Lediga jobb IO Interactive AB i Malmö

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Game Designer

Ansök    Dec 18    IO Interactive AB    Speldesigner
A passion for fantasy worlds and memorable characters is at the core of our next ambitious project. We are building a bold new AAA fantasy RPG for console and PC, where expressive gameplay and strong character identity are central to the player experience. With a team of seasoned developers and new creative voices, we are crafting a new IP that blends deep systems, meaningful progression, and a welcoming, emotionally resonant world. If you are excited abou... Visa mer
A passion for fantasy worlds and memorable characters is at the core of our next ambitious project. We are building a bold new AAA fantasy RPG for console and PC, where expressive gameplay and strong character identity are central to the player experience.
With a team of seasoned developers and new creative voices, we are crafting a new IP that blends deep systems, meaningful progression, and a welcoming, emotionally resonant world. If you are excited about designing playable characters that feel powerful, distinct, and deeply connected to the game’s mechanics and narrative, we would love to hear from you.
As a Game Designer, you will define how playable characters function, grow, and feel to play. Working closely with multiple disciplines, you will help ensure each character offers a clear identity, engaging mechanics, and a rewarding gameplay experience.
What you will do
Design and develop playable characters, including abilities, kits, and gameplay roles.


Prototype, implement, and iterate on character mechanics using proprietary tools.


Collaborate closely with combat, systems, narrative, animation, and engineering teams to bring characters to life.


Help balance and refine character gameplay across solo and multiplayer experiences.


Contribute to progression, rewards, and mastery systems tied to character play.


Playtest regularly and iterate based on feedback to improve clarity, balance, and fun.

Who you are
An experienced game designer with a background in character, combat, or gameplay systems, ideally on AAA titles.


Comfortable designing abilities and mechanics that clearly express a character’s fantasy and role.


Familiar with the full game development cycle, from early concepts through iteration and polish.


A thoughtful problem solver who can adapt to creative changes and technical constraints.


Collaborative, organized, and able to communicate ideas clearly across disciplines.



Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Game Designer (Encounters)

Ansök    Dec 18    IO Interactive AB    Speldesigner
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
In this role, you will get to craft the way players encounter friends and foes in our fantasy world. You will collaborate with different teams to create cohesive gameplay that defines interaction and rewards our players.
What you will do:

Facilitate and create encounters with both NPC and players


Collaborate with cross-discipline teams to implement multiplayer game systems and gameplay mechanics.


Use our proprietary tools to design, prototype, and test gameplay mechanics while identifying opportunities for improvements.


Operate effectively where you must balance hands-on implementation and high-level direction.


Create and develop game features and make sure that they are represented properly throughout the game.


Developing rules for reward systems and game achievements.


Deliver content within quality requirements, on schedule, and within technical limitations.


Who you are:

Accomplished game designer with relevant experience, preferably AAA titles where you worked on encounters, NPC battles, or similar.


Practical understanding and experience in the full development cycle of a AAA game, which means that you know what it takes to go from initial concept to full, fun, and functional game experiences.


You have thorough experience with combat design, encounter design, NPC encounter, or something similar topic from your previous work on a AAA title.


Possess a problem-solving attitude, able to look past immediate technical constraints.


Able to respond elegantly to creative changes, at any part of the process, using an analytical and organized approach.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Software Development Engineer in Test (SDET)

Ansök    Dec 17    IO Interactive AB    Speldesigner
IO Interactive is seeking a talented SDET to join our team on our Backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the fantasy RPG genre. As we work on these exciting projects, we need a skilled professional to assist us in the... Visa mer
IO Interactive is seeking a talented SDET to join our team on our Backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the fantasy RPG genre.
As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier.
What you will do:
Test Engineering & Automation
Design, develop, and maintain automated test solutions and frameworks for game systems, tools, and pipelines


Collaborate closely with developers to integrate testing into the development lifecycle


Develop and execute test cases using both automated and manual approaches where appropriate


Perform regression testing to ensure build stability and feature reliability


Continuously improve test coverage, reliability, and execution speed

Software Testing in an Agile Environment
Participate in structured testing within an agile development process


Validate new features, systems, and tools from a technical and functional perspective


Investigate defects, assist with debugging, and verify fixes


Ensure quality standards are upheld across builds and milestones

Tools, Pipelines & Infrastructure
Apply knowledge of the game engine and internal tools used in development


Build and improve testing tools, frameworks, and workflows to increase efficiency


Contribute to and support CI/CD pipelines and build infrastructure from a quality perspective

QA Research & Development
Evaluate testing needs for new features and systems


Research and prototype new testing approaches, tools, and technologies


Support Leads and management in evolving QA frameworks and technical strategies


Create and maintain documentation for both QA and non-QA team members

Collaboration & Communication
Be an advocate for automated testing across the company and across all disciplines.


Work closely with the QA department, sharing knowledge and supporting them where needed. 


Who you are:

1–3 years of experience in a QA, SDET, or software testing role (games industry experience is a plus)


Strong foundation in software testing principles and quality engineering


Experience with test automation and scripting/programming (C# and Python preferred)


Familiarity with build pipelines, CI/CD systems, or development infrastructure


Fluent in English, written and spoken


Self-motivated, detail-oriented, and driven by high quality standards


Strong communication and documentation skills


Passion for video games, ideally with an interest in fantasy-style games


Work showcases (e.g. shipped titles, GitHub, personal projects, website, or YouTube) are a plus


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine. Visa mindre

Technical Sound Designer

Ansök    Dec 17    IO Interactive AB    Speldesigner
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking a talented Technical Sound Designer to help bring this dream to life.
What you will do:

Design and implement scripted audio systems using our in-house engine and Wwise middleware.


Create final level assets using a combination of pre-recorded material and in-house recordings, ensuring high-quality audio assets.


Provide technical support for sound designers.


Improve and implement audio using our proprietary tools, with a keen focus on the combined game experience.


Actively participate in cross-disciplinary collaboration, from initial conceptualization to final production, contributing to the overall audio vision of the game.


Act as a liaison to advocate for audio to the engineering staff, and partner with team members across disciplines to find solutions that best support quality audio.


 
Who you are:

A technical sound design generalist with proven experience in game audio.


Have at least 3 years of professional experience in game audio, with involvement in at least one AAA game project.


Proficient in scripting environments such as Unreal Blueprints, Max, Pure Data, etc., for audio implementation.


Possess a critical eye for storytelling through sound, capable of bringing rich soundscapes to life.


Showcase a strong reel/portfolio demonstrating sound design, design process, and technical design skills.


Demonstrate proficiency in fantasy sound design, with the ability to create immersive audio experiences in fantastical settings.




Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Senior HR Consultant

Ansök    Dec 17    IO Interactive AB    Personalchef/HR-chef
Behind every world we build is a team that makes creativity possible. We’re looking for an interdisciplinary-minded and proactive Senior HR Consultant with a proven track record of leading and driving actionable HR initiatives and projects globally. You understand the rhythm and cycle of a game studio - fast feedback loops, cross?disciplinary collaboration, and ambitious craft- and use your well-rounded HR-toolbelt to provide solutions in collaboration wit... Visa mer
Behind every world we build is a team that makes creativity possible.
We’re looking for an interdisciplinary-minded and proactive Senior HR Consultant with a proven track record of leading and driving actionable HR initiatives and projects globally. You understand the rhythm and cycle of a game studio - fast feedback loops, cross?disciplinary collaboration, and ambitious craft- and use your well-rounded HR-toolbelt to provide solutions in collaboration with our senior leadership.
If you love helping talented people thrive - and you’re excited by the energy of creating world?class games and working in tech - this role in Malmö is for you.

What You Will Do
Shape and run global projects, harmonizing HR frameworks across five locations to ensure fairness and compliance.


Partner on complex people topics - employee relations, union collaboration, and compliance.


Drive performance & development cycles and co-create new elements with the HR Director.


Lead compensation & benefits processes and practice development of compensation and benefits globally with transparency and equity at the core


Provide strategic and practical HR guidance to leaders and teams on special cases and global initiatives.

Who You Are
A seasoned HR professional with 10+ years of experience in multi-country or international organizations.


Strong foundation in Swedish employment law (other markets a plus) and ability to balance compliance with business needs.


Expertise in global / multi-location compensation & benefits and performance & development processes.


Skilled at navigating complex, cross-border HR landscapes and partnering with leaders on strategic people matters.


A clear communicator and pragmatic problem-solver - culturally aware and comfortable in fast-paced, creative environments.

We would love it if you had
Experience in Tech, games and/or Scale-up/start-up


Proficiency in Danish and/or Swedish is a great plus.


Understanding of the EU Pay Transparency compliance.



Why Join Us?
At our core, we’re a games company driven by creativity and collaboration. You’ll be part of a global HR team shaping the frameworks that let talent shine - while working in an environment that values diversity, inclusion, and innovation.

Who we are:
IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people, and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially, though, we’re all one team. We value the work and impact that each person brings to the table, and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Lead Game Designer

Ansök    Nov 14    IO Interactive AB    Speldesigner
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking
As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier.

What you will do:
Lead and manage the design team, prioritizing the personal and professional development of each team member.
Create, optimize, and maintain workflows/pipelinesto ensure the team's work aligns with the game's vision and goals.
Collaborate with other leads to fully realize the game's vision.
Inspire the team to create engaging, innovative, and high-quality design gameplay that exceeds player expectations.
Mentor and guide the team to foster creativity, collaboration, and excellence.
Foster strong relationships as a conduit between game management team and the design team.
Use our proprietary tools to design, prototype, and test gameplay mechanics while identifying opportunities for improvements.
Work with project management to ensure the design team meets milestones and delivers on time and on budget.
Deliver content within quality requirements, on schedule, and within technical limitations.

Who you are:
At least 8 years of experience in game design, with 3 years in a leadership role.
1 or more AAA games from the start of the development cycle to the final release.
Excellent communication and interpersonal skills.
Strong problem-solver with a deep understanding of game design principles and gameplay mechanics.
Passion for people development and creating a supportive and inclusive culture.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Tools Programmer

IO Interactive is looking for a skilled Tools Programmer to join our Backbone team and help power the tech behind our games. You’ll be working across multiple flagship projects - our James Bond game, 007 First Light, our ambitious Project Fantasy, and the HITMAN universe - building and evolving tools in our proprietary Glacier engine. Together with artists, designers, and programmers, you’ll create robust, user-friendly workflows that let our teams move fa... Visa mer
IO Interactive is looking for a skilled Tools Programmer to join our Backbone team and help power the tech behind our games. You’ll be working across multiple flagship projects - our James Bond game, 007 First Light, our ambitious Project Fantasy, and the HITMAN universe - building and evolving tools in our proprietary Glacier engine. Together with artists, designers, and programmers, you’ll create robust, user-friendly workflows that let our teams move faster, experiment more, and bring world-class gameplay to life.
What you will do:
Collaborate to design and upgrade the Glacier editor and tools, empowering content creators.
Engage with users to understand production requirements and streamline workflows.
Customize and integrate tools to meet project needs.
Create user-friendly interfaces for efficient usage.
Integrate tools with version control systems.
Stay updated on the latest technologies.
Ensure high quality through testing and security measures.
Continuously improve tools based on feedback and project demands.

Who you are:
Have experience working in the gaming industry.
Proficient in C# and C++ with strong code design skills. Familiarity with WPF or similar UI technologies preferred.
Capable of task breakdown, estimation, and participating in task assessments.
Strong collaboration and communication skills, adept at discerning user needs.
Bachelor's degree in Computer Science or equivalent required. Master's degree preferred.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We are a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine. Visa mindre

Online Programmer

A passion for fantasy worlds has long been ingrained in our studio, and at last, we can announce that we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionise the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us, a... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last, we can announce that we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionise the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us, and together we will write the next chapter in IOI's history.
We are currently looking for a Senior Online Programmer to become an integral member of our dynamic Online team, contributing to the ongoing development of exceptional games on our cutting-edge engine, Glacier.
This is a permanent position based in one of our studios, with the option to work from home 1 day per week.
What you will do:
Plan and develop the online game features for the titles currently in production, in line with the overall online vision for each project.
Maintain a prioritised backlog of online features.
Align plans and solutions with your lead, other developers, and producers.
Develop and maintain our online game technology and tools, as well as game-specific code, on the server and on the client side.
Optimise code and data structures to deliver the best possible performance.
Help programmers and designers get the most out of the game systems.
Collaborate with programmers and content providers from their own teams as well as other teams to make optimal solutions.



Who you are:
One or more shipped online client/server products (games, web services, cloud solutions, etc).
Strong knowledge of C++, but we would love it if you also have knowledge of C# and code design.
Experience building and deploying cloud-native solutions, eg. using Azure (preferred), AWS, or GCP services.
Advanced understanding of TCP/IP, UDP, NAT, and in-depth knowledge of networking models.
Excellent written and verbal communication skills in English.
A collaborative attitude.

We would love it if you had: 
Experience building game features using off-the-shelf cloud solutions, such as PlayFab (preferred), GameLift or Pragma is a plus

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially, though, we’re all one team. We value the work and impact that each person brings to the tabl,e and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Lead Technical Producer

IO Interactive is looking for a talented Lead Technical Producer to join our Backbone team, the core programming team that powers our ambitious game projects. We are currently working on Project 007, a brand-new James Bond video game featuring an original Bond story, and Project Fantasy, a groundbreaking online fantasy RPG for console and PC. Both projects are built on Glacier, our state-of-the-art proprietary game engine. As a Lead Technical Producer, you... Visa mer
IO Interactive is looking for a talented Lead Technical Producer to join our Backbone team, the core programming team that powers our ambitious game projects. We are currently working on Project 007, a brand-new James Bond video game featuring an original Bond story, and Project Fantasy, a groundbreaking online fantasy RPG for console and PC. Both projects are built on Glacier, our state-of-the-art proprietary game engine.
As a Lead Technical Producer, you will oversee a team of producers, each responsible for leading cross-disciplinary teams alongside a Technical Lead and a Product Owner. You will drive production strategy and execution for technical initiatives, ensuring smooth workflows, aligned priorities, and successful project delivery.
Working closely with the Executive Technical Producer, Technical Director, and Product Manager, you will play a key role in balancing scope, quality, and efficiency across multiple teams while optimizing production processes and risk management strategies.
What you will do: Lead and mentor a team of Technical Producers, ensuring they have the support, guidance, and tools to drive their respective teams effectively.
Oversee production strategy and execution for technical initiatives, aligning with company goals and product roadmaps.
Facilitate communication and alignment between technical, production, and product leadership to optimize cross-functional collaboration.
Improve processes, tools, and workflows to enhance efficiency, risk mitigation, and technical excellence.
Proactively identify and mitigate risks, ensuring teams remain on track while maintaining performance and quality standards.
Track memory budgets and performance at all stages of development.
Manage, coordinate, and validate builds and branches, ensuring alignment with game timelines and milestones.
Drive production best practices, ensuring smooth coordination between engineering, design, and product teams.
Collaborate with the Executive Producer and leadership to define long-term production strategies and scalability plans.
Participate in recruitment and performance reviews for technical team members.
Who you are: Proven experience in technical production, project management, or leadership roles within game development or technology-driven projects.
Strong knowledge of project management methods, tools (JIRA, Confluence, etc.), and software defect tracking.
Deep understanding of game development pipelines, live service workflows, and/or technical platform development.
Experience managing and mentoring production teams and fostering a culture of continuous improvement.
Strong problem-solving and risk management skills, able to balance priorities in a fast-paced environment.
Effective communicator and relationship builder across multiple stakeholders and leadership levels.
Familiarity with software development practices, system integration, and version control systems (Perforce, Git, etc.).
Excellent leadership, mentorship, and conflict resolution skills.
Nice to have: Experience with game engines or large-scale technical development.
Background in software engineering.
Experience in organizational change, process improvement, or scaling teams.
Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine. Visa mindre

People Manager

Ansök    Okt 27    IO Interactive AB    Speldesigner
IO Interactive is seeking a skilled and dedicated People Manager to join our team and support Project Fantasy, an ambitious new IP set to redefine the online fantasy RPG genre. In this role, you’ll foster the growth and career development of our talented designers, developers, and artists. Working closely with Project Fantasy’s other People Manager, you’ll ensure team members have the clarity, tools, and support they need to thrive. You’ll collaborate on ... Visa mer
IO Interactive is seeking a skilled and dedicated People Manager to join our team and support Project Fantasy, an ambitious new IP set to redefine the online fantasy RPG genre. In this role, you’ll foster the growth and career development of our talented designers, developers, and artists.
Working closely with Project Fantasy’s other People Manager, you’ll ensure team members have the clarity, tools, and support they need to thrive. You’ll collaborate on people initiatives, aligning development and engagement efforts with the project’s creative and technical goals.
As a People Manager at IOI, you’ll help teams navigate change, strengthen ways of working, and ensure consistent people practices across projects — all while nurturing our One Team, One Rule culture.
Your mission: to create conditions for both people and projects to succeed.

What you will do:
Collaborate closely with the other People Manager on the project to ensure effective information sharing and alignment.
Support and guide team members through regular development and career conversations.
Lead and improve people processes such as performance reviews, talent development, and salary reviews.
Use data and feedback to spot trends, address challenges, and drive engagement.
Partner with HR, Talent Acquisition, and Employer Branding to ensure a great employee experience.
Help teams build healthy dynamics, resolve blockers, and foster open communication.
Contribute to key people initiatives and OKRs, ensuring alignment across studios and projects.


Who you are:
2–3 years’ experience in people management or organizational development, ideally in a creative or fast-moving industry.
Solid understanding of recruitment, onboarding, and performance management.
Great communication and mediation skills — you can balance empathy with practical problem-solving.
A collaborative mindset and confidence in having honest conversations.
Fluent English (written and spoken).
Willingness to travel a few times a year to connect with teams across our studios.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Tech QA Specialist - (Brighton, Malmö, Barcelona)

Ansök    Okt 13    IO Interactive AB    Speltestare
IO Interactive is on the lookout for a meticulous and skilled Technical Quality Assurance (Tech QA) Specialist to join on-site in a hybrid setup in either Malmö, Brighton or Barcelona. As we continue to progress with our exciting projects, including 007 First Light, a brand-new James Bond video game, and Project Fantasy, we require a Tech QA professional to help us maintain the highest standards of product quality. If you have a keen eye for detail and an ... Visa mer
IO Interactive is on the lookout for a meticulous and skilled Technical Quality Assurance (Tech QA) Specialist to join on-site in a hybrid setup in either Malmö, Brighton or Barcelona. As we continue to progress with our exciting projects, including 007 First Light, a brand-new James Bond video game, and Project Fantasy, we require a Tech QA professional to help us maintain the highest standards of product quality.
If you have a keen eye for detail and an unyielding passion for video games and software development, you might be the one we're looking for to join the ranks of IOI.
What you will do
Structured Software Testing Participate in structured software testing in an agile environment
Design and execute test cases
Perform regression tests to ensure build stability
Task & Workflow Management Create and supervise tasks for in-house and outsourced QA
Ensure prerequisites for tasks and test executions are fulfilled
Schedule tasks according to the current project state and overall QA workload
Create reports for Leads, stakeholders, and the broader team
Support other QA department members in their duties and tasks
QA Research & Development Investigate the testing needs of new features
Develop procedures for upcoming projects
Research new hardware and software usability in the QA context
Support Leads and management in improving existing QA frameworks
Provide constructive feedback and create documentation for QA and non-QA team members
Participate in cross-discipline meetings and provide QA input
Communicate relevant information effectively across the QA department
Technical QA Help developers with testing and debugging of features and defects
Apply knowledge about the engine and tools used to build our games
Implement new tools and workflows to improve efficiency
Provide technical support for development teams
Utilise basic scripting/programming knowledge (Python is a plus)
Possess and apply build pipeline and infrastructure knowledge
Who You Are 1–3 years of experience in a QA role in the games industry
Fluent in English, written and spoken
Autonomous yet collaborative; can both set direction and be a team player
Self-motivated with high standards for quality
Strong communication and documentation skills
Passion for video games, ideally with an interest in fantasy-style games
Work showcases (e.g. published games, personal website, or YouTube) are a plus
Experience in software testing and/or Python is a plus


Who we are:
IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially, though, we’re all one team. We value the work and impact that each person brings to the table, and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly talented people.
Learn more about our Glacier engine. Visa mindre

Gameplay Animator

Ansök    Aug 25    IO Interactive AB    Animatör
IO Interactive is currently looking for A Gameplay Animator to join 007 First Light, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in a James Bond origin story. What you will do: Collaborating with the animation team, lead animator, designers, artists and programmers to execute on the vision of... Visa mer
IO Interactive is currently looking for A Gameplay Animator to join 007 First Light, a brand-new James Bond video game to be developed and published by IOI.
Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in a James Bond origin story.
What you will do:
Collaborating with the animation team, lead animator, designers, artists and programmers to execute on the vision of the game
Animating 3D characters, including working with motion capture data and hand key-framed animations
Work with programmers and designers to ensure animations are properly fitting technical and game design requirements
Working efficiently and effectively within technical setup of animations in our proprietary engine Glacier 2
Implementing constructive and iterative feedback to the animations at any given time of the development process


Who you are:
3+ years’ experience creating gameplay animation for AAA games with at least one shipped title
Working experience of animating in Motion Builder
Good general technical knowledge of gameplay processes and pipelines
Experience with motion capture or working with motion capture data
In-depth knowledge of human and animal anatomy, body language and emotions
Experience nailing the timing and appearance of human movement and facial expressions


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about First Light. Visa mindre

Build Engineer

Are you the type of person who thrives on removing blockers, optimizing workflows, and solving complex software challenges? Your expertise will be key in ensuring smooth production processes, and no two days will be the same. If so, we might have the perfect role for you. We are looking for a Build Engineer to join our team on a hybrid basis. You'll be joining a team of passionate engineers who take ownership of their work while fostering a culture of lear... Visa mer
Are you the type of person who thrives on removing blockers, optimizing workflows, and solving complex software challenges? Your expertise will be key in ensuring smooth production processes, and no two days will be the same. If so, we might have the perfect role for you. We are looking for a Build Engineer to join our team on a hybrid basis.
You'll be joining a team of passionate engineers who take ownership of their work while fostering a culture of learning and collaboration. We value ambition and humility in equal measure, and we hope you do too.
What you will do:
Develop and maintain CI/CD pipelines, virtual environments, and infrastructure (Perforce, TeamCity, etc.).
Maintain and optimize build farms on-premise and in Azure.
Contribute to an ambitious build farm migration project, rewriting build agents with state-of-the-art technologies.
Write and debug automation scripts/programs in C#, PowerShell, Python, Kotlin, and more.
Support in-house development and production teams.

Who you are:
Experienced with Windows and Linux system administration.
Hands-on with PC/Server hardware.
Proficient in programming (C#, PowerShell, Python, Java, etc.).
Hold a Bachelor’s degree in Computer Science or have equivalent experience.
Skilled in troubleshooting and research.
Adaptable and able to prioritize tasks in a dynamic environment.
Have a strong interest in system integration and game infrastructure.
Experienced in source control management systems as an administrator (Git, Perforce, Mercurial).

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine. Visa mindre

Social Media Intern

We’re looking for a passionate and creative Social Media Intern to join our team in Malmö. You’ll help manage and grow the online communities for our franchises, including 007 First Light, HITMAN, and IO Interactive’s brand channels. This role is perfect for someone who is local to Malmö, and who lives and breathes social media, enjoys creating engaging content, and wants to gain hands-on experience in the gaming industry.  We do not offer relocation for t... Visa mer
We’re looking for a passionate and creative Social Media Intern to join our team in Malmö. You’ll help manage and grow the online communities for our franchises, including 007 First Light, HITMAN, and IO Interactive’s brand channels. This role is perfect for someone who is local to Malmö, and who lives and breathes social media, enjoys creating engaging content, and wants to gain hands-on experience in the gaming industry. 
We do not offer relocation for this role.
What you will do:
Manage the day-to-day publishing and monitoring of our social media channels.
Assist in creating and curating content (copy, images, video, and more) tailored for each platform.
Contribute to the development of both short-term campaigns and long-term social strategies for 007 First Light, HITMAN, and IO Interactive.
Track performance metrics and community sentiment to inform future content and campaigns.
Stay on top of social media trends, emerging platforms, and best practices in gaming and entertainment.
Collaborate with the wider marketing and communications team to ensure brand consistency.

Who you are:
Strong interest in social media, gaming, and community culture.
Excellent communication skills and a flair for writing engaging copy.
Familiarity with key social platforms (Twitter/X, Instagram, TikTok, YouTube, Facebook, LinkedIn).
Basic understanding of content creation tools (e.g., Photoshop, Canva, or video editing software) is a plus.
Detail-oriented, organised, and eager to learn.
Currently studying or recently graduated in marketing, communications, media, or a related field.
What We Offer Hands-on experience working with global gaming IPs.
Mentorship and guidance from experienced marketing professionals.
A collaborative and creative environment where your ideas are valued.
The opportunity to grow your portfolio with real-world campaigns.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially, though, we’re all one team. We value the work and impact that each person brings to the table, and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers who look after you as an individual and as an employee. With more than 50 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about 007 First Light. Visa mindre

Senior Backend Engineer

Ansök    Jul 7    IO Interactive AB    Backend-utvecklare
IO Interactive is seeking a talented Senior Backend Engineer to join our team on our Backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. As we work on these exciting projects, we need a skilled prof... Visa mer
IO Interactive is seeking a talented Senior Backend Engineer to join our team on our Backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.
As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier.
In this highly technical role, you'll make a real impact by tackling complex backend challenges and modernizing legacy systems through thoughtful reengineering and architectural improvements. If you have deep experience with legacy codebases and backend systems, enjoy solving complex problems, thrive in independent work, and are passionate about improving systems at scale, this could be the perfect fit.
What you will do:
Plan and develop backend features and developer tooling in line with the overall online vision for our game engine and projects.
Maintain a prioritized backlog of backend development requests.
Align plans and solutions with your lead, other developers, and producers.
Develop and maintain development tools, including Perforce integration tools and infrastructure-as-code solutions.
Contribute to the continuous improvement of service deployment and operations.
Optimize code and data structures to ensure the best possible performance.
Support programmers and QA in getting the most out of our tools.
Collaborate with programmers and content creators both within the team and across other teams to deliver optimal solutions.

Who you are:
Experienced in working with online client/server products (e.g., games, web services, cloud solutions).
Proficient in C#, with additional knowledge of C++ and compilation pipelines considered a plus.
Skilled in building and deploying cloud-native solutions, preferably using Azure; experience with AWS or GCP is also valuable.
Background in Developer Platforms or Platform Engineering.
Strong written and verbal communication skills in English.
Collaborative and comfortable working in cross-functional teams.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine. Visa mindre

Senior Platform Engineer

At IO Interactive we are currently looking for a Senior Platform Engineer to become an integral member of our dynamic Backbone team.  Our Platform Engineering team is responsible for designing and building our hybrid cloud, which supports traditional cloud native workloads but also desktop platforms as well as console platforms. This is a fantastic opportunity to contribute to state-of-the-art infrastructure technologies and support the development of our ... Visa mer
At IO Interactive we are currently looking for a Senior Platform Engineer to become an integral member of our dynamic Backbone team. 
Our Platform Engineering team is responsible for designing and building our hybrid cloud, which supports traditional cloud native workloads but also desktop platforms as well as console platforms. This is a fantastic opportunity to contribute to state-of-the-art infrastructure technologies and support the development of our Glacier game engine as well as thrilling AAA games, including Hitman, Project Fantasy, and a new James Bond game.
As a Platform Engineer in the Developer Services division, you will collaborate with IT and game developers to set up the foundations of our next-generation buildfarm as well as the orchestration of game servers and supporting services. You will be involved in selecting appropriate cloud native technologies, setting up our Kubernetes clusters, storage, datacenter network, and writing the middleware between our CI/CD and the private cloud in Golang.
What you will do:
Collaborate closely with Developers and IT teams to design, build, and deliver high-quality, reliable infrastructure solutions.
Drive continuous improvement initiatives and help embed DevOps best practices across the infrastructure lifecycle.
Design, deploy, and operate Kubernetes-based systems, with a focus on reliability, observability, and maintainability.
Support our private cloud platform, contributing to critical systems like build farms, storage, and server orchestration.
Contribute to strategic decisions on platform architecture, tooling, and DevOps practices.
Write robust, maintainable, and efficient code in Golang to support platform automation and infrastructure services.



Who you are:
An experienced software development engineer in infrastructure or IT operations professional with hands-on experience building automation tools.
Deep expertise in Linux administration, Kubernetes, and Public Cloud platforms. Experience with Private Cloud environments and bare metal systems is a strong plus.
Comfortable designing and building infrastructure automation; proficiency with Golang is a strong advantage.
Strong grasp of networking fundamentals, including load balancing, routing, and performance troubleshooting.
Well-versed in DevOps and SRE methodologies, including GitOps, Infrastructure as Code (IaC), and CI/CD pipelines.
Proactive, curious, and motivated to drive technical decisions, mentor peers, and improve platform reliability across distributed systems.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine.
#LI-AR1 Visa mindre

Technical Producer

Ansök    Jul 8    IO Interactive AB    Projektledare, IT
IO Interactive is looking for a talented Technical Producer to join our Backbone team, the core programming team that powers our ambitious game projects. We are currently working on Project 007, a brand-new James Bond video game featuring an original Bond story, and Project Fantasy, a groundbreaking online fantasy RPG for console and PC. Both projects are built on Glacier, our state-of-the-art proprietary game engine. As a Technical Producer, you will play... Visa mer
IO Interactive is looking for a talented Technical Producer to join our Backbone team, the core programming team that powers our ambitious game projects. We are currently working on Project 007, a brand-new James Bond video game featuring an original Bond story, and Project Fantasy, a groundbreaking online fantasy RPG for console and PC. Both projects are built on Glacier, our state-of-the-art proprietary game engine.
As a Technical Producer, you will play a key role in ensuring our technology teams deliver the tools and support needed to bring these projects to life. You will act as the bridge between the technical team and game management, keeping priorities aligned, overseeing development workflows, and driving technical excellence.
What you will do:
Serve as the liaison between the tech team and the game management group, working closely with Glacier’s management team.
Align and monitor the tech team’s objectives, ensuring full support for project priorities and requirements, in coordination with the Executive Technical Producer and Technical Director.
Plan and maintain the long-term technology backlog with the Technical Director.
Oversee short-term planning, tracking goals in alignment with the tech team leads.
Manage, coordinate, and validate builds and branches to ensure they align with game timelines and milestones.
Implement risk management strategies to mitigate potential technical issues.
Track memory budgets and performance at all stages of development.
Participate in recruitment and performance reviews for technical team members.
Identify workflow enhancements and production optimizations to improve efficiency.
Monitor and track TCR/TRC requirements and other external technical certification standards.
Coordinate and manage requirements with external middleware providers.

Who you are:
Minimum of 3 years’ experience as a Technical Producer in software development.
Proven expertise in project management methodologies and software tools.
Strong understanding of software development practices, system integration, and version control.
Experience with software defect tracking methods.
Excellent verbal and written communication skills in English.
Strong conflict resolution abilities, with a talent for mediating between diverse stakeholders.

Who we are:
IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine. Visa mindre

Senior Accessibility Designer

Senior Accessibility Designer As a Senior Accessibility Designer, you will play a key role in making our games more inclusive by designing and implementing accessibility features that remove barriers for players. You’ll collaborate across disciplines to integrate accessibility from the ground up, ensuring our titles are playable and enjoyable for as many players as possible. What You Will Do Design and improve accessibility features for our games, ens... Visa mer
Senior Accessibility Designer
As a Senior Accessibility Designer, you will play a key role in making our games more inclusive by designing and implementing accessibility features that remove barriers for players. You’ll collaborate across disciplines to integrate accessibility from the ground up, ensuring our titles are playable and enjoyable for as many players as possible.

What You Will Do
Design and improve accessibility features for our games, ensuring they meet the needs of players with diverse abilities.
Implement accessibility features directly into our titles and our in-house engine (Glacier), where possible.
Partner with production to pitch, develop and maintain an accessibility roadmap, ensuring accessibility is integrated across development.
Work closely with Game Design and UX Design teams to integrate accessibility into core game mechanics and UI/UX.
Work with Tech and Gameplay Programmer teams to ensure accessibility considerations are embedded in development.
Act as an accessibility advocate, sharing knowledge and best practices across the studio.
Conduct accessibility evaluations and playtests, incorporating feedback from players with disabilities.
Stay updated on industry standards, ensuring compliance with accessibility guidelines (e.g., XAG, WCAG, PlayStation/Xbox standards).
Contribute to accessibility documentation, creating resources to guide designers and developers in best practices.
Prioritize accessibility features that make the game playable for larger and more diverse groups of players.
While the primary focus of this role is accessibility, responsibilities may temporarily shift based on project needs and development priorities.




Who You Are

Experience in Game UX/Design with Accessibility Focus – Background in game development, UX design, or a related field.
Knowledge of Accessibility Standards – Familiarity with XAG, WCAG, and best practices for inclusive game design.
Understanding of Player Needs – Awareness of motor, cognitive, visual, and hearing disabilities, with a player-first approach to removing barriers.
Design & Problem-Solving – Experience with UI/UX accessibility patterns.
Strong Communication & Collaboration – Ability to advocate for accessibility, present ideas clearly, and work across teams.
Project & Tool Experience – Comfortable with Jira, Confluence, and game engines like Unreal, Unity, or proprietary tools.
Technical Knowledge (Bonus) – Familiarity with coding, Visual Studio, or scripting is a plus.
Passion for Inclusive Design – A strong belief that games should be for everyone and a drive to push accessibility forward. Visa mindre

Junior Prop Artist - 007 First Light

At IOI, we're passionate creators of immersive and memorable game worlds. Known for our iconic franchises like Hitman, we are constantly evolving, pushing creative and technological boundaries to deliver unique experiences. Now, with exciting projects like Project 007, an original James Bond origin story, and Project Fantasy, a revolutionary new online fantasy RPG, we’re expanding our universe and exploring new genres. We are excited to welcome Junior Prop... Visa mer
At IOI, we're passionate creators of immersive and memorable game worlds. Known for our iconic franchises like Hitman, we are constantly evolving, pushing creative and technological boundaries to deliver unique experiences. Now, with exciting projects like Project 007, an original James Bond origin story, and Project Fantasy, a revolutionary new online fantasy RPG, we’re expanding our universe and exploring new genres.
We are excited to welcome Junior Prop Artist to our team in Malmo. As a prop artist at IO Interactive, you’ll work alongside industry veterans and passionate newcomers alike, gaining hands-on experience in AAA game development.
What you will do:
Work closely with our other prop artists, tech artists, concept, animation etc, crafting props and setpieces for our 007 game.
Create models, textures and materials for hard surface, and sometimes sculpted, more organic assets.
Support Tech Art with destructible versions of some of the assets
Work on refining and adding final polish to already existing game assets, ie. Tweaking textures, adjusting materials, LODs, collision, and ensuring assets meet our visual quality standards and meet technical specifications.
Actively participate in team meetings, share any insights or ideas for workflow improvement, collaborating with other disciplines such as technical artists.
Set up assets and materials with our game engine Glacier, ensuring they function correctly with shaders, lighting and physics.
Assist in identifying and fixing visual or technical bugs

Who you are:
Proficiency in one or more 3D applications such as 3DsMax, Maya, Blender etc. and experienced with different modeling techniques.
Great understanding of asset creation tools and techniques


Experience in setting up assets in game engines like Unity or Unreal Engine.
Knowledge of optimization practices, such as reducing polygon counts, creating efficient UV maps, LODs and optimizing textures
Experience with texturing tools like Substance Painter, Designer, Photoshop or similar software.
A keen eye for detail to polish assets, spot potential issues and able to work on minor bugs
Ethusiasm for learning new tools, techniques and pipelines

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Senior Cinematic Lighting Artist

IO Interactive is currently looking for a Senior Cinematic Lighting Artist to join 007 First Light, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. We’re looking for a Senior Cinematic Lighting Artist with strong experience in games and a sharp eye for chara... Visa mer
IO Interactive is currently looking for a Senior Cinematic Lighting Artist to join 007 First Light, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
We’re looking for a Senior Cinematic Lighting Artist with strong experience in games and a sharp eye for character lighting. This is a hands-on role where you'll help shape the emotional and visual tone of our cinematics; not by leading the charge, but by delivering high-impact lighting work that elevates every shot.
The position is located at one of our studios in Malmö, Barcelona, or Brighton. Please note: a start date no later than August 4th is required, and unfortunately, IOI is not able to provide VISA sponsorship for this role.
What you will do:
Contribute high-quality lighting for in-game cinematics, enhancing mood, atmosphere, and storytelling.
Focus on character lighting that brings performances to life and makes key moments pop.
Work with cinematic directors, artists, and tech teams to ensure consistency and quality across sequences.
Use lighting, shaders, and post-processing to support narrative intent and visual continuity.
Optimise lighting for performance across platforms while maintaining fidelity.
Troubleshoot lighting-related issues and refine tools and workflows with the broader team.

Who you are:
A  Senior lighting Artist with shipped AA or AAA game experience.
Strong portfolio showcasing real-time character lighting in either gameplay or cinematic content.
Comfortable working in a proprietary or commercial engine, with a good grasp of lighting tools and workflows.
Deep understanding of light, colour, composition, and their impact on storytelling.
Technically adept, with experience in debugging, optimising, and refining lighting work.
Collaborative, communicative, and able to adapt your work to serve a shared creative vision.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Writer

Ansök    Jun 4    IO Interactive AB    Författare
IO Interactive is currently seeking a Writer to join our team and contribute to Hitman, one of the most iconic franchises in gaming. As we continue to expand the World of Assassination, we’re looking for someone who will bring Elusive Targets to life — crafting thrilling, high-stakes scenarios that challenge players and keep their hearts racing. If you’re passionate about storytelling, love building unique gameplay experiences, and want to leave your creat... Visa mer
IO Interactive is currently seeking a Writer to join our team and contribute to Hitman, one of the most iconic franchises in gaming.
As we continue to expand the World of Assassination, we’re looking for someone who will bring Elusive Targets to life — crafting thrilling, high-stakes scenarios that challenge players and keep their hearts racing.
If you’re passionate about storytelling, love building unique gameplay experiences, and want to leave your creative mark on an award-winning series, this is your chance!
What you will do:
Craft sharp, witty, and occasionally quirky dialogue that aligns with the unique style of the Hitman WOA franchise. An eccentric sense of humor is highly valued.
Preserve the integrity and authenticity of the Hitman universe, maintaining its distinctive themes, tone, and atmosphere.
Adapt narrative elements to meet the specific needs and personalities of our celebrity-cast Elusive Target IPs.
Collaborate closely during development by providing and integrating feedback on narrative components to ensure compelling, high-quality storytelling.
Develop and maintain comprehensive narrative documentation, including story outlines, character bios, and dialogue scripts.
Support recording sessions by providing contextual guidance to voice talent.
Ensure that all recorded dialogue is accurately imported and integrated into the game.


Who you are:
An experienced writer with a strong background in the video game industry.
A passionate gamer, ideally with familiarity and knowledge of the Hitman series.
Skilled in storytelling and adept at crafting systemic dialogue.
A collaborative team player with excellent communication skills, open to giving and receiving constructive feedback.
Bonus: Experience with voice acting or recording, and a keen ear for how dialogue sounds in performance.


Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table, and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different, and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Writer

Ansök    Jun 4    IO Interactive AB    Författare
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking a Writer to join the team behind Project Fantasy, helping craft compelling, character-driven narratives that reflect our commitment to diverse and engaging storytelling.
In this role, you will be responsible for outlining in-mission and in-game narratives, writing dialogue (story, ambient, systemic), and creating descriptive content that brings our characters and world to life. You'll play a key role in ensuring narrative consistency across the game while collaborating with a passionate team of designers, artists, and fellow writers.
This is a permanent position based in one of our studios, with the option to work from home one day per week.
What you will do:
Develop engaging, multi-dimensional characters and storylines that align with the project’s themes and vision.
Structure and write story outlines, narrative scenes with impactful dialogue, and supplementary text, managing the process from concept through to final delivery, under guidance from the Main Writer.
Work with the Main Writer and designers to conceive missions, scenarios, and objectives that align with broader narrative goals.
Create location, character, and item descriptions that add depth and context to the world.
Write and edit banter, enemy dialogue, systemic and objective text, and other dynamic narrative content that enhances player immersion.
Work closely with designers and artists to build narrative-driven locations, quests, and cutscenes that tell coherent, emotionally powerful stories.
Participate in writers’ room sessions and table reads, contributing to collaborative story development and working directly with cinematic artists, directors, and performance talent.


Who you are:
A skilled storyteller with experience writing for games, and a strong grasp of character-driven narratives
Passionate about fantasy settings and worldbuilding
An effective collaborator who thrives in cross-disciplinary teams
Confident taking ownership of content while staying open to feedback and iteration


Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table, and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different, and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Support Engineer

IO Interactive is currently looking for a Support Engineer. The ideal candidate is a proactive problem solver that thrives in making workflows smoother and more efficient for our teams. Are you that outgoing, service-minded, tech-savvy colleague people turn to for help because you have the ability to simplify the complex and find a working solution? And are you already a part of, or have dreams of joining, the games industry? Then we need you to come join ... Visa mer
IO Interactive is currently looking for a Support Engineer. The ideal candidate is a proactive problem solver that thrives in making workflows smoother and more efficient for our teams. Are you that outgoing, service-minded, tech-savvy colleague people turn to for help because you have the ability to simplify the complex and find a working solution? And are you already a part of, or have dreams of joining, the games industry? Then we need you to come join an amazing AAA games developer studio in Brighton, Malmö or Barcelona.
This is a permanent position based in one of our studios, with the option to work from home one day per week. 

What you will do:
Work with and support the production teams from all disciplines, alongside your fellow support engineers, with the goal of running a smooth production.
Collaborate across production teams to diagnose, troubleshoot, and resolve issues users face with our in-house software.
Assist our Build Engineers with maintaining, monitoring, and setting up Perforce.
Write and debug tools/scripts for automation in PowerShell, C#, etc.
Update existing knowledge base and document internal tools and processes.


Who you are:
Experience with source control and CI/CD platforms; Perforce, GIT, TeamCity, etc.
Programming experience with C# and/or PowerShell (basic programming).
You possess detailed knowledge of Microsoft desktop software and have experience debugging in Windows environment
A friendly and helpful attitude, excellent software troubleshooting skills, and a flair for making things work.
You have the ability to prioritize the workload, ensure continuity of business-critical environments and exhibit a good understanding of structured installations.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine.

#LI-AR1 Visa mindre

Senior Core Programmer

Ansök    Maj 23    IO Interactive AB    Backend-utvecklare
IO Interactive is seeking a talented Senior Core Programmer to join our Backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. Glacier, our state-of-the-art engine technology, is part of our success as a... Visa mer
IO Interactive is seeking a talented Senior Core Programmer to join our Backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.
Glacier, our state-of-the-art engine technology, is part of our success as a studio. Built around visual scripting and hot-reloading to enable completely data-driven WYSIWYG game development, our game development engine was designed from the ground up to enable faster iterations on content creation, tweaking, and debugging. This has been achieved through a highly optimized Runtime Resource System, a powerful Live Editor, and an on-demand Asset Pipeline.
This is a permanent position based in one of our studios, with the option to work from home one day per week.
What you will do:
As a member of the Core Engine team, you will work on some of the key core engine systems in Glacier, such as the entity system, the resources system, and the engine infrastructure.
As an experienced engine programmer, you will play a key role in the development of new features and systems, and we will trust you to engineer core parts of our Glacier engine for use in current and future games.
Write maintainable and robust code that will be used for many years to come.


Who you are:
Engine programming experience on at least one AAA title, using C++.
Strong knowledge of algorithms and data structures.
You are a master of debugging.
Console experience
Ability to break down, estimate own tasks and participate in assessing other tasks as well.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine. Visa mindre

Senior Lighting Artist

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We’re creating a visually stunning world, and lighting plays a key role in shaping its atmosphere, mood, and immersion. This requires both a strong artistic eye and deep technical expertise. We’re looking for a highly skilled Senior Lighting Artist to bring our vision to life, balancing creative expression with technical precision.
What you will do:
Design, implement, and optimise high-quality lighting that enhances gameplay, environments, and cinematics.
Collaborate closely with Render Programmers and Technical Artists to develop real-time lighting solutions within our proprietary Glacier engine.
Shape the mood, tone, and storytelling of the game through expert use of light and shadow.
Ensure performance-friendly lighting solutions without compromising artistic vision.
Troubleshoot technical challenges related to lighting and ensure seamless integration across platforms.

Who you are:
A seasoned lighting artist with AA/AAA game development experience.
Proficient in real-time lighting techniques and game rendering workflows.
Strong technical expertise, with the ability to collaborate effectively with technical teams.
Skilled at balancing artistic vision with technical constraints to ensure optimal performance.
Experienced in working within game engines and adapting to new technologies.
A strong communicator and team player who thrives in a collaborative development environment.
Experience with multiple game engines is a plus, but not essential.
Film and/or VFX experience is a plus, but not essential.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Build Engineer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
Are you that person who likes to help people by identifying blockers and making workflows more efficient? Your workday at IOI will always be new and challenging, and we will rely on your skills and knowledge to solve software build and delivery issues. Your role would be crucial to ensure that the game production runs smoothly.
What you will do:
Develop and maintain CI/CD pipelines, virtual environments and infrastructure – Perforce source control, TeamCity, etc.
Maintain our build farm for Project Fantasy in Azure.
Help develop new build engineering tools, such as a cloud-based distribution system to share builds across offices.
Write and debug scripts/programs for automation in C#, PowerShell, Python, Kotlin, etc.
Facilitate in-house development and production.

Who you are:
Experienced working with DevOps / Developer Platform engineering.
Experienced with system administration in Windows and Linux.
Experienced with Azure administration and infrastructure development.
Experienced with programming - C#, PowerShell, Python, Java, etc.
Bachelor’s degree in computer science OR relevant experience.
Excellent research and troubleshooting skills.
Ability to prioritize your workload and thrive with changing tasks.
General interest in system integration and games infrastructure.
Service mentality and excellent collaboration skills.

Nice to have:
Experience with Kubernetes and cloud native technologies

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We are a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine. Visa mindre

Technical Designer

IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Implement unique and reusable environmental interactions and items using the scripting tools for our propri... Visa mer
IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
Implement unique and reusable environmental interactions and items using the scripting tools for our proprietary engine Glacier.
Collaborate closely with Level Designers to craft memorable experiences in our James Bond game.
Write and maintainin documentation of tech and designs.

Who you are:
You have some experience in the AAA games industry as a technical designer
You have a working background or education in game design or programming.
You take an interest in game design, technical design, UX, and tech.
You have a passion for collaborating with a wide range of developers and creating impactful games.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
 Learn more about Project 007. Visa mindre

Senior Core Programmer

Ansök    Maj 15    IO Interactive AB    Mjukvaruutvecklare
IO Interactive is seeking a talented Senior Core Programmer to join our Backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. Glacier, our state-of-the-art engine technology, is part of our success as a... Visa mer
IO Interactive is seeking a talented Senior Core Programmer to join our Backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.
Glacier, our state-of-the-art engine technology, is part of our success as a studio. Built around visual scripting and hot-reloading to enable completely data-driven WYSIWYG game development, our game development engine was designed from the ground up to enable faster iterations on content creation, tweaking, and debugging. This has been achieved through a highly optimized Runtime Resource System, a powerful Live Editor, and an on-demand Asset Pipeline.
This is a permanent position based in one of our studios, with the option to work from home one day per week.
What you will do:
As a member of the Core Engine team, you will work on some of the key core engine systems in Glacier, such as the entity system, the resources system, and the engine infrastructure.
As an experienced engine programmer, you will play a key role in the development of new features and systems, and we will trust you to engineer core parts of our Glacier engine for use in current and future games.
Write maintainable and robust code that will be used for many years to come.

Who you are:
Engine programming experience on at least one AAA title, using C++.
Strong knowledge of algorithms and data structures.
You are a master of debugging.
Console experience
Ability to break down, estimate own tasks and participate in assessing other tasks as well. Visa mindre

BCK

IO Interactive is seeking a Multiplayer programmer to help implement multiplayer functionalities in our Glacier Tech on our backbone team. We are currently working on three exciting game projects: Project 007, Project Fantasy and Hitman. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. As we work on ... Visa mer
IO Interactive is seeking a Multiplayer programmer to help implement multiplayer functionalities in our Glacier Tech on our backbone team. We are currently working on three exciting game projects: Project 007, Project Fantasy and Hitman. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.
As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier.
What you will do:
You will help enhance our in-house Glacier engine by adding multiplayer capabilities. This involves working on the design and implementation of network/multiplayer features for the engine and our games that need multiplayer support.
You’ll collaborate closely with the AI and gameplay teams to develop network-aware features and ensure smooth workflows and setups.
You will work with the online team to help create, manage, and monitor backend infrastructure.
Your team will be responsible for building and maintaining the network layer, ensuring the smooth delivery of multiplayer features.

Who you are:
You have experience as a software, engine, or multiplayer/network programmer and have contributed to the development of at least one multiplayer game.
You have solid knowledge of C/C++ programming.
You understand key multiplayer technology concepts like firewall traversal, data compression, encryption, distributed algorithms, latency compensation, and more.
You are comfortable working within large, existing codebases and integrating new technologies.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 50 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine. Visa mindre

Senior UI Designer

IO Interactive is currently looking for a Senior UI Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This is a permanent position based in one of our studios, with the option to work from home up to two days per week. What you... Visa mer
IO Interactive is currently looking for a Senior UI Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Collaborate with game designers and engineers in the creation of user interface and user experience to help define and develop games.
Explore UI designs and implement visual prototypes using appropriate prototype tools and/or in-game.
Create and maintain UI designs and technical documentation.
Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible.
Translate concepts into producible game elements.
Fix bugs and optimize game assets for required performance and to comply with specifications on various platforms.


Who you are:
Familiarity with a scripting language (i.e. JavaScript, Lua, ActionScript, or Python).
Has a keen artistic eye with strong graphic design and motion graphic skills.
Ability to respond elegantly to creative changes.
Ability to maximize result under strong technical constraints.
5+ years in AAA game development in a UI role.
A dedicated team player, yet able to work independently.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Technical Animator

Ansök    Feb 24    IO Interactive AB    Animatör
IO Interactive is currently looking for a Technical Animator to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This is a permanent position based in one of our studios, with the option to work from home up to two days per week. What you ... Visa mer
IO Interactive is currently looking for a Technical Animator to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.
What you will do:
Collaborate with the team to develop and implement character rigs, focusing on weight skinning, RBF deformation, and animation.
Set up animatable rigged objects such as weapons and vehicles, including skeletons, weight skinning, and control rig development.
Utilize our Glacier engine to create cloth and rigid body physics for realistic character movement.
Work closely with the central DCC team to develop and maintain tools and pipelines, troubleshoot issues, and provide documentation.
Coordinate with gameplay and cinematic animation teams to ensure smooth and fluid animation implementation.
Identify and resolve technical animation issues, ensuring a seamless experience for both developers and players.
Optimize animation workflows to improve efficiency and quality while ensuring high performance across various platforms.
Contribute to the development and enhancement of proprietary tools and technologies that support animation workflows.
Provide technical support and troubleshooting for animation-related tools and systems.

Who you are:
An experienced technical animator with a strong background in game development and real-time animation.
Proficient in animation software and tools such as Maya, 3ds Max, MotionBuilder, and game engines.
Experienced in Python development for animation and rigging tools, as well as automation.
Experienced in troubleshooting and resolving animation-related technical issues.
Adept at collaborating with cross-disciplinary teams, including animators, riggers, and programmers.
Proactive and detail-oriented, with a passion for optimizing animation processes and enhancing overall quality.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Technical Artist

IO Interactive is currently looking for a Technical Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, con... Visa mer
IO Interactive is currently looking for a Technical Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, contributing from initial concept to final execution. Your responsibilities span the entire spectrum of asset creation, from designing and implementing real-time effects like particle systems and shaders to crafting intricate destructible setups and content.

This is a permanent position based in one of our studios, with the option to work from home up to two days per week.
What you will do:
Create, implement, and optimize assets and systems for in-game, real-time effects (e.g., for particle effects, shaders, simulations, rigging of real-time dynamics etc.)
Take ownership of creating destructible setups and content.
Take responsibility for cinematic setups and deliver custom high-quality visual effects for the cinematic team.
Support art teams in achieving the visual target by providing automation, shaders, documentation, cinematic setups, and scripts.
Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for art, working in conjunction with art team and the programming team.
Collaborate with leads and team members to define and prioritize goals and tasks for visual effects and tech art.
Coordinate with other studio groups to achieve project objectives.

Who you are:
Minimum of 2 years of professional experience as a technical artist in the gaming industry.
Demonstrated expertise in working with particle effects, optimization techniques, and shader development.
Previous hands-on experience with 3D software tools such as Maya, Blender, 3ds Max, Adobe AfterEffect, SideFX Houdini and/or Photoshop.
Hands-on experience with proprietary game engines.
Strong problem-solving skills and the ability to troubleshoot technical issues effectively.
A demonstrated ability to contribute innovative and original ideas across all facets of game production and development.
A team player, actively fostering a collaborative and supportive work environment, and dedicated to maximizing team and departmental performance.

We would love it if you had:
Strong focus on VFX and/or cinematics.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007.
#LI-GK1 Visa mindre

Software Development Engineer in Test

Ansök    Jan 30    IO Interactive AB    Mjukvaruutvecklare
At IO Interactive we are currently looking for a Software Developer in Test (SDET) to become an integral member of our dynamic Backbone team. We are hiring a hybrid Developer/QA who will build tools to reach the desired level of functionality, stability, and usability of our proprietary Glacier game engine. This is a great opportunity to contribute to thrilling AAA games, including Hitman and a new James Bond game. As a Software Development Engineer in Tes... Visa mer
At IO Interactive we are currently looking for a Software Developer in Test (SDET) to become an integral member of our dynamic Backbone team.
We are hiring a hybrid Developer/QA who will build tools to reach the desired level of functionality, stability, and usability of our proprietary Glacier game engine. This is a great opportunity to contribute to thrilling AAA games, including Hitman and a new James Bond game.
As a Software Development Engineer in Test on the Tech QA Team, you will collaborate with QAs and developers working on our cutting-edge Glacier engine. You will play an active role in enhancing the quality of automated tests and ensuring that tools and processes are in place to continually improve quality across the team.
The ideal candidate will be an experienced software development engineer who is naturally inquisitive and has an interest in best practices and QA. You should be comfortable implementing tests and building ad-hoc tools in C# and C++.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Collaborate with developers and QA teams to deliver high-quality software.
Champion continuous improvement and DevOps practices.
Help choose or develop tools and test frameworks to improve the quality of our code.
Work closely with developers to provide early feedback about new features and functionality.

Who you are:
A minimum of 3 years of experience as a dedicated SDET on large, complex software projects.
Proficient in professional development with C++ and C#.
Passionate about both testing and software development.
An excellent communicator with strong verbal and written skills in English.

Bonus points:
A bachelor's degree in computer science or equivalent.
Experience in game development.
Expertise in designing and developing test frameworks.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine.
#LI-GK1 Visa mindre

Software Development Engineer in Test

Ansök    Feb 17    IO Interactive AB    Mjukvaruutvecklare
At IO Interactive we are currently looking for a Software Developer in Test (SDET) to become an integral member of our dynamic Backbone team. We are hiring a hybrid Developer/QA who will build tools to reach the desired level of functionality, stability, and usability of our proprietary Glacier game engine. This is a great opportunity to contribute to thrilling AAA games, including Hitman and a new James Bond game. As a Software Development Engineer in Tes... Visa mer
At IO Interactive we are currently looking for a Software Developer in Test (SDET) to become an integral member of our dynamic Backbone team.
We are hiring a hybrid Developer/QA who will build tools to reach the desired level of functionality, stability, and usability of our proprietary Glacier game engine. This is a great opportunity to contribute to thrilling AAA games, including Hitman and a new James Bond game.
As a Software Development Engineer in Test on the Tech QA Team, you will collaborate with QAs and developers working on our cutting-edge Glacier engine. You will play an active role in enhancing the quality of automated tests and ensuring that tools and processes are in place to continually improve quality across the team.
The ideal candidate will be an experienced software development engineer who is naturally inquisitive and has an interest in best practices and QA. You should be comfortable implementing tests and building ad-hoc tools in C# and C++.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Collaborate with developers and QA teams to deliver high-quality software.
Champion continuous improvement and DevOps practices.
Help choose or develop tools and test frameworks to improve the quality of our code.
Work closely with developers to provide early feedback about new features and functionality.

Who you are:
A minimum of 3 years of experience as a dedicated SDET on large, complex software projects.
Proficient in professional development with C++ and C#.
Passionate about both testing and software development.
An excellent communicator with strong verbal and written skills in English.

Bonus points:
A bachelor's degree in computer science or equivalent.
Experience in game development.
Expertise in designing and developing test frameworks.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine.
#LI-GK1 Visa mindre

Technical Designer

IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Implement unique and reusable environmental interactions and items using the scripting tools for our proprie... Visa mer
IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
Implement unique and reusable environmental interactions and items using the scripting tools for our proprietary engine Glacier.
Collaborate closely with Level Designers to craft memorable experiences in our James Bond game.
Write and maintainin documentation of tech and designs.

Who you are:
You have some experience in the AAA games industry as a technical designer
You have a working background or education in game design or programming.
You take an interest in game design, technical design, UX, and tech.
You have a passion for collaborating with a wide range of developers and creating impactful games.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Game Designer (Systems)

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history. We are looking for a talentedSystems Designer to come on board an be a part of this exciting new chapter with us.This is a permanent position based in one of our studios, with the option to work from home up to two days per week.


What you will do:
Design a wide variety of game systems and mechanics that define player experience, engagement and enjoyment
Design and own game features, driving their implementation from concept to release through close collaboration with other disciplines.
Use our proprietary engine and tools to create content for your and other systems and features.
Use simulations, analytics and player feedback to refine and balance systems and content.
Work closely with the Live team to support the needs and opportunities of an online game.
Create detailed design documents and presentation material for product stakeholders and maintain them for the duration of project development.
Deliver content on schedule and within quality requirements and technical considerations.


Who you are:
You have experience as a Game Designer working on systems and feature design for at least 3 years.
You have worked on at least one AAA game where you were heavily involved in, or in charge of, sizable or complex systems and features, preferably including online and RPG elements.
You have a deep understanding of game systems, mechanics and interactions and are passionate about taking a systems-based approach to creating cohesive and interconnected game experiences.
You are proficient at data management and analytics, with a strong ability to prove hypotheses, draw conclusions and suggest action points based on data.
You have excellent written and verbal communication skills.



Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Technical UI Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking a TechnicalUI Designer who is able to focus on hands-on implementation. With a strong studio culture dedicated to high quality of life, supported by transparent communication and supportive engagement with our team members, we are seeking individuals who can see the vision and take the leap on this new adventure that promises to deliver a one-of-a-kind gameplay experience for players.

What you will do:
Implement UI screens into our in-house Glacier engine, using a custom scripting language specially built for our engine
Collaborate with game designers and engineers in the creation of user interface and user experience to help define and develop games
Design UI screens that follow good UX practices, keeping in mind the balance between the needs of the player, systems complexity and production constraints
Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible
Fix bugs and optimize game assets for required performance and to comply with specifications on various platforms


Who you are:
Experience with a scripting language i.e. JavaScript, Lua, ActionScript, or Python
Experience with game development, familiarity with at least one major game engine (Unreal, Unity, studio proprietary engines etc.)
Has a keen artistic eye with graphic design skills
Familiarity with the basics of UX design
Ability to respond elegantly to creative changes
Ability to maximize result under strong technical constraints
A dedicated team player, yet able to work independently
Familiarity with an object-oriented language (C++, C#, Java) and Motion Graphic skillsis a bonus


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
#LI-VS1 Visa mindre

Senior Mobile UI UX Designer

Here at IO Interactive, we are dedicated incontinuing to push the boundaries of games to deliver unforgettable adventures for our players. We are now seeking a talented Senior Mobile UI/UX Designer to join our team. In this role, you will be responsible for designing, implementing and enhancing thegamesuser interfaces and user experiences.What you will do: Collaborate with game designers, engineers and artists to bring the UI/UX Menu and HUD experience t... Visa mer
Here at IO Interactive, we are dedicated incontinuing to push the boundaries of games to deliver unforgettable adventures for our players.
We are now seeking a talented Senior Mobile UI/UX Designer to join our team. In this role, you will be responsible for designing, implementing and enhancing thegamesuser interfaces and user experiences.What you will do:
Collaborate with game designers, engineers and artists to bring the UI/UX Menu and HUD experience to small screen devices, including touch input controls.
Develop wireframes, prototypes, and high-fidelity mockups to communicate design concepts and translate them into producible game elements.
Create and maintain UI design and technical documentation.
Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible.
Optimize game assets for required performance and to comply with specifications on various small screen devices.


Who you are:
Proven experience as a UI/UX Designer, who hasworked on high-quality third person and mobile games.
A strong portfolio showcasing their expertise in mobile game UI/UX design.
Game engine implementationexperience, technically proficient.
Can use bothAnimate and ActionScript.
Skilled usingdesign tools such as Sketch, Figma, Adobe XD, or similar.
Has a keen artistic eye with strong graphic design and motion graphic skills.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
#LI-VS1 Visa mindre

Junior Procurement Specialist

Ansök    Dec 19    IO Interactive AB    Inköpare
IO Interactive is looking for a Junior Procurement Specialist to join our team and support the operational needs of our studios and projects. This is an exciting opportunity to contribute to the development of our titles, including Project 007, a James Bond video game with an original story, and Project Fantasy, an innovative online fantasy RPG and our live service title Hitman. As part of the Procurement & Outsourcing team, you will assist with procuremen... Visa mer
IO Interactive is looking for a Junior Procurement Specialist to join our team and support the operational needs of our studios and projects. This is an exciting opportunity to contribute to the development of our titles, including Project 007, a James Bond video game with an original story, and Project Fantasy, an innovative online fantasy RPG and our live service title Hitman.
As part of the Procurement & Outsourcing team, you will assist with procurement processes with an initial focus on IT procurement, supplier coordination, and contract management to support our development teams.What you will do:
Execute procurement strategies with a focus on IT procurement under the guidance of senior team members.
Drive contract and license reviews and negotiations.
Maintain and update supplier relationships and evaluate both new and ongoing supplier performances.
Collaborate with various departments at IOI to understand and help fulfill their procurement needs.
Help identify potential procurement risks and suggest mitigation strategies.

Who you are:
BA in Supply Chain Management or similar.
A motivated professional with 1–2 years of experience in procurement, supply chain or a related field (experience in gaming or tech is a bonus).
Experience in software and IT Procurement.
Familiar with basic contract negotiation and procurement principles.
Detail-oriented with strong organizational and communication skills.
An independent, proactive team player with a solutions-oriented mindset.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Technical Director

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
As we work on these exciting projects, we need a Technical Director to assist us in the development of our state-of-the-art propriety game development engine, Glacier.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Shape the game’s infrastructure, systems, and tools to deliver smooth online game play.
Align technology strategies with the game’s design vision and production schedule to meet milestones efficiently.
Guide and inspire technical team leads, helping to develop a strong and collaborative engineering culture.
Conduct regular technical reviews to ensure high-quality, and maintainable code.
Facilitate communication between art, design, and engineering teams to solve complex, cross-discipline challenges.

Who you are:
Proven experience in a Technical Director or similar leadership role, ideally on AAA or online multiplayer games.
Strong background in game systems, architecture, and online infrastructure.
Experience mentoring and growing technical teams.
A problem-solving mindset and ability to bridge the gap between art, design, and engineering.
Passion for fantasy worlds and the games that bring them to life!


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Producer

IO Interactive is currently looking for a Producer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. Our new Producer will be an integral part of a team of Mission Producers each fully owning their respective missions and reporting to the ... Visa mer
IO Interactive is currently looking for a Producer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
Our new Producer will be an integral part of a team of Mission Producers each fully owning their respective missions and reporting to the Lead Missions Producer.
We hope to find a passionate strong person with experience driving content production. You are used to working with cross-dependent departments, and you are disciplinary as missions involve many teams where we rely on you to make decisions to make enriching game experiences.
What you will do:
Drive and oversee the production of one or multiple project missions in alignment with the vision.
Coordinate the production of one or multiple missions across theinvolved departments.
Identify, manage, and resolve cross-dependencieswith all departments.
Manage the best balance between gameplay, narrative and visual excellence as well as scope and time.
Identify, monitor, and resolve issues and risks relating to your areas of ownership.
Define, plan, and execute mission milestones in alignment with the overall project timeline and release schedule. Manage goal-setting, scheduling, and budgeting in your assigned areas of responsibility.
Partner with the game management team to secure approvals during studio and publisher green-light meetings.
Provide ongoing constructive feedback to bothmanagers and peers to help nurture the best possible collaboration across the team.

Who you are:
Minimum 2 years of experience as a Producer on AAA game projects.
A passionate leader with a high level of diligence and the ability to stay close to the team’s challenges and requirements.
A person with an opinion about fun and rich game experiences.
A person with a strong desire and drive to analyse, adapt, and optimize on ongoing basis.
A person with empathy and a strong sense of the “pulse” of the team.
Comprehensive understanding of the production process and adeptness at collaborating with diverse teams, ranging from technical to creative.
Demonstrated ability to shape cohesive in-game experiences rather than just individual assets, maintaining AAA standards throughout.
Proficiency in workflow development, facilitating seamless collaboration across teams.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.Learn more about Project 007. Visa mindre

Cinematic Director

IO Interactive is currently looking for an excellent Cinematic Director to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This is a unique opportunity to blend the art of cinema with the world of gaming, shaping the visual and narrative jo... Visa mer
IO Interactive is currently looking for an excellent Cinematic Director to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
This is a unique opportunity to blend the art of cinema with the world of gaming, shaping the visual and narrative journey of an iconic character within a AAA gaming environment.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Bring the aesthetic appeal and storytelling depth of cinema to a AAA game environment, capturing the iconic feel of the James Bond cinematic universe.
Craft compelling narratives through cinematography, ensuring every frame speaks to the elevated, cinematic history of Bond.
Design and execute cinematic scenes that integrate into the gameplay experience, respecting the gaming medium.
Build and inspire a strong cinematics team, fostering an environment where creative and technical expertise come together seamlessly.
Navigate the challenges of a AAA development setting, leading the team to practical solutions that maintain cinematic quality.
Lead by example, working directly on scene layouts, camera work, and staging to elevate each cinematic moment.

Who you are:
You have a strong background in cinematics for AAA games, with a deep understanding of cinematic techniques and the technical tools needed to achieve high-caliber results.
A refined sense of storytelling through cinematography, particularly in crafting elevated, high-stakes narratives.
Proven experience in leading teams with a results-oriented, pragmatic approach to cinematic development.
Skilled at effectively conveying,communicating and executing a clear vision and strategy with your team.
Passionate about blending the best of cinema with gaming’s unique storytelling power, especially within the iconic James Bond universe.

Application Step:
As part of your application, please provide an example of one of your favourite scenes from the James Bond films, along with visuals (images or video) to support your analysis.
In your submission, be sure to:
Explain why you chose this scene and describe what makes it technically and creatively compelling to you.
Include a storytelling breakdown to illustrate why the scene is impactful.
Identify one aspect of the scene you would craft differently.

The format is open, so feel free to approach this in whatever way you think best.
Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007.
#LI-GK1 Visa mindre

Senior Level Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking a talented and experienced Senior Level Designer to join our dynamic team. As Senior Level Designer, you will play a crucial role in shaping the fantasy world of our upcoming online game. If you have a passion for mentoring teams, and supporting them in creating fantastic immersive experiences, then this is a role for you.




What you will do:
Design and build level design content using IOI's proprietary tools, including open world, procedural, handcrafted, narrative and quest content, with a high level of autonomy.
Design tools, workflows, best practices, and systems for creating level design content.
Generate and maintain documentation and task tracking in concert with leads and production.
Collaborate with other disciplines to provide expertise and integrate their work into level design content.
Playtest and provide feedback on content, level design or otherwise, and respond to and process feedback on level design content.
Take design ownership of features to coordinate and manage implementation from design to completion.
Provide mentorship, feedback, and sharing of technical knowledge and design expertise.
Support Directors and Leads in realizing the vision and goals for the project.



Who you are:
5+ years of relevant experience in level design in the AAA games industry.
A broad set of strong level design skills with some areas of deep expertise.
Experience with systemic design and procedural tools.
Experience designing tools and workflows for level design.
Experience working on Multiplayer titles.



Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Senior Content Producer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.

Are you a seasoned Producer with a passion for leading teams and delivering exceptional games? We’re looking for a Senior Content Producer to manage a cross-functional strike team and feature development, execute the Game Director’s vision, and drive content production from planning to release.
In this role, you’ll oversee milestones, schedules, and budgets while collaborating closely with senior leadership to ensure the game’s vision comes to life. You’ll lead with expertise, tackling risks, mentoring talent, and presenting progress to executive stakeholders.


This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Managing a content strike team of cross functional talents, drivingfeature development.
Executing the vision of the Game Director.
Defining, planning, and executing milestones in line with the project’s overall milestone and release schedule.
Collaborate closely with Principal and Senior Producers to ensure game content production aligns with the game's vision.
Creating, updating, and tracking goals, schedules and budgets.
Controlling and reporting progress on each area of the project.
Presenting the project progress at various update meetings.
Tracking and managing issues and risks on an ongoing basis as well as proactively providing associated mitigation and resolution strategies.


Who you are:
Possess 5+ years as a Producer in the games industry, with Senior/Leadership experience.
Have directexperiencemanaging content teams and feature development.
Have a deep understanding of the challenges and requirements associated with the production and release of onlinegames.
Demonstrate a proven track record of successfully shipping AAA-qualitygames.
Expertise in planning, scheduling, budgeting, and resource allocation using tools.
Have a strong ability to manage, mentor, and motivate cross-functional teams while aligning with the Game Director's vision.
Excellent communication skills for collaborating with stakeholders and presenting project progress to executives.



Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Level Designer

IO Interactive is currently looking for a Level Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. As a Level Designer at IO Interactive, you'll play a key role in shaping immersive experiences in the world of 007. From initial la... Visa mer
IO Interactive is currently looking for a Level Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
As a Level Designer at IO Interactive, you'll play a key role in shaping immersive experiences in the world of 007. From initial layouts and gameplay prototypes to final in-game implementation, you'll own and refine your levels, ensuring high-quality standards and pushing the boundaries of entertainment in gaming.
What you will do:
Design captivating levels with a focus on delivering an exceptional experience.
Craft engaging missions that integrate gameplay, narrative, and environmental storytelling.
Take a holistic approach to level design, balancing mechanics, progression, and overall experience.
Collaborate with diverse teams, including game designers, artists, animators, programmers, as well as dialogue and sound designers, to deliver cohesive and immersive levels.
Own the player experience in your levels and strive for excellence at every stage.
Document your designs and communicate them clearly with the team.
Playtest, review, and iterate on levels to refine gameplay and improve quality.

Who you are:
Have 5+ years of relevant experience in level design with a robust portfolio showcasing your work.
Possess a holistic understanding of level design, from layout and mechanics to crafting memorable player experiences.
Proficient with 3D level editors and visual scripting tools.
Experienced in working with proprietary game engines.
A strong team player with excellent collaboration and communication skills.
Driven and passionate about creating innovative and engaging gameplay moments.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007.
#LI-GK1 Visa mindre

Cinematic Marketing Artist

IO Interactive is currently looking for a CinematicMarketing Artistto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This is a permanent position based in one of our studios, with the option to work from home up to two days per week. Wha... Visa mer
IO Interactive is currently looking for a CinematicMarketing Artistto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Lead the implementation of cinematic sequences for game trailers using in-engine tools, focusing on camera animation and character stage direction, set dressing, and lighting to create compelling visuals.
Spearhead the creation of previz and block out scenes, establishing the visual direction and narrative flow of the trailers.
Drive the editing process of game trailers, ensuring captivating storytelling and compelling cinematography.
Take ownership of key projects, overseeing production from concept to completion.
Collaborate closely with cinematic artists, animators, environment artists, audio designers, and lighting artists to achieve a cohesive and immersive cinematic experience.


Who you are:
Extensive experience in previz within the context of video games or game engines.
Proven track record of creating captivating cinematic sequences and previz layouts that effectively convey narrative and emotion.
Proficiency in animation software and tools, namely Maya and/or Motion Builder, with a keen eye for character performance and movement.
Strong understanding of cinematic principles, composition, and visual storytelling techniques.
Excellent communication and collaboration skills, with the ability to effectively convey creative ideas and feedback to cross-functional teams.
Passion for pushing the boundaries of game trailers in the gaming industry.
Curiosity and constant search for self-improvement, which IOI will nurture and enable through training & financing attendance to conference and courses.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Environment Artist

IO Interactive is currently looking for a Environment Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This is a permanent position based in one of our studios, with the option to work from home up to two days per week. What you ... Visa mer
IO Interactive is currently looking for a Environment Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Collaborate closely with our Art Director, Concept Artists, and the rest of the Environment Art team in the creation of in-game environments.
Block out levels together with level design that respect metrics and cinematic requirements, while also creating conceptually interesting spaces.
Translate concepts into producible game assets by creating modular and reusable assets.
Be responsible for the final art asset production for certain parts of the game.
When required, assist lighting artists and tech artists in their work for game environments.
Work closely with technical artists, using a mix of third party and proprietary tools, setting up art for optimal execution and displaying in our game engine.
Add final polish to already existing graphics.
Fix bugs and optimize game assets for required performance and compliance with specifications on various platforms.

Who you are:
You are a well-versed game artist and have worked on at least one AAA title.
An artist with an understanding and passion for environmental storytelling.
You have in-depth understanding of the technical limitations and requirements for in-game art creation.
You can do thorough optimization of environments and assets, making them ready to be placed in-engine. We work with our proprietary engine, Glacier.
Have experience working cross-disciplinary, with direction, concept, environment artists, technical artists and level designers, among other disciplines.
You are proficiency in one or more 3D applications (3ds Max, Maya, or other).


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Gameplay Programmer

IO Interactive is currently looking for aGameplay Programmerto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favorite Secret Agent to earn their 00 status in the very first James Bond origin story. The position is open in our Brighton, Barcelona, Malmö and Istanbul offices where we offer a hybrid setup working 2 days from home... Visa mer
IO Interactive is currently looking for aGameplay Programmerto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favorite Secret Agent to earn their 00 status in the very first James Bond origin story.
The position is open in our Brighton, Barcelona, Malmö and Istanbul offices where we offer a hybrid setup working 2 days from home and 3 days in our studios.
For the right candidate, we will offer relocation support and welcome you to any of the locations.
What you will do:
As a Gameplay Programmer, you'll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
You'll be responsible for designing, owning, and maintaining systems and code across some of those areas, but also have the chance to contribute with designs and reviews in other areas and have a general overview of the whole domain.
You'll work primarily in C++, creating code, systems, and visual building blocks for our designers to use in Glacier, our in-house technology, via our integrated Visual Scripting Language.
As a part of a game team, you will collaborate with other programmers, designers, and content creators, to build and enrich the game
You will collaborate creatively with the other gameplay programmers and create engaging gameplay for our future players.

Who you are:
You have 3+ years of professional gameplay programming experience, on a AAA title.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.
You have hands-on experience with gameplay features implementation, such as systems, characters, cameras, control schemes, weapons, gadgets, abilities, progression, and interactions.
You will work day-to-day in C++, so we expect you to have a strong foundation and understanding of the best practices.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007.
#LI-GK1 Visa mindre

Technical Designer

IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Implement unique and reusable environmental interactions and items using the scripting tools for our proprie... Visa mer
IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
Implement unique and reusable environmental interactions and items using the scripting tools for our proprietary engine Glacier.
Collaborate closely with Level Designers to craft memorable experiences in our James Bond game.
Write and maintainin documentation of tech and designs.

Who you are:
You have some experience in the AAA games industry as a technical designer
You have a working background or education in game design or programming.
You take an interest in game design, technical design, UX, and tech.
You have a passion for collaborating with a wide range of developers and creating impactful games.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Technical UX/UI Designer

IO Interactive is currently looking for a Technical UX/UI Designer to join our Backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. As we work on these exciting projects, we need a skilled professiona... Visa mer
IO Interactive is currently looking for a Technical UX/UI Designer to join our Backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.
As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier.
This is a unique opportunity to shape the UX/UI of Glacier, a proprietary game engine with a growing user base of developers, artists, and designers. As a Technical UX/UI Designer, you’ll play a crucial role in making the engine more accessible and functional for internal users, paving the way for future advancements. If you’re passionate about technical UX and excited to bring your expertise to a transformative role, we’d love to meet you!
This is a permanent position based in our Malmö, Brighton, or Barcelona studios, with the option to work from home up to two days per week.
What you will do:
Identify and resolve inconsistencies within our Glacier engine, ensuring tools are easily accessible for internal users.
Deepen your understanding of the Glacier engine’s complexities to effectively prioritize usability improvements.
Develop a comprehensive UX strategy focused on core needs, with UI enhancements as a secondary objective.
Work closely, primarily with tools programmers and stakeholders such as level designers and technical artists, to understand user requirements and deliver designs that enhance their workflow.
Conduct user experience research within the team to understand pain points and satisfaction levels, using feedback to drive continuous improvements.


Who you are:
You have 5+ years of UX/UI design experience, ideally within the gaming industry or in application/software development.
You’re familiar with major game engines (e.g., Unity, Unreal Engine) or have experience working on internal tools for large teams.
You bring a strong portfolio showcasing successful UX/UI projects, especially in complex or technical software environments.
You’re passionate about understanding user needs and skilled at translating feedback into actionable design solutions.
You’re a proactive self-starter, comfortable taking initiative in a pivotal role.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Technical Narrative Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
As the Technical Narrative Designer, you will play a key role in developing the narrative systems that empower our team to craft emotionally impactful, cinematic stories. Your primary focus will be on driving the creation and evolution of tools and systems that support narrative development.
In this position, you will be responsible for maintaining and improving our existing narrative framework while collaborating with multiple departments, such as game design, AI and audio. Acting as a bridge between writers, quest designers, game designers, and the AI team, you will ensure seamless integration of all narrative elements within the larger game systems.

What you will do:
Lead the formalization, iteration, and implementation of narrative content and systems, ensuring their successful integration into the game.
Own the technical aspects of narrative design, including tools, branching systems, menus, and other relevant features.
Contribute to the definition and development of our narrative delivery systems and features.
Design and develop tools to facilitate the creation and implementation of meaningful narratives within our games.
Implement narrative content using proprietary game development tools.
Manage the dialogue asset pipeline and assist with script management.
Integrate dialogue, cut scenes, and in-game storytelling moments to create immersive player experiences.
Collaborate closely with Writers, Game Designers, Quest Designers, Audio, AI teams, and more to support the creation of ambitious gameplay content by scripting and choreographing narrative elements.
Implement narrative moments and dialogue in line with the vision of the Game Director, Narrative Director, and Writing team.

Who you are:
You have a strong technical background with experience in narrative systems and game design tools in the AAA space.
You can diagnose and resolve complex technical issues within game systems.
You have experience working in cross-disciplinary teams, including game design, AI, and audio.
You are familiar with tools for generating narrative content in games.
You can shift into content creation roles when needed.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy.
#LI-GK1 Visa mindre

Senior Publishing Producer

This Publishing Producer position will be responsible for managing the production and successful delivery of gaming titles forinternal teams and external partners. This role requires overseeing a team dedicated to supporting publishing functions, including release management, customer support, and quality assurance. Work closely with developers, marketing teams, and other stakeholders to ensure that games are delivered on schedule, within budget, and to th... Visa mer
This Publishing Producer position will be responsible for managing the production and successful delivery of gaming titles forinternal teams and external partners. This role requires overseeing a team dedicated to supporting publishing functions, including release management, customer support, and quality assurance.
Work closely with developers, marketing teams, and other stakeholders to ensure that games are delivered on schedule, within budget, and to the highest quality standards.
What you will do:
Lead the planning, coordination, and execution of game publishing projects, managing timelines, budgets, and resource allocation.
Serve as the primary point of contact between development teams, marketing, sales, and external partners, ensuring smooth communication and alignment on project goals.
Oversee quality assurance processes to ensure all aspects of the game meet high standards, working with QA teams to resolve any issues.
Manage project documentation, including schedules, budgets, and progress reports, keeping stakeholders informed of updates and changes.
Proactively identify and mitigate project risks, addressing issues that could impact timelines or quality.
Collaborate with marketing and PR teams on go-to-market strategies and support product launches.
Track performance metrics of published titles and provide insights for future projects.
Coordinate smooth game releases, managing localization efforts and customer support to ensure high player satisfaction.

Who you are:
Senior level with 5+ years of experience in game production, project management, or a related field within the gaming industry.
Experience working on AAA game development lifecycles (various platforms), and international game publishing processes.
Proven ability to manage multiple project timelines, budgets, and risks effectively and simultaneously.
Strong communication, negotiation, and interpersonal skills, with the ability to work effectively with diverse teams internally and externally.
Experienced working with releasement management, quality assurance, localization, and customer support processes within the gaming industry.
Strong project management and leadership skills, with proficiency in project management tools (e.g., JIRA, Trello).
Knowledge of game industry market trends, player preferences, and the competitive landscape to analyze performance metrics and make data-driven decisions.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Gameplay Programmer

IO Interactive is currently looking for a Gameplay Programmerto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favorite Secret Agent to earn their 00 status in the very first James Bond origin story. The position is open in our Brighton, Barcelona, Malmö and Istanbul offices where we offer a hybrid setup working 2 days from hom... Visa mer
IO Interactive is currently looking for a Gameplay Programmerto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favorite Secret Agent to earn their 00 status in the very first James Bond origin story.
The position is open in our Brighton, Barcelona, Malmö and Istanbul offices where we offer a hybrid setup working 2 days from home and 3 days in our studios.
For the right candidate, we will offer relocation support and welcome you to any of the locations.
What you will do:
As a Gameplay Programmer, you'll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
You'll be responsible for designing, owning, and maintaining systems and code across some of those areas, but also have the chance to contribute with designs and reviews in other areas and have a general overview of the whole domain.
You'll work primarily in C++, creating code, systems, and visual building blocks for our designers to use in Glacier, our in-house technology, via our integrated Visual Scripting Language.
As a part of a game team, you will collaborate with other programmers, designers, and content creators, to build and enrich the game
You will collaborate creatively with the other gameplay programmers and create engaging gameplay for our future players.


Who you are:
You have 3+ years of professional gameplay programming experience, on a AAA title.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.
You have hands-on experience with gameplay features implementation, such as systems, characters, cameras, control schemes, weapons, gadgets, abilities, progression, and interactions.
You will work day-to-day in C++, so we expect you to have a strong foundation and understanding of the best practices.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Technical UI Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking a TechnicalUI Designer who is able to focus on hands-on implementation. With a strong studio culture dedicated to high quality of life, supported by transparent communication and supportive engagement with our team members, we are seeking individuals who can see the vision and take the leap on this new adventure that promises to deliver a one-of-a-kind gameplay experience for players.

What you will do:
Implement UI screens into our in-house Glacier engine, using a custom scripting language specially built for our engine
Collaborate with game designers and engineers in the creation of user interface and user experience to help define and develop games
Design UI screens that follow good UX practices, keeping in mind the balance between the needs of the player, systems complexity and production constraints
Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible
Fix bugs and optimize game assets for required performance and to comply with specifications on various platforms


Who you are:
Experience with a scripting language i.e. JavaScript, Lua, ActionScript, or Python
Experience with game development, familiarity with at least one major game engine (Unreal, Unity, studio proprietary engines etc.)
Has a keen artistic eye with graphic design skills
Familiarity with the basics of UX design
Ability to respond elegantly to creative changes
Ability to maximize result under strong technical constraints
A dedicated team player, yet able to work independently
Familiarity with an object-oriented language (C++, C#, Java) and Motion Graphic skillsis a bonus


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Senior Game Designer

IO Interactive is currently looking for a Senior Game Designerto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. You will play a pivotal role in creating innovative and engaging gameplay experiences in the world of 007. The successful cand... Visa mer
IO Interactive is currently looking for a Senior Game Designerto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
You will play a pivotal role in creating innovative and engaging gameplay experiences in the world of 007. The successful candidate must have a deep understanding of all game design principles and mechanics, as well as a track record of successfully shipping AAA titles.
This is a fantastic opportunity to contribute to building this exciting and unique game title. If you are passionate about what you do and are keen to work on Project 007, apply below.

What you will do:
Take ownership and drive key features and areas of our game.
Create detailed design documents and presentation material for product stakeholders and maintain them for the duration of project development.
Work with the Lead and Production teamsin breaking down complex designs to simple, prioritized tasks and goals that are clearly communicated to the wider team.
Collaborate with cross discipline teams to design and develop systems that support the director’s vision.
Use our proprietary tools to design, prototype and test gameplay mechanics while identifying opportunities for improvements.
Provide mentoring, feedback, and enrichment of the creative energies within the design team.
Deliver content within quality requirements, on schedule, and within technical limitations.


Who you are:
An experienced Senior Game Designer who has shipped at least one AAA title in a design role on console or PC (from pre-production to release).
Extensive technical capabilities, lots of implementation experience and eager to learn our proprietary engine Glacier.
A generalist designer with a strong grasp of systems and mechanics design.
Confident in your craft and have the ability to work independently.
Excellent written and verbal communication skills, who works collaboratively with the team and other departments.
Insatiable curiosity, enthusiasm and a desire to push the boundaries of what is possible.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Sound Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last, we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold, and impactful worlds, join us and to... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last, we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold, and impactful worlds, join us and together we will write the next chapter in IOI's history.
As Sound Designer, you will be an integral part of our sound team and be responsible for major parts of the game’s production. You will be expected to own technical designs and implementation in collaboration with programmers and designers to help develop our next generation multiplayer sound experience. You bring a passion for fantasy and multiplayer games.
The role is open hybrid on-site at our, Malmöstudio. You have the option to work 2 days from home and 3 days at our studio. We help with relocation and moving to any of the mentioned studios.
*This is not a music composition role. We can only consider candidates who can provide demonstrations of their sound design work along with their application.
What you will do:
Design and implement audio systems
Design final level assets using both pre-recorded material and in-house recordings.
Improve and implement audio in our proprietary tools, with a close ear on the combined game experience.
Be an active part in the initial conceptualization to final production in cross disciplinary collaboration.

Who you are:
A generalist with solid sound designer experience.
3+ years of professional experience in game audio, being part of at least one AAA game.
Experience with logic scripting (Unreal blueprints, Max, Pure data…).
Possess a critical eye for storytelling, with the ability to bring soundscapes to life.
Show a strong reel/portfolio of sound design, design process and/or technical design skills.
Demonstrate a good skillset in fantasy sound design.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Gameplay Animator (Intermediate/Senior)

Ansök    Jul 25    IO Interactive AB    Animator/Animatör
IO Interactive is currently looking for Gameplay Animators (Intermediate/Senior)to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Collaborating with the animation team, lead animator, designers, artists and programmers... Visa mer
IO Interactive is currently looking for Gameplay Animators (Intermediate/Senior)to join Project 007, a brand-new James Bond video game to be developed and published by IOI.
Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

What you will do:
Collaborating with the animation team, lead animator, designers, artists and programmers to execute on the vision of the game
Animating 3D characters, including working with motion capture data and hand key-framed animations
Work with programmers and designers to ensure animations are properly fitting technical and game design requirements
Working efficiently and effectively within technical setup of animations in our proprietary engine Glacier 2
Implementing constructive and iterative feedback to the animations at any given time of the development process


Who you are:
3+ years’ experience creating gameplay animation for AAA games with at least one shipped title
Working experience of animating in Motion Builder
Good general technical knowledge of gameplay processes and pipelines
Experience with motion capture or working with motion capture data
In-depth knowledge of human and animal anatomy, body language and emotions
Experience nailing the timing and appearance of human movement and facial expressions


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Read more about Project 007. Visa mindre

Senior/Principal Multiplayer Programmer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
For developing this new fantasy project, we are seeking aSenior/Principal MultiplayerProgrammer who is passionate and experienced with online tech. We can offer the immersive mastery we are known for, on a whole other level of player interaction.
What you will do:
You will get to extend the technology of our in-house Glacier engine with multiplayer capabilities. That means helping design and implement the network/multiplayer software stack for the engine, and for any in-house games that need to support multiplayer.
You will collaborate with the AI and gameplay teams to define and implement network-aware features, workflows and setups.
You will get to share responsibility with the online team to create, run and monitor our game servers and back end infrastructure.
In short, the team you will be part of will be responsible for the development of the network layer.



Who you are:
You are an engine, software or multiplayer/network programmer who helped ship at least one AAA multiplayer game.
You have a strong knowledge of C/C++
You are well-versed in anything multiplayer-related tech: firewall traversal, data compression and encryption, distributed algorithms, mesh topologies, objects replication, prediction models, latency compensation and anti-cheating.
We expect you to be experienced in navigating and integrating new technologies into large existing codebases.
Have experience mentoring your fellow programmers.



Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

C++ Programmer (Animation Tech)

IO Interactive is seeking a talented Animation Tech Programmer to join our team on our backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. As we work on these exciting projects, we need a skilled prof... Visa mer
IO Interactive is seeking a talented Animation Tech Programmer to join our team on our backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.
As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier.

What you will do:

You will be part of the Animation Tech team that has the goal of building a system that allows the creation of games with high quality animations.
You will be working on developing the new animation system, primarily with focus on the runtime.
Your help will be instrumental in training and assisting animators and content creators to fully utilize the new system to achieve their creative vision in an efficient way.



Who you are:
Solid demonstrable experience with animation programming from AAA games or indie games that used novel animation techniques
Master’s degree in computer science or Software Engineering
Excellent C++ skills
Well-founded in mathematics, especially in linear algebra

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Lead Gameplay Animator

Ansök    Jul 25    IO Interactive AB    Animator/Animatör
IO Interactive is currently looking for a Lead Gameplay Animatorto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This role is critical in driving animation quality and supporting our talented animation team. What You Will Do: Partner c... Visa mer
IO Interactive is currently looking for a Lead Gameplay Animatorto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
This role is critical in driving animation quality and supporting our talented animation team.

What You Will Do:
Partner closely with the production team, leveraging your hands-on experience to mentor and drive the animation team effectively.
Manage the animation scope across the team, ensuring timely delivery and alignment with project goals.
Provide critical feedback and direction to elevate the team's animation quality, ensuring all animations meet the high standards expected.
Be prepared to be hands-on when necessary, but focus primarily on guiding and mentoring the team.
Collaborate with other departments to ensure cohesive and polished animations that enhance the overall game experience.
Drive the quality of animations, focusing on delivering top-notch results and continually raising the bar for the team.


Who You Are:
An experienced animator with a strong background in leading animation teams and working on AAA projects.
Possess a balance of hands-on skills and the ability to mentor and guide the team effectively.
Quality-driven, with a focus on achieving outstanding animation results.
Able to provide constructive critiques and drive the team forward, enhancing their skills and output.
Experienced in people management, with the ability to inspire and motivate team members to achieve their best work.
Proficient in animation software and tools relevant to the industry.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

UI Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking a UI Designerwho is able to focus on hands-on implementation. With a strong studio culture dedicated to high quality of life, supported by transparent communication and supportive engagement with our team members, we are seeking individuals who can see the vision and take the leap on this new adventure that promises to deliver a one-of-a-kind gameplay experience for players.

What you will do:
Collaborate with game designers and engineers in the creation of user interface and user experience to help define and develop games.
Explore UI designs and implement visual prototypes using appropriate prototype tools and/or in-game.
Create and maintain UI designs and technical documentation.
Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible.
Translate concepts into producible game elements.
Fix bugs and optimize game assets for required performance and to comply with specifications on various platforms.


Who you are:
Some familiarity with a scripting language (i.e. JavaScript, Lua, ActionScript, or Python).
Has a keen artistic eye with strong graphic design and motion graphic skills.
Ability to respond elegantly to creative changes.
Ability to maximize result under strong technical constraints.
A dedicated team player, yet able to work independently.


Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Technical Character Artist

IO Interactive is currently looking for a Technical Character Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Collaborate with the animation and character teams to create high-quality character deformations, ri... Visa mer
IO Interactive is currently looking for a Technical Character Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

What you will do:
Collaborate with the animation and character teams to create high-quality character deformations, rigs, and skins.
Develop and optimize character rigging and skinning processes to enhance animation quality and efficiency.
Implement advanced deformation techniques to achieve realistic character movements and expressions.
Ensure seamless integration of character assets into the game engine while maintaining performance standards.
Collaborate with the animation and cinematic teams to ensure seamless integration of facial animations into the game.


Who you are:
3+ years working in the games industry in Rigging/Techncial Character Art
Proficiency in industry-standard tools such as Maya, 3DsMax, Blender, or equivalent software for character animation and rigging.
Experience with setting up physic simulation for cloth.
Familiarity with motion capture technology and processes.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Senior Writer

Ansök    Jul 25    IO Interactive AB    Manusförfattare
IO Interactive is currently looking for a Senior Writer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. As a Senior Writer for Project 007, you will be at the heart of crafting the narrative and dialogue that define our James Bond game. ... Visa mer
IO Interactive is currently looking for a Senior Writer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
As a Senior Writer for Project 007, you will be at the heart of crafting the narrative and dialogue that define our James Bond game. Your deep understanding of British culture, sense of humour, and ability to capture the nuances and tone of the James Bond universe will be crucial in creating an authentic and engaging experience for players.


What you will do:
Write sharp, witty, and authentic dialogue that follows ourJames Bond North Star document, including his signature wit and charm.
Maintain the integrity and authenticity of the James Bond universe, including its themes, tone, and atmosphere.
Ensure the narrative reflects British culture accurately, with a keen understanding of its humour, nuances, and social dynamics.
Provide and incorporate feedback on narrative elements throughout the development process to ensure high-quality storytelling.
Create and maintain detailed narrative documentation, including story outlines, character biographies, and dialogue scripts.

Who you are:
You have proven experience as a Senior Writer in a similar role within relevant industries, preferably in video games.
You have exceptional storytelling skills, with a strong understanding of narrative structure, pacing, and character development.
You have a deep understanding of British culture, humour, sarcasm, and the tone of the James Bond franchise.
You have a thorough understanding and appreciation of the James Bond franchise, including its themes, characters, and tone.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Cinematic Artist

IO Interactive is currently looking for a full-time Cinematic Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. The story is going to be true to the legend of Bond, yet completely unique in its own light. Our game will give players the opportunity to take on the challenge of being the worlds most renowned Secret Agent, and earn their 00 status. Are you a Cinematic Artist with a passion for capturing and edi... Visa mer
IO Interactive is currently looking for a full-time Cinematic Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. The story is going to be true to the legend of Bond, yet completely unique in its own light. Our game will give players the opportunity to take on the challenge of being the worlds most renowned Secret Agent, and earn their 00 status.
Are you a Cinematic Artist with a passion for capturing and editing cinematics to contribute to suspenseful and thrilling cut scenes? Do you take pride in your ability to channel the excitement of blockbuster film production to the medium of the games industry? Then you could be just the person to come on board for this eagerly anticipated project!
You will be an integral part of the cinematics team and be responsible for ensuring that all visual aspects of these scenes are delivered to the high-quality standards of IOI. You will use our game engine to create scenes that contribute to a wide variety of narratives and use your understanding of cinematics to help set the tone for this new Bond title.
What you will do
Collaborate with the lead and the rest of the team, in the creation of high-quality in-game cinematic sequences.
Areas of responsibility may include storyboarding, previsualization, design, camera work, lighting, sound integration and motion graphics.
Participate in brainstorming sessions and contribute creative ideas to enhance the overall cinematic experience of the game.
Stay updated on industry trends, emerging technologies, and techniques related to cinematic production, and share knowledge with the team.


Who you are
Minimum of 5 years of professional experience as a cinematic artist in the gaming industry.
Strong artistic and visual storytelling abilities, with an eye for detail and a passion for creating immersive experiences.
Proficiency in industry-standard software such as Unity, Unreal Engine, Cinema4D or equivalent.
Deep understanding of cinematography principles, camera techniques, and composition.
Excellent communication and interpersonal skills, with the ability to effectively collaborate with cross-functional teams.


We would love it if you had
Lighting and/or environment art experience.
Interest in technical art.
Foundational knowledge of animation.
A strong passion/familiarity for James Bond and our other titles.


Who we are
A team, above all. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with over 30 nationalities working in both our Copenhagen and Malmö studios. We also have a reputation for being a very friendly workplace with highly talented
people. That is why the members we welcome in our team never fail to integrate, and are supported, valued and listened to at all steps. We are dedicated to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in our Malmö studio. For the right candidate, we will take location preference into consideration.
We welcome candidates from all over the world and we are looking forward to hearing from you! Please submit your application in English. Visa mindre

Lead Technical Artist

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
As the Lead Technical Artist, you will serve as the crucial bridge between our technical art team and our directorial tier. Your role will encompass effective communication, team assessment, and advocacy, ensuring a smooth flow of information within the team and other relevant disciplines and support.This opportunity offers a hybrid work environment in one of our studios.

What you will do:
Bridge the tech art with diverse areas such as environment, VFX, and character art, ensuring seamless integration and collaboration.
Act as the intermediary between the technical art team and the directorial layer, facilitating effective communication and reporting.
Provide guidance on streamlining work processes, with a specific emphasis on establishing tailored pipelines for different disciplines.
Assess the team's well-being and advocate for necessary support and resources.
Demonstrate a keen interest in mentoring and nurturing team members, emphasizing soft skills development alongside technical expertise.
Understand and assess team dynamics, serving as a reliable point of contact and support for team members.


Who you are:
You have proven experience as a technical artist with 5+ years in the AAA space.
You are a strong generalist interested in diverse areas such as environment art, character art, tech art, and VFX.
You possess strong communication and interpersonal skills, along with the ability to mentor and develop team members.
You are adept at understanding and assessing team dynamics and challenges.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Cinematic Animator

Ansök    Jul 15    IO Interactive AB    Animator/Animatör
IO Interactive is currently looking for Cinematic Animators to join Project 007, a brand new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. If you're interested inbuilding out this exciting and unique project with us, we should have a conversation about unleashing you... Visa mer
IO Interactive is currently looking for Cinematic Animators to join Project 007, a brand new James Bond video game to be developed and published by IOI.
Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
If you're interested inbuilding out this exciting and unique project with us, we should have a conversation about unleashing your skills into the iconic James Bond universe.
At IOI, we foster a hybrid work environment, allowing for the flexibility of working two days from home and three days from the studio.
What you will do:
Collaborate with the lead animator and the rest of the team, in the creation of outstanding cinematic experiences.
Deliver high quality key-framed and motion-capture animations with an emphasis on realism and emotion.
Contribute to the improvement of the animation pipeline.

Who you are:
Minimum of 3 years of experience in VFX, film or cinematicswith a robust portfolio demonstrating expertise in hyper-realistic body mechanics and facial animations.
You are passionate about storytelling, film, and games.
Proficient in both motion capture and hand-keyed animation.
Highly skilled in Maya and Motion Builder.
Proficient camera animator.
Fluency in English.

We would love if you had:
Experience with film editing.
3D Generalist.
Experience with a game engine, such as Unreal, Unity or a bespoke engine.
Professional experience developing narrative driven games.
On Set Motion Capture experience.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Read more about Project 007. Visa mindre

UI Programmer

IO Interactive is seeking a talented UI Programmer to join our team on our backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. As we work on these exciting projects, we need a skilled professional to ... Visa mer
IO Interactive is seeking a talented UI Programmer to join our team on our backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.
As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier and our own developed UI tech.
What will you do:
Development of game UI, menu, HUD, and underlying systems.
Development, maintenance, and integration of core UI tech with the engine.
Development of UI system and tools - this includes the runtime system, ensuring optimal performance and tools for UI designers.

Who you are:
An experienced, top-tier C++ programmer with code design skills.
Experience working with UI systems, HUD, and Menu on at least one game title.
A keen interest for UI and UX.
Experience with multi-threading and synchronization primitives.
An engaging team-player as well as an independent go-getter when a direction is set.
As we are an international studio where we should all be able to communicate both by our famous coffee island but also in writing and when our great ideas have to be conveyed to your new team and the rest of our studio, you need to be confident in doing this in our corporate language, which is English.

We would love it if you had:
Bachelor’s degree in Computer Science or similar education
Experience with Scaleform, Gameface, or similar technology
Experience with Action Script
Experiences with C#/.NET
General knowledge of current UI frameworks (eg. UIKit, WPF, Vue, Angular, React etc.)
A passion for video games

Who we are:
IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, Brighton and Istanbul. As the creative force behind some of the most talked-about multi-platform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Global Brand Manager - Hitman Franchise

Ansök    Jul 3    IO Interactive AB    Manager
IO Interactive is the creative studio behind some of the world’s most beloved and innovative game franchises, including the critically acclaimed HITMAN series. We are passionate about delivering impactful gaming experiences that captivate players worldwide. As we expand our horizons, we seek a dynamic Global Brand Manager to join our team and drive the HITMAN franchise to new heights. As the Global Brand Manager for the HITMAN franchise, you will be at the... Visa mer
IO Interactive is the creative studio behind some of the world’s most beloved and innovative game franchises, including the critically acclaimed HITMAN series. We are passionate about delivering impactful gaming experiences that captivate players worldwide. As we expand our horizons, we seek a dynamic Global Brand Manager to join our team and drive the HITMAN franchise to new heights.
As the Global Brand Manager for the HITMAN franchise, you will be at the forefront of driving global marketing strategies and campaigns. Your role will involve crafting and executing comprehensive marketing plans that enhance the brand's visibility and engagement across various markets. You will work closely with cross-functional teams, including product development, sales, and creative services, to ensure cohesive and effective marketing initiatives.What you will do:
Marketing Strategy: Develop and implement a robust global marketing strategy for the HITMAN franchise, aligned with the overall business objectives and brand vision.
Identify growth opportunities: Seek growth opportunities through brand collaborations, participation at events, new products, co-marketing partnerships, to support & exceed our acquisition objectives.
Campaign Development: Lead the creation, execution, and management of integrated marketing campaigns, and work closely with specialists in digital marketing, social media, influencer partnerships, PR, and events.
Market Analysis: Conduct thorough market research and consumer analysis to identify key trends, audience insights, and competitive landscape. Utilize data to inform marketing strategies and tactics.
Product Launches: Oversee the planning and execution of product launches, ensuring successful coordination with product development, sales, and distribution teams.
Content Creation: Collaborate with internal teams and external agencies to produce high-quality marketing materials, including trailers, promotional content, and advertisements.
Brand Consistency: Maintain brand integrity and consistency across all marketing channels and materials. Ensure adherence to brand guidelines.
Performance Tracking: Establish key performance indicators (KPIs) for marketing activities and monitor campaign performance. Provide regular reports and insights to senior management, adjusting strategies as needed.• Collaboration: Foster strong relationships with internal and external stakeholders, including media partners, influencers, and gaming communities.


Who you are:
Experience: Minimum of 2 years of experience in marketing, preferably within the gaming or entertainment industry. Proven track record of managing global marketing campaigns.
Education: Bachelor’s degree in Marketing, Business, Communications, or a related field. An MBA or equivalent advanced degree is a plus.
Skills: Strong strategic thinking, analytical, and project management skills. Excellent communication and leadership abilities. Proficiency in digital marketing tools and platforms.
Passion: A genuine passion for gaming. Ability to connect with the gaming community and stay abreast of industry trends.
Creativity: Innovative mindset with the ability to generate fresh ideas and solutions. Strong storytelling skills to create compelling marketing narratives.
Adaptability: Ability to thrive in a fast-paced, dynamic environment. Capable of managing multiple projects and deadlines effectively.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly talented people. Visa mindre

UI Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking a UI Designerwho is able to focus on hands-on implementation. With a strong studio culture dedicated to high quality of life, supported by transparent communication and supportive engagement with our team members, we are seeking individuals who can see the vision and take the leap on this new adventure that promises to deliver a one-of-a-kind gameplay experience for players.

What you will do:
Collaborate with game designers and engineers in the creation of user interface and user experience to help define and develop games.
Explore UI designs and implement visual prototypes using appropriate prototype tools and/or in-game.
Create and maintain UI designs and technical documentation.
Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible.
Translate concepts into producible game elements.
Fix bugs and optimize game assets for required performance and to comply with specifications on various platforms.


Who you are:
Some familiarity with a scripting language (i.e. JavaScript, Lua, ActionScript, or Python).
Has a keen artistic eye with strong graphic design and motion graphic skills.
Ability to respond elegantly to creative changes.
Ability to maximize result under strong technical constraints.
A dedicated team player, yet able to work independently.


Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Senior/Principal Multiplayer Programmer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
For developing this new fantasy project, we are seeking aSenior/Principal MultiplayerProgrammer who is passionate and experienced with online tech. We can offer the immersive mastery we are known for, on a whole other level of player interaction.
What you will do:
You will get to extend the technology of our in-house Glacier engine with multiplayer capabilities. That means helping design and implement the network/multiplayer software stack for the engine, and for any in-house games that need to support multiplayer.
You will collaborate with the AI and gameplay teams to define and implement network-aware features, workflows and setups.
You will get to share responsibility with the online team to create, run and monitor our game servers and back end infrastructure.
In short, the team you will be part of will be responsible for the development of the network layer.



Who you are:
You are an engine, software or multiplayer/network programmer who helped ship at least one AAA multiplayer game.
You have a strong knowledge of C/C++
You are well-versed in anything multiplayer-related tech: firewall traversal, data compression and encryption, distributed algorithms, mesh topologies, objects replication, prediction models, latency compensation and anti-cheating.
We expect you to be experienced in navigating and integrating new technologies into large existing codebases.
Have experience mentoring your fellow programmers.



Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Lead Gameplay Programmer

A passion forfantasy worldshas long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building anambitious new IP for console and PCthat will revolutionize the onlinefantasy RPGgenre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together w... Visa mer
A passion forfantasy worldshas long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building anambitious new IP for console and PCthat will revolutionize the onlinefantasy RPGgenre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking aLead Gameplay Programmerfor theProject Fantasy. Glacier, our state-of-the-art engine technology, is part of our success as a studio. Built around visual scripting and hot-reloading to enable completely data-driven WYSIWYG game development, our game development engine was designed from the ground-up to enable faster iterations on content creation, tweaking and debugging. This has been achieved through a highly-optimized Runtime Resource System, a powerful Live Editor and an on-demand Asset Pipeline.

What you will do:
You'll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
You'll work primarily in C++, creating code, systems, and visual building blocks for our designers to be used in Glacier, our in-house technology, via our integrated Visual Scripting Language.
You will interact and collaborate on shared technology with other adjacent domains, particularly animtech, multiplayer and AI.
As a part of a game team, you will collaborate with other programmers, designers and content creators, to build and enrich the game, while adhering to the main vision set by the Game Director, and in accordance with the guidelines defined by the Technical Director on the project.
You will collaborate and help other gameplay programmers across the studio, to strengthen our shared codebase and build cross-project robust systems, in accordance with the long-term objectives set for our studio’s technology.
Provide candid and compassionate feedback in 1:1s with every team member & Coach and mentor people in the team and the company.


Who you are:

You have extensive professional experience in gameplay programming experience, on a AAA title, preferably multiplayer and have demonstrated leadership skills in a Lead role.
You will work day-to-day in C++, so we expect you to have a strong foundation and understanding of the best practices.
You have hands-on experience with gameplay features implementation, such as: systems, characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions.
Strong communication and collaboration skills, with the ability to work effectively with cross-functional teams.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona and Istanbul. As the creative force behind some of the most talked-about multi-platform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals; we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly talent people. Visa mindre

Senior Level Designer

Om jobbet IO Interactive is currently looking for a Senior Gameplay Producer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Work with our Executive Producer in defining the goals for the gameplay teams and break down t... Visa mer
Om jobbet
IO Interactive is currently looking for a Senior Gameplay Producer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
Work with our Executive Producer in defining the goals for the gameplay teams and break down the necessary milestones into realistic, achievable goals.
Work closely with the Game Director, gameplay and AI programmers, game and level designers and gameplay animators to build an experience.
Defining, planning, and executing milestones in line with the project’s overall milestone and release schedule. Creating, updating, and tracking goals, schedules, and budgets in Jira.
Controlling and reporting progress for the teams involved in the development of gameplay experiences.
You will determine the development of prototypes, review prototypes, ensure deliverables according to time plan and quality benchmark.
Work together with the game management team to get approvals at studio and publisher green light meetings.

Who you are:
You have worked as a Gameplay Producer, on a mission team, gameplay team or both, for at least 2 AAA games. You have a deep understanding of the production process and working with different teams, from technical to creative.
What you will be driving is not the building of an asset, but the building of an experience. That is why it is important that you understand the nuances of bringing an in-game experience together, at AAA standard.
Very strong workflow development and documentation skills.
Strong budgeting, controlling, and reporting skills.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Technical Artist

IO Interactive is currently looking for a Technical Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, con... Visa mer
IO Interactive is currently looking for a Technical Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, contributing from initial concept to final execution. Your responsibilities span the entire spectrum of asset creation, from designing and implementing real-time effects like particle systems and shaders to crafting intricate destructible setups and content.
This opportunity offers a hybrid work environment in one of our studios.

What you will do:
Create, implement, and optimize assets and systems for in-game, real-time effects (e.g., for particle effects, shaders, simulations, rigging of real-time dynamics etc.)
Take ownership of creating destructible setups and content.
Take responsibility for cinematic setups and deliver custom high-quality visual effects for the cinematic team.
Support art teams in achieving the visual target by providing automation, shaders, documentation, cinematic setups, and scripts.
Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for art, working in conjunction with art team and the programming team.
Collaborate with leads and team members to define and prioritize goals and tasks for visual effects and tech art.
Coordinate with other studio groups to achieve project objectives.

Who you are:
Minimum of 2 years of professional experience as a technical artist in the gaming industry.
Demonstrated expertise in working with particle effects, optimization techniques, and shader development.
Previous hands-on experience with 3D software tools such as Maya, Blender, 3ds Max, Adobe AfterEffect, SideFX Houdini and/or Photoshop.
Hands-on experience with proprietary game engines.
Strong problem-solving skills and the ability to troubleshoot technical issues effectively.
A demonstrated ability to contribute innovative and original ideas across all facets of game production and development.
A team player, actively fostering a collaborative and supportive work environment, and dedicated to maximizing team and departmental performance.

We would love it if you had:
Strong focus on VFX and/or cinematics.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Senior Game Designer - Encounters Design

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
In this role, you will get to craft the way players encounter boss fights in our fantasy world. You will collaborate with different teams to create cohesive gameplay that defines interaction and rewards our players.

What you will do:
Design and create boss fight encounters.
Collaborate with cross-disciplinary teams to integrate multiplayer game systems and incorporate gameplay mechanics, with a special focus on someone who has a passion for overcoming larger-than-life boss fights.
Use our proprietary tools to design, prototype, and test gameplay mechanics while identifying opportunities for improvements.
Operate effectively where you must balance hands-on implementation and high-level direction.
Create and develop game features and make sure that they are represented properly throughout the game.
Deliver content within quality requirements, on schedule, and within technical limitations.



Who you are:
Extensive experience in designing impactful boss fight encounters, preferably within AAA titles.
Practical understanding and experience in the full development cycle of a AAA game, which means that you know what it takes to go from initial concept to full, fun, and functional game experiences.
You have thorough experience with combat design, encounter design, NPC encounter, or something similar topic from your previous work on a AAA title.
Possess a problem-solving attitude, able to look past immediate technical constraints.
Able to respond elegantly to creative changes, at any part of the process, using an analytical and organized approach.



Who we are:
?IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Technical Designer

IO Interactive is currently looking for a Technical Designer to join Project Fantasy. A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar ... Visa mer
IO Interactive is currently looking for a Technical Designer to join Project Fantasy.
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
What you will do:
Writing and maintaining documentation of tech and designs.
Implementing unique and reusable environmental interactions and items using the scripting tools for our proprietary engine Glacier.

Who you are:
You have some experience in the AAA games industry as a technical designer
You have a working background or education in game design or programming.
You take an interest in game design, technical design, UX, and tech.
You have a passion for collaborating with a wide range of developers and creating impactful games.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Senior Gameplay Producer

IO Interactive is currently looking for a Senior Gameplay Producer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Work with our Executive Producer in defining the goals for the gameplay teams and break down the necessa... Visa mer
IO Interactive is currently looking for a Senior Gameplay Producer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
Work with our Executive Producer in defining the goals for the gameplay teams and break down the necessary milestones into realistic, achievable goals.
Work closely with the Game Director, gameplay and AI programmers, game and level designers and gameplay animators to build an experience.
Defining, planning, and executing milestones in line with the project’s overall milestone and release schedule. Creating, updating, and tracking goals, schedules, and budgets in Jira.
Controlling and reporting progress for the teams involved in the development of gameplay experiences.
You will determine the development of prototypes, review prototypes, ensure deliverables according to time plan and quality benchmark.
Work together with the game management team to get approvals at studio and publisher green light meetings.

Who you are:
You have worked as a Gameplay Producer, on a mission team, gameplay team or both, for at least 2 AAA games. You have a deep understanding of the production process and working with different teams, from technical to creative.
What you will be driving is not the building of an asset, but the building of an experience. That is why it is important that you understand the nuances of bringing an in-game experience together, at AAA standard.
Very strong workflow development and documentation skills.
Strong budgeting, controlling, and reporting skills.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Game Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last, we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold, and impactful worlds, join us, and t... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last, we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold, and impactful worlds, join us, and together we will write the next chapter in IOI's history.
We are hiring an?NPC AI Designer?to play a crucial role in shaping the interactive and immersive aspects of our upcoming fantasy RPG.
What you will do:
Collaborate with the audio, game design, programming, SFX and animation teams to define intelligent behaviours and decision-making processes for NPCs.
Design interactive systems that allow NPCs to respond dynamically to player actions, in-game events, and changes in the environment.
Create diverse and realistic NPC personalities, contributing to the vibrancy and authenticity of the game world.
Work closely with programmers to implement and organise AI systems within the game engine.
Test and iterate on NPC behaviours, balancing difficulty levels and fine-tuning to enhance the overall gaming experience.

Who you are:
Experienced in online games, with a track record of creating enemy NPCs in other game projects.
Technical proficiency is a must, with a focus on the graphical scripting of NPC behaviours within the game engine.
Familiarity with action RPG genres is preferred but not mandatory.
Previous experience working within a game engine environment is essential.
A problem-solver who is passionate about making NPCs work seamlessly within the gaming experience.

Who we are:
IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people, and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table, and we actively encourage new ideas while listening to your insights along the way.
We have a dedicated team of People Managers who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different, and we are proud to have a reputation for being a friendly workplace with highly-talented people. Visa mindre

Tools Programmer

IO Interactive is seeking a talented Tools Programmer to join our team on our backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. As we work on these exciting projects, we need a skilled professional ... Visa mer
IO Interactive is seeking a talented Tools Programmer to join our team on our backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.
As we work on these exciting projects, we need a skilled professional to assist us in the development of tools in our state-of-the-art propriety game development engine, Glacier.
What you will do:
On the Tools team, you will take part in designing and implementing improvements to the Glacier editor - our own proprietary WYSIWIG editor - and associated tools to allows content creators to work efficiently on building our games.
You will work close together with users across multiple disciplines to help them solve their production needs.
You get to work on a team of highly skilled programmers who all share a passion for both games and software design.

Who you are:
Strong knowledge of C#, C++ and code design. Experience with WPF or other user interface technologies is an advantage.
Ability to break down and estimate own tasks, and take part in assessing other tasks, as well.
Good collaboration and communication skills and the ability to figure out what users “really” want.
Bachelor in Computer Science or equivalent. A Master’s degree will be an advantage.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Lead Sound Designer

Ansök    Dec 5    IO Interactive AB    Ljuddesigner
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
As a Lead Sound Designer, you will be a key player between sound design and game vision and will marry the two into one immersive sound experience. As a Lead you will also get to mentor a team of sound designers, set out new standards for sound systems, and lead the team by example by being the go-to expert for sound design layout and implementation. As a specialist we will trust you and give you the space to be hands-on daily, like the rest of your sound team.
If this sounds like a match, we would love to meet you! We’re looking for the very best talent from all over the world, and this role requires relocation to any of our studio locations.
What you will do:
You will create and own the audio direction and sound implementation that aligns with the general game vision, established in collaboration with the game management team.
Set benchmarks for sound design quality for the internal and external teams.
Define workflows, structures and the organization of all audio related content.
You will be the lead to a currently small but senior team of sound designers and will mentor them to deliver on the assignments within the established quality standard.
Work with programmers and designers to ensure outstanding audio reflecting the game vision, and collaborate with the music composer to define musical needs.
Use IOI’s proprietary tools to set up audio (Wwise, Glacier2).
Create prototypes and sound intentions, proving audio set-ups and technical choices while identifying needs.
Create sound effects and audio assets using pre-recorded material or synthesis, recording, foley recording etc.
Mixing – you will be the owner of the final quality in sound design and implementation.

Who you are:
Accomplished sound designer with 7+ years of experience working in the AAA video game industry, having produced work for at least one published title in a leading role.
You have leadership acumen, able to manage an in-house team of sound designers and guide them with qualified and constructive feedback.
Excellent sound design skills both in regard to technical understanding and creative solutions.
Experience working with one or more established game audio systems (F-Mod, WWise, Miles Sound System etc.).
Experience recording, integrating, and mixing audio for game projects.
You are both autonomous and collaborative, and can both set the direction for the team and also be a true team player.
You are self-motivated and hold a very high standard for sound direction and your team’s work.
Work showcases (E. g. in published games, on personal website, or on Youtube).
A fan of fantasy-style games.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Brighton, and Istanbul. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people, and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Principal Technical Artist

Ansök    Aug 4    IO Interactive AB    3D-grafiker
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
What you will do:
Create, implement, and optimize assets and systems for in-game, real-time effects (e.g., for particle effects, shaders, simulations, rigging of real-time dynamics etc.)
Support art teams in achieving the visual target by providing automation, shaders, documentation, cinematic setups, scripts.
Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for art, working in conjunction with art team and the programming team.
Participate in production planning to determine and address technical design and visual effects requirements and issues.
Collaborate with art, creative, technical direction, and team members to define and prioritize goals and tasks for visual effects and tech art.
Contribute innovative and original ideas towards all aspects of game production and development.
Mentor and train others in areas of expertise. Train Artists in the skills necessary to execute the art path efficiently.
Collaborate with other studio groups to achieve project objectives.

Who you are:
Strong proficiency in Houdini software and its related workflows, with a focus on creating visual effects and simulations.
Experience in developing tools and pipelines using Houdini in a game engine.
Excellent problem-solving skills with an ability to diagnose technical issues and provide efficient solutions.
Strong communication skills and an ability to work collaboratively with other artists and programmers.
Knowledge of scripting languages such as Python and experience with using them in Houdini.
A passion for games and a desire to create visually stunning experiences.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

AI Programmer

IO Interactive is currently looking for a skilled AI Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. You will be part of the team implementing our very own cutting-edge AI tech. Few AAA companies rely on their own AI technolog... Visa mer
IO Interactive is currently looking for a skilled AI Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
You will be part of the team implementing our very own cutting-edge AI tech. Few AAA companies rely on their own AI technology, but at IO Interactive we have created a brand-new AI framework ready to be implemented across multiple projects. We have our own AI team and we want to grow it.
What you will do:
You will work closely with game designers, level designers, and animation programmers not just to make the game come alive on the screens, but to make our games become a fun AAA experience.
You will take part in the design and implementation of our new AI system.
You will develop additional features and bug-fixes for AI running in our current AI system.
The AI team is part of the gameplay team, so you will collaborate with core gameplay and animation programmers. Over time, there will be excellent possibilities for taking different roles.

Who you are:
Experienced with AI programming from games, preferably AAA. Knowledge of implementing AI behaviour.
Excellent C++ skills.
Excellent written and verbal communications skills in English.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

AI Programmer

IO Interactive is currently looking for a skilled AI Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. You will be part of the team implementing our very own cutting-edge AI tech. Few AAA companies rely on their own AI technolog... Visa mer
IO Interactive is currently looking for a skilled AI Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
You will be part of the team implementing our very own cutting-edge AI tech. Few AAA companies rely on their own AI technology, but at IO Interactive we have created a brand-new AI framework ready to be implemented across multiple projects. We have our own AI team and we want to grow it.
What you will do:
You will work closely with game designers, level designers, and animation programmers not just to make the game come alive on the screens, but to make our games become a fun AAA experience.
You will take part in the design and implementation of our new AI system.
You will develop additional features and bug-fixes for AI running in our current AI system.
The AI team is part of the gameplay team, so you will collaborate with core gameplay and animation programmers. Over time, there will be excellent possibilities for taking different roles.

Who you are:
Experienced with AI programming from games, preferably AAA. Knowledge of implementing AI behaviour.
Excellent C++ skills.
Excellent written and verbal communications skills in English.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Istanbul, Brighton, and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Gameplay Programmer

IO Interactive is currently looking for a Gameplay Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: As a Gameplay Programmer, you'll work across multiple areas within the core gameplay domain: characters, came... Visa mer
IO Interactive is currently looking for a Gameplay Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
As a Gameplay Programmer, you'll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
You'll be responsible for designing, owning, and maintaining systems and code across some of those areas, but also have the chance to contribute with designs and reviews in other areas, and have a general overview of the whole domain.
You'll work primarily in C++, creating code, systems, and visual building blocks for our designers to be used in Glacier, our in-house technology, via our integrated Visual Scripting Language.
As a part of a game team, you will collaborate with other programmers, designers, and content creators, to build and enrich the game
You will collaborate creatively with the other gameplay programmers and create engaging gameplay for our future players.

Who you are:
You have 2+ years of professional gameplay programming experience, on a AAA title.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.
You have hands-on experience with gameplay features implementation, such as systems, characters, cameras, control schemes, weapons, gadgets, abilities, progression, and interactions.
You will work day-to-day in C++, so we expect you to have a strong foundation and understanding of the best practices.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Gameplay Programmer

IO Interactive is currently looking for a Gameplay Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: As a Gameplay Programmer, you'll work across multiple areas within the core gameplay domain: characters, came... Visa mer
IO Interactive is currently looking for a Gameplay Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
As a Gameplay Programmer, you'll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
You'll be responsible for designing, owning, and maintaining systems and code across some of those areas, but also have the chance to contribute with designs and reviews in other areas, and have a general overview of the whole domain.
You'll work primarily in C++, creating code, systems, and visual building blocks for our designers to be used in Glacier, our in-house technology, via our integrated Visual Scripting Language.
As a part of a game team, you will collaborate with other programmers, designers, and content creators, to build and enrich the game
You will collaborate creatively with the other gameplay programmers and create engaging gameplay for our future players.

Who you are:
You have 2+ years of professional gameplay programming experience, on a AAA title.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.
You have hands-on experience with gameplay features implementation, such as systems, characters, cameras, control schemes, weapons, gadgets, abilities, progression, and interactions.
You will work day-to-day in C++, so we expect you to have a strong foundation and understanding of the best practices.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

AI Programmer

IO Interactive is currently looking for a skilled AI Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. You will be part of the team implementing our very own cutting-edge AI tech. Few AAA companies rely on their own AI technolog... Visa mer
IO Interactive is currently looking for a skilled AI Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
You will be part of the team implementing our very own cutting-edge AI tech. Few AAA companies rely on their own AI technology, but at IO Interactive we have created a brand-new AI framework ready to be implemented across multiple projects. We have our own AI team and we want to grow it.
What you will do:
You will work closely with game designers, level designers, and animation programmers not just to make the game come alive on the screens, but to make our games become a fun AAA experience.
You will take part in the design and implementation of our new AI system.
You will develop additional features and bug-fixes for AI running in our current AI system.
The AI team is part of the gameplay team, so you will collaborate with core gameplay and animation programmers. Over time, there will be excellent possibilities for taking different roles.

Who you are:
Experienced with AI programming from games, preferably AAA. Knowledge of implementing AI behaviour.
Excellent C++ skills.
Excellent written and verbal communications skills in English.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Gameplay Animator

Ansök    Feb 17    IO Interactive AB    3D-grafiker
IO Interactive is currently looking for a (Senior) Gameplay Animator to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Collaborating with the animation team, lead animator, designers, artists and programmers to execute on... Visa mer
IO Interactive is currently looking for a (Senior) Gameplay Animator to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
Collaborating with the animation team, lead animator, designers, artists and programmers to execute on the vision of the game
Animating 3D characters, including working with motion capture data and hand key-framed animations
Work with programmers and designers to ensure animations are properly fitting technical and game design requirements
Working efficiently and effectively within technical setup of animations in our proprietary engine Glacier 2
Implementing constructive and iterative feedback to the animations at any given time of the development process

Who you are:
5+ years’ experience creating gameplay animation for AAA games with at least one shipped title
Working experience of animating in Motion Builder
Good general technical knowledge of gameplay processes and pipelines
Experience with motion capture or working with motion capture data
In-depth knowledge of human and animal anatomy, body language and emotions
Experience nailing the timing and appearance of human movement and facial expressions

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Monetization Designer

Ansök    Jan 6    IO Interactive AB    Speldesigner
IO Interactive is embarking on a new journey - into the world of emergent multi-player on a unique unannounced project that we believe will shape the future for years to come of both our studio and the relationships we’ve built with our players. When it comes to designing this new console project, we are seeking a game designer with experience in designing the monetization system. As a Monetization Designer at IO Interactive, you will Work with the Direct... Visa mer
IO Interactive is embarking on a new journey - into the world of emergent multi-player on a unique unannounced project that we believe will shape the future for years to come of both our studio and the relationships we’ve built with our players.
When it comes to designing this new console project, we are seeking a game designer with experience in designing the monetization system.
As a Monetization Designer at IO Interactive, you will
Work with the Directors, Product Manager, and Design team to establish the monetization strategy
Establish the design principles of monetization on the project, following the monetization strategy
Create designs for features that support the monetization strategy
Work with producers, game and economy designers, tech, and art teams to execute the designs
Provide ideas and improvement suggestions for monetization features
Monitor daily all monetization KPIs and take part in balancing the game economy
Become the day-to-day contact for all monetization-related features

Who you are
You have gained experience as a systems designer with relevant experience with monetization design.
You like working with hands-on prototypes.
You are comfortable providing and receiving constructive criticism.
You have excellent written and verbal communication skills.
You are self-motivated and take initiative.

Who we are:
We are a team, above all. If you join our studio, expect to be encouraged, listened to, and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with people from over 30 nationalities working in our Copenhagen, Barcelona, and Malmö studios.
We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome to our team never fail to integrate and are supported, valued, and listened to at all steps. We dedicate ourselves to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in our Copenhagen, Malmö, and Barcelona studios, and we will take your location preference into consideration. We welcome candidates from all over the world, providing relocation support.
Please send us a motivational letter telling us why IO Interactive and you would be a perfect match. We are looking forward to hearing from you! Visa mindre

Monetization Designer

Ansök    Jan 2    IO Interactive AB    Speldesigner
IO Interactive is embarking on a new journey - into the world of emergent multi-player on a unique unannounced project that we believe will shape the future for years to come of both our studio and the relationships we’ve built with our players. When it comes to designing this new console project, we are seeking a game designer with experience in designing the monetization system. As a Monetization Designer at IO Interactive, you will Work with the Direct... Visa mer
IO Interactive is embarking on a new journey - into the world of emergent multi-player on a unique unannounced project that we believe will shape the future for years to come of both our studio and the relationships we’ve built with our players.
When it comes to designing this new console project, we are seeking a game designer with experience in designing the monetization system.
As a Monetization Designer at IO Interactive, you will
Work with the Directors, Product Manager, and Design team to establish the monetization strategy
Establish the design principles of monetization on the project, following the monetization strategy
Create designs for features that support the monetization strategy
Work with producers, game and economy designers, tech, and art teams to execute the designs
Provide ideas and improvement suggestions for monetization features
Monitor daily all monetization KPIs and take part in balancing the game economy
Become the day-to-day contact for all monetization-related features

Who you are
You have gained experience as a systems designer with relevant experience with monetization design.
You like working with hands-on prototypes.
You are comfortable providing and receiving constructive criticism.
You have excellent written and verbal communication skills.
You are self-motivated and take initiative.

Who we are:
We are a team, above all. If you join our studio, expect to be encouraged, listened to, and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with people from over 30 nationalities working in our Copenhagen, Barcelona, and Malmö studios.
We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome to our team never fail to integrate and are supported, valued, and listened to at all steps. We dedicate ourselves to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in our Copenhagen, Malmö, and Barcelona studios, and we will take your location preference into consideration. We welcome candidates from all over the world, providing relocation support.
Please send us a motivational letter telling us why IO Interactive and you would be a perfect match. We are looking forward to hearing from you! Visa mindre

Talent Acquisition Specialist

Now is the chance to join IO Interactive in Malmö as our new Talent Acquisition Specialist and help us in finding the stars of our future titles. You will get to use and learn the ins and outs of making AAA video games, and work in a team of experienced talent acquisitions specialists of the games industry. You will report the head of HR and work in close collaboration with our talent acquisition and HR teams in all 3 studios. We have a lot of fun and work... Visa mer
Now is the chance to join IO Interactive in Malmö as our new Talent Acquisition Specialist and help us in finding the stars of our future titles.
You will get to use and learn the ins and outs of making AAA video games, and work in a team of experienced talent acquisitions specialists of the games industry. You will report the head of HR and work in close collaboration with our talent acquisition and HR teams in all 3 studios. We have a lot of fun and working with top of the line games is nothing short of amazing. We empower every member of our team, prepare to have an impact and to have plenty of opportunities to grow in your career.
Below you can see some of the tasks you will perform as a member of our team.
Please use your cover letter to tell us how you will work with recruiting in the games industry and why we should choose you as our next colleague.
What you will do:
Responsible for full-cycle recruitments from A-Z in all areas of game development; art, sound, design, programming - You own the process and your input is highly valued
Be the main point of contact for our candidates and make sure they get the best recruitment experience possible
Help organize and take part in events and campaigns aimed at hiring the best talent: university visits, career fairs, virtual fairs, and other industry events
Be an advocate and spokesperson for the culture, environment, and standards we represent as a studio
Participate in developing and maintaining collaborations with both local and international schools to ensure a strong pipeline for the future of IOI

Who you are:
Caring and service-minded. Because we want to facilitate the best recruitment experience possible.
Effortless English communication so you are ready to speak with all our passionate candidates from all around the globe
2+ years of full-cycle recruitment experience
Thorough and reliable. We will trust you to handle candidate details, numbers, and dates with precision and confidentiality, and to double-check if necessary.
Flexible and able to adjust, restart, and resume your activities according to any changes that might occur in the recruitment process or staffing plans. Things change rapidly in the games industry. We are Ninjas to adapt.
Deeply curious and a quick learner of our roles, technologies used in production, IOI’s people, and culture.

We would love it if you had:
Experience from the games or entertainment industry.
A passion and/or curiosity for video games and the people who develop them.

??????Who we are:
We are a team, above all. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with people from over 40 nationalities working in our offices based in Copenhagen, Malmo & Barcelona.
We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome in our team never fail to integrate, and are supported, valued and listened to at all steps. We are dedicated to quality and have fun while doing it. We welcome you to join us and do the same.
We are looking forward to hearing from you!
If you have any questions, please reach out to our lead talent acquisition specialist Kasper at [email protected] Visa mindre

Gameplay Animator

Ansök    Dec 6    IO Interactive AB    3D-grafiker
IO Interactive is currently looking for a full-time Intermediate/Senior Gameplay Animator to join our Project 007, a brand new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. As part of the animation team at IO Interactive you are a central part of making the game come ... Visa mer
IO Interactive is currently looking for a full-time Intermediate/Senior Gameplay Animator to join our Project 007, a brand new James Bond video game to be developed and published by IOI.
Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
As part of the animation team at IO Interactive you are a central part of making the game come to life – through collaboration and iteration with designers, artists and programmers. This means that you are involved in all aspects of the game production; from initial design of character movement and technical constraints to close collaboration with other disciplines in planning and creating the final animation. You aspire to challenge the status quo and bring an energetic and creative mindset to the table. You have an eye for detail and set the quality bar high – which comes into play when overseeing the potential outsourced animations to ensure alignment in style and quality with our benchmarks inhouse, as well as you're the expereinced senior who can guide our talented juniors in the right direction. Ideally you're a combat oriented animator, with experience in 3C's and a passion for smooth and tactile gameplay.
What you will do
Collaborating with the animation team, lead animator, designers, artists and programmers to execute on the vision of the game
Animating 3D characters, including working with motion capture data and hand key-framed animations
Creating gameplay animations
Communicating with external partners to define animation deliverables
Planning for and taking part in motion capture sessions
Delivering content on schedule and within technical limitations
Working with programmers and designers to ensure animations properly fitting technical and game design requirements
Working efficiently and effectively within technical setup of animations in our proprietary engine Glacier 2
Implementing constructive and iterative feedback to the animations at any given time of the development process

Who you are
3-5+ years’ experience creating gameplay animation for AAA games with at least one shipped title
Good general technical knowledge of gameplay processes and pipelines
Solid understanding of gameplay animations systems
Prototyping experience for new features, all in-engine
In-depth knowledge of human and animal anatomy, body language and emotions
Experience nailing the timing and appearance of human movement and facial expressions
Working experience of animating in Motion Builder
Understanding of rigging and skinning principles
Experience with motion capture or working with motion capture data.

We would love it if you had
Knowledge of creating facial/lip sync animations
Experience with motion matching and modern industry animation technologies
Experience with combat system animations
Knowledge of art and animation fundamentals including staging, camera, layout, storytelling, and editing

Who we are
A team, above all. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with over 30 nationalities working in both our Copenhagen, Barcelona and Malmö studios. We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome in our team never fail to integrate, and are supported, valued and listened to at all steps. We are dedicated to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in both our Malmö, Barcelona and Copenhagen studios. For the right candidate, will take location preference into consideration. We welcome candidates from all over the world and we are looking forward to hearing from you! Please submit your application in English. Visa mindre

Producer

Ansök    Okt 10    IO Interactive AB    Projektledare, IT
IO Interactive is embarking on a new journey - the world of emergent multiplayer, on a unique unannounced project that we believe will shape the future for years to come of both our studio and the relationships we’ve built with our players. When it comes to developing this new console project, we are seeking a generalist Senior or intermediate-level Producer who can oversee all the key parts of producing a multiplayer project across multiple platforms, wit... Visa mer
IO Interactive is embarking on a new journey - the world of emergent multiplayer, on a unique unannounced project that we believe will shape the future for years to come of both our studio and the relationships we’ve built with our players. When it comes to developing this new console project, we are seeking a generalist Senior or intermediate-level Producer who can oversee all the key parts of producing a multiplayer project across multiple platforms, with clear focus on delivering an outstanding game experience.
With a strong studio culture dedicated to high quality of life, supported by transparent communication and supportive engagement with our team members, we are seeking individuals who can see the vision and take the leap on this new adventure that promises to deliver a one-of-a-kind gameplay experience for players. Our world-class locations in Malmö, Barcelona and Copenahgen offer flexibility, superior benefits and a high commitment and respect for the individual. We are looking for a strong communicator who understands all areas of game production and has a clear focus on delivering a AAA game experience. You need to be very proactive and able to establish systems for planning, reporting, and controlling the progress of technical and creative work.
You will report to the Executive Producer, and work in very close collaboration with our Senior Producer on the project, and together with him, be responsible for delivering games on various platforms within given priorities of time, budget, and quality.
What you will do:
Defining, planning, and executing milestones in line with the project’s overall game vision set by game management, milestone and release schedule.
Working closely with the Executive Producer and our Senior Producer on the project.
Creating, updating, and tracking goals, schedules, and budgets.
Controlling and reporting progress on each area of the project.
Presenting the project progress to the studio board and to the executive board.
Achieving approvals at studio and publisher green light meetings.
When needed, take over responsibility such as hiring, appraising, and coaching.
Tracking and managing issues and risks on an ongoing basis as well as proactively providing associated mitigation and resolution strategies.

Who you are:
You have experience with and are not afraid to take part in the A-Z project planning and execution, from hands-on to general, high-level overview and planning.
You have a deep understanding of the production process and working with technical and creative talent.
You are highly structured and proactive about what should be improved, solved or implemented.
You initiate and carry out tough decisions when the project and its developers need it.
Excellent written and oral communication skills.
Very strong workflow development and documentation skills.
Strong budgeting, controlling, and reporting skills.

We would love it if you:
Had experience with JIRA.
Had Project management experience or certifications such as Prince2, SCRUM, Kanban.

Who we are:
We are a team, above all. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with people from over 40 nationalities working in all 3 of our studios: Malmö, Barcelona or Copenhagen.
We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome in our team never fail to integrate, and are supported, valued and listened to at all steps. We are dedicated to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in either of our studios (Malmö, Barcelona or Copenhagen). We will take your location preference into consideration. We welcome candidates from all over the world, and we support VISA and relocation, for you and your family. Visa mindre

Cinematic Animator

Ansök    Okt 12    IO Interactive AB    3D-grafiker
IO Interactive is currently looking for a full-time Cinematic Animator to join Project 007, a brand new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. We are looking for a Cinematic Animator that will join our game team and contribute to this exciting and unique projec... Visa mer
IO Interactive is currently looking for a full-time Cinematic Animator to join Project 007, a brand new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
We are looking for a Cinematic Animator that will join our game team and contribute to this exciting and unique project. If you're interested, we should have a conversation about unleashing your skills into the iconic James Bond universe.
You will work closely together with game designers, level designers, animators, and tech programmers.
What you will do:
Focus on character performance, and cinematics that reflect the personality of the character, and show their motivation, emotions, and fully immerse the player into the game narrative.
Follow closely the instructions of directors and leads from multiple disciplines in order to create a cohesive and engaging Bond experience.
You will make sure that the animations can play well in a level and connect with the rest of the gameplay experience, making the transition between cinematic and gameplay moments feel seamless.
Create cutscenes and performances, emphasizing weight, timing & silhouette to create visually stunning cinematics for in-game integration.
Implement, troubleshoot, and debug animation systems.
Help improve animation pipelines.

Who you are:
You are passionate about storytelling, composition, and dialogue.
You have experience with facial motion capture and facial animation.
Experience with both motion capture and hand-keyed animation.
Highly skilled in Maya.
Minimum 2+ years working with cinematic animation, for movies or video games.
Exceptional skill in animating the human face and figure to create realistic character animations.
Experience of film editing, lighting or VFX.

We would love if you had:
Experience with a game engine, such as Unreal, Unity or a bespoke engine.
Professional experience developing third person action games.
Practical knowledge of state machines and motion trees.
Advanced knowledge of MotionBuilder, 3ds Max, rigging and skinning.



Who we are:
???????We are a team, above all. If you join our studio, expect to be encouraged, listened to, and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with people from over 40 nationalities working in both our Copenhagen, Barcelona, and Malmö studios.
We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome in our team never fail to integrate and are supported, valued, and listened to at all steps. We dedicate ourselves to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in our Copenhagen, Malmö and Barcelona studios, and we will take your location preference into consideration. We welcome candidates from all over the world, providing relocation support.
Please send us a motivational letter and CV telling us why IO Interactive and you would be a perfect match, all in English. We are looking forward to hearing from you! Visa mindre

Associate Producer

IO Interactive is currently looking for a full-time mission Associate Producer to join Project 007, a brand-new James Bond AAA video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favorite Secret Agent to earn their 00 status in the very first James Bond origin story. IO Interactive is currently seeking an experienced and driving Associate Producer to run and manage a AAA m... Visa mer
IO Interactive is currently looking for a full-time mission Associate Producer to join Project 007, a brand-new James Bond AAA video game to be developed and published by IOI.
Featuring a wholly original Bond story, players will step into the shoes of the world's favorite Secret Agent to earn their 00 status in the very first James Bond origin story.
IO Interactive is currently seeking an experienced and driving Associate Producer to run and manage a AAA mission team of designers, artists, AI, animation & gameplay programmers, animators, VFX, sound designers etc.
You will collaborate closely with producers handling other missions, leads of every craft team, but also with project producers for overall gameplay, art and content, to make sure missions are delivered within time and quality specifications, and are seamlessly intertwined with the rest of the game story. You need to be very proactive and able to establish systems for planning, reporting, and controlling the progress of craft-specific, technical, and creative work.
You will be reporting to the Producer of Project 007, who is very eager to get you on board!
What you will do:
Execute the vision of the Game Director and requirements of the Executive Producer.
Define, plan, establish, track and run milestones and goals for specific missions in line with the project’s overall milestone and release schedule.
You are proactive, can independently come up with initiatives, decisions, and an extra push for the mission teams, without needing close guidance by the EP or senior producers.
Control and report progress on the project mission you are responsible for.
You know what you’re meant to do and how in order to successfully deliver missions, as you are always on the same page with the rest of the director, game management and producer level.
Work closely with the Executive Producer and other producers on the project – gameplay, art, content producers, and associate producers.
Tracking and managing issues and risks on an ongoing basis, as well as proactively providing associated mitigation and resolution strategies.
Presenting the mission progress to the studio board and to the Executive Producer, at studio meetings and various update meetings.



Who you are:
Deep understanding of the production process and working with technical and creative talent.
You have minimum 3 years of experience being an associate producer, having worked on one or more AAA titles, with content, gameplay, or both.
Profound knowledge of project management methods – we work in an agile way but are able to adapt according to what makes most sense.
You have a feel for when content and missions are fulfilling the standard of quality we have set for Project 007, and can give constructive feedback should it be required.
A true pro at Jira and MS Office (MS Project, Outlook, Word, Excel, PowerPoint).
Excellent presentation skills. As much as tables and JIRA monitoring, you will also be intensely communicating and collaborating with different project stakeholders.
Strong budgeting, controlling, and reporting skills.
Strong interpersonal skills as well as excellent facilitation skills within tightly knit mission teams of all crafts.
Excellent written and oral communication skills in English. We are an international studio, and our official language is English.



We would love it if you had:
Experience with JIRA.
Project management experience or certifications such as Prince2, SCRUM, Kanban



Who we are:
IO Interactive is highly international, with 28 nationalities, and independent offices in both progressive Copenhagen and the cozy city of Malmö. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that.
We offer full relocation and VISA support if you live outside Denmark and Sweden, both for you and your family.
We are looking forward to your applications! Visa mindre

Gameplay Animator

Ansök    Jun 29    IO Interactive AB    3D-grafiker
IO Interactive is currently looking for a full-time Intermediate/Senior Gameplay Animator to join our Project 007, a brand new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. As part of the animation team at IO Interactive you are a central part of making the game come ... Visa mer
IO Interactive is currently looking for a full-time Intermediate/Senior Gameplay Animator to join our Project 007, a brand new James Bond video game to be developed and published by IOI.
Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
As part of the animation team at IO Interactive you are a central part of making the game come to life – through collaboration and iteration with designers, artists and programmers. This means that you are involved in all aspects of the game production; from initial design of character movement and technical constraints to close collaboration with other disciplines in planning and creating the final animation. You aspire to challenge the status quo and bring an energetic and creative mindset to the table. You have an eye for detail and set the quality bar high – which comes into play when overseeing the potential outsourced animations to ensure alignment in style and quality with our benchmarks inhouse, as well as you're the expereinced senior who can guide our talented juniors in the right direction. Ideally you're a combat oriented animator, with experience in 3C's and a passion for smooth and tactile gameplay.
What you will do
Collaborating with the animation team, lead animator, designers, artists and programmers to execute on the vision of the game
Animating 3D characters, including working with motion capture data and hand key-framed animations
Creating gameplay animations
Communicating with external partners to define animation deliverables
Planning for and taking part in motion capture sessions
Delivering content on schedule and within technical limitations
Working with programmers and designers to ensure animations properly fitting technical and game design requirements
Working efficiently and effectively within technical setup of animations in our proprietary engine Glacier 2
Implementing constructive and iterative feedback to the animations at any given time of the development process

Who you are
3-5+ years’ experience creating gameplay animation for AAA games with at least one shipped title
Good general technical knowledge of gameplay processes and pipelines
Solid understanding of gameplay animations systems
Prototyping experience for new features, all in-engine
In-depth knowledge of human and animal anatomy, body language and emotions
Experience nailing the timing and appearance of human movement and facial expressions
Working experience of animating in Motion Builder
Understanding of rigging and skinning principles
Experience with motion capture or working with motion capture data.

We would love it if you had
Knowledge of creating facial/lip sync animations
Experience with motion matching and modern industry animation technologies
Experience with combat system animations
Knowledge of art and animation fundamentals including staging, camera, layout, storytelling, and editing

Who we are:?
A team, above all. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with over 30 nationalities working in both our Copenhagen, Barcelona and Malmö studios. We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome in our team never fail to integrate, and are supported, valued and listened to at all steps. We are dedicated to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in both our Malmö, Barcelona and Copenhagen studios. For the right candidate, will take location preference into consideration. We welcome candidates from all over the world and we are looking forward to hearing from you! Please submit your application in English. Visa mindre

Payroll Administrator / Accountant (part-time)

Ansök    Jun 7    IO Interactive AB    Löneadministratör
As a Payroll Administrator / Accountant at IO Interactive you're playing a central role as part of our Finance, HR and Operations team in Sweden. To fill this unique role we're looking for someone driven and energetic to join us part time (50 - 60%) in our growing studio in Malmö. Collectively as an operations team our main goal is to pave the way for our developers to focus on what they do best - making impactful games! Your main task will be to manage ou... Visa mer
As a Payroll Administrator / Accountant at IO Interactive you're playing a central role as part of our Finance, HR and Operations team in Sweden. To fill this unique role we're looking for someone driven and energetic to join us part time (50 - 60%) in our growing studio in Malmö. Collectively as an operations team our main goal is to pave the way for our developers to focus on what they do best - making impactful games! Your main task will be to manage our employee compensation and benefits process together with our finance team for more a group of international game developers. We handle all payroll in-house which allows you to implement new strategies, best practices and respond to the company’s needs quickly and with agility. Our finance team is currently a team of five who all have various experience with finance and accounting so you can be sure to both learn and have an impact on the team yourself!
You will be responsible for the payroll administration for our Swedish employees; which means you will be the superuser for our salary administration system AGDA for our Swedish entity and you will have close collaboration with HR on all related employee matters.
What you will do:
Ensure the correct salary, on time, to all employees.
Provide high quality service to all our stakeholders.
Key driver and main point of contact on our salary administration system AGDA including onboarding and training new employees.
Develop and strengthen the use of AGDA including developing and maintaining training material etc.
Support the monthly payroll process e.g. handle telephone calls and mails from employees regarding their salary, pension, taxes, vacation and absence.
You will be the key contact person for employees regarding pension and the contact person for Söderberg & Partners.
Work closely together with the Finance Team and support the monthly payroll booking in the finance system and payroll reconciliation
Various account reconciliations for Swedish entity while working closely with the senior financial accountant in Finance Team.

Who you are:
An accountant or hold a similar degree in finance and accounting.
Fluent in English and Swedish
You have solid experience in payroll and have a deep understanding of Swedish payroll rules and regulations and payroll taxation
A team player with a keen eye on details and takes a structured approach to the tasks

Who we are:?
A team, above all. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with over 30 nationalities working in both our Copenhagen, Barcelona and Malmö studios. We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome in our team never fail to integrate, and are supported, valued and listened to at all steps. We are dedicated to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in our studio in Malmö. We welcome candidates from all over the world and we are looking forward to hearing from you! Please submit your application in English.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Frontline Support Engineer

Ansök    Mar 9    IO Interactive AB    Dataingenjör
Do you thrive in solving problems to make workflows smoother and more efficient for our teams? Are you that outgoing, service-minded, and tech savvy colleague people turn to because you are the problem solver with the ability to find a working solution? And do you want to join the games industry? Then we need you to come join an amazing AAA games developer studio in Barcelona, Copenhagen or Malmö. The essence of the role is to help the game development te... Visa mer
Do you thrive in solving problems to make workflows smoother and more efficient for our teams? Are you that outgoing, service-minded, and tech savvy colleague people turn to because you are the problem solver with the ability to find a working solution? And do you want to join the games industry? Then we need you to come join an amazing AAA games developer studio in Barcelona, Copenhagen or Malmö.
The essence of the role is to help the game development team be as productive as possible at all times with a smile on your face. We need a tech savvy and outgoing person with great energy ready to help wherever you can.
What you will do:
You will be joining a team of passionate engineers with the shared goal of ensuring that our production runs smoothly. You will be part of the support team servicing the teams behind all of our great projects; from Hitman to James Bond and our new unannounced project.
Typical tasks include:
Help and support our designers, artists, and crafts when they are struggling with our internal software technology. You will become an expert in our in-house tech in no time.
Work and support the production teams from all disciplines, and your fellow software support engineers with the goal of running a smooth production.
Help different teams in production with troubleshooting their tools of the trade.
Maintain, improve, develop, and set up Perforce and build robots (TeamCity).
Work with release management to ensure correct builds are ready for relevant deadlines.
Work with external partners to ensure that they can perform their tasks. This may include training as well as on-site help with setting up computers and infrastructure.
Develop tools and scripts to automate manual processes in the production pipeline.
Other work typically includes creating and maintaining tools and scripts that help your ad-hoc work and creating reports or tools for reporting when specific information is needed.

Who you are:
The one that likes to help people by identifying blockers and making workflows more efficient. Your workday will always be new and challenging and we will rely on your skills and knowledge to solve software issues.
We already have an IT department that takes care of when a machine fails or similar but you are our frontline when it comes to in-house technology.
We hope you are just as excited to work with complex challenges and take ownership of your tasks as you are with learning from your teammates as they will learn from you too. Being ambitious yet humble is what helped our team excel so far.
Here are a few more things we need from you:
You have an Academy Profession (AP) degree in Computer Science, equivalent or higher
You possess detailed knowledge of Microsoft desktop software and you may even have experience with a scripting language such as PowerShell or similar.
A friendly and helpful attitude, excellent hardware and software troubleshooting skills, and a flair for making things work.
You have the ability to prioritize the workload, ensure continuity of business-critical environments and exhibit a good understanding of structured installations.

We would love it if you had (not required though):
Experience with console game development
Experience with Microsoft Visual Studio, 3dsMax, and Photoshop as well as Perforce.
The wizard skills with the Linux command line.
Programming skills

Who we are:
We are a team, above all. If you join our studio, expect to be encouraged, listened to, and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with people from over 30 nationalities working in both our Copenhagen, Barcelona, and Malmö studios.
We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome in our team never fail to integrate and are supported, valued, and listened to at all steps. We dedicate ourselves to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in our Barcelona and Malmö studios, and we will take your location preference into consideration
Please send us a motivational letter telling us why IO Interactive and you would be a perfect match. We are looking forward to hearing from you! In case of questions, drop an email to Kasper, at [email protected].
We are interviewing continuously until the right candidate is found, so don't hesitate to apply right away. Visa mindre

Senior/Intermediate Producer

IO Interactive is embarking on a new journey - the world of emergent multiplayer, on a unique unannounced project that we believe will shape the future for years to come of both our studio and the relationships we’ve built with our players. When it comes to developing this new console project, we are seeking a generalist Senior or intermediate-level Producer who can oversee all the key parts of producing a multiplayer project across multiple platforms, wit... Visa mer
IO Interactive is embarking on a new journey - the world of emergent multiplayer, on a unique unannounced project that we believe will shape the future for years to come of both our studio and the relationships we’ve built with our players. When it comes to developing this new console project, we are seeking a generalist Senior or intermediate-level Producer who can oversee all the key parts of producing a multiplayer project across multiple platforms, with clear focus on delivering an outstanding game experience.
With a strong studio culture dedicated to high quality of life, supported by transparent communication and supportive engagement with our team members, we are seeking individuals who can see the vision and take the leap on this new adventure that promises to deliver a one-of-a-kind gameplay experience for players. Our world-class locations in Malmö, Barcelona and Copenahgen offer flexibility, superior benefits and a high commitment and respect for the individual. We are looking for a strong communicator who understands all areas of game production and has a clear focus on delivering a AAA game experience. You need to be very proactive and able to establish systems for planning, reporting, and controlling the progress of technical and creative work.
You will report to the Executive Producer, and work in very close collaboration with our Senior Producer on the project, and together with him, be responsible for delivering games on various platforms within given priorities of time, budget, and quality.
What you will do:
Defining, planning, and executing milestones in line with the project’s overall game vision set by game management, milestone and release schedule.
Working closely with the Executive Producer and our Senior Producer on the project.
Creating, updating, and tracking goals, schedules, and budgets.
Controlling and reporting progress on each area of the project.
Presenting the project progress to the studio board and to the executive board.
Achieving approvals at studio and publisher green light meetings.
Owning personnel responsibility such as hiring, appraising, and coaching.
Working in close collaboration with People Managers, to ensure the wellbeing of employees and help taylor the project's execution accordingly.
Tracking and managing issues and risks on an ongoing basis as well as proactively providing associated mitigation and resolution strategies.

Who you are:
You have worked as a senior producer, with a high level of overall project responsibility, for at least 1 AAA title in the games industry.
You have experience with and are not afraid to take part in the A-Z project planning and execution, from hands-on to general, high-level overview and planning.
You have a deep understanding of the production process and working with technical and creative talent.
You are highly structured and proactive about what should be improved, solved or implemented.
You initiate and carry out tough decisions when the project and its developers need it.
Excellent written and oral communication skills.
Very strong workflow development and documentation skills.
Strong budgeting, controlling, and reporting skills.

We would love it if you:
Had experience with JIRA.
Had Project management experience or certifications such as Prince2, SCRUM, Kanban.

Who we are:
We are a team, above all. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with people from over 30 nationalities working in all 3 of our studios: Malmö, Barcelona or Copenhagen.
We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome in our team never fail to integrate, and are supported, valued and listened to at all steps. We are dedicated to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in either of our studios (Malmö, Barcelona or Copenahgen). We will take your location preference into consideration. We welcome candidates from all over the world, and we support VISA and relocation, for you and your family. We are looking forward to hearing from you! For any questions, drop an email to Marina, at [email protected] Visa mindre

QA Specialist

Ansök    Jun 2    IO Interactive AB    Speltestare
IO Interactive is looking for a full-time QA Specialist to join the team working on multiple cool projects. You will be an integrated part of our development team, working closely with programmers, designers and artists. You will be responsible for test planning, execution and for coordinating activities with our QA outsourcing partner. You will work as an embedded tester in one of the production areas and be responsible for measuring and communicating the... Visa mer
IO Interactive is looking for a full-time QA Specialist to join the team working on multiple cool projects. You will be an integrated part of our development team, working closely with programmers, designers and artists. You will be responsible for test planning, execution and for coordinating activities with our QA outsourcing partner.
You will work as an embedded tester in one of the production areas and be responsible for measuring and communicating the quality of our deliverables.
What you will do:
Participate in structured software / game testing in an agile environment.
Analyze requirements and design documents.
Maintain communication with external QA partners to ensure correct testing execution.
Design and execute test cases.
Perform different regression tests to ensure stability.
Participate in evolving the QA approach in the studio.
Participate in the development and implementation of new test methods and tools.
Constantly explore opportunities that make us the best QA team in the games industry.

Who you are:
We hire people who are excited to work with their craft and always seek to improve. That is why we hope you are just as excited to work with complex challenges and take ownership of your tasks. We also hope you are collaborative and learn from your teammates as they will learn from you. Being ambitious yet humble is what helped our team excel so far.
Here are a few more things we need from you:
You have substantial, proven experience from QA / Tester role in a game studio.
Basic knowledge of Perforce.
Result-oriented, adaptive and eager to develop your skills further in the field of QA and Testing.
Knowledge of continuous integration and build management tools (Team City).
Strong documentation skills and a great eye for details.
Be proactive in handling obstacles in your daily work.

We’d love it if you had:
Professional QA experience on AAA title(s).
Basic programming or scripting knowledge.
ISTQB certification.

Who we are:
As a member of the QA team, you will have appreciation for your input, and you will get to see your work in a game played by millions. We don’t just work – we also celebrate milestones and take the time to look around and give some well-deserved kudos. You will get to work on both Hitman, but also be part of developing our completely new, future titles. Finally, you will be part of a crazy-good team of specialists who are really eager to have you on board!
IO Interactive is a team, above everything. We are highly international, with 30+ nationalities, and studios both in progressive Copenhagen, beautiful Barcelona and the cozy city of Malmö. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that.
We are looking forward to your applications! Visa mindre

Dialogue/Localization Producer

Ansök    Dec 21    IO Interactive AB    Projektledare, IT
IO Interactive is currently seeking an experienced and driving Producer to run and manage our AAA game with a focus on live production, dialogue, asset management and localization. You will collaborate closely with other producers handling other parts of the game, leads of every craft team, but also with project producers for overall gameplay, art and content, to make sure your parts of the game are delivered within time and quality specifications, and are... Visa mer
IO Interactive is currently seeking an experienced and driving Producer to run and manage our AAA game with a focus on live production, dialogue, asset management and localization. You will collaborate closely with other producers handling other parts of the game, leads of every craft team, but also with project producers for overall gameplay, art and content, to make sure your parts of the game are delivered within time and quality specifications, and are seamlessly intertwined with the rest of the franchise. You need to be very proactive and able to adjust and efficiently work with systems for planning, reporting, and controlling the progress of craft-specific, technical, and creative work.
What you will do:
Execute the vision of the Game Director and requirements of the Executive Producer
Define, plan, establish, track and run milestones and goals for specific deadlines in line with the project’s overall milestone and release schedule
Liaise with Writers and Level Designers to check dependencies in regards to our Gating Plan
Align priorities with writers and establish a schedule for deliverables
Casting prep and follow up for example establishing bios, character briefs and concept art with the wider team of directors, writers, artists and designers
Coordination of recording sessions and auditions and submitting for review and feedback
Determining cast breakdown as well as checking availabilities to create and execute on the schedule for recordings including ensuring readiness of scripts
Responsible for asset management for example reception of audio files, transcriptions, and tracking documentations
Control and report progress on your assigned areas of responsibility
Tracking and managing issues and risks on an ongoing basis, as well as proactively providing associated mitigation and resolution strategies
Presenting the progress at studio meetings and various update meetings

Who you are:
Deep understanding of the production process and working with technical and creative talent
You have minimum 4 years of experience being a producer, having worked on one or more AAA titles, with content, dialogue or localization
Profound knowledge of project management methods – we work in an agile way but are able to adapt according to what makes most sense
You have a feel for when content is fulfilling the standard of quality we have set for Hitman, and can give constructive feedback should it be required
A true pro at Jira and MS Office (MS Project, Outlook, Word, Excel, PowerPoint)
Excellent presentation skills. As much as tables and JIRA monitoring are fun, you will also be communicating and collaborating with different project stakeholders presenting status, blockers etc.
Strong budgeting, controlling, and reporting skills
Strong interpersonal skills as well as excellent facilitation skills within tightly knit mission teams of all crafts

Who we are:
A team, above all. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with people of over 30 nationalities working in our Copenhagen, Malmö and Barcelona studios.
We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome in our team never fail to integrate, and are supported, valued and listened to at all steps. We are dedicated to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in our Copenhagen, Malmö or Barcelona studios. We welcome candidates from all over the world, and we support VISA and relocation for you and your family. Please include a portfolio with your application.
We are looking forward to your applications! Visa mindre

Game Designer - Encounter Design

Ansök    Feb 15    IO Interactive AB    Speldesigner
IO Interactive is embarking on a new journey - into the world of emergent multi-player on a unique unannounced project that we believe will shape the future for years to come of both our studio and the relationships we’ve built with our players. When it comes to designing this new console project, we are seeking a game designer with experience in designing various versions of encounters both with players and NPCs. You are passionate about creating amazing ... Visa mer
IO Interactive is embarking on a new journey - into the world of emergent multi-player on a unique unannounced project that we believe will shape the future for years to come of both our studio and the relationships we’ve built with our players.
When it comes to designing this new console project, we are seeking a game designer with experience in designing various versions of encounters both with players and NPCs. You are passionate about creating amazing experiences for players that immerse them in intense multiplayer gameplay. It is not a position for a narrative designer.
With a strong studio culture dedicated to high quality of life, supported by transparent communication and supportive engagement with our team members, we are seeking individuals who can see the vision and take the leap on this new adventure that promises to deliver a one-of-a-kind gameplay experience for players. Our world-class locations in Copenhagen, Malmo, and Barcelona offer flexibility, superior benefits, and a high commitment and respect for the individual.
Glacier, our state-of-the-art engine technology, is part of our success as a studio. Built around visual scripting and hot-reloading to enable completely data-driven WYSIWYG game development, our game development engine was designed from the ground up to enable faster iterations on content creation, tweaking, and debugging. We have achieved this through a highly-optimized Runtime Resource System, a powerful Live Editor, and an on-demand Asset Pipeline.
What you will do:
Facilitate and create encounters with both NPC and players
Collaborate with cross discipline teams to implement multiplayer game systems and gameplay mechanics.
Use our proprietary tools to design, prototype and test gameplay mechanics while identifying opportunities for improvements.
Operate effectively where you must balance hands-on implementation, and high-level direction.
Create and develop game features and make sure that they are represented properly throughout the game.
Developing rules for reward systems and game achievements.
Deliver content within quality requirements, on schedule, and within technical limitations.

Who you are:
Accomplished game designer with relevant experience, preferably AAA titles where you worked on encounters,
Practical understanding and experience in the full development cycle of a AAA game, which means that you know what it takes to go from initial concept to a full, fun, and functional game experiences.
You have thorough experience with combat design, encounter design, NPC encounter, or something similar topic from your previous work on a AAA title.
Possess a problem-solving attitude, able to look past immediate technical constraints.
Able to respond elegantly to creative changes, at any part of the process, using an analytical and organized approach.

We would love it if you had
Hands on experience implementing different kinds of combat systems and player cameras.
Relevant design education.
Work showcases (E. g. in published games, on personal website, or on YouTube).

Who we are
A team, above all. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with over 30 nationalities working in both our Copenhagen, Malmö and Barcelona studios. We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome in our team never fail to integrate, and are supported, valued and listened to at all steps. We are dedicated to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in both our Malmö, Barcelona and Copenhagen offices. For the right candidate, will take location preference into consideration. We support full relocation and VISA support, for you and your family.
We welcome candidates from all over the world and we are looking forward to hearing from you!
If you have any questions regarding this role please reach out to [email protected] Visa mindre