Lediga jobb som Programmerare, onlinespel i Malmö

Se lediga jobb som Programmerare, onlinespel i Malmö. Genom att välja en specifik arbetsgivare kan du även välja att se alla jobb i Malmö som finns hos arbetsgivaren.

Senior Rendering Engineer

Ansök    Sep 16    Sharkmob AB    Programmerare, onlinespel
Ready to squeeze every last drop of performance out of a GPU? Love the smell of optimized shaders in the morning? We're looking for a Senior Rendering Engineer to help us push the boundaries of real-time graphics on console and PC. This is your chance to work on visually ambitious, large-scale worlds. From modern lighting to asset streaming, you'll play a key role in shaping the tech that brings our game worlds to life. If you're the kind of engineer who d... Visa mer
Ready to squeeze every last drop of performance out of a GPU? Love the smell of optimized shaders in the morning? We're looking for a Senior Rendering Engineer to help us push the boundaries of real-time graphics on console and PC.
This is your chance to work on visually ambitious, large-scale worlds. From modern lighting to asset streaming, you'll play a key role in shaping the tech that brings our game worlds to life. If you're the kind of engineer who dreams in draw calls and thinks multi-threading is fun (or at least necessary), let’s talk.
What You’ll Do Develop and optimize core rendering systems for console and PC.
Implement modern lighting features, dynamic and static.
Enhance asset streaming and support large-scale world rendering.
Tackle memory and asset management challenges for high-performance platforms.
Improve multi-threading and concurrency across the engine.
Drive GPU and CPU-level optimization for real-time applications.
Collaborate across disciplines to ensure seamless integration of rendering tech.


Desired experience and skills: At least 6 years of experience, focusing on game engine or renderer development.
Great C++ and shader programmer.
A good understanding of how to design, implement, and work in a feature-rich game engine.
An understanding of how to safely and efficiently run tasks concurrently.
A true collaborative spirit - who ensures smooth and efficient communication and support between disciplines.
Well-versed in modern lighting techniques, both dynamic and static.
Shipped a minimum of one game for PC and console.
Good understanding of how modern rendering pipelines and techniques work
Ability to understand and improve existing systems

Bonus points for experience within any or all of the following:
Experience working with Unreal Engine 4 and 5.
Experience from PlayStation 5 and Xbox Series X development.
Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
Experience working with any of the following:
Memory management
Streaming
Optimization
Ray Tracing
PBR
HDR


Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022. 
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Online Engineer

Ansök    Sep 1    Sharkmob AB    Programmerare, onlinespel
We are creating a highly ambitious AAA game, Exoborne, and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting. What you will do: At our core, we’re focused on building a kick-ass game. That means we care... Visa mer
We are creating a highly ambitious AAA game, Exoborne, and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting.
What you will do:
At our core, we’re focused on building a kick-ass game. That means we care deeply about the player experience and make decisions that elevate the game as a whole. Everyone on the team is encouraged to act as domain champions: driving improvements, challenging the status quo, and leading change when it makes the game better. You won’t just execute tasks, you’ll help shape what we build and how we build it.
At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and a productive work environment.  The games we are making at Sharkmob and our ambition level require a wide range of backgrounds and expertise. It takes lots of different people, and we would love for you to be one of them!
You will be part of a team of highly skilled engineers working together to realize new features and enhance existing for our game, while striving for long-term goals, which include:
Excellent tools and development environments; ensure fast, efficient development with reliable tools, automation, and easy-to-use local and parallel environments.
Smart, simple, and scalable solutions; build smart, simple, and scalable solutions that are easy to understand, low in dependencies, and easy to replace.
Live mindset; build features with live in mind from day one.
Outstanding Work Environment; create a safe, supportive environment where we deliver great work without anyone getting burned out.

Your work will cover a broad spectrum, from the front end in Unreal Engine to backend services in C# and infrastructure in Google Cloud. Your daily tasks will include design, scoping, planning, implementation, debugging, and ultimately, delivering robust, secure, and scalable solutions for our players.
We’re looking for individuals who bring positivity, professionalism, and a sense of ownership to everything they do. At Sharkmob, we believe in creating great shooter games while having fun and sharing ownership.
Requirements: Experience with C++ and/or C
Experienced with cloud providers such as Google Cloud, AWS, or Azure
Experienced with databases and database design with My and/or Postgre
Experienced with API design
Experienced with network and server programming

That Little Extra:
An engineering degree in computer science, or equivalent, is a plus
Experience with Kubernetes and Google Cloud
Experience with non-relational databases
Experience with game development and working with first parties
Experience with live services
Experience with Unreal Engine
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage. Visa mindre

Senior UI Designer

Ansök    Nov 25    Sharkmob AB    Programmerare, onlinespel
As a Senior UI Designer at Sharkmob, you will play a big role in creating visually captivating and intuitive user interfaces for our game titles. Leveraging your expertise in graphic design and user interfaces you will collaborate with cross-department teams to craft engaging and immersive interactive experiences that resonate with stakeholders and players. "The vision is to make a UI that is integrated with the world, that caters to the user needs and fe... Visa mer
As a Senior UI Designer at Sharkmob, you will play a big role in creating visually captivating and intuitive user interfaces for our game titles. Leveraging your expertise in graphic design and user interfaces you will collaborate with cross-department teams to craft engaging and immersive interactive experiences that resonate with stakeholders and players.
"The vision is to make a UI that is integrated with the world, that caters to the user needs and feels like a natural part of the product. As a developer I am motivated to make the team work together, to be part of a solution driven mindset, to teach and to learn from each other”. - Anders Johansson, UI Director.
Responsibilities
Collaborate closely with the UI Director, Game Designers, Programmers and your team to design and create visually stunning and intuitive user interfaces that enhance the player experience and seamlessly integrate with the game world.
Help to develop and maintain a consistent visual style and design language for UI elements, ensuring that they are in line with the overall art direction of the game.
Create amazing UI elements that enhance immersion and storytelling, integrating UI seamlessly into the game world and narrative
Stay up to date with industry trends, emerging technologies, and design techniques to continuously improve the quality and innovation of our UI designs.
Incorporate motion graphics and animations into the user interface to enhance interactivity and provide visual feedback to players. Create engaging transitions, animations, and dynamic elements that elevate the overall user experience.
Collaborate with User Experience (UX) designers to ensure that UI designs are user-friendly and intuitive, providing a seamless gameplay experience.

Requirements
Minimum of 7 years of professional experience in UI/UX design, with a strong emphasis on designing for video games.
Exceptional graphic design skills, with a keen eye for typography, color theory, and composition.
Proficiency in industry-standard design tools such as Adobe Creative Suite and Figma.
Strong portfolio showcasing a range of UI designs, including examples of high quality UI elements and integration into game worlds.
Solid understanding of game development pipelines and the ability to collaborate effectively with cross-functional teams.
Experience creating UI assets for various platforms (PC, console), with an understanding of technical limitations and considerations.
Excellent communication skills and the ability to receive and provide clear, constructive feedback to team members.
Passion for gaming and a deep understanding of how UI/UX design contributes to player engagement and immersion.
Unhindered in English, both written and spoken.
Up to date portfolio showcasing relevant projects

That little extra
Used to implement designs directly into the game
Experience in motion design software’s such as After effects
3D and lighting skills


Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Lead Core Systems Engineer

Ansök    Maj 15    Sharkmob AB    Programmerare, onlinespel
Sharkmob is looking for a new Lead to our Core Systems team! Our tech team tackles engine customization, performance profiling and optimization, memory management, streaming, rendering and console platform support, among other things. What you will do: As a Lead, you will mentor and guide your team’s development, working in close partnership with fellow Lead Engineers, Technical Directors, and your Department Manager. Collaboration and mutual support are ... Visa mer
Sharkmob is looking for a new Lead to our Core Systems team!
Our tech team tackles engine customization, performance profiling and optimization, memory management, streaming, rendering and console platform support, among other things.
What you will do:
As a Lead, you will mentor and guide your team’s development, working in close partnership with fellow Lead Engineers, Technical Directors, and your Department Manager. Collaboration and mutual support are core to our culture. 
We are a team with big ambitions, united by a commitment to smart decision-making, creativity, and a passion for our craft. In your leadership role, you'll be responsible for 1:1s, salary reviews, performance evaluations, and fostering the personal growth of your team members.
At Sharkmob, leadership means empowering others. You’ll ensure your team has the tools, guidance, and environment they need to thrive. By promoting teamwork, encouraging individual strengths, and celebrating your team’s successes, you help build a culture of collaboration and continuous improvement.
We’re looking for individuals who bring positivity, professionalism, and a sense of ownership to everything they do. At Sharkmob, we believe in creating great shooter games while having fun, and sharing ownership.

Requirements:
Experience in leading a team
You have a genuine interest in growing and developing your team members
You as a leader is interested in developing your leadership skills further
You have shipped a game in a senior or lead tech role
At least 4 years of professional experience working independently in C++
Enjoys developing architecture and systems supporting the game
You lead by example and bring out the best in the people around you
You are solution-minded and always bring a positive attitude
A true collaborative spirit that ensures smooth and efficient communication between disciplines

That little extra:
Experience in console development
Experience in render programming
Experience working with Unreal Engine
Experience in making tools to support development
Experience with open-world games

Who we are:
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage. Visa mindre

Online Engineer

Ansök    Maj 16    Sharkmob AB    Programmerare, onlinespel
We are creating a highly ambitious AAA game, Exoborne, and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting. What you will do: At our core, we’re focused on building a kick-ass game. That means we care... Visa mer
We are creating a highly ambitious AAA game, Exoborne, and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting.
What you will do:
At our core, we’re focused on building a kick-ass game. That means we care deeply about the player experience and make decisions that elevate the game as a whole. Everyone on the team is encouraged to act as domain champions: driving improvements, challenging the status quo, and leading change when it makes the game better. You won’t just execute tasks, you’ll help shape what we build and how we build it.
At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and a productive work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work. The games we are making at Sharkmob and our ambition level require a wide range of backgrounds and expertise. It takes lots of different people, and we would love for you to be one of them!
You will be part of a team of highly skilled engineers working together to realize new features and enhance existing for our game, while striving for long-term goals, which include:
Excellent tools and development environments; ensure fast, efficient development with reliable tools, automation, and easy-to-use local and parallel environments.
Smart, simple, and scalable solutions; build smart, simple, and scalable solutions that are easy to understand, low in dependencies, and easy to replace.
Live mindset; build features with live in mind from day one.
Outstanding Work Environment; create a safe, supportive environment where we deliver great work without anyone getting burned out.

Your work will cover a broad spectrum, from the front end in Unreal Engine to backend services in C# and infrastructure in Google Cloud. Your daily tasks will include design, scoping, planning, implementation, debugging, and ultimately, delivering robust, secure, and scalable solutions for our players.
We’re looking for individuals who bring positivity, professionalism, and a sense of ownership to everything they do. At Sharkmob, we believe in creating great shooter games while having fun and sharing ownership.
Requirements: Experience with C++ and/or C
Experienced with cloud providers such as Google Cloud, AWS, or Azure
Experienced with databases and database design with My and/or Postgre
Experienced with API design
Experienced with network and server programming

That Little Extra:
An engineering degree in computer science, or equivalent, is a plus
Experience with Kubernetes and Google Cloud
Experience with non-relational databases
Experience with game development and working with first parties
Experience with live services
Experience with Unreal Engine
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage. Visa mindre

Senior Game Economy Designer

Ansök    Okt 3    Sharkmob AB    Programmerare, onlinespel
Sharkmob is looking for a Senior Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on economy progression and monetization systems for our upcoming game, Exoborne. Come explore new territory in the realm of online gaming! Collaboration for us is crucial. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences fo... Visa mer
Sharkmob is looking for a Senior Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on economy progression and monetization systems for our upcoming game, Exoborne. Come explore new territory in the realm of online gaming!
Collaboration for us is crucial. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.
At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the game and how we work.
The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!
Responsibilities
Designing and developing meta-game progression and economy-related features on a live game.
Designing and balancing quantitative systems that provide an excellent experience for our players while remaining sustainable.
Maintaining and improving live systems, such as the in-game store and events.
Designing and using telemetry to make sure that the features you work on achieve the intended results.
Keeping an eye on trends and industry best practices within the field of game economy and meta-game design to inform your work.

Requirements
Proven experience working on a live service game.
Experience working with telemetry data.
A passion for translating numbers into great player experiences – and back again.
Understanding of player psychology, motivational models, and how they relate to game design.
Proficiency with tools for modelling and balancing quantitative design, such as Excel.
Good writing, and visual communication skills.
Excellent collaboration skills.
Experience with Unreal Engine.
Strong Microsoft Excel skills

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Senior Game Economy Designer

Ansök    Okt 3    Sharkmob AB    Programmerare, onlinespel
Sharkmob is looking for a Senior Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on economy progression and monetization systems for our upcoming game, Exoborne. Come explore new territory in the realm of online gaming! Collaboration for us is crucial. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences fo... Visa mer
Sharkmob is looking for a Senior Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on economy progression and monetization systems for our upcoming game, Exoborne. Come explore new territory in the realm of online gaming!
Collaboration for us is crucial. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.
At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the game and how we work.
The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!
Responsibilities
Designing and developing meta-game progression and economy-related features on a live game.
Designing and balancing quantitative systems that provide an excellent experience for our players while remaining sustainable.
Maintaining and improving live systems, such as the in-game store and events.
Designing and using telemetry to make sure that the features you work on achieve the intended results.
Keeping an eye on trends and industry best practices within the field of game economy and meta-game design to inform your work.

Requirements
Proven experience working on a live service game.
Experience working with telemetry data.
A passion for translating numbers into great player experiences – and back again.
Understanding of player psychology, motivational models, and how they relate to game design.
Proficiency with tools for modelling and balancing quantitative design, such as Excel.
Good writing, and visual communication skills.
Excellent collaboration skills.
Experience with Unreal Engine.
Strong Microsoft Excel skills

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Senior UI Tech Artist

Ansök    Okt 3    Sharkmob AB    Programmerare, onlinespel
With the upcoming release ofExoborne , a tactical open-world extraction shooter set in an apocalyptic U.S. transformed by extreme forces of nature, we are looking for a passionate UI Tech Artist to guide and help us create an innovative UI. UI is close to our hearts, and we work hard to make sure it has a natural place in the game's development. You will work closely with our team and UI Leads. What’s the vision for UI at Sharkmob? “At Sharkmob we create ... Visa mer
With the upcoming release ofExoborne , a tactical open-world extraction shooter set in an apocalyptic U.S. transformed by extreme forces of nature, we are looking for a passionate UI Tech Artist to guide and help us create an innovative UI. UI is close to our hearts, and we work hard to make sure it has a natural place in the game's development. You will work closely with our team and UI Leads.
What’s the vision for UI at Sharkmob? “At Sharkmob we create unforgettable experiences, where the player is at the very heart of everything we do. With UI, we are communicating directly with the player making a unique and frictionless experience, and most importantly, we make it fun” – Anders, UI Director
The role We are looking for someone to build the key link between the artistic vision and the technical solution for our project! A great UI Tech Artist will be able to contribute to our designs, implement them into the game, and do them justice. You will be involved in every step of the design and implementation process. You will be an integral part in creating a playable game.
Responsibilities
UI Artistry: Lead and contribute to the creation of visually captivating and functional UI designs, including menus, HUD elements, in-game displays, and interactive components. Ensure that the UI aligns with the game's artistic direction.
Technical Integration: Collaborate closely with engineers to implement UI assets and systems into the game engine. Ensure that UI elements are correctly integrated, responsive, and optimized for performance.
Shader Development: Develop and maintain shaders and materials for UI elements. Create visually engaging and interactive effects, animations, and transitions within the UI to enhance player immersion.
Interactive UI Elements: Create interactive UI elements that respond to player actions and enhance the overall gameplay experience. This includes designing and implementing UI animations, button interactions, and feedback systems.
UI Optimization: Optimize UI assets and systems to meet performance targets while maintaining visual quality. Work with engineers to minimize memory usage and reduce rendering overhead.
UI Tools and Workflow: Contribute to the development and improvement of UI tools and workflows. Streamline the UI creation process and collaborate with the UI/UX design team to ensure efficient iteration.
Cross-Discipline Collaboration: Collaborate with artists, designers, and engineers to understand UI requirements and align technical solutions with artistic and gameplay goals. Act as a communication bridge between these disciplines.
Documentation: Maintain documentation for UI processes, techniques, and best practices. Ensure that knowledge is accessible to the UI team and other relevant stakeholders.
Quality Assurance: Conduct thorough testing and debugging of UI elements within the game engine. Ensure that UI functions correctly, is user-friendly, and aligns with design specifications.
Mentor: You will help mentor and guide our junior and intermediate tech artists.

Requirements
Minimum of 7 years of professional experience in UI/UX implementation, with a strong emphasis on designing for video games.
Exceptional skills in UI design and implementation, including a deep understanding of user-centred design principles, typography, layout, and interactivity.
Strong technical skills, including experience with shader development, scripting (e.g., Python, C#), and the integration of UI elements within game engines (e.g., Unity, Unreal Engine).
Proven ability to identify and solve complex technical challenges related to UI elements, interactions, and performance optimization.
Deep knowledge and experience working with cross platform titles (console and PC)
Strong portfolio showcasing a range of UI designs, including examples of high quality UI elements and integration into game worlds
Solid understanding of game development pipelines and the ability to collaborate effectively with cross-functional teams.
Excellent communication and collaboration skills, with a demonstrated ability to work effectively with artists, designers, and engineers to achieve project goals.
Willingness to adapt to changing project requirements and embrace emerging technologies and trends in UI and game development.
Unhindered in English, both written and spoken.
Up to date portfolio showcasing relevant projects


Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership,creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Senior Gameplay/AI Engineer

Ansök    Jun 24    Sharkmob AB    Programmerare, onlinespel
Sharkmob is currently developing two new exciting games: Exoborne and one unannounced project,and we are looking for someone to help us make the best games possible. Our team has big ambitions, and we value smart decisions, creative professionalism, and passion for the craft. We seek someone with a deep interest in AI who is dedicated to creating interesting and polished behaviors. The candidate we are looking for is a skilled Gameplay/AI programmer who wi... Visa mer
Sharkmob is currently developing two new exciting games: Exoborne and one unannounced project,and we are looking for someone to help us make the best games possible. Our team has big ambitions, and we value smart decisions, creative professionalism, and passion for the craft. We seek someone with a deep interest in AI who is dedicated to creating interesting and polished behaviors. The candidate we are looking for is a skilled Gameplay/AI programmer who will work closely with the design, art, and other teams to create different types of agents in the game.
As an AI programmer, you will work with a wide range of agents for different encounters. You’ll also make the world full of life while making sure to reach set performance targets.We see that you have several years of coding experience (in gaming, preferably working with C++ or equivalent) rather than machine learning.
Desired experience A passion for games!
Ability to analyze and dissect AI behaviors and what makes them work.
Advanced/Expert knowledge in C++ (or equivalent programming language).
Being able to help or lead AI-related feature implementation.
Can design highly performant systems that support many agents.
Effective communication and collaboration skills with other development disciplines.
Enjoys working with multiple different disciplines to create interesting AI agents and the encounters surrounding them.
Good understanding of designing, implementing, and working in a feature-rich game engine.
Several years of game development experience.
Added bonus Experience working with Unreal Engine 4 or 5.
Shipped one or more games for PC and Console.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Senior Core Systems Engineer

Ansök    Jun 10    Sharkmob AB    Programmerare, onlinespel
We are extending our team focused on building the tech for our newly announced game Exoborne. The project is our own proprietary IP, and we are looking for a developertofocus on the Consoles. Of course, you'll shareour values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collabo... Visa mer
We are extending our team focused on building the tech for our newly announced game Exoborne. The project is our own proprietary IP, and we are looking for a developertofocus on the Consoles. Of course, you'll shareour values and passion for creating the best games possible.
Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for.
Why is this a great time to join Sharkmob?
We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.
Desired experience and skills: Game engine or renderer development experience.
Great C++ programmer.
A good understanding of how to design, implement, and work in a feature-rich game engine.
A solid understanding of profiling and optimization for speed and memory.
An understanding of how to run tasks concurrently safely and efficiently.
Driven by supporting the whole team and disciplines.
A true collaborative spirit - who ensures smooth and efficient communication between disciplines.
Bonus: Experience working with Unreal Engine 4 and 5.
Experience with PlayStation 5 and Xbox Series X development.
Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
Knowledgeable of how modern rendering pipelines and techniques work.


You may be asked to complete a take-home assignment as part of the interview process.
This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Senior Core Systems Engineer

Ansök    Jun 25    Sharkmob AB    Programmerare, onlinespel
We are extending our team focused on building the tech for our newly announced game Exoborne. The project is our own proprietary IP, and we are looking for a developertofocus on the Consoles. Of course, you'll shareour values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collabo... Visa mer
We are extending our team focused on building the tech for our newly announced game Exoborne. The project is our own proprietary IP, and we are looking for a developertofocus on the Consoles. Of course, you'll shareour values and passion for creating the best games possible.
Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for.
Why is this a great time to join Sharkmob?
We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.
Desired experience and skills: Game engine or renderer development experience.
Great C++ programmer.
A good understanding of how to design, implement, and work in a feature-rich game engine.
A solid understanding of profiling and optimization for speed and memory.
An understanding of how to run tasks concurrently safely and efficiently.
Driven by supporting the whole team and disciplines.
A true collaborative spirit - who ensures smooth and efficient communication between disciplines.
Bonus: Experience working with Unreal Engine 4 and 5.
Experience with PlayStation 5 and Xbox Series X development.
Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
Knowledgeable of how modern rendering pipelines and techniques work.


You may be asked to complete a take-home assignment as part of the interview process.
This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Tools Engineer

Ansök    Apr 22    Sharkmob AB    Programmerare, onlinespel
The role Is helping others and solving complex problems your calling in life? Great! Helping others is a crucial part of being a Tools Engineer (and it also makes you an amazing teammate)! As our new Tools Engineer, your job will be to help your colleagues make better games through automatization.You will build tools that assist and enable artists, designers, and fellow software engineers with their work. The project is complex in the best way. We have su... Visa mer
The role
Is helping others and solving complex problems your calling in life? Great! Helping others is a crucial part of being a Tools Engineer (and it also makes you an amazing teammate)!
As our new Tools Engineer, your job will be to help your colleagues make better games through automatization.You will build tools that assist and enable artists, designers, and fellow software engineers with their work.
The project is complex in the best way. We have such a high visual target and a big world with many players. This means we need to customize Unreal a lot to make it possible.
If this resonates with you and you fulfill the below requirements - you could be the sharkster for us!
The team You will be an essential part of the Tools team- 8 peoplewith big ambitions and passion for their craft. The game is in its early stages, and you will be an important part of its success!
There areno social hierarchies. We are all just Engineers, making a great game and having a great time doing it.
Requirements Professional experience with modern C++
Experience with additional languages such as C#, Python, JavaScript
Comfortable working independently and driving tasks from start to finish
Professional experience with software tool development
Game industry experience
Bonus points Experience working in Unreal 4/5
Knowledge of graphical asset pipelines
GUI design experience
Experience of automating workflows
Collaborative minded
Have worked with cross disciplinary teams before
Experience with agile software development
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Tools Engineer

Ansök    Jun 4    Sharkmob AB    Programmerare, onlinespel
The role Is helping others and solving complex problems your calling in life? Great! Helping others is a crucial part of being a Tools Engineer (and it also makes you an amazing teammate)! As our new Tools Engineer, your job will be to help your colleagues make better games through automatization.You will build tools that assist and enable artists, designers, and fellow software engineers with their work. The project is complex in the best way. We have su... Visa mer
The role
Is helping others and solving complex problems your calling in life? Great! Helping others is a crucial part of being a Tools Engineer (and it also makes you an amazing teammate)!
As our new Tools Engineer, your job will be to help your colleagues make better games through automatization.You will build tools that assist and enable artists, designers, and fellow software engineers with their work.
The project is complex in the best way. We have such a high visual target and a big world with many players. This means we need to customize Unreal a lot to make it possible.
If this resonates with you and you fulfill the below requirements - you could be the sharkster for us!
The team You will be an essential part of the Tools team- 8 peoplewith big ambitions and passion for their craft. The game is in its early stages, and you will be an important part of its success!
There areno social hierarchies. We are all just Engineers, making a great game and having a great time doing it.
Requirements Professional experience with modern C++
Experience with additional languages such as C#, Python, JavaScript
Comfortable working independently and driving tasks from start to finish
Professional experience with software tool development
Game industry experience
Bonus points Experience working in Unreal 4/5
Knowledge of graphical asset pipelines
GUI design experience
Experience of automating workflows
Collaborative minded
Have worked with cross disciplinary teams before
Experience with agile software development
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Senior Core Systems Engineer

Ansök    Apr 18    Sharkmob AB    Programmerare, onlinespel
We are extending our team focused on building the tech for our newly announced game Exoborne. The project is our own proprietary IP, and we are looking for a developertofocus on the Consoles. Of course, you'll shareour values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collabo... Visa mer
We are extending our team focused on building the tech for our newly announced game Exoborne. The project is our own proprietary IP, and we are looking for a developertofocus on the Consoles. Of course, you'll shareour values and passion for creating the best games possible.
Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for.
Why is this a great time to join Sharkmob?
We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.
Desired experience and skills: Game engine or renderer development experience.
Great C++ programmer.
A good understanding of how to design, implement, and work in a feature-rich game engine.
A solid understanding of profiling and optimization for speed and memory.
An understanding of how to run tasks concurrently safely and efficiently.
Driven by supporting the whole team and disciplines.
A true collaborative spirit - who ensures smooth and efficient communication between disciplines.
Bonus: Experience working with Unreal Engine 4 and 5.
Experience with PlayStation 5 and Xbox Series X development.
Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
Knowledgeable of how modern rendering pipelines and techniques work.


You may be asked to complete a take-home assignment as part of the interview process.
This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Lead Gameplay/AI Engineer

Ansök    Feb 16    Sharkmob AB    Programmerare, onlinespel
We are looking for a Team Lead to join our Engineering team working on our new original project: Exoborne (https://www.exoborne.com/en/). As Team Lead, you will support and take responsibility for defining, planning, and executing the work of the AI team, as well as developing your team members. You will support the Producers and Managers with the planning process, ensuring that the team can deliver on their goals through problem-solving, motivating, and s... Visa mer
We are looking for a Team Lead to join our Engineering team working on our new original project: Exoborne (https://www.exoborne.com/en/). As Team Lead, you will support and take responsibility for defining, planning, and executing the work of the AI team, as well as developing your team members. You will support the Producers and Managers with the planning process, ensuring that the team can deliver on their goals through problem-solving, motivating, and supporting them when necessary. Being collaborative and helping each other is the most essential part of our culture and the way we work.

We are a team with big ambitions that value smart decisions, creativity, and a love for the craft. And if you see yourself as a leader who thrives in an environment where you can influence the course of the project and develop your team - then we are the studio you're looking for!

Requirements
- You have shipped two games and at least one in a senior or lead role.
- Several years of experience in having direct reports and working with the development of your team.
- Several years of professional experience working independently in C++.
- You lead by example and bring out the best in the people around you.
- You are solution-minded and always bring a positive attitude.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.

That little extra:
- Experience working with Unreal Engine 4/5.
- Experience in building multiplayer games.

Who we are

Sharkmob was founded in 2017 and has offices in Malmö (https://career.sharkmob.com/locations/malmo), Sweden, and London (https://career.sharkmob.com/locations/london-uk), UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/about). Visa mindre

Senior Gameplay/AI Engineer

Ansök    Feb 16    Sharkmob AB    Programmerare, onlinespel
Sharkmob is currently developing two new exciting games: Exoborne (https://www.exoborne.com/en/) and one unannounced project, and we are looking for someone to help us make the best games possible. Our team has big ambitions, and we value smart decisions, creative professionalism, and passion for the craft. We seek someone with a deep interest in AI who is dedicated to creating interesting and polished behaviors. The candidate we are looking for is a skill... Visa mer
Sharkmob is currently developing two new exciting games: Exoborne (https://www.exoborne.com/en/) and one unannounced project, and we are looking for someone to help us make the best games possible. Our team has big ambitions, and we value smart decisions, creative professionalism, and passion for the craft. We seek someone with a deep interest in AI who is dedicated to creating interesting and polished behaviors. The candidate we are looking for is a skilled Gameplay/AI programmer who will work closely with the design, art, and other teams to create different types of agents in the game.

As an AI programmer, you will work with a wide range of agents for different encounters. You’ll also make the world full of life while making sure to reach set performance targets. We see that you have several years of coding experience (in gaming, preferably working with C++ or equivalent) rather than machine learning.

Desired experience

- A passion for games!

- Ability to analyze and dissect AI behaviors and what makes them work.

- Advanced/Expert knowledge in C++ (or equivalent programming language).

- Being able to help or lead AI-related feature implementation.

- Can design highly performant systems that support many agents.

- Effective communication and collaboration skills with other development disciplines.

- Enjoys working with multiple different disciplines to create interesting AI agents and the encounters surrounding them.

- Good understanding of designing, implementing, and working in a feature-rich game engine.

- Several years of game development experience.


Added bonus
- Experience working with Unreal Engine 4 or 5.
- Shipped one or more games for PC and Console.


Who we are
Sharkmob was founded in 2017 and has offices in Malmö (https://career.sharkmob.com/locations/malmo), Sweden, and London (https://career.sharkmob.com/locations/london-uk), UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/about). Visa mindre

Lead Gameplay/AI Engineer

Ansök    Feb 16    Sharkmob AB    Programmerare, onlinespel
We are looking for a Team Lead to join our Engineering team working on our new original project: Exoborne (https://www.exoborne.com/en/). As Team Lead, you will support and take responsibility for defining, planning, and executing the work of the AI team, as well as developing your team members. You will support the Producers and Managers with the planning process, ensuring that the team can deliver on their goals through problem-solving, motivating, and s... Visa mer
We are looking for a Team Lead to join our Engineering team working on our new original project: Exoborne (https://www.exoborne.com/en/). As Team Lead, you will support and take responsibility for defining, planning, and executing the work of the AI team, as well as developing your team members. You will support the Producers and Managers with the planning process, ensuring that the team can deliver on their goals through problem-solving, motivating, and supporting them when necessary. Being collaborative and helping each other is the most essential part of our culture and the way we work.

We are a team with big ambitions that value smart decisions, creativity, and a love for the craft. And if you see yourself as a leader who thrives in an environment where you can influence the course of the project and develop your team - then we are the studio you're looking for!

Requirements
- You have shipped two games and at least one in a senior or lead role.
- Several years of experience in having direct reports and working with the development of your team.
- Several years of professional experience working independently in C++.
- You lead by example and bring out the best in the people around you.
- You are solution-minded and always bring a positive attitude.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.

That little extra:
- Experience working with Unreal Engine 4/5.
- Experience in building multiplayer games.

Who we are

Sharkmob was founded in 2017 and has offices in Malmö (https://career.sharkmob.com/locations/malmo), Sweden, and London (https://career.sharkmob.com/locations/london-uk), UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/about). Visa mindre

Online Programmer

We are looking for a Senior Online Programmer to be responsible for our online services and their integration for an ambitious new game IP. With your experience as a senior we hope you will provide many great qualities to our game production such as: navigation through change, problem-solving, advising & implementing and a self-leadership mindset. Joining our studio At Ubisoft Stockholm we’re pioneers, building the future of games and creating great enter... Visa mer
We are looking for a Senior Online Programmer to be responsible for our online services and their integration for an ambitious new game IP. With your experience as a senior we hope you will provide many great qualities to our game production such as: navigation through change, problem-solving, advising & implementing and a self-leadership mindset.
Joining our studio
At Ubisoft Stockholm we’re pioneers, building the future of games and creating great entertainment. Here you will be joining our production for an ambitious new game IP that is vastly different from what you have seen on the market before. On this new journey of yours, we want to give you and your team the freedom and trust you need to succeed in a creative and ever-evolving environment. We encourage you to make conscious choices and decisions, ask for feedback and iterate to learn new things, and as no one working here is alike we ask you to express what you need to be successful.
What you’ll be doing
As our Senior Online Programmer, you’ll be the first addition to our Online team on the project. This means you will have the opportunity to affect how the team is set up in our project and how to collaborate with our other teams, such as Engine and QA/QC. You will get direction for your work from our Game Technical Director and report to one of our producers.
Summary of the role:
Set up the foundation for our online team, putting you on the track for a lead position.
Develop powerful, reliable, and most importantly, fun online systems in collaboration with various teams.
Design, build and implement microservices for exciting new game features.
Integrate with Ubisoft service API.
Explore and report on implementation options for new features.
Establish a plan for and monitor online performance.
Implement efficient code refactoring and reduce technical debt.
Contribute to maintaining our code at a high level of quality.
Analyze the project code to optimize performance, minimize errors and enhance the overall player experience.

Qualifications
We would love if you...
Have solid understanding of design patterns, algorithms, and online databases.
Are strong with C++ in a game development production environment.
Have a keen interest in or experience from online features for multiplayer games.
Know how to navigate and work with a microservice architecture.
Can drive your own work forward with a leadership mindset of your area.
Have great interpersonal skills combined with strong oral and written communication skills in English.
Are interested in everything online and what the future may bring. Visa mindre

Senior Core Systems Engineer

Ansök    Jan 19    Sharkmob AB    Programmerare, onlinespel
We are extending our team focused on building the tech for our newly announced game Exoborne. The project is our own proprietary IP, and we are looking for two types of developers; one will focus on Core Systems and the Engine, and the other one will focus on the Consoles. Of course, both will share our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the ... Visa mer
We are extending our team focused on building the tech for our newly announced game Exoborne. The project is our own proprietary IP, and we are looking for two types of developers; one will focus on Core Systems and the Engine, and the other one will focus on the Consoles. Of course, both will share our values and passion for creating the best games possible.

Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for.

Why is this a great time to join Sharkmob?
We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.

Desired experience and skills:
- Game engine or renderer development experience.
- Great C++ programmer.
- A good understanding of how to design, implement, and work in a feature-rich game engine.
- A solid understanding of profiling and optimization for speed and memory.
- An understanding of how to run tasks concurrently safely and efficiently.


- Driven by supporting the whole team and disciplines.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.


Bonus:
- Experience working with Unreal Engine 4 and 5.

- Experience with PlayStation 5 and Xbox Series X development.
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
- Knowledgeable of how modern rendering pipelines and techniques work.


You may be asked to complete a take-home assignment as part of the interview process.

This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/about). Visa mindre

Online Engineer

Ansök    Jan 25    Sharkmob AB    Programmerare, onlinespel
We are creating a highly ambitious AAA game, Exoborne (https://www.exoborne.com/en/), and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting. At Sharkmob, we value teamwork, trust, motivation, and setti... Visa mer
We are creating a highly ambitious AAA game, Exoborne (https://www.exoborne.com/en/), and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting.

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and a productive work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work. The games we are making at Sharkmob and our ambition level require a wide range of backgrounds and expertise. It takes lots of different people, and we would love for you to be one of them!

You will be part of a team of highly skilled engineers working together to realize new features and enhance existing for our game while striving for long-term goals, which include:

- Excellent development tools and environments.

- Smart, simple, and scalable solutions.

- Lean and fast development with as much automation as possible.

- Modular and isolated systems to ease improvements and enhancement.

Your work will cover a broad spectrum, from the front end in Unreal Engine to backend services in C# and infrastructure in Google Cloud. Your daily tasks will include design, scoping, planning, implementation, debugging, and ultimately, delivering robust, secure, and scalable solutions for our players.

Requirements:
- Experience with C++ and/or C
- Experienced with cloud providers such as Google Cloud, AWS, or Azure
- Experienced with databases and database design with My and/or Postgre
- Experienced with API design
- Experienced with network and server programming


That Little Extra:
- An engineering degree in computer science, or equivalent, is a plus
- Experience with Kubernetes and Google Cloud
- Experience with non-relational databases
- Experience with game development and working with first parties
- Experience with live services
- Experience with Unreal Engine


About us
Sharkmob was founded in 2017 and has offices in Malmö, Sweden (https://career.sharkmob.com/locations/malmo), and London, UK (https://career.sharkmob.com/locations/london-uk). The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/about). Visa mindre

Senior Core Systems Engineer

Ansök    Okt 13    Sharkmob AB    Programmerare, onlinespel
We are extending our team focused on building the tech for our next ambitious project. The project is our own proprietary IP, and we are looking for two coders; one will focus on Core Systems and the Engine, and the other one will focus on the Consoles. Of course, both will share our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consid... Visa mer
We are extending our team focused on building the tech for our next ambitious project. The project is our own proprietary IP, and we are looking for two coders; one will focus on Core Systems and the Engine, and the other one will focus on the Consoles. Of course, both will share our values and passion for creating the best games possible.

Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder who thrives in close collaborations with others - then we might be the next challenge you're looking for.

Why is this a great time to join Sharkmob?
The projects will face a lot of interesting challenges when it comes to world-building, pipelines, streaming, and performance - I can't wait to take them on!" - Johan Bernhardsson, Associate Technical Director on our second project.

We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.

Desired experience and skills:
- Game engine or renderer development experience.
- Great C++ programmer.
- A good understanding of how to design, implement, and work in a feature-rich game engine.
- A solid understanding of profiling and optimization for speed and memory.
- An understanding of how to run tasks concurrently safely and efficiently.


- Driven by supporting the whole team and disciplines.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.


Bonus:
- Experience working with Unreal Engine 4 and 5.

- Experience with PlayStation 5 and Xbox Series X development.
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
- Knowledgeable of how modern rendering pipelines and techniques work.


You may be asked to complete a take-home assignment as part of the interview process.

This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Gameplay Engineer

Ansök    Dec 22    Sharkmob AB    Programmerare, onlinespel
Annons-Id: 28007403 Publicerad: 5 september 2023, Stängd 28/11 2023 We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkm... Visa mer
Annons-Id: 28007403 Publicerad: 5 september 2023, Stängd 28/11 2023

We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

The role
Sharkmob is working on two, completely new, AAA online games using UE5 and is looking for a Gameplay Engineer to design & prototype fun, engaging & useable game systems across all layers from network to screen. Working in a cross-functional engineering team, you'll be collaborating closely with Design, Narrative & Art to bring to life world class interactive experiences.

The team
The Engineering Team is a multi-disciplinary group working across all things tech. The team is at the cutting edge of development in UE5 and are all passionate technologists who thrive on engineering excellence and a collaborative approach to finding new and innovative solutions.

Responsibilities
- Work closely with the Design team to prototype new, innovative & exciting game experiences.
- Develop game systems that stretch from the network layer, to gameplay, to screen.
- Liaise with other disciplines to reduce friction and streamline iteration.


- Work collaboratively & communicate effectively to maintain engineering excellence and high quality across our codebase.

Requirements
- Demonstrable experience of having shipped at least one title or equivalent experience of working on a AAA title in a Gameplay Engineering role or similar.

- A confident & skillful C/C++ programmer with experience using C/C++ in a Gameplay Engineering role or similar.
- High level of understanding of computer science fundamentals and mathematics.
- You understand the concepts behind developing networked gameplay systems.
- You have a passion for online games.
- You have a developed sense of game design and high-quality in gameplay features.


Bonus points
- Understanding of 3d math or linear algebra
- Excited about prototyping features and solving abstract software problems.
- Experience of using Unreal Engine


You may be asked to complete a take-home assignment as part of the interview process.



Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/about). Visa mindre

Senior Core Systems Engineer

Ansök    Okt 13    Sharkmob AB    Programmerare, onlinespel
We are extending our team focused on building the tech for our next ambitious project. The project is our own proprietary IP, and we are looking for two coders; one will focus on Core Systems and the Engine, and the other one will focus on the Consoles. Of course, both will share our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consid... Visa mer
We are extending our team focused on building the tech for our next ambitious project. The project is our own proprietary IP, and we are looking for two coders; one will focus on Core Systems and the Engine, and the other one will focus on the Consoles. Of course, both will share our values and passion for creating the best games possible.

Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder who thrives in close collaborations with others - then we might be the next challenge you're looking for.

Why is this a great time to join Sharkmob?
The projects will face a lot of interesting challenges when it comes to world-building, pipelines, streaming, and performance - I can't wait to take them on!" - Johan Bernhardsson, Associate Technical Director on our second project.

We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.

Desired experience and skills:
- Game engine or renderer development experience.
- Great C++ programmer.
- A good understanding of how to design, implement, and work in a feature-rich game engine.
- A solid understanding of profiling and optimization for speed and memory.
- An understanding of how to run tasks concurrently safely and efficiently.


- Driven by supporting the whole team and disciplines.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.


Bonus:
- Experience working with Unreal Engine 4 and 5.

- Experience with PlayStation 5 and Xbox Series X development.
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
- Knowledgeable of how modern rendering pipelines and techniques work.


You may be asked to complete a take-home assignment as part of the interview process.

This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

QA Lead at Divine Robot

QA Lead at Divine Robot - a company of innovation cutting edge technology  Title: Software Quality Assurance Lead Location: Central Malmö, Sweden Start: ASAP or when possible Extent: Full time Type: Flexible work hours Onsite: 2 days at office The role This is an opportunity for you who are looking for a career advancement while devoting your time to a meaningful yet playful occupation. As the new QA Lead, your work sphere consists of a wide variety of ... Visa mer
QA Lead at Divine Robot - a company of innovation cutting edge technology 

Title: Software Quality Assurance Lead
Location: Central Malmö, Sweden
Start: ASAP or when possible
Extent: Full time
Type: Flexible work hours
Onsite: 2 days at office

The role
This is an opportunity for you who are looking for a career advancement while devoting your time to a meaningful yet playful occupation. As the new QA Lead, your work sphere consists of a wide variety of tasks. These include code reviews, knowledge sharing, design documentation and time estimation. One of your main responsibilities is keeping the QA document up-to-date ensuring that developers comply. Other tasks consist of scripting, project management and RD.   The candidate
If you are meticulous, ambitious and wishes to develop your skills this might be the perfect match. You will have the opportunity to shape your own role and lay the groundwork for the company’s future QA department. Furthermore, together with a dedicated team of game developers, housed in our newly renovated and central office in Malmö, you will be able to build a legacy.

Your area of expertise Maintain and secure quality development.
Find methods for long term QA.
Create and implement tools for code analysis, and automated testing etc.
Identify software strengths and weaknesses.
Communicate both internally and externally (with clients).
Exercise strategic thinking and leadership.
Exercise team spirited collaborations.
Your background Relevant work experience or a degree in engineering.
Experience of QA and automated testing.
The tech-stack
We are using for instance Unreal Engine, Unity, C++, Go, Typescript, PHP and we have several projects running in VR and Oculus Quest. We are also platform independent.
The projects
When working at Divine Robot you will run projects that are different in nature offering both stimulating and purposeful day-to-day practice. We work with anything from VR shooting simulators for hunters and sport shooters, to gamified onboarding platforms for water engineers and city planners, naming a few. We are expert advisors to our clients in both commercial and strategic business development. In the spectrum of assignments, we could for example create extraordinary tradeshow illustrations.The company
Divine Robot, founded in 2009 and based in Malmö Sweden, is a company with roots in the gaming industry that later came to expand into corporate VR development and simulation. With a vision ‘to accelerate civilization by turning tech into business value’, we are dedicated to being the strategic business partner to both national and international clients. This is initiated by creating intuitive large-scale applications systems for millions of users worldwide where a few of our long term strategic business partners are Sony Mobile, Yara and Aimpoint. 

Our CEO, Jaana Nykänen, happily presents one of the perks of working at Divine Robot which is held under the no non-compete clause. Every two weeks one day is devoted to the development of an own creative idea or game project. This is to offer support, and to inspire and spark the innovative spirit of the company.    
Some benefits
At Divine Robot we offer Occupational pension, Wellness allowance as well as Upskill programs such as Swedish language or AI summer courses. You will also receive Member benefits through organizations such as game Habitat, Spelplan-ASGD, Handelskammaren, and Media Evolution. Divine Robot additionally promotes work-life balance and offers flexibility in working hours and location. Nonetheless, we look forward seeing you over fika at the office 2 days per week. The process
If you enjoy working with cutting-edge technology in a smaller company that brings its own spice and where everybody is encouraged to be creative and independent, this position could be just the one for you. Additionally, if you recognize yourself as a self-starter that isn’t afraid being inventive and wishes to join a friendly, open-minded, and supporting team you are very welcome to apply. Any questions?Please reach out to Agnes Hildén at [email protected]. Visit out website at https://barona.se/om-barona/

Apply today as the position may be filled before the application deadline.
 
For relocation
https://www.brandox.com/gamehabitat/assets-library-and-knowledge-bank/asset/12c653fc-95b2-4bfd-bc6b-19078032d316/view

Cheers! Visa mindre

QA Lead at Divine Robot

QA Lead at Divine Robot - a company of innovation cutting edge technology  Title: Software Quality Assurance Lead Location: Central Malmö, Sweden Start: ASAP or when possible Extent: Full time Type: Flexible work hours Onsite: 2 days at office The role This is an opportunity for you who are looking for a career advancement while devoting your time to a meaningful yet playful occupation. As the new QA Lead, your work sphere consists of a wide variety of ... Visa mer
QA Lead at Divine Robot - a company of innovation cutting edge technology 

Title: Software Quality Assurance Lead
Location: Central Malmö, Sweden
Start: ASAP or when possible
Extent: Full time
Type: Flexible work hours
Onsite: 2 days at office

The role
This is an opportunity for you who are looking for a career advancement while devoting your time to a meaningful yet playful occupation. As the new QA Lead, your work sphere consists of a wide variety of tasks. These include code reviews, knowledge sharing, design documentation and time estimation. One of your main responsibilities is keeping the QA document up-to-date ensuring that developers comply. Other tasks consist of scripting, project management and RD.   The candidate
If you are meticulous, ambitious and wishes to develop your skills this might be the perfect match. You will have the opportunity to shape your own role and lay the groundwork for the company’s future QA department. Furthermore, together with a dedicated team of game developers, housed in our newly renovated and central office in Malmö, you will be able to build a legacy.

Your area of expertise Maintain and secure quality development.
Find methods for long term QA.
Create and implement tools for code analysis, and automated testing etc.
Identify software strengths and weaknesses.
Communicate both internally and externally (with clients).
Exercise strategic thinking and leadership.
Exercise team spirited collaborations.
Your background Relevant work experience or a degree in engineering.
Experience of QA and automated testing.
The tech-stack
We are using for instance Unreal Engine, Unity, C++, Go, Typescript, PHP and we have several projects running in VR and Oculus Quest. We are also platform independent.
The projects
When working at Divine Robot you will run projects that are different in nature offering both stimulating and purposeful day-to-day practice. We work with anything from VR shooting simulators for hunters and sport shooters, to gamified onboarding platforms for water engineers and city planners, naming a few. We are expert advisors to our clients in both commercial and strategic business development. In the spectrum of assignments, we could for example create extraordinary tradeshow illustrations.The company
Divine Robot, founded in 2009 and based in Malmö Sweden, is a company with roots in the gaming industry that later came to expand into corporate VR development and simulation. With a vision ‘to accelerate civilization by turning tech into business value’, we are dedicated to being the strategic business partner to both national and international clients. This is initiated by creating intuitive large-scale applications systems for millions of users worldwide where a few of our long term strategic business partners are Sony Mobile, Yara and Aimpoint. 

Our CEO, Jaana Nykänen, happily presents one of the perks of working at Divine Robot which is held under the no non-compete clause. Every two weeks one day is devoted to the development of an own creative idea or game project. This is to offer support, and to inspire and spark the innovative spirit of the company.    
Some benefits
At Divine Robot we offer Occupational pension, Wellness allowance as well as Upskill programs such as Swedish language or AI summer courses. You will also receive Member benefits through organizations such as game Habitat, Spelplan-ASGD, Handelskammaren, and Media Evolution. Divine Robot additionally promotes work-life balance and offers flexibility in working hours and location. Nonetheless, we look forward seeing you over fika at the office 2 days per week. The process
If you enjoy working with cutting-edge technology in a smaller company that brings its own spice and where everybody is encouraged to be creative and independent, this position could be just the one for you. Additionally, if you recognize yourself as a self-starter that isn’t afraid being inventive and wishes to join a friendly, open-minded, and supporting team you are very welcome to apply. Any questions?Please reach out to Agnes Hildén at [email protected]. Visit out website at https://barona.se/om-barona/

Apply today as the position may be filled before the application deadline.
 
For relocation
https://www.brandox.com/gamehabitat/assets-library-and-knowledge-bank/asset/12c653fc-95b2-4bfd-bc6b-19078032d316/view

Cheers! Visa mindre

Gameplay Engineer

Ansök    Sep 5    Sharkmob AB    Programmerare, onlinespel
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up f... Visa mer
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

The role
Sharkmob are working on two, completely new, AAA online games using UE5 and are looking for a Gameplay Engineer to design & prototype fun, engaging & useable game systems across all layers from network to screen. Working in a cross-functional engineering team, you'll be collaborating closely with Design, Narrative & Art to bring to life world class interactive experiences.

The team
The Engineering Team is a multi-disciplinary group working across all things tech. The team is at the cutting edge of development in UE5 and are all passionate technologists who thrive on engineering excellence and a collaborative approach to finding new and innovative solutions.

Responsibilities
- Work closely with the Design team to prototype new, innovative & exciting game experiences.
- Develop game systems that stretch from the network layer, to gameplay, to screen.
- Liaise with other disciplines to reduce friction and streamline iteration.


- Work collaboratively & communicate effectively to maintain engineering excellence and high quality across our codebase.

Requirements
- Demonstrable experience of having shipped at least one title or equivalent experience of working on a AAA title in a Gameplay Engineering role or similar.

- A confident & skillful C/C++ programmer with experience of using C/C++ in a Gameplay Engineering role or similar.
- High level of understanding of computer science fundamentals and mathematics.
- You understand the concepts behind developing networked gameplay systems.
- You have a passion for online games.
- You have a developed sense of game design and high quality in gameplay features.


Bonus points
- Understanding of 3d math or linear algebra
- Excited about prototyping features and solving abstract software problems.
- Experience of using Unreal Engine


You may be asked to complete a take-home assignment as part of the interview process

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Gameplay Engineer

Ansök    Jun 16    Sharkmob AB    Programmerare, onlinespel
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up f... Visa mer
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

The role
Sharkmob are working on two, completely new, AAA online games using UE5 and are looking for a Gameplay Engineer to design & prototype fun, engaging & useable game systems across all layers from network to screen. Working in a cross-functional engineering team, you'll be collaborating closely with Design, Narrative & Art to bring to life world class interactive experiences.

The team
The Engineering Team is a multi-disciplinary group working across all things tech. The team is at the cutting edge of development in UE5 and are all passionate technologists who thrive on engineering excellence and a collaborative approach to finding new and innovative solutions.

Responsibilities
- Work closely with the Design team to prototype new, innovative & exciting game experiences.
- Develop game systems that stretch from the network layer, to gameplay, to screen.
- Liaise with other disciplines to reduce friction and streamline iteration.


- Work collaboratively & communicate effectively to maintain engineering excellence and high quality across our codebase.

Requirements
- Demonstrable experience of having shipped at least one title or equivalent experience of working on a AAA title in a Gameplay Engineering role or similar.

- A confident & skillful C/C++ programmer with experience of using C/C++ in a Gameplay Engineering role or similar.
- High level of understanding of computer science fundamentals and mathematics.
- You understand the concepts behind developing networked gameplay systems.
- You have a passion for online games.
- You have a developed sense of game design and high quality in gameplay features.


Bonus points
- Understanding of 3d math or linear algebra
- Excited about prototyping features and solving abstract software problems.
- Experience of using Unreal Engine


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

QA Lead at Divine Robot

QA Lead at Divine Robot - a company of innovation cutting edge technology  Title: Software Quality Assurance Lead Location: Central Malmö, Sweden Start: ASAP or when possible Extent: Full time Type: Flexible work hours Onsite: 2 days at office The role This is an opportunity for you who are looking for a career advancement while devoting your time to a meaningful yet playful occupation. As the new QA Lead, your work sphere consists of a wide variety of ... Visa mer
QA Lead at Divine Robot - a company of innovation cutting edge technology 

Title: Software Quality Assurance Lead
Location: Central Malmö, Sweden
Start: ASAP or when possible
Extent: Full time
Type: Flexible work hours
Onsite: 2 days at office

The role
This is an opportunity for you who are looking for a career advancement while devoting your time to a meaningful yet playful occupation. As the new QA Lead, your work sphere consists of a wide variety of tasks. These include code reviews, knowledge sharing, design documentation and time estimation. One of your main responsibilities is keeping the QA document up-to-date ensuring that developers comply. Other tasks consist of scripting, project management and RD.   The candidate
If you are meticulous, ambitious and wishes to develop your skills this might be the perfect match. You will have the opportunity to shape your own role and lay the groundwork for the company’s future QA department. Furthermore, together with a dedicated team of game developers, housed in our newly renovated and central office in Malmö, you will be able to build a legacy.

Your area of expertise Maintain and secure quality development.
Find methods for long term QA.
Create and implement tools for code analysis, and automated testing etc.
Identify software strengths and weaknesses.
Communicate both internally and externally (with clients).
Exercise strategic thinking and leadership.
Exercise team spirited collaborations.
Your background Relevant work experience or a degree in engineering.
Experience of QA and automated testing.
The tech-stack
We are using for instance Unreal Engine, Unity, C++, Go, Typescript, PHP and we have several projects running in VR and Oculus Quest. We are also platform independent.
The projects
When working at Divine Robot you will run projects that are different in nature offering both stimulating and purposeful day-to-day practice. We work with anything from VR shooting simulators for hunters and sport shooters, to gamified onboarding platforms for water engineers and city planners, naming a few. We are expert advisors to our clients in both commercial and strategic business development. In the spectrum of assignments, we could for example create extraordinary tradeshow illustrations.The company
Divine Robot, founded in 2009 and based in Malmö Sweden, is a company with roots in the gaming industry that later came to expand into corporate VR development and simulation. With a vision ‘to accelerate civilization by turning tech into business value’, we are dedicated to being the strategic business partner to both national and international clients. This is initiated by creating intuitive large-scale applications systems for millions of users worldwide where a few of our long term strategic business partners are Sony Mobile, Yara and Aimpoint. 

Our CEO, Jaana Nykänen, happily presents one of the perks of working at Divine Robot which is held under the no non-compete clause. Every two weeks one day is devoted to the development of an own creative idea or game project. This is to offer support, and to inspire and spark the innovative spirit of the company.    
Some benefits
At Divine Robot we offer Occupational pension, Wellness allowance as well as Upskill programs such as Swedish language or AI summer courses. You will also receive Member benefits through organizations such as game Habitat, Spelplan-ASGD, Handelskammaren, and Media Evolution. Divine Robot additionally promotes work-life balance and offers flexibility in working hours and location. Nonetheless, we look forward seeing you over fika at the office 2 days per week. The process
If you enjoy working with cutting-edge technology in a smaller company that brings its own spice and where everybody is encouraged to be creative and independent, this position could be just the one for you. Additionally, if you recognize yourself as a self-starter that isn’t afraid being inventive and wishes to join a friendly, open-minded, and supporting team you are very welcome to apply. Any questions?Please reach out to Agnes Hildén at [email protected].

Apply today as the position may be filled before the application deadline.
For relocation
https://www.brandox.com/gamehabitat/assets-library-and-knowledge-bank/asset/12c653fc-95b2-4bfd-bc6b-19078032d316/view

Cheers! Visa mindre

Automation engineer

Ansök    Maj 16    Sharkmob AB    Programmerare, onlinespel
Do you dislike solving the same problem twice and enjoy automating things? Makes life easier right? Come do that with us, and help ensure that our projects maintain a high-quality level. As an automation engineer within games, you will ensure that the project does not break, both before and after release. You will continuously monitor and present findings to stakeholders. This entails working closely with both the QA and code teams and create tools to fac... Visa mer
Do you dislike solving the same problem twice and enjoy automating things? Makes life easier right? Come do that with us, and help ensure that our projects maintain a high-quality level.

As an automation engineer within games, you will ensure that the project does not break, both before and after release. You will continuously monitor and present findings to stakeholders. This entails working closely with both the QA and code teams and create tools to facilitate their work, making sure we have a high-performant and high-quality end-product.

You will be an essential part of the programming team - a team with big ambitions and passion for their craft. The game is in its early stages and you will be an important part of its success!

What is different about developing games in comparison to other software?

Creating games is very challenging and rewarding! You will play the game often and see your contributions in action - you can feel the impact you are making.” - Johan, Associate Technical Director. . If this resonates with you and you fulfil the below requirements - you could be the Sharkster for us!

Requirements:
- Professional experience in Continuous Integration pipelining tools.
- Comfortable working independently in C++ and one additional language (example python, javascript, C#).
- Experience with databases and query languages.
- A true collaborative spirit - making sure communication works efficiently between disciplines.
- Excited about researching new technologies!


That little extra:
- Quality assurance experience.
- Game industry experience.
- Console development.
- Experience of working with Unreal Engine.
- Data gathering and presentation.
- Server and client orchestration.


Please make sure your application is in English as it is our official company language. This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects. We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Tech/Engine Coder

Ansök    Mar 27    Sharkmob AB    Programmerare, onlinespel
We are extending our team focused on building the tech for our next ambitious project. The project is our own proprietary IP and we are looking for Tech/Engine Coder who share our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder that thrives in close collaborations with others - then we might be the... Visa mer
We are extending our team focused on building the tech for our next ambitious project. The project is our own proprietary IP and we are looking for Tech/Engine Coder who share our values and passion for creating the best games possible.

Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder that thrives in close collaborations with others - then we might be the next challenge you're looking for.

Why is this a great time to join Sharkmob?
The projects will face a lot of interesting challenges when it comes to world building, pipelines, streaming and performance - I can't wait to take them on!" - Johan Bernhardsson, Associate Technical Director on our second project.

We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.

Desired experience and skills:
- Game engine or renderer development experience.
- Great C++ programmer.
- A good understanding of how to design, implement, and work in a feature-rich game engine.
- A solid understanding of profiling and optimization for speed and memory.
- An understanding of how to run tasks concurrently safely and efficiently.


- Driven by supporting the whole team and disciplines.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.


Added bonus:
- Experience working with Unreal Engine 4 and 5.

- Experience from PlayStation 5 and Xbox Series X development.
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
- Knowledgeable of how modern rendering pipelines and techniques work.


This is a permanent position based in Malmö, Sweden and is open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more about Sharkmob and the perks of being a crew member here (https://www.sharkmob.com/about). Visa mindre

Gameplay Programmer

Ming Media is looking for a talented Gameplay Programmer to help us develop new updates to our existing titles, as well as developing exciting new games for the Roblox Platform. You'll be working alongside a small team, giving you ample creative freedom to define the player experience and work on all aspects of the game, from UI and gameplay logic to server code. As part of our small studio, you'll have the opportunity to take on big responsibilities and g... Visa mer
Ming Media is looking for a talented Gameplay Programmer to help us develop new updates to our existing titles, as well as developing exciting new games for the Roblox Platform. You'll be working alongside a small team, giving you ample creative freedom to define the player experience and work on all aspects of the game, from UI and gameplay logic to server code.
As part of our small studio, you'll have the opportunity to take on big responsibilities and grow with us. We're still in the process of defining our plans for the future, and we're eager to have a passionate colleague who can contribute to shaping our vision and bringing it to life.
The tasks
Develop new features using Roblox Studio.
Write high quality Lua code that is clean, performant, extensible, and portable.
Learn from existing bodies of work (from us, our platform provider, and open source) to ensure your code is both native to our codebase and uses industry-standard approaches.
Project manage updates from start to finish, including planning, assessing risk, following up with collaborators, testing and ensuring timely delivery.
Understand the full game development process and be ready to take on various tasks as required, such as wireframing UI, tweaking particles, positioning/resizing art assets, and more.

You are
Excited about making games in collaboration with other game developers
Proficient in your programming language of choice
Experienced working in a game engine
Interested in learning new tools, technologies, and ways of working
Great at solving problems
OK with not every detail of our workflow being fixed at the outset

Plus if you have
Your own projects that you have designed and programmed
Previous familiarity with Lua and the Roblox platform
Professional experience in the gaming industry
Secondary game development skills such as UI/UX, game design, graphic design, modeling + texturing, etc

We offer
Competitive salary
A 100% remote work environment
Flexible work hours
No crunch
Wellness grant
Christmas gift

Ming Media is a game development studio based in Sweden. We create simple fun experiences for the metaverse and have over 900 million play sessions across our titles. Visa mindre

Gameplay Engineer

Ansök    Mar 28    Sharkmob AB    Programmerare, onlinespel
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up f... Visa mer
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

The role
Sharkmob are working on two, completely new, AAA online games using UE5 and are looking for a Gameplay Engineer to design & prototype fun, engaging & useable game systems across all layers from network to screen. Working in a cross-functional engineering team, you'll be collaborating closely with Design, Narrative & Art to bring to life world class interactive experiences.

The team
The Engineering Team is a multi-disciplinary group working across all things tech. The team is at the cutting edge of development in UE5 and are all passionate technologists who thrive on engineering excellence and a collaborative approach to finding new and innovative solutions.

Responsibilities
- Work closely with the Design team to prototype new, innovative & exciting game experiences.
- Develop game systems that stretch from the network layer, to gameplay, to screen.
- Liaise with other disciplines to reduce friction and streamline iteration.


- Work collaboratively & communicate effectively to maintain engineering excellence and high quality across our codebase.

Requirements
- Demonstrable experience of having shipped at least one title or equivalent experience of working on a AAA title in a Gameplay Engineering role or similar.

- A confident & skillful C/C++ programmer with experience of using C/C++ in a Gameplay Engineering role or similar.
- High level of understanding of computer science fundamentals and mathematics.
- You understand the concepts behind developing networked gameplay systems.
- You have a passion for online games.
- You have a developed sense of game design and high quality in gameplay features.


Bonus points
- Excited about prototyping features and solving abstract software problems.
- Experience of using Unreal Engine


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects. We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Intermediate/Senior Gameplay programmer

Ansök    Jul 11    Sharkmob AB    Programmerare, onlinespel
What is unique about working at Sharkmob? You get to choose what you want to do next. You quickly become a central part of the organization" - Jakob Törmä, Programmer. "Freedom to work on what you think will improve the game in the best way" - Chris Pons, Programmer.If this resonates with you - let's get to know each other! We are making three exciting new games and therefore looking for that special someone who shares our values and passion for creating... Visa mer
What is unique about working at Sharkmob?

You get to choose what you want to do next. You quickly become a central part of the organization"
- Jakob Törmä, Programmer. "Freedom to work on what you think will improve the game in the best way"
- Chris Pons, Programmer.If this resonates with you - let's get to know each other! We are making three exciting new games and therefore looking for that special someone who shares our values and passion for creating the best games possible. We are a team with big ambitions, so we value smart decisions, creativity and passion for the craft. We are looking for somebody who cares deeply about gameplay and how players experience the game. So if you consider yourself to be a skilled programmer that thrives in close collaborations with others - then we are the studio you're looking for.

As a gameplay programmer you will work with everything from combat and movement, to systems managing the game world. You will also make sure that all features implemented work well in an online environment.

Requirements:
- At least 2 years game development experience
- Experienced C++ Programmer
- Good understanding in how to design, implement, and work in a feature rich game engine
- Ability to analyze and dissect gameplay features and what makes them work
- Ability to create systems that stretch from the network layer, to gameplay, to screen
- A true collaborative spirit - making sure communication works efficiently between disciplines


That little extra:
- Experience of working with Unreal Engine 4
- Worked with network programming
- Shipped one or more games for PC and Console


Who we are:
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member . (https://career.sharkmob.com/pages/perks) If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/). Visa mindre

Gameplay Engineer

Ansök    Nov 11    Sharkmob AB    Programmerare, onlinespel
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up f... Visa mer
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

The role
Sharkmob are working on two, completely new, AAA online games using UE5 and are looking for a Gameplay Engineer to design & prototype fun, engaging & useable game systems across all layers from network to screen. Working in a cross-functional engineering team, you'll be collaborating closely with Design, Narrative & Art to bring to life world class interactive experiences.

The team
The Engineering Team is a multi-disciplinary group working across all things tech. The team is at the cutting edge of development in UE5 and are all passionate technologists who thrive on engineering excellence and a collaborative approach to finding new and innovative solutions.

Responsibilities
- Work closely with the Design team to prototype new, innovative & exciting game experiences.
- Develop game systems that stretch from the network layer, to gameplay, to screen.
- Liaise with other disciplines to reduce friction and streamline iteration.


- Work collaboratively & communicate effectively to maintain engineering excellence and high quality across our codebase.

Requirements
- Demonstrable experience of having shipped at least one title or equivalent experience of working on a AAA title in a Gameplay Engineering role or similar.

- A confident & skillful C/C++ programmer with experience of using C/C++ in a Gameplay Engineering role or similar.
- High level of understanding of computer science fundamentals and mathematics.
- You understand the concepts behind developing networked gameplay systems.
- You have a passion for online games.
- You have a developed sense of game design and high quality in gameplay features.


Bonus points
- Excited about prototyping features and solving abstract software problems.
- Experience of using Unreal Engine


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects. We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Tech/Engine Coder

Ansök    Nov 11    Sharkmob AB    Programmerare, onlinespel
We are extending our team focused on building the tech for our next ambitious project. The project is our own proprietary IP and we are looking for Tech/Engine Coder who share our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder that thrives in close collaborations with others - then we might be the... Visa mer
We are extending our team focused on building the tech for our next ambitious project. The project is our own proprietary IP and we are looking for Tech/Engine Coder who share our values and passion for creating the best games possible.

Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder that thrives in close collaborations with others - then we might be the next challenge you're looking for.

Why is this a great time to join Sharkmob?
The projects will face a lot of interesting challenges when it comes to world building, pipelines, streaming and performance - I can't wait to take them on!" - Johan Bernhardsson, Associate Technical Director on our second project.

We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.

Desired experience and skills:
- Game engine or renderer development experience.
- Great C++ programmer.
- A good understanding of how to design, implement, and work in a feature-rich game engine.
- A solid understanding of profiling and optimization for speed and memory.
- An understanding of how to run tasks concurrently safely and efficiently.


- Driven by supporting the whole team and disciplines.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.


Added bonus:
- Experience working with Unreal Engine 4 and 5.

- Experience from PlayStation 5 and Xbox Series X development.
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
- Knowledgeable of how modern rendering pipelines and techniques work.


This is a permanent position based in Malmö, Sweden and is open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more about Sharkmob and the perks of being a crew member here (https://www.sharkmob.com/about). Visa mindre

Gameplay Programmer

Gameplay Programmer Malmö, Sweden Full-time Production Technology Group Job: No Flexible Working Organization: Hybrid Job Description We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years. We are loo... Visa mer
Gameplay Programmer
Malmö, Sweden
Full-time
Production Technology Group Job: No
Flexible Working Organization: Hybrid

Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
We are looking for a knowledgeable Programmer to help us create awesome player experiences. To do this, you will work closely with designers, animators, artists, testers, and other gameplay programmers to develop new features and systems within Massive’s in-house engine, Snowdrop. You will work on the full lifetime of feature development, from conception through to the game release. You will have a big impact both on what we create and how we create it.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do
Design, implement, debug, and iterate on new and existing Gameplay systems and features together with game designers
Development in a C++ multithreaded engine, using modern techniques
Be responsible for the technical realization of one or several features
Performance awareness in algorithms as well as in memory and bandwidth usage
Documenting your work to transfer knowledge and enabling users how to use the new systems and functionalities



Qualifications
What you'll bring
You have an interest for the gaming industry. You enjoy working autonomously, and you know how to structure your tasks. You pay attention to quality and detail in your day-to-day work and have a problem-solving mindset. You co-operate and communicate efficiently with the other members of your team. Besides the above we're looking for someone aligned with our core values and the following skills and experience:
Professional experience working with software or game development in C++
Experience of working and collaborating with other developers or designers/artists
Knowledge and experience of the process and life cycle of game or software development



Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Senior Front-End Developer

Senior Front-End Developer [Ubisoft Connect] Malmö, Sweden Full-time Flexible Working Organization: To be discussed Job Description Massive we are looking for a Senior Frontend Developer to join the Ubisoft Connect team. Ubisoft Connect is the ecosystem of player services for Ubisoft games across all platforms. It aims at giving the best environment for all players to enjoy their games and connect with each other on any device. As part of the team, you wi... Visa mer
Senior Front-End Developer [Ubisoft Connect]
Malmö, Sweden
Full-time
Flexible Working Organization: To be discussed

Job Description
Massive we are looking for a Senior Frontend Developer to join the Ubisoft Connect team. Ubisoft Connect is the ecosystem of player services for Ubisoft games across all platforms. It aims at giving the best environment for all players to enjoy their games and connect with each other on any device.
As part of the team, you will develop, design and deploy features in different parts of our player-facing client applications as well as other products in the ecosystem.
You will join a multi-disciplinary team where everyone is willing to expand their knowledge and encouraged to continue learning new things. The team is characterized by knowledge and the love for pc gaming. You will work in close collaboration with the other programmers, designers and testers to support us realize the Ubisoft PC gaming platform, with the opportunity to visit and work from collaborating studios.


This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!


What you´ll do
Develop new and maintain existing frontend features
Develop and maintain build- and CI/CD pipelines
Write clean, maintainable, and standards-compliant code
Participate in the agile artifacts like planning, standups and retrospectives
Take part in code reviews, architectural discussions and being part of making our code base great

You will be using a variety of technologies and programming languages, including but not limited to HTML, JavaScript / TypeScript, CSS / SCSS and frontend frameworks like React, Vue.js and Angular
Qualifications
What you´ll bring
You are a result focused person, who is excited about developing a software platform for games with millions of users. You believe in team ownership of what you craft and will be working with your colleagues to learn, discuss ideas and solve complex problems as well as supporting the more junior developers. Furthermore, the performance, readability and maintainability of both your code and the build tools is something you care about. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Production experience with modern JavaScript frameworks (preferably Vue.js)
Professional experience of setting up a single-page application and contributing to designing a maintainable architecture
Experience of mentoring more junior developers
We believe your main interest and experience has been focused on JavaScript, TypeScript or ES6, HTML and stylesheet languages (CSS, SCSS, etc.)
Experience with common JavaScript tools and toolchains (e.g., webpack) and JavaScript testing frameworks (e.g., Jest)

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
Questions? We're more than happy to answer them. Please contact, Malin Jessen, Talent Acquisition Partner, at [email protected]
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Intermediate/Senior Gameplay programmer

Ansök    Jul 11    Sharkmob AB    Programmerare, onlinespel
What is unique about working at Sharkmob? You get to choose what you want to do next. You quickly become a central part of the organization" - Jakob Törmä, Programmer. "Freedom to work on what you think will improve the game in the best way" - Chris Pons, Programmer.If this resonates with you - let's get to know each other! We are making three exciting new games and therefore looking for that special someone who shares our values and passion for creating... Visa mer
What is unique about working at Sharkmob?

You get to choose what you want to do next. You quickly become a central part of the organization"
- Jakob Törmä, Programmer. "Freedom to work on what you think will improve the game in the best way"
- Chris Pons, Programmer.If this resonates with you - let's get to know each other! We are making three exciting new games and therefore looking for that special someone who shares our values and passion for creating the best games possible. We are a team with big ambitions, so we value smart decisions, creativity and passion for the craft. We are looking for somebody who cares deeply about gameplay and how players experience the game. So if you consider yourself to be a skilled programmer that thrives in close collaborations with others - then we are the studio you're looking for.

As a gameplay programmer you will work with everything from combat and movement, to systems managing the game world. You will also make sure that all features implemented work well in an online environment.

Requirements:
- At least 2 years game development experience
- Experienced C++ Programmer
- Good understanding in how to design, implement, and work in a feature rich game engine
- Ability to analyze and dissect gameplay features and what makes them work
- Ability to create systems that stretch from the network layer, to gameplay, to screen
- A true collaborative spirit - making sure communication works efficiently between disciplines


That little extra:
- Experience of working with Unreal Engine 4
- Worked with network programming
- Shipped one or more games for PC and Console


Who we are:
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member . (https://career.sharkmob.com/pages/perks) If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/). Visa mindre

Gameplay Programmer

Gameplay Programmer Malmö, Sweden Full-time Production Technology Group Job: No Flexible Working Organization: Hybrid Job Description We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years. We are loo... Visa mer
Gameplay Programmer
Malmö, Sweden
Full-time
Production Technology Group Job: No
Flexible Working Organization: Hybrid

Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
We are looking for a knowledgeable Programmer to help us create awesome player experiences. To do this, you will work closely with designers, animators, artists, testers, and other gameplay programmers to develop new features and systems within Massive’s in-house engine, Snowdrop. You will work on the full lifetime of feature development, from conception through to the game release. You will have a big impact both on what we create and how we create it.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do
Design, implement, debug, and iterate on new and existing Gameplay systems and features together with game designers
Development in a C++ multithreaded engine, using modern techniques
Be responsible for the technical realization of one or several features
Performance awareness in algorithms as well as in memory and bandwidth usage
Documenting your work to transfer knowledge and enabling users how to use the new systems and functionalities



Qualifications
What you’ll bring
You have an interest for the gaming industry. You enjoy working autonomously, and you know how to structure your tasks. You pay attention to quality and detail in your day-to-day work and have a problem-solving mindset. You co-operate and communicate efficiently with the other members of your team. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional experience working with software or game development in C++
Experience of working and collaborating with other developers or designers/artists
Knowledge and experience of the process and life cycle of game or software development



Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

AI Programmer

Ansök    Dec 7    Sharkmob AB    Programmerare, onlinespel
Do you enjoy when games have computer-controlled characters that manage to surprise you? Do you lose interest if their behaviors are too predictable? If so, you should come and join us in building game AI systems for the next generation of games. The growing Game AI team at Sharkmob is looking to hire talented developers for our studio in Malmö. The team is responsible for the AI systems in all our live and upcoming titles. Our focus is to create believab... Visa mer
Do you enjoy when games have computer-controlled characters that manage to surprise you? Do you lose interest if their behaviors are too predictable? If so, you should come and join us in building game AI systems for the next generation of games.

The growing Game AI team at Sharkmob is looking to hire talented developers for our studio in Malmö. The team is responsible for the AI systems in all our live and upcoming titles. Our focus is to create believable and interesting game systems that tailor the experience to players' actions and preferences.

Creating AI that plays a game well is hard. Creating AI that is fun to play against is even more challenging. We are using state of the art research to develop technology that will define a new generation of games where the AI is both smart and fun to play against" - Dr. Tobias Mahlmann, Senior AI Programmer

As an AI Programmer, you will design systems that support our gameplay with interesting features. You will also create tools like procedural content generation to streamline our design workflow. You will be part of an experienced programming team and work with our game designers and across other disciplines. Our new ambitious game project is in its early stages, and you will be an important factor in its success.

Desired Experience:
We are looking for candidates that have a technical background in game AI. While game AI is a diverse field, we are interested in developers who have experience in at least one (but not necessarily all) of these areas:

- Agent based modelling and simulation to drive behavior of NPCs and other game director systems. Examples include Behaviour trees or goal-oriented planning systems.
- Reinforcement & (Un)supervised learning.
- Game Tree Search (MinMax, Monte Carlo methods, etc.).
- Procedural content generation (PCG), e.g. levels, narrative, animations, or graphics. A familiarity with search-based PCG approaches is a plus.
- Evolutionary computation (esp. Genetic Algorithms and neural networks) as a method of optimization.


Bonus points for:

- Post Secondary Education in computer science, engineering, or adjacent technical field.
- A good grasp of theoretical concepts and a high-level overview of game AI.
- Having worked with C++ before.
- Having worked on shipped titles.
- Experience with the Unreal Engine.
- Having provided thought leadership (perhaps in the form of an academic article, speaking at a conference or maybe your own blog) in one of the above-mentioned fields.


Who we are:
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is working on three major projects:?Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more about Sharkmob and the perks of being a crew member here (https://career.sharkmob.com/pages/perks). Visa mindre

Senior Engine/Rendering Programmer

Ansök    Dec 7    Sharkmob AB    Programmerare, onlinespel
Have you been working with developing game engines or rendering features for a long time, and now you are looking for new opportunities to apply your passion and grow? Look no further! We are expanding our engine team to meet our ambitions, working on three separate games for PC and next-gen consoles. Our goal is to deliver games filled with impressive technology, art and gameplay, whilst nurturing the well-being and growth of all our staff. We pride our... Visa mer
Have you been working with developing game engines or rendering features for a long time, and now you are looking for new opportunities to apply your passion and grow?

Look no further!

We are expanding our engine team to meet our ambitions, working on three separate games for PC and next-gen consoles. Our goal is to deliver games filled with impressive technology, art and gameplay, whilst nurturing the well-being and growth of all our staff. We pride ourselves on having a great environment for collaboration, with a high degree of autonomy and ownership, while striving to be the best game company one could work for.

We are working with UE4, but while UE4 is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in UE4, using the existing technology to implement new and alternative features to further improve the engine for our purposes. During the development, we have managed to keep the engine up-to-date with the latest releases, which means that while Epic work on the basic features, we can focus on pushing the technology even further.

Some examples of features that we are focusing on are:
- Next-gen console development
- Modern lighting and other rendering features
- Asset and large-scale world streaming
- Memory and asset management
- Improved concurrency
- Heavy GPU and CPU optimization


As you can see, there's plenty of work needed to be done, which leaves an abundance of opportunities to grow, and you'd be expected to take ownership of key areas straight away.

Desired experience and skills:
- At least 6 years of experience, focusing on game engine or renderer development.
- Great C++ and shader programmer.
- A good understanding of how to design, implement, and work in a feature rich game engine.
- Knowledgeable of how modern rendering pipelines and techniques work.
- Well versed in modern lighting techniques, both dynamic and static.
- A solid understanding of how to safely and efficiently run tasks concurrently.
- A deep understanding of how the PlayStation 4 and Xbox One works.
- Shipped minimum one game for PC and console.
- Effective communication and collaboration skills with other development disciplines.


Added bonus:
- Experience working with Unreal Engine 4.
- Experience from PlayStation 5 and Xbox Series X development.
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.


Experience working with any of the following:
- Memory management
- Streaming
- Optimization
- Ray Tracing
- PBR
- HDR


Who we are:
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member . (https://career.sharkmob.com/pages/perks) If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/). Visa mindre

Lead Online Programmer [Avatar: Frontiers of Pandora

Job Description Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open worl... Visa mer
Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As a Lead Online Programmer, you will supervise a team of four motivated online programmers and improve the development of online features. Your responsibility will be to ensure new features and systems meet high performance requirements and match the project’s C++ code style. You will write, and assist your team to write, clean, maintainable, portable code with the goal of bringing the best online experience to our players. As the lead you will also handle the HR aspects within your team by i.e. reoccurring performance feedback and salary review.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do
Design and implement performant online services with focus on security, scalability & reliability
Ensuring quality and efficiency for the code, the tools and the over-all process
Encouraging and maintaining an honest and open feedback culture
Organizing work and backlog using project management/ planning tools i.e. Jira
Plan and perform load tests, as well as evaluate the results to suggest changes and improvements.

Qualifications
What you’ll bring
We are looking for a well-organized senior online programmer who find the growth of the team important. You can review and give feedback in a clear and constructive manner and it is beneficial if you know how to handle different situations, such as salary-review as well as topics like personal- and professional development. You are comfortable working in an international environment, have good communication skills in English, and aligned with our core values. We would also like to see that you have the following skills and experiences:
Professional experience of working with C++, including package management, refactoring, optimization, debugging and testing
Experience from some of the big cloud service providers such as Google Cloud Platform, AWS, Azure
Knowledge of database design & programming, with focus on Postgre
Network programming experience

Beneficial if you have:
Knowledge of the pitfalls and key learnings of motivating a team forward
Experience using Google Cloud Platform, which is the cloud platform used by the project
Knowledge of console and online games development

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
Questions? We're more than happy to answer them! Please contact Malin Jessen (Talent Acquisition Partner) at [email protected]
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Senior Animation Engineer

Ansök    Jun 10    Sharkmob AB    Programmerare, onlinespel
As a senior animation engineer you will be working on our exciting upcoming game, together with some of the most talented people in the games industry… here in downtown Malmö @Sharkmob! You will be an important part of the studios growing Animation team. The team supports both projects that we are developing right now. You will be heavily involved into creating our animation pipeline for both productions in the years to come! This is the opportunity to bu... Visa mer
As a senior animation engineer you will be working on our exciting upcoming game, together with some of the most talented people in the games industry… here in downtown Malmö @Sharkmob!

You will be an important part of the studios growing Animation team. The team supports both projects that we are developing right now. You will be heavily involved into creating our animation pipeline for both productions in the years to come! This is the opportunity to build something new!

Together with your teammates you will evolve and extend Unreal’s animation systems. We use a mix of manual and procedural animation techniques, also exploring ways to incorporate machine learning! The game we’re making is built in Unreal, using C++ and blueprints.

What you'll get to do

- Help problem-solve in-game animation implementation issues.
- Develop new techniques and processes to solve animation production challenges
- Research latest applicable technologies and 3rd party software packages.
- Crafting and adding new features to Unreal Engine.
- Improving our Animation Systems Performance.
- Being in constant contact with the Animation and Game Design teams.
- We are doing games and we are really proud of it, you will serve first and foremost the Gameplay and the Art Direction.


Qualifications

- A Creative and Curious spirit married with a refined problem-solving mindset
- At least one shipped AAA title
- Proficiency in C/C++
- A solid understanding of 3D math
- You have an understanding of Networking, Physic simulation and IK
- Experience with Multiplayer Game
- Experience of working with Unreal Engine 4
- Unhindered in English - our team comes from all over the world


That little extra

- You have a passion for Art and Technology
- Upcoming Animation technics makes you drool and you can’t wait anymore to implement and try them
- You have an understanding of Networking, Physic simulation and IK
- You are a team player and self-motivated, you have a strong work ethic Visa mindre

Engine/Tech/Rendering Programmer

Ansök    Dec 7    Sharkmob AB    Programmerare, onlinespel
We are forming a new team focused on building the tech for our next ambitious project. The project is our own proprietary IP and we are looking for Tech/Engine/Rendering Programmers who share our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity and passion for the craft. If you consider yourself to be a skilled programmer that thrives in close collaborations with others - t... Visa mer
We are forming a new team focused on building the tech for our next ambitious project. The project is our own proprietary IP and we are looking for Tech/Engine/Rendering Programmers who share our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity and passion for the craft. If you consider yourself to be a skilled programmer that thrives in close collaborations with others - then we might be the next challenge you're looking for.

Why is this a great time to join Sharkmob?
The projects will face a lot of interesting challenges when it comes to world building, pipelines, streaming and performance - I can't wait to take them on!" - Johan Bernhardsson, Lead Programmer on our second project.

We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.

Desired experience and skills:
- Game engine or renderer development experience.
- Great C++ programmer.
- A good understanding of how to design, implement, and work in a feature-rich game engine.
- An understanding of how to safely and efficiently run tasks concurrently.
- Driven by supporting the whole team and disciplines.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.


Added bonus:
- Experience working with Unreal Engine 4 and 5.
- Experience from PlayStation 5 and Xbox Series X development.
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
- Knowledgeable of how modern rendering pipelines and techniques work.


Location
This is a permanent position based in Malmö, Sweden and is open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more about Sharkmob and the perks of being a crew member here (https://www.sharkmob.com/about). Visa mindre

Tools Programmer

Ansök    Jun 10    Sharkmob AB    Programmerare, onlinespel
Is helping others and solving complex problems your calling in life? Great! Helping others is a crucial part of being a Tools Programmer (and it also makes you an amazing teammate)! As our new Tools Programmer, your job will be to help your colleagues make better games through automatization. You will build tools that help artists and designers get their art and ideas into the game as quickly and effortlessly as possible. You will be an essential part of... Visa mer
Is helping others and solving complex problems your calling in life? Great! Helping others is a crucial part of being a Tools Programmer (and it also makes you an amazing teammate)!

As our new Tools Programmer, your job will be to help your colleagues make better games through automatization. You will build tools that help artists and designers get their art and ideas into the game as quickly and effortlessly as possible.

You will be an essential part of the new programming team - a team with big ambitions and passion for their craft. The game is in its early stages and you will be an important part of its success! So, what's so fun about this team, you ask?

The best thing about the programming team is that there are no social hierarchies. We are all just programmers, making a great game and having a great time doing it."
- Carl HiseliusAnd what's fun about the project?

It's a very complex project in the best way. We have such a high visual target, along with a big world with lots of players. This means we need to customize Unreal a lot to make it possible."
- Carl HiseliusIf this resonates with you and you fulfil the below requirements - you could be the sharkster for us!

Requirements:
- Comfortable working independently in C++ and one additional language (example python, javascript, C#)
- Enjoy automating workflows
- A true collaborative spirit - making sure communication works efficiently between disciplines
- Professional experience in tools development


That little extra:
- Game industry experience
- Experience of working with Unreal Engine 4
- Graphical asset pipelines
- Procedural content generation


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: a battle royale in the Vampire: The Masquerade universe set for release in 2021; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member here. (https://career.sharkmob.com/pages/perks) If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/). Visa mindre

Intermediate/Senior AI programmer

Ansök    Jun 10    Sharkmob AB    Programmerare, onlinespel
Sharkmob is making two exciting new games and we are looking for someone to help us make the best games possible! We are a team with big ambitions, so we value smart decisions, creative professionalism and passion for the craft. We are looking for somebody who cares deeply about AI and creating interesting and polished behaviours. The candidate we are looking for is a skilled AI programmer that can work closely with the design & art team to different types... Visa mer
Sharkmob is making two exciting new games and we are looking for someone to help us make the best games possible! We are a team with big ambitions, so we value smart decisions, creative professionalism and passion for the craft. We are looking for somebody who cares deeply about AI and creating interesting and polished behaviours. The candidate we are looking for is a skilled AI programmer that can work closely with the design & art team to different types of agents in the game.



As an AI programmer, you will work with a wide range of different kinds of agents for different encounters. You’ll also make the world full of life while making sure to reach set performance targets.



Desired experience:

- At least 2 years game development experience

- Great C++ Programmer

- Enjoys working with game designers to create interesting AI agents and the encounters surrounding them

- Good understanding in how to design, implement, and work in a feature rich game engine

- Ability to analyse and dissect AI behaviours and what makes them work

- Can design highly performant systems that support many agents

- Effective communication and collaboration skills with other development disciplines

- Passion for games!



Added bonus:

- Experience of working with Unreal Engine 4

- Shipped one or more games for PC and Console Visa mindre

Lead Gameplay Programmer

Ansök    Maj 11    Sharkmob AB    Programmerare, onlinespel
We are looking for someone to lead a team of gameplay programmer as we build an ambitious and great multiplayer game! Sharkmob is making three exciting new games and our second project is growing! We are still in the early stages of the game, so you will join us in a very exciting and influential phase. You will be mentoring and driving the development of your team and those around you. Being collaborative and helping each other is the most essential par... Visa mer
We are looking for someone to lead a team of gameplay programmer as we build an ambitious and great multiplayer game!

Sharkmob is making three exciting new games and our second project is growing! We are still in the early stages of the game, so you will join us in a very exciting and influential phase. You will be mentoring and driving the development of your team and those around you.

Being collaborative and helping each other is the most essential part of our culture and the way we work. We are a team with big ambitions, that value smart decisions, creativity and has a love for the craft. The team consists of passionate gameplay programmers with different backgrounds and experiences, but with on thing in common - making great games!

The best thing with my team is that I can joke and be myself, but also that we solve problems together!"
- Oscar Öhrn, Gameplay programmer.

If you see yourself as a leader that thrives in an environment where you are able to influence the course of the project and develop your team - then we are the studio you're looking for.

Requirements:
- You have shipped a game in a senior or lead gameplay role or similar.
- At least 4 years professional experience working independently in C++.
- Enjoys working with game designers to shape features and systems.
- You lead by example and bring out the best in the people around you.
- You are solution minded and always bring a positive attitude.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.


That little extra:
- Experience in building UI/UX.
- Experience working with Unreal Engine 4.
- Experience in building multiplayer games.


Besides being a part of our amazing crew - there are more great perks of being a sharkster... Find them here (https://career.sharkmob.com/pages/perks)! Visa mindre

UI Coder

Ansök    Jan 27    Sharkmob AB    Programmerare, onlinespel
Do you care deeply about UI and how players experience the games that they play? Sharkmob is making three exciting new games and therefore looking for that special someone who shares our values and passion for creating the best games possible. We are a team with big ambitions, and we value smart decisions, creativity and passion for the craft. So if you consider yourself to be a skilled programmer that thrives in close collaboration with others - then we... Visa mer
Do you care deeply about UI and how players experience the games that they play?

Sharkmob is making three exciting new games and therefore looking for that special someone who shares our values and passion for creating the best games possible.

We are a team with big ambitions, and we value smart decisions, creativity and passion for the craft. So if you consider yourself to be a skilled programmer that thrives in close collaboration with others - then we are the studio you're looking for.

Requirements:

- Comfortable working independently in C++
- Enjoys working with game designers to shape features and systems
- Game industry experience
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines


That little extra:

- Experience in building UI
- Experience working with Unreal Engine 4
- You've worked with network programming


Besides being a part of our amazing crew - there are more great perks of being a sharkster... Find them here (https://career.sharkmob.com/pages/benefits)! Visa mindre

Senior Engine/Rendering Programmer

Ansök    Maj 7    Sharkmob AB    Programmerare, onlinespel
Have you been working with developing game engines or rendering features for a long time, and now you are looking for new opportunities to apply your passion and grow? Look no further! We are expanding our engine team to meet our ambitions, working on two separate games for PC and next-gen consoles. Our goal is to deliver games filled with impressive technology, art and gameplay, whilst nurturing the well-being and growth of all our staff. We pride ourse... Visa mer
Have you been working with developing game engines or rendering features for a long time, and now you are looking for new opportunities to apply your passion and grow?

Look no further!

We are expanding our engine team to meet our ambitions, working on two separate games for PC and next-gen consoles. Our goal is to deliver games filled with impressive technology, art and gameplay, whilst nurturing the well-being and growth of all our staff. We pride ourselves on having a great environment for collaboration, with a high degree of autonomy and ownership, while striving to be the best game company one could work for.

We are working with UE4, but while UE4 is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in UE4, using the existing technology to implement new and alternative features to further improve the engine for our purposes. During the development, we have managed to keep the engine up-to-date with the latest releases, which means that while Epic work on the basic features, we can focus on pushing the technology even further.

Some examples of features that we are focusing on are:
- Next-gen console development
- Modern lighting and other rendering features
- Asset and large-scale world streaming
- Memory and asset management
- Improved concurrency
- Heavy GPU and CPU optimization


As you can see, there's plenty of work needed to be done, which leaves an abundance of opportunities to grow, and you'd be expected to take ownership of key areas straight away.

Desired experience and skills:
- At least 6 years of experience, focusing on game engine or renderer development.
- Great C++ and shader programmer.
- A good understanding of how to design, implement, and work in a feature rich game engine.
- Knowledgeable of how modern rendering pipelines and techniques work.
- Well versed in modern lighting techniques, both dynamic and static.
- A solid understanding of how to safely and efficiently run tasks concurrently.
- A deep understanding of how the PlayStation 4 and Xbox One works.
- Shipped minimum one game for PC and console.
- Effective communication and collaboration skills with other development disciplines.


Added bonus:
- Experience working with Unreal Engine 4.
- Experience from PlayStation 5 and Xbox Series X development.
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.


Experience working with any of the following:
- Memory management
- Streaming
- Optimization
- Ray Tracing
- PBR
- HDR Visa mindre

UI Technical Artist/UI Implementer

Ansök    Dec 9    Sharkmob AB    Programmerare, onlinespel
We are looking for that magical link between our UI design and the game! Someone to take our designs and implementing it to our game, and do it justice. Involved all the way from idea to reality. Without you - there wouldn't even be a game. Your responsibility is to make sure the UI is implemented in the game. The key is to have a close collaboration with all the affected teams, making sure they have everything they need to make the game as impressive as ... Visa mer
We are looking for that magical link between our UI design and the game! Someone to take our designs and implementing it to our game, and do it justice. Involved all the way from idea to reality. Without you - there wouldn't even be a game.

Your responsibility is to make sure the UI is implemented in the game. The key is to have a close collaboration with all the affected teams, making sure they have everything they need to make the game as impressive as its intended to be. At Sharkmob UI is never an afterthought, creating smart and easily edited structures in the early stages of the project is crucial for success.

Requirements

- At least one years experience specialized within UI Implementation
- Comfortable in visual scripting


That little extra

- Unreal
- An active and up to date portfolio
- Experience within the gaming industry
- Understanding in UX/UI Visa mindre

Junior Gameplay programmer

Ansök    Okt 30    Sharkmob AB    Programmerare, onlinespel
Did you spend your last weekend at a Gamejam? Or hacking away on your own pet projects? Then you will fit right in! We are making three exciting AAA games and we are looking for someone to work on our second project, - a brand new game with a proprietary universe, created in-house. You will be an essential part of the new gameplay team - a team with great ambitions and passion for the craft. So, what more can you expect of the studio? You're given a lot ... Visa mer
Did you spend your last weekend at a Gamejam? Or hacking away on your own pet projects? Then you will fit right in! We are making three exciting AAA games and we are looking for someone to work on our second project, - a brand new game with a proprietary universe, created in-house. You will be an essential part of the new gameplay team - a team with great ambitions and passion for the craft. So, what more can you expect of the studio?

You're given a lot of trust, a lot of room to impact the project, and the studio. It's in everyone's interest that we all succeed, so helping each other comes naturally. Plus, everyone is super friendly!"
- Chris Pons, Programmer.

As a gameplay programmer you will work with everything from combat and movement, to systems managing the game world. You will also make sure that all features implemented work well in an online environment.

Requirements:

- Comfortable working independently in C++
- Enjoys working with game designers to shape features and systems
- A true collaborative spirit - making sure communication works efficiently between disciplines


That little extra:

- Experience of working with Unreal Engine 4
- Worked with network programming
- Game industry experience


Besides being a part of our amazing crew - we have more great perks of being a sharkster... Find them here (https://career.sharkmob.com/pages/benefits)! Visa mindre

Lead Site Reliability Engineer (SRE)

Ansök    Nov 4    Sharkmob AB    Programmerare, onlinespel
As a Site Reliability Engineer you will be part of the development team for our new Battle Royale game set in the Vampire: The Masquerade universe. Site Reliability Engineers take ownership of security, reliability, scalability, automation, and other issues related to uptime and availability of IaaS/PaaS Cloud Services. In your role at Sharkmob you will work with some of the latest technologies and methodologies in designing, implementing, and maintaining... Visa mer
As a Site Reliability Engineer you will be part of the development team for our new Battle Royale game set in the Vampire: The Masquerade universe.

Site Reliability Engineers take ownership of security, reliability, scalability, automation, and other issues related to uptime and availability of IaaS/PaaS Cloud Services. In your role at Sharkmob you will work with some of the latest technologies and methodologies in designing, implementing, and maintaining the game's infrastructure. We are looking for a service minded person who is passionate about all things games.

Sharkmob in Malmö can offer you a great adventure as we are on a journey together with our London location to release 3 AAA-quality games. Everyone in our crew is entitled to a true sense of ownership and responsibility for the games we make. At the end of the day we are doing this together and the contributions each and everyone makes bring our games closer to greatness.

Key Qualifications

- Experience managing an engineering team on large-scale projects.
- Ability to drill down from the larger picture into code, networking, operating systems, and storage.
- Experience with operating business-critical systems.
- Demonstrated experience of successfully addressing operational failures, performing Root Cause Analysis, scheduling maintenance downtime, and implementing system-wide corrections to prevent further reoccurrence of issues.
- Production level expertise with Networking, OS, Security, and application monitoring.
- Experience allocating team resources in order to meet strategic goals. Mentor and coach to develop and sustain engagement with employees.
- Shipped at least one AAA game from end-to-end in a Senior or Lead SRE role.
- 3+ years of hands-on with cloud technology; AWS or GCP in application/production support environment.
- 3+ years in a leadership position managing a team.
- Strong communication skills to work well with multi-functional engineering teams addressing conflicts and critical issues.
- Excellent verbal and written communications skills.
- Ability to explain technical concepts in clear, non-technical language.


Read more about our benefits here (https://career.sharkmob.com/pages/benefits). Visa mindre

Intermediate/Senior Gameplay programmer

Ansök    Okt 30    Sharkmob AB    Programmerare, onlinespel
What is unique about working at Sharkmob? You get to choose what you want to do next. You quickly become a central part of the organization" - Jakob Törmä, Programmer. Freedom to work on what you think will improve the game in the best way" - Chris Pons, Programmer. If this resonates with you - let's get to know each other! We are making three exciting new games and therefore looking for that special someone who shares our values and passion for creatin... Visa mer
What is unique about working at Sharkmob?

You get to choose what you want to do next. You quickly become a central part of the organization" - Jakob Törmä, Programmer.

Freedom to work on what you think will improve the game in the best way" - Chris Pons, Programmer.

If this resonates with you - let's get to know each other! We are making three exciting new games and therefore looking for that special someone who shares our values and passion for creating the best games possible. We are a team with big ambitions, so we value smart decisions, creativity and passion for the craft. We are looking for somebody who cares deeply about gameplay and how players experience the game. So if you consider yourself to be a skilled programmer that thrives in close collaborations with others - then we are the studio you're looking for.

As a gameplay programmer you will work with everything from combat and movement, to systems managing the game world. You will also make sure that all features implemented work well in an online environment.

Requirements:

- At least 2 years game development experience
- Experienced C++ Programmer
- Good understanding in how to design, implement, and work in a feature rich game engine
- Ability to analyze and dissect gameplay features and what makes them work
- Ability to create systems that stretch from the network layer, to gameplay, to screen
- A true collaborative spirit - making sure communication works efficiently between disciplines


That little extra:

- Experience of working with Unreal Engine 4
- Worked with network programming
- Shipped one or more games for PC and Console


Besides being a part of our amazing crew - we have more great perks of being a sharkster... Find them here (https://career.sharkmob.com/pages/benefits)! Visa mindre

Gameplay Programmer

Ansök    Aug 24    Sharkmob AB    Programmerare, onlinespel
Sharkmob is making two exciting new games and we are looking for someone to help us make the best game possible! We are a team with big ambitions, so we value smart decisions, creative professionalism and passion for the craft. We are looking for somebody who cares deeply about gameplay and how players experience the game. The candidate we are looking for is a skilled gameplay programmer that can work closely with the design team to implement systems and f... Visa mer
Sharkmob is making two exciting new games and we are looking for someone to help us make the best game possible! We are a team with big ambitions, so we value smart decisions, creative professionalism and passion for the craft. We are looking for somebody who cares deeply about gameplay and how players experience the game. The candidate we are looking for is a skilled gameplay programmer that can work closely with the design team to implement systems and features for the game.



As a gameplay programmer you will work with everything from combat and movement, to complex systems managing the game world. Gameplay programmers also make sure that all features implemented works well over the network and isn’t vulnerable to cheating.



Desired experience:

- At least 2 years game development experience
- Great C++ Programmer
- Enjoys working with game designers to shape features and systems
- Good understanding in how to design, implement, and work in a feature rich game engine
- Ability to analyze and dissect gameplay features and what makes them work
- Ability to create systems that stretch from the network layer, to gameplay, up to presentation
- Effective communication and collaboration skills with other development disciplines
- Passion for games!




Added bonus:

- Experience of working with Unreal Engine 4
- Experience working with network
- Shipped one or more games for PC and Console Visa mindre

Software Engineer / Unity Programmer

coherence is looking for a skilled Software Engineer / Unity Programmer to join the Malmö team! About the Role Become part of our core engineering team and help us build the next generation open source network engine. As one of our programmers, you will help us make our protocols and tech more scalable, faster, leaner and more reliable. You will be part of creating features that challenges our platform to shape the system to its full potential. You’ll be... Visa mer
coherence is looking for a skilled Software Engineer / Unity Programmer to join the Malmö team!


About the Role
Become part of our core engineering team and help us build the next generation open source network engine.
As one of our programmers, you will help us make our protocols and tech more scalable, faster, leaner and more reliable. You will be part of creating features that challenges our platform to shape the system to its full potential. You’ll be part of building new features, optimize existing ones and influence the vision for our data-oriented technology stack.
You will work closely with our CTO, backend programmers and the rest of the engineering team to help design, develop, deploy and maintain our code.


About Us
coherence’s mission is to revolutionize how multiplayer games are made and what they can become. You will play an important role in creating a platform that enables developers to run massive virtual worlds with millions of players.
We are a small but fast growing team of industry veterans who have shipped several hit games played by millions of people (e.g. Limbo, Inside, Battlefield 2: Modern Combat, Terminator: Salvation, Frostbite network engine, etc.).
We understand what issues game developers are facing today and what it takes to fix them. Our direction is strong, but we have a culture of openness and always welcome new ideas.

Tech and Qualifications
Some of the tech we are currently using:
Go, C#, Unity
GitHub, continuous integration environment



Fast learners with experience in other languages (especially Rust) are welcome to apply.
We are looking for someone who:
Has excellent coding practices (incl. CI)
Has strong mathematical and fundamental computer science skills
Has 3+ years of game industry experience (or equivalent)
Is ambitious, loves high quality and attention to detail, has a problem-solving mindset and positive attitude and openness to feedback
Has understanding of network coding (especially in online games)



Bonus points:
Shipped projects (professional or amateur, games or otherwise)
Enthusiasm for open source
Experience working in teams
Passion about games and their potential



Studio
We are located in the heart of Malmö, Sweden. Malmö is a fast growing city in a region with more than 1000 game developers, good restaurants, a nice beach and great public transport and biking infrastructure (including electric scooters).
Our large studio is part of Game Habitat DevHub, a fantastic workspace for game studios with frequent events, gatherings, a relaxation area as well as sauna and ping pong.

-----
* As all our internal communication is in English, we prefer applications written in English! Visa mindre

Backend Programmer

Ansök    Aug 24    Sharkmob AB    Programmerare, onlinespel
Sharkmob is the process of making two exciting new games and we are looking for someone to help us make the best game possible! We are a team with big ambitions, so we value smart decisions, creative professionalism and passion for the craft. We are looking for a candidate that is skilled in backend programming and all that goes with it - from hosting decisions to large data systems to gameplay systems. You will be part of designing and implementing our b... Visa mer
Sharkmob is the process of making two exciting new games and we are looking for someone to help us make the best game possible! We are a team with big ambitions, so we value smart decisions, creative professionalism and passion for the craft.

We are looking for a candidate that is skilled in backend programming and all that goes with it - from hosting decisions to large data systems to gameplay systems. You will be part of designing and implementing our backend systems as well as work closely with gameplay to create new features. There will also be plenty of opportunity to dive deeper into the other parts of the game and work on non-backend systems if there is interest!

Desired experience:

- Experience working with network backend systems
- Good knowledge of C++
- Deep understanding of network layers and infrastructure
- Broad knowledge of different backend solutions
- Ability to understand and improve on existing systems
- Effective communication and collaboration skills with other development disciplines
- Passion for games


Added bonus:

- Good knowledge of C#
- Experience of Game development
- Experience of Playstation Network and Xbox Live
- Experience of working with Unreal Engine 4
- Experience of My Visa mindre

Backend Programmer

Ansök    Jun 12    Sharkmob AB    Programmerare, onlinespel
Sharkmob is making an exciting new game and we are looking for someone to help us make the best game possible! We are a small team with big ambitions, so we value smart decisions, creative professionalism and passion for the craft.We are looking for a candidate that is skilled in backend programming and all that goes with it – from hosting decisions to large data systems to gameplay systems. You will be part of designing and implementing our backend system... Visa mer
Sharkmob is making an exciting new game and we are looking for someone to help us make the best game possible! We are a small team with big ambitions, so we value smart decisions, creative professionalism and passion for the craft.We are looking for a candidate that is skilled in backend programming and all that goes with it – from hosting decisions to large data systems to gameplay systems. You will be part of designing and implementing our backend systems as well as work closely with gameplay to create new features. There will also be plenty of opportunity to dive deeper into the other parts of the game and work on non-backend systems if there is interest!Desired experience:Experience working with network backend systemsGood knowledge of C++Deep understanding of network layers and infrastructureBroad knowledge of different backend solutionsAbility to understand and improve on existing systemsEffective communication and collaboration skills with other development disciplinesPassion for gamesAdded bonus:Good knowledge of C#Experience of Game developmentExperience of Playstation Network and Xbox LiveExperience of working with Unreal Engine 4Experience of My Visa mindre

Experienced JAVA / React developer

Ansök    Dec 18    People first    Programmerare, onlinespel
Start your 2019 with a new job in a fast growing business of gaming/betting. Join the team of high performing developer and challenge yourself and your new colleagues. Apply now ande get started with a promise. Now or never! Visa mer
Start your 2019 with a new job in a fast growing business of gaming/betting. Join the team of high performing developer and challenge yourself and your new colleagues. Apply now ande get started with a promise. Now or never! Visa mindre

Backend Programmer

Ansök    Jan 13    Sharkmob    Programmerare, onlinespel
Sharkmob is making an exciting new game and we are looking for someone to help us make the best game possible! We are a team with big ambitions, so we value smart decisions, creative professionalism and passion for the craft. We are looking for a candidate that is skilled in backend programming and all that goes with it - from hosting decisions to large data systems to gameplay systems. You will be part of designing and implementing our backend systems as... Visa mer
Sharkmob is making an exciting new game and we are looking for someone to help us make the best game possible! We are a team with big ambitions, so we value smart decisions, creative professionalism and passion for the craft.

We are looking for a candidate that is skilled in backend programming and all that goes with it - from hosting decisions to large data systems to gameplay systems. You will be part of designing and implementing our backend systems as well as work closely with gameplay to create new features. There will also be plenty of opportunity to dive deeper into the other parts of the game and work on non-backend systems if there is interest!

Desired experience:

- Experience working with network backend systems
- Good knowledge of C++
- Deep understanding of network layers and infrastructure
- Broad knowledge of different backend solutions
- Ability to understand and improve on existing systems
- Effective communication and collaboration skills with other development disciplines
- Passion for games


Added bonus:

- Good knowledge of C#
- Experience of Game development
- Experience of Playstation Network and Xbox Live
- Experience of working with Unreal Engine 4
- Experience of My Visa mindre