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Online Programmer

A passion for fantasy worlds has long been ingrained in our studio, and at last, we can announce that we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionise the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us, a... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last, we can announce that we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionise the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us, and together we will write the next chapter in IOI's history.
We are currently looking for a Senior Online Programmer to become an integral member of our dynamic Online team, contributing to the ongoing development of exceptional games on our cutting-edge engine, Glacier.
This is a permanent position based in one of our studios, with the option to work from home 1 day per week.
What you will do:
Plan and develop the online game features for the titles currently in production, in line with the overall online vision for each project.
Maintain a prioritised backlog of online features.
Align plans and solutions with your lead, other developers, and producers.
Develop and maintain our online game technology and tools, as well as game-specific code, on the server and on the client side.
Optimise code and data structures to deliver the best possible performance.
Help programmers and designers get the most out of the game systems.
Collaborate with programmers and content providers from their own teams as well as other teams to make optimal solutions.



Who you are:
One or more shipped online client/server products (games, web services, cloud solutions, etc).
Strong knowledge of C++, but we would love it if you also have knowledge of C# and code design.
Experience building and deploying cloud-native solutions, eg. using Azure (preferred), AWS, or GCP services.
Advanced understanding of TCP/IP, UDP, NAT, and in-depth knowledge of networking models.
Excellent written and verbal communication skills in English.
A collaborative attitude.

We would love it if you had: 
Experience building game features using off-the-shelf cloud solutions, such as PlayFab (preferred), GameLift or Pragma is a plus

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially, though, we’re all one team. We value the work and impact that each person brings to the tabl,e and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Social Media Intern

We’re looking for a passionate and creative Social Media Intern to join our team in Malmö. You’ll help manage and grow the online communities for our franchises, including 007 First Light, HITMAN, and IO Interactive’s brand channels. This role is perfect for someone who is local to Malmö, and who lives and breathes social media, enjoys creating engaging content, and wants to gain hands-on experience in the gaming industry.  We do not offer relocation for t... Visa mer
We’re looking for a passionate and creative Social Media Intern to join our team in Malmö. You’ll help manage and grow the online communities for our franchises, including 007 First Light, HITMAN, and IO Interactive’s brand channels. This role is perfect for someone who is local to Malmö, and who lives and breathes social media, enjoys creating engaging content, and wants to gain hands-on experience in the gaming industry. 
We do not offer relocation for this role.
What you will do:
Manage the day-to-day publishing and monitoring of our social media channels.
Assist in creating and curating content (copy, images, video, and more) tailored for each platform.
Contribute to the development of both short-term campaigns and long-term social strategies for 007 First Light, HITMAN, and IO Interactive.
Track performance metrics and community sentiment to inform future content and campaigns.
Stay on top of social media trends, emerging platforms, and best practices in gaming and entertainment.
Collaborate with the wider marketing and communications team to ensure brand consistency.

Who you are:
Strong interest in social media, gaming, and community culture.
Excellent communication skills and a flair for writing engaging copy.
Familiarity with key social platforms (Twitter/X, Instagram, TikTok, YouTube, Facebook, LinkedIn).
Basic understanding of content creation tools (e.g., Photoshop, Canva, or video editing software) is a plus.
Detail-oriented, organised, and eager to learn.
Currently studying or recently graduated in marketing, communications, media, or a related field.
What We Offer Hands-on experience working with global gaming IPs.
Mentorship and guidance from experienced marketing professionals.
A collaborative and creative environment where your ideas are valued.
The opportunity to grow your portfolio with real-world campaigns.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially, though, we’re all one team. We value the work and impact that each person brings to the table, and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers who look after you as an individual and as an employee. With more than 50 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about 007 First Light. Visa mindre

Junior Prop Artist - 007 First Light

At IOI, we're passionate creators of immersive and memorable game worlds. Known for our iconic franchises like Hitman, we are constantly evolving, pushing creative and technological boundaries to deliver unique experiences. Now, with exciting projects like Project 007, an original James Bond origin story, and Project Fantasy, a revolutionary new online fantasy RPG, we’re expanding our universe and exploring new genres. We are excited to welcome Junior Prop... Visa mer
At IOI, we're passionate creators of immersive and memorable game worlds. Known for our iconic franchises like Hitman, we are constantly evolving, pushing creative and technological boundaries to deliver unique experiences. Now, with exciting projects like Project 007, an original James Bond origin story, and Project Fantasy, a revolutionary new online fantasy RPG, we’re expanding our universe and exploring new genres.
We are excited to welcome Junior Prop Artist to our team in Malmo. As a prop artist at IO Interactive, you’ll work alongside industry veterans and passionate newcomers alike, gaining hands-on experience in AAA game development.
What you will do:
Work closely with our other prop artists, tech artists, concept, animation etc, crafting props and setpieces for our 007 game.
Create models, textures and materials for hard surface, and sometimes sculpted, more organic assets.
Support Tech Art with destructible versions of some of the assets
Work on refining and adding final polish to already existing game assets, ie. Tweaking textures, adjusting materials, LODs, collision, and ensuring assets meet our visual quality standards and meet technical specifications.
Actively participate in team meetings, share any insights or ideas for workflow improvement, collaborating with other disciplines such as technical artists.
Set up assets and materials with our game engine Glacier, ensuring they function correctly with shaders, lighting and physics.
Assist in identifying and fixing visual or technical bugs

Who you are:
Proficiency in one or more 3D applications such as 3DsMax, Maya, Blender etc. and experienced with different modeling techniques.
Great understanding of asset creation tools and techniques


Experience in setting up assets in game engines like Unity or Unreal Engine.
Knowledge of optimization practices, such as reducing polygon counts, creating efficient UV maps, LODs and optimizing textures
Experience with texturing tools like Substance Painter, Designer, Photoshop or similar software.
A keen eye for detail to polish assets, spot potential issues and able to work on minor bugs
Ethusiasm for learning new tools, techniques and pipelines

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Senior Cinematic Lighting Artist

IO Interactive is currently looking for a Senior Cinematic Lighting Artist to join 007 First Light, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. We’re looking for a Senior Cinematic Lighting Artist with strong experience in games and a sharp eye for chara... Visa mer
IO Interactive is currently looking for a Senior Cinematic Lighting Artist to join 007 First Light, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
We’re looking for a Senior Cinematic Lighting Artist with strong experience in games and a sharp eye for character lighting. This is a hands-on role where you'll help shape the emotional and visual tone of our cinematics; not by leading the charge, but by delivering high-impact lighting work that elevates every shot.
The position is located at one of our studios in Malmö, Barcelona, or Brighton. Please note: a start date no later than August 4th is required, and unfortunately, IOI is not able to provide VISA sponsorship for this role.
What you will do:
Contribute high-quality lighting for in-game cinematics, enhancing mood, atmosphere, and storytelling.
Focus on character lighting that brings performances to life and makes key moments pop.
Work with cinematic directors, artists, and tech teams to ensure consistency and quality across sequences.
Use lighting, shaders, and post-processing to support narrative intent and visual continuity.
Optimise lighting for performance across platforms while maintaining fidelity.
Troubleshoot lighting-related issues and refine tools and workflows with the broader team.

Who you are:
A  Senior lighting Artist with shipped AA or AAA game experience.
Strong portfolio showcasing real-time character lighting in either gameplay or cinematic content.
Comfortable working in a proprietary or commercial engine, with a good grasp of lighting tools and workflows.
Deep understanding of light, colour, composition, and their impact on storytelling.
Technically adept, with experience in debugging, optimising, and refining lighting work.
Collaborative, communicative, and able to adapt your work to serve a shared creative vision.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Intermediate/Senior Generalist Engine Programmer

Company Description Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The D... Visa mer
Company Description
Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.
At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.
We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.
Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.


Job Description
Working on our team, your primary focus will be on implementing and maintaining the various engine systems used by Tom Clancy’s The Division 3. As an engine programmer you will be part of a team working with multiple hardware platforms. You will be expected to work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions where performance, memory, and load times are taken into account.
We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
What You’ll Do
Designing, implementing, debugging, and iterating on new and existing engine systems, using C++ programming
Performance awareness in algorithms as well as memory usage and loading times
Developing in a multithreaded environment using modern techniques



Qualifications
What You’ll Bring
You will be part of a team where quality and attention to detail is highly valued. You will work close to both game designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You probably have a passion for creating games, and breath-taking animations, and will most likely describe yourself as creative and cooperative. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Solid professional programming experience in the video game industry, using C++
Strong optimization skills
Ability to accurately estimate task duration and understand dependencies
Experience of developing a AAA title from concept to release
Low level CPU or assembly programming
Experience with performance analysis tools



Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
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Gameplay Programmer

IO Interactive is currently looking for aGameplay Programmerto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favorite Secret Agent to earn their 00 status in the very first James Bond origin story. The position is open in our Brighton, Barcelona, Malmö and Istanbul offices where we offer a hybrid setup working 2 days from home... Visa mer
IO Interactive is currently looking for aGameplay Programmerto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favorite Secret Agent to earn their 00 status in the very first James Bond origin story.
The position is open in our Brighton, Barcelona, Malmö and Istanbul offices where we offer a hybrid setup working 2 days from home and 3 days in our studios.
For the right candidate, we will offer relocation support and welcome you to any of the locations.
What you will do:
As a Gameplay Programmer, you'll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
You'll be responsible for designing, owning, and maintaining systems and code across some of those areas, but also have the chance to contribute with designs and reviews in other areas and have a general overview of the whole domain.
You'll work primarily in C++, creating code, systems, and visual building blocks for our designers to use in Glacier, our in-house technology, via our integrated Visual Scripting Language.
As a part of a game team, you will collaborate with other programmers, designers, and content creators, to build and enrich the game
You will collaborate creatively with the other gameplay programmers and create engaging gameplay for our future players.

Who you are:
You have 3+ years of professional gameplay programming experience, on a AAA title.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.
You have hands-on experience with gameplay features implementation, such as systems, characters, cameras, control schemes, weapons, gadgets, abilities, progression, and interactions.
You will work day-to-day in C++, so we expect you to have a strong foundation and understanding of the best practices.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007.
#LI-GK1 Visa mindre

Lead 3C Programmer

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like To... Visa mer
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
As a Craft Lead, your mission is to play a central part in our development process, guiding and enhancing the quality and technical expertise of our teams. You will own systems, pipelines, and workflows, ensuring that quality and style are consistent with the director's vision. A crucial part of your role will be to act as a bridge between Directors and Production, ensuring that creative and technical leadership is aligned with planning.?
Please submit your application as soon as possible through Career Hub. Please note these roles are not published externally and need to remain internal for now.
What you’ll do
Creating a collaborative environment that encourages creativity and technical excellence
Ensuring the consistent quality of deliverables, continuing to develop your skills, and supporting the growth of those around you.
Providing feedback on various aspects of the craft, from code reviews to art critiques.
Support your team to reach their goals efficiently while maintaining high quality and sustainability in their work.
Delegating responsibilities effectively, guiding junior team members and focusing on key implementations.?
Working closely with leads from other disciplines to plan projects, assess risks, and ensure timely delivery, always maintaining high standards for your work and your team. ?



Qualifications
What you’ll bring:
Craft Enthusiast: You are committed to driving and elevating your area of expertise, with a focus on in-game content.?
Problem Solver: You excel at overcoming challenges, pushing the craft forward, and organizing effective workflows.?
Feedback & Collaboration: You provide specific, actionable feedback and handle difficult conversations with ease as well as foster collaboration and act as a change agent when needed?
Role Model: You set a high standard and expect the same from your team?
Quality Assurance: You ensure high quality in day-to-day work.?
Adaptable Leader: You are flexible and can prioritize and coordinate efforts in a live environment.?
AAA Experience: You have significant experience in AAA game development and have ideally shipped at least one AAA title.?



Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
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Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

BCK

IO Interactive is seeking a Multiplayer programmer to help implement multiplayer functionalities in our Glacier Tech on our backbone team. We are currently working on three exciting game projects: Project 007, Project Fantasy and Hitman. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. As we work on ... Visa mer
IO Interactive is seeking a Multiplayer programmer to help implement multiplayer functionalities in our Glacier Tech on our backbone team. We are currently working on three exciting game projects: Project 007, Project Fantasy and Hitman. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.
As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier.
What you will do:
You will help enhance our in-house Glacier engine by adding multiplayer capabilities. This involves working on the design and implementation of network/multiplayer features for the engine and our games that need multiplayer support.
You’ll collaborate closely with the AI and gameplay teams to develop network-aware features and ensure smooth workflows and setups.
You will work with the online team to help create, manage, and monitor backend infrastructure.
Your team will be responsible for building and maintaining the network layer, ensuring the smooth delivery of multiplayer features.

Who you are:
You have experience as a software, engine, or multiplayer/network programmer and have contributed to the development of at least one multiplayer game.
You have solid knowledge of C/C++ programming.
You understand key multiplayer technology concepts like firewall traversal, data compression, encryption, distributed algorithms, latency compensation, and more.
You are comfortable working within large, existing codebases and integrating new technologies.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 50 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine. Visa mindre

Senior/Principal Multiplayer Programmer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
For developing this new fantasy project, we are seeking aSenior/Principal MultiplayerProgrammer who is passionate and experienced with online tech. We can offer the immersive mastery we are known for, on a whole other level of player interaction.
What you will do:
You will get to extend the technology of our in-house Glacier engine with multiplayer capabilities. That means helping design and implement the network/multiplayer software stack for the engine, and for any in-house games that need to support multiplayer.
You will collaborate with the AI and gameplay teams to define and implement network-aware features, workflows and setups.
You will get to share responsibility with the online team to create, run and monitor our game servers and back end infrastructure.
In short, the team you will be part of will be responsible for the development of the network layer.



Who you are:
You are an engine, software or multiplayer/network programmer who helped ship at least one AAA multiplayer game.
You have a strong knowledge of C/C++
You are well-versed in anything multiplayer-related tech: firewall traversal, data compression and encryption, distributed algorithms, mesh topologies, objects replication, prediction models, latency compensation and anti-cheating.
We expect you to be experienced in navigating and integrating new technologies into large existing codebases.
Have experience mentoring your fellow programmers.



Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

UI Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking a UI Designerwho is able to focus on hands-on implementation. With a strong studio culture dedicated to high quality of life, supported by transparent communication and supportive engagement with our team members, we are seeking individuals who can see the vision and take the leap on this new adventure that promises to deliver a one-of-a-kind gameplay experience for players.

What you will do:
Collaborate with game designers and engineers in the creation of user interface and user experience to help define and develop games.
Explore UI designs and implement visual prototypes using appropriate prototype tools and/or in-game.
Create and maintain UI designs and technical documentation.
Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible.
Translate concepts into producible game elements.
Fix bugs and optimize game assets for required performance and to comply with specifications on various platforms.


Who you are:
Some familiarity with a scripting language (i.e. JavaScript, Lua, ActionScript, or Python).
Has a keen artistic eye with strong graphic design and motion graphic skills.
Ability to respond elegantly to creative changes.
Ability to maximize result under strong technical constraints.
A dedicated team player, yet able to work independently.


Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

C++ Programmer (Animation Tech)

IO Interactive is seeking a talented Animation Tech Programmer to join our team on our backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. As we work on these exciting projects, we need a skilled prof... Visa mer
IO Interactive is seeking a talented Animation Tech Programmer to join our team on our backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.
As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier.

What you will do:

You will be part of the Animation Tech team that has the goal of building a system that allows the creation of games with high quality animations.
You will be working on developing the new animation system, primarily with focus on the runtime.
Your help will be instrumental in training and assisting animators and content creators to fully utilize the new system to achieve their creative vision in an efficient way.



Who you are:
Solid demonstrable experience with animation programming from AAA games or indie games that used novel animation techniques
Master’s degree in computer science or Software Engineering
Excellent C++ skills
Well-founded in mathematics, especially in linear algebra

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Senior/Principal Multiplayer Programmer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
For developing this new fantasy project, we are seeking aSenior/Principal MultiplayerProgrammer who is passionate and experienced with online tech. We can offer the immersive mastery we are known for, on a whole other level of player interaction.
What you will do:
You will get to extend the technology of our in-house Glacier engine with multiplayer capabilities. That means helping design and implement the network/multiplayer software stack for the engine, and for any in-house games that need to support multiplayer.
You will collaborate with the AI and gameplay teams to define and implement network-aware features, workflows and setups.
You will get to share responsibility with the online team to create, run and monitor our game servers and back end infrastructure.
In short, the team you will be part of will be responsible for the development of the network layer.



Who you are:
You are an engine, software or multiplayer/network programmer who helped ship at least one AAA multiplayer game.
You have a strong knowledge of C/C++
You are well-versed in anything multiplayer-related tech: firewall traversal, data compression and encryption, distributed algorithms, mesh topologies, objects replication, prediction models, latency compensation and anti-cheating.
We expect you to be experienced in navigating and integrating new technologies into large existing codebases.
Have experience mentoring your fellow programmers.



Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

UI Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking a UI Designerwho is able to focus on hands-on implementation. With a strong studio culture dedicated to high quality of life, supported by transparent communication and supportive engagement with our team members, we are seeking individuals who can see the vision and take the leap on this new adventure that promises to deliver a one-of-a-kind gameplay experience for players.

What you will do:
Collaborate with game designers and engineers in the creation of user interface and user experience to help define and develop games.
Explore UI designs and implement visual prototypes using appropriate prototype tools and/or in-game.
Create and maintain UI designs and technical documentation.
Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible.
Translate concepts into producible game elements.
Fix bugs and optimize game assets for required performance and to comply with specifications on various platforms.


Who you are:
Some familiarity with a scripting language (i.e. JavaScript, Lua, ActionScript, or Python).
Has a keen artistic eye with strong graphic design and motion graphic skills.
Ability to respond elegantly to creative changes.
Ability to maximize result under strong technical constraints.
A dedicated team player, yet able to work independently.


Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Senior Gameplay Engineer

Ansök    Nov 28    Sharkmob AB    Programmerare, konsolspel
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up f... Visa mer
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

The role
Sharkmob is working on two, completely new, AAA online games using UE5 and is looking for a Senior Gameplay Engineer to design & prototype fun, engaging & useable game systems across all layers from network to screen. Working in a cross-functional engineering team, you'll be collaborating closely with Design, Narrative & Art to bring to life world class interactive experiences.

The team
The Engineering Team is a multi-disciplinary group working across all things tech. The team is at the cutting edge of development in UE5 and are all passionate technologists who thrive on engineering excellence and a collaborative approach to finding new and innovative solutions.

Responsibilities
- Work closely with the Design team to prototype new, innovative & exciting game experiences.
- Develop game systems that stretch from the network layer, to gameplay, to screen.
- Liaise with other disciplines to reduce friction and streamline iteration.


- Work collaboratively & communicate effectively to maintain engineering excellence and high quality across our codebase.

Requirements
- Demonstrable experience of having shipped at least one title or equivalent experience of working on a AAA title in a Gameplay Engineering role or similar.

- A confident & skillful C/C++ programmer with experience using C/C++ in a Gameplay Engineering role or similar.
- High level of understanding of computer science fundamentals and mathematics.
- You understand the concepts behind developing networked gameplay systems.
- You have a passion for online games.
- You have a developed sense of game design and high-quality in gameplay features.


Bonus points
- Understanding of 3d math or linear algebra
- Excited about prototyping features and solving abstract software problems.
- Experience of using Unreal Engine


You may be asked to complete a take-home assignment as part of the interview process.



Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Lead AI Engineer

Ansök    Sep 20    Sharkmob AB    Programmerare, konsolspel
We are now looking for a Team Lead to support and take responsibility for defining, planning, and executing the work of the AI team as well as developing your team members. Besides this, you support the Producers and Managers with the planning process, ensuring that the team can deliver on their goals through problem-solving, motivating, and supporting them when necessary. Being collaborative and helping each other is the most essential part of our culture... Visa mer
We are now looking for a Team Lead to support and take responsibility for defining, planning, and executing the work of the AI team as well as developing your team members. Besides this, you support the Producers and Managers with the planning process, ensuring that the team can deliver on their goals through problem-solving, motivating, and supporting them when necessary. Being collaborative and helping each other is the most essential part of our culture and the way we work.

We are a team with big ambitions that values smart decisions, creativity, and a love for the craft. And if you see yourself as a leader who thrives in an environment where you can influence the course of the project and develop your team - then we are the studio you're looking for!

Requirements

- You have shipped two games and at least one in a senior or lead role.
- Several years of experience in having direct reports and working with the development of your team.
- Several years of professional experience working independently in C++.
- You lead by example and bring out the best in the people around you.
- You are solution-minded and always bring a positive attitude.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.

That little extra:

- Experience working with Unreal Engine 4/5.
- Experience in building multiplayer games.

Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year, and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Version Control Engineer

This is a permanent position based in Malmö, Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we'll check your application asap! What you'll do Developing and optimizing engine systems and tools to ensure smooth and sate iteration on work. Identifying and resolving recurring issues and pain points in collaboration with build engineers and data managers... Visa mer
This is a permanent position based in Malmö, Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we'll check your application asap!


What you'll do
Developing and optimizing engine systems and tools to ensure smooth and sate iteration on work.
Identifying and resolving recurring issues and pain points in collaboration with build engineers and data managers.
Creating user-friendly tools for data version control systems and their associated backend and connecting technologies.
Testing, debugging, and iterating on new and existing engine systems and tools. Visa mindre

Tools Programmer

IO Interactive is seeking a talented Tools Programmer to join our team on our backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. As we work on these exciting projects, we need a skilled professional ... Visa mer
IO Interactive is seeking a talented Tools Programmer to join our team on our backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.
As we work on these exciting projects, we need a skilled professional to assist us in the development of tools in our state-of-the-art propriety game development engine, Glacier.
What you will do:
On the Tools team, you will take part in designing and implementing improvements to the Glacier editor - our own proprietary WYSIWIG editor - and associated tools to allows content creators to work efficiently on building our games.
You will work close together with users across multiple disciplines to help them solve their production needs.
You get to work on a team of highly skilled programmers who all share a passion for both games and software design.

Who you are:
Strong knowledge of C#, C++ and code design. Experience with WPF or other user interface technologies is an advantage.
Ability to break down and estimate own tasks, and take part in assessing other tasks, as well.
Good collaboration and communication skills and the ability to figure out what users “really” want.
Bachelor in Computer Science or equivalent. A Master’s degree will be an advantage.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Core Systems Engineer

Ansök    Aug 29    Sharkmob AB    Programmerare, konsolspel
We are extending our team focused on building the tech for our next ambitious project. The project is our own original IP and we are looking for a Core systems Engineer who shares our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder who thrives in close collaborations with others - then we might be ... Visa mer
We are extending our team focused on building the tech for our next ambitious project. The project is our own original IP and we are looking for a Core systems Engineer who shares our values and passion for creating the best games possible.

Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder who thrives in close collaborations with others - then we might be the next challenge you're looking for.

Why is this a great time to join Sharkmob?
The projects will face a lot of interesting challenges when it comes to world-building, pipelines, streaming, and performance - I can't wait to take them on!" - Johan Bernhardsson, Associate Technical Director on our second project.

We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task will mainly be to make the game able to run smoothly on consoles and collaborate with several teams so features and content work out effectively on Playstation and Xbox.

Desired experience and skills:
- Experience with programming in C++
- A good understanding of how to design, implement, and work in a feature-rich game engine
- A solid understanding of profiling and optimization for speed and memory
- An understanding of how to run tasks concurrently safely and efficiently
- Driven by supporting the whole team and disciplines
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines


That little extra:
- Game engine or renderer development experience
- Experience working with Unreal Engine 4 and/or 5

- Shipped a game on consoles
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU
- Knowledgeable of how modern rendering pipelines and techniques work


This a permanent position based in Malmö, Sweden, and open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Build Engineer

About the role Working as Build Engineer at Tarsier, you will be working on our new franchise following in the footsteps of award-winning Little Nightmares, together with a passionate, interdisciplinary team. Your main responsibilities will include: - Developing and maintaining continuous build system, including automated packaging, deployment and testing - Implementing improvements to build framework, packaging and deployment workflow - Close collabora... Visa mer
About the role
Working as Build Engineer at Tarsier, you will be working on our new franchise following in the footsteps of award-winning Little Nightmares, together with a passionate, interdisciplinary team. Your main responsibilities will include:

- Developing and maintaining continuous build system, including automated packaging, deployment and testing

- Implementing improvements to build framework, packaging and deployment workflow

- Close collaboration with QA and production to ensure high quality releases

- Resolving and monitoring build issues

- Collaborating with IT to maintain the build infrastructure

- Support with administration of the version control systems and implementing branching strategies with key contributors

- Integrating development tools into the build, packaging, testing and releasing infrastructure

- Coordinating with the production team to manage build configurations and build deployment activities

- Collaborating with Producers for archiving source files and builds throughout the project to produce the final archive of a project

- Being self-sufficient is important in this position, however you will still be working closely with the rest of the Tech-team. Feedback and collaboration will therefore also be important aspects of your day-to-day work.

What we offer:
At Tarsier, it's important that our office is welcoming and fun so that our employees want to work onsite; because we believe that working closely with your team is the best way to make great games. That is why our office management and HR department works closely with making the office a really good place to both work and hangout in. We have a large focus on ergonomic, personal work stations, we eat breakfast together on Fridays, and we play games together in the game room. Sometimes we even grab an after work beer together in the kitchen, or throw a Christmas party for the ages.

Our benefit package includes:

- Pension

- Insurance (life, occupational injury, health care support, sick leave)

- Health contributions and check-ups

- Sports/healthy activities

- Six weeks of vacation

- Overtime pay

- Relocation help

- Flexible working hours

We believe that you have:

- Bachelor’s degree in Computer Science or equivalent

- 2+ years experience as a Programmer or Build Engineer

- Experience with continuous integration and delivery platforms

- Working experience with version control systems

- Experience as Developer of command line tools

- Strong technical abilities, experience with Python (or similar)

- Excellent communication skills both verbally and in writing

- Fluency in spoken and written English

- Willingness to locate to Malmö, Sweden

It’s a bonus if you also have:

- Experience with Perforce

- Experience with TeamCity

- Experience with Unreal Engine 4

- Working experience in a full game production cycle

- Shipped at least one game for current platforms

- Experience with the Windows environment

Applicants must hold a Swedish or EU/EEA citizenship or valid work permit for Sweden as we are unfortunately unable to support relocation from outside the EU at the moment.

This position is full time onsite in the office in Malmö, and will start with a trial period.

Currently employing around 70 people, Tarsier Studios is an independent game development studio based in the vibrant city of Malmö, Sweden. We are the developers of Statik and the award winning Little Nightmares franchise.

We welcome applicants of all backgrounds and genders, and look forward to hearing from you! Visa mindre

Senior Tools Programmer

The Position Avalanche Studios Group is hiring a Senior Tools Programmer for our latest AAA game project in Stockholm/Malmö. As a Tools Programmer, you will work with multiple teams in developing the tools for our open-world engine Apex that is used in all of our industry-leading open-world games. Your primary responsibility will be to build, maintain and support user-friendly, yet advanced tools to be used by a range of disciplines in development. You wi... Visa mer
The Position
Avalanche Studios Group is hiring a Senior Tools Programmer for our latest AAA game project in Stockholm/Malmö. As a Tools Programmer, you will work with multiple teams in developing the tools for our open-world engine Apex that is used in all of our industry-leading open-world games.
Your primary responsibility will be to build, maintain and support user-friendly, yet advanced tools to be used by a range of disciplines in development. You will also work with our content pipeline to allow maximum efficiency for our content creators.
The solutions you work on require careful consideration of how they impact many different projects and teams. You will need to take the lead in collaborating and coordinating with others to successfully achieve results that benefit all users of our technology.
Our perfect candidate should be a team player with a strong passion for optimizing productivity and developing tools that are fun to work with. We can offer you a challenging, stimulating and value-driven environment where you will work together with some of the industry's strongest minds, and where you will constantly apply and deepen your skills.


Required Qualifications:
Excellent programming skills in C/C++
5+ years of professional tools development
Bachelor's degree in software engineering/computer science or equivalent experience
Fluent in English, both written and spoken
Strong coordination and collaboration skills



Desired Qualifications:
Passion for making great games
Windows application development
Qt development
Automated software testing (e.g. TDD)
Strong programming skills in Python and Lua
Understanding of typical UX principles and how to apply them to tools





Employee Promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.


Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, and we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.


How to Apply
We will only consider candidates who have submitted their CVs and who can work from the office a few days a week.
To apply for this position, please register below. Apply as soon as possible, as we review applications on a rolling basis. All further information is provided under a non-disclosure agreement only. Visa mindre

AI Programmer

IO Interactive is currently looking for a skilled AI Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. You will be part of the team implementing our very own cutting-edge AI tech. Few AAA companies rely on their own AI technolog... Visa mer
IO Interactive is currently looking for a skilled AI Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
You will be part of the team implementing our very own cutting-edge AI tech. Few AAA companies rely on their own AI technology, but at IO Interactive we have created a brand-new AI framework ready to be implemented across multiple projects. We have our own AI team and we want to grow it.
What you will do:
You will work closely with game designers, level designers, and animation programmers not just to make the game come alive on the screens, but to make our games become a fun AAA experience.
You will take part in the design and implementation of our new AI system.
You will develop additional features and bug-fixes for AI running in our current AI system.
The AI team is part of the gameplay team, so you will collaborate with core gameplay and animation programmers. Over time, there will be excellent possibilities for taking different roles.

Who you are:
Experienced with AI programming from games, preferably AAA. Knowledge of implementing AI behaviour.
Excellent C++ skills.
Excellent written and verbal communications skills in English.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Istanbul, Brighton, and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

AI Engineer

Ansök    Jun 21    Sharkmob AB    Programmerare, konsolspel
Sharkmob is making two exciting new games, and we are looking for someone to help us make the best games possible. The team has big ambitions, and we value smart decisions, creative professionalism, and passion for the craft. We seek someone with a deep interest in AI who is dedicated to creating interesting and polished behaviors. The candidate we are looking for is a skilled AI programmer that can work closely with the design, art, and other teams to cre... Visa mer
Sharkmob is making two exciting new games, and we are looking for someone to help us make the best games possible. The team has big ambitions, and we value smart decisions, creative professionalism, and passion for the craft. We seek someone with a deep interest in AI who is dedicated to creating interesting and polished behaviors. The candidate we are looking for is a skilled AI programmer that can work closely with the design, art, and other teams to create different types of agents in the game.

As an AI programmer, you will work with a wide range of agents for different encounters. You’ll also make the world full of life while making sure to reach set performance targets. We see that you have several years of coding experience (in gaming industry preferably; working with C++ or equivalent) rather than with machine learning.

Desired experience
- Several years of game development experience
- Advanced/Expert knowledge in C++ (or equivalent programming language)
- Enjoys working with multiple different disciplines to create interesting AI agents and the encounters surrounding them
- Good understanding of how to design, implement, and work in a feature-rich game engine
- Ability to analyze and dissect AI behaviors and what makes them work
- Can design highly performant systems that support many agents
- Effective communication and collaboration skills with other development disciplines
- Being able to help or lead AI-related feature implementation
- A passion for games!


Added bonus
- Experience working with Unreal Engine 4 or 5
- Shipped one or more games for PC and Console


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

AI Engineer

Ansök    Maj 8    Sharkmob AB    Programmerare, konsolspel
Sharkmob is making two exciting new games, and we are looking for someone to help us make the best games possible. The team has big ambitions, and we value smart decisions, creative professionalism, and passion for the craft. We seek someone with a deep interest in AI who is dedicated to creating interesting and polished behaviors. The candidate we are looking for is a skilled AI programmer that can work closely with the design, art, and other teams to cre... Visa mer
Sharkmob is making two exciting new games, and we are looking for someone to help us make the best games possible. The team has big ambitions, and we value smart decisions, creative professionalism, and passion for the craft. We seek someone with a deep interest in AI who is dedicated to creating interesting and polished behaviors. The candidate we are looking for is a skilled AI programmer that can work closely with the design, art, and other teams to create different types of agents in the game.

As an AI programmer, you will work with a wide range of agents for different encounters. You’ll also make the world full of life while making sure to reach set performance targets.

Desired experience
- Several years of game development experience
- Advanced/Expert knowledge in C++ (or equivalent programming language)
- Enjoys working with multiple different disciplines to create interesting AI agents and the encounters surrounding them
- Good understanding of how to design, implement, and work in a feature-rich game engine
- Ability to analyze and dissect AI behaviors and what makes them work
- Can design highly performant systems that support many agents
- Effective communication and collaboration skills with other development disciplines
- Being able to help or lead AI-related feature implementation
- A passion for games!

Added bonus
- Experience working with Unreal Engine 4 or 5
- Shipped one or more games for PC and Console

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is working on three major projects:?Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more about Sharkmob and the perks of being a crew member here (https://career.sharkmob.com/pages/perks). Visa mindre

Gameplay Programmer

IO Interactive is currently looking for a Gameplay Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: As a Gameplay Programmer, you'll work across multiple areas within the core gameplay domain: characters, came... Visa mer
IO Interactive is currently looking for a Gameplay Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
As a Gameplay Programmer, you'll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
You'll be responsible for designing, owning, and maintaining systems and code across some of those areas, but also have the chance to contribute with designs and reviews in other areas, and have a general overview of the whole domain.
You'll work primarily in C++, creating code, systems, and visual building blocks for our designers to be used in Glacier, our in-house technology, via our integrated Visual Scripting Language.
As a part of a game team, you will collaborate with other programmers, designers, and content creators, to build and enrich the game
You will collaborate creatively with the other gameplay programmers and create engaging gameplay for our future players.

Who you are:
You have 2+ years of professional gameplay programming experience, on a AAA title.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.
You have hands-on experience with gameplay features implementation, such as systems, characters, cameras, control schemes, weapons, gadgets, abilities, progression, and interactions.
You will work day-to-day in C++, so we expect you to have a strong foundation and understanding of the best practices.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Core Systems Engineer | Console Development

Ansök    Feb 28    Sharkmob AB    Programmerare, konsolspel
We are extending our team focused on building the tech for our next ambitious project. The project is our own original IP and we are looking for Core systems Engineer who shares our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder that thrives in close collaborations with others - then we might be t... Visa mer
We are extending our team focused on building the tech for our next ambitious project. The project is our own original IP and we are looking for Core systems Engineer who shares our values and passion for creating the best games possible.

Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder that thrives in close collaborations with others - then we might be the next challenge you're looking for.

Why is this a great time to join Sharkmob?
The projects will face a lot of interesting challenges when it comes to world-building, pipelines, streaming, and performance - I can't wait to take them on!" - Johan Bernhardsson, Associate Technical Director on our second project.

We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to make the game able to run smoothly on consoles, and collaborate with several teams so features and content work out effectively on Playstation and Xbox.

Desired experience and skills:

- Great C++ programmer.

- Shipped at least one game on consoles.
- A good understanding of how to design, implement, and work in a feature-rich game engine.
- A solid understanding of profiling and optimization for speed and memory.
- An understanding of how to run tasks concurrently safely and efficiently.
- Driven by supporting the whole team and disciplines.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.


That little extra:

- Game engine or renderer development experience.

- Experience working with Unreal Engine 4 and/or 5.
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
- Knowledgeable of how modern rendering pipelines and techniques work.


This a permanent position based in Malmö, Sweden, and open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

AI Programmer

IO Interactive is currently looking for a skilled AI Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. You will be part of the team implementing our very own cutting-edge AI tech. Few AAA companies rely on their own AI technolog... Visa mer
IO Interactive is currently looking for a skilled AI Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
You will be part of the team implementing our very own cutting-edge AI tech. Few AAA companies rely on their own AI technology, but at IO Interactive we have created a brand-new AI framework ready to be implemented across multiple projects. We have our own AI team and we want to grow it.
What you will do:
You will work closely with game designers, level designers, and animation programmers not just to make the game come alive on the screens, but to make our games become a fun AAA experience.
You will take part in the design and implementation of our new AI system.
You will develop additional features and bug-fixes for AI running in our current AI system.
The AI team is part of the gameplay team, so you will collaborate with core gameplay and animation programmers. Over time, there will be excellent possibilities for taking different roles.

Who you are:
Experienced with AI programming from games, preferably AAA. Knowledge of implementing AI behaviour.
Excellent C++ skills.
Excellent written and verbal communications skills in English.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Core Systems Engineer | Console Development

Ansök    Feb 24    Sharkmob AB    Programmerare, konsolspel
We are extending our team focused on building the tech for our next ambitious project. The project is our own original IP and we are looking for Core systems Engineer who shares our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder that thrives in close collaborations with others - then we might be t... Visa mer
We are extending our team focused on building the tech for our next ambitious project. The project is our own original IP and we are looking for Core systems Engineer who shares our values and passion for creating the best games possible.

Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder that thrives in close collaborations with others - then we might be the next challenge you're looking for.

Why is this a great time to join Sharkmob?
The projects will face a lot of interesting challenges when it comes to world-building, pipelines, streaming, and performance - I can't wait to take them on!" - Johan Bernhardsson, Associate Technical Director on our second project.

We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to make the game able to run smoothly on consoles, and collaborate with several teams so features and content work out effectively on Playstation and Xbox.

Desired experience and skills:

- Great C++ programmer.

- Shipped at least one game on consoles.
- A good understanding of how to design, implement, and work in a feature-rich game engine.
- A solid understanding of profiling and optimization for speed and memory.
- An understanding of how to run tasks concurrently safely and efficiently.
- Driven by supporting the whole team and disciplines.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.


That little extra:

- Game engine or renderer development experience.

- Experience working with Unreal Engine 4 and/or 5.
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
- Knowledgeable of how modern rendering pipelines and techniques work.


This a permanent position based in Malmö, Sweden, and open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Gameplay Programmer

IO Interactive is currently looking for a Gameplay Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: As a Gameplay Programmer, you'll work across multiple areas within the core gameplay domain: characters, came... Visa mer
IO Interactive is currently looking for a Gameplay Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
As a Gameplay Programmer, you'll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
You'll be responsible for designing, owning, and maintaining systems and code across some of those areas, but also have the chance to contribute with designs and reviews in other areas, and have a general overview of the whole domain.
You'll work primarily in C++, creating code, systems, and visual building blocks for our designers to be used in Glacier, our in-house technology, via our integrated Visual Scripting Language.
As a part of a game team, you will collaborate with other programmers, designers, and content creators, to build and enrich the game
You will collaborate creatively with the other gameplay programmers and create engaging gameplay for our future players.

Who you are:
You have 2+ years of professional gameplay programming experience, on a AAA title.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.
You have hands-on experience with gameplay features implementation, such as systems, characters, cameras, control schemes, weapons, gadgets, abilities, progression, and interactions.
You will work day-to-day in C++, so we expect you to have a strong foundation and understanding of the best practices.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Online Engineer

Ansök    Feb 21    Sharkmob AB    Programmerare, konsolspel
We are creating a highly ambitious unannounced AAA game and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting. At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, ... Visa mer
We are creating a highly ambitious unannounced AAA game and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting.

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and a productive work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work. The games we are making at Sharkmob, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!

You will be part of a team of highly skilled engineers working together to realize new features and enhance existing for our game while striving for long-term goals which include:

- Excellent development tools and environments

- Smart, simple, and scalable solutions

- Lean and fast development with as much automation as possible

- Modular and isolated systems to ease improvements and enhancement

Your work will cover a broad spectrum, from the front end in Unreal Engine to backend services in C# and infrastructure in Google Cloud. Your daily tasks will include design, scoping, planning, implementation, debugging and ultimately delivering robust, secure, and scalable solutions for our players.

Requirements:

- Experience with C++ and/or C

- Experienced with cloud providers such as Google Cloud, AWS or Azure

- Experienced with databases and database design with My and/or Postgre

- Experienced with API design

- Experienced with network and server programming

That Little Extra:

- Engineering degree in computer science, or equivalent is a plus

- Experience with Kubernetes and Google Cloud

- Experience with non-relational databases

- Experience with game development and working with first parties

- Experience with live services

- Experience with Unreal Engine

About us
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two original, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Lead Programmer

Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and is best known for the long-standing and successful theHunter franchise. We are now looking for a Lead Programmer to work with us in Malmö or Stockholm on theHunter: Call of the Wild. The Position As a Le... Visa mer
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and is best known for the long-standing and successful theHunter franchise.

We are now looking for a Lead Programmer to work with us in Malmö or Stockholm on theHunter: Call of the Wild.

The Position
As a Lead Programmer on this project, you will run a talented, multi-discipline, multi-location programming team and be responsible for maintaining, developing and improving many aspects of the game and core engine technology. This is a live product, so part of your responsibility is to make sure the releases are well prepared and operational when we release them on multiple target platforms. To do this, you will need to work closely with all disciplines, know when to say no and be comfortable making quick decisions, sometimes with incomplete information. Good leadership instinct and strong collaborative skills are equally if not more important as strong technical skills in this role.

Your work will take you all over our proprietary Apex open-world engine. You will work on system development, updating existing systems and workflows, profiling and optimization, supporting the link between the project and our central Apex technology and many more. Making multi-platform, open-world games you will have the opportunity to work with a variety of different systems including streaming, threading, memory management, platform and middleware abstractions and more.

Required Qualifications

- 5+ years of relevant experience.
- In-depth knowledge of C++.
- Experience programming with recent generation PC, Xbox and PlayStation APIs.
- Experience with a range of tools and pipelines used in modern game development.
- Self-motivated, strong work ethic, able to work independently.
- The ability and desire to work in a team, including different disciplines.
- Experience guiding/mentoring junior developers.
- Excellent English verbal and written communication skills.


Desired Qualifications

- Past team leadership experience.
- Working knowledge of Python.
- Knowledge of Jenkins CI/CD workflows.
- In-depth knowledge of game engine architectures.
- In-depth knowledge of current generation console architectures and future architectural trends.


Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Malmö or Stockholm a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Lead Programmer

Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and is best known for the long-standing and successful theHunter franchise. We are now looking for a Lead Programmer to work with us in Malmö or Stockholm on theHunter: Call of the Wild. The Position As a L... Visa mer
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and is best known for the long-standing and successful theHunter franchise.

We are now looking for a Lead Programmer to work with us in Malmö or Stockholm on theHunter: Call of the Wild.

The Position

As a Lead Programmer on this project, you will run a talented, multi-discipline, multi-location programming team and be responsible for maintaining, developing and improving many aspects of the game and core engine technology. This is a live product, so part of your responsibility is to make sure the releases are well prepared and operational when we release them on multiple target platforms. To do this, you will need to work closely with all disciplines, know when to say 'NO!' and be comfortable making quick decisions, sometimes with incomplete information. Good leadership instinct and strong collaborative skills are equally if not more important as strong technical skills in this role.

Your work will take you all over our proprietary Apex open-world engine. You will work on system development, updating existing systems and workflows, profiling and optimization, supporting the link between the project and our central Apex technology and many more. Making multi-platform, open-world games you will have the opportunity to work with a variety of different systems including streaming, threading, memory management, platform and middleware abstractions and more.

Required Qualifications

- 5+ years of relevant experience.
- In depth knowledge of C++.
- Experience programming with recent generation PC, Xbox and PlayStation APIs.
- Experience with a range of tools and pipelines used in modern game development.
- Self-motivated, strong work ethic, able to work independently.
- The ability and desire to work in a team, including different disciplines.
- Experience guiding/mentoring junior developers.
- Strong communication skills - must possess excellent English verbal and written communication skills.


Desired Experience

- Past team leadership experience.
- Working knowledge of Python.
- Knowledge of Jenkins CI/CD workflows.
- In-depth knowledge of game engine architectures.
- In-depth knowledge of current generation console architectures and future architectural trends.


Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Malmö or Stockholm a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

AI Programmer

IO Interactive is currently looking for a skilled AI Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. You will be part of the team implementing our very own cutting-edge AI tech. Few AAA companies rely on their own AI technolog... Visa mer
IO Interactive is currently looking for a skilled AI Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
You will be part of the team implementing our very own cutting-edge AI tech. Few AAA companies rely on their own AI technology, but at IO Interactive we have created a brand-new AI framework ready to be implemented across multiple projects. We have our own AI team and we want to grow it.
What you will do:
You will work closely with game designers, level designers, and animation programmers not just to make the game come alive on the screens, but to make our games become a fun AAA experience.
You will take part in the design and implementation of our new AI system.
You will develop additional features and bug-fixes for AI running in our current AI system.
The AI team is part of the gameplay team, so you will collaborate with core gameplay and animation programmers. Over time, there will be excellent possibilities for taking different roles.

Who you are:
Experienced with AI programming from games, preferably AAA. Knowledge of implementing AI behaviour.
Excellent C++ skills.
Excellent written and verbal communications skills in English.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Gameplay Programmer (All Levels)

The Position At Avalanche Studios Group, we are currently hiring several Gameplay Programmers, from associate to senior level, to work on our projects across our studios located in Malmö, Liverpool and New York. We are committed to a hybrid working model, where you can work some days in the office and some days from home. As a gameplay programmer, you will work with our designers to conceive of and implement elements of scripted and emergent world content... Visa mer
The Position
At Avalanche Studios Group, we are currently hiring several Gameplay Programmers, from associate to senior level, to work on our projects across our studios located in Malmö, Liverpool and New York. We are committed to a hybrid working model, where you can work some days in the office and some days from home.

As a gameplay programmer, you will work with our designers to conceive of and implement elements of scripted and emergent world content, combat and activities. You will develop and maintain the tools and systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game. Your work will take you all over the codebase from underlying systems to weapons, from animations to user interface, from physics to VFX. In order to fully realize a feature or a section of gameplay, it is necessary to work closely with an array of disciplines.

Required Qualifications

- Good knowledge of C++
- Industry Experience
- A keen sense of fun gameplay
- Knowledge of gameplay code
- Familiarity with AI, physics, animation in general
- Strong math skills
- Strong communication skills and ability to work in a team



Beneficial Experience

- Experience with Havok Physics, Animation and AI
- Experience with game design processes
- Experience with console titles
- Experience in Games as a Service
- Experience with debugging and profiling tools


To thrive in a programming position at Avalanche Studios Group, you need to be willing and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.

You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.

Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider applications that consist of a CV and who can work a few days a week from the office in either Stockholm or Malmö. We support relocation if needed.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Gameplay Programmer

Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ... Visa mer
Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ideas executed to perfection, and if you want to be part of it, why not see if you fit the bill.
As a Gameplay Programmer at Tarsier, we want you to bring your passion for quality gameplay to our next games. You’ll work in a cross-disciplinary team to develop the team’s ideas into playable mechanics, features and systems and polish them to excellence. You understand what quality gameplay means and can feel what the game wants. At the same time, you want the code base to stay clean, efficient and functional. You like solving problems and experimenting with new ways to make the game better for the players and the work more efficient for the team.
Responsibilities include:
Develop high-quality gameplay systems and mechanics in cross-disciplinary teams
Actively share your ideas, knowledge and passion for the games we make
Participate in code reviews and help ensure a high level of quality in our code bases
Adhere to and actively influence best practices and processes
Be a positive and professional influence to your team and the company

Qualifications
Fluent in C++
Experience as gameplay and/or generalist programmer
Good knowledge of and experience in Unreal Engine 4
Currently in a junior or intermediate programming role on a game development team
Able to work well in a multidisciplinary and iterative environment
Fluent in English, both verbal and written
Willing to relocate to Malmö, Sweden (or commute within the area)

Additional experience:
Memory management, CPU & GPU optimization
Developed Atmospheric or Action Adventure games
Experience working with AI
Experience with animation programming
Other game engine experience
Experience with additional middleware systems
Shipped games for PC or current generation consoles

What we offer
At Tarsier Studios, we believe in quality above all else; but quality is the residue of care, and most of all, care for people. So our great perks, like 6 weeks vacation, flexible working hours, company-paid supplemental pension and sick leave insurance, additional health allowance and a relocation package, are not there just to make people happy, but to ensure we reach the highest quality bar possible. Making great games means demanding a lot from people, but that doesn't mean we can’t take good care of them while we do so. That is the Tarsier way and what we offer to all our colleagues.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Lead Systems Engineer

Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise. We are now looking for a Lead Systems Engineer to work with us in Malmö on theHunter: Call of the Wild The Position As a Lead Systems... Visa mer
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise.

We are now looking for a Lead Systems Engineer to work with us in Malmö on theHunter: Call of the Wild

The Position

As a Lead Systems Engineer on this project, you will run a talented, multi-discipline, multi-location programming team and be responsible for maintaining, developing and improving many aspects of the game and core engine technology. This is a live product, so part of your responsibility is to make sure the releases are well prepared and operational when we release them on multiple target platforms. To do this, you will need to work closely with all disciplines, know when to say 'NO!' and be comfortable making quick decisions, sometimes with incomplete information. Good leadership instinct and strong collaborative skills are equally if not more important as strong technical skills in this role.

Your work will take you all over our proprietary Apex open world engine. You will work on system development, updating existing systems and workflows, profiling and optimization, supporting the link between the project and our central Apex technology and many more. Making multi-platform, open world games you will have the opportunity to work with a variety of different systems including streaming, threading, memory management, platform and middleware abstractions and more.

Required Qualifications

- 3+ years of relevant experience.In depth knowledge of C++.
- Experience programming with recent generation PC, Xbox and PlayStation APIs
- Experience with a range of tools and pipelines used in modern game development.
- Self-motivated, strong work ethic, able to work independently.
- The ability and desire to work in a team, including different disciplines.
- Experience guiding/mentoring junior developers.
- Strong communication skills - must possess excellent English verbal and written communication skills.


Desired Experience

- Past team leadership experience.
- Working knowledge of Python.
- Knowledge of Jenkins CI/CD workflows.
- In-depth knowledge of game engine architectures.
- In-depth knowledge of current generation console architectures and future architectural trends.


Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Malmö a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Gameplay Programmer

Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ... Visa mer
Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ideas executed to perfection, and if you want to be part of it, why not see if you fit the bill.
As a Gameplay Programmer at Tarsier, we want you to bring your passion for quality gameplay to our next games. You’ll work in a cross-disciplinary team to develop the team’s ideas into playable mechanics, features and systems and polish them to excellence. You understand what quality gameplay means and can feel what the game wants. At the same time, you want the code base to stay clean, efficient and functional. You like solving problems and experimenting with new ways to make the game better for the players and the work more efficient for the team.
Responsibilities include:
Develop high-quality gameplay systems and mechanics in cross-disciplinary teams
Actively share your ideas, knowledge and passion for the games we make
Participate in code reviews and help ensure a high level of quality in our code bases
Adhere to and actively influence best practices and processes
Be a positive and professional influence to your team and the company

Qualifications
Fluent in C++
Experience as gameplay and/or generalist programmer
Good knowledge of and experience in Unreal Engine 4
Currently in a junior or intermediate programming role on a game development team
Able to work well in a multidisciplinary and iterative environment
Fluent in English, both verbal and written
Willing to relocate to Malmö, Sweden (or commute within the area)

Additional experience:
Memory management, CPU & GPU optimization
Developed Atmospheric or Action Adventure games
Experience working with AI
Experience with animation programming
Other game engine experience
Experience with additional middleware systems
Shipped games for PC or current generation consoles

What we offer
At Tarsier Studios, we believe in quality above all else; but quality is the residue of care, and most of all, care for people. So our great perks, like 6 weeks vacation, flexible working hours, company-paid supplemental pension and sick leave insurance, additional health allowance and a relocation package, are not there just to make people happy, but to ensure we reach the highest quality bar possible. Making great games means demanding a lot from people, but that doesn't mean we can’t take good care of them while we do so. That is the Tarsier way and what we offer to all our colleagues.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

AI Programmer

Ansök    Dec 21    Sharkmob AB    Programmerare, konsolspel
Do you enjoy when games have computer-controlled characters that manage to surprise you? Do you lose interest if their behaviors are too predictable? If so, you should come and join us in building game AI systems for the next generation of games. The growing Game AI team at Sharkmob is looking to hire talented developers for our studio in Malmö. The team is responsible for the AI systems in all our live and upcoming titles. Our focus is to create believab... Visa mer
Do you enjoy when games have computer-controlled characters that manage to surprise you? Do you lose interest if their behaviors are too predictable? If so, you should come and join us in building game AI systems for the next generation of games.

The growing Game AI team at Sharkmob is looking to hire talented developers for our studio in Malmö. The team is responsible for the AI systems in all our live and upcoming titles. Our focus is to create believable and interesting game systems that tailor the experience to players' actions and preferences.

Creating AI that plays a game well is hard. Creating AI that is fun to play against is even more challenging. We are using state of the art research to develop technology that will define a new generation of games where the AI is both smart and fun to play against" - Dr. Tobias Mahlmann, Senior AI Programmer

As an AI Programmer, you will design systems that support our gameplay with interesting features. You will also create tools like procedural content generation to streamline our design workflow. You will be part of an experienced programming team and work with our game designers and across other disciplines. Our new ambitious game project is in its early stages, and you will be an important factor in its success.

Desired Experience:
We are looking for candidates that have a technical background in game AI. While game AI is a diverse field, we are interested in developers who have experience in at least one (but not necessarily all) of these areas:

- Agent based modelling and simulation to drive behavior of NPCs and other game director systems. Examples include Behaviour trees or goal-oriented planning systems.
- Reinforcement & (Un)supervised learning.
- Game Tree Search (MinMax, Monte Carlo methods, etc.).
- Procedural content generation (PCG), e.g. levels, narrative, animations, or graphics. A familiarity with search-based PCG approaches is a plus.
- Evolutionary computation (esp. Genetic Algorithms and neural networks) as a method of optimization.


Bonus points for:

- Post Secondary Education in computer science, engineering, or adjacent technical field.
- A good grasp of theoretical concepts and a high-level overview of game AI.
- Having worked with C++ before.
- Having worked on shipped titles.
- Experience with the Unreal Engine.
- Having provided thought leadership (perhaps in the form of an academic article, speaking at a conference or maybe your own blog) in one of the above-mentioned fields.


Who we are:
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is working on three major projects:?Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more about Sharkmob and the perks of being a crew member here (https://career.sharkmob.com/pages/perks). Visa mindre

Gameplay Programmer

Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ... Visa mer
Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ideas executed to perfection, and if you want to be part of it, why not see if you fit the bill.
As a Gameplay Programmer at Tarsier, we want you to bring your passion for quality gameplay to our next games. You’ll work in a cross-disciplinary team to develop the team’s ideas into playable mechanics, features and systems and polish them to excellence. You understand what quality gameplay means and can feel what the game wants. At the same time, you want the code base to stay clean, efficient and functional. You like solving problems and experimenting with new ways to make the game better for the players and the work more efficient for the team.
Responsibilities include:
Develop high-quality gameplay systems and mechanics in cross-disciplinary teams
Actively share your ideas, knowledge and passion for the games we make
Participate in code reviews and help ensure a high level of quality in our code bases
Adhere to and actively influence best practices and processes
Be a positive and professional influence to your team and the company

Qualifications
Fluent in C++
Experience as gameplay and/or generalist programmer
Good knowledge of and experience in Unreal Engine 4
Currently in a junior or intermediate programming role on a game development team
Able to work well in a multidisciplinary and iterative environment
Fluent in English, both verbal and written
Willing to relocate to Malmö, Sweden (or commute within the area)

Additional experience:
Memory management, CPU & GPU optimization
Developed Atmospheric or Action Adventure games
Experience working with AI
Experience with animation programming
Other game engine experience
Experience with additional middleware systems
Shipped games for PC or current generation consoles

What we offer
At Tarsier Studios, we believe in quality above all else; but quality is the residue of care, and most of all, care for people. So our great perks, like 6 weeks vacation, flexible working hours, company-paid supplemental pension and sick leave insurance, additional health allowance and a relocation package, are not there just to make people happy, but to ensure we reach the highest quality bar possible. Making great games means demanding a lot from people, but that doesn't mean we can’t take good care of them while we do so. That is the Tarsier way and what we offer to all our colleagues.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

C# /.NET Developer

E.ON är ett internationellt privatägt energiföretag. 70.000 medarbetare i 15 länder arbetar dagligen för utvecklingen av tekniska innovationer och användarvänliga kundlösningar för den nya energivärlden. Vi är det första stora energibolaget som verkligen fokuserar på framtidens energilösningar genom våra affärsområden för smarta nät och kundlösningar. E.ON är ett energibolag med hjärtat i hållbarhet som verkar på en marknad i ständig förändring. Ett nyt... Visa mer
E.ON är ett internationellt privatägt energiföretag. 70.000 medarbetare i 15 länder arbetar dagligen för utvecklingen av tekniska innovationer och användarvänliga kundlösningar för den nya energivärlden. Vi är det första stora energibolaget som verkligen fokuserar på framtidens energilösningar genom våra affärsområden för smarta nät och kundlösningar.

E.ON är ett energibolag med hjärtat i hållbarhet som verkar på en marknad i ständig förändring. Ett nytt energilandskap växer fram och efterfrågan på förnybar energi ökar. Vi tar klimatfrågan på största allvar och tror på handling - här och nu.? 

Avdelningsbeskrivning 
Du kommer att bli en del av oss i Customer Solution Delivery - ett mindre team med utvecklare och arkitekter vars syfte är att utveckla, uppdatera och förvalta vårt egenutvecklade systemstöd för hantering av företagskunder inom el och gas. Vi stödjer verksamheten med system för hantering av sälj, portföljhantering och energiuppföljning. I nära samarbete med affärsutvecklare från verksamheten vill vi utveckla ett modernt och smart system som underlättar i våra medarbetares arbete och bidrar till en riktigt bra kundupplevelse.

Om tjänsten
Som utvecklare hos oss kommer du att utveckla, uppdatera och förvalta vårt egenutvecklade system. Du arbetar med hela kedjan, från idé och krav till test och implementering och förvaltning av lösning tillsammans med vårt agila/DevOps team. I vår miljö kommer du att arbeta med utveckling och förvaltning avseende back end, front end och integrationer. Vi arbetar fullt ut i Azure med en blandning av olika resurser från virtuella maskiner till serverless, Cosmos DB och Azure samt Azure DevOps för CI/CD.

Tjänsten är placerad i Malmö och vi tror på en kombination av arbete på vårt kontor och remote.

Vi söker 
För att trivas och lyckas väl i rollen tror vi att du har tidigare erfarenhet av utveckling i C# och .NET Framework/.NET Core samt tidigare arbetat med Azure. Om du dessutom har kunskap inom HTML, CSS, JavaScript/TypeScript, Modern frontend frameworks (ReactJS, Aurelia, Angular), T-, EntityFramework eller containers (Dockers) är det positivt. Vi tror att du precis som vi gillar att arbeta agilt, att arbeta med en utmanande affärslogik och har ett stort intresse för ny teknik som bidrar till nya smarta lösningar i vårt arbete.

Vi tror att du är en nyfiken och lösningsorienterad person som tycker om att driva ditt eget arbete framåt. Eftersom samarbete med ditt team och verksamheten kommer att vara en stor del av ditt dagliga arbete tror vi att du är hjälpsam, kommunikativ och har ett positivt tänkesätt.

Din närmsta chef, Robert Westin, uppmuntrar till samarbete, nya idéer och kreativa lösningar. Han tycker det är viktigt att alla bidrar till en hjälpsam miljö där medarbetare får utvecklas, vågar ta egna beslut och testa nya lösningar i sitt arbete.

Välkommen in med din ansökan senast den 6 december!

För frågor om tjänsten, vänligen kontakta rekryterande chef:
Robert Westin, +46 72 5160799

För fackliga frågor, vänligen kontakta:?
Mats Ekblom, Unionen, +46?705 259188                  
Carl-Johan Johansson, Akademikerna, +46 702 163611 
Michael Andersson, Ledarna, +46 705 250129  
Mats Lundberg, SEKO +46 730 499778 Visa mindre

Senior AI Programmer [Star Wars Project]

Job Description We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years. We are looking for AI Programmers to help us create awesome player experiences through AI. To do this, you will work closely with... Visa mer
Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
We are looking for AI Programmers to help us create awesome player experiences through AI. To do this, you will work closely with designers, animators, artists, testers, and other gameplay programmers to develop new AI features and systems within Massive’s in-house engine, Snowdrop™. You will work on the full lifetime of feature development, from conception through to the game release. You will have a big impact both on what we create and how we create it.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
Collaborate with other disciplines to design, implement, debug, and iterate on new and existing AI systems and player centric features
Development in a C++ multithreaded engine, using modern techniques
Drive initiatives related to creating and improving systems and be responsible for the quality and performance of those systems
Documenting your work to transfer knowledge and enabling users how to use the new systems and functionalities
Impact how the team works, both internally and with developers from other teams within the project and studio.

Qualifications
You as a person
You have a passion for games and game development. You enjoy working autonomously, and you know how to structure your tasks. You pay attention to quality and detail in your day-to-day work. You co-operate and communicate effectively with other developers both within and outside of your team. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Prior experience as an AI Programmer on AA or AAA projects
Professional experience working with C++ programming in the games industry
Knowledge of the process and life-cycle of games development

Good to know
As we aim to build a team who continuously push the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process. We look forward to receiving your application and learning more about you. Meanwhile, please check-out the videos posted below and our employee perks here, to gain greater insight into life at Massive.
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Engine/Tech/Rendering Programmer

Ansök    Dec 21    Sharkmob AB    Programmerare, konsolspel
We are forming a new team focused on building the tech for our next ambitious project. The project is our own proprietary IP and we are looking for Tech/Engine/Rendering Programmers who share our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity and passion for the craft. If you consider yourself to be a skilled programmer that thrives in close collaborations with others - t... Visa mer
We are forming a new team focused on building the tech for our next ambitious project. The project is our own proprietary IP and we are looking for Tech/Engine/Rendering Programmers who share our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity and passion for the craft. If you consider yourself to be a skilled programmer that thrives in close collaborations with others - then we might be the next challenge you're looking for.

Why is this a great time to join Sharkmob?
The projects will face a lot of interesting challenges when it comes to world building, pipelines, streaming and performance - I can't wait to take them on!" - Johan Bernhardsson, Lead Programmer on our second project.

We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.

Desired experience and skills:
- Game engine or renderer development experience.
- Great C++ programmer.
- A good understanding of how to design, implement, and work in a feature-rich game engine.
- An understanding of how to safely and efficiently run tasks concurrently.
- Driven by supporting the whole team and disciplines.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.


Added bonus:
- Experience working with Unreal Engine 4 and 5.
- Experience from PlayStation 5 and Xbox Series X development.
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
- Knowledgeable of how modern rendering pipelines and techniques work.


Location
This is a permanent position based in Malmö, Sweden and is open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more about Sharkmob and the perks of being a crew member here (https://www.sharkmob.com/about). Visa mindre

Lead Animation Programmer [Snowdrop]

Job Description Looking for a great job creating games? We're currently looking for Talent in Animation Programming to join our team in Malmö. Whether you are at the beginning of your career in Animation Programming or an experienced developer, we would like to hear from you. This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. ... Visa mer
Job Description
Looking for a great job creating games? We're currently looking for Talent in Animation Programming to join our team in Malmö. Whether you are at the beginning of your career in Animation Programming or an experienced developer, we would like to hear from you.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job ad is posted.
Responsibilities
Developing advanced character animation systems for large scale games
Working with core animation systems, ragdolls, IK, procedural animations, locomotion systems and workflow improvements
Prototyping and integrating cutting edge animation technologies
Developing and supporting the connections between animation, AI and physics systems
Developing, maintaining and communicating a clear technical strategy for animation and code architecture for Snowdrop ™, our in-house developed engine
Drive the interactions between the animation and physics systems to implement dynamic character behaviors

Qualifications
You as a person
You will be part of a team of programmers where quality and attention to detail is highly valued. You will also work close to both game designers and operations in your daily work, as part of a team of highly motivated, passionate and skilled game developers. You probably have a passion for creating games, and breath-taking animations, and will most likely describe yourself as creative, hard working, result oriented and cooperative.
Besides the above we're looking for someone with experiences within the following areas:
6+ years of console game development (Xbox or Playstation) using C ++
Good understanding of the animation pipeline from start to end - techniques used for facial capture and motion capture, rigging, data clean-up, etc.
Good understanding of modern animation techniques such as motion fields and inverse kinematics
Knowledge of third-party animation systems such as Havok Animation, NaturalMotion Morpheme or
Autodesk HumanIK as well as techniques for low-level optimization and data compression
Good understanding of 3D math

Good to know
As we aim to build a team who continuously push the boundaries of what's possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process .
We look forward to receiving your application and learning more about you. In the meantime, why not take a look at the videos posted below.
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We're a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been - and still is - to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Tools Programmer (all seniorities)

Glacier needs all the tools it can get! (Copenhagen, Malmö or Barcelona) IO Interactive is currently looking for a programmer to join our Tools and Engine team in Copenhagen, Malmö or Barcelona to help us continue building AAA games based on our state-of-the-art engine, Glacier. Do you know about Glacier? Our in-house, award-winning game development engine powering the HITMAN trilogy as well as our future title. It was designed from the ground-up to enabl... Visa mer
Glacier needs all the tools it can get! (Copenhagen, Malmö or Barcelona)
IO Interactive is currently looking for a programmer to join our Tools and Engine team in Copenhagen, Malmö or Barcelona to help us continue building AAA games based on our state-of-the-art engine, Glacier.
Do you know about Glacier? Our in-house, award-winning game development engine powering the HITMAN trilogy as well as our future title. It was designed from the ground-up to enable faster iterations on content creation, tweaking and debugging. With state-of-the-art technology, its built around visual scripting and hot-reloading to enable completely data-driven WYSIWYG game development."
Come join the team and build creative tools and be visionary in creating solutions and improvements to the tooling side of our game engine.
Who you are:
We hire people who are excited to work with their craft and always seek to improve. That is why we hope you are just as excited to work with complex challenges and take ownership of your tasks. We also hope you are collaborative and learn from your teammates as they will learn from you. Being ambitious yet humble is what helped our engine team excel so far. As a tools programmer, you will be a key asset to a lot of our brilliant programmers that use our beloved game engine. We are looking for tools programmers that understand the importance of this support level, are service-minded and understand the importance of good customer support and collaboration. After all, you will support the users - which are your future colleagues sitting across the table.
What you will do:
As a member of the Tools and Engine team, you will get responsibility for a part of our toolset and pipelines.
Glacier includes a WYSIWIG editor that allows content creators to set up the game efficiently. As part of the team, you will design and implement (C++ and C#) improvements to this editor and the associated tools.

Here are a few more things we need from you:
Strong knowledge of C++, but also knowledge of C/C# and code design.
Ability to break down, estimate own tasks, and take part in assessing other tasks as well.
Good collaboration skills and the ability to figure out what users “really” want.
Bachelor in Computer Science or equivalent. A Master’s degree will be an advantage.

We would love it if you had:
Professional tools programming experience on AAA title(s).
Understanding of content pipelines for game production.
Experience with agile methodologies.

Who we are:
Did you know we won Best Technology Award at Nordic Game 2019? You will also get to work on Glacier, an engine that still makes even our most senior programmers get giddy about how cool it is. You will get to work on new, advanced stuff that we guarantee will tickle your inner geek, and give you the creative and technical freedom we know is so important!
As a member of the Engine and Tools team, you will have appreciation for your input, and you will get to see your work in a game played by millions. We don’t just work – we also celebrate milestones and take the time to look around and give some well-deserved kudos. You will get to work on our engine supporting everything from Hitman to Project 007, while also building the tech platform to develop our completely new, future titles. Finally, you will be part of a crazy-good team of programmers who are really eager to have you on board!
IO Interactive is a team, above everything. We are highly international, with 30 nationalities, and offices both in progressive Copenhagen, the cozy city of Malmö as well as Barcelona If you join our studio, expect to be encouraged, listened to, and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that.
For any questions, drop an email to Kasper, at [email protected]
We are looking forward to your application and we are looking for all seniorities - from junior to principals! Visa mindre

Gameplay Programmer

Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ... Visa mer
Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ideas executed to perfection, and if you want to be part of it, why not see if you fit the bill.
As a Gameplay Programmer at Tarsier, we want you to bring your passion for quality gameplay to our next games. You’ll work in a cross-disciplinary team to develop the team’s ideas into playable mechanics, features and systems and polish them to excellence. You understand what quality gameplay means and can feel what the game wants. At the same time, you want the code base to stay clean, efficient and functional. You like solving problems and experimenting with new ways to make the game better for the players and the work more efficient for the team.
Responsibilities include:
Develop high-quality gameplay systems and mechanics in cross-disciplinary teams
Actively share your ideas, knowledge and passion for the games we make
Participate in code reviews and help ensure a high level of quality in our code bases
Adhere to and actively influence best practices and processes
Be a positive and professional influence to your team and the company

Qualifications
Fluent in C++
Experience as gameplay and/or generalist programmer
Good knowledge of and experience in Unreal Engine 4
Currently in a junior or intermediate programming role on a game development team
Able to work well in a multidisciplinary and iterative environment
Fluent in English, both verbal and written
Willing to relocate to Malmö, Sweden (or commute within the area)

Additional experience:
Memory management, CPU & GPU optimization
Developed Atmospheric or Action Adventure games
Experience working with AI
Experience with animation programming
Other game engine experience
Experience with additional middleware systems
Shipped games for PC or current generation consoles

What we offer
At Tarsier Studios, we believe in quality above all else; but quality is the residue of care, and most of all, care for people. So our great perks, like 6 weeks vacation, flexible working hours, company-paid supplemental pension and sick leave insurance, additional health allowance and a relocation package, are not there just to make people happy, but to ensure we reach the highest quality bar possible. Making great games means demanding a lot from people, but that doesn't mean we can’t take good care of them while we do so. That is the Tarsier way and what we offer to all our colleagues.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Tools Programmer

Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise. We are now looking for a Tools Programmer to work with theHunter: Call of the Wild team. The Position As a Tools Programmer within ... Visa mer
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise.

We are now looking for a Tools Programmer to work with theHunter: Call of the Wild team.



The Position

As a Tools Programmer within our team, your main responsibility will be to build, maintain and support user-friendly, yet advanced tools to be used by a range of disciplines in multiple titles in development. You will also work with our content pipeline to allow maximum efficiency for our content creators.

The ideal candidate has an interest in application development, usability and workflows, and has a strong drive to make the best possible tools. You will write tools for non-technical team members, and support those people and tools through iteration and refinement. Above all, you have a keen awareness of the success criteria for your work - empowered, fulfilled and effective tools user.



Required Qualifications

- Excellent programming skills in C/C++
- Expertise in a scripting language such as Python or Lua
- Ability to understand user needs and take them into account when programming
- At least 3 years of professional tools development
- Good communication skills and thrives as a member of a team


Beneficial Experience

- Proven track record in ability to identify user requirements workflows
- Expertise in Human / Machine interaction and interface design
- Windows application development
- Qt development, model/view design patterns
- Experience with 3D asset content pipelines such as Maya




Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group and which games you are currently playing. For this role you need to be able to work full-time in our Malmö office.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

UI Coder

Ansök    Jun 10    Sharkmob AB    Programmerare, konsolspel
Do you care deeply about UI and how players experience the games that they play? Sharkmob is making three exciting new games and therefore looking for that special someone who shares our values and passion for creating the best games possible. We are a team with big ambitions, and we value smart decisions, creativity and passion for the craft. So if you consider yourself to be a skilled programmer that thrives in close collaboration with others - then we... Visa mer
Do you care deeply about UI and how players experience the games that they play?

Sharkmob is making three exciting new games and therefore looking for that special someone who shares our values and passion for creating the best games possible.

We are a team with big ambitions, and we value smart decisions, creativity and passion for the craft. So if you consider yourself to be a skilled programmer that thrives in close collaboration with others - then we are the studio you're looking for.

Requirements:
- At least 2 years professional experience working independently in C++
- Enjoys working with game designers to shape features and systems
- Game industry experience
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines


That little extra:
- Experience in building UI
- Experience working with Unreal Engine 4
- You've worked with network programming


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: a battle royale in the Vampire: The Masquerade universe set for release in 2021; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member here. (https://career.sharkmob.com/pages/perks) If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/). Visa mindre

Technical Artist

Avalanche Studios Group and its creative division Expansive Worlds is looking for a Technical Artist to join our team in Malmö, southern Sweden, working on theHunter: Call of the Wild. As the Technical Artist you will support other artists with technical problem solving and best practices. The Position The successful candidate will be expected to gain expert knowledge of Apex, Avalanche’s in-house engine. This knowledge will be used to assist other team ... Visa mer
Avalanche Studios Group and its creative division Expansive Worlds is looking for a Technical Artist to join our team in Malmö, southern Sweden, working on theHunter: Call of the Wild. As the Technical Artist you will support other artists with technical problem solving and best practices.

The Position

The successful candidate will be expected to gain expert knowledge of Apex, Avalanche’s in-house engine. This knowledge will be used to assist other team members in achieving their tasks efficiently through direct support and documentation. You will play a key role in setting up, learning existing and maintaining art pipelines and workflows.

You will need to have an understanding of real-time rendering, shaders and PBR and any technical limitations in regard to memory and performance for the project. You should be well-acquainted with content creation workflows; procedural and manual - involving Maya, Substance Painter, Substance Designer and Houdini.

The TA must be a great communicator frequently interacting across teams and projects such as artists, other technical artists, level designers and programmers. To excel in this role they need to be highly motivated, autonomous and a self starter. This role gives a huge opportunity for ownership and impact on the project and is a key role within our highly skilled and modestly sized team working exclusively on self published projects.

Required Qualifications

- Experience in the game industry
- Understanding of asset creation pipelines and workflows
- Strong Python knowledge and experience using the Qt Framework
- Good understanding of real time rendering and shaders
- Strong communicator and collaborator both verbal and written
- Comprehensive knowledge of 3D content creation software including Maya and Substance Painter & Designer
- Understanding of PBR and HDR content and rendering pipelines
- Competency with architecting and developing tools and pipelines for artists


Beneficial Qualifications

- Knowledgeable in interaction design
- Experience with Houdini and procedural pipelines
- Experience writing HLSL/GLSL shaders
- Knowledge and experience using C++
- A solid foundation in traditional art


Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group and which games you are currently playing. For this role you need to be able to work full-time in our Malmö office.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

UI Programmer Second Extinction

The Position Avalanche Studios is looking for a UI Programmer to join the Second Extinction team and help us build beautiful intuitive interfaces as we head the game out of Early Access and into a final launch product. As a UI Programmer on this project you will join the UI team to work with designers and artists to conceive of and implement elements of how the game is presented to the player. Your work will involve working with game code to enable the UI... Visa mer
The Position
Avalanche Studios is looking for a UI Programmer to join the Second Extinction team and help us build beautiful intuitive interfaces as we head the game out of Early Access and into a final launch product.

As a UI Programmer on this project you will join the UI team to work with designers and artists to conceive of and implement elements of how the game is presented to the player. Your work will involve working with game code to enable the UI Design and Art teams to create a compelling and fantastic UI.

Particularly for this role, it is critical that you see your responsibility as delivering a successful end-user experience, together with your team-mates, rather than just handing off technological solutions to content creators. Previous experience working with multiple systems and stakeholders is a definite advantage. Finally, as with any other programming role, you will have to be able to balance functional and aesthetic requirements with technical requirements in the areas of performance, stability, memory usage, interoperability.

Required Qualifications

- Experienced in C/C++
- Previously shipped games as a programmer on PC, console or mobile platforms
- Technical familiarity with Javascript, CSS and HTML
- Experience optimising your work for stability and performance
- Deep reverence for the principles of UI design
- An eye for good UX design


Beneficial Experience

- ActionScript/Scaleform experience
- Respectable technical art knowledge
- Experience in UI design
- Experience in frontend / web development
- Experience in any of the following Coherent, frontend, Javascript/CSS/HTML


To thrive in a programming position at Avalanche Studios, you need to have the drive to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way. You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.

Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group and which games you are currently playing. For this role you need to be able to work full-time in our Malmö office.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

AI Programmer

Do you have a passion for great AI in games, and are you ready to join the team that makes them great? - We are looking for all seniorities within AI programming from junior to expert. We are waiting for your application. IO Interactive with our team of experienced gameplay-programmers and designers is currently looking for a full-time AI Programmer to join Project 007, a brand new James Bond video game to be developed and published by IOI. Featuring a ... Visa mer
Do you have a passion for great AI in games, and are you ready to join the team that makes them great? - We are looking for all seniorities within AI programming from junior to expert. We are waiting for your application.


IO Interactive with our team of experienced gameplay-programmers and designers is currently looking for a full-time AI Programmer to join Project 007, a brand new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
You will be part of the team implementing our very own cutting-edge AI tech. Few AAA companies rely on their own AI technology, but at IO Interactive we have created a brand-new AI framework ready to be implemented across multiple projects. We have our own AI team and we want to grow it. Want to join?
What you will do:
You will work closely with game designers, level designers, and animation programmers not just to make the game come alive on the screens, but to make our games become a fun AAA experience.
You will take part in the design and implementation of our new AI system
You will develop additional features and bug-fixes for AI running in our current AI system
The AI team is part of the gameplay team, so you will collaborate with core gameplay and animation programmers. Over time, there will be excellent possibilities for taking different roles.

Who you are:
You have solid demonstrable experience with AI programming from games, preferably AAA.
Excellent C++ skills.
Knowledge of implementing AI behaviour.
Ability to navigate effortlessly between back-end and player facing front-end.
Well-founded in mathematics.
Solid understanding of programming best-practices.
Your are a team worker who actively seeks collaboration to find the optimal solutions.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.
Excellent written and verbal communications skills in English.
Have a passion for video games.

We would love it if you had:
Experience working with 3rd person action games.
Console programming experience is preferred.
Experience with agile methodologies.

We are looking for an honest, friendly, open-minded and relaxed individual that has a genuine passion for games. You should have experience from AAA games and a desire to share knowledge by giving and receiving feedback. Only in that way do we become a stronger team together.
A university degree is nice to have, but we would rather know why we cannot let you and your skills pass rather than knowing about what your grades you got. We are looking for a candidate with passion and skills in game development. We want you to value self-improvement as well as improving the team that you will work closely with. When a technical proposal is given, we want you to be able to both give and receive feedback.
Sounds exciting? Apply now – we are looking forward to welcoming you onboard.
Who we are:
A team, above all. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with over 27 nationalities working in both our Copenhagen and Malmö offices.
We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome in our team never fail to integrate, and are supported, valued and listened to at all steps. We are dedicated to quality and we have fun while doing it. We welcome you to join us and do the same.
The position is open primarily in our Malmö office, but for the right candidate we are open to take your location preferences into consideration. We welcome candidates from all over the world and we are looking forward to hearing from you! Please submit your application and portfolio in English. Visa mindre

Senior Gameplay Programmer

IO Interactive is currently looking for a full-time Gameplay Programmer to join Project 007, a brand new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. We are looking for a programmer that will join our game team and build out this exciting and unique project. If you'r... Visa mer
IO Interactive is currently looking for a full-time Gameplay Programmer to join Project 007, a brand new James Bond video game to be developed and published by IOI.
Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
We are looking for a programmer that will join our game team and build out this exciting and unique project. If you're interested, we should have a conversation about unleashing your skills into the iconic James Bond universe.
You will work closely together with game designers, level designers, animators, and tech programmers.
As a member of the team, you will have appreciation for your input, and you will get to see your work in a game played by millions. We don’t just work – we also celebrate milestones and take the time to look around and give some well-deserved kudos. You will get to work on Project 007, but also build the gameplay exprience of our future titles. Finally, you will be part of a crazy-good team of programmers who are really eager to have you on board!
What you will do:
As a gameplay programmer your main responsibility will be to program features in areas such as game mechanics, environment scripting and markup, camera control, and progression systems.
You will not only get to make the game come alive on screen, but to also make it an awesome and fun experience.
Work cross-disciplinary with content providers, tech programmers and testers to obtain the right solution in a satisfactory quality.

Who you are:
We hire people who are excited to work with their craft and always seek to improve. We also hope you are collaborative and learn from your teammates as they will learn from you – a team player who actively seeks collaboration to find the optimal solutions. Here are a few more things we need from you:
A strong passion for making games feel as enjoyable as possible!
At least 5 years of professional gameplay programming experience.
Experience from the full-cycle production of a AAA game.
Profound skills in C++ and solid understanding of programming best practices.
Some knowledge in C#/.NET.
Well-founded in mathematics.

We’d love it if you had:
A background in Engine or Render programming
Console programming experience Visa mindre

UI Developer - Call of the Wild - Malmö

The Position Avalanche Studios Group and its creative division Expansive Worlds are looking for an enthusiastic and exceptionally skilled UI Developer to help improve and expand the user interface on our successful title theHunter: Call of the Wild. Initially released in 2017, Call of the Wild has seen many successful DLC and content releases since then. Now we want to shift gears a little and focus on improving the overall experience of the game (stabili... Visa mer
The Position
Avalanche Studios Group and its creative division Expansive Worlds are looking for an enthusiastic and exceptionally skilled UI Developer to help improve and expand the user interface on our successful title theHunter: Call of the Wild.

Initially released in 2017, Call of the Wild has seen many successful DLC and content releases since then. Now we want to shift gears a little and focus on improving the overall experience of the game (stability, performance, UI) while continuing to provide fresh and new content to our loyal players.

As a UI Developer on this project you will work with designers and artists to conceive of and implement elements of how the game is presented to the player. Your work will involve implementing menu screens, maps, tutorials, in-game indicators or heads-up display (HUD), special fonts or other graphical elements according to agreed upon design specifications.

Particularly for this role, it is critical that you see your responsibility as delivering a successful end-user experience, together with your team-mates, rather than just handing off technological solutions to content creators. A game is only as good as the interface with the player allows it to be.

Previous experience and proven ability to work with multiple systems and stakeholders is a definite advantage. Finally, as with any other programming role, you will have to be able to balance functional and aesthetic requirements with technical requirements in the areas of performance, stability, memory usage, and interoperability.

Required Qualifications

- Experienced in C/C++
- Interest in the principles of UI design
- Experience in game industry


Desired Experience

- Experience with implementing a game UI in a professional setting
- Familiarity with HTML, CSS and Javascript
- Respectable technical art skill
- Previously shipped games on modern console platforms
- A good eye for graphic design


To thrive in a programming position at Avalanche Studios Group, you need to be willing and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way. You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.

Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply
We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group and which games you are currently playing. For this role you need to be able to work full-time in our Malmö office.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Lead Gameplay Programmer - Call of the Wild - Malmö

The Position Avalanche Studios Group and its creative division Expansive Worlds are looking for an enthusiastic and exceptionally skilled Lead Gameplay Programmer for our successful title theHunter: Call of the Wild. Initially released in 2017, Call of the Wild has seen many successful DLC and content releases since then. Now we want to shift gears a little and focus on improving the overall experience of the game (stability, performance, UI), while conti... Visa mer
The Position
Avalanche Studios Group and its creative division Expansive Worlds are looking for an enthusiastic and exceptionally skilled Lead Gameplay Programmer for our successful title theHunter: Call of the Wild.

Initially released in 2017, Call of the Wild has seen many successful DLC and content releases since then. Now we want to shift gears a little and focus on improving the overall experience of the game (stability, performance, UI), while continuing to provide fresh and new content to our loyal players.

As Lead Gameplay Programmer, it will be your job to collaborate closely with the project leaders to turn the designs, features, improvements and other cool new ideas, into manageable tasks that can be worked on by the programming team. To do this successfully, part of the job will be a managerial one: assigning work, giving input and feedback, performing reviews, making calls on direction and working with the producer on estimates and planning. The other part will be working in the engine yourself, developing and maintaining the systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game.

The team is moderately sized which will give you a great opportunity to influence the end product, while at the same time requiring you to push the boundaries of your discipline when needed.

Required Qualifications

- Excellent knowledge of C++
- Experience leading a team of programmers
- A keen sense of fun gameplay
- Knowledge of gameplay code
- Familiarity with AI, physics, animation in general
- Strong communication skills across disciplines


Beneficial Experience

- Experience with Havok Physics, Animation and AI
- Experience with game design processes
- Experience with Python
- Experience with console titles
- Experience in Games as a Service


To thrive in a programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.

You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.

Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply
We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group and which games you are currently playing. For this role you need to be able to work full-time in our Malmö office.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Gamelay Programmer

As a Gameplay Programmer at Tarsier, it is your job to work closely with the designers and your fellow engineers, to turn their hearts-desires into playable mechanics, features and systems, and polish them to excellence. You have a great feel for games and understand quality gameplay. With the help of your team, you can take it all the way to perfection. You will need to delve into your bag of tricks to find the right solution to the problem, help the desi... Visa mer
As a Gameplay Programmer at Tarsier, it is your job to work closely with the designers and your fellow engineers, to turn their hearts-desires into playable mechanics, features and systems, and polish them to excellence. You have a great feel for games and understand quality gameplay. With the help of your team, you can take it all the way to perfection. You will need to delve into your bag of tricks to find the right solution to the problem, help the designers with what they need and at the same time ensure that the entire code base stays clean, efficient and functional. As an engineer, you like solving problems and exploring new ways to make the game better for the players and more easy to work with for the rest of the team.
Responsibilities include:
Support content creators to develop high-quality gameplay systems and mechanics
Cross-discipline collaboration with design, art, audio and production
Actively participate in syncs, show-and-tells, team building events and information sharing initiatives
Adhere to and actively influence best practices and processes
Be a positive and professional influence to your team and the company!

Qualifications
Fluent in C++ and expert gameplay and generalist programmer
Good knowledge and experience in UE 4.
Currently in a junior or regular programming role on a game development team.
Able to work well in a multidisciplinary and iterative environment
Fluent in English, both verbal and written
Willing to relocate to Malmö, Sweden (or commute within the area

Pluses
Memory management, CPU & GPU optimization
Developed Atmospheric or Action Adventure games
Experience working with AI
Experience with animation programming
Shipped networked games or worked with online services
Other game engine experience
Experience with additional middleware systems

At Tarsier Studios, we believe in quality above all else; but quality is the residue of care, and most of all, care for people. So our great perks, like 6 weeks vacation, flexible working hours, company-paid supplemental pension and sick leave insurance, additional health allowance and a relocation package, are not there just to make people happy, but to ensure we reach the highest quality bar possible. Making great games means demanding a lot from people, but that doesn't mean we can’t take good care of them while we do so. That is the Tarsier way and what we offer to all our colleagues. Visa mindre

Graphics Programmer - Call of the Wild - Malmö

The Position Avalanche Studios Group and its creative division Expansive Worlds are looking for an enthusiastic and exceptionally skilled Graphics Programmer to help drive the graphics development on our successful title theHunter: Call of the Wild. Initially released in 2017, Call of the Wild has seen many successful DLC and content releases since then. Now we want to shift gears a little and focus on improving the overall experience of the game, while c... Visa mer
The Position
Avalanche Studios Group and its creative division Expansive Worlds are looking for an enthusiastic and exceptionally skilled Graphics Programmer to help drive the graphics development on our successful title theHunter: Call of the Wild.

Initially released in 2017, Call of the Wild has seen many successful DLC and content releases since then. Now we want to shift gears a little and focus on improving the overall experience of the game, while continuing to provide fresh and new content to our loyal players.

You will work with writing performance critical code to feed the GPU, and take responsibility for elevating the visual quality of the game to the highest possible level in close collaboration with the art and tech departments. Being especially critical to Call of the Wild, you will be instrumental in pushing both the realism and immersiveness of the world. In addition to outstanding technical knowledge, we are looking for a self-motivated individual with strong communication and collaboration skills.

Required Qualifications

- A well-developed aesthetic sense
- Solid background in rendering with experience in shaders and lighting
- Strong math skills
- Experienced with CPU/GPU optimizations
- Strong CPU and GPU debugging skills
- A solid understanding of the pros and cons that the current console architectures impose on all aspects of the rendering pipeline


Desired Qualifications

- Direct experience with PS4 or XBox One development for a shipped title.
- Experience with the certification of console titles.
- An understanding of all aspects of game programming, including physics, animation, AI and networking


Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply
We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group and which games you are currently playing. For this role you need to be able to work full-time in our Malmö office.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Gameplay Programmer Expansive Worlds

The Position Avalanche Studios Group and its creative division Expansive Worlds is now looking for a Gameplay Programmer to join a top-tier development team at our Malmö office. The team is moderately sized which will give you great opportunities to influence the end product while at the same time requiring you to push the boundaries of your discipline when needed. As a gameplay programmer on this project you will work with our designers to conceive of an... Visa mer
The Position
Avalanche Studios Group and its creative division Expansive Worlds is now looking for a Gameplay Programmer to join a top-tier development team at our Malmö office. The team is moderately sized which will give you great opportunities to influence the end product while at the same time requiring you to push the boundaries of your discipline when needed.

As a gameplay programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content and activities. You will develop and maintain the systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game. Your work will take you all over the codebase from underlying systems to weapons and equipment, from animations to user interface, from physics to VFX. In order to fully realize a feature or a section of gameplay, it is necessary to work closely with an array of disciplines.

Required Qualifications

- Good knowledge of C++
- A keen sense of fun gameplay
- Knowledge of gameplay code
- Familiarity with AI, physics, animation in general
- Strong math skills
- Strong communication skills and ability to work in a team


Beneficial Experience

- Experience with Havok Physics, Animation and AI
- Experience with game design processes
- Experience with Python
- Experience with console titles
- Experience in Games as a Service
- Experience in debugging game systems


To thrive in a programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.

You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.



Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios and which games you are currently playing. For this role you need to be able to work full-time in our Stockholm office. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Gameplay Programmer

Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ... Visa mer
Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ideas executed to perfection, and if you want to be part of it, why not see if you fit the bill.
As a Gameplay Programmer at Tarsier, it is your job to work closely with the designers and your fellow engineers, to turn their hearts-desires into playable mechanics, features and systems, and polish them to excellence. You have a great feel for games and understand quality gameplay. With the help of your team, you can take it all the way to perfection. You will need to delve into your bag of tricks to find the right solution to the problem, help the designers with what they need and at the same time ensure that the entire code base stays clean, efficient and functional. As an engineer, you like solving problems and exploring new ways to make the game better for the players and more easy to work with for the rest of the team.
Responsibilities include
Support content creators to develop high-quality gameplay systems and mechanics
Cross-discipline collaboration with design, art, audio and production
Actively participate in syncs, show-and-tells, team building events and information sharing initiatives
Adhere to and actively influence best practices and processes
Be a positive and professional influence to your team and the company!

Qualifications
Fluent in C++ and expert gameplay and generalist programmer
Good knowledge and experience in UE 4.
Currently in a junior or regular programming role on a game development team.
Able to work well in a multidisciplinary and iterative environment
Fluent in English, both verbal and written
Willing to relocate to Malmö, Sweden (or commute within the area

Pluses
Memory management, CPU & GPU optimization
Developed Atmospheric or Action Adventure games
Experience working with AI
Experience with animation programming
Shipped networked games or worked with online services
Other game engine experience
Experience with additional middleware systems

What we offer
At Tarsier Studios, we believe in quality above all else; but quality is the residue of care, and most of all, care for people. So our great perks, like 6 weeks vacation, flexible working hours, company-paid supplemental pension and sick leave insurance, additional health allowance and a relocation package, are not there just to make people happy, but to ensure we reach the highest quality bar possible. Making great games means demanding a lot from people, but that doesn't mean we can’t take good care of them while we do so. That is the Tarsier way and what we offer to all our colleagues. Visa mindre

Gameplay Programmer

Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ... Visa mer
Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ideas executed to perfection, and if you want to be part of it, why not see if you fit the bill.
As a Character Programmer at Tarsier, your focus is on the controls, abilities, movement and animations of the characters. Working closely with your fellow coders, designers and animators, you provide the tools, hooks and support that they might not even know they need to get the most out of the engine. You have a good feel for what makes a great video game character and you understand the importance of detail, finesse and subtlety in turning an amorphous bunch of pixels into a living persona. Like any great programmer, you thrive on solving problems and exploring new ways to raise the bar even further, all the while ensuring that the entire code base stays clean, efficient and functional, even over the long term
Responsibilities include
Support content creators to develop top-quality videogame characters
Cross-discipline collaboration with design, art, audio and production
Actively participate in syncs, show-and-tells, team building events and information sharing initiatives

Qualifications
Experience working on game controls and AI/NPC movement 
Experience working with animation programming
Eye and patience for detail and polish
Good knowledge and experience in C++ and UE 4.
Currently in a junior or regular programming role on a game development team.
Able to work well in a multidisciplinary and iterative environment
Fluent in English, both verbal and written
Willing to relocate to Malmö, Sweden (or commute within the area)

Pluses
Memory management, CPU & GPU optimization
Developed Atmospheric or Action Adventure games
Experience working with AI and Gameplay
Other game engine experience
Experience with additional middleware systems

What we offer
At Tarsier Studios, we believe in quality above all else; but quality is the residue of care, and most of all, care for people. So our great perks, like 6 weeks vacation, flexible working hours, company-paid supplemental pension and sick leave insurance, additional health allowance and a relocation package, are not there just to make people happy, but to ensure we reach the highest quality bar possible. Making great games means demanding a lot from people, but that doesn't mean we can’t take good care of them while we do so. That is the Tarsier way and what we offer to all our colleagues. Visa mindre

Technical Artist

Technical Artist - Malmö The Position Avalanche Studios is looking for a Technical Artist to join our team in Malmö, South Sweden. As the Technical Artist you will support other artists with technical problem solving and best practice.  The successful candidate will be expected to gain expert knowledge of Apex, Avalanche’s in-house engine. This knowledge will be used to assist other team members in achieving their tasks efficiently through direct suppo... Visa mer
Technical Artist - Malmö


The Position
Avalanche Studios is looking for a Technical Artist to join our team in Malmö, South Sweden. As the Technical Artist you will support other artists with technical problem solving and best practice. 


The successful candidate will be expected to gain expert knowledge of Apex, Avalanche’s in-house engine. This knowledge will be used to assist other team members in achieving their tasks efficiently through direct support and documentation. You will play a key role in setting up, learning existing and maintaining art pipelines and workflows. 


You will need to have an understanding of real-time rendering, shaders and PBR and any technical limitations in regard to memory and performance for the project. You should be well-acquainted with content creation workflows; procedural and manual - involving Maya, Substance Painter, Substance Designer and Houdini.


The TA must be a great communicator frequently interacting across teams and projects such as artists, other technical artists, level designers and programmers. To excel in this role they need to be highly motivated, autonomous and a self starter.


This role gives a huge opportunity for ownership and impact on the project and is a key role within our highly skilled and modestly sized team working exclusively on self published projects. 


Required qualifications
3+ years experience in the game industry
Understanding of asset creation pipelines and workflows
Python scripting experience
Good understanding of real time rendering
Strong communicator and collaborator both verbal and written
Expert Maya Knowledge
Familiar with Substance Designer & Painter



Desired qualifications
Knowledgeable in interaction design
Experienced with Houdini 
Have knowledge in C++ 



To apply for this position please register below with a detailed resume and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Malmö, Sweden.


Our Values


At Avalanche Studios, we believe in worlds without limits, and we are committed to develop a diverse and inclusive workplace. We strive to hire great talent from a variety of backgrounds. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.


Malmö Studio


Our studio in Malmö, Sweden is the company’s third location since it was founded in Stockholm in 2003, and expanded to New York City in 2011.The Malmö studio will focus on development of current and future Avalanche Studios IPs, relatively small and flexible projects which rest on a solid foundation of AAA production values and award-winning proprietary technology. Malmö was chosen because of its unique location, rich culture and - above all - thriving game development community. With our creative independence, a decade and a half of experience and strong portfolio of games, Avalanche Studios will fill a unique position in the city.


Avalanche Studios


Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive) and Rage 2 (published by Bethesda Softworks). As a publisher, Avalanche Studios has released theHunter: Call of the Wild, Generation Zero and the free-to-play service theHunter Classic which has reached more than 8 million players across 190 countries. Avalanche Studios was founded in 2003 and is based in Stockholm, New York City and Malmö. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. 


Learn more at www.avalanchestudios.com. To apply for this position please register below with a detailed CV and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Malmö, Sweden. Visa mindre

Lead Tech & Tools Programmer [Tom Clancy's The Division 2]

Job DescriptionYou’ll collaborate with projects like Tom Clancy’s The Division 2 to optimize, update and advance the tools available (e.g. Snowdrop) to our Game Developers. Your improvements to our editor and tech will directly influence the speed and quality with which we can make some of the finest games on the planet.Unlike most software jobs, your ‘customers’ are the people you work with, so you’ll get instant feedback on the teams impact. To succeed i... Visa mer
Job DescriptionYou’ll collaborate with projects like Tom Clancy’s The Division 2 to optimize, update and advance the tools available (e.g. Snowdrop) to our Game Developers. Your improvements to our editor and tech will directly influence the speed and quality with which we can make some of the finest games on the planet.Unlike most software jobs, your ‘customers’ are the people you work with, so you’ll get instant feedback on the teams impact. To succeed in this role you’ll need to be a good communicator; understanding, prioritizing, coordinating and distributing the needs of our game projects between a team of Tools developers to achieve the desired results.This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted. ResponsibilitiesLeading a team of C++ engineers, providing technical mentorship and guidance;Planing, organizing, following-up and evaluating the work of the team and its impact on the project;Collaborating with other department leads to establish tool related tasks and schedules;Spending part of your time performing programming tasks as this is a hands-on role;Collaborating with the Snowdrop support team and document changes to our tools;Assisting in the recruitment process of new Tools programmers.QualificationsYou as a person You are looking for a new opportunity and are driven to lead and develop a team. You have a several years’ experience as an engineer in tools and technology. As a lead you have a passion for coding and are well organized. You like to be on top of things, and find the success of your team very important. It's essential you enjoy being part of and helping to create a fun and innovative environment so that we can make the best games possible. Besides the above we’re looking for someone with experiences within the following areas: Proven work experience as a Lead/Mentor;5+ years of professional experience working in C and/or C++;Ability to plan, organize, follow-up and evaluate the work of the team and its impact on the project;Experience of tools or user facing programs development is a plus;Understanding of UX principles is also beneficial.Good to know As we aim to build a team who continuously push the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process.  We look forward to receiving your application and learning more about you. In the meantime, why not take a look at the videos posted below. Additional InformationLonging to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride! Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project. We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio. Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery. At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with. All your information will be kept confidential according to EEO guidelines. Visa mindre

Senior Programmer - Open Application

Like the eyeballs of our namesake, Tarsier is growing. We’re looking to build something special and for that we need special people.  So if you're a Senior Programmer with the skills and experience to help us take our next giant leap forward, why not get in touch! Who knows, you might discover that your whole life has been leading up to this very moment; that you have at last found your spiritual home, a place in which you can spend the most creatively re... Visa mer
Like the eyeballs of our namesake, Tarsier is growing. We’re looking to build something special and for that we need special people.  So if you're a Senior Programmer with the skills and experience to help us take our next giant leap forward, why not get in touch!

Who knows, you might discover that your whole life has been leading up to this very moment; that you have at last found your spiritual home, a place in which you can spend the most creatively rewarding years of your life working with like-minded, excellence-junkies, making the games that nobody else is making.

Or maybe you won’t ... but don’t you wanna find out?

To Apply:
Just fill in the simple application form. Remember to include a brief cover letter, CV and a link to your portfolio. Visa mindre

Senior Gameplay Programmer

As a Senior Gameplay Programmer, you will work together with a team of talented programmers and closely with the Lead Programmer to realise project goals. You are confident and experienced at breaking down features, time estimations, and feature planning. As a person, you have a passion for making quality games, while your experience of a broad range of gameplay systems means you are not afraid to dive into the unknown. You are an expert at finding quality... Visa mer
As a Senior Gameplay Programmer, you will work together with a team of talented programmers and closely with the Lead Programmer to realise project goals. You are confident and experienced at breaking down features, time estimations, and feature planning.
As a person, you have a passion for making quality games, while your experience of a broad range of gameplay systems means you are not afraid to dive into the unknown. You are an expert at finding quality whilst always paying attention to both time and limitations. As a Senior Programmer, you enjoy mentoring within your own, and other, disciplines.

Additional responsibilities include:
* Develop high-quality gameplay systems
* Cross-discipline collaboration
* Help break down features and create a project plan together with the Lead Programmer and Producer
* Support content creators, maximizing the productivity of the team as a whole
* Mentor programmers in your team
* Adhere to, and actively influence, best practices and processes

Qualifications
* Shipped at least 2 titles as Gameplay Programmer on PC or console
* Expert gameplay and generalist programmer with excellent C++ skills
* Able to work well in a multi-discipline and iterative setting
* Fluent in English, both verbal and written
* Willing to relocate to Malmö, Sweden (or commute within the area)

Pluses:
* Experience working with Unreal Engine 4
* Memory management, CPU & GPU optimization.
* Developed Atmospheric or Action Adventure games
* Experience working with AI.
* Unity or other game engine experience
* Experience with additional middleware systems

Recurring tasks and routines
Daily:
* Work on tasks and update status in task tracking tool
* Participate in daily Scrum sessions
* Code reviews

Weekly:
* Tech syncs with Code team

Monthly:
* Sprint planning with Code team and production
* Ongoing bug fixing and help with build deliveries

As needed:
* Mentoring and training
* Participating in strike teams and side projects
* Step in when the Lead is unavailable Visa mindre

Character Programmer

Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ... Visa mer
Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ideas executed to perfection, and if you want to be part of it, why not see if you fit the bill.

As a Character Programmer at Tarsier, your focus is on the controls, abilities, movement and animations of the characters. Working closely with your fellow coders, designers and animators, you provide the tools, hooks and support that they might not even know they need to get the most out of the engine. You have a good feel for what makes a great video game character and you understand the importance of detail, finesse and subtlety in turning an amorphous bunch of pixels into a living persona. Like any great programmer, you thrive on solving problems and exploring new ways to raise the bar even further, all the while ensuring that the entire code base stays clean, efficient and functional, even over the long term

Responsibilities include:
Support content creators to develop top-quality videogame characters
Cross-discipline collaboration with design, art, audio and production
Actively participate in syncs, show-and-tells, team building events and information sharing initiatives
Adhere to and actively influence best practices and processes
Be a positive and professional influence to your team and the company!

Qualifications:
Experience working on game controls and AI/NPC movement
Experience working with animation programming
Eye and patience for detail and polish
Good knowledge and experience in C++
Currently in a junior or regular programming role on a game development team.
Able to work well in a multidisciplinary and iterative environment
Fluent in English, both verbal and written
Willing to relocate to Malmö, Sweden (or commute within the area)

Pluses:
Memory management, CPU & GPU optimization
Developed Atmospheric or Action Adventure games
Experience working with AI and Gameplay
Other game engine experience
Experience with additional middleware systems
Experience in UE4

What we offer:
At Tarsier Studios, we believe in quality above all else; but quality is the residue of care, and most of all, care for people. So our great perks, like 6 weeks vacation, flexible working hours, company-paid supplemental pension and sick leave insurance, additional health allowance and a relocation package, are not there just to make people happy, but to ensure we reach the highest quality bar possible. Making great games means demanding a lot from people, but that doesn't mean we can’t take good care of them while we do so. That is the Tarsier way and what we offer to all our colleagues. Visa mindre

Senior Programmer - Open Application

Like the eyeballs of our namesake, Tarsier is growing. We’re looking to build something special and for that we need special people.  So if you're a Senior Programmer with the skills and experience to help us take our next giant leap forward, why not get in touch! Who knows, you might discover that your whole life has been leading up to this very moment; that you have at last found your spiritual home, a place in which you can spend the most creatively re... Visa mer
Like the eyeballs of our namesake, Tarsier is growing. We’re looking to build something special and for that we need special people.  So if you're a Senior Programmer with the skills and experience to help us take our next giant leap forward, why not get in touch!

Who knows, you might discover that your whole life has been leading up to this very moment; that you have at last found your spiritual home, a place in which you can spend the most creatively rewarding years of your life working with like-minded, excellence-junkies, making the games that nobody else is making.

Or maybe you won’t ... but don’t you wanna find out?

To Apply:
Just fill in the simple application form. Remember to include a brief cover letter, CV and a link to your portfolio. Visa mindre