Lediga jobb Ubisoft Entertainment Sweden AB i Malmö

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Senior AI Game Designer

Company Description Massive Entertainment is a world-renowned AAA game development studio with offices in Malmö and Stockholm, and a proud part of the Ubisoft family. Our diverse and talented team of around 600 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom C... Visa mer
Company Description
Massive Entertainment is a world-renowned AAA game development studio with offices in Malmö and Stockholm, and a proud part of the Ubisoft family. Our diverse and talented team of around 600 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.
At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3, Tom Clancy’s The Division 2 and Tom Clancy’s The Division 2: Survivors.
We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.
Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.
Job Description
In 2023, it was announced that Massive Entertainment is leading the development of Tom Clancy's The Division 3. While we cannot unveil any details about the third entry in the series at this time, we are actively recruiting for the project.
We are looking for an experienced AI Designer, to join one of Massive Entertainment’s exciting IPs. In this role, you'll collaborate closely with design leads, directors, and multidisciplinary teams to deliver high-quality enemy NPCs that elevate a world-class combat experience.
What you'll do
Working closely with design leads and combat designers to conceptualize and refine NPC archetypes aligned with the core combat loop vision
Implementing and refining high-quality combat NPC behaviors using node graphs and behavior trees.
Working directly in the Snowdrop game engine to script, tweak, and fine-tune NPCs, while contributing to the continuous improvement of NPC-related tools and workflows.
Partnering with Tech, Art, and World teams to create combat NPCs that elevate the combat experience and to maximize their potential across all content.
Collaborating with production and leads across disciplines to plan tasks, assess risks, and manage scope effectively.
Continuously iterate on NPCs based on playtest feedback, in service of improving the overall combat experience.

Qualifications
What you'll bring
Proven game development experience in the shooter genre, with a strong preference for 3rd-person shooters on shipped titles.
Demonstrated expertise in designing humanoid enemy NPCs.
Proficiency with node-based tools for game development.
Extensive hands-on experience with behavior trees.
Strong ability to collaborate effectively with multidisciplinary teams toward a shared vision or goal.
Comprehensive understanding of iterative development processes and rapid prototyping methodologies.

Nice to have
Strong familiarity with The Division games.

Additional information


Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! Visa mindre

Senior Render Programmer

Job Description Working on our Render team, your primary focus will be on owning and evolving core rendering systems within Snowdrop. As a senior rendering programmer, you will be part of a highly specialized R&D team working across multiple hardware platforms and next-generation APIs. You will collaborate closely with other engine programmers, technical artists, and QA to craft high-quality, scalable solutions that push Snowdrop and its titles to new visu... Visa mer
Job Description
Working on our Render team, your primary focus will be on owning and evolving core rendering systems within Snowdrop. As a senior rendering programmer, you will be part of a highly specialized R&D team working across multiple hardware platforms and next-generation APIs. You will collaborate closely with other engine programmers, technical artists, and QA to craft high-quality, scalable solutions that push Snowdrop and its titles to new visual and performance standards.
Our attention to detail in abstraction layers and data-oriented design has enabled Snowdrop to achieve exceptional scalability and performance across diverse platforms. More precisely, you will work in advanced areas such as Ray Tracing (DXR/Vulkan RT), Mesh Shading, Volumetric Atmospheric Effects, Lighting & Shadowing, Tone Mapping, PostFX, Texture & Geometry Streaming, and investigate critical issues such as GPU hangs and complex rendering bugs.
What you’ll do
Design, implement, and iterate on new and existing rendering systems at engine level
Work extensively with modern C++ and shader programming (HLSL/GLSL)
Work with ML and AI.
Develop features for multiple platforms with varying hardware capabilities
Ensure performance and memory efficiency across all rendering pipelines
Debug GPU and rendering issues using advanced profiling tools (PIX, RenderDoc, Nsight)

Qualifications
Qualifications – What you’ll bring
You are passionate about creating efficient and visually stunning graphics through elegant, high-quality C++. You are self-motivated, detail-oriented, and thrive on solving complex technical challenges. You stay ahead of API and hardware developments to anticipate future trends and make informed decisions.
Required skills and experience:
Professional experience with modern C++ programming in large-scale, real-time systems
Deep familiarity with graphics APIs (DirectX 11/12, Vulkan, OpenGL) and shader languages
Proven experience with performance-critical programming and optimization
Extensive experience in machine learning/AI.
Thorough knowledge of 3D mathematics, rendering algorithms, and data structures
Ability to accurately estimate tasks and manage dependencies
Experience with GPU compute and general-purpose computations
Demonstrated ability to navigate and deliver results within a large, complex organization, including cross-team collaboration and stakeholder alignment.

Additional Information
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office based and are not eligible for hybrid work.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines.
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Intermediate/Senior Generalist Engine Programmer

Company Description Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The D... Visa mer
Company Description
Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.
At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.
We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.
Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.


Job Description
Working on our team, your primary focus will be on implementing and maintaining the various engine systems used by Tom Clancy’s The Division 3. As an engine programmer you will be part of a team working with multiple hardware platforms. You will be expected to work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions where performance, memory, and load times are taken into account.
We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
What You’ll Do
Designing, implementing, debugging, and iterating on new and existing engine systems, using C++ programming
Performance awareness in algorithms as well as memory usage and loading times
Developing in a multithreaded environment using modern techniques



Qualifications
What You’ll Bring
You will be part of a team where quality and attention to detail is highly valued. You will work close to both game designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You probably have a passion for creating games, and breath-taking animations, and will most likely describe yourself as creative and cooperative. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Solid professional programming experience in the video game industry, using C++
Strong optimization skills
Ability to accurately estimate task duration and understand dependencies
Experience of developing a AAA title from concept to release
Low level CPU or assembly programming
Experience with performance analysis tools



Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
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Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Senior Concept Artist

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like... Visa mer
Company Description

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.

Job Description

We are looking for a Senior Concept Artist to join to help us enhance, design, and create amazing concepts for our game. You’ll work closely with our Art Director to help build and realize the game's vision, sharing feedback and insights with your team. You'll also collaborate with other multidisciplinary specialists, guiding concepts for environments, props, and characters.
What you'll do
Leading the development of high-quality art for our AAA game(s), from concept to completion;
Researching and proposing concept references together with the Art Director;
Preparing creative concepts for internal and external production teams;
Ensuring a productive workflow with artists and external partners, through briefs, daily communication, and by providing clear feedback to ensure that deliverables are completed at quality, and to specification;
Understanding and evangelizing the visual style of the game;
Organizing and updating work and backlog using project management/planning tools (e.g. JIRA);
Working together with producers, leads, directors, and other teams to push the quality and creativity of the project.


Qualifications

What You'll Bring
You have a passion for video games. You enjoy working autonomously, and you know how to structure your tasks. You pay attention to quality and detail in your day-to-day work and have a problem-solving mindset. You co-operate and communicate efficiently with the other members of your team.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Experience as a concept artist (or similar role) through the process and life cycle of AAA-game
Working knowledge with Adobe Photoshop (photo-bashing), 3D, and familiarity with game engines (e.g. Unity & Unreal);



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Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Communications Manager

Company Description Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 700 professional's hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s T... Visa mer
Company Description


Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 700 professional's hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.
At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.
We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.
Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.
Job Description
As the Communication Manager, you will play a key role in keeping our studio informed, aligned, and inspired. You’ll ensure that internal communication flows smoothly across teams, projects, and locations, helping everyone stay connected to studio goals, milestones, and culture.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
What you'll do
Studio Meetings
Create and manage the plan for Morning Meetings, including timing and content.
Act as point of contact for internal teams and projects for studio-wide meetings.
Set up meetings in Teams and support Studio leadership with meeting organization.

Intranet Ownership
Serve as the main point of contact for the studio’s intranet (Agora).
Ensure that intranet pages, documents, and assets remain up to date and well-organized.
Coordinate with local teams to maintain relevant and accurate internal information.

Internal Communications Content
Support all internal teams with communication needs, including drafting and editing content.
Serve as a primary contact for internal communications requests.

Internal Content Distribution
Handle the distribution of internal content across Agora, Teams, and other internal channels.
Coordinate content sharing with multiple studio locations, including the Swedish studios.

Teams Maintenance & Updates
Maintain and update Microsoft Teams channels and structures for project and studio communication.

Newsletter Creation
Lead the creation, layout, content development, and distribution of both the Massive and Stockholm studio newsletters.
Oversee newsletter follow-up and continuous improvements.

Leadership Communication Support
Assist with leadership messaging, including planning and distributing change communications.



Qualifications
What you’ll bring
University degree in Communications, Public Relations, Marketing, or a related field.
Writing and communication skills in fluent English, Swedish is a plus but not mandatory
Proven track-record in internal communications and internal culture/values projects.
Solid knowledge of communications planning and strategy
Experience creating and driving communication through various channels such as Teams, Sharepoint, Wordpress etc.



Additional information
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office based and are not eligible for hybrid work.
All your application information will be kept confidential according to EEO & GDPR guidelines.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Animation Programmer / Realization Programmer

We’re seeking a talented individual to innovate and enhance player experiences through groundbreaking animation technologies. If this sounds interesting, please apply to join our team as a Programmer and help us create our next great AAA title! We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. What you'll do Developing advanced character anim... Visa mer
We’re seeking a talented individual to innovate and enhance player experiences through groundbreaking animation technologies. If this sounds interesting, please apply to join our team as a Programmer and help us create our next great AAA title!
We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
What you'll do
Developing advanced character animation systems for TCTD3
Working with core animation systems, ragdolls, IK, procedural animations, locomotion systems, workflow improvements and runtime optimizations
Prototyping and integrating cutting edge animation technologies
Developing and supporting of the connections between animation, AI and physics systems
Drive the interactions between the animation and physics systems to implement dynamic character behaviors



Qualifications
What you’ll bring
You will be part of a newly created team of programmers where quality and attention to detail is highly valued. You will also work close to both game-designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You have a passion for creating games, and breath-taking animations, and will most likely describe yourself as creative, result oriented and cooperative. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Solid experience of console game development (Xbox or PlayStation) using C++
Good understanding of the animation pipeline from start to end – techniques used for facial capture and motion capture, rigging, data clean-up, etc.
Good understanding of modern animation techniques such as motion fields and inverse kinematics
Techniques for low-level optimization and data compression
Good understanding of 3D math



Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
You can also find a summary of the Massive Job Perks here.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Animation Director

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like To... Visa mer
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
We are looking for an additional Animation Director to our studio. As our Animation Director, you will shape and shepherd the animation vision and quality for the game – in line with the overall creative direction – from conception to final implementation.
What you'll do
Be one of the key stakeholders ensuring the game feels good, looks good, and has an excellent sense of control and responsiveness
Establish, communicate, and drive the animation direction across the entire project, in support of the overall creative/game direction
Ensure the balance between gameplay excellence and animation visual quality
Define animation team organization and pipelines, together with production team, and help ensure that scope and quality targets are met
Collaborate with Snowdrop Engine team to help push animation tools and technology forward



We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
What you'll bring
As a Director in the Animation field, you’re enthusiastic about quality and innovation. You excel at communicating your vision to various stakeholders and leading strategic efforts with your team. Your team leadership experience equips you to navigate through challenges, providing constructive feedback, and streamline workflows.
Besides the above we’re looking for someone aligned with?our core values?and the following skills and experience:
Experience in at least one full AAA videogame production, in a supervising role (Director, Lead)
Expert knowledge and passion for gameplay & technical animation on AAA video game productions with a proven track record of shipped titles
Professional experience in supervising/directing a team
Capacity to clearly articulate and communicate a vision and strategy
Extensive knowledge of animation software like Motion Builder, 3DS Max and Maya.
An understanding of the technologies available to be used in animation like IK, FK, Motion Matching and Procedural, and the pros and cons of their use.



Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. Visa mindre

Production Analyst

Company Description Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The D... Visa mer
Company Description
Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.
At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.
We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.
Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.
Job Description
We are looking for a Production Analyst to join our Production Analytics team. You will be responsible for visualizing, monitoring, and analyzing data related to game production. This data will be used to provide visibility and predictability of our game productions, allowing producers to make informed decisions, measure progress, mitigate risks, plan, and improve the way we make games.
In this role you will work with several different data sources, ranging from HR and financial data to data from our project tracking software, version control software, and continue developing the existing pipeline.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language) and provide a cover letter to let us know why you are a perfect fit for this position.
What you’ll do
Prepare and Transform data from multiple production systems to refine and extend the fundament for aggregated production reporting.
Utilize data and KPIs to provide insights and guide to production teams.
Work with producers to identify what data and visualizations are needed to improve visibility and predictability.
Establish how data and insights will be reported and ensure the accuracy and relevance of the reporting.
Monitor production data and provide ongoing risk assessment, flagging any trends or KPIs that are off target.
International travel may be necessary.



Qualifications
We are looking for a candidate who is analytical, communicative, and ready to face any situation. We are looking for an end-to-end data expert, with an ability to construct actionable insights from crude data via an aggregation layer to ready-made visualizations and reports.
Therefore, you need experience in constructing aggregated using extraction orchestration tools, not only in but preferably also using programmatic approaches using Pyspark or languages alike. On reporting side you need visualization tools (e.g. PowerBI) and have a perspective on business and production analysis. It is important that you understand production and the factors that are important for it to run smoothly and efficiently. Besides the above we’re looking for someone aligned with our core values and the following skills:
Able to communicate effectively.
Comfortable visualizing data using Python as a language.
Able to explain complex information in a simple and clear way.
Passionate about detail, math, statistics and data technologies.
Able to create data visualizations that are easy to understand.
Knowledgeable in software production processes and good data engineering practices.



Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
All your application information will be kept confidential according to EEO & GDPR guidelines.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Animation Director

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like To... Visa mer
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
We are looking for an?Animation Director?for one of Massive Entertainment’s exciting IPs. As our Animation Director, you will shape and shepherd the animation vision and quality for the game – in line with the overall creative direction – from conception to final implementation.
What you'll do
Be one of the key stakeholders ensuring the game feels good, looks good, and has an excellent sense of control and responsiveness
Establish, communicate, and drive the animation direction across the entire project, in support of the overall creative/game direction
Ensure the balance between gameplay excellence and animation visual quality
Define animation team organization and pipelines, together with production team, and help ensure that scope and quality targets are met
Collaborate with Snowdrop Engine team to help push animation tools and technology forward

We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
What you'll bring
As a Director in the Animation field, you’re enthusiastic about quality and innovation. You excel at communicating your vision to various stakeholders and leading strategic efforts with your team. Your team leadership experience equips you to navigate through challenges, providing constructive feedback, and streamline workflows.
Besides the above we’re looking for someone aligned with?our core values?and the following skills and experience:
Experience in at least one full AAA videogame production, in a supervising role (Director, Lead)
Expert knowledge and passion for gameplay & technical animation on AAA video game productions with a proven track record of shipped titles
Professional experience in supervising/directing a team
Capacity to clearly articulate and communicate a vision and strategy
Extensive knowledge of animation software like Motion Builder, 3DS Max and Maya.
An understanding of the technologies available to be used in animation like IK, FK, Motion Matching and Procedural, and the pros and cons of their use.

Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. Visa mindre

Associate Game Director

Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professional hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while cont... Visa mer
Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professional hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.
At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.
We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform. Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.
Job Description


We are looking for an Associate Game Director focused on multiplayer to enable us to keep ensuring the quality of the gameplay experience and good functioning of all the game systems within our upcoming game. You will collaborate with the Game Director and the Creative Director and other core team members to define the game and unify your visions, contributing to continuous improvements.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
What You'll Do
Collaborate with the Game Director and interdependent teams to align all design, technical, graphic, and narrative elements.
Develop your game design direction and communicate clearly across the production floor.
Support your game designers in developing their features (e.g. gameplay rules, progression systems, combat systems, weapon attributes, artificial intelligence behaviors, 3Cs, etc.), while providing mentorship and constructive feedback to ensure quality.
Review and discuss timelines with the producer and keep the editorial team up to date on progress and milestones.
Adapt to technical and production constraints, feedback, and playtest results, readjusting your design direction when need be.
Follow up on features after their release to improve, add, or remove components; interpreting data to inform decision-making.
Anticipate technological advancements and stay up to date on market trends to evolve our production processes and define our best practices

Qualifications


What You'll Bring
You have a collaborative mentality to ensure good morale and motivation within the entire team, being comfortable working in an international environment. To be effective in the role, we also believe that you are creative and innovative in your way of working as well as a respectful colleague. You need to bring a curious mindset and creative problem-solving to find innovative and meaningful solutions in your daily tasks.
Besides the above we're looking for someone aligned with our core values and the following skills and experience:
Experience in at least one full videogame production, in a supervising role (Director, Lead)
Capacity to clearly articulate and communicate a vision and strategy
Extensive knowledge of and experience with co-op and multiplayer design.
Comprehensive experience within the shooter genre
Solid understanding of the technical constraints of engines and the different game platforms

Additional information


Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Senior Character Artist

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like ... Visa mer
Company Description


Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description


Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As a Senior Character Artist at Massive, your mission will be to develop characters from concept right through to fully realized 3D models. You'll help to tell our story through realistic-looking characters of Pandora, from the Na'vi's and human colonies to the wide range of creatures inhabiting the living world. As part of the Avatar Project, you'll play an instrumental role in bringing to life the beautiful and dangerous world of Pandora.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
What you'll do
Working closely with the character lead and concept team to conceptualize and create high-quality characters and accessories based on original art and/or photographic reference
Collaborating with our shader tech team to create and apply textures and materials with aesthetic appreciation on real world references and in-game lighting while staying true to the game's narrative
Participating in the set up and maintenance of character production pipelines
Working within the engine to preview, iterate, optimize and polish models to a quality bar and visual direction as set by the Art Director
Collaborating with the animation tech team to help define modeling standards for rigging, deformation, and simulation within performance budgets, and other run-time requirements

Qualifications


What you'll bring
You are excited about games and characters. You have a good sense of time management which enables you to create quality content on schedule, in a fast-paced environment. You are curious and open to new ideas while actively looking for the best solution to the task at hand. You are comfortable working autonomously and can present your ideas in a clear way. You enjoy collaborating with peers and are a good communicator to express your ideas and suggestions. You are open to feedback and thrive in a creative and innovative environment.
Besides the above we're looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of your artwork (Characters)
A couple of years of professional experience working with Character Art
Proficient with industry-standard tools (e.g. Maya, 3Ds MAX, ZBrush, Blender, Substance)
Ability to realize characters from concepts and Art Director briefs
Experience in game development workflow is preferred

Additional information


Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. Visa mindre

Community Developer

We are looking for a Community Developer to join us in guiding the community strategy for Tom Clancy's The Division 2. As a Community Developer, you will provide a solid connection between the gaming community and various internal Ubisoft teams (i.e PR, Business and Development, Customer Support), handling key aspects of communication, and working to improve and expand the game experience. We're offering a permanent position in Malmö, Sweden, with the flex... Visa mer
We are looking for a Community Developer to join us in guiding the community strategy for Tom Clancy's The Division 2. As a Community Developer, you will provide a solid connection between the gaming community and various internal Ubisoft teams (i.e PR, Business and Development, Customer Support), handling key aspects of communication, and working to improve and expand the game experience.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
What You'll Do
Building and implementing strategies that facilitate and grow the community around the franchise, in collaboration with the brand, development and operations team.
Developing and maintaining processes and channels to relay needs and opinions expressed by the community, supported with the collaboration with other player experience experts.
Working in close collaboration with the Community Managers to ensure the deployment of engagement and communication strategies, as well as supporting them in their interactions with the player-base. Setting the editorial line for community-centric communication, and coordinating the production of all written community content, such as articles and patch notes.
Collaborate closely with the development team to ensure the voice of the players is heard, but also clarify the team's decisions in a transparent manner.
Coordinating the production of community assets - in collaboration with the studio content team and development teams - such as static and video assets.
Establishing performance indicators to regularly evaluate the results and performance of your content and activations.
Supporting on coordinating studio events, such as player workshops or community events.
Being a spokesperson for the development team to the community.
International travel required.
Comfortable being on camera and hosting livestreams



Qualifications


What You'll Bring
You have a keen interest in gaming communities and are familiar with popular platforms such as Discord, Reddit, and Twitch, among others. You have great communication skills in English and are comfortable in being in front of the camera. You have great organizational skills and are comfortable with defining priorities. You enjoy working and collaborating in an international environment with a global focus where you manage to build good relationships.
In addition, we're looking for someone aligned with our core values with the following skills and experience:
Degree in Communication, Marketing, Digital Marketing, or equivalent.
Professional experience supervising online communities and developing strategic plans e.g. in the video game industry
Great project coordination skills and are familiar with collaborative tools (i.e. Smartsheet, Google Docs, etc.).

Is beneficial if you have:
Experience with digital marketing and creation of livestreams, podcasts, visual assets or videos.
Experience with supervising fan sites, communities, or official forums.
An interest in Live Games and its community Visa mindre

Lead 3C Programmer

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like To... Visa mer
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
As a Craft Lead, your mission is to play a central part in our development process, guiding and enhancing the quality and technical expertise of our teams. You will own systems, pipelines, and workflows, ensuring that quality and style are consistent with the director's vision. A crucial part of your role will be to act as a bridge between Directors and Production, ensuring that creative and technical leadership is aligned with planning.?
Please submit your application as soon as possible through Career Hub. Please note these roles are not published externally and need to remain internal for now.
What you’ll do
Creating a collaborative environment that encourages creativity and technical excellence
Ensuring the consistent quality of deliverables, continuing to develop your skills, and supporting the growth of those around you.
Providing feedback on various aspects of the craft, from code reviews to art critiques.
Support your team to reach their goals efficiently while maintaining high quality and sustainability in their work.
Delegating responsibilities effectively, guiding junior team members and focusing on key implementations.?
Working closely with leads from other disciplines to plan projects, assess risks, and ensure timely delivery, always maintaining high standards for your work and your team. ?



Qualifications
What you’ll bring:
Craft Enthusiast: You are committed to driving and elevating your area of expertise, with a focus on in-game content.?
Problem Solver: You excel at overcoming challenges, pushing the craft forward, and organizing effective workflows.?
Feedback & Collaboration: You provide specific, actionable feedback and handle difficult conversations with ease as well as foster collaboration and act as a change agent when needed?
Role Model: You set a high standard and expect the same from your team?
Quality Assurance: You ensure high quality in day-to-day work.?
Adaptable Leader: You are flexible and can prioritize and coordinate efforts in a live environment.?
AAA Experience: You have significant experience in AAA game development and have ideally shipped at least one AAA title.?



Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
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Data Engineer / Production Analyst

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like T... Visa mer
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.

Job Description
We are looking for a Production Analyst to join our Production Analytics team. You will be responsible for visualizing, monitoring, and analyzing data related to game production. This data will be used to provide visibility and predictability of our game productions, allowing producers to make informed decisions, measure progress, mitigate risks, plan, and improve the way we make games.
In this role you will work with several different data sources, ranging from HR and financial data to data from our project tracking software, version control software, and continue developing the existing pipeline.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language) and provide a cover letter to let us know why you are a perfect fit for this position.
What you’ll do
Prepare and Transform data from multiple production systems to refine and extend the fundament for aggregated production reporting.
Utilize data and KPIs to provide insights and guide to production teams.
Work with producers to identify what data and visualizations are needed to improve visibility and predictability.
Establish how data and insights will be reported and ensure the accuracy and relevance of the reporting.
Monitor production data and provide ongoing risk assessment, flagging any trends or KPIs that are off target.
International travel may be necessary.


Qualifications
We are looking for a candidate who is analytical, communicative, and ready to face any situation. We are looking for an end-to-end data expert, with an ability to construct actionable insights from crude data via an aggregation layer to ready-made visualizations and reports.
Therefore, you need experience in constructing aggregated using extraction orchestration tools, not only in but preferably also using programmatic approaches using Pyspark or languages alike. On reporting side you need visualization tools (e.g. PowerBI) and have a perspective on business and production analysis. It is important that you understand production and the factors that are important for it to run smoothly and efficiently. Besides the above we’re looking for someone aligned with our core values and the following skills:
Able to communicate effectively.
Comfortable visualizing data using Python as a language.
Able to explain complex information in a simple and clear way.
Passionate about detail, math, statistics and data technologies.
Able to create data visualizations that are easy to understand.
Knowledgeable in software production processes and good data engineering practices.


Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
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Senior Tech Programmer [Unannounced Project]

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like T... Visa mer
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
As a Senior Tech Programmer, you will help create our next AAA game! As part of a newly composed and dedicated Tech team, you will work closely with other programmers, designers, artists and testers. In your day-to-day work, you will develop various tools and core engine systems for our in-house engine, Snowdrop™.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
What you’ll do
Designing, implementing, debugging, and iterating on new and existing engine systems and tools
Performance awareness in algorithms as well as in memory and bandwidth usage
Working in C++ on our integrated editor/game development tools
Being motivated and providing support for other team members during critical stages of development
Evaluating and integrating new technologies to improve our environment and processes



Qualifications
What you’ll bring
To succeed in this position, we see that you have a firm general technical understanding to feel right at home working with systems that see constant change and improvements. You, as a programmer, understand the nuances of pipelines and workflows and have a good understanding and passion for UX. You’re confident in your communication skills and appreciate collaboration across disciplines. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Experience with tools development and designing efficient systems
Professional experience working with C++ programming in the games industry
Knowledge of the process and life-cycle of games development
Experience working with Node graph pattern and data driven engines (Node Graphs, Unreal Engine Blueprint, etc.)
Worked with software related to game engines
Worked with software development closely with the software users



Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
All your application information will be kept confidential according to EEO & GDPR guidelines.
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Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Production Analytics Lead [Game Intelligence]

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Divi... Visa mer
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
We are looking for a Production Analyst Lead to join our Production Analytics team. You will be responsible for the team working on visualizing, monitoring, analyzing, and providing all data related to game production control. This data will be used to provide visibility and predictability of our game productions, allowing our producers to make informed decisions, measure progress, mitigate risks, plan ahead, and improve the way we make games.
You will engage with a variety of data sources, including HR and financial data, as well as data from our project tracking software, version control systems, and build pipelines. Reporting to the Game Intelligence Director, you will collaborate with various stakeholders, such as Producers and Directors, across the organization. Your goal will be to understand their needs and effectively communicate your findings and recommendations to the production team.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
What you’ll do
Utilize data and KPIs to provide insights and guidance to production teams.
Work with producers to identify what data and visualizations are needed to improve visibility and predictability.
Establish how data and insights will be reported and ensure the accuracy and relevance of the reporting.
Monitor production data and providing ongoing risk assessment, flagging any trends or KPIs that are off target.
Manage and provide guidence to direct reports.
International travel may be necessary.



Qualifications
What you’ll bring
You’re interested in videogames and find joy discussing statistics and data technologies. You have experience with extracting, transforming and loading data from different sources and know how to visualize and communicate insights in an actionable way. For you to excel in this role you need to have a perspective on both business and production analysis, with a good understanding of agile project management principles for large projects. You feel confident in creating precise visualizations and presenting data tailored to your different audiences. You are comfortable and experienced working with senior stakeholders and know how to communicate constructively, as well as explaining and adapting complex information to the audience. It is important that you understand production and the factors that are important for it to run smoothly and efficiently. Besides the above we’re looking for someone aligned with our core values?and the following skills:
Proficient in creating user-friendly data visualizations in big organizations with huge interfaces (using Tableau and Power BI).
Knowledge in software production processes and principles.
Experience developing a team within data analytics or similar.
Advanced knowledge in , Pyspark, Spark and Python languages.
Effective communicator with experience managing interactions across many organizational levels.
Experience working with Jira.
Experience working with Git.
Knowledge in game production methodologies is beneficial.
Experience in a leadership role or at a point in your career where you are prepared and experienced enough to embrace leadership responsibilities.

To make this role yours, send us your CV together with a personal letter. In your letter, tell us of your interest in production analytics, briefly outline relevant IT project management experience and and explain how you effectively communicate data insights.
Additional information


Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
You can also find a summary of the Massive Job Perks here.
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Senior Graphic Designer

Job Description Tom Clancy’s The Division 2 is an online, open world, action shooter RPG, set in a collapsing and fractured Washington, D.C. This rich setting combines a wide variety of beautiful, iconic, and realistic environments in which the player gets to experience the series’ trademark fast-paced action, rich RPG systems and dedication to authenticity in world building. We are looking for an experienced Graphic Designer to join our Tom Clancy's The... Visa mer
Job Description
Tom Clancy’s The Division 2 is an online, open world, action shooter RPG, set in a collapsing and fractured Washington, D.C. This rich setting combines a wide variety of beautiful, iconic, and realistic environments in which the player gets to experience the series’ trademark fast-paced action, rich RPG systems and dedication to authenticity in world building.


We are looking for an experienced Graphic Designer to join our Tom Clancy's The Division 2 project. You'll be responsible to produce 2D visual elements and ensure that the assets created are credible and in line with the art direction. You will work with a team of concept and character artists in collaboration with the Art Producer and the Marketing Team. You will be reporting directly to the Product Director to create high quality assets for the brand.


This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!


What you’ll do


Participating in the production of graphic assets (in-game & marketing use)
Participate in the game’s public visual style & tone definition in close collaboration with Brand Team and with the support of the project’s Art team.
Responsible for pitching, producing, and delivering various types of assets using game engine knowledge and sometimes leveraging 3D/2D elements.
Qualifications
What you’ll bring


You are enthusiastic about 2D art and gaming, especially story-driven open-world games. You are comfortable working and collaborating within a multidisciplinary team and with tight deadlines. You have good communication skills, being open to feedback and give constructive feedback to peers having the shared goal in mind.


Relevant degree in an Art/Design field or equivalent work experience


A relevant portfolio of artwork (including 2D Art)


Solid knowledge of color theory, light, and tones


Solid knowledge of shape design, composition and forms


Skilled knowledge of Photoshop (especially Pen tool and vectoring process using vector masks) and basic knowledge of 3D modelling and texturing)


Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.


At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.


You can also find a summary of the Massive Job Perks here.


All your application information will be kept confidential according to EEO & GDPR guidelines.
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Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Lead Gameplay Animator [Avatar: Frontiers of Pandora]

As a Lead at Massive, you would contribute to the development of a skilled Gameplay animation team working on James Cameron's world of Avatar. You'll also collaborate with other Leads, Producers, and multidisciplinary developers across our AAA production. What you'll do Supervising the development of high-quality AAA animations Creating and maintaining a prospering art culture within the Animation Team Ensuring a productive internal workflow and benefici... Visa mer
As a Lead at Massive, you would contribute to the development of a skilled Gameplay animation team working on James Cameron's world of Avatar. You'll also collaborate with other Leads, Producers, and multidisciplinary developers across our AAA production.
What you'll do
Supervising the development of high-quality AAA animations
Creating and maintaining a prospering art culture within the Animation Team
Ensuring a productive internal workflow and beneficial relationships with external partners
Collaborate with Production to prioritize and coordinate the Animation Team’s tasks to ensure that deliverables are completed on time
Collaborating with other Leads, Directors, and cross-functional teams to advance project quality
Providing constructive feedback, mentoring, and coaching a team of Gameplay Animators



What you'll bring
You are a motivated and team-oriented Lead, dedicated to the craft of Animation. You find the team's achievements to be motivating and are able to supervise a team of like-minded people providing feedback and support whenever needed. As an animator, you share our enthusiasm for film and the games industry and are motivated by the chance to bring things to a higher level. Your experience within large productions and from leading a team allows you to solve problems on the job and organize an effective workflow. You have excellent communication skills in English (our company language) which with your emphatic nature enables you to build trust with your team and the various stakeholders you’ll collaborate with along the way.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional experience of supervising a team, for example in an agile project management environment
Professional animation experience in gameplay
Professional experience in Maya and State Machine systems
Experience working within Unreal and/or Unity, or similar engines Visa mindre

Lead AI Game Designer

Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while conti... Visa mer
Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.
At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.
We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.
Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.
Job Description
We’re looking for a Lead AI Game Designer, to join our team working on our new game. We are evolving the leadership roles at Massive by clearly distinguishing the mandates and responsibilities between Craft Leads and People Managers within our projects. As a Lead, your mission is to play a central part in our development process, guiding and enhancing the quality and technical expertise of our teams. You will own the combat experience, AI features and workflows to create them. In this role you’ll work closely with our Game Director and Creative Director, ensuring that the content meets the high-quality bar of our combat experiences.
What you’ll do?
Interpret the vision for combat in the game and translate it into clear guidelines and design principles for the team, hold regular reviews and provide iterative feedback to help them deliver the highest quality experience possible
Establish workflows and best practices for the technical architecture and implementation style of our in game AI characters.
Collaborate with other teams to build world class PVE combat experiences, while also integrating their goals into your teams designs
Work with other disciplines leads to plan, assess risks and ensure timely delivery.
Evaluate user testing results and formulate strategies for how to respond with design changes to maximize our players experiences
Delegate responsibilities, guide team members and be active in prioritizing initiatives to improve the game in the best way possible

? We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
Qualifications
What you’ll bring:
You have significant experience in AAA game development and have shipped at least one AAA title as a Lead
Professional experience in managing a team of direct reports
Experience working with behavior trees is a must
Experience designing enemy A.I. & non-hostile NPCs;
Experience working on character-driven action games
Knowledge of an iterative development process and rapid prototyping;
Working knowledge with node-based tools/game engines Visa mindre

Senior Web Developer

Ubisoft Connect is the ecosystem of player services for Ubisoft games across all platforms. It aims at giving the best environment for all players to enjoy their games and connect with each other on any device. As part of the team, you will design, develop, refine, optimize, deploy and maintain features and systems in different parts of our player-facing client and in-game overlay as well as other products in the ecosystem. You will join a global, multi-d... Visa mer
Ubisoft Connect is the ecosystem of player services for Ubisoft games across all platforms. It aims at giving the best environment for all players to enjoy their games and connect with each other on any device. As part of the team, you will design, develop, refine, optimize, deploy and maintain features and systems in different parts of our player-facing client and in-game overlay as well as other products in the ecosystem.
You will join a global, multi-disciplinary team where everyone is willing to expand their knowledge and encouraged to continue learning new things. The team is characterized by a great sense of craftsmanship and an interest for delivering quality gaming experiences. You will work in close collaboration with the other programmers, designers and testers in your agile team, with the opportunity to visit and work from collaborating studios.
We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company’s primary language.
What you’ll do?
Develop and maintain front-end features for our player-facing client and in-game overlay.
Develop build and CI/CD pipelines to ensure efficient development workflows.
Write clean, maintainable, and standards-compliant code.
Participate in team ceremonies.
Collaborate with other programmers, designers, and testers to enhance our codebase.
Primarily use TypeScript, React, and GraphQL.

What you´ll bring?
You’re excited about building software platforms for a large player base. You prioritize performance, readability, and maintainability in your code. You are a team player who believes in team ownership and enjoy collaborating with your colleagues. Furthermore, the performance, readability, developer experience, and maintainability of both your code and the build tools is something you care about. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Production experience with modern JavaScript frameworks (preferably React).
Proficiency in setting up single-page applications and designing maintainable architectures.
High interest and expertise in TypeScript.
Understanding of techniques to optimize web performance and ensure fast load times.
Proficiency with Git and platforms like GitHub or GitLab.
Developing layouts that adapt to a large range of screens and devices.
Experience in designing and consuming APIs. Visa mindre

Web Developer [Ubisoft Connect]

Ubisoft Connect is the ecosystem of player services for Ubisoft games across all platforms. It aims at giving the best environment for all players to enjoy their games and connect with each other on any device. As part of the team, you will design, develop, refine, optimize, deploy and maintain features and systems in different parts of our player-facing client and in-game overlay as well as other products in the ecosystem. You will join a global, multi-d... Visa mer
Ubisoft Connect is the ecosystem of player services for Ubisoft games across all platforms. It aims at giving the best environment for all players to enjoy their games and connect with each other on any device. As part of the team, you will design, develop, refine, optimize, deploy and maintain features and systems in different parts of our player-facing client and in-game overlay as well as other products in the ecosystem.
You will join a global, multi-disciplinary team where everyone is willing to expand their knowledge and encouraged to continue learning new things. The team is characterized by a great sense of craftsmanship and an interest for delivering quality gaming experiences. You will work in close collaboration with the other programmers, designers and testers in your agile team, with the opportunity to visit and work from collaborating studios.
We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company’s primary language.
What you’ll do?
Develop and maintain front-end features for our player-facing client and in-game overlay.
Develop build and CI/CD pipelines to ensure efficient development workflows.
Write clean, maintainable, and standards-compliant code.
Participate in team ceremonies.
Collaborate with other programmers, designers, and testers to enhance our codebase.
Primarily use TypeScript, React, and GraphQL.

Qualifications
What you´ll bring?
You’re excited about building software platforms for a large player base. You prioritize performance, readability, and maintainability in your code. You are a team player who believes in team ownership and enjoy collaborating with your colleagues. Furthermore, the performance, readability, developer experience, and maintainability of both your code and the build tools is something you care about. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Production experience with modern JavaScript frameworks (preferably React).
Proficiency in setting up single-page applications and designing maintainable architectures.
High interest and expertise in TypeScript.
Understanding of techniques to optimize web performance and ensure fast load times.
Proficiency with Git and platforms like GitHub or GitLab.
Developing layouts that adapt to a large range of screens and devices.
Experience in designing and consuming APIs.

Additional Information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Senior Character Artist [Cinematics]

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like T... Visa mer
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description


We're looking for a passionate artist to join our Cinematics team. You'll be creating high quality character assets from inside out. Your knowledge on techniques and workflows suited for high end cinematics will be an important addition to our creative force as we seek to push the quality bar for character art higher.

We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.

What You'll do
Working closely with the game team to uprez and create high quality characters and accessories based on original art, photographic reference and a base model
Collaborating with the Cinematics team to ensure the textures and materials fit the Houdini-Redshift pipeline with aesthetic appreciation on real world reference and in-game look.
Participating in the set up and maintenance of character production pipelines
Collaborating with the animation tech team to support define modeling standards for rigging, deformation, and simulation for high end results.
Participate in setting a high-quality standard across the team. This entails mentoring more junior artists and off-site developers creating and aiding direction and feedback

Qualifications


What You'll Bring
Your passion for storytelling through character art shows in your craftsmanship, where you like to try out various ways of handling challenging tasks. You are equally as eager to create aesthetically pleasing characters as you are interested in diving into the technical side of the process. You're keen on collaborating with concept artists, animators and tech art teams, among others. You have good communication skills and use it in favor of giving and receiving constructive feedback to achieve great results
Besides the above we're looking for someone aligned with our core values and the following skills and experience:
Solid experience working with character art
An online portfolio that showcases your most recent works complete with detailed breakdowns of your contributions.
Proficiency in Zbrush and at least one of the major 3D modeling packages and texturing software
Up to date knowledge on the methods, software innovations and other technologies related to character creation
Eagerness to do research on the technical processes involved such as in shaders, rigs and rendering
Experience with Houdini is beneficial
Experience with Substance Painter and Marvelous Designer is beneficial
Experience working with scan data is beneficial



Additional information


Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. Visa mindre

Expert Online Infrastructure Engineer [IT Game Services]

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like T... Visa mer
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
As an Expert Online Infrastructure Engineer, you will be part of the development team for Tom Clancy’s The Division, Avatar: Frontiers of Pandora and Star Wars Outlaws. Your primary role will be to design, implement, and operate a global-scale game server infrastructure for these AAA online games. You will work closely with stakeholders at Massive and within the Ubisoft group worldwide to help deliver a great online experience for our players using the latest technologies.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
What You'll Do:
Design, implement, and operate a highly scalable, global, and efficient game server infrastructure.
Improve and maintain our monitoring and alerting capabilities, ensuring timely detection and response to potential issues.
Partner with development teams to improve services.
Collaborate with other IT engineers, stakeholders, and external vendors to implement, upgrade, or integrate existing or new systems.
Create sustainable systems and services through infrastructure automation.
Manage incidents and participate in the on-call rotation.



What You'll Bring
You are a seasoned professional who is comfortable working autonomously and structuring your tasks efficiently. You excel at making factual, data-driven decisions and conveying your ideas clearly and concisely to team members, peers, and stakeholders. You thrive in a collaborative environment where new ideas are welcomed, and you enjoy learning and experimenting with your team to find creative and innovative solutions to technical challenges. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Experience with cloud service providers like Azure, GCP, AWS.
Familiarity with software development using Go and Python languages.
Infrastructure orchestration using Terraform.
Networking expertise, including VPCs, VPN, DNS, firewalls, and load balancers within the context of cloud providers.
Secret and certificate management, such as Hashicorp Vault.
CI/CD Pipelines with Packer, Git/Gitlab.
Experience deploying and maintaining service and infrastructure monitoring using tools like Grafana, Prometheus, and ELK stack.
Expertise in Kubernetes for container orchestration is beneficial.
Previous experience with RDBMS (e.g., Postgre) is beneficial.
Linux experience is beneficial.

Good to know:
As we aim to build a team who continuously define the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process. We look forward to receiving your application and learning more about you.

Additional Information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. Visa mindre

Audio Director

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like T... Visa mer
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
As the Audio Director, you’ll work in collaboration with the creative team to define the artistic vision and technical roadmap of the game’s soundscape, voiceover, and music to support and expand the ambitious gameplay and narrative goals of the project.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
Please submit your application as soon as possible, no later than November 7th.
What you'll do
Working with the creative team to establish the audio vision and technical goals.
Directing the audio team to create and implement all of the project’s audio assets.
Communicating the audio vision and department needs to the entire team.
Collaborating with tech directors to design and implement audio tools and processes.
Establishing the technical and production needs for voice recording sessions.
Constantly pushing the quality of the game’s audio assets and systems to the highest possible level.

Qualifications
What you'll bring
As a Director in the audio field, you’re enthusiastic about quality and innovation. You excel at communicating your vision to various stakeholders and leading strategic efforts with your team. Your team leadership experience equips you to navigate through challenges, provide constructive feedback, and streamline workflows.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Experience in at least one full AAA videogame production, in a supervising role (Director, Lead)
Professional experience in supervising/directing a team
Capacity to clearly articulate and communicate a vision and strategy
Extensive knowledge of industry-standard audio tools.
World class expertise in audio recording production techniques

Additional Information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Art Director [Unannounced Project]

We are looking for an Art Director to shape the artistic process for one of our Projects. Working with briefs and guidance from the Creative Director whilst closely liaising with other directors you will define the overall vision for art and how to best realize the game’s creative ambitions. Furthermore, you will build a team that promotes an atmosphere of curiosity and collaboration both within and without the art discipline to deliver the best overall ga... Visa mer
We are looking for an Art Director to shape the artistic process for one of our Projects. Working with briefs and guidance from the Creative Director whilst closely liaising with other directors you will define the overall vision for art and how to best realize the game’s creative ambitions. Furthermore, you will build a team that promotes an atmosphere of curiosity and collaboration both within and without the art discipline to deliver the best overall game experience.

What You'll Do
Working with the team to help develop and shape the artistic vision for the game
Collaborating with partner studios in order to ensure consistency and quality for the projects
Creating the framework of the worlds we are developing
Overseeing briefs and provide feedback to help our production teams



What You'll Bring
As a Director in the Art field, you’re enthusiastic about quality and innovation. You excel at communicating your vision to various stakeholders and developing strategic efforts with your team. You appreciate working in collaborative environments, supporting different professionals. Your team leadership experience equips you to navigate through challenges, provide constructive feedback, and streamline workflows.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Experience in at least one full AAA videogame production, in a supervising role (Director, Lead)
Professional experience in supervising/directing a team
Capacity to clearly articulate and communicate a vision and strategy
Clear understanding of art pipelines
In-depth comprehension of the technical landscape; hardware, software and technique



Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Associate Art Director

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like T... Visa mer
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
We are looking for an Associate Art Director to help on shaping the artistic process for our Unannounced Project. Working closely together with the Art Director, you will support defining the overall vision for art and how to best realize the game’s creative ambitions. Furthermore, you will be part of a team that promotes an atmosphere of curiosity and collaboration both within and without the art discipline to deliver the best overall game experience.
What You'll Do
Working with the team to help develop and shape the artistic vision for the game
Collaborating with partner studios in order to ensure consistency and quality for the projects
Helping creating the framework of the worlds we are developing
Overseeing briefs and provide feedback to help our production teams



Qualifications
What You'll Bring
As an Associate Director in the Art field, you’re enthusiastic about quality and innovation. You excel at communicating your vision to various stakeholders and developing strategic efforts with your team. You appreciate working in collaborative environments, supporting different professionals. Your team leadership experience equips you to navigate through challenges, provide constructive feedback, and streamline workflows.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Experience in at least one full AAA videogame production, in a supervising role (Director, Lead)
Professional experience in supervising/directing a team
Capacity to clearly articulate and communicate a vision and strategy
Clear understanding of art pipelines
In-depth comprehension of the technical landscape; hardware, software and technique

What to send our way:
Your CV, highlighting your education, experience, and skills

Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Senior C++ Programmer

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like T... Visa mer
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
Ubisoft Connect is the ecosystem of player services for Ubisoft games across all platforms. It aims at giving the best environment for all players to enjoy their games and connect with each other on any device. As part of the team, you will develop, design and deploy features that are part of our ecosystem.
You will join a multi-disciplinary team where everyone is willing to expand their knowledge and encouraged to continue learning new things. The team is characterized by enthusiasm and the love for pc gaming. You will work in close collaboration with the other programmers, designers and testers to assist us realize the Ubisoft PC gaming platform.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
What you'll do
Develop and maintain features for our player-facing client application.
Write clean, maintainable, and efficient C++ code that adheres to best practices and leveraging modern C++ features.
Collaborate within an agile environment, participating in sprint planning, daily stand-ups, and retrospectives to ensure efficient project execution.
Engage in code reviews and architectural discussions to contribute to the improvement and scalability of our codebase, fostering a culture of continuous improvement.
Focus on optimizing code performance, modularity, and scalability, using a diverse range of technologies and tools. Keywords Chromium Embedded Framework, Docker, Protocol Buffers and RESTful APIs.
More tools used: Gitlab, Visual Studio, Jira, Conan, static code analysis, gtest.

In addition, you’ll play a vital role in shaping our testing strategies, implementing robust testing frameworks, and collaborating closely with your peers to streamline the deployment process and ensure seamless integration of new features into our production environment.
We’re looking for someone who is passionate about both software quality and operational efficiency, ready to drive excellence in testing practices and contribute to the continuous improvement of our workflows.
Qualifications
What you'll bring
You are a motivated person enthusiastic about developing a software platform for games with millions of users. Furthermore, you believe in team ownership of what you create, and you will be working with your colleagues to learn, discuss ideas and solve complex problems. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional experience with C++ programming and solid knowledge of file IO, algorithms, data structures, memory management and general C++ best practices
A Bachelor's or Master's degree or other relevant vocational education programs is a bonus
Experience with performance critical programming
Strong general debugging skills

Additional information


Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Senior Online Infrastructure Engineer [IT Game Services]

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like T... Visa mer
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
As a Senior Online Infrastructure Engineer, you will be part of the development team for Tom Clancy’s The Division, Avatar: Frontiers of Pandora and Star Wars Outlaws. Your primary role will be to design, implement, and operate a global-scale game server infrastructure for these AAA online games. You will work closely with stakeholders at Massive and within the Ubisoft group worldwide to help deliver a great online experience for our players using the latest technologies.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
What You'll Do:
Design, implement, and operate a highly scalable, global, and efficient game server infrastructure.
Improve and maintain our monitoring and alerting capabilities, ensuring timely detection and response to potential issues.
Partner with development teams to improve services.
Collaborate with other IT engineers, stakeholders, and external vendors to implement, upgrade, or integrate existing or new systems.
Create sustainable systems and services through infrastructure automation.
Manage incidents and participate in the on-call rotation.

Qualifications
What You'll Bring
You are a seasoned professional who is comfortable working autonomously and structuring your tasks efficiently. You excel at making factual, data-driven decisions and conveying your ideas clearly and concisely to team members, peers, and stakeholders. You thrive in a collaborative environment where new ideas are welcomed, and you enjoy learning and experimenting with your team to find creative and innovative solutions to technical challenges. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Experience with cloud service providers like Azure, GCP, AWS.
Familiarity with software development using Go and Python languages.
Infrastructure orchestration using Terraform.
Networking expertise, including VPCs, VPN, DNS, firewalls, and load balancers within the context of cloud providers.
Secret and certificate management, such as Hashicorp Vault.
CI/CD Pipelines with Packer, Git/Gitlab.
Experience deploying and maintaining service and infrastructure monitoring using tools like Grafana, Prometheus, and ELK stack.
Expertise in Kubernetes for container orchestration is beneficial.
Previous experience with RDBMS (e.g., Postgre) is beneficial.
Linux experience is beneficial.

Good to know:
As we aim to build a team who continuously define the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process. We look forward to receiving your application and learning more about you.

Additional Information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
You can also find a summary of the Massive Job Perks here.
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Senior Linux Systems Administrator [IT Game Services]

Job Description Our IT teams are central to the successful development of our video games. Whether for our players or for our employees, they are the guarantors of services and infrastructures equal to the greatest technological challenges. The position is available in Ubisoft's worldwide IT department, and more specifically within the?Production Services team, providing services and support to Ubisoft studios worldwide. Tools like GitLab, Artifactory and... Visa mer
Job Description
Our IT teams are central to the successful development of our video games. Whether for our players or for our employees, they are the guarantors of services and infrastructures equal to the greatest technological challenges.
The position is available in Ubisoft's worldwide IT department, and more specifically within the?Production Services team, providing services and support to Ubisoft studios worldwide. Tools like GitLab, Artifactory and Perforce are essential building blocks in the process of video game creation. When?supporting these tools, you will be in direct contact with Ubisoft’s core business!
As a Linux Systems Administrator at Ubisoft, you’ll play a crucial role in ensuring the smooth operation of our video game development processes. Whether it’s for our players or our employees, our IT teams are the backbone of services and infrastructures that meet the most demanding technological challenges. You’ll be at the forefront of ensuring the seamless operation of video game development processes.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
What you'll do
Operational Support: You’ll provide operational support for on-premise deployments of essential tools like Perforce, GitLab, and Artifactory. These tools are fundamental building blocks in the video game creation process.
End-User Application Support: You’ll assist end-users with application-related issues, ensuring they can work efficiently and effectively.
Troubleshooting and Incident Resolution: When incidents occur, you’ll troubleshoot and resolve them promptly, minimizing disruptions to production.
Process Optimization: You’ll continuously improve existing processes and solutions, making them more efficient and effective.
Global Collaboration: Working closely with colleagues both locally and globally, you’ll collaborate with a worldwide team to ensure Ubisoft’s production environment is set up for success.
Requirements Understanding and Solutions: Interacting with studios across the globe, you’ll grasp their requirements and propose practical, sustainable solutions.
On-Call Support: Approximately once every two months, you’ll provide on-call weekend support.

Qualifications
What you'll bring
As a Linux Systems Administrator, you pay close attention to details and handle computer systems carefully. You can adapt quickly when things get complicated and fix problems with precision. You're good at explaining things clearly to different people. When things go wrong, you stay calm and work through them step by step. You're always learning new things to make the systems work better.?You are a strong communicator, customer-oriented and can easily get your point across.?Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Linux Environment: You have professional experience working with Linux environments.
Low-Level Concepts: Your knowledge extends to low-level concepts like disk configurations, filesystems, and network setups.
Version Control Systems: You’re familiar with version control systems such as Git, SVN, or Perforce.
Cloud and Containerization: Basic understanding of cloud concepts and containerization.
Ownership and Communication: You take ownership of tasks, communicate effectively, and stay customer-oriented.

Working closely with the local Snowdrop team while belonging to Global IT will require a balance of independence and transparency.
Additional Information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. Visa mindre

Senior Database Administrator [IT Game Services]

Ubisoft Connect is the ecosystem of player services for Ubisoft games across all platforms. It aims at giving the best environment for all players to enjoy their games and connect with each other on any device. We are looking for our next Database Administrator to join us at Massive Entertainment! Your mission is to ensure the proper functioning of our database systems. You will, together with our IT Game Servies team, make sure the database infrastructur... Visa mer
Ubisoft Connect is the ecosystem of player services for Ubisoft games across all platforms. It aims at giving the best environment for all players to enjoy their games and connect with each other on any device.
We are looking for our next Database Administrator to join us at Massive Entertainment! Your mission is to ensure the proper functioning of our database systems. You will, together with our IT Game Servies team, make sure the database infrastructure can withstand the pressure and flexibility needed for a live online platform. You will work closely with infrastructure engineers and programmers, globally, to ensure a great online experience for our players.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
What you'll do
Manage, configure, and conduct performance analysis of databases, with expertise in My and MS
Assume responsibility for critical aspects, including backup and recovery, sizing, security, replication, database optimization, schema creation, and tuning.
Take ownership of an infrastructure comprising Linux/Windows systems and different database technologies, overseeing installations, maintenance, upgrades, system performance, and application patching.
Deploy, operate, and maintain infrastructure in private/public Cloud environments.
Implement automation for recurring tasks using scripting, adhering to DevOps best practices and CI/CD pipelines.
Develop monitoring of systems and applications to guarantee availability and high service quality
Create and maintain comprehensive documentation on configurations, operations, and troubleshooting procedures.
Actively participating in post-mortem and root cause analysis sessions to enhance system accountability.
Contribute to the evaluation of new requirements, technical designs, standard guidelines, best practices, and metrics to ensure continuous improvement.

Qualifications


What you'll bring
You are a collaborative problem solver with great communication skills. You are resourceful and creative and strive to evolve and learn new technologies. You have the ability to take ownership of your tasks at hand. You're customer-oriented with great communication skills in English (our company language).
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Solid knowledge of MY is a requirement
Solid knowledge of relational database concepts
Knowledge of replication, clustering, scaling, and storage engines
Knowledge of Backup/Restore and Disaster Recovery techniques
Hands-on experience with scalability mechanisms beyond simple master-slave
Knowledge of scripting languages (Python, Bash, PowerShell)
Experience working with "Cloud Service Providers" (AWS, GCP, Azure or similar)
Knowledge of Linux/Windows systems administration
Experience in monitoring and logging technologies like Elasticsearch, Grafana, Prometheus Visa mindre

Senior UI Technical Artist

Company Description Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and p... Visa mer
Company Description
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Job Description
As our UI Tech Artist at Ubisoft Stockholm you'll work with industry leading tools and collaborate with UI/UX Designers, Artists and Programmers to create some of the most advanced UI content seen in video games. Working on the UI team involves you in all aspects of developing the game; participating to help shape the entire pipeline of game features from concept to design and into implementation. With our in-house engine "Snowdrop” as well as our UI implementation software ”Phoenix”, you get instant feedback on your work, allowing for constant iteration and improvement as well as the ability to easily prototype new features.
In this role, you’ll be joining our Presentation team, and report to the Presentation Lead. Furthermore, you will work closely with other members of the presentation team, such as UX Designers, UI Artists, and Programmers. You will share and present your work often. We promote a strong and inclusive feedback culture.
In this role you will...
Create various UI elements for in-game HUD, menu screens, features and content. Utilising our node based (visual scripting language) in Snowdrop and our implementation software Phoenix.
Collaborate with all disciplines necessary to deliver features on time, in line with the UI art direction and with the players best interest in mind.
Ensure our UI is as optimal with continual iteration and development.
Ensure that our interface is as usable and as accessible as it can be to as many people as possible, including people with disabilities.

Qualifications
We would love if you...
Presented us with a relevant portfolio of your work.
Are willing to adapt to changing project requirements and embrace emerging technologies and trends in UI and game development.
Have proven work experience with node based visual scripting tools (e.g. Unity, Unreal or Snowdrop).
Have proven ability to identify and solve complex technical challenges related to UI, interactions and performance optimization.
Are knowledgeable in shader writing and motion graphics.
Are comfortable realizing content based on concepts and design.
Have already helped shipped a AAA game or have existing production knowledge.
Are experienced with communicating your vision and giving/receiving feedback.
Are used to working in an international environment and to express yourself fluently in English.

Additional Information
Apply to make it yours
Making good games takes effort, making great games takes a different type of thinking and is the key to unlocking our collective potential. We also want to ensure our developers reflect our players, so even if you don’t tick all the boxes above but you have a willingness to learn, we're eager to hear how you can contribute. We’re located at Fenix Stockholm, a re-imagined modern office block in the inner city district of Hagastaden. Visa mindre

Voice Designer [Avatar: Frontiers of Pandora]

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like... Visa mer
Company Description


Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description


Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As a Voice Designer at Massive, you’ll enhance, design, and create the immersive worlds Massive is known for. Together with your team you’ll be designing, planning, organizing, implementing, and maintaining all voice-related content. The Audio team consists of Sound Designers, Voice Designers, Audio programmers and music composers. Together with other disciplines like Narrative and Cinematics, you're ensuring all voice-related content reaches a AAA standard.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please submit your application as soon as possible, no later than 25th of September, through Careerhub.

What you'll do:
Designing, prototyping, developing and implementing voice features and content for our game
Organizing voice recordings for voice and performance capture sessions - in collaboration with production and third-party providers, according to the project schedule
Carrying out post-production of voices
Working on the voice database structure and maintenance
Continually developing the voice pipeline
Organizing and integrating voice assets in the game, ensuring that deliverables are completed on time and to specification
Implementation and pre-mixing using Wwise and game engine tools
Collaborating with localization on post-production in all languages
Debugging, maintaining, and ensuring the final product quality

Qualifications


What you'll bring:
You are excited about Voice and Dialogue in games. You are comfortable working within a multidisciplinary team, where you can each utilize your niche expertise to achieve a higher quality together. You are open to feedback and thrive in a creative and innovative environment.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant showreel of your audio work is required
Game development experience
Experience with recording voice talent and voice direction
Proficient with post-production i.e processing voices for cleanup, special effects, and loudness standards
Knowledge of audio processing and software (Reaper, PT, Izotope RX etc.)
Knowledge of Wwise audio-middleware
Knowledge of audio capabilities and limitations of the different gaming platforms

Additional information


Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines.
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UX-designer

Job Description We are looking for a UX Designer for an ambitious unannounced game here in Stockholm Sweden. You will establish our design system which will serve as a toolset driving our game’s HUD and User Interface design process. From concepts and requirements, you will create UX flows, wireframes, briefs, and prototypes. In this role, you’ll be joining our Presentation team, and report to the Presentation Lead. Furthermore, you will work closely with ... Visa mer
Job Description
We are looking for a UX Designer for an ambitious unannounced game here in Stockholm Sweden. You will establish our design system which will serve as a toolset driving our game’s HUD and User Interface design process. From concepts and requirements, you will create UX flows, wireframes, briefs, and prototypes.
In this role, you’ll be joining our Presentation team, and report to the Presentation Lead. Furthermore, you will work closely with other members of the presentation team, such as UI Artists, Programmers and UI Tech Artists. You will share and present your work often. We promote a strong and inclusive feedback culture.
In this role you will:
Collect requirements from other departments (like our Game Design department) to inform the design decisions made for our UI and HUD.
Follow our currently established UX direction and heuristics to translate concepts and requirements into flows, layouts, and wireframes while keeping players’ needs in mind.
Writing UX design briefs for other UX designers and co-development studios to follow.
Shape our Design System as it is used in the game’s User Interface and HUD.
Validate our designs with our players by leveraging Ubisoft UX research labs and methodologies.
Ensure that our interface is as usable and as accessible as it can be to as many people as possible, including people with disabilities.

Qualifications
We would love if you:
Are a skilled and ethical UX designer with a generous portfolio.
Are experienced in the full production cycle of creating user interfaces - from concepts and requirements, to flow, through wireframe, and prototype, to final deliverable.
Have an eye and passion for designing accessible and usable interfaces.
Are skilled in tools like Axure, Figma, Adobe XD, or other similar prototyping tools.
Have an understanding in Design Systems and User-Centred Design ideology.
Are experienced with communicating your vision and giving/receiving feedback.
Are used to working in an international environment and to express yourself fluently in English. Visa mindre

Senior UI Technical Artist

Company Description Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and p... Visa mer
Company Description
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Job Description
As our UI Tech Artist at Ubisoft Stockholm you'll work with industry leading tools and collaborate with UI/UX Designers, Artists and Programmers to create some of the most advanced UI content seen in video games. Working on the UI team involves you in all aspects of developing the game; participating to help shape the entire pipeline of game features from concept to design and into implementation. With our in-house engine "Snowdrop” as well as our UI implementation software ”Phoenix”, you get instant feedback on your work, allowing for constant iteration and improvement as well as the ability to easily prototype new features.
In this role, you’ll be joining our Presentation team, and report to the Presentation Lead. Furthermore, you will work closely with other members of the presentation team, such as UX Designers, UI Artists, and Programmers. You will share and present your work often. We promote a strong and inclusive feedback culture.
In this role you will...
Create various UI elements for in-game HUD, menu screens, features and content. Utilising our node based (visual scripting language) in Snowdrop and our implementation software Phoenix.
Collaborate with all disciplines necessary to deliver features on time, in line with the UI art direction and with the players best interest in mind.
Ensure our UI is as optimal with continual iteration and development.
Ensure that our interface is as usable and as accessible as it can be to as many people as possible, including people with disabilities.

Qualifications
We would love if you...
Presented us with a relevant portfolio of your work.
Are willing to adapt to changing project requirements and embrace emerging technologies and trends in UI and game development.
Have proven work experience with node based visual scripting tools (e.g. Unity, Unreal or Snowdrop).
Have proven ability to identify and solve complex technical challenges related to UI, interactions and performance optimization.
Are knowledgeable in shader writing and motion graphics.
Are comfortable realizing content based on concepts and design.
Have already helped shipped a AAA game or have existing production knowledge.
Are experienced with communicating your vision and giving/receiving feedback.
Are used to working in an international environment and to express yourself fluently in English.

Additional Information
Apply to make it yours
Making good games takes effort, making great games takes a different type of thinking and is the key to unlocking our collective potential. We also want to ensure our developers reflect our players, so even if you don’t tick all the boxes above but you have a willingness to learn, we're eager to hear how you can contribute. We’re located at Fenix Stockholm, a re-imagined modern office block in the inner city district of Hagastaden. Visa mindre

Senior Environment Concept Artist

Job Description Are you an imaginative artist with a passion for crafting worlds? Ubisoft Stockholm is looking for a Senior Environment Concept Artist to join our team and play a key role in shaping the world of an unannounced project. Working to brief from the Art Director, you will use your understanding of form, color and design to create images that raise the bar. As a member of the concept art team, you will handle a wide assortment of jobs required b... Visa mer
Job Description
Are you an imaginative artist with a passion for crafting worlds?
Ubisoft Stockholm is looking for a Senior Environment Concept Artist to join our team and play a key role in shaping the world of an unannounced project. Working to brief from the Art Director, you will use your understanding of form, color and design to create images that raise the bar.
As a member of the concept art team, you will handle a wide assortment of jobs required by the project, including producing rough production art, assisting in the visualization of complex scenes, and crafting print-ready promotional materials.
In this role you will:
Work closely with the Art Director to establish the style and aesthetic that will define the game world.
Communicate the project's vision effectively through sketches, illustrations, key art, and other assets.
Create environment art and set pieces that elevate standards for quality.
Provide lighting and compositional framing with cinematic sensibilities.
Collaborate with our interdisciplinary teams to enhance playable spaces and visual fidelity.
Embrace feedback as an opportunity for growth, refining your designs to meet evolving project needs.
Adapt quickly to changes in the project and come up with creative solutions to new challenges.



We would love if you:
Creative mind and skilled illustrator with a deep understanding of composition, light and form.
Fast iterator who knows how to leave a sketch in a rough-but-finished state, but also knows how to pour time into a refined piece without killing the spirit of the image.
Problem-solver, adapting to any style and direction to meet artistic vision set by Lead/Art Director.
Accomplished user of Photoshop and other relevant industry-standard tools for concept creation. Familiarity with 3D software like Maya and Blender is advantageous but not mandatory.
Experienced Concept Artist in the gaming industry, demonstrating a strong portfolio of work.



Apply to make it yours
Making good games takes effort, making great games takes a different type of thinking and is the key to unlocking our collective potential. We also want to ensure our developers reflect our players, so even if you don’t tick all the boxes above but you have a willingness to learn, we're eager to hear how you can contribute. We’re located at Fenix Stockholm, a re-imagined modern office block in the inner city district of Hagastaden. Visa mindre

Lead Animator

Company Description Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and p... Visa mer
Company Description
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Job Description
Are you excited about making a mark on a whole new game IP? Do you have the competency to lead and build a team of talented gameplay animators and guide them in creating and implementing fantastic animations of all kinds? If you answered yes, then you don’t want to miss this chance!
We are looking for a solutions-oriented Lead Animator to join us to play a significant role in shaping the team and animation style for our new game IP. Leveraging Ubisoft Scalar, the game will have access to virtually unlimited amounts of computing power, creating gameplay never seen before.
What you will be doing:
Define style together with our Realization Director and lead our development and implementation of gameplay animations.
Build an animation team based on project needs and budget.
Define, manage and follow-up on animation goals through the life of the project.
Nurture positive culture based on constructive feedback, mentoring and coaching.
Collaborate with Production to prioritize, coordinate and ensure timely delivery of tasks.
Create and maintain an engaging animation culture within the team.
Build and maintain animation pipelines and other internal workflows.
Collaborate with other Leads, Directors and cross-functional teams.

Qualifications
We are striving toward increased diversity and want you to grow with us on this journey. So please don’t shy away even if you don’t tick all the boxes below. We are offering you larger questions to answer and new areas to investigate. Here you will be presented with an environment where you feel you can be heard and enthusiastic about your job and the industry at large.
We would love if you:
Are a solutions-oriented individual with experience setting up animation teams from the ground up.
Understand what animation needs that might be required throughout the full game development cycle.
Loves gameplay animation and can facilitate meetings and discussions on the topic with any game dev craft.
Have long experience with DCC tools, motion capture and implementation of animation into game engines.
Know how to guide animators, ensuring quality and that style is aligning with overall direction.

This is a rare and exciting opportunity to join a leading organization in developing fantastical game worlds. You will be part of a passionate and collaborative team and receive market-based compensation while having the opportunity to grow and develop your skills and career. If you are ready to take this on, send us your CV and tell us how you are a perfect fit for the role.

Additional Information
Apply to make it yours
Making good games takes effort, making great games takes a different type of thinking and is the key to unlocking our collective potential. We also want to ensure our developers reflect our players, so even if you don’t tick all the boxes above but you have a willingness to learn, we're eager to hear how you can contribute. We’re located at Fenix Stockholm, a re-imagined modern office block in the inner city district of Hagastaden. Visa mindre

Art Director

Company Description Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and p... Visa mer
Company Description
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Job Description
Are you looking for a chance to make your mark on a whole new game IP? Do you have the competency to lead a team of talented artists and guide them in creating inspiring concepts and game assets? If you answered yes, then you don’t want to miss this chance!
We are looking for a passionate and buoyant Art Director to join us to play a significant role in shaping the style and looks for our new game IP. Leveraging Ubisoft Scalar, the game will have access to virtually unlimited amounts of computing power, testing your creativity on how to portray game worlds of the future.
What you will be doing:
Art Direction
Set the visual direction and style for our game projects, working closely with the game director and other creative leads to shape and communicate the artistic vision of the game.

Art leadership
Inspire and manage a team of artists, ensuring high-quality assets that align with the set artistic vision.
Manage a team of concept & 3D artists, be their goalkeeper, the voice and champion of the art vision towards other directors and leads.

Art Integration
Prepare for and partake in early check-ins and other pre-defined project stages of evaluation.
Collaborate with design and narrative teams to ensure a cohesive and engaging game world.
Validate output from internal partners or other parties.

Art Strategy
Iterate on throughput for the production cycle to support game play, narrative, and technical limitations.
Work with stakeholders on identifying internal partners and/or other parties required to succeed with the project.

Qualifications
We are striving toward increased diversity and want you to grow with us on this journey. So please don’t shy away even if you don’t tick all the boxes below. We are offering you larger questions to answer and new areas to investigate. Here you will be presented with an environment where you feel you can be heard and enthusiastic about your job and the industry at large.
We would love if you:
Are a goal-driven Art Director with experience of leading and managing artists.
Understand the full game dev cycle, what to anticipate and what it means to ship a major game title.
Loves all things in game design and can facilitate meetings on any game design area with ability for deep expertise within at least one of them.
Know how to guide artists, ensuring quality and that style is aligning with overall direction.
Understand the art components required to portray a believable game world.
Enjoy problem-solving and understand the importance of clear communication.
Have proven art skills: concepting/drawing, color theory, 3D assets, or other related.

This is a rare and exciting opportunity to join a leading organization in developing more interesting game worlds. You will be part of a passionate and collaborative team and receive market-based compensation while having the opportunity to grow and develop your skills and career. If you are ready to take this on, send us your CV together with your portfolio and tell us how you are a perfect fit for the role.
Additional Information
Apply to make it yours
Making good games takes effort, making great games takes a different type of thinking and is the key to unlocking our collective potential. We also want to ensure our developers reflect our players, so even if you don’t tick all the boxes above but you have a willingness to learn, we're eager to hear how you can contribute. We’re located at Fenix Stockholm, a re-imagined modern office block in the inner city district of Hagastaden.
I'm interested Visa mindre

Production Director

Job Description Are you the one we are looking for to drive our production for a whole new game IP? Do you know from experience what it takes to deliver a large-scale project in the video games industry? If you answered yes, then you don’t want to miss this chance! We are looking for an analytical and performance driven Production Director to join us to play a significant role in shaping our production methodology and philosophy. Leveraging Ubisoft Scalar,... Visa mer
Job Description
Are you the one we are looking for to drive our production for a whole new game IP? Do you know from experience what it takes to deliver a large-scale project in the video games industry? If you answered yes, then you don’t want to miss this chance!
We are looking for an analytical and performance driven Production Director to join us to play a significant role in shaping our production methodology and philosophy. Leveraging Ubisoft Scalar, the game will have access to virtually unlimited amounts of computing power, testing your creativity on how to organize production for the future.
What you will be doing:
Production Strategy
Production philosophy & pillars.
Assess overall game project direction, planning & scoping.
Translate project vision into organizational needs.

Organization & Communication
Identify and manage staffing requirements.
Implement, manage, improve routines & processes.
Maintain velocity and ensure functional pipelines.
Collaborate with directors & leads and manage external stakeholders.

Project management
Follow-up on budget and ROI.
Visibility & predictability.
Timeline & Scheduling.
Planning & Scope Control.
Quality & risk management.

Team management
Lead and guide the work of the production team.
Build skills and craftsmanship of the production team.
Nurture a culture of collaboration and iterative success.

Qualifications
We are striving toward increased diversity and want you to grow with us on this journey. So please don’t shy away even if you don’t tick all the boxes below. We are offering you larger questions to answer and new areas to investigate. Here you will be presented with an environment where you feel you can be heard and enthusiastic about your job and the industry at large.
We would love if you:
Goal & performance driven with experience of leading and managing a larger production team.
Proven in managing the full game dev cycle, what to anticipate and what it means to ship a major game title.
Know how to guide a team of producers, ensuring collaboration and delivery.
Enjoy problem-solving and understand the importance of clear communication.
Have knowledge and working experience from game development tools such as Jira, Hansoft, etc.
Experienced presenter and fluent in English for written and verbal communication
Leadership experience, knowing how to motivate and inspire a team of professionals.

This is a rare and exciting opportunity to join a leading organization in developing more interesting game worlds. You will be part of a passionate and collaborative team and receive market-based compensation while having the opportunity to grow and develop your skills and career. If you are ready to take this on, send us your CV and tell us how you are a perfect fit for the role.
Additional Information
Apply to make it yours
Making good games takes effort, making great games takes a different type of thinking and is the key to unlocking our collective potential. We also want to ensure our developers reflect our players, so even if you don’t tick all the boxes above but you have a willingness to learn, we're eager to hear how you can contribute. We’re located at Fenix Stockholm, a re-imagined modern office block in the inner city district of Hagastaden. Visa mindre

Senior Technical Animator [Avatar: Frontiers of Pandora]

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Divis... Visa mer
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
We are looking for a Senior Technical Animator. In this role you will be working on the content pipeline; you will support our art and animation teams using our in-house developed engine Snowdrop at Ubisoft. You will frequently interact across teams with our other artists, animators and programmers. In this position you will be working on support for DCC tools and pipelines to deliver the best experience for our Artists and Animators.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Develop and maintain the production’s DCC Tools with a focus on animation pipelines and contribute to the shared Snowdrop content pipeline.
Support other Technical Art and Animation teams with tool development
Work with content teams to define best workflows and practices and re-usable approaches to game development
Create sample data and documentation for the tools
Bridge the gap between creating new content in DCCs and Engine

What you'll bring
You are enthusiastic about technical quality and games. You are open to new ideas, and you constantly aspire to advance your work to the highest possible level by being proactive and self-motivated. You are constantly on the lookout for ways to enhance the visual quality, the tech behind it or the workflow to achieve it. It is also important that you have excellent communication skills, for knowledge-sharing with your team and your stakeholders.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional experience with using and customizing DCCs for animation, rigging and modelling (We utilize Maya and Motionbuilder for animation, but also 3Ds Max, Blender and other tools for additional workflows)
Programming with Python or C++ for Maya or Motionbuilder and Qt
Experience with automation and tool development
Game engine knowledge with regards to animation, rigging and character setup (in Unreal or Unity or a proprietary engine)

The below skills are not a requirement for the role but it's considered a bonus:
Shipped one AAA title or vfx/film project
Experience with usage or development of auto-rigging tools
Comfortable with Git or Perforce and CICD processes
Experience with development for FBX or USD Visa mindre

UI Programmer

As an UI programmer, you will play a crucial role in shaping the user interface for our upcoming AAA game! Joining our dedicated UI team, you'll collaborate closely with fellow programmers, designers, artists, and testers. Your daily tasks will involve crafting innovative game features using our inhouse engine, Snowdrop. As a key member of the UI team, your primary responsibility will be to assist Technical Artists in creating an exceptional UI for the pro... Visa mer
As an UI programmer, you will play a crucial role in shaping the user interface for our upcoming AAA game! Joining our dedicated UI team, you'll collaborate closely with fellow programmers, designers, artists, and testers. Your daily tasks will involve crafting innovative game features using our inhouse engine, Snowdrop. As a key member of the UI team, your primary responsibility will be to assist Technical Artists in creating an exceptional UI for the project.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Collaborate with UI Artists to enrich and expand the functionality of the engine, ensuring a seamless integration of artistic vision into the user interface.
Play a key role in the design and implementation of robust gameplay systems, leveraging your expertise to enhance the overall gaming experience.
Engage in the development process of a C++ multithreaded engine, employing cutting-edge techniques to ensure efficiency and optimal performance.
Demonstrate a keen awareness of performance considerations by optimizing algorithms and efficiently managing memory and bandwidth usage, contributing to an optimized and responsive gaming environment.



What you'll bring
As a seasoned professional in the gaming industry, you thrive on autonomy and possess a well-honed ability to structure your tasks effectively. Your commitment to quality and attention to detail is evident in your day-to-day work. Collaboration is second nature to you, and your efficient communication style fosters a harmonious team environment.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Demonstrated experience in UI or Gameplay programming within the game development landscape.
Proven track record with over two years of professional experience in C++ programming specifically within the gaming industry.
A solid understanding of the intricacies of game development processes and the complete life cycle of game production. Visa mindre

Online Programmer

We are looking for a Senior Online Programmer to be responsible for our online services and their integration for an ambitious new game IP. With your experience as a senior we hope you will provide many great qualities to our game production such as: navigation through change, problem-solving, advising & implementing and a self-leadership mindset. Joining our studio At Ubisoft Stockholm we’re pioneers, building the future of games and creating great enter... Visa mer
We are looking for a Senior Online Programmer to be responsible for our online services and their integration for an ambitious new game IP. With your experience as a senior we hope you will provide many great qualities to our game production such as: navigation through change, problem-solving, advising & implementing and a self-leadership mindset.
Joining our studio
At Ubisoft Stockholm we’re pioneers, building the future of games and creating great entertainment. Here you will be joining our production for an ambitious new game IP that is vastly different from what you have seen on the market before. On this new journey of yours, we want to give you and your team the freedom and trust you need to succeed in a creative and ever-evolving environment. We encourage you to make conscious choices and decisions, ask for feedback and iterate to learn new things, and as no one working here is alike we ask you to express what you need to be successful.
What you’ll be doing
As our Senior Online Programmer, you’ll be the first addition to our Online team on the project. This means you will have the opportunity to affect how the team is set up in our project and how to collaborate with our other teams, such as Engine and QA/QC. You will get direction for your work from our Game Technical Director and report to one of our producers.
Summary of the role:
Set up the foundation for our online team, putting you on the track for a lead position.
Develop powerful, reliable, and most importantly, fun online systems in collaboration with various teams.
Design, build and implement microservices for exciting new game features.
Integrate with Ubisoft service API.
Explore and report on implementation options for new features.
Establish a plan for and monitor online performance.
Implement efficient code refactoring and reduce technical debt.
Contribute to maintaining our code at a high level of quality.
Analyze the project code to optimize performance, minimize errors and enhance the overall player experience.

Qualifications
We would love if you...
Have solid understanding of design patterns, algorithms, and online databases.
Are strong with C++ in a game development production environment.
Have a keen interest in or experience from online features for multiplayer games.
Know how to navigate and work with a microservice architecture.
Can drive your own work forward with a leadership mindset of your area.
Have great interpersonal skills combined with strong oral and written communication skills in English.
Are interested in everything online and what the future may bring. Visa mindre

Senior Gameplay Animator [Avatar: Frontiers of Pandora]

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Divis... Visa mer
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
We’re looking for a Senior Gameplay Animator to join our skilled Animation team, working on one of the most loved IPs out there. In this role, you'll craft stunning gameplay animation and systems. You'll collaborate closely with Technical Artists, Technical Animators, Designers, and Programmers.
What you'll do
Working in our game engine to develop and support Gameplay Animation Systems
Working with both key-frame and motion capture animation to bring our characters to life
Collaborating with Tech Art, Tech Animation, Design, and Code to build compelling gameplay animation systems
Continue to innovate and push the animation boundaries
Work alongside your Lead, Design, Code and peers to proactively solve complex problems, with the goal of delivering content on time
When needed, opportunities to work with and direct Motion Capture shoots
As a Senior you'll also mentoring, coaching and share feedback with your peers

This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
Qualifications
What you'll bring
You are enthusiastic about games, animation, and creating the best gameplay experience through your craft. You are autonomous and take responsibility and ownership by driving your tasks from idea to implementation. You are comfortable collaborating and communicating in a cross-functional team, by being an efficient communicator. You are resilient and can work in an iterative development process where you quickly need to adapt to changes. You’re also open to feedback and enjoy a creative and innovative environment.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional experience in Animation, focused on gameplay animation systems, in the video game industry
Relevant and updated demo reel
Experienced in working with state machines and blend trees; Unity, Unreal Engine, or equivalent
Experience with both key-frame and motion capture animation
Experience with facial animation
Knowledge of the wider game development process
As a Senior we expect you have experience with the full development cycle, ideally with multiple titles credited to your name;

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Junior Games Lab Moderator

We’re looking for a Junior Games Lab Moderator to join our ambitious team. As part of our Games Intelligence team at Massive, you will get the chance to work tightly together with our User researchers, Game Analysts, and Data Scientists. As a Games Lab Moderator, you will take part in the daily operations of the Games Lab and assist our research staff in their planning and realization of the user research studies. The results will be fed back into Ubisoft ... Visa mer
We’re looking for a Junior Games Lab Moderator to join our ambitious team. As part of our Games Intelligence team at Massive, you will get the chance to work tightly together with our User researchers, Game Analysts, and Data Scientists. As a Games Lab Moderator, you will take part in the daily operations of the Games Lab and assist our research staff in their planning and realization of the user research studies. The results will be fed back into Ubisoft development teams all over the world and used to enhance our live games, upcoming projects, tech, and tools.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Handling all activities, services and requirements for tests, including the recruitment of playtesters.
Accommodating playtesters on-site during our weekly studies.
Assisting in the installation/maintenance of testing hardware and software.
Communicating with members of our player database, as well as following-up on their requests/questions.
Communicating with researchers, Lab manager and keeping records of planned activities and meetings.
Helping to implement a strategy to increase participation in our player database.
Providing relevant practical training for other team members.
Coordinating Lab documentation and keeping track of all the processes and data collected.

Qualifications
What you'll bring
You’re passionate about games, tech, user research, and most importantly, people. You have an easy time connecting with people and making them feel at ease. You are also comfortable speaking in English (our company language). You strive to learn and improve whilst being proactive and autonomous. You’re a problem solver and your analytical mindset helps you solve tasks at hand.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A degree in Behavioral Science, User Research, Interaction Design and/or the equivalent practical experience
Competent with Microsoft Office and similar tools
Proven work experience from a Games Lab, User Testing, a recruitment role or similar field is beneficial
Familiar with User testing methodologies

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Senior AI Programmer [Avatar: Frontiers of Pandora]

Job Description Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open worl... Visa mer
Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As a Senior AI Programmer, you will help create our next AAA game! As part of our dedicated AI team, you will work closely with other programmers, designers, artists and testers. In your day-to-day work, you will develop new game features using Massive's in-house engine, Snowdrop™. Working as part of the AI team, your primary focus will be on implementing and maintaining the various AI systems.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
Design, implement, debug, and iterate on new and existing AI systems and features
Development in a C++ multithreaded engine, using modern techniques
Performance awareness in algorithms as well as in memory and bandwidth usage



Qualifications
You as a person
You have previous experience in the games industry. You enjoy working autonomously, and you know how to structure your tasks. You pay attention to quality and detail in your day-to-day work. You co-operate and communicate efficiently with the other members of your team. Besides the above we're looking for someone aligned with our core values and the following skills and experience:
AI game development experience
Professional experience working with C++ programming in the games industry
Knowledge of the process and life-cycle of games development



Good to know
As we aim to build a team who continuously push the boundaries of what's possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process. We look forward to receiving your application and learning more about you. Meanwhile, please check-out the videos posted below and our employee perks here, to gain greater insight into life at Massive. Visa mindre

Version Control Engineer

This is a permanent position based in Malmö, Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we'll check your application asap! What you'll do Developing and optimizing engine systems and tools to ensure smooth and sate iteration on work. Identifying and resolving recurring issues and pain points in collaboration with build engineers and data managers... Visa mer
This is a permanent position based in Malmö, Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we'll check your application asap!


What you'll do
Developing and optimizing engine systems and tools to ensure smooth and sate iteration on work.
Identifying and resolving recurring issues and pain points in collaboration with build engineers and data managers.
Creating user-friendly tools for data version control systems and their associated backend and connecting technologies.
Testing, debugging, and iterating on new and existing engine systems and tools. Visa mindre

Lead Gameplay Animator [Avatar: Frontiers of Pandora]

As a Lead at Massive, you would contribute to the development of a skilled Gameplay animation team working on James Cameron's world of Avatar. You'll also collaborate with other Leads, Producers, and multidisciplinary developers across our AAA production. This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll ... Visa mer
As a Lead at Massive, you would contribute to the development of a skilled Gameplay animation team working on James Cameron's world of Avatar. You'll also collaborate with other Leads, Producers, and multidisciplinary developers across our AAA production.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Providing constructive feedback, mentoring, and coaching a team of Gameplay Animators
Collaborate with Production to prioritize and coordinate the Animation Team’s tasks to ensure that deliverables are completed on time
Supervising the development of high-quality AAA animations
Creating and maintaining a prospering art culture within the Animation Team
Ensuring a productive internal workflow and beneficial relationships with external partners
Collaborating with other Leads, Directors, and cross-functional teams Visa mindre

GamesLab Manager

This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we'll check your application asap! What you'll do Managing, scheduling, and staffing all Lab activities for weekly studies Managing a team of Lab moderators Ensuring Lab facilities and equipment are always up to date and ready for tests Proactively researching ha... Visa mer
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we'll check your application asap!
What you'll do
Managing, scheduling, and staffing all Lab activities for weekly studies
Managing a team of Lab moderators
Ensuring Lab facilities and equipment are always up to date and ready for tests
Proactively researching hardware and software to improve our testing and data collection
Collaborating with researchers and other stakeholders to keep records of planned activities and meetings
Developing strategies to increase our participant database
Organizing and documenting team meetings and other department requests Visa mindre

Senior AI Programmer

Senior AI Programmer Malmö, Sweden Full-time Flexible Working Organization: Hybrid Job Description Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the a... Visa mer
Senior AI Programmer
Malmö, Sweden
Full-time
Flexible Working Organization: Hybrid

Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As a Senior AI Programmer, you will help create our next AAA game! As part of our dedicated AI team, you will work closely with other programmers, designers, artists and testers. In your day-to-day work, you will develop new game features using Massive’s in-house engine, Snowdrop™. Working as part of the AI team, your primary focus will be on implementing and maintaining the various AI systems.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
Design, implement, debug, and iterate on new and existing AI systems and features
Development in a C++ multithreaded engine, using modern techniques
Performance awareness in algorithms as well as in memory and bandwidth usage

Qualifications
You as a person
You have previous experience in the games industry. You enjoy working autonomously, and you know how to structure your tasks. You pay attention to quality and detail in your day-to-day work. You co-operate and communicate efficiently with the other members of your team. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
AI game development experience
Professional experience working with C++ programming in the games industry
Knowledge of the process and life-cycle of games development

Good to know
As we aim to build a team who continuously push the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process. We look forward to receiving your application and learning more about you. Meanwhile, please check-out the videos posted below and our employee perks here, to gain greater insight into life at Massive.
Additional Information
Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.
We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
All your information will be kept confidential according to EEO guidelines. Visa mindre

Data Manager

Senior Data Manager [Snowdrop] Job Description Snowdrop?is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.? As a Senior Data Manager you will work with game developers in different disciplines; artist, des... Visa mer
Senior Data Manager [Snowdrop]
Job Description
Snowdrop?is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.?
As a Senior Data Manager you will work with game developers in different disciplines; artist, designers, programmers etc., to make sure the process of making games is as smooth and pleasurable as possible. You will help team members at the studio and across the world to solve problems both “right here, right now” and for the long term. You promote best practices for safekeeping data using version control!
Working in our data Management team, you will create tools and processes to make shipping games as effortless and pleasurable as possible.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do
Provide support to internal users – assist the game developers with the tools they need to carry out their work (version control, build system, game editor setup)
Identify recurring problems and pain points and suggest or implement permanent fixes in close collaboration with build engineers and tools teams
Collect and communicate user needs to teams outside the Snowdrop organization (like global IT) to guarantee and optimize the infrastructure required to ship games
Monitor build systems and build processes and react to trends and issues

Qualifications
What you’ll bring
To succeed in this position, we see that you are service minded, organized and prefer simplicity over complexity. You always strive to make things easier to work with and more efficient, which is expressed as a willingness to share ideas on how we can improve everything from JIRA dashboards to user management. You enjoy helping users improve their technical skills so they can work more autonomously in the future and you are not completely satisfied until everything works! Besides the above we’re looking for someone aligned with?our core values?and the following skills and experience:
Experience working with version control systems (e.g. Perforce, Git, TeamCity, etc.)
Worked in a technical second line support role or similar in the past, preferably in a software organization
Experience working with Active Directory, Jira, PowerShell, Automation is beneficial

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. Visa mindre

Junior Technical Artist

Technical Artist(Default) Malmo, Sweden Full-time Job Description As a technical artist, you'll be a part of an ambitious team working to improve processes to make sure we reach our goals of delivering a truly immersive world. You will be responsible for pushing the visual quality and the tech behind our art by supporting and developing cutting edge tools to develop and improve workflow and pipelines. Responsibilities Supporting the environment art team... Visa mer
Technical Artist(Default)
Malmo, Sweden
Full-time



Job Description
As a technical artist, you'll be a part of an ambitious team working to improve processes to make sure we reach our goals of delivering a truly immersive world. You will be responsible for pushing the visual quality and the tech behind our art by supporting and developing cutting edge tools to develop and improve workflow and pipelines.
Responsibilities
Supporting the environment art team by improving processes
Solving ad-hoc problems in regards to tech art and developing efficient pipelines
Pushing the quality and looks of the game by developing scalable solutions
Collaboration on a day-to-day basis with other disciplines such as programming, art and design to understand needs, blockers etc.
Developing shaders, textures and meshes
Evaluating rendering and memory cost of game environments and assets



Qualifications
By communicating clearly - and often - with your peers and other teams, you're always one step ahead when it comes to defining goals and how we can improve our workflows to reach our ambitious goals faster and easier. You thrive when goals are met and recognize opportunities for improvements miles away; This means that you're happy when you can be creative in your problem-solving approach and have a list of potential solutions ready, both in and outside the box to keep us on our toes. Your understanding of other disciplines and their needs makes it easy for you to cooperate with people, and this way you become the trusted go-to person for everything related to the wider scope of technical art.
Besides the above we're looking for someone aligned with our core values and the following skills and experience:
Working knowledge of constraints of rendering technology
Knowledge of creating shader effects
Experience writing tools using Python or similar
Understanding, and ideally experience with console profiling tools



Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.


All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Internal Communication Specialist

As the communication specialist, you play a vital part in creating engaging and informational internal communication for the Massive studio, ensuring that information from different stakeholders reach our employees in the right time and in the right channels. You are part of the Studio Communications team and report directly to the Studio Communications Manager Responsibilities Successfully implement all internal communications-related projects to support ... Visa mer
As the communication specialist, you play a vital part in creating engaging and informational internal communication for the Massive studio, ensuring that information from different stakeholders reach our employees in the right time and in the right channels. You are part of the Studio Communications team and report directly to the Studio Communications Manager
Responsibilities
Successfully implement all internal communications-related projects to support the growth and engagement of the studio;
Support all studio teams including game/tech projects, HR and the Managing Director to help communicate various studio programs and initiatives;
Help brainstorm, plan, organize and execute internal events and studio programs in collaboration with other team members;
Strategically assess the opportunities for new internal communications programs and evaluate existing programs to make recommendations to ensure maximum impact;
Measurement and tracking of engagement and success of internal communications programs;
Ongoing strategy and execution of a communication plan for the studio strategy.



This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
You as a person
You are driven by the challenge. You believe in team effort but also in autonomy and proactive work. You care about details and can adapt to change. Besides the above, we are looking for someone aligned with our studio’s core values and the following skills and experience:
3+ years of communications or related experience;
Proven writing skills, and able to craft compelling stories;
Experience developing, updating & managing website content;
Experience in planning and executing events;
Openness to feedback and a desire to grow;
Ability to work independently in both office and work from home environments;
Creativity, originality and resourcefulness when searching for solutions and a willingness to try new things.

Any of the following would be nice to have:
Experience in a creative industry;
Graphic design, photography or video would be a strong asset. Visa mindre

Project Coordinator

Job Description We are looking for a Project Coordinator who will support one of the teams with regard to planning, development processes, applying methodologies, and logistics. You will be part of a passionate team focused on AAA Game Development. This role will include driving communication in a diverse team across the whole project. If working with people, processes and a challenging project excite you, then this might be the perfect job for you! Thi... Visa mer
Job Description
We are looking for a Project Coordinator who will support one of the teams with regard to planning, development processes, applying methodologies, and logistics. You will be part of a passionate team focused on AAA Game Development. This role will include driving communication in a diverse team across the whole project. If working with people, processes and a challenging project excite you, then this might be the perfect job for you!


This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
As a Project Coordinator for this position you will report to the Associate Producer and work alongside other Project Coordinators to support the Production needs of your team. You will support the Associate Producer, your team as well as team leads on a day-to-day basis by providing status updates, review talent allocation and scope as well as support team health initiatives and events.
Other tasks include but are not limited to:
Sprint planning and sprint tracking to keep an overview of your team's workload
Building and maintaining a healthy roadmap aligned with important project milestones
Ensuring that various planning tools are implemented and kept up to date
Setting up and facilitating the flow of information and flagging potential blockers (e.g. meetings, mailing lists, Jira tasks, status reports etc.) among the team members and possibly partner studios
Taking ownership of certain aspects of production and supporting the team dedicated to these
Handling the inventory and ensuring that the right equipment is available for the team (e.g. test/dev kits, computers, TVs, software, etc.)
Making sure that the floor plans are implemented and followed when work teams are moved, merged and/or restructured
Ensuring that the onboarding process is systematically implemented Visa mindre

UI Artist

UI Artist [Star Wars Project] Malmö, Sweden Full-time Flexible Working Organization: Hybrid Job Description We are collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years. As a User Interface Artist here at... Visa mer
UI Artist [Star Wars Project]
Malmö, Sweden
Full-time
Flexible Working Organization: Hybrid

Job Description
We are collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
As a User Interface Artist here at Massive you'll ensure we create graphical UI with a distinct feel, which will guide the player's journey and improve the overall gaming experience.
You will be working closely with game designers, UI designers, and programmers making sure the game's user interface is engaging, understandable, and accessible.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do
Creating art assets for the game interface (e.g. icons, textures)
Concepting UI elements and UI animations
Concepting UI menus and menu transitions
Ensuring the game UI will provide players with an immersive gaming experience that aligns with the visual style of the game



Qualifications
What you’ll bring
You are passionate about interfaces and gaming, especially story-driven open-world games. You are comfortable working and collaborating within a multidisciplinary team. You have great communication skills are open to feedback and give constructive feedback to peers having the shared goal in mind.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of artwork
Relevant degree in an Art/Design field or equivalent work experience
Experience in developing UI for video games or equivalent experience from other industry
Solid understanding of graphic design, interaction design, and information architecture
Solid knowledge of various design tools (e.g., Photoshop, Illustrator, Adobe After Effects)

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Associate Producer

Associate Producer Malmö, Sweden Full-time Job Description Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of i... Visa mer
Associate Producer
Malmö, Sweden
Full-time



Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As an Associate Producer, you will be part of Avatar’s Project Management team. Reporting to the Producer, you will be an important part of the game development and have the opportunity to manage some of the best teams in the industry. You will be responsible for implementing and improving processes, methods and tools in order to deliver set of features or part of the game content. You will be in charge, using the resources allocated, to deliver on time and with the quality required the part of the game you manage. The role require the ability to track the progress of the team, to achieve the production objectives and to ensure that the team members remain committed and highly motivated.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do

Organizing and optimizing the team workflow to ensure a simpler and clearer coordination
Implementing means to enhance the communication between team members
Planning, scheduling and put together a roadmap ensuring the delivery on time and with the required quality
Identifying risks, issues and plan for mitigation in order to reduce impact on the content, schedule and/or quality
Ensuring to track the progress of the team and initiate contingency plans
Ensuring proper bug management (reports, priorities, etc.)
Leading and managing senior staff members and help them developing a culture of feedback and constant improvement
Determining human resource needs, set up and follow up on the hiring and assignment plans
Building successful partnerhips across the organizations

Qualifications
What you'll bring
You are passionate and curious about games and game development. You are able to solve complex problems and transform them into an action plan with the delivery target in mind. You are inclusive and able to take and give feedback to improve yourself and your team. You have a proactive approach and are willing to help out on every part where your knowledge and skills are needed. You show a strong work ethic regarding team development and the well-being of your team members. Besides the above we're looking for someone aligned with our core values and the following skills and experience:
Professional experience in AAA or AA Game Development, working in a Project Management position or in a leadership position within production
Ideally, you've got at least one full game (shipped) project under your belt
Game development tools knowledge and work experience (Jira, Hansoft, etc.)
Knowledge of game development methodology
People Management experience is beneficial

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Technical Artist

Technical Artist [Avatar Project] Malmö, Sweden Full-time Flexible Working Organization: Hybrid Job Description As a technical artist working on James Cameron's world of Avatar you'll be a part of an ambitious team working to improve processes to make sure we reach our goals of delivering a truly immersive world on Pandora. You will be responsible for pushing the visual quality and the tech behind our art by supporting and developing cutting edge tools ... Visa mer
Technical Artist [Avatar Project]
Malmö, Sweden
Full-time
Flexible Working Organization: Hybrid



Job Description
As a technical artist working on James Cameron's world of Avatar you'll be a part of an ambitious team working to improve processes to make sure we reach our goals of delivering a truly immersive world on Pandora. You will be responsible for pushing the visual quality and the tech behind our art by supporting and developing cutting edge tools to develop and improve workflow and pipelines.
Responsibilities
Supporting the environment art team by improving processes
Solving ad-hoc problems in regards to tech art and developing efficient pipelines
Pushing the quality and looks of the game by developing scalable solutions
Collaboration on a day-to-day basis with other disciplines such as programming, art and design to understand needs, blockers etc.
Developing shaders, textures and meshes
Evaluating rendering and memory cost of game environments and assets



Qualifications
By communicating clearly - and often - with your peers and other teams you're always one step ahead when it comes to defining goals and how we can improve our workflows to reach our ambitious goals faster and easier. You thrive when goals are met and recognize opportunities for improvements miles away; this means that you're happy when you can be creative in your problem-solving approach and have a list of potential solutions ready, both in and outside the box to keep us on our toes. Your understanding of other disciplines and their needs makes it easy for you to cooperate with people, and this way you become the trusted go-to person for everything related to the wider scope of technical art.

Besides the above we're looking for someone aligned with our core values and the following skills and experience:
Working knowledge of constraints of rendering technology
Knowledge of creating shader effects
Experience writing tools using Python or similar
Understanding, and ideally experience with console profiling tools



Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive job perks here
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

AI Programmer

Lead AI Programmer [Avatar: Frontiers of Pandora] Malmö, Sweden Full-time Production Technology Group Job: No Flexible Working Organization: Hybrid Job Description Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine and developed exclusively for the new generation of con... Visa mer
Lead AI Programmer [Avatar: Frontiers of Pandora]
Malmö, Sweden
Full-time
Production Technology Group Job: No
Flexible Working Organization: Hybrid

Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As a Lead AI Programmer, you will supervise a dedicated our AI team. Your team work closely with other programmers, designers, artists and testers. In your day-to-day work, you will develop new game features using Massive’s in-house engine, Snowdrop™. Working as part of the AI team, your primary focus will be on implementing and maintaining the various AI systems.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do
Design, implement, debug, and iterate on new and existing AI systems and features.
Collaborate with stakeholders from Animation, Design and Production to ensure that features are delivered to a high standard.
Ensure quality and efficiency for the code, the tools and the overall process
Set performance budgets and own the technical road map for our core AI systems.
Encourage and maintain an honest and open feedback culture

Qualifications
What you’ll bring
We are looking for a well-organized senior AI programmer who find the growth of the team important. You can review and give feedback in a clear and constructive manner and it is beneficial if you know how to handle different situations, such as salary-review as well as topics like personal- and professional development. You are comfortable working in an international environment, have good communication skills in English, and aligned with our core values. We would also like to see that you have the following skills and experiences:
AI game development experience
Professional experience working with C++ programming in the games industry
Knowledge of the process and life-cycle of games development
Knowledge of the pitfalls and key learnings of motivating a team forward

Additional Information
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
Questions? We're more than happy to answer them! Please contact Malin Jessen (Talent Acquisition Partner) at [email protected]
We appreciate your application as soon as possible, but please no later than 6 of November 2022. All applications need to be submitted in English and no applications can be sent through email.


We look forward to receiving your application! Visa mindre

Senior Gameplay Programmer

Senior Gameplay Programmer [Avatar: Frontiers of Pandora] Malmö, Sweden Full-time Production Technology Group Job: Yes Flexible Working Organization: Hybrid Job Description Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generat... Visa mer
Senior Gameplay Programmer [Avatar: Frontiers of Pandora]
Malmö, Sweden
Full-time
Production Technology Group Job: Yes
Flexible Working Organization: Hybrid

Job Description
Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open-world experience.
As a Senior Gameplay programmer, you will contribute to create a AAA game! As part of our enthusiastic Gameplay team. You will work and collaborate with a skilled team of programmers, designers, artists and testers. In your day-to-day work, you will develop new game features using our in-house engine Snowdrop™. You will work implementing various gameplay mechanics and systems, as well as improving existing functionality.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we'll check your application asap!
What you'll do
Design, implement, debug, and iterate on new and existing Gameplay systems and features together with game designers
Development in a C++ multithreaded engine, using modern techniques
Be responsible for the technical realization of one or several features
Performance awareness in algorithms as well as in memory and bandwidth usage
Documenting your work to transfer knowledge and enabling users how to use the new systems and functionalities

Qualifications
What you'll bring
You have an interest for the gaming industry. You enjoy working autonomously, and you know how to structure your tasks. You pay attention to quality and detail in your day-to-day work and have a problem-solving mindset. You co-operate and communicate efficiently with the other members of your team. Besides the above we're looking for someone aligned with our core values and the following skills and experience:
Professional experience working with software or game development in C++
Experience of working and collaborating with other developers or designers/artists
Knowledge and experience of the process and life cycle of game or software development

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Frontend Developer

Senior Frontend Developer [Scalar] Malmö, Sweden Full-time Production Technology Group Job: Yes Flexible Working Organization: Hybrid Job Description We have an opportunity for a Senior Frontend Developer to help investigate, design, and implement how our game developers will interact with and experience Scalar. You’ll play a significant role in the development of our new cloud tech, and help make it accessible to a wider audience across our game dev. tea... Visa mer
Senior Frontend Developer [Scalar]
Malmö, Sweden
Full-time
Production Technology Group Job: Yes
Flexible Working Organization: Hybrid

Job Description
We have an opportunity for a Senior Frontend Developer to help investigate, design, and implement how our game developers will interact with and experience Scalar. You’ll play a significant role in the development of our new cloud tech, and help make it accessible to a wider audience across our game dev. teams.
By placing microservices independently in the cloud, Ubisoft Scalar enables our game developers to update and improve services without impacting others, or even add new features & components to a game without interrupting play sessions.


Ubisoft Scalar’s purpose is to remove technical constraints, enabling our game devs. to focus on creativity and design for never-before-seen player experiences.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What You’ll Be Doing
Implementing, testing, and maintaining the UI for Scalar
Interfacing backend systems to provide a streamlined self-service experience for our game developers
Collaborating with UX Design, Product Managers, and Backend Developers
Designing a modular extensible framework, that allows our developers to extend the functionality of the frontend using clear and consistent APIs

About Production Technology at Ubisoft
At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds. To bolster their efforts, Ubisoft's Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life. From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community, to leveraging the latest machine learning breakthroughs in R&D, Production Technology team members don't just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.
Qualifications
What You'll Bring
Professional experience with modern JavaScript and Typescript
Familiar with at least one front-end framework such as React, Vue.js, or Svelte
Experience collaborating with backend programmers and REST APIs
Experience with frontend microservices, and knowledge of associated tech solutions, scalability concerns, and problem domain
Previous experience/collaboration with UI/UX design and accessibility
You're happy expressing yourself in English and look forward to collaborating in a creative and international environment.

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
Questions? We're more than happy to answer them! Please contact Malin Jessen (Talent Acquisition Partner) at [email protected]
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Terrain Artist

As a Terrain Artist at Massive Entertainment, you'll be developing the landscape and help bring to life to the flora & fauna int he game's environments. You'll get to influence the creation of next-gen terrain and environments and on a daily basis, you'll collaborate with our World Art, Environment Art, and Tech Art teams. This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplac... Visa mer
As a Terrain Artist at Massive Entertainment, you'll be developing the landscape and help bring to life to the flora & fauna int he game's environments. You'll get to influence the creation of next-gen terrain and environments and on a daily basis, you'll collaborate with our World Art, Environment Art, and Tech Art teams.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we'll check your application asap!
What you'll be doing
Creating living & breathing terrain environments that are visually stunning as gameplay spaces;
Collaborating with terrain/tech art teams, world builders, and designers to ensure artistic consistency
Excel at technical and aesthetic quality throughout the production pipeline;
Optimize for performance and memory.

Qualifications
What you'll bring


You're passionate about building realistic worlds and technical art tools which you utilize for this purpose. You encourage what environment art can mean to a game through creative initiatives, and you're not afraid to take responsibility/ownership for what's needed to make the game better. Your openness and flexibility complements this and enables you to provide insights from all parts of the development into your area of expertise, which makes you a valuable source of ideas and suggestions.
Besides the above we're looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of artwork (which must include Terrain/Level Art, ideally with a realistic art style);
Proven experience as a Terrain/Environment Artist;
Understanding of art fundamentals and design (including composition, color theory, and lighting);
Knowledge of 3D/texturing packages, and game engines like Unity/Unreal;
Solid understanding of the workflows required to create an asset from Blockout to final quality, and optimized for real-time rendering.

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines.
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Character Artist

Character Artist [Avatar: Frontiers of Pandora] Malmö, Sweden Full-time Flexible Working Organization: Hybrid Job Description Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pa... Visa mer
Character Artist [Avatar: Frontiers of Pandora]
Malmö, Sweden
Full-time
Flexible Working Organization: Hybrid

Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As a Character Artist at Massive, your mission will be to develop characters from concept right through to fully realized 3D models using whatever toolsets produce your best results whilst also working within our in-house Snowdrop engine. You'll help to tell our story through highly detailed realistic-looking characters of Pandora, from the Na'vi's and human colonies to the wide range of creatures inhabiting the living world. As part of the Avatar Project, you'll play an instrumental role in bringing to life the beautiful and dangerous world of Pandora.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we'll check your application asap!
What you'll do
Working closely with the character lead and concept team to conceptualize and create high-quality characters and accessories based on original art and/or photographic reference
Collaborating with our shader tech team to create and apply textures and materials with aesthetic appreciation on real world references and in-game lighting while staying true to the game's narrative narrative
Participating in the set up and maintenance of character production pipelines
Working within the engine to preview, iterate, optimize and polish models to a quality bar and visual direction as set by the Art Director
Collaborating with the animation tech team to help define modeling standards for rigging, deformation, and simulation within performance budgets, and other run-time requirements

Qualifications
What you'll bring
You share our passion for film, games, and storytelling. You urge to create content that attracts the eye and sets the standard in the gaming industry. You want to develop new skills and apply your learnings to projects in the making. You are team-oriented and have the ability to multi-task in a fast-paced environment, towards deadlines. You have a positive attitude with the ability to give and receive constructive feedback. Besides the above we're looking for someone aligned with our core values and the following skills and experience:
A portfolio showcasing your Character Art creations (ideally with photo-realistic examples)
Professional experience working with character art
Proficient with industry-standard tools (e.g. Maya, 3Ds MAX, ZBrush, Blender, Substance)
Ability to realize characters from concepts and Art Director briefs
Experience in game development workflow is a plus

You can also find a summary of the Massive Job Perks here.
If you have questions, welcome to reach out to TA Specialist: Moa Sellin Ödling at LinkedIn or [email protected]
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

GamesLab Moderator

Junior GamesLab Moderator [Game Intelligence] Malmo, Sweden Contract Job Description The Massive Game Intelligence Department is a multi-disciplinary team of experts with a mission to support the creation of the best game experiences at the center of our design and development process Combining cutting-edge qualitative and quantitative research with a wide variety of methodologies and data sources, our in-depth knowledge of player behavior allows our p... Visa mer
Junior GamesLab Moderator [Game Intelligence]
Malmo, Sweden
Contract



Job Description
The Massive Game Intelligence Department is a multi-disciplinary team of experts with a mission to support the creation of the best game experiences at the center of our design and development process
Combining cutting-edge qualitative and quantitative research with a wide variety of methodologies and data sources, our in-depth knowledge of player behavior allows our production teams - with whom we work hand-in-hand - to make the right decisions.
As a Gameslab Moderator, you will act as the conductor in all executive research functions. You will be the point of contact to our playtest participants but also will work closely with other researchers and development team to ensure that game play experience in the lab is authentic and relevant to the research questions.
With the supervision of our Gameslab Manager, you will recruit, screen, and schedule participants for user research studies, as well as test setup and required hardware and software preparation.
As a Moderator at Massive, you will be the point of contact to our playtest participants but also will work closely with other researchers and development team to ensure that game play experience in the lab is authentic and relevant to the research questions.
As a part of the Game Intelligence team, you will collaborate with team members to provide actionable data points with high quality of routine deliverables and key benchmarks.
This is a position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we'll check your application asap!

What you'll do
Handling all activities, services and requirements for tests including recruitment and hospitality for participants of our weekly studies;
Closely communicating with researchers, Lab manager and keep records of needs, planned activities and meetings.
Helping to implement a strategy to increase participation in our player database.
Communicating with members of our player database as well as following-up on their requests/questions coming from our email address and our social networks.
Assisting in installing and maintaining testing of hardware and software, and providing relevant practical training for other team members.
Actively participating in multidisciplinary collaborations and knowledge sharing within the UR team through meetings, one-on-ones and any other relevant means.
Keeping a clearly organized Lab documentation and schedule of all processes and data collected, within the centralized Game Intelligence documentation repository.



Qualifications
What you'll bring
You're someone who has been longing to work in the games industry and in our GamesLab. You're interested in user research and psychology. You are great with communication, are highly organized, and appreciate efficiency. Besides the above, we're looking for someone aligned with our core values and the following skills and experience:
Good knowledge of video games (consoles, PC, mobile)
Interest or background in psychology, human computer interaction or other relevant fields
Competency in Microsoft Office suite (Word, Excel, etc)
Background in user research or behavior interaction is a plus

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.


All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Node system programmer [Snowdrop]

Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future. Working in our editor technology team, your primary focus will be to ensure structured continued development of our inhouse engine Snowdrop™. You... Visa mer
Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.
Working in our editor technology team, your primary focus will be to ensure structured continued development of our inhouse engine Snowdrop™. You will be part of a friendly team of twelve programmers who demonstrates technical transparency and close collaboration to achieve the goals.
As a tool programmer (node system) you will have centralized code ownership for the user-interfacing part of the node system. This is a key position with the goal to provide clarity for projects and their developers where to turn to for requests and questions. You will have a clear ownership inside the team, to be the one central point for core development and a roadmap where we want to take the system with the needs of the projects as focus.
You will enable to relieve node programmers on the projects to put their focus on making the best game possible and to be the bridge between game projects.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do
Working in C++ on our integrated editor/game development tools
Designing, implementing, and iterating on new and existing systems and tools
Developing Snowdrop as a shared and complex ecosystem for video games creation
Developing and maintaining a node system and tools shared through Snowdrop
Supporting multiple teams around the world with knowledge and practical help
Working towards improving documentation and samples

About Production Technology at Ubisoft
At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds. To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life. From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community, to leveraging the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.
Qualifications
What you’ll bring
We are looking for an experienced curious programmer who wants to investigate our codebase and engine to find strengths and weaknesses. Then, take pride in taking it to new levels! We believe you have experience with codebases of extensive size and that you have worked with new and old code of varying quality. Besides the above we’re looking for someone who is well organized, aligned with our core values and the following skills and experience:
Professional high competence in C++
Experience working with Node graph pattern and data driven engines (Node Graphs, Unreal Engine Blueprint, etc.)
Worked with software related to game engines
Worked with software development closely with the software users

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here. Visa mindre

International Product Manager [Star Wars Project]

Job Description As an international product manager with a strong set of PR skills, you join the ranks of our studio’s Brand Team. You have a big part in shaping the communication and key messages of our games and translating them into different PR deliverables. Your love for video games has brought you here, and your ambition to work in one of the best studios in the world will take you further. You like to talk about movies and TV shows at work and dis... Visa mer
Job Description
As an international product manager with a strong set of PR skills, you join the ranks of our studio’s Brand Team. You have a big part in shaping the communication and key messages of our games and translating them into different PR deliverables.


Your love for video games has brought you here, and your ambition to work in one of the best studios in the world will take you further. You like to talk about movies and TV shows at work and discuss the latest Metacritic on every game that launches. You devour interviews, panels, conferences and developer diaries on YouTube and are able to see through them, identifying the messaging behind them.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.

Responsibilities
In collaboration with the Brand Director and publishing PR teams, defining key messages and translating them into PR documents and assets
Drafting and copywriting PR documents such as Q&As;, fact sheets, speaker scripts, media briefing presentations and more
Identifying key speakers and setting-up a media training process with the support of our publishing PR teams
Coordinating the production of marketing assets for PR purposes, from briefing to final delivery
Ensuring the consistency of our messaging by collaborating with our studio communication team and community team

Qualifications
You as a person
You are a critical thinking individual with independent reasoning skills, which enables you to handle unexpected situations with a goal-oriented mind-set. You employ your honesty and humility to co-operate easily with other people around the studio, as well as your inclusive attitude fosters feedback. Your social competencies empower your ability to resolve conflicts and drives your curiosity to reach our common goals based on the bigger picture, for example through presenting options, explaining challenges or pitching ideas. Working under deadlines is nothing new for you and you have mastered the art of keeping them. Being diplomatic and understanding of other group needs and reaching agreements are just a few of the qualities that you are ready to put into good use.
Besides the above we’re looking for someone with experience within the following areas:
3+ years of experience with entertainment product management and/or PR
Relevant degree within communications or marketing, or equivalent training
Extensive knowledge of the video game market and industry
Outstanding storytelling and copywriting skills

Good to know
As we aim to build a team who continuously push the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process.


We look forward to receiving your application and learning more about you. In the meantime, why not take a look at the videos posted below?

Additional Information
Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft, the world’s third largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.
We value diversity at Massive, promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
All your information will be kept confidential according to EEO guidelines. Visa mindre

Junior-Intermediate Sound Designer

Job Description As a Sound Designer, you’ll combine sounds and technology to communicate ideas and feelings which will bring to life the player's journey across Pandora and improve the overall gaming experience. You’ll be a part of an experienced and skilled team consisting of Sound and Voice Designers. This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please app... Visa mer
Job Description
As a Sound Designer, you’ll combine sounds and technology to communicate ideas and feelings which will bring to life the player's journey across Pandora and improve the overall gaming experience. You’ll be a part of an experienced and skilled team consisting of Sound and Voice Designers.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language).
What you'll do
Creating high production value sound effects (studio/foley recordings, synthesis techniques), and utilizing pre-recorded in-house and commercial material
Linear sound designing and mixing for cut scenes and cinematics
Implementing assets into Wwise and Snowdrop (Game Engine), ensuring they perform as intended in-game
Taking ownership of key game features from conception through to shipping
Planning and completing field recording sessions, editing and organizing the resulting content
Collaborating effectively with other departments, representing the audio team, and working towards the best possible end-user experience
Ensuring documentation for your audio feature(s) is continually updated

Qualifications
What you'll bring
You are excited about games, game development, and the craft of Sound. You’re eager to create amazing audio experiences for players. By being creative and technical, you understand that the synergy of assets, implementation, and mixing all play a crucial role in the overall quality of the audio experience. You should also be comfortable working within a multidisciplinary team, where you can each utilize your niche expertise to achieve a higher quality together.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant showreel of your audio work
Experience recording both studio and field recording techniques, signal flow, processing, and mixing
Good Wwise knowledge
Knowledge of visual scripting, audio post process plugins mastering, and performance optimization
Good knowledge of DAW tools (e.g. Reaper, Pro Tools, Cubase)
Experience creating and mixing surround content

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Terrain Artist

As a Terrain Artist at Massive Entertainment, you'll be developing the landscape, and help bring to life flora & fauna. You'll get to influence the creation of next-gen terrain and environments and on a daily basis, you'll collaborate with our World Art, Environment Art, and Tech Art teams. This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English... Visa mer
As a Terrain Artist at Massive Entertainment, you'll be developing the landscape, and help bring to life flora & fauna. You'll get to influence the creation of next-gen terrain and environments and on a daily basis, you'll collaborate with our World Art, Environment Art, and Tech Art teams.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll be doing
Creating living & breathing terrain environments that are visually stunning as gameplay spaces;
Collaborating with terrain/tech art teams, world builders, and designers to ensure artistic consistency
Excel at technical and aesthetic quality throughout the production pipeline;
Optimize for performance and memory.

Qualifications
What you'll bring


You're passionate about building realistic worlds and technical art tools which you utilize for this purpose. You encourage what environment art can mean to a game through creative initiatives, and you’re not afraid to take responsibility/ownership for what's needed to make the game better. Your openness and flexibility complements this and enables you to provide insights from all parts of the development into your area of expertise, which makes you a valuable source of ideas and suggestions.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of artwork (which must include Terrain/Level Art, ideally with a realistic art style);
Proven experience as a Terrain/Environment Artist;
Understanding of art fundamentals and design (including composition, color theory, and lighting);
Knowledge of 3D/texturing packages, and game engines like Unity/Unreal;
Solid understanding of the workflows required to create an asset from Blockout to final quality, and optimized for real-time rendering.

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines.
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Junior Voice Designer

Job Description As a Voice Designer at Massive, you’ll enhance, design, and create the immersive worlds Massive is known for. Together with your team you’ll be designing, planning, organizing, implementing, and maintaining all voice-related content. The Audio team consists of Sound Designers, Voice Designers, Audio programmers and music composers. Together with other disciplines like Narrative and Cinematics, you're ensuring all voice-related content reach... Visa mer
Job Description
As a Voice Designer at Massive, you’ll enhance, design, and create the immersive worlds Massive is known for. Together with your team you’ll be designing, planning, organizing, implementing, and maintaining all voice-related content. The Audio team consists of Sound Designers, Voice Designers, Audio programmers and music composers. Together with other disciplines like Narrative and Cinematics, you're ensuring all voice-related content reaches a AAA standard.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do:
Designing, prototyping, developing and implementing voice features and content for our game
Organizing voice recordings for voice and performance capture sessions - in collaboration with production and third-party providers, according to the project schedule
Carrying out post-production of voices
Working on the voice database structure and maintenance
Continually developing the voice pipeline
Organizing and integrating voice assets in the game, ensuring that deliverables are completed on time and to specification
Implementation and pre-mixing using Wwise and game engine tools
Collaborating with localization on post-production in all languages
Debugging, maintaining, and ensuring the final product quality

Qualifications
What you'll bring:
You are excited about Voice and Dialogue in games. You are comfortable working within a multidisciplinary team, where you can each utilize your niche expertise to achieve a higher quality together. You are open to feedback and thrive in a creative and innovative environment.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant showreel of your audio work is required
Game development experience
Experience with recording voice talent and voice direction
Proficient with post-production i.e processing voices for cleanup, special effects, and loudness standards
Knowledge of audio processing and software (Reaper, PT, Izotope RX etc.)
Knowledge of Wwise audio-middleware
Knowledge of audio capabilities and limitations of the different gaming platforms

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Intermediate Voice Designer

Job Description As a Voice Designer at Massive, you’ll enhance, design, and create the immersive worlds Massive is known for. Together with your team you’ll be designing, planning, organizing, implementing, and maintaining all voice-related content. The Audio team consists of Sound Designers, Voice Designers, Audio programmers and music composers. Together with other disciplines like Narrative and Cinematics, you're ensuring all voice-related content rea... Visa mer
Job Description


As a Voice Designer at Massive, you’ll enhance, design, and create the immersive worlds Massive is known for. Together with your team you’ll be designing, planning, organizing, implementing, and maintaining all voice-related content. The Audio team consists of Sound Designers, Voice Designers, Audio programmers and music composers. Together with other disciplines like Narrative and Cinematics, you're ensuring all voice-related content reaches a AAA standard.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do:
Designing, prototyping, developing and implementing voice features and content for our game
Organizing voice recordings for voice and performance capture sessions - in collaboration with production and third-party providers, according to the project schedule
Carrying out post-production of voices
Working on the voice database structure and maintenance
Continually developing the voice pipeline
Organizing and integrating voice assets in the game, ensuring that deliverables are completed on time and to specification
Implementation and pre-mixing using Wwise and game engine tools
Collaborating with localization on post-production in all languages
Debugging, maintaining, and ensuring the final product quality

Qualifications
What you'll bring:
You are excited about Voice and Dialogue in games. You are comfortable working within a multidisciplinary team, where you can each utilize your niche expertise to achieve a higher quality together. You are open to feedback and thrive in a creative and innovative environment.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant showreel of your audio work is required
Game development experience
Experience with recording voice talent and voice direction
Proficient with post-production i.e processing voices for cleanup, special effects, and loudness standards
Knowledge of audio processing and software (Reaper, PT, Izotope RX etc.)
Knowledge of Wwise audio-middleware
Knowledge of audio capabilities and limitations of the different gaming platforms

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Intermediate-Senior UI Technical Artist

Job Description As a UI Technical Artist at Massive, you'll be the link between art and code. You'll work with industry-leading tools, like our Snowdrop game engine and collaborate with a team of UI/UX Designers, Artists and Programmers, to create some of the most advanced UI content ever seen in video games. This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Plea... Visa mer
Job Description
As a UI Technical Artist at Massive, you'll be the link between art and code. You'll work with industry-leading tools, like our Snowdrop game engine and collaborate with a team of UI/UX Designers, Artists and Programmers, to create some of the most advanced UI content ever seen in video games.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Creating UI for in-game screens, features, and content. Utilizing our node-based (visual scripting language) in Snowdrop
Collaborating with all disciplines necessary to deliver features on time, in line with the art direction, and with the players best interest in mind
Ensuring our UI is optimal with continual iteration and development
Mentoring and guiding Junior artists

Qualifications
What you'll bring
You enjoy creating content (or realizing content based on concepts) and are not afraid of taking initiative. You have an eye for quality and are always seeking to improve. You enjoy solving problems and are able to think both technically and artistically, considering accessibility and optimization in your work. You are comfortable working within a multidisciplinary team and you are team-oriented. You have a positive attitude with the ability to give and receive constructive feedback.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Several years of professional experience as a UI Technical Artist (or equivalent titles) in gaming, entertainment or web industry
Ability to find and debug issues within content
A relevant degree in an Art/Tech field, or equivalent work experience
If you have a portfolio available, we're looking forward to seeing it

Below requirements are not a must-have for this opening:
Experience with node-based, visual scripting game engines is a plus
Understanding various design tools (e.g. Photoshop, Illustrator, After Effect & 3D software) is a plus
Experience in scripting/programming is a plus
Knowledge in Shading in nodes (HLSL/GLSL) is a plus

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
Questions? We're more then happy to answer them. Please contact Moa Sellin Ödling, Talent Acquisition Specialist, at [email protected]
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

GamesLab Moderator

Junior GamesLab Moderator [Game Intelligence](Default) Malmo, Sweden Contract Company Description - Job Description The Massive Game Intelligence Department is a multi-disciplinary team of experts with a mission to support the creation of the best game experiences at the center of our design and development process Combining cutting-edge qualitative and quantitative research with a wide variety of methodologies and data sources, our in-depth knowledge ... Visa mer
Junior GamesLab Moderator [Game Intelligence](Default)
Malmo, Sweden
Contract

Company Description
-


Job Description
The Massive Game Intelligence Department is a multi-disciplinary team of experts with a mission to support the creation of the best game experiences at the center of our design and development process
Combining cutting-edge qualitative and quantitative research with a wide variety of methodologies and data sources, our in-depth knowledge of player behavior allows our production teams - with whom we work hand-in-hand - to make the right decisions.
As a Gameslab Moderator, you will act as the conductor in all executive research functions. You will communicate proactively with the User Research team to assist with the planning, design, and realization of user research studies from start to finish; including methods such as playtests, usability tests, contextual interviews, surveys, etc.
With the supervision of our Gameslab Manager, you will recruit, screen, and schedule participants for user research studies, as well as test setup and required hardware and software preparation.
As a Moderator at Massive, you will be the point of contact to our playtest participants but also will work closely with other researchers and development team to ensure that game play experience in the lab is authentic and relevant to the research questions.
As a part of the Game Intelligence team, you will collaborate with team members to provide actionable data points with high quality of routine deliverables and key benchmarks.
This is a 6 month position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we'll check your application asap!

What you'll do
Handling all activities, services and requirements for tests including recruitment and hospitality for participants of our weekly studies;
Closely communicating with researchers, Lab manager and keep records of needs, planned activities and meetings.
Helping to implement a strategy to increase participation in our player database.
Communicating with members of our player database as well as following-up on their requests/questions coming from our email address and our social networks.
Assisting in installing and maintaining testing of hardware and software, and providing relevant practical training for other team members.
Actively participating in multidisciplinary collaborations and knowledge sharing within the UR team through meetings, one-on-ones and any other relevant means.
Keeping a clearly organized Lab documentation and schedule of all processes and data collected, within the centralized Game Intelligence documentation repository.



Qualifications
What you'll bring
You're someone who has been longing to work in the games industry and in our GamesLab. You're interested in user research and psychology. You are great with communication, are highly organized, and appreciate efficiency. Besides the above, we're looking for someone aligned with our core values and the following skills and experience:
Good knowledge of video games (consoles, PC, mobile)
Interest or background in psychology, human computer interaction or other relevant fields
Competency in Microsoft Office suite (Word, Excel, etc)
Background in user research or behavior interaction is a plus

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.


All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

UI Artist

UI Artist [Star Wars Project] Malmö, Sweden Full-time Flexible Working Organization: Hybrid Job Description We are collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years. As a User Interface Artist here at... Visa mer
UI Artist [Star Wars Project]
Malmö, Sweden
Full-time
Flexible Working Organization: Hybrid

Job Description
We are collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
As a User Interface Artist here at Massive you'll ensure we create graphical UI with a distinct feel, which will guide the player's journey and improve the overall gaming experience.
You will be working closely with game designers, UI designers, and programmers making sure the game's user interface is engaging, understandable, and accessible.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do
Creating art assets for the game interface (e.g. icons, textures)
Concepting UI elements and UI animations
Concepting UI menus and menu transitions
Ensuring the game UI will provide players with an immersive gaming experience that aligns with the visual style of the game



Qualifications
What you’ll bring
You are passionate about interfaces and gaming, especially story-driven open-world games. You are comfortable working and collaborating within a multidisciplinary team. You have great communication skills are open to feedback and give constructive feedback to peers having the shared goal in mind.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of artwork
Relevant degree in an Art/Design field or equivalent work experience
Experience in developing UI for video games or equivalent experience from other industry
Solid understanding of graphic design, interaction design, and information architecture
Solid knowledge of various design tools (e.g., Photoshop, Illustrator, Adobe After Effects)

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Senior Sound Designer

As a Senior Sound Designer at Massive you’ll combine sounds and technology to communicate ideas and feelings which will bring to life the player's journey through the game and improve the overall gaming experience. You’ll be a part of an experienced and skilled team consisting of Sound and Voice Designers. Together you will have a big impact on one of the most loved IPs out there. This is a permanent position based in Malmö Sweden, with the opportunity to ... Visa mer
As a Senior Sound Designer at Massive you’ll combine sounds and technology to communicate ideas and feelings which will bring to life the player's journey through the game and improve the overall gaming experience. You’ll be a part of an experienced and skilled team consisting of Sound and Voice Designers. Together you will have a big impact on one of the most loved IPs out there.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!


What you'll do
Interactive and linear sound effects design
Audio asset implementation within Wwise and our in-house engine Snowdrop.
Mixing & mastering
Record, edit, and catalog assets produced from field recording and studio sessions
Occasionally processing and mastering dialogue
Acting as a mentor for team members of the audio team and sharing knowledge
Collaborating effectively with other departments, advocating your audio craftsmanship, and educating the rest of production when necessary

Qualifications
What you'll bring
You are excited about games, game development, and the craft of Sound. You’re eager to create amazing audio experiences for players. By being creative and technical, you understand that the synergy of assets, implementation and mixing, play a crucial role in the overall quality of the audio experience. You should also be comfortable working within a multidisciplinary team, where you can each utilize your niche expertise to achieve a higher quality together.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Up-to-date showreel showcasing work done on AAA game audio
Several years of Sound Design experience in the video game industry
Previous experience from AAA productions through to release
Great interactive and linear sound design skills
Proficient Wwise knowledge
Experience in-game audio scripting
Experience creating and mixing 5.1 and 7.1 content for games and linear media.
Experience in spatial audio
Experience in field & studio recording
Understanding of PS4, Xbox One, and PC audio functionality, capabilities, and limitations
Solid understanding of technical audio theory and audio engineering
Extensive knowledge of DAW tools (e.g. Pro Tools, Cubase, Reaper)
Experienced with most industry-standard plugins and toolsets (Waves, Soundtoys, Izotope, Soundtoys, Fabfilter, etc)

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Voice Designer

Job Description As a Voice Designer at Massive, you’ll enhance, design, and create the immersive worlds Massive is known for. Together with your team you’ll be designing, planning, organizing, implementing, and maintaining all voice-related content. The Audio team consists of Sound Designers, Voice Designers, Audio programmers and music composers. Together with other disciplines like Narrative and Cinematics, you're ensuring all voice-related content reach... Visa mer
Job Description
As a Voice Designer at Massive, you’ll enhance, design, and create the immersive worlds Massive is known for. Together with your team you’ll be designing, planning, organizing, implementing, and maintaining all voice-related content. The Audio team consists of Sound Designers, Voice Designers, Audio programmers and music composers. Together with other disciplines like Narrative and Cinematics, you're ensuring all voice-related content reaches a AAA standard.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do:
Designing, prototyping, developing and implementing voice features and content for our game
Organizing voice recordings for voice and performance capture sessions - in collaboration with production and third-party providers, according to the project schedule
Carrying out post-production of voices
Working on the voice database structure and maintenance
Continually developing the voice pipeline
Organizing and integrating voice assets in the game, ensuring that deliverables are completed on time and to specification
Implementation and pre-mixing using Wwise and game engine tools
Collaborating with localization on post-production in all languages
Debugging, maintaining, and ensuring the final product quality

Qualifications
What you'll bring:
You are excited about Voice and Dialogue in games. You are comfortable working within a multidisciplinary team, where you can each utilize your niche expertise to achieve a higher quality together. You are open to feedback and thrive in a creative and innovative environment.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant showreel of your audio work is required
Game development experience
Experience with recording voice talent and voice direction
Proficient with post-production i.e processing voices for cleanup, special effects, and loudness standards
Knowledge of audio processing and software (Reaper, PT, Izotope RX etc.)
Knowledge of Wwise audio-middleware
Knowledge of audio capabilities and limitations of the different gaming platforms

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

GamesLab Moderator

Junior GamesLab Moderator [Game Intelligence](Default) Malmö, Sweden Contract Company Description - Job Description The Massive Game Intelligence Department is a multi-disciplinary team of experts with a mission to support the creation of the best game experiences at the center of our design and development process Combining cutting-edge qualitative and quantitative research with a wide variety of methodologies and data sources, our in-depth knowledge ... Visa mer
Junior GamesLab Moderator [Game Intelligence](Default)
Malmö, Sweden
Contract

Company Description
-


Job Description
The Massive Game Intelligence Department is a multi-disciplinary team of experts with a mission to support the creation of the best game experiences at the center of our design and development process
Combining cutting-edge qualitative and quantitative research with a wide variety of methodologies and data sources, our in-depth knowledge of player behavior allows our production teams - with whom we work hand-in-hand - to make the right decisions.
As a Gameslab Moderator, you will act as the conductor in all executive research functions. You will communicate proactively with the User Research team to assist with the planning, design, and realization of user research studies from start to finish; including methods such as playtests, usability tests, contextual interviews, surveys, etc.
With the supervision of our Gameslab Manager, you will recruit, screen, and schedule participants for user research studies, as well as test setup and required hardware and software preparation.
As a Moderator at Massive, you will be the point of contact to our playtest participants but also will work closely with other researchers and development team to ensure that game play experience in the lab is authentic and relevant to the research questions.
As a part of the Game Intelligence team, you will collaborate with team members to provide actionable data points with high quality of routine deliverables and key benchmarks.
This is a position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we'll check your application asap!

What you'll do
Handling all activities, services and requirements for tests including recruitment and hospitality for participants of our weekly studies;
Closely communicating with researchers, Lab manager and keep records of needs, planned activities and meetings.
Helping to implement a strategy to increase participation in our player database.
Communicating with members of our player database as well as following-up on their requests/questions coming from our email address and our social networks.
Assisting in installing and maintaining testing of hardware and software, and providing relevant practical training for other team members.
Actively participating in multidisciplinary collaborations and knowledge sharing within the UR team through meetings, one-on-ones and any other relevant means.
Keeping a clearly organized Lab documentation and schedule of all processes and data collected, within the centralized Game Intelligence documentation repository.

Qualifications
What you'll bring
You're someone who has been longing to work in the games industry and in our GamesLab. You're interested in user research and psychology. You are great with communication, are highly organized, and appreciate efficiency. Besides the above, we're looking for someone aligned with our core values and the following skills and experience:
Good knowledge of video games (consoles, PC, mobile)
Interest or background in psychology, human computer interaction or other relevant fields
Competency in Microsoft Office suite (Word, Excel, etc)
Background in user research or behavior interaction is a plus

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
Questions? We're more than happy to answer them! Please contact Malin Jessen (Talent Acquisition Partner) at [email protected]
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Senior Animator/Video Artist

We're looking for an Animator, with experience in cinematic production, to assist and closely collaborate with our skilled Brand team. In this role, you'd develop our animations in marketing video assets. You'll be working on high-quality cinematic trailers where animation is key to ensuring a natural and cinematic look. This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplac... Visa mer
We're looking for an Animator, with experience in cinematic production, to assist and closely collaborate with our skilled Brand team.
In this role, you'd develop our animations in marketing video assets. You'll be working on high-quality cinematic trailers where animation is key to ensuring a natural and cinematic look.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do

Working in 3D character animation software (MotionBuilder/Maya/3Ds Max) to fix animations, clean/rig animations, and blend animations for trailer productions
Working in engine to create cinematic scenes for trailers
Collaborating with Video Artists to capture in-game footage
Editing videos to create sharp and dynamic pieces of content

Qualifications
What you'll bring
You are excited about games, game development, and the craft of animation. You have a good sense of composition, as well as an understanding of storytelling and cinematography. Your good time management skills enable you to create quality content on schedule, in a fast-paced environment. You enjoy collaborating with peers and are a good communicator to express your ideas and suggestions. You are open to feedback and thrive in a creative and innovative environment.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A couple of years of professional animation experience, ideally from the games or movie/entertainment industry
Proficient with industry-standard tools (e.g. Motion Builder, Maya, 3Ds Max)
Extensive knowledge of Adobe suite including Premiere Pro, After Effects, Photoshop
Relevant and updated portfolio/demo-reel

It’s considered a bonus if you have:
Experience with game engines (e.g. Unreal, Unity)
Experience in ZBrush, Blender, Substance Painter
Experience in-game trailer production and gameplay capturing

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Project Coordinator

Job Description We are looking for a Project Coordinator who will support one of the teams with regard to planning, development processes, applying methodologies, and logistics. You will be part of a passionate team focused on AAA Game Development. This role will include driving communication in a diverse team across the whole project. If working with people, processes and a challenging project excite you, then this might be the perfect job for you! Thi... Visa mer
Job Description
We are looking for a Project Coordinator who will support one of the teams with regard to planning, development processes, applying methodologies, and logistics. You will be part of a passionate team focused on AAA Game Development. This role will include driving communication in a diverse team across the whole project. If working with people, processes and a challenging project excite you, then this might be the perfect job for you!


This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
As a Project Coordinator for this position you will report to the Associate Producer and work alongside other Project Coordinators to support the Production needs of your team. You will support the Associate Producer, your team as well as team leads on a day-to-day basis by providing status updates, review talent allocation and scope as well as support team health initiatives and events. Other tasks include but are not limited to:
Sprint planning and sprint tracking to keep an overview of your team’s workload
Building and maintaining a healthy roadmap aligned with important project milestones
Ensuring that various planning tools are implemented and kept up to date
Setting up and facilitating the flow of information and flagging potential blockers (e.g. meetings, mailing lists, Jira tasks, status reports etc.) among the team members and possibly partner studios
Taking ownership of certain aspects of production and supporting the team dedicated to these
Handling the inventory and ensuring that the right equipment is available for the team (e.g. test/dev kits, computers, TVs, software, etc.)
Making sure that the floor plans are implemented and followed when work teams are moved, merged and/or restructured
Ensuring that the onboarding process is systematically implemented Visa mindre

Texture Artist

Texture Artist [Avatar: Frontiers of Pandora] Malmö, Sweden Full-time Flexible Working Organization: Hybrid Job Description Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pand... Visa mer
Texture Artist [Avatar: Frontiers of Pandora]
Malmö, Sweden
Full-time
Flexible Working Organization: Hybrid

Job Description
Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open-world experience.
As a Senior Material/Texture Artist, you are responsible for creating material/textures kit for objects and game environments autonomously, taking all the technical constraints into account.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Creating high-quality textures/materials using tools like Substance, Zbrush, Photoshop
Collaborating with Technical Artists to develop advanced shaders, optimize assets, create efficient tile-able textures, smart materials in Substance, as well as communicate the challenges as you go
Collaborating closely with cross-functional team including Level art, Character Art and Prop Art teams as well as collaborating with other designers to maintain the visual quality and processes across the development;
Play a proactive role with the team of Modelers and Lighting Artists to adapt textures to their needs and constraints
Working closely with Art director and Lead in order to define, setup and achieve a consistent look for the visuals as per the Art direction
Overseeing and developing our material library;
Assisting in the design, implementation, and maintenance of material art pipelines;
Researching new texture tools and techniques to create more efficient and visually appealing environments
Mentoring and guiding fellow material artists to grow together as a team

Qualifications
What you'll bring
You're passionate about material/texture and have extensive experience with game art/development pipelines.You are team-oriented and you enjoy giving and receiving constructive feedback to reach the team's shared goal. Your ability to see the bigger picture makes you a trusted team member and efficient communicator, it also helps you to drive your ideas forward from concept to implementation.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
An extensive portfolio of Materials at AAA/realistic quality;
Proven work experience through several AAA game development cycles, with credits on at least 1 major title as a Senior Texture / Material Artist, or a directly related role;
Expert skills in Substance suite, Zbrush and Photoshop
Strong modeling skills required to support any material based work in 3DS Max, Blender, Maya, and/or the equivalent tools;
Familiarity with node-based game engines like Unity, Unreal, and/or Snowdrop (our inhouse engine);
Solid understanding of PBR rendering and material/light interactions;
If you have an understanding of Python, Javascript, and/or GLSL, this will be a complimentary bonus, but not a core requirement.

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Senior Technical Artist [Avatar: Frontiers of Pandora]

Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience. As... Visa mer
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As an experienced Technical Artist you will be the link between art and code. You’ll work with industry-leading tools, like our Snowdrop engine. You’ll empower the visual quality and the tech behind our art by supporting and developing innovative tools to develop and improve workflow and pipelines for our AAA game. As a Technical Artist, you will interact across teams consisting of Artists, Level Designers and Programmers to advance the status quo within technical art and games development.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Frequent communication with other artists, level designers and programmers to understand needs
Developing shaders, textures and meshes with a focus on dynamic and procedural effects
Documenting and continuously developing best practices
Evaluation of rendering and memory costs
Contribute to solving specific issues blocking the production
Streaming set up and techniques for in-engine assets

Qualifications
What you'll bring
You have an eye for quality and a true focus on how we can advance the overall and immersive feel of our game through next-level tools, workflows and pipelines. You thrive when you find an efficient development solution to a task and that shows in your creative and innovative approach to game development; all with a focus on results and improving efficiency for yourself and your larger team. You're aware that a game is a collaborative endeavor, and you enjoy collaborating with your team members. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional experience as a Technical Artist, ideally in video games industry
Knowledge of rendering technology and real-time engines such as Unity or Unreal
Experience developing AAA games and an understanding of the workflows and pipelines
In-depth knowledge of the DCC packages
If you have a portfolio, we're looking forward to see it in your resumé

You can also find a summary of the Massive Job Perks here.
Questions? We’re happy to answer them. Please contact Moa Sellin Ödling, Talent Acquisition Specialist, at [email protected]
Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines.m members. Visa mindre

Lead Gameplay Programmer

Job Description Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open-worl... Visa mer
Job Description
Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open-world experience.
As a Lead Gameplay Programmer, you will be leading our gameplay systems programming team. Your team collaborates closely with other programmers, designers, artists, and testers. The role focuses both on leading a team and their day-to-day tasks as well as acting as the team members direct manager. You will have the chance to stay tech focused in your day-to-day and you will develop new game features using Massive’s in-house engine, Snowdrop™. You will collaborate with designers to design new features and be responsible for implementation and maintenance of them as well as improving existing functionality.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Lead a team of Gameplay Programmers with their tasks and planning as well as individual meetings, career progression and performance reviews
Drive the development of key gameplay features together with colleagues from other disciplines such as design, animation, art and more
Balance quality and efficiency of your own and your team´s work to reach the best results
Push and encourage innovation within in team
Be responsible for building a strong and motivated team and strive to live Massive’s core values

Qualifications
What you'll bring
You have experience from a similar role and as passion for game and game development. You like to be on top of things, and you find the success of your team very important. You co-operate and communicate efficiently with the other members of your team, both programmers and other disciplines. You are driven to support and mentor other people in their growth and development. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
• Professional experience in C++ working as a Gameplay Programming including experience with designing, developing and shipping major systems and the entire life cycle of game development
• Leadership experience
• Ability to review and provide feedback to team members regarding their work in a clear and constructive manner
• Experience in AAA game development is considered a bonus Visa mindre

Senior Technical Animator [Avatar: Frontiers of Pandora]

Job Description Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open worl... Visa mer
Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
We're looking for a Technical Animator, to assist and closely collaborate with our skilled Brand team.
In this role, you'll collaborate with the Brand Realization Director and Video Artists to balance our creative vision with production realities. You'll verify the quality of the animation pipeline, by making necessary improvements to fit technical constraints and our Artistic direction. With your expertise, you'll share knowledge and help the team ensure high-quality cinematic trailers as well as push our pipeline and workflows to the next level.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Interacting with Video Artists to effectively solve potential blockers in regard to Technical Animation
Developing animation workflow tools
Working with Maya as well as Character and Prop rigs
Prototyping, keyframing and solve animation blocking
Defining efficient workflows and promoting best practices
Creating documentation about developed tools
Training other artists to use the developed tools

Qualifications
What you'll bring
You are passionate about animation, rigging, and the emerging technologies that surround them. You have an eye for quality, enjoy problem solving and are always seeking to improve. You enjoy collaborating with peers and are a good communicator to express your ideas and suggestions. You are open to feedback and thrive in a creative and innovative environment
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of your work
Strong knowledge of 3D software such as Maya and Motion Builder with a technical focus on rigging and skinning
Strong knowledge of the video game development process and production pipelines
Good knowledge of human anatomy
Experience cleaning Mocap animations
Experience writing scripts/tools in Python is an asset

You can also find a summary of the Massive Job Perks here.
Questions? We’re happy to answer them. Please contact Moa Sellin Ödling, Talent Acquisition Specialist, at [email protected]
Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

HQ Senior Producer

Within the headquarters of the creative studios, the role of the Project Coordination team is to support all the production teams working in the studios on the development of our games on a daily basis. Whether they are located in Asia, North America or Europe, we work to offer them support and advice on their production processes, the content of their games as well as on their financial and budgetary management issues. As HQ Senior Producer (F/M), you wil... Visa mer
Within the headquarters of the creative studios, the role of the Project Coordination team is to support all the production teams working in the studios on the development of our games on a daily basis. Whether they are located in Asia, North America or Europe, we work to offer them support and advice on their production processes, the content of their games as well as on their financial and budgetary management issues. As HQ Senior Producer (F/M), you will be responsible for monitoring a AAA project. You report directly to the VP Production Management. You are responsible for supporting and challenging the teams in the different stages of production. You are the guarantor of the respect of the deadlines, the budget and the quality of the project entrusted to you. More specifically, your day-to-day missions are as follows: You oversee the development of the project by challenging and supporting the development team and your team of producers to make each project a success; You embody the vision of Top Management and are recognized as the guarantor of the quality of the project at headquarters; Thanks to your strong commitment, you can provide an evaluation of the project to the Top management at any time; You define the issues and anticipate the risks of the project by relying on relevant indicators and tools; from design to live phases of the project; You propose appropriate solutions and actions, and ensure their application on the ground; Thanks to your strong leadership, you initiate, drive and facilitate the exchange of information between the production teams and the other departments at Headquarters (support and business functions, etc.); You represent the challenges and issues of the project to the Top Management You represent the ambition and the challenge carried by the Top Management to the Producer and the development teams; You work with the editorial teams on the content and direction of the game; You participate in the strategic decisions of the project thanks to your vision of the project and your strong convictions. Visa mindre

Character Artist [Avatar: Frontiers of Pandora]

Job Description Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open worl... Visa mer
Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As a Character Artist at Massive, your mission will be to develop characters from concept right through to fully realized 3D models using whatever toolsets produce your best results whilst also working within our in-house Snowdrop engine. You'll help to tell our story through highly detailed realistic-looking characters of Pandora, from the Na'vi's and human colonies to the wide range of creatures inhabiting the living world. As part of the Avatar Project, you'll play an instrumental role in bringing to life the beautiful and dangerous world of Pandora.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we'll check your application asap!
What you'll do
Working closely with the character lead and concept team to conceptualize and create high-quality characters and accessories based on original art and/or photographic reference
Collaborating with our shader tech team to create and apply textures and materials with aesthetic appreciation on real world references and in-game lighting while staying true to the game's narrative
Participating in the set up and maintenance of character production pipelines
Working within the engine to preview, iterate, optimize and polish models to a quality bar and visual direction as set by the Art Director
Collaborating with the animation tech team to help define modeling standards for rigging, deformation, and simulation within performance budgets, and other run-time requirements

Qualifications
What you'll bring
You share our passion for film, games, and storytelling. You urge to create content that attracts the eye and sets the standard in the gaming industry. You want to develop new skills and apply your learnings to projects in the making. You are team-oriented and have the ability to multi-task in a fast-paced environment, towards deadlines. You have a positive attitude with the ability to give and receive constructive feedback. Besides the above we're looking for someone aligned with our core values and the following skills and experience:
A portfolio showcasing your Character Art creations (ideally with photo-realistic examples)
Professional experience working with character art
Proficient with industry-standard tools (e.g. Maya, 3Ds MAX, ZBrush, Blender, Substance)
Ability to realize characters from concepts and Art Director briefs
Experience in game development workflow is a plus

You can also find a summary of the Massive Job Perks here.

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Character Artist

Character Artist [Avatar: Frontiers of Pandora] Malmö, Sweden Full-time Flexible Working Organization: Hybrid Job Description Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pa... Visa mer
Character Artist [Avatar: Frontiers of Pandora]
Malmö, Sweden
Full-time
Flexible Working Organization: Hybrid

Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As a Character Artist at Massive, your mission will be to develop characters from concept right through to fully realized 3D models using whatever toolsets produce your best results whilst also working within our in-house Snowdrop engine. You'll help to tell our story through highly detailed realistic-looking characters of Pandora, from the Na'vi's and human colonies to the wide range of creatures inhabiting the living world. As part of the Avatar Project, you’ll play an instrumental role in bringing to life the beautiful and dangerous world of Pandora.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Working closely with the character lead and concept team to conceptualize and create high-quality characters and accessories based on original art and/or photographic reference
Collaborating with our shader tech team to create and apply textures and materials with aesthetic appreciation on real world references and in-game lighting while staying true to the game's narrative
Participating in the set up and maintenance of character production pipelines
Working within the engine to preview, iterate, optimize and polish models to a quality bar and visual direction as set by the Art Director
Collaborating with the animation tech team to help define modeling standards for rigging, deformation, and simulation within performance budgets, and other run-time requirements

Qualifications
What you'll bring
You share our passion for film, games, and storytelling. You urge to create content that attracts the eye and sets the standard in the gaming industry. You want to develop new skills and apply your learnings to projects in the making. You are team-oriented and have the ability to multi-task in a fast-paced environment, towards deadlines. You have a positive attitude with the ability to give and receive constructive feedback. Besides the above we're looking for someone aligned with our core values and the following skills and experience:
A portfolio showcasing your Character Art creations (ideally with photo-realistic examples)
Professional experience working with character art
Proficient with industry-standard tools (e.g. Maya, 3Ds MAX, ZBrush, Blender, Substance)
Ability to realize characters from concepts and Art Director briefs
Experience in game development workflow is a plus

You can also find a summary of the Massive Job Perks here.
If you have questions, welcome to reach out to TA Specialist: Moa Sellin Ödling at LinkedIn or [email protected]
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Senior Technical Artist [Tom Clancy's The Division 2]

Job Description We are looking for a Technical Artist who will support a passionate team focused on the continued development of our proudest projects, Tom Clancy's The Division 2. As Technical Artist, you will act as the bridge between the artists and programmers, art and engine, ensuring the art content and features are easily integrated into the game while respecting the artistic vision and technical constraints of the project. This is a permanent po... Visa mer
Job Description
We are looking for a Technical Artist who will support a passionate team focused on the continued development of our proudest projects, Tom Clancy's The Division 2.
As Technical Artist, you will act as the bridge between the artists and programmers, art and engine, ensuring the art content and features are easily integrated into the game while respecting the artistic vision and technical constraints of the project.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Your role is to support the content production art teams in achieving top-quality results within the context of the project; You will work closely with the artists and directors to help implement technical art features and new technologies in the project. You will work in the Snowdrop Engine to support the game needs for:
Rigging and animation
Lighting
Game scripting
Special FX
Other technical art solutions as needed

Qualifications
What you'll bring
You have an eye for quality and a true focus on how we can advance the overall and immersive feel of our game through next-level tools, workflows, and pipelines. You thrive when you find an efficient development solution to a task and that shows in your creative and innovative approach to game development; all with a focus on results and improving efficiency for yourself and your larger team. You're aware that a game is a collaborative endeavor, and you enjoy collaborating with your team members. Visa mindre

Data Analyst [Ubisoft Connect]

Job Description The Ubisoft Connect team at Massive is looking for a skillful, hard-working and perceptive data analyst to join us in pursuit of making Ubisoft Connect the natural first pick as a gaming platform. As an analyst on our team, you will play a significant role in developing and enhancing the PC gaming experience for millions of people together with a team that is dedicated to delivering best services for gamers and game development teams across... Visa mer
Job Description
The Ubisoft Connect team at Massive is looking for a skillful, hard-working and perceptive data analyst to join us in pursuit of making Ubisoft Connect the natural first pick as a gaming platform. As an analyst on our team, you will play a significant role in developing and enhancing the PC gaming experience for millions of people together with a team that is dedicated to delivering best services for gamers and game development teams across the globe.
As a part of the Ubisoft Connect team at Massive, you will be part of a highly creative and focused team where many different disciplines work closely on a daily basis.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!

Responsibilities
Analyze platform data and transform it into automated reporting, focusing on various user behaviours, including but not limited to user acquisition, engagement and retention.
Maintain and develop standard and event-specific reports to help the team understand how users interact with our platform and react to changes in different user flows.
Design telemetry tracking events for new platform features, accounting for both production and business needs.
Build data pipelines and maintain data warehouses in cooperation with BI development to ensure the quality of the data.
Support operations and developers with platform insights based on telemetry data.
Perform ad-hoc analyses to support the development of the new features, explain anomalies in the data, help team understand our users better etc.

You as a person
You are eager to learn new things and appreciate every opportunity to grow your expertise. You have an excellent analytical mind with an interest in big data and the gaming industry. At the Ubisoft Connect team we value focus on being thorough, team-spirited and result-oriented, while we aim to develop our platform and enhance the life of millions of PC gamers around the world. You’ll be joining a dynamic environment, where you will be presented with opportunities to grow and interesting challenges to overcome on a daily basis. Therefore, it is great if you know how to prioritize work, as well as ask for help when needed.
Qualifications
Relevant university degree with focus on data analytics/data science (Computer Science, Economics, Statistics, or any other quantitative field), ideally combined with computer science or game development or an interest in data in a game development environment
Good knowledge of -based languages (My, T-, in Hive/Impala/Snowflake)
Experienced in (analytics) scripting languages, such as R or Python
Familiarity with dashboard/reporting solutions like Tableau, Power BI, Microstrategy, Grafana or similar
Knowledge of non-relational DBMS technologies (Key-value stores, object databases, etc.) is a plus
Knowledge of Spark and pySpark is a plus
Drive, enthusiasm and insight into gaming and software development to be able to push our platform to the next level, by utilizing their analytical mind-set in collaboration with gaming experience
Experience from working close to business/marketing is a plus
You know some of the troubles of online gaming platforms or digital distribution
Excellent English and communication skills

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Senior Front-End Developer

Senior Front-End Developer [Ubisoft Connect] Malmö, Sweden Full-time Flexible Working Organization: To be discussed Job Description Massive we are looking for a Senior Frontend Developer to join the Ubisoft Connect team. Ubisoft Connect is the ecosystem of player services for Ubisoft games across all platforms. It aims at giving the best environment for all players to enjoy their games and connect with each other on any device. As part of the team, you wi... Visa mer
Senior Front-End Developer [Ubisoft Connect]
Malmö, Sweden
Full-time
Flexible Working Organization: To be discussed

Job Description
Massive we are looking for a Senior Frontend Developer to join the Ubisoft Connect team. Ubisoft Connect is the ecosystem of player services for Ubisoft games across all platforms. It aims at giving the best environment for all players to enjoy their games and connect with each other on any device.
As part of the team, you will develop, design and deploy features in different parts of our player-facing client applications as well as other products in the ecosystem.
You will join a multi-disciplinary team where everyone is willing to expand their knowledge and encouraged to continue learning new things. The team is characterized by knowledge and the love for pc gaming. You will work in close collaboration with the other programmers, designers and testers to support us realize the Ubisoft PC gaming platform, with the opportunity to visit and work from collaborating studios.


This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!


What you´ll do
Develop new and maintain existing frontend features
Develop and maintain build- and CI/CD pipelines
Write clean, maintainable, and standards-compliant code
Participate in the agile artifacts like planning, standups and retrospectives
Take part in code reviews, architectural discussions and being part of making our code base great

You will be using a variety of technologies and programming languages, including but not limited to HTML, JavaScript / TypeScript, CSS / SCSS and frontend frameworks like React, Vue.js and Angular
Qualifications
What you´ll bring
You are a result focused person, who is excited about developing a software platform for games with millions of users. You believe in team ownership of what you craft and will be working with your colleagues to learn, discuss ideas and solve complex problems as well as supporting the more junior developers. Furthermore, the performance, readability and maintainability of both your code and the build tools is something you care about. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Production experience with modern JavaScript frameworks (preferably Vue.js)
Professional experience of setting up a single-page application and contributing to designing a maintainable architecture
Experience of mentoring more junior developers
We believe your main interest and experience has been focused on JavaScript, TypeScript or ES6, HTML and stylesheet languages (CSS, SCSS, etc.)
Experience with common JavaScript tools and toolchains (e.g., webpack) and JavaScript testing frameworks (e.g., Jest)

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
Questions? We're more than happy to answer them. Please contact, Malin Jessen, Talent Acquisition Partner, at [email protected]
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Game Analyst [Game Intelligence]

Job Description As a Game Analyst at Massive, you'll play a significant role in developing and enhancing the gaming experience for millions of players at "one of the best studios in the world" Yves Guillemot, Ubisoft CEO. You'll be part of our Game Intelligence team, providing data insights on game features to improve the player experience on games like; Tom Clancy's The Division 2, James Cameron's Avatar, and our latest project Star Wars. You'll collabo... Visa mer
Job Description
As a Game Analyst at Massive, you'll play a significant role in developing and enhancing the gaming experience for millions of players at "one of the best studios in the world" Yves Guillemot, Ubisoft CEO.


You'll be part of our Game Intelligence team, providing data insights on game features to improve the player experience on games like; Tom Clancy's The Division 2, James Cameron's Avatar, and our latest project Star Wars. You'll collaborate with a team of Analysts, Data Scientists, and User Researchers to support multi-functional stakeholders in the development, and live service teams.


As an Analyst at Massive, you'll also have touchpoints with the whole data pipeline, setting up telemetry, implementation, testing events, and sharing insights with production.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Analyzing data to provide clear reports about engagement, behavior, acquisition, monetization, and retention;
Creating, managing, and maintaining dashboards for different stakeholder needs;
Designing telemetry events for new game features and new requirements;
Supporting decisions by providing standard and event-specific reports to help the team understand player behavior;
Building and maintenance of the data warehouses in cooperation with BI development;
Supporting operations and developers with insights based on telemetry data.

Qualifications
What you'll bring
As a quality-focused, driven analyst you thrive when you apply structured analysis to real-world questions with a wide reach and impact. You enjoy challenges, are used to self-prioritizing, and can clearly explain your decisions. You can vary your communication style when sharing analytical findings to match the intended audience. As we're a highly collaborative bunch, your knowledge and understanding of your colleagues' skill-sets will also help both you and them to drive projects forward.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Proven professional experience working with Data Analytics within the Gaming industry;
A relevant degree (e.g. data analytics, computer science, game development), or the equivalent work experience;
Expert querying ability using large disparate data-sets;
Working knowledge with (database extraction experience is a plus);
Excellent data visualization skills and ability to present to non-technical audiences;
Experience in Data Presentation Tools like Tableau is beneficial;
Passion for gaming, preferably with live service games like The Division franchise.

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

2D Artist/Illustrator

2D Artist/Illustrator [Tom Clancy's The Division 2](Default) Malmö, Sweden Full-time Job Description Tom Clancy’s The Division 2 is an online, open world, action shooter RPG, set in a collapsing and fractured Washington, D.C. This rich setting combines a wide variety of beautiful, iconic, and realistic environments in which the player gets to experience the series’ trademark fast-paced action, rich RPG systems and dedication to authenticity in world build... Visa mer
2D Artist/Illustrator [Tom Clancy's The Division 2](Default)
Malmö, Sweden
Full-time

Job Description
Tom Clancy’s The Division 2 is an online, open world, action shooter RPG, set in a collapsing and fractured Washington, D.C. This rich setting combines a wide variety of beautiful, iconic, and realistic environments in which the player gets to experience the series’ trademark fast-paced action, rich RPG systems and dedication to authenticity in world building.

We are looking for an experienced 2D Artist/Illustrator to join our Tom Clancy's The Division 2 project. You'll be responsible to produce 2D visual elements and ensure that the assets created are credible and in line with the art direction. You will work with a team of concept and character artists in collaboration with the Art Producer and the Marketing Team. You will be reporting directly to the Product Director to create high quality assets for the brand.

This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!

What you’ll do
Participating in the production of graphic assets (in-game & marketing use)
Making sure that the graphic elements follow the style determined by the Art Director and maintain it throughout the whole project.
Coordinating and working with the team to create high quality 2D assets

Qualifications
What you’ll bring
You are enthusiastic about 2D art and gaming, especially story-driven open-world games. You are comfortable working and collaborating within a multidisciplinary team and with tight deadlines. You have good communication skills, being open to feedback and give constructive feedback to peers having the shared goal in mind.
Relevant degree in an Art/Design field or equivalent work experience
A relevant portfolio of artwork (including 2D Art)

· Solid knowledge of color theory, light, and tones
Solid knowledge of shape design, composition and forms
Skilled knowledge of Photoshop (especially Pen tool and vectoring process using vector masks) and basic knowledge of 3D modelling and texturing)

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Gameplay Programmer

Gameplay Programmer Malmö, Sweden Full-time Production Technology Group Job: No Flexible Working Organization: Hybrid Job Description We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years. We are loo... Visa mer
Gameplay Programmer
Malmö, Sweden
Full-time
Production Technology Group Job: No
Flexible Working Organization: Hybrid

Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
We are looking for a knowledgeable Programmer to help us create awesome player experiences. To do this, you will work closely with designers, animators, artists, testers, and other gameplay programmers to develop new features and systems within Massive’s in-house engine, Snowdrop. You will work on the full lifetime of feature development, from conception through to the game release. You will have a big impact both on what we create and how we create it.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do
Design, implement, debug, and iterate on new and existing Gameplay systems and features together with game designers
Development in a C++ multithreaded engine, using modern techniques
Be responsible for the technical realization of one or several features
Performance awareness in algorithms as well as in memory and bandwidth usage
Documenting your work to transfer knowledge and enabling users how to use the new systems and functionalities



Qualifications
What you'll bring
You have an interest for the gaming industry. You enjoy working autonomously, and you know how to structure your tasks. You pay attention to quality and detail in your day-to-day work and have a problem-solving mindset. You co-operate and communicate efficiently with the other members of your team. Besides the above we're looking for someone aligned with our core values and the following skills and experience:
Professional experience working with software or game development in C++
Experience of working and collaborating with other developers or designers/artists
Knowledge and experience of the process and life cycle of game or software development



Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Procurement Coordinator

Job Description At Massive, we are currently looking for a Procurement Coordinator to join our Malmö studio. The purchasing team is responsible for purchase and delivery of products and services within the studio. This includes not only procurement and administration but coordinating with internal stakeholders, project management, logistics, sourcing and control. Your role will be managing the day-to-day requests, negotiating contracts, connecting and co... Visa mer
Job Description
At Massive, we are currently looking for a Procurement Coordinator to join our Malmö studio. The purchasing team is responsible for purchase and delivery of products and services within the studio. This includes not only procurement and administration but coordinating with internal stakeholders, project management, logistics, sourcing and control.


Your role will be managing the day-to-day requests, negotiating contracts, connecting and coordinating teams at Massive and support their needs in all things connected to purchasing. While making sure that we purchase the best possible products and services, in a timely manner and in a cost effective way.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
Responsibilities
Managing the day-to-day purchasing requests
Being the main point of contact for orders, thus ensuring close interactions with teams, clients and vendors
Follow-up control for quality, price, fulfillment and vendor performance
Keeping tabs on local and global contracts and their applicability
Administering purchase orders and other relevant documents
Being the link to the AP Team for economics-related inquiries

Qualifications
You as a person
As you will be working with acquiring goods and services for the studio with focus on reducing both cost and risk, you have a sensible and research-oriented way of meeting and controlling the request. You are a proactive and autonomous person with good communication, interpersonal and have the ability to deal effectively and courteously with all type of external and internal contacts.
Focus will lie within the administrative work so to succeed you will need to have a skilled eye for details, and you are capable to handle large amounts of information in a structured, efficient manner by prioritization and multi-tasking.
Qualifications
Bachelor’s degree or similar within procurement
Experience within procurement, and/or purchasing
Coordination and administrative experience, and skills within management of external relationships
Fluency in English is essential and a mandatory requirement
Solid knowledge in Swedish to handle agreements and contracts with local suppliers.

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Gameplay Programmer

Gameplay Programmer Malmö, Sweden Full-time Production Technology Group Job: No Flexible Working Organization: Hybrid Job Description We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years. We are loo... Visa mer
Gameplay Programmer
Malmö, Sweden
Full-time
Production Technology Group Job: No
Flexible Working Organization: Hybrid

Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
We are looking for a knowledgeable Programmer to help us create awesome player experiences. To do this, you will work closely with designers, animators, artists, testers, and other gameplay programmers to develop new features and systems within Massive’s in-house engine, Snowdrop. You will work on the full lifetime of feature development, from conception through to the game release. You will have a big impact both on what we create and how we create it.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do
Design, implement, debug, and iterate on new and existing Gameplay systems and features together with game designers
Development in a C++ multithreaded engine, using modern techniques
Be responsible for the technical realization of one or several features
Performance awareness in algorithms as well as in memory and bandwidth usage
Documenting your work to transfer knowledge and enabling users how to use the new systems and functionalities



Qualifications
What you’ll bring
You have an interest for the gaming industry. You enjoy working autonomously, and you know how to structure your tasks. You pay attention to quality and detail in your day-to-day work and have a problem-solving mindset. You co-operate and communicate efficiently with the other members of your team. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional experience working with software or game development in C++
Experience of working and collaborating with other developers or designers/artists
Knowledge and experience of the process and life cycle of game or software development



Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Senior Character Concept Artist

Senior Character Concept Artist [Star Wars Project] Malmö, Sweden Full-time Flexible Working Organization: Hybrid Job Description We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years. Whilst staying... Visa mer
Senior Character Concept Artist [Star Wars Project]
Malmö, Sweden
Full-time
Flexible Working Organization: Hybrid

Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
Whilst staying within the lore of the game you're encouraged to bring your own creativity and eye for detail to expand on the possibilities. You’ll help to develop our skilled art team, guide the production of outsourced art, and take concepts from initial briefs through to launch, collaborating with other Concept Artists, Art Direction, 3D teams, and multidisciplinary game developers. You’ll be working together with producers, leads, directors, and other teams to promote the quality and creativity of the project.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!

What you’ll do
· Supporting the development of high-quality art for our AAA game(s), from concept to completion;
Researching and proposing concept references together with the lead and the Art Director;
Preparing creative concepts for internal and external production teams;
Ensuring a productive workflow with artists and external partners, through briefs, daily communication and by providing clear feedback to ensure that deliverables are completed with quality, and to specification;
Understanding and evangelizing the visual style of the game;
Organizing and updating work and backlog using project management/planning tools (e.g. JIRA);

Qualifications
What you’ll bring
You're excited about film and game concept art, with an observational and research-oriented style. Your ability to consider the big-picture and deliver high-quality art concepts will set you up for success in this role. You're ready to promote creativity and innovation since you know what works in a successful game. You enjoy working in a team and collaborating with other artists to share knowledge and ideas.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio: We'd like to see a variety of work, from ideation sketches to production concept art.
You have proven experience as a concept artist (or similar role) through different games/production cycles
Ability to create designs, ideations and production concepts with a focus on characters and creatures, to AAA standard;
Solid knowledge with Adobe Photoshop, 3D programs (e.g. Blender/Zbrush)
Familiarity with game engines (e.g. Unity & Unreal);


It's a plus if you have:
Experience and/or interest in narrative-driven games
Experience taking your Concept Art from scratch through to realization, and a finished 3D-asset, either by yourself or through collaboration with a 3D-Artist.

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Lead Level Designer

Lead Level Designer [Avatar: Frontiers of Pandora] Malmö, Sweden Full-time Flexible Working Organization: To be discussed Job Description Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Fro... Visa mer
Lead Level Designer [Avatar: Frontiers of Pandora]
Malmö, Sweden
Full-time
Flexible Working Organization: To be discussed

Job Description
Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open-world experience.
As a Lead Level Designer at Massive Entertainment you’ll be supporting, mentoring, and managing a team of Level Designers; to conceptualize, script, and develop fun levels for our players to solve and accomplish. You’ll ensure that all levels and related experiences are delivered on time, in line with the narrative and artistic direction, and to the highest possible quality.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!


What you'll do
Developing the Level Design vision together with our core Directors, and overseeing the implementation in-game, with the players experience at the center;
Coaching and supporting a team of Level Designers with constructive feedback and careful planning;
Developing and overseeing the rules and metrics for gameplay spaces (rational level design);
Defining and refining level layouts to create an extremely fun, satisfying, and polished level design flow;
Validating the team’s efforts to ensure quality goals are met and are in line with the game vision, especially through iterative reviews to test the player experience;
Working closely with stakeholders in the narrative and art departments to conceive and design environments that are in line with the lore, but innovative and visually impressive too;
Collaborating with the engineering team to develop and enhance the development of tools and processes used in building our levels.

Qualifications
What you'll bring

You are enthusiastic for Level Design but you also take pride in enabling and developing the Designers around you, coaching the team to deliver the highest possible quality. You have previous experience guiding a team through a game release and are a great people manager - communicating fluently in English (our company language).
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Proven professional experience guiding Level Design within major game production(s);
Extensive Level Design knowledge and principles, incorporating AAA open-world games;
Proven Experience as a Level Designer through several dev-cycles;
A degree in Game/Level Design, a similar field, or equivalent work experience.

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

UX Designer

Intermediate/Senior UX Designer [Ubisoft Connect] Malmö, Sweden Full-time Flexible Working Organization: Hybrid Job Description Ubisoft Connect?is the ecosystem of player services for Ubisoft games across all platforms: desktop, console, and mobile. Our goal is to provide players with the best platform and services to play Ubisoft games on any device. As a User Experience Designer at Ubisoft Connect, you'll be responsible for improving the user experie... Visa mer
Intermediate/Senior UX Designer [Ubisoft Connect]
Malmö, Sweden
Full-time
Flexible Working Organization: Hybrid

Job Description

Ubisoft Connect?is the ecosystem of player services for Ubisoft games across all platforms: desktop, console, and mobile. Our goal is to provide players with the best platform and services to play Ubisoft games on any device.
As a User Experience Designer at Ubisoft Connect, you'll be responsible for improving the user experience of our products across desktop, console, and mobile interfaces. You will identify the needs of our users from ideation to implementation and will have an important part in delivering a high-quality end result.
You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. You will work closely with developers, our Games Lab, and UX Researchers. The team is motivated by their love for gaming and the gaming industry. We offer you an innovative, fun environment with a friendly atmosphere and a lot of creative colleagues distributed across the globe in our cross-functional agile teams.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Translate product vision into intuitive interfaces on all platforms, in collaboration with your development team;
Iterate and optimize the user experience, based on user tests and research, quantitative data, and developer feedback;
Translate concepts into user flows, which will be referenced by all members of the agile team during the development phases, to bring your designs to life;
Facilitate product vision by researching conceiving, prototyping, and user-testing experiences;
Ensure navigation behavior and accessibility best practices are accounted for, in conjunction with UI designers and web developers;
Mentor less experienced employees and support with new initiatives

Qualifications
What you'll bring
You can work autonomously when needed, but thrive working in multidisciplinary teams, where you can leverage your teams's knowledge to create high quality products. You are comfortable presenting and communicating about your work and findings, which enables you to share your results. You're willing to take risks and have a problem-solving attitude, always seeing the positive in any challenge, whilst at the same time remaining open to feedback to adapt and grow.
Besides the above we're looking for someone aligned with our core values and the following skills and experience:
Professional experience as a UX Designer on global projects working with multiple stakeholders
Provide a solid portfolio showcasing your UX skills and methodology
A clear understanding of the importance of user-centered design and design thinking
Proficient with industry-standard prototyping tools like Figma or similar
Experience in designing for cross-platform experiences, such as desktop/web/console/mobile
Knowledge about Accessibility requirements (WCAG, CVAA)

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Project Coordinator

We are looking for a Project Coordinator who will support one of the teams with regard to planning, development processes, applying methodologies, and logistics. You will be part of a passionate team focused on AAA Game Development. This role will include driving communication in a diverse team across the whole project. If working with people, processes and a challenging project excite you, then this might be the perfect job for you! This is a permanent po... Visa mer
We are looking for a Project Coordinator who will support one of the teams with regard to planning, development processes, applying methodologies, and logistics. You will be part of a passionate team focused on AAA Game Development. This role will include driving communication in a diverse team across the whole project. If working with people, processes and a challenging project excite you, then this might be the perfect job for you!
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
As a Project Coordinator for this position you will report to the Associate Producer and work alongside other Project Coordinators to support the Production needs of your team. You will support the Associate Producer, your team as well as team leads on a day-to-day basis by providing status updates, review talent allocation and scope as well as support team health initiatives and events. Other tasks include but are not limited to:
Sprint planning and sprint tracking to keep an overview of your team’s workload
Building and maintaining a healthy roadmap aligned with important project milestones
Ensuring that various planning tools are implemented and kept up to date
Setting up and facilitating the flow of information and flagging potential blockers (e.g. meetings, mailing lists, Jira tasks, status reports etc.) among the team members and possibly partner studios
Taking ownership of certain aspects of production and supporting the team dedicated to these
Handling the inventory and ensuring that the right equipment is available for the team (e.g. test/dev kits, computers, TVs, software, etc.)
Making sure that the floor plans are implemented and followed when work teams are moved, merged and/or restructured
Ensuring that the onboarding process is systematically implemented

Qualifications
You as a person
You are interested in games, technology and working in a big company as part of a team. You are confident in taking initiative and finding creative solutions to complex problems. You enjoy working within a multidisciplinary team in a creative environment, where you will be expected to - through collaboration - achieve the highest quality possible. You show integrity in everything that you do, and you are familiar with handling people at all levels and enjoy making all process smoother for the developers. Besides the above we’re looking for someone aligned with and the following skills and experience:
Professional experience in project management or project coordination with software or game development. Ideally, you’ve worked with different disciplines, have been part of a big company and seen a project through an entire life cycle
Extensive knowledge of the Microsoft suite (Excel, Microsoft Project)
Experience in working with game development tools (e.g. bug tracking, agile tools, Jira etc.)

It’s a plus if you have:
Bachelor or master’s degree in project management, creative business, engineering or equivalent
Professional experience from the video games industry (specially with audio development)
Experience with people management and coaching of direct reports

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Expert Web Developer

Job Description At Massive, we’re looking for two experienced Web Developer to join our foundations team at the Uplay project. Uplay is Ubisoft’s own PC gaming platform. As a part of the team, you will be responsible for delivering player facing features as well as adapting/improving already existing features of Uplay PC. You will be using a wide spectrum of technologies ranging from C# on the server to TypeScript, HTML and CSS on the UI side. You will joi... Visa mer
Job Description
At Massive, we’re looking for two experienced Web Developer to join our foundations team at the Uplay project. Uplay is Ubisoft’s own PC gaming platform. As a part of the team, you will be responsible for delivering player facing features as well as adapting/improving already existing features of Uplay PC. You will be using a wide spectrum of technologies ranging from C# on the server to TypeScript, HTML and CSS on the UI side.
You will join a multi-disciplinary team, where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love of PC gaming. You will work in close collaboration with other programmers, designers and testers with the opportunity to visit and work from collaborating studios.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities:
Writing clear, modular and maintainable code
Being part of the foundations value stream and adapting an agile methodology together with the team
Testing, debugging, profiling and maintaining existing code
Developing and maintaining new public-facing web applications, shown in the Uplay PC client, on the web and elsewhere, using Vue.js on the client-side and ASP.NET Web API on the server

Qualifications
You as a person
You’re a result focused person, who is passionate about developing a software platform for games with millions of users. You believe in team ownership of what you craft and will be working with your colleagues to learn, share ideas and solve complex problems. Furthermore, the performance of your code is something you care about, both on the client and the server. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
5+ years of professional programming experience
Experience working with C#, JavaScript (TypeScript), CSS and HTML skills
Experience with customer-facing applications
Bonus: Vue.js, LESS/SCSS, ASP.NET Web API, .NET Core, AWS, ElasticSearch, Continuous Integration

Good to know
As we aim to build a team who continuously push the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process. We look forward to receiving your application and learning more about you. Meanwhile, please check-out the videos posted below and our employee perks here, to gain greater insight into life at Massive.
Additional Information
Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!


Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.
We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
All your information will be kept confidential according to EEO guidelines. Visa mindre

Lead Technical Animator [Star Wars Project]

Job Description We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years. We’re looking for a Technical Animator to join Massive Entertainment in Malmö. This is a great opportunity if you want to be part... Visa mer
Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
We’re looking for a Technical Animator to join Massive Entertainment in Malmö. This is a great opportunity if you want to be part of a friendly and passionate team.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
Character rigging
Supporting the character art team on a day-to-day basis with character related tools and proactive suggestions for improvement of workflows
Maintaining and pushing quality and look of the characters through scalable solutions with a long-term perspective
Enforce good practices for modellers and riggers

Qualifications
You as a person
An eye for quality and a true focus on how we can push the overall and immersive feel of our game through next level tools, workflows and pipelines is your daily bread and butter. You thrive when you find efficient development solution to a challenge, and that shows in your creative and innovative approach to game development; all with a focus on results and improving efficiency for yourself and your team. You always see the larger scope of the development, and proactively come up with creative solutions as how to improve all of our workflows. You're aware that a game is a collaborative endeavor, and you enjoy collaborating with your peers to find the best solutions to the challenge.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional rigging experience
Understands character and facial pipelines from modelling to rigging to animation
Relevant portfolio/demo reel is required
Knowledge of FACS a plus
In-depth knowledge of Maya and/or scripting knowledge a plus

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Build Engineer [Snowdrop]

Job Description Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future. As a Build Engineer at Massive, your main responsibility is to create and adapt tooling for continuous integration across many gam... Visa mer
Job Description
Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.
As a Build Engineer at Massive, your main responsibility is to create and adapt tooling for continuous integration across many game projects. You will be a key figure in enabling game productions all over the world to both leverage existing technology and share their own developments as effortlessly as possible. As part of the sharing team, you will create and maintain large game build pipelines (orchestrations) for past, present, and future AAA game projects for Ubisoft.
We are looking for you who don´t like doing the same thing over and over again, you much rather will have the machines working for you! You can encourage innovation from concept through to deployment and you appreciate adopting and leveraging new technologies.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do
Staying up to date with best practices and industry standards and make sure we apply them in our build and deployment processes and in the implementation of our infrastructure
Evaluating and integrating new technologies to improve our environment and processes
Liaising with and assisting other teams on a regular basis regarding shared issues and questions
Being motivated and providing support for other team members during critical stages of development
Optimizing the developer workflow by making your DevOps and infrastructure expertise available to team members and others
Being aware of and planning in accordance with real world constraints

What you’ll get
A fun, creative, and passionate workplace.
Here you will get to work in a constantly evolving environment with a range of new technologies and it will be your responsibility to provide requirements and use-cases to developers working with Continuous Integration. To ensure that best practices are clearly defined and documented you will collaborate with the Snowdrop Documentation team.
We aim to build a team that continuously pushes the boundaries of what’s possible in game development, and because we love to learn and grow from the people around us, we might ask you to complete a practical test as a part of the recruitment process.
About Production Technology at Ubisoft
At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds. To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life. From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community, to leveraging the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.
Qualifications
What you’ll bring
To succeed in this position, we see that you have a firm general technical understanding to feel right at home working with systems that see constant change and improvements. We believe you are observant, understanding, and capable of communicating possibilities and threats clearly whilst bringing development forward. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional Python experience
Version control systems and CI/CD pipelines (Perforce or gitlab)
Service deployments using tools like Docker, Ansible and Salt
Monitoring and alerting using ELK, Grafana, Prometheus or others


Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
Questions? We're more than happy to answer them! Please contact Malin Jessen (Talent Acquisition Partner) at [email protected]
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Live Operations Manager [Avatar: Frontiers of Pandora]

We are looking for an experienced project manager to join the Live team for Avatar: Frontiers of Pandora in the role of Live Operations manager. Your goal is to emphasize a “player-first” mentality to all Live Operations, while proactively and reactively addressing player’s needs to provide them with the best player experience possible. Executing the live operations, you’ll be a project manager, coordinator, and communicator between teams all over Ubisoft,... Visa mer
We are looking for an experienced project manager to join the Live team for Avatar: Frontiers of Pandora in the role of Live Operations manager.
Your goal is to emphasize a “player-first” mentality to all Live Operations, while proactively and reactively addressing player’s needs to provide them with the best player experience possible.
Executing the live operations, you’ll be a project manager, coordinator, and communicator between teams all over Ubisoft, from Frontline to developers, Producers and Com Dev.
This role reports to the Live Producer.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.

Responsibilities
Assure quality of service and day-to-day operations
Communicate on and coordinate with stakeholders and partners, such as the Frontline, Online Services and Live QA, on the status and upcoming releases
Live Orchestration of tests, releases, and events
Oversee communication, e.g., patch notes, maintenance messaging, server status, making sure it’s populated, relevant and correct
Create an environment for a safe and friendly community
Follow and support the implementation process of the Backoffice tooling, bringing requests from Customer Service and Live Ops to the developers and working to constantly improve the efficiency and usability

Qualifications
You as a person
You are interested in games, technology and working in a big company as part of a team. You are confident in taking initiative and finding creative solutions to complex problems. You can build relationships quickly, communicate clearly and facilitate collaboration between a large group of teams and people.

Qualifications
Project Management & tracking tools knowledge and work experience.
Able to drive projects and coordination between multiple teams and stakeholders.
Great flexibility to adapt to situations a live environment, prioritizing and coordinating efforts to solve any problems.
Capacity to analyze risk and create contingency plans.
Workshop and post-mortem facilitation.
Excellent communication, interpersonal and presentation skills with high proficiency in spoken and written English.

Additional skills and experience
Agile mindset
Experience in customer communication
Understanding of game development processes.

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Voice Designer [Star Wars Project]

Job Description We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years. As a Voice Designer at Massive you’ll enhance, design, and create the immersive worlds Massive is known for; designing, planning,... Visa mer
Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
As a Voice Designer at Massive you’ll enhance, design, and create the immersive worlds Massive is known for; designing, planning, organizing, implementing, and maintaining all voice-related content. You'll work primarily with a Senior Voice Designer, the broader audio team (Audio programmers, designers and music composers), and together with; Narrative, cinematic, production, and game-design teams to ensure all voice-related content reaches a AAA standard.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do:
Designing, prototyping, developing and implementing voice features and content for our game;
Helping organize voice recordings in collaboration with production and third-party providers, according to the project schedule, for voice and performance capture sessions;
Carrying out post-production of voices;
Working on the voice database structure and maintenance;
Continually developing the voice pipeline;
Managing & integrating voice assets in the game, ensuring that deliverables are completed on time and to spec;
Implementation and pre-mixing using Wwise and game engine tools;
Collaborating with localization on post-production in all languages;
Debugging, maintaining, and ensuring the final product quality.

Qualifications
What you'll bring:
You have a passion and focus for working with voice and dialogue in games. Your experience allows you to solve problems on the job and organize an effective workflow, which makes you a trusted team member. You have great communication skills and your emphatic nature enables you to easily relate, understand and collaborate with your peers. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant showreel of your audio work is required;
Relevant degree in an Audio field, or the equivalent work experience;
Game development experience;
Experience with recording voice talent and voice direction;
Proficient with post-production i.e processing voices for cleanup, special effects, and loudness standards;
Knowledge of audio processing & software (Reaper, PT, Izotope RX etc.);
Knowledge of Wwise audio-middleware;
Knowledge of audio capabilities and limitations of the different gaming platforms.

Desirable
Experience with performance capture shoots;
Knowledge of scripting and programming languages;
Previous experience with a major production through to release;
(Ideally, you have credits on at least 1-major AAA title)
Language skills

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here. Visa mindre

Brand Specialist [Snowdrop]

Job Description As a Brand Specialist for Snowdrop you have a big part in shaping the global brand and driving a successful ambassador and internal partnership program for our Snowdrop engine - translating them into communication tactics, producing marketing deliverables, generating brand awareness and a successful ambassador program. Snowdrop is a game-agnostic engine developed to be a future-proof piece of technology. The engine is used for a vast variet... Visa mer
Job Description
As a Brand Specialist for Snowdrop you have a big part in shaping the global brand and driving a successful ambassador and internal partnership program for our Snowdrop engine - translating them into communication tactics, producing marketing deliverables, generating brand awareness and a successful ambassador program.
Snowdrop is a game-agnostic engine developed to be a future-proof piece of technology. The engine is used for a vast variety of projects spread across Ubisoft, from games like Mario Rabbids: Kingdom Battle to Tom Clancy’s: The Division 2, Avatar: Frontiers of Pandora, and our Star Wars Project.
Your role is to build brand awareness, run a successful ambassador program, develop the go-to-market and post launch live campaigns, and work with different stakeholders to lead the cross-functional teams in the execution of those plans. You are responsible for delivering against a range of KPIs to drive awareness and consideration. You will work independently but in close collaboration with other internal teams and stakeholders across Massive and Ubisoft.
This is a permanent position based in Malmö, Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
Research and monitor market trends to identify exposure opportunities and analyze consumer behavior, market trends, brand awareness and competitor activity
NextGen Marketing - develop high impact marketing campaigns that use new and innovative marketing techniques such as lead generation, lead nurturing, digital and social media marketing.
Measure and report on campaign performance and assessing KPIs and ROI.
Pitch concepts (and showcase their value and purpose) + validate, discuss, and refine them with interdependent teams
Oversee and adapt the asset creation for advertisements, promotional materials, CRM, etc. Plan, order and deliver all Brand Merchandise. Ensure that messaging and marketing activities are aligned with brand values
Plan and execute internal events in order to strengthen collaboration, knowledge sharing, and Snowdrop community (for example, annual Snowdrop Summit).
Plan and execute an effective ambassador program to build the Snowdrop community in Ubisoft globally.
Successfully collaborate with multiple global teams including managers, developers, brand specialists to build a brand around all games and features connected to the engine.
In collaboration with the Communication Director build marketing strategy including consumer insights, situational analysis, and competitive insights to develop and implement strategies that resonate with the target market and engine vision.
Work with the Communication Director to create and deliver a marketing budget that enable the engine brand vision.

Qualifications
You as a person
As a person, you have the ability to collaborate with many different stakeholders from different teams and disciplines but can also work independently and self-sufficiently. You should have an education in marketing and/or communication, and since you will be driving bigger projects independently, some project management experience is good to have.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
· Fluency in English, both written and spoken
· Knowledge in working with Microsoft Office and Adobe PhotoShop
· Some experience in working with Adobe Premiere Pro is a plus
· It’s an advantage but not a requirement to have experience from the entertainment industry and/or previous work with game engines or tech
Good to know
We aim to build a team that continuously pushes the boundaries of what’s possible in game development, and because we love to learn and grow from the people around us, we might ask you to complete a practical test as a part of the recruitment process.
We look forward to receiving your application and learning more about you.
Meanwhile, please check out the videos posted below and our employee perks here, to gain greater insight into life at Massive.
Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. Visa mindre