Lediga jobb som 3D-grafiker i Malmö

Se lediga jobb som 3D-grafiker i Malmö. Genom att välja en specifik arbetsgivare kan du även välja att se alla jobb i Malmö som finns hos arbetsgivaren.

CAD-konstruktör / 3D-konstruktör till konstgjuteri i Malmö

Vill du arbeta med CAD, 3D-modellering och digital formgivning i en roll där teknik, problemlösning och kreativitet möts? Vi söker nu en CAD-konstruktör / 3D-konstruktör som vill bli en viktig del av vårt team. I den här rollen kommer du att arbeta med framtagning, bearbetning och anpassning av 3D-underlag för produktion, visualisering och vidare teknisk hantering. Vi söker dig som är trygg i digitala arbetsflöden och som har erfarenhet av CAD, mesh-bearbe... Visa mer
Vill du arbeta med CAD, 3D-modellering och digital formgivning i en roll där teknik, problemlösning och kreativitet möts? Vi söker nu en CAD-konstruktör / 3D-konstruktör som vill bli en viktig del av vårt team.
I den här rollen kommer du att arbeta med framtagning, bearbetning och anpassning av 3D-underlag för produktion, visualisering och vidare teknisk hantering. Vi söker dig som är trygg i digitala arbetsflöden och som har erfarenhet av CAD, mesh-bearbetning och andra relevanta 3D-program.
Om oss
Rosengren & Nilsson Group grundades 2021 genom sammanslagningen av två väletablerade metallgjuterier: Rosengrens Metallgjuteri (grundat 1909) och Vetlanda Gjuteri (grundat 2001). Tillsammans förenar vi mer än ett sekel av hantverkstradition med modern kompetens inom metallgjutning.
I vårt konstgjuteri i Vintrie, strax utanför Malmö, arbetar vi med allt från konstnärer och arkitekter till kommuner, kyrkor och industriföretag. Våra produkter omfattar bland annat konstverk, gravskyltar i brons och aluminium, 3D-modeller och 3D-graverade kristallglas.
Varje uppdrag är unikt – och vi ser varje produkt som ett konstverk.
Om rollen
Som CAD-konstruktör hos oss kommer du att arbeta med att ta fram, bearbeta och kvalitetssäkra digitala modeller och ritningsunderlag. Arbetet kan variera mellan rena konstruktionsuppgifter, modellbearbetning, filhantering och anpassningar inför produktion.
Du kommer bland annat att arbeta med:
CAD-konstruktion och modellering i 2D och 3D
Bearbetning av mesh-filer och andra digitala 3D-underlag
Anpassning och förberedelse av filer för produktion eller vidare bearbetning
Korrigering, optimering och kvalitetssäkring av modeller
Samarbete med kollegor inom produktion, projekt och andra tekniska funktioner
Hantering av olika filformat och arbetsflöden mellan flera programvaror

Vi söker dig som
har erfarenhet av CAD-konstruktion och 3D-modellering
har god förståelse för mesh, geometri och digitala modeller
är van vid att arbeta i flera olika 3D-program och snabbt kan sätta dig in i nya system
har ett strukturerat arbetssätt och god känsla för noggrannhet och kvalitet
är lösningsorienterad och gillar att arbeta både självständigt och tillsammans med andra

Meriterande
Erfarenhet av Rhino
Erfarenhet av andra 3D-program för modellering, mesh-bearbetning eller visualisering
Erfarenhet av produktionsnära arbete eller tekniska underlag för tillverkning
Förståelse för material, tillverkningsprocesser eller digitala produktionsflöden

Personliga egenskaper
Vi lägger stor vikt vid att du är nyfiken, ansvarstagande och prestigelös. Du behöver vara bekväm med att växla mellan detaljerat tekniskt arbete och mer praktisk problemlösning. Du trivs sannolikt bäst om du tycker om att förbättra, justera och hitta smarta lösningar i digitala modeller och filer.
Vi erbjuder
Hos oss får du en varierad roll där du arbetar nära både teknik, form och produktion. Du blir en del av en verksamhet där kvalitet, utveckling och samarbete står i fokus, och där dina kunskaper inom CAD och 3D blir en viktig del av det dagliga arbetet. Visa mindre

Senior Character Artist

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like ... Visa mer
Company Description


Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description


Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As a Senior Character Artist at Massive, your mission will be to develop characters from concept right through to fully realized 3D models. You'll help to tell our story through realistic-looking characters of Pandora, from the Na'vi's and human colonies to the wide range of creatures inhabiting the living world. As part of the Avatar Project, you'll play an instrumental role in bringing to life the beautiful and dangerous world of Pandora.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
What you'll do
Working closely with the character lead and concept team to conceptualize and create high-quality characters and accessories based on original art and/or photographic reference
Collaborating with our shader tech team to create and apply textures and materials with aesthetic appreciation on real world references and in-game lighting while staying true to the game's narrative
Participating in the set up and maintenance of character production pipelines
Working within the engine to preview, iterate, optimize and polish models to a quality bar and visual direction as set by the Art Director
Collaborating with the animation tech team to help define modeling standards for rigging, deformation, and simulation within performance budgets, and other run-time requirements

Qualifications


What you'll bring
You are excited about games and characters. You have a good sense of time management which enables you to create quality content on schedule, in a fast-paced environment. You are curious and open to new ideas while actively looking for the best solution to the task at hand. You are comfortable working autonomously and can present your ideas in a clear way. You enjoy collaborating with peers and are a good communicator to express your ideas and suggestions. You are open to feedback and thrive in a creative and innovative environment.
Besides the above we're looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of your artwork (Characters)
A couple of years of professional experience working with Character Art
Proficient with industry-standard tools (e.g. Maya, 3Ds MAX, ZBrush, Blender, Substance)
Ability to realize characters from concepts and Art Director briefs
Experience in game development workflow is preferred

Additional information


Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. Visa mindre

Visualisera söker kreativ 3D-artist till Malmö

Ansök    Mar 12    Emploid AB    3D artist/3D-grafiker
OM VISUALISERA Visualisera är en ledande aktör inom 3D-visualisering, animation och digitala konfiguratorer. Sedan starten 2001 har vi specialiserat oss på att presentera nyproduktion av bostäder, arkitektur och inredning. Vårt team består av byggnadsarkitekter, 3D-artister och utvecklare, vilket ger oss förståelse för både konstruktion och estetik. Vi har flera av Sveriges mest framträdande företag inom bygg- och inredningsbranschen som våra kunder. Tac... Visa mer
OM VISUALISERA

Visualisera är en ledande aktör inom 3D-visualisering, animation och digitala konfiguratorer. Sedan starten 2001 har vi specialiserat oss på att presentera nyproduktion av bostäder, arkitektur och inredning.

Vårt team består av byggnadsarkitekter, 3D-artister och utvecklare, vilket ger oss förståelse för både konstruktion och estetik. Vi har flera av Sveriges mest framträdande företag inom bygg- och inredningsbranschen som våra kunder. Tack vare att vi jobbar långsiktigt så har många av dem arbetat tillsammans med oss sedan starten.

Vi utför merparten av arbetet från vårt kontor i centrala Malmö, vilket ger oss full kontroll över produktionen och möjliggör ett starkt engagemang i varje projekt.

TJÄNSTEN

Vi söker nu en engagerad 3D-visualiserare som vill vara med och skapa inspirerande visualiseringar, främst för nyproduktion av bostäder. I rollen som 3D-visualiserare hos oss får du möjlighet att bidra med din kreativitet och tekniska skicklighet i projekt som innehåller interiörer, exteriörer, 3D-modellering och bildbehandling, men även animation och visualiseringar av byggprodukter.

Tillsammans med övriga i teamet arbetar du med varierande uppgifter inom 3D-visualisering, där din förmåga att skapa korrekta och estetiskt tilltalande bilder står i centrum. Ditt arbete blir en viktig del i att kommunicera våra kunders visioner och hjälpa slutkunder att föreställa sig sin framtida bostad.

Ansvar och arbetsuppgifter:

Skapa högkvalitativa 3D-visualiseringar för bostadsprojekt mm.
Tolka och arbeta utifrån ritningar och tekniska beskrivningar
Modellera i 3D och utföra efterbearbetning i bildbehandlingsprogram
Delta i projektmöten och bidra med idéer och lösningar
Samarbeta med kollegor för att leverera bästa möjliga resultat
Hålla dig uppdaterad inom den senaste tekniken och trenderna inom visualisering


DIN PROFIL

Tekniska kunskaper:

Du har mycket god erfarenhet av 3D Studio Max, vilket är ett krav för tjänsten
Du har kunskaper i renderingsmotorer som V-Ray eller motsvarande
Du har mycket goda kunskaper i Photoshop för efterbearbetning
Du kan modellera i 3D, inte enbart rendera färdiga modeller
Du kan läsa och tolka ritningar
Erfarenhet av animering och realtidsgrafik är meriterande men inte ett krav


Erfarenhet:

Du har erfarenhet av bostadsvisualisering, både exteriörer och interiörer


Personliga egenskaper:

Du är självgående och tar ansvar för ditt arbete
Du har god problemlösningsförmåga
Du är noggrann och kvalitetsmedveten
Du är teknikintresserad och nyfiken på nya lösningar
Du har en god balans mellan teknisk och konstnärlig kompetens
Du trivs med att arbeta i team men kan också driva projekt självständigt


ANSÖKNINGSPROCESS

För att söka tjänsten ska du inkomma med:

Ditt CV
Ett personligt brev som beskriver varför du är intresserad av tjänsten
En portfölj med exempel på dina tidigare arbeten (länk eller PDF)


Vi rekommenderar dig att skicka in ansökan skyndsamt då vi arbetar med löpande urval för tjänsten.

ANSTÄLLNINGSVILLKOR

Heltidstjänst med placering på vårt kontor i centrala Malmö
Önskad start: Enligt överenskommelse
Vi tillämpar sex månaders provanställning
Lön enligt överenskommelse


KONTAKTINFORMATION

För frågor om tjänsten, vänligen kontakta:

Helena Eriksson E-post: [email protected]

Mer information om Visualisera hittar du på www.visualisera.se

Vi ser fram emot din ansökan! Visa mindre

Technical Artist

IO Interactive is currently looking for a Technical Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, con... Visa mer
IO Interactive is currently looking for a Technical Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, contributing from initial concept to final execution. Your responsibilities span the entire spectrum of asset creation, from designing and implementing real-time effects like particle systems and shaders to crafting intricate destructible setups and content.

This is a permanent position based in one of our studios, with the option to work from home up to two days per week.
What you will do:
Create, implement, and optimize assets and systems for in-game, real-time effects (e.g., for particle effects, shaders, simulations, rigging of real-time dynamics etc.)
Take ownership of creating destructible setups and content.
Take responsibility for cinematic setups and deliver custom high-quality visual effects for the cinematic team.
Support art teams in achieving the visual target by providing automation, shaders, documentation, cinematic setups, and scripts.
Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for art, working in conjunction with art team and the programming team.
Collaborate with leads and team members to define and prioritize goals and tasks for visual effects and tech art.
Coordinate with other studio groups to achieve project objectives.

Who you are:
Minimum of 2 years of professional experience as a technical artist in the gaming industry.
Demonstrated expertise in working with particle effects, optimization techniques, and shader development.
Previous hands-on experience with 3D software tools such as Maya, Blender, 3ds Max, Adobe AfterEffect, SideFX Houdini and/or Photoshop.
Hands-on experience with proprietary game engines.
Strong problem-solving skills and the ability to troubleshoot technical issues effectively.
A demonstrated ability to contribute innovative and original ideas across all facets of game production and development.
A team player, actively fostering a collaborative and supportive work environment, and dedicated to maximizing team and departmental performance.

We would love it if you had:
Strong focus on VFX and/or cinematics.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007.
#LI-GK1 Visa mindre

Junior 3D Engineer to a Global Furniture Company

Ansök    Mar 21    Friday Väst AB    3D artist/3D-grafiker
Are you passionate about 3D development and interactive experiences? Do you like working with real-time graphics, game engines, and interactive web applications? We are looking for several Junior 3D Engineers who is eager to learn, experiment, and grow in a dynamic and collaborative team. This is a great opportunity for someone with a strong interest in 3D programming, rendering, and mathematical problem-solving, who wants to gain hands-on experience with... Visa mer
Are you passionate about 3D development and interactive experiences? Do you like working with real-time graphics, game engines, and interactive web applications? We are looking for several Junior 3D Engineers who is eager to learn, experiment, and grow in a dynamic and collaborative team.

This is a great opportunity for someone with a strong interest in 3D programming, rendering, and mathematical problem-solving, who wants to gain hands-on experience with modern 3D technologies.

JOB DESCRIPTION:
This position is part of our client’s Digital Engineering Division, the core of where all products sold worldwide are created. As a junior 3D Engineer, you will be part of a team that creates interactive and visually intuitive digital tools to help users design and visualize their homes. You will work on developing real-time 3D applications, optimizing performance, and ensuring smooth user experiences. You’ll collaborate closely with designers and developers to build user-friendly solutions, and you’ll have the opportunity to experiment with modern web technologies and 3D frameworks.

In this role, you’ll work with technologies such as WebGL, BabylonJS, Three.js, Kotlin, Java, and ECS (Entity Component System), while also gaining experience with Azure, Docker, Terraform, React, and databases like MongoDB and Neo4J. A basic understanding of linear algebra and how math is used in 3D programming is also a plus. If you're not familiar with all these technologies—no worries! We value curiosity and a willingness to learn.

IDEAL CANDIDATE:
Have a Master’s or Bachelor’s degree in Engineering within Digital Media, Interactive Media, Media Technology, Computer Science, or a related field.
Good general understanding of 3D and computer graphics.
Have a strong interest in 3D- development.

EMPLOYMENT:

This is a consulting assignment meaning you will initially be employed by Friday. The ambition is for the assignment to result in a permanent employment at the client company after a 6-8 month consultancy.

ADDITIONAL INFORMATION:
Employment type: Full-time
Start date: As soon as possible, but no later than August 2025
Location: Malmö, the position includes travels to Älmhult occasionally
Point of contact: Daniel Andersson
Salary: Fixed monthly

ABOUT FRIDAY:

By being a partner to both our candidates and clients, we strive to find the best match. We achieve this by truly getting to know our clients and candidates! Naturally, we ensure that knowledge and experience requirements match, but above all, we emphasize shared values and company culture that both parties appreciate.

Our passion is to help people find the right role, workplace, and context within IT and technology. That’s why we founded Friday, with the ambition to help you find a job that gives you the Friday feeling – every day!

We primarily target those who are at the beginning of their career or are studying at a college/university within IT and Technology.

We believe that people reach their full potential when they look forward to going to work every morning. “Friday – every day,” how does that sound? Visa mindre

Senior 3D Artist

Do you like playing games? Do you understand what differentiates a good game from a great game? Can you see how YOU can have input with your expertise and experience? As a Senior 3D Artist at Relax Gaming, you should aim no smaller than to make the best slot games the world has ever seen. We are now expanding our team, and we are looking for a creative individual with skills-to-amaze to join us. In this role, you will create impactful artwork - creatin... Visa mer
Do you like playing games? Do you understand what differentiates a good game from a great game? Can you see how YOU can have input with your expertise and experience?
As a Senior 3D Artist at Relax Gaming, you should aim no smaller than to make the best slot games the world has ever seen. We are now expanding our team, and we are looking for a creative individual with skills-to-amaze to join us.
In this role, you will create impactful artwork - creating characters, environments, and game elements that stand out and catch the player’s eye. You will work closely with the Art Director, game producers, animators, and game developers in a vibrant, fast-paced, and collaborative environment within a dedicated game development team.
Our studio will have several game projects running simultaneously so expect the freedom to dynamically work with a wide variety of projects and art styles as well as contributing to several new and old IPs.
As a game artist, you should have a profound understanding of shape and form, color theory and composition, perspective, proportions, and scales. Strong skills in lighting and rendering are a requirement. Be able to iterate on designs fast and produce highly detailed and in some cases stylized 3D-renders for final implementation in the game.
We are particularly keen to hear from artists who have a strong portfolio that demonstrates a variety of art styles, game art assets creation, and highly detailed final renders.
We offer a nice office in central Malmö and an opportunity to work with other experienced game enthusiasts!
Responsibilities:
Create highly detailed 3D & 2D artwork, from concepting to lighting and render, for implementation in the game
Producing concept art in a variety of art styles in the early stages of development
Create mood boards that can explain art styles and intentions behind your designs
Create mock-ups and reference materials that game developers can use as a goal when implementing designs
Create art assets, from concept to final render, while keeping consistent visual language for a wide range of art styles
Actively participate in collaboration with the studio’s art team
Take the lead in your projects
Participate in game progress reviews and give/take feedback about the designs and implementation process
Improve processes and best practices.
Learn about the online gaming industry and stay up to date on current trends and what is popular with players

Required skills and background:
You have completed education, or have equivalent work experience, in visual arts
2+ years' experience working as a Senior 3D Artist
Strong skills in character and props modeling/sculpting, with a portfolio showcasing it.
Strong skills in texturing, shading, lighting and rendering, supported by a strong portfolio that highlights these abilities
An excellent understanding of graphic design, and colour theory
Drawing and illustration skills, ability to visualize and design from abstract ideas
Excellent knowledge of game art asset creation, preparing deliverables for animation and in-game implementation
Skilled in using industry-standard 3D and 2D software, such as Maya, Substance, Redshift. Zbrush and Photoshop
Ability to present ideas and to receive constructive feedback, a positive team player who gladly speaks their mind
Ability to manage your own tasks, track them, and deliver in time
Ability to work independently and as part of a team
Excellent communication skills, self-driven, ongoing professional development, willingness to learn

Bonus points for…
Experience working with slot games
Experience working with mobile games

Apply with…
Cover letter with some words about yourself
Resume and/or portfolio highlighting your previous work, education, and experience

About Relax Gaming
Back in 2010, we kicked off our journey with a simple mission - to create outstanding games for the modern iGaming world. Fast forward to today, and we've grown to be one of the leading suppliers in the game, boasting an aggregation arm like no other. Despite our exponential growth, we've succeeded in staying true to our core values throughout the years, these are to be: Driven, Adaptable, Supportive, and Respectful. We live and breathe this ethos across our offices across the globe, namely in Malta, Estonia, Serbia, Finland, Sweden, and Gibraltar. Keen to find out more? Learn about us here.
Life at Relax
This role is placed in Malmö, Sweden. The Relax game studio in Malmö is perfectly located on Lilla Torg, right in the middle of the beautiful old parts of the city. We span across 2 floors with a terrace and plenty of space to “relax”. A real home from home. The studio is a five-minute walk from the central station and all types of shopping and restaurants can be found right outside our doorstep.
Relax is at a very exciting growth stage as a company, however, we cherish our informal and flexible core atmosphere where self-initiative, taking pride in what you do and ambition to deliver the best results are key components. For the right person, there are endless opportunities for personal and professional development.
We are starting with interviews right away, so be quick to apply! Please link to your portfolio when submitting your application.
All applications are handled in full confidentiality. Visa mindre

Cinematic Director

IO Interactive is currently looking for an excellent Cinematic Director to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This is a unique opportunity to blend the art of cinema with the world of gaming, shaping the visual and narrative jo... Visa mer
IO Interactive is currently looking for an excellent Cinematic Director to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
This is a unique opportunity to blend the art of cinema with the world of gaming, shaping the visual and narrative journey of an iconic character within a AAA gaming environment.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Bring the aesthetic appeal and storytelling depth of cinema to a AAA game environment, capturing the iconic feel of the James Bond cinematic universe.
Craft compelling narratives through cinematography, ensuring every frame speaks to the elevated, cinematic history of Bond.
Design and execute cinematic scenes that integrate into the gameplay experience, respecting the gaming medium.
Build and inspire a strong cinematics team, fostering an environment where creative and technical expertise come together seamlessly.
Navigate the challenges of a AAA development setting, leading the team to practical solutions that maintain cinematic quality.
Lead by example, working directly on scene layouts, camera work, and staging to elevate each cinematic moment.

Who you are:
You have a strong background in cinematics for AAA games, with a deep understanding of cinematic techniques and the technical tools needed to achieve high-caliber results.
A refined sense of storytelling through cinematography, particularly in crafting elevated, high-stakes narratives.
Proven experience in leading teams with a results-oriented, pragmatic approach to cinematic development.
Skilled at effectively conveying,communicating and executing a clear vision and strategy with your team.
Passionate about blending the best of cinema with gaming’s unique storytelling power, especially within the iconic James Bond universe.

Application Step:
As part of your application, please provide an example of one of your favourite scenes from the James Bond films, along with visuals (images or video) to support your analysis.
In your submission, be sure to:
Explain why you chose this scene and describe what makes it technically and creatively compelling to you.
Include a storytelling breakdown to illustrate why the scene is impactful.
Identify one aspect of the scene you would craft differently.

The format is open, so feel free to approach this in whatever way you think best.
Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007.
#LI-GK1 Visa mindre

Senior Character Artist [Cinematics]

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like T... Visa mer
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description


We're looking for a passionate artist to join our Cinematics team. You'll be creating high quality character assets from inside out. Your knowledge on techniques and workflows suited for high end cinematics will be an important addition to our creative force as we seek to push the quality bar for character art higher.

We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.

What You'll do
Working closely with the game team to uprez and create high quality characters and accessories based on original art, photographic reference and a base model
Collaborating with the Cinematics team to ensure the textures and materials fit the Houdini-Redshift pipeline with aesthetic appreciation on real world reference and in-game look.
Participating in the set up and maintenance of character production pipelines
Collaborating with the animation tech team to support define modeling standards for rigging, deformation, and simulation for high end results.
Participate in setting a high-quality standard across the team. This entails mentoring more junior artists and off-site developers creating and aiding direction and feedback

Qualifications


What You'll Bring
Your passion for storytelling through character art shows in your craftsmanship, where you like to try out various ways of handling challenging tasks. You are equally as eager to create aesthetically pleasing characters as you are interested in diving into the technical side of the process. You're keen on collaborating with concept artists, animators and tech art teams, among others. You have good communication skills and use it in favor of giving and receiving constructive feedback to achieve great results
Besides the above we're looking for someone aligned with our core values and the following skills and experience:
Solid experience working with character art
An online portfolio that showcases your most recent works complete with detailed breakdowns of your contributions.
Proficiency in Zbrush and at least one of the major 3D modeling packages and texturing software
Up to date knowledge on the methods, software innovations and other technologies related to character creation
Eagerness to do research on the technical processes involved such as in shaders, rigs and rendering
Experience with Houdini is beneficial
Experience with Substance Painter and Marvelous Designer is beneficial
Experience working with scan data is beneficial



Additional information


Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. Visa mindre

Senior Technical Artist

Ansök    Okt 25    Sharkmob AB    3D artist/3D-grafiker
Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for! The roleIn this role, you will work closely with artists, designers, programmers, and many otherdisciplines on our recently announced title Exoborne! We are looking for a hands-on candidate with extensive experience working in editor for ... Visa mer
Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for!
The roleIn this role, you will work closely with artists, designers, programmers, and many otherdisciplines on our recently announced title Exoborne! We are looking for a hands-on candidate with extensive experience working in editor for prototyping, support, and performance. Someone who can build strong connections between teams and facilitate the world we are trying to build while providing good feedback to colleagues and mentoring other technical artists.
You will play a crucial role in focusing on the craft development aspect within the team, ensuring expertise and guidance in the specific craft area of technical art. This role reports to the Development Manager, who has the people management responsibility for the team.
Your essentials Ability and willingness to mentor other technical artists
Experience in setting up processes for different kinds of code reviews
Competence in identifying and driving performance goals and optimizations for open-world development on consoles and PCs
Extensive production experience with Unreal Engine Experience with scripting or programming (Python, C++, blueprints)
Shipped at least one previous AAA title
Strong understanding of streaming systems and setups for open-world games
Strong problem-solving and prototyping abilities
What we offer Competitive salaries aligned with industry and regional levels
30 days annual leave, in addition to all public holidays
Hybrid work-from-home policy
Bonus and profit sharing
Pension plans and insurance
Private Healthcare 5000 SEK yearly preventative healthcare allowance
1' wellness hour' to be used per week
VISA sponsorship and relocation assistance
Happy for you to have side projects outside of work
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Outsourcing Supervisor - Character Art

Ansök    Aug 27    Sharkmob AB    3D artist/3D-grafiker
With the upcoming release of Exoborne, we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Character Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners. This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as co... Visa mer
With the upcoming release of Exoborne, we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Character Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners.
This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as communication skills. As an Outsourcing Supervisor, you will be essential to the realization of the project and improving how we work with our art outsourcing partners.
Key elements of the role Reviewing assets submitted by outsourcing partners according to project needs and requirements
Managing the backlog of assets and preparing briefs according to project needs while ensuring assets align sufficiently with technical requirements, target quality and direction
Drive continuous improvement initiatives for all collaborations and workflows as a part of the Art Outsourcing team
Requirements Experience as a Character Artist, preferably with realistic art styles
Self-reliant and structured/organized
Strong interpersonal and communication skills
Good sense of art quality
Able to work methodically with tools such as Jira and Confluence
Bonus points Previous experience as a Lead, Producer or Supervisor
Experience giving feedback on outsourced art for games
Experience managing outsourcing pipelines and collaborating with external partners

You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Senior 3D Artist

Ansök    Sep 12    Sharkmob AB    3D artist/3D-grafiker
This role will allow you to be a part of the production of AAA games at a great game studio. Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough onboarding as well as all the tools and subsequent support you need to develop and achieve great results. Collaboration is key, and working in cross-discipline teams allows us to bring ... Visa mer
This role will allow you to be a part of the production of AAA games at a great game studio. Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough onboarding as well as all the tools and subsequent support you need to develop and achieve great results.
Collaboration is key, and working in cross-discipline teams allows us to bring together our expertise and create the best possible experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.
We have an opening for a Senior 3D Artist with great team spirit and sound technical knowledge! A genuine interest in creating 3D Art is expected - this is why you got into the business, right?Proficient in creating large-scale props, like architecture and hero props.We trust you - as a senior - to be a mentor for juniors and a sounding board for others. You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability, and performance.
Requirements: Several years of experience within the field and shipped at least one AAA title
Game engine experience with Unreal Engine 5
Proficient in at least one 3D Software, e.g. Blender, Maya, 3DS Max, etc.
Solid understanding of game development 3d modeling, e.g. subdiv modeling, texture baking, remeshing, scan re-purposing, trims
Proficiency in Substance Painter
Solid understanding of the texture mapping and material setups
Good sense of form, shape, silhouette, and proportion in regard to objects
Solid understanding of PBR workflows
Experience with mentoring others
Solid English and communication skills
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Lead Technical Artist

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
As the Lead Technical Artist, you will serve as the crucial bridge between our technical art team and our directorial tier. Your role will encompass effective communication, team assessment, and advocacy, ensuring a smooth flow of information within the team and other relevant disciplines and support.This opportunity offers a hybrid work environment in one of our studios.

What you will do:
Bridge the tech art with diverse areas such as environment, VFX, and character art, ensuring seamless integration and collaboration.
Act as the intermediary between the technical art team and the directorial layer, facilitating effective communication and reporting.
Provide guidance on streamlining work processes, with a specific emphasis on establishing tailored pipelines for different disciplines.
Assess the team's well-being and advocate for necessary support and resources.
Demonstrate a keen interest in mentoring and nurturing team members, emphasizing soft skills development alongside technical expertise.
Understand and assess team dynamics, serving as a reliable point of contact and support for team members.


Who you are:
You have proven experience as a technical artist with 5+ years in the AAA space.
You are a strong generalist interested in diverse areas such as environment art, character art, tech art, and VFX.
You possess strong communication and interpersonal skills, along with the ability to mentor and develop team members.
You are adept at understanding and assessing team dynamics and challenges.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Technical Character Artist

IO Interactive is currently looking for a Technical Character Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Collaborate with the animation and character teams to create high-quality character deformations, ri... Visa mer
IO Interactive is currently looking for a Technical Character Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

What you will do:
Collaborate with the animation and character teams to create high-quality character deformations, rigs, and skins.
Develop and optimize character rigging and skinning processes to enhance animation quality and efficiency.
Implement advanced deformation techniques to achieve realistic character movements and expressions.
Ensure seamless integration of character assets into the game engine while maintaining performance standards.
Collaborate with the animation and cinematic teams to ensure seamless integration of facial animations into the game.


Who you are:
3+ years working in the games industry in Rigging/Techncial Character Art
Proficiency in industry-standard tools such as Maya, 3DsMax, Blender, or equivalent software for character animation and rigging.
Experience with setting up physic simulation for cloth.
Familiarity with motion capture technology and processes.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Lighting Artist

EB Studio is looking for a skilled Lighting Artist to create the project-defining lighting scenarios that will help us forge the look and feel of our world. You will be responsible for lighting our in-game environments and characters. You will work closely with our Technical Artists and help them define shaders & materials that will work best with our way of lighting. With the power of UE5 and an amazing team behind the project, we will push the boundarie... Visa mer
EB Studio is looking for a skilled Lighting Artist to create the project-defining lighting scenarios that will help us forge the look and feel of our world. You will be responsible for lighting our in-game environments and characters.
You will work closely with our Technical Artists and help them define shaders & materials that will work best with our way of lighting. With the power of UE5 and an amazing team behind the project, we will push the boundaries of what is thought possible within a game engine. Since UE5 is bringing some new tools to the table it is important that you are up to date and have a great understanding of lighting within Unreal Engine.


Examples of what you will do
Light our game environments
Work closely with our Level Designers to balance beautiful scenery with the desired gameplay
Contribute to making the light coherent throughout the game
Work with Programmers and Technical Artists in developing new features and techniques to use in production
Keep an eye on performance and optimize lights to work well on all platforms we are shipping on
Collaborate with the Art Director, Concept Artists and Environment Artists to deliver the visual mood from concept art and references



What you will bring
Considerable experience of working in AAA digital game development as a Lighting Artist
A game lighting specialty, with extensive experience working in real-time game engines
Great understanding of lighting fundamentals
Understanding of the technical limitations and requirements for in-game art making
Great understanding of common game lighting as well as rendering techniques and methods (PBR)
Experienced in one or more game engines
The ability to tackle difficult tasks with a “nothing is impossible” mindset

?
Bonus Points
Unreal Engine experience
Cinematography background/hobby/interest
Art background/hobby/interest
Photography background
Matte painting skills
3D-sculpting
3D-modeling
A passion for story-driven RPG games and science fiction



How to Apply
Please submit your application here: [email protected]
We will only consider applicants who send us a CV & a Portfolio


About Us
EB Studio is a mid-sized game development studio in Malmö, Sweden with a specialty in creating immersive and stunning game environments. We combine our skills in game development with our experience working with real-life architecture. The result is niche expertise in creating AAA environments that are believable, authentic, atmospheric, and engaging.
Our goal is to create the most (un)believable game worlds ever! Visa mindre

Senior Character Artist

Ansök    Maj 31    Sharkmob AB    3D artist/3D-grafiker
Sharkmob is embarking on an action-packed adventure with our latest project Exoborne. To help us createhighly detailed 3D characters, wearenow looking for a Senior Character Artist to join the team.This role offers great creative freedom, ownership and the time needed to create the quality we strive for. While we do strive for quality we also equally value you and everyone on our team. We find that keeping a healthy work-life balance as well as a collabor... Visa mer
Sharkmob is embarking on an action-packed adventure with our latest project Exoborne. To help us createhighly detailed 3D characters, wearenow looking for a Senior Character Artist to join the team.This role offers great creative freedom, ownership and the time needed to create the quality we strive for.
While we do strive for quality we also equally value you and everyone on our team. We find that keeping a healthy work-life balance as well as a collaborative environment to be important. Your input matters, not only when it comes to characters but also the game and Sharkmob as a studio.
Responsibilities: Creating high quality 3D character models for AAA Production
Ensuring the visual excellence of the characters in the finished game
Critique character art assets and provide concise and constructive feedback internally and externally
Work closely with the team and ensure the art supports the gameplay
Participating in planning and supervising
Requirements: At least 4 years of experience as a Character artist and one shipped title.
Strong understanding of anatomy, proportions, functionality and design
Strong proficiency in Maya, Zbrush, Marvelous Designer and Photoshop.
Experience leading and guiding other team members
Understands the needs of animation for proper geometry creation and function
Able to receive and give constructive feedback
Ensure consistency and quality of work
Understands latest game technology and pipelines required for creating AAA quality characters
Desired Skills: Experience with AAA Production.
An understanding and experience of Unreal Engine. Understanding of Unreal’s node-based shader networks is a big plus.
Experience with outsourcing pipelines
Ability to propagate learned knowledge to other art team members
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Cinematic Artist

IO Interactive is currently looking for a full-time Cinematic Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. The story is going to be true to the legend of Bond, yet completely unique in its own light. Our game will give players the opportunity to take on the challenge of being the worlds most renowned Secret Agent, and earn their 00 status. Are you a Cinematic Artist with a passion for capturing and edi... Visa mer
IO Interactive is currently looking for a full-time Cinematic Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. The story is going to be true to the legend of Bond, yet completely unique in its own light. Our game will give players the opportunity to take on the challenge of being the worlds most renowned Secret Agent, and earn their 00 status.
Are you a Cinematic Artist with a passion for capturing and editing cinematics to contribute to suspenseful and thrilling cut scenes? Do you take pride in your ability to channel the excitement of blockbuster film production to the medium of the games industry? Then you could be just the person to come on board for this eagerly anticipated project!
You will be an integral part of the cinematics team and be responsible for ensuring that all visual aspects of these scenes are delivered to the high-quality standards of IOI. You will use our game engine to create scenes that contribute to a wide variety of narratives and use your understanding of cinematics to help set the tone for this new Bond title.
What you will do
Collaborate with the lead and the rest of the team, in the creation of high-quality in-game cinematic sequences.
Areas of responsibility may include storyboarding, previsualization, design, camera work, lighting, sound integration and motion graphics.
Participate in brainstorming sessions and contribute creative ideas to enhance the overall cinematic experience of the game.
Stay updated on industry trends, emerging technologies, and techniques related to cinematic production, and share knowledge with the team.


Who you are
Minimum of 5 years of professional experience as a cinematic artist in the gaming industry.
Strong artistic and visual storytelling abilities, with an eye for detail and a passion for creating immersive experiences.
Proficiency in industry-standard software such as Unity, Unreal Engine, Cinema4D or equivalent.
Deep understanding of cinematography principles, camera techniques, and composition.
Excellent communication and interpersonal skills, with the ability to effectively collaborate with cross-functional teams.


We would love it if you had
Lighting and/or environment art experience.
Interest in technical art.
Foundational knowledge of animation.
A strong passion/familiarity for James Bond and our other titles.


Who we are
A team, above all. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with over 30 nationalities working in both our Copenhagen and Malmö studios. We also have a reputation for being a very friendly workplace with highly talented
people. That is why the members we welcome in our team never fail to integrate, and are supported, valued and listened to at all steps. We are dedicated to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in our Malmö studio. For the right candidate, we will take location preference into consideration.
We welcome candidates from all over the world and we are looking forward to hearing from you! Please submit your application in English. Visa mindre

Senior Technical Artist

Ansök    Jul 4    Sharkmob AB    3D artist/3D-grafiker
Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for! The roleIn this role, you will work closely with artists, designers, programmers, and many otherdisciplines on our recently announced title Exoborne! We are looking for a hands-on candidate with extensive experience working in editor for ... Visa mer
Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for!
The roleIn this role, you will work closely with artists, designers, programmers, and many otherdisciplines on our recently announced title Exoborne! We are looking for a hands-on candidate with extensive experience working in editor for prototyping, support, and performance. Someone who can build strong connections between teams and facilitate the world we are trying to build while providing good feedback to colleagues and mentoring other technical artists.
You will play a crucial role in focusing on the craft development aspect within the team, ensuring expertise and guidance in the specific craft area of technical art. This role reports to the Development Manager, who has the people management responsibility for the team.
Your essentials Ability and willingness to mentor other technical artists
Experience in setting up processes for different kinds of code reviews
Competence in identifying and driving performance goals and optimizations for open-world development on consoles and PCs
Extensive production experience with Unreal Engine Experience with scripting or programming (Python, C++, blueprints)
Shipped at least one previous AAA title
Strong understanding of streaming systems and setups for open-world games
Strong problem-solving and prototyping abilities
What we offer Competitive salaries aligned with industry and regional levels
30 days annual leave, in addition to all public holidays
Hybrid work-from-home policy
Bonus and profit sharing
Pension plans and insurance
Private Healthcare 5000 SEK yearly preventative healthcare allowance
1' wellness hour' to be used per week
VISA sponsorship and relocation assistance
Happy for you to have side projects outside of work
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Technical Artist

IO Interactive is currently looking for a Technical Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, con... Visa mer
IO Interactive is currently looking for a Technical Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, contributing from initial concept to final execution. Your responsibilities span the entire spectrum of asset creation, from designing and implementing real-time effects like particle systems and shaders to crafting intricate destructible setups and content.
This opportunity offers a hybrid work environment in one of our studios.

What you will do:
Create, implement, and optimize assets and systems for in-game, real-time effects (e.g., for particle effects, shaders, simulations, rigging of real-time dynamics etc.)
Take ownership of creating destructible setups and content.
Take responsibility for cinematic setups and deliver custom high-quality visual effects for the cinematic team.
Support art teams in achieving the visual target by providing automation, shaders, documentation, cinematic setups, and scripts.
Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for art, working in conjunction with art team and the programming team.
Collaborate with leads and team members to define and prioritize goals and tasks for visual effects and tech art.
Coordinate with other studio groups to achieve project objectives.

Who you are:
Minimum of 2 years of professional experience as a technical artist in the gaming industry.
Demonstrated expertise in working with particle effects, optimization techniques, and shader development.
Previous hands-on experience with 3D software tools such as Maya, Blender, 3ds Max, Adobe AfterEffect, SideFX Houdini and/or Photoshop.
Hands-on experience with proprietary game engines.
Strong problem-solving skills and the ability to troubleshoot technical issues effectively.
A demonstrated ability to contribute innovative and original ideas across all facets of game production and development.
A team player, actively fostering a collaborative and supportive work environment, and dedicated to maximizing team and departmental performance.

We would love it if you had:
Strong focus on VFX and/or cinematics.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Technical Artist

We at Semi Random Interactive are looking for a passionate artist and programmer ready to tackle both creative and technical problems. In this role you will be responsible for art conceptualization and creation, as well as incorporating them into gameplay. Requirements Knowledge in a Game Engine (e.g. Godot, Unreal, Unity). Skilled designer in 2d and 3d art, including animations. Passionate about creating and playing games of various genres. Good to h... Visa mer
We at Semi Random Interactive are looking for a passionate artist and programmer ready to tackle both creative and technical problems. In this role you will be responsible for art conceptualization and creation, as well as incorporating them into gameplay.


Requirements
Knowledge in a Game Engine (e.g. Godot, Unreal, Unity).
Skilled designer in 2d and 3d art, including animations.
Passionate about creating and playing games of various genres.



Good to have
Experience coding in Python.
Experience in source control such as Git.
Experience working with Jira or equivalent.
Experience in C++ Visa mindre

Senior 3D Artist

Ansök    Apr 11    Sharkmob AB    3D artist/3D-grafiker
This role will allow you to be a part of the production of AAA games at a great game studio. Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough onboarding as well as all the tools and subsequent support you need to develop and achieve great results. Collaboration is key, and working in cross-discipline teams allows us to bring ... Visa mer
This role will allow you to be a part of the production of AAA games at a great game studio. Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough onboarding as well as all the tools and subsequent support you need to develop and achieve great results.
Collaboration is key, and working in cross-discipline teams allows us to bring together our expertise and create the best possible experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.
We have an opening for a Senior 3D Artist with great team spirit and sound technical knowledge! A genuine interest in creating 3D Art is expected - this is why you got into the business, right?Proficient in creating large-scale props, like architecture and hero props.We trust you - as a senior - to be a mentor for juniors and a sounding board for others. You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability, and performance.
Requirements: Several years of experience within the field and shipped at least one AAA title
Experience with outsourcing
Game engine experience, e.g. (examples) Unreal Engine, Frostbyte, Snowdrop, Cryengine, Unity, etc
Proficient in at least one 3D Software, e.g. Blender, Maya, 3DS Max, Modo, etc.
Solid understanding of game development 3d modeling, e.g. subdiv modeling, texture baking, remeshing, scan re-purposing, trims
Proficiency in Substance Painter
Solid understanding of the texture mapping and material setups
Good sense of form, shape, silhouette, and proportion in regard to objects
Solid understanding of PBR workflows
Experience with mentoring others
Solid English and communication skills
Focus on architectural/structural assets i.e. Large scale buildings
Focus on destruction
That Little Extra: Experience with Unreal Engine 5 in particular
Experience with photogrammetry
Good understanding and proficiency in Substance Designer
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Outsourcing Supervisor - Prop Art

Ansök    Mar 22    Sharkmob AB    3D artist/3D-grafiker
With the upcoming release of Exoborne (https://www.exoborne.com/en/), we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Prop Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners. This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using ... Visa mer
With the upcoming release of Exoborne (https://www.exoborne.com/en/), we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Prop Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners.

This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as communication skills. As an Outsourcing Supervisor, you will be essential to the realization of the project and improving how we work with our art outsourcing partners.

Key elements of the role

- Reviewing assets submitted by outsourcing partners according to project needs and requirements

- Managing the backlog of assets and preparing briefs according to project needs while ensuring assets align sufficiently with technical requirements, target quality and direction

- Drive continuous improvement initiatives for all collaborations and workflows as a part of the Art Outsourcing team

Requirements

- Experience as a Prop Artist, preferably with realistic art styles

- Self-reliant and structured/organized

- Strong interpersonal and communication skills

- Good sense of art quality

- Able to work methodically with tools such as Jira and Confluence

Bonus points

- Previous experience as a Lead, Producer or Supervisor

- Experience giving feedback on outsourced art for games?

- Experience managing outsourcing pipelines and collaborating with external partners??

You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).?

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/). Visa mindre

Environment Artist

Would you like to join us in developing features that allow players to experience exploration in a fantastic open-world environment, wherever they are? Avalanche Studios Group and its creative self-publishing division, Expansive Worlds are looking for an experienced Environment Artist to bring amazing and realistic environments into our worlds. The role is based out of the beautiful city of Malmö in Sweden, and we offer a hybrid working setup. More about... Visa mer
Would you like to join us in developing features that allow players to experience exploration in a fantastic open-world environment, wherever they are? Avalanche Studios Group and its creative self-publishing division, Expansive Worlds are looking for an experienced Environment Artist to bring amazing and realistic environments into our worlds. The role is based out of the beautiful city of Malmö in Sweden, and we offer a hybrid working setup.


More about the role
As an Environment Artist with Avalanche Studios Group, you are responsible for crafting visually stunning and immersive environments for players to explore and interact with. Collaborating closely with various disciplines, you will be instrumental in creating high-quality environmental structures and props that enhance gameplay and contribute to world-building. Your responsibilities encompass the entire asset creation process, from conceptual mockups through modeling and texturing, to the final implementation and placement within the game environment.
Effectively addressing large and diverse problem sets is a key expectation of this role, and you are expected to approach challenges with autonomy and efficiency. Additionally, the ideal candidate is not only supportive but also actively contributes to the ongoing learning and development of the broader team and peers.


What you'll do
Responsible for creating high-quality environmental assets, props, structures and level art.
Involved in driving the quality benchmark for your discipline whilst managing your time to meet the project’s deadlines, vision, and goals.
Collaborate with artists and other disciplines to ensure that the environments are optimized for performance and memory usage, while maintaining visual fidelity.
Provide support, guidance, and feedback to your peers, fostering a collaborative and inclusive work environment.
Come up with creative ideas and solutions aligned with the project vision.
Share knowledge and expertise within your discipline, creating synergies across departments for continuous improvement.



Who you are
Extensive experience as an environment artist, demonstrated through a strong portfolio showcasing your artistic skills.
Strong sense of ownership of the art pipeline, taking responsibility for assets from initial creation to implementation in the engine.
Excellent modeling, texturing and shader skills using industry-standard tools like Autodesk Maya, Substance Painter/Designer, Zbrush and Adobe Photoshop (or equivalent).
Great communication and collaboration skills.
A great sense of technical know-how and problem-solving.
Deep artistic understanding of composition and visual storytelling.
Ability to give and receive constructive feedback.
Proficient verbal and written communication skills in English.



The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies.
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English and an art portfolio showcasing your artistic skills. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Outsourcing Supervisor - Character Art

Ansök    Mar 22    Sharkmob AB    3D artist/3D-grafiker
With the upcoming release of Exoborne (https://www.exoborne.com/en/), we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Character Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners. This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, u... Visa mer
With the upcoming release of Exoborne (https://www.exoborne.com/en/), we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Character Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners.

This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as communication skills. As an Outsourcing Supervisor, you will be essential to the realization of the project and improving how we work with our art outsourcing partners.



Key elements of the role

- Reviewing assets submitted by outsourcing partners according to project needs and requirements?

- Managing the backlog of assets and preparing briefs according to project needs while ensuring assets align sufficiently with technical requirements, target quality and direction

- Drive continuous improvement initiatives for all collaborations and workflows as a part of the Art Outsourcing team

Requirements

- Experience as a Character Artist, preferably with realistic art styles

- Self-reliant and structured/organized

- Strong interpersonal and communication skills

- Good sense of art quality

- Able to work methodically with tools such as Jira and Confluence

Bonus points

- Previous experience as a Lead, Producer or Supervisor

- Experience giving feedback on outsourced art for games?

- Experience managing outsourcing pipelines and collaborating with external partners??

You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).?

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/). Visa mindre

Senior 3D Artist

Ansök    Nov 10    Tarsier Studios AB    3D-grafiker
About the role: Working as an Artist at Tarsier, you will be working on our new franchise following in the footsteps of award-winning Little Nightmares, together with a passionate, interdisciplinary team. Your main responsibilities will include: - Working closely with the rest of the Art team in the production of high-quality assets - Sharing knowledge and coming up with creative ideas - Assisting in mentoring team members to become their best selves a... Visa mer
About the role:
Working as an Artist at Tarsier, you will be working on our new franchise following in the footsteps of award-winning Little Nightmares, together with a passionate, interdisciplinary team.

Your main responsibilities will include:

- Working closely with the rest of the Art team in the production of high-quality assets

- Sharing knowledge and coming up with creative ideas

- Assisting in mentoring team members to become their best selves and be a role-model for those around you

- Taking assets from initial idea to final product

- Staying up to date with current and future workflows to help push the team forwards

What we offer:
At Tarsier, it's important that our office is welcoming and fun so that our employees want to work onsite; because we believe that working closely with your team is the best way to make great games. That is why our Office Management and People & Culture-department work closely together to make our office a really great place to both work and hang out in. We have a large focus on ergonomic, personal work stations, we eat breakfast together on Wednesdays, and we play games together in the game room. Sometimes we even grab an after work beer together in the kitchen, or throw a Christmas party for the ages.

Our benefit package includes:

- Pension & insurances

- 30 days of vacation

- Overtime pay

- Flexible working hours

- Wellness contribution to use for gym memberships, swimming, crossfit, bouldering, dance classes, massage and much more

- Healthier half hour - 30 minutes of your work day to spend on getting healthier

- Health Insurance - access to preventive health care such as physiotherapy, counselling etc.

We believe that you:

- Are proficient in Maya, Zbrush, and Substance Painter (or any other equivalent 3D package)

- Have shipped at least one AA / AAA title and/or have a minimum 4+ years of experience

- Have solid foundational Art knowledge

- Know how to optimize and prepare assets for a real-time pipeline, with previous experience in a professional game-engine

- Are great at sharing knowledge and being a team-player

- Are self-sufficient and ready to take on responsibilities

It is a bonus if you have:

- Experience with Unreal Engine and creating materials for your assets

- Knowledge of Substance Designer

- Previous experience with using trim-sheets and other optimization tricks for real-time workflows

Applicants must hold a Swedish or EU/EEA citizenship or valid work permit for Sweden as we are unfortunately unable to support relocation from outside the EU at the moment.

This position is full time onsite in the office in Malmö, and will start with a trial period.

Currently employing around 70 people, Tarsier Studios is an independent game development studio based in the vibrant city of Malmö, Sweden. We are the developers of Statik and the award winning Little Nightmares franchise.

We welcome applicants of all backgrounds and genders, and look forward to hearing from you! Visa mindre

3D-visualiserare som vill bekämpa brott

Nationell forensiskt centrum Nationellt forensiskt centrum, NFC, är en avdelning i polisen. I nära samverkan med utredningsverksamheten leder, utvecklar och utför vi forensiskt arbete för en framgångsrik brottsbekämpning. Vi bedriver också strategisk forskning och utveckling för att framtidssäkra polisens forensiska förmåga. Avdelningen agerar även expertstöd och bedriver utbildning, till exempel för att bli kriminaltekniker. Sensorteknik Gruppen för Senso... Visa mer
Nationell forensiskt centrum
Nationellt forensiskt centrum, NFC, är en avdelning i polisen. I nära samverkan med utredningsverksamheten leder, utvecklar och utför vi forensiskt arbete för en framgångsrik brottsbekämpning.
Vi bedriver också strategisk forskning och utveckling för att framtidssäkra polisens forensiska förmåga. Avdelningen agerar även expertstöd och bedriver utbildning, till exempel för att bli kriminaltekniker.
Sensorteknik
Gruppen för Sensorteknik undersöker hur ny teknik kan användas för att effektivisera brottsutredningar. Vi införskaffar kommersiell hårdvara och utvecklar metoder så att polisens utredare kan använda tekniken på brottsplatsen.
Vi har etablerat 3D-laserskanning som en metod för att dokumentera och visualisera brottsplatser. Den inskannade 3D-modellen gör det möjligt att återvända till brottsplatsen efter att avspärrningarna hävts. Tillsammans med klipp från tex övervakningskameror blir det möjligt att rekonstruera händelseförlopp. 3D-modellen tillåter också analyser av tex kulbanor vid en skjuthändelse eller förödelsen efter en sprängning.
Vår grupp består av forensiker som också jobbar som utvecklare. Som forensiker besvarar man frågeställningar och hypoteser från brottsutredare i olika förundersökningar. Forensikerns utlåtande används under förundersökningen eller i rätten för att klargöra omständigheter i fallet. För att bli forensiker genomgår man NFCs internutbildning.
I rollen som utvecklare hjälper man till att ta fram nya metoder så att vi kan svara på fler frågor från brottsutredarna. Vi hjälper också till att utbilda kriminaltekniker och åklagare i den nya tekniken.
Vår grupp består av 10 personer med olika bakgrund, såsom ingenjörer, dataspelsutvecklare, kognitionsvetare och arkeologer. Vi är lokaliserade i Linköping och Malmö. Vi jobbar som ett team och vi använder scrum-metodik.
Vi utvecklar också metoder inom tex fotogrammetri, metalldetektering och markpenetrerande radar. En del av vårt uppdrag är att implementera arbetsmetoder från arkeologin in i forensiken, så kallad Forensisk arkeologi.
Arbetsuppgifter
Arbetet som forensiker inom Sensorteknik handlar huvudsakligen om att utföra undersökningar, analyser och visualiseringar av brottsplatser, spår och händelseförlopp. I arbetet ingår också omvärldsbevakning och metodutveckling.
I alla undersökningar ingår utvärderingar och skriftlig dokumentation av resultaten. I arbetet kommer du att ha kontakter med kollegor i hela polisen och i rättsväsendet.
Exempel på arbetsuppgifter:
· Inhämta/avbilda en brottsplats med hjälp av olika sensorer, tex laserskanner eller drönare
· Rensa, bearbeta och förbättra digitala 3D-modeller
· Skapa bild- och videomaterial från 3D till brottsutredningar
· Kommunicera med polisens brottsutredare om olika visualiseringar och möjliga analyser
· Sammanställa, värdera och redovisa resultat av undersökningar och forensiska bedömningar
· Utveckla och standardisera nya metoder, visualiseringar och analyser inom 3D för brottsbekämpning
· Utvärdera ny teknik inom 3D, såväl mjukvara som hårdvara
· Utbilda andra aktörer inom polis och rättsväsende om vårt kunskapsområde och vår teknik
Kvalifikationer
Detta är en möjlighet för dig som har:
· akademisk examen på lägst kandidatnivå inom exempelvis 3D-animation och visualisering, interaktionsdesign, dataspelsutveckling eller annan för funktionen relevant utbildning eller erfarenhet. Du kan också vara ingenjör inom teknik och design eller kognitionsvetare.
· goda kunskaper i det svenska språket, både i tal och i skrift
· goda kunskaper i det engelska språket, både i tal och i skrift


Vi ser det som meriterande om du utöver detta även har erfarenhet av:
· digital 3D-visualisering
· digital 3D-dokumentation
· ämnesområdet UX (user experience)
· produktutveckling
· sensorer
· arbete som utbildare


Personliga egenskaper
Vi söker dig som trivs i att arbeta i grupp, är prestigelös och har en helhetssyn över gruppens arbete och uppdrag. Du behöver vara noggrann, analytisk och uthållig då vissa arbetsuppgifter stundtals kommer vara tidskrävande. Det är viktigt att du tar ansvar för och driver ditt och gruppens uppdrag framåt. Du ska kunna prioritera bland arbetsuppgifter och anpassa dig efter förändrade behov under tiden.
Tester och arbetsprov kan komma att användas under rekryteringsprocessen.
Vi kommer att lägga stor vikt vid personliga egenskaper.
Ansökan
Ansök senast: 2024-01-14
Referensnummer: C170926/2023
Övrigt
Enligt gällande lagstiftning kräver anställningen att blivande anställd lämnar ett dna-prov för registrering i myndighetens elimineringsdatabas.
Vi ställer höga krav på våra medarbetares säkerhets- och sekretessmedvetenhet. Säkerhetsprövning med registerkontroll enligt säkerhetsskyddslagen (2018:585) genomförs innan beslut om anställning fattas. Med anställning följer en skyldighet att krigsplaceras. Läs mer om krigsplacering och säkerhetsprövning på polisen.se/krigsplacering och polisen.se/sakerhetsprovning
Anställningsform: Tillsvidareanställning med provanställning om sex månader
Arbetsort: Malmö
Arbetstid: Veckoplanerad arbetstid 5:2, 40timmar/vecka
Tillträde: Enligt överenskommelse
Funktion: Forensiker
Ansökningar till denna befattning kommer endast tas emot via Polismyndighetens rekryteringssystem Visma Recruit.
Har du skyddade personuppgifter, referenser eller liknande information som du själv bedömer som skyddsvärd kontakta ansvarig HR-konsult.
Om du vill komplettera din ansökan vänder du dig till ansvarig HR-konsult.
Polismyndigheten är Sveriges största myndighet. Vi erbjuder dig en arbetsplats som stimulerar till mångfald, kreativitet och personlig utveckling. Läs gärna om våra förmåner som anställd hos polisen på https://polisen.se/erbjudande Visa mindre

Senior Prop Artist

Ansök    Feb 6    Sharkmob AB    3D artist/3D-grafiker
This role will allow you to be a part of the production of AAA games at a great game studio. Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough onboarding as well as all the tools and subsequent support you need to develop and achieve great results. Collaboration is key, and working in cross-discipline teams allows us to bring... Visa mer
This role will allow you to be a part of the production of AAA games at a great game studio. Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough onboarding as well as all the tools and subsequent support you need to develop and achieve great results.

Collaboration is key, and working in cross-discipline teams allows us to bring together our expertise and create the best possible experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

We have an opening for a Senior Prop Artist with great team spirit and sound technical knowledge! A genuine interest in creating 3D Art is expected - this is why you got into the business, right? We trust you - as a senior - to be a mentor for juniors and a sounding board for others. You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability, and performance.

Requirements:

- Several years of experience within the field and shipped at least one AAA title

- Experience with outsourcing

- Game engine experience, e.g. (examples) Unreal Engine, Frostbyte, Snowdrop, Cryengine, Unity, etc

- Proficient in at least one 3D Software, e.g. Blender, Maya, 3DS Max, Modo, etc.

- Solid understanding of game development 3d modeling, e.g. subdiv modeling, texture baking, remeshing, scan re-purposing, trims

- Proficiency in Substance Painter

- Solid understanding of the texture mapping and material setups

- Good sense of form, shape, silhouette, and proportion in regard to objects

- Solid understanding of PBR workflows

- Experience with mentoring others

- Solid English and communication skills

That Little Extra:

- Experience with Unreal Engine 5 in particular

- Experience with photogrammetry

- Good understanding and proficiency in Substance Designer

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/). Visa mindre

Game Artist

Ansök    Nov 6    Ming Media AB    3D-grafiker
Ming Media is looking for a talented Game Artist to help us develop new updates to our existing titles, as well as developing exciting new games for the Roblox Platform. You'll be working alongside a small team, giving you ample creative freedom to define the player experience and work on all aspects of the game, from 3D graphics and animation to level design. As part of our small studio, you'll have the opportunity to take on big responsibilities and grow... Visa mer
Ming Media is looking for a talented Game Artist to help us develop new updates to our existing titles, as well as developing exciting new games for the Roblox Platform. You'll be working alongside a small team, giving you ample creative freedom to define the player experience and work on all aspects of the game, from 3D graphics and animation to level design.
As part of our small studio, you'll have the opportunity to take on big responsibilities and grow with us. We're still in the process of defining our plans for the future, and we're eager to have a passionate colleague who can contribute to shaping our vision and bringing it to life.


The tasks
Design and build props, structures and landscapes using primitive blocks
Model and texture high quality 3D assets for use as props, character art and environment art
Ensure all assets fit within our established art style and are performant across PC, Mobile and Console platforms
Understand the full game development process and be ready to take on various tasks as required, such as animation, tweaking particles, implementing assets into the games, and more.
When necessary, help improve workflows, techniques and content pipelines to help you and other artists create better art



You are
Excited about making games in collaboration with other game developers
Able to produce quality work in low poly art styles
Proficient in C4D, Blender, Maya or your preferred equivalent
Skilled in Photoshop or your preferred equivalent
OK with not every detail of our workflow being fixed at the outset



Plus if you have
Previous familiarity with Roblox Studio
Professional experience in the gaming industry
Knowledge of interior and exterior space theory, or other spatial design concepts
Secondary game development skills such as animation, level design, etc.
Game production experience



We offer
Competitive salary
A 100% remote work environment
Flexible work hours
No crunch
Wellness grant
Christmas gift



Ming Media is a game development studio based in Sweden. We create simple fun experiences for the metaverse and have over 1 billion play sessions across our titles. Visa mindre

Character Artist

Ansök    Okt 11    Fatalist Development AB    3D-grafiker
The Opportunity Would you like to join us in developing features that allow players to experience exploration in a fantastic open-world environment, wherever they are? Avalanche Studios Group and its creative self-publishing division, Expansive Worlds are looking for a Character Artist to bring amazing and authentic characters and creatures into our worlds. The role can be based out of the beautiful cities of Malmö or Stockholm in Sweden and we offer a hyb... Visa mer
The Opportunity
Would you like to join us in developing features that allow players to experience exploration in a fantastic open-world environment, wherever they are? Avalanche Studios Group and its creative self-publishing division, Expansive Worlds are looking for a Character Artist to bring amazing and authentic characters and creatures into our worlds. The role can be based out of the beautiful cities of Malmö or Stockholm in Sweden and we offer a hybrid working setup.


More about the role
At Expansive Worlds, we are looking for a Character Artist to bring experience and skills to develop realistic and detailed real-world creatures and human characters into our games. Every single detail matters to us - not only in our games, but also in how we work. We work in cross-functional teams with a high focus on collaboration, adaptability and continuous improvement. Your close collaborators would include animators, technical artists, programmers and designers. A high level of initiative is needed, and it is rewarded with autonomy and the invitation to actively influence how features are developed and what the end result will look like.


What you’ll do:


Design characters from concept to final output, ready to be rigged and animated
Work with various tools throughout the pipeline, such as Maya, Zbrush, Substance Painter, Blender and Photoshop
Conduct research on real-world creatures and characters to ensure a high level of detail and authenticity in our work
Improve the character asset pipelines over time to enable your team to work smarter
Collaborate with stakeholders from many different areas of expertise



Who you are:


You have excellent skills in Maya, Photoshop, Substance Painter and Z-brush or equivalent
You have a strong portfolio showcasing your proficiency in character design, modeling, and texturing, with a focus on animal characters
You have a high level of initiative, and you combine research with significant experience to solve complex intersecting aspects of the game
You care about the people around you, you are sincere and understand how to take, solicit and provide feedback in a way that works with people from different backgrounds
You communicate effectively to your team members as to the state of development; raise concerns when applicable
You are a problem solver with the ability to work independently or involve needed stakeholders where needed to reach the goal



The nitty-gritty
This is a full-time position at our Malmö location, and we offer flexible work arrangements where you can spend part of your time remotely. We take individual competence growth seriously, so we offer opportunities to continuously increase your potential.


Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.


The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies.


How to apply
To apply for this position, please register below and provide your CV in English and a portfolio demonstrating all aspects of your skills.
We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Outsourcing Supervisor - Prop Art

Ansök    Okt 19    Sharkmob AB    3D-grafiker
Developing our next AAA-title we need to strengthen our Prop Artist department with an Outsourcing Supervisor to make sure we are hitting art quality targets while maintaining efficiency in our external asset production. In the role of Outsourcing Supervisor for Prop Art your main task will be to maintain the high quality of assets produced at our outsourcing partners, as well as to support in maintaining a healthy backlog of work for our outsourcing part... Visa mer
Developing our next AAA-title we need to strengthen our Prop Artist department with an Outsourcing Supervisor to make sure we are hitting art quality targets while maintaining efficiency in our external asset production.

In the role of Outsourcing Supervisor for Prop Art your main task will be to maintain the high quality of assets produced at our outsourcing partners, as well as to support in maintaining a healthy backlog of work for our outsourcing partners to work on. ?

This role will give you the opportunity to be a part of the production of AAA games at a great game studio. On top of that, you will work with talented teams of artists both here at Sharkmob and at several of our great suppliers from all over the world.?Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough on-boarding as well as all the tools and subsequent support you need to develop and achieve great results.

You will be essential to our external production and strive to improve how we work with our art outsourcing partners, primarily focusing on Prop Art. Our ways of working are flexible, and we need to quickly adapt to project needs, so you will also have the chance to work with various supporting tasks related to art production for the project.?

Key elements of the role

- Reviewing assets submitted by outsourcing partners according to documented guidelines and with guidance from our experienced Prop Artists?

- Maintaining the backlog of assets by preparing order briefs and ensuring briefs and instructions are being followed by our external partners

- Drive continuous improvement initiatives for all collaborations and workflows together with our External Development Specialist and Producers?



Requirements

- Past experience as a Prop Artist

- Attention to detail

- Good sense of art quality

- Able to work methodically with tools such as Jira and Confluence

Bonus points

- Experience giving feedback on outsourced art for games?

- Experience managing outsourcing pipelines and collaborating with external partners??

You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).?

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Outsourcing Supervisor – Character Art

Ansök    Sep 21    Sharkmob AB    3D-grafiker
Developing our next AAA-title we need to strengthen our Character Artist department with an Outsourcing Supervisor to make sure we are hitting art quality targets while maintaining efficiency in our external asset production. In the role of Outsourcing Supervisor for Character Art your main task will be to maintain the high quality of assets produced at our outsourcing partners, as well as to support in maintaining a healthy backlog of work for our outsou... Visa mer
Developing our next AAA-title we need to strengthen our Character Artist department with an Outsourcing Supervisor to make sure we are hitting art quality targets while maintaining efficiency in our external asset production.

In the role of Outsourcing Supervisor for Character Art your main task will be to maintain the high quality of assets produced at our outsourcing partners, as well as to support in maintaining a healthy backlog of work for our outsourcing partners to work on. ?

This role will give you the opportunity to be a part of the production of AAA games at a great game studio. On top of that, you will work with talented teams of artists both here at Sharkmob and at several of our great suppliers from all over the world.?Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough onboarding as well as all the tools and subsequent support you need to develop and achieve great results.

You will be essential to our external production and will strive to improve how we work with our art outsourcing partners, primarily focusing on Character Art. Our ways of working are flexible, and we need to quickly adapt to project needs, so you will also have the chance to work with various supporting tasks related to art production for the project.?



Key elements of the role

- Reviewing assets submitted by outsourcing partners according to documented guidelines and with guidance from our experienced Character Artists?

- Maintaining the backlog of assets by preparing order briefs and ensuring briefs and instructions are being followed by our external partners?

- Drive continuous improvement initiatives for all collaborations and workflows together with our External Development Specialist and Producers



Requirements

- Past experience as a Character Artist

- Attention to detail

- Good sense of art quality?

- Able to work methodically with tools such as Jira and Confluence

Bonus points

- Experience giving feedback on outsourced art for games?

- Experience managing outsourcing pipelines and collaborating with external partners

You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Senior Technical Artist

Ansök    Sep 18    Sharkmob AB    3D-grafiker
We are seeking a Senior Technical Artist to join Sharkmob on a new unannounced project! This is someone who will be working with Houdini and Unreal Engine and will help us create a wide range of procedural tools as we advance. The Role You will work with a team that the artists thank in their prayers as you save them hours and hours of boredom by creating tools that automate tedious, repetitive tasks. You enjoy designing procedural pipelines and growing y... Visa mer
We are seeking a Senior Technical Artist to join Sharkmob on a new unannounced project! This is someone who will be working with Houdini and Unreal Engine and will help us create a wide range of procedural tools as we advance.

The Role
You will work with a team that the artists thank in their prayers as you save them hours and hours of boredom by creating tools that automate tedious, repetitive tasks. You enjoy designing procedural pipelines and growing your team's individuals.

We are looking for someone who likes solving complex, hard-to-define problems and working with talented artists and designers.

You will work with areas like procedural world generation, tool creation (in Houdini and Unreal Engine), and generating content for the game. Beyond that, you will research and develop art pipelines to help bring your coworkers' ideas to life!

As we are always looking for innovative solutions there will be many opportunities for you to bring your own ideas on how to use proceduralism to improve the game.

What we offer
- Competitive salaries aligned with industry and regional levels
- 30 days annual leave, in addition to all public holidays.
- Hybrid work-from-home policy.
- Bonus and profit sharing
- Pension
- Private Healthcare
- 5000 SEK yearly preventative healthcare allowance.
- Core studio hours 10:00-16:00 with 1 'wellness hour' to be used per week.
- Breakfasts, fika and after works at the studio.
- VISA sponsorship and relocation assistance
- Happy for you to have side projects outside of work

Your essentials
- You have shipped at least one AAA game as Senior or Lead Technical Artist.
- Experience working with procedural setups in Houdini.
- You have previous professional experience working with a game engine.
- Excellent communication skills as you will work closely with your team and other departments.
- Strong problem-solving and prototyping abilities. You will face tasks and requests that are not clearly defined and work together with other departments to determine what you can achieve and how best to achieve it.
- A true team player since a large part of our job is solving problems for others, and you need to be able to support artists/designers with their work.
- A bonus if you have experience in mentoring Technical artists.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skill sets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions, and last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Senior CGI Lighting/Shading artist wanted!

Ansök    Okt 4    Slugger Film AB    3D-grafiker
Vi söker Senior CGI Lighting / Shading artist till vår nya CGI långfilm Super Charlie. Du bör ha ett par års professionell CGI-erfarenhet, helst från film- eller spel-/underhållningsindustrin. Vi arbetar i Maya och renderar med VRAY och använder oss även av Substance Painter. Arbetet sker på plats hos Sluggerfilm i Malmö och vi arbetar tillsammans med A.Film i Köpenhamn. Vi söker dig med rätt erfarenhet som redan bor i Skåneregionen, eller dig som kan t... Visa mer
Vi söker Senior CGI Lighting / Shading artist till vår nya CGI långfilm Super Charlie. Du bör ha ett par års professionell CGI-erfarenhet, helst från film- eller spel-/underhållningsindustrin.
Vi arbetar i Maya och renderar med VRAY och använder oss även av Substance Painter.
Arbetet sker på plats hos Sluggerfilm i Malmö och vi arbetar tillsammans med A.Film i Köpenhamn.
Vi söker dig med rätt erfarenhet som redan bor i Skåneregionen, eller dig som kan tänka dig att flytta hit, för att bli del i vårt team. Att arbeta hemifrån, så länge hemma är i regionen är också en möjlighet.
Tidsperioden är december 2023 fram till sommaren 2024. Med möjlighet att vara med på framtida projekt.
Maila CV och länk till Showreel till: [email protected]. Visa mindre

Senior VFX Artist

Ansök    Jul 31    Sharkmob AB    3D-grafiker
We are seeking a Senior VFX artist to join Sharkmob on a new unannounced project! The role You will be part of the VFX team working together in creating and delivering high-end effects and any other place where VFX comes into play. The team has big ambitions, and we value smart decisions, creative professionalism, and passion for the craft. You will have a great deal of ownership and influence over the VFX in the game, and you will collaborate and compro... Visa mer
We are seeking a Senior VFX artist to join Sharkmob on a new unannounced project!

The role
You will be part of the VFX team working together in creating and delivering high-end effects and any other place where VFX comes into play. The team has big ambitions, and we value smart decisions, creative professionalism, and passion for the craft.

You will have a great deal of ownership and influence over the VFX in the game, and you will collaborate and compromise with other departments to reach the best solution possible. You will work closely with the design, concept and programming departments to determine what we want to create and help realize great ideas to improve the game. Besides that, we value team performance over individual performance and strive to work as effectively as a unit as possible.

Key qualifications
- Several years of experience with real-time VFX creation
- Being able to create a wide range of effects, including realistic ones
- Shipped at least one AAA-games
- Great communication skills
- Solid ability to break down tasks and plan your work
- Comfortable exploring different options and doing a lot of technical problem-solving
- Solid understanding of shaders and how to set up shader networks to support your VFX
- Comfortable creating textures that can easily be reused

Nice to have
- Unreal Engine experience

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Outsourcing Supervisor - Prop Art

Ansök    Jul 7    Sharkmob AB    3D-grafiker
Developing our next AAA-title we need to strengthen our Prop Artist department with an Outsourcing Supervisor to make sure we are hitting art quality targets while maintaining efficiency in our external asset production. In the role of Outsourcing Supervisor for Prop Art your main task will be to maintain the high quality of assets produced at our outsourcing partners, as well as to support in maintaining a healthy backlog of work for our outsourcing part... Visa mer
Developing our next AAA-title we need to strengthen our Prop Artist department with an Outsourcing Supervisor to make sure we are hitting art quality targets while maintaining efficiency in our external asset production.

In the role of Outsourcing Supervisor for Prop Art your main task will be to maintain the high quality of assets produced at our outsourcing partners, as well as to support in maintaining a healthy backlog of work for our outsourcing partners to work on. ?

This role will give you the opportunity to be a part of the production of AAA games at a great game studio. On top of that, you will work with talented teams of artists both here at Sharkmob and at several of our great suppliers from all over the world.?Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough on-boarding as well as all the tools and subsequent support you need to develop and achieve great results together.

You will be essential to our external production and strive to improve how we work with our art outsourcing partners, primarily focusing on Prop Art. Our ways of working are flexible, and we need to quickly adapt to project needs, so you will also have the chance to work with various supporting tasks related to art production for the project.?

Key elements of the role

- Reviewing assets submitted by outsourcing partners according to documented guidelines and with guidance from our experienced Prop Artists?

- Maintaining the backlog of assets by preparing order briefs and ensuring briefs and instructions are being followed by our external partners

- Drive continuous improvement initiatives for all collaborations and workflows together with our External Development Specialist and Producers?



Requirements

- Past experience as a Prop Artist

- Attention to detail

- Good sense of art quality

- Able to work methodically in tools such as Jira and Confluence

Bonus points

- Experience feedbacking on outsourced art for games?

- Experience managing outsourcing pipelines and collaborating with external partners??

You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).?

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Principal Technical Artist

Ansök    Aug 4    IO Interactive AB    3D-grafiker
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
What you will do:
Create, implement, and optimize assets and systems for in-game, real-time effects (e.g., for particle effects, shaders, simulations, rigging of real-time dynamics etc.)
Support art teams in achieving the visual target by providing automation, shaders, documentation, cinematic setups, scripts.
Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for art, working in conjunction with art team and the programming team.
Participate in production planning to determine and address technical design and visual effects requirements and issues.
Collaborate with art, creative, technical direction, and team members to define and prioritize goals and tasks for visual effects and tech art.
Contribute innovative and original ideas towards all aspects of game production and development.
Mentor and train others in areas of expertise. Train Artists in the skills necessary to execute the art path efficiently.
Collaborate with other studio groups to achieve project objectives.

Who you are:
Strong proficiency in Houdini software and its related workflows, with a focus on creating visual effects and simulations.
Experience in developing tools and pipelines using Houdini in a game engine.
Excellent problem-solving skills with an ability to diagnose technical issues and provide efficient solutions.
Strong communication skills and an ability to work collaboratively with other artists and programmers.
Knowledge of scripting languages such as Python and experience with using them in Houdini.
A passion for games and a desire to create visually stunning experiences.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Outsourcing Supervisor – Character Art

Ansök    Jul 7    Sharkmob AB    3D-grafiker
Developing our next AAA-title we need to strengthen our Character Artist department with an Outsourcing Supervisor to make sure we are hitting art quality targets while maintaining efficiency in our external asset production. In the role of Outsourcing Supervisor for Character Art your main task will be to maintain the high quality of assets produced at our outsourcing partners, as well as to support in maintaining a healthy backlog of work for our outsou... Visa mer
Developing our next AAA-title we need to strengthen our Character Artist department with an Outsourcing Supervisor to make sure we are hitting art quality targets while maintaining efficiency in our external asset production.

In the role of Outsourcing Supervisor for Character Art your main task will be to maintain the high quality of assets produced at our outsourcing partners, as well as to support in maintaining a healthy backlog of work for our outsourcing partners to work on. ?

This role will give you the opportunity to be a part of the production of AAA games at a great game studio. On top of that, you will work with talented teams of artists both here at Sharkmob and at several of our great suppliers from all over the world.?Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough on-boarding as well as all the tools and subsequent support you need to develop and achieve great results together.

You will be essential to our external production and strive to improve how we work with our art outsourcing partners, primarily focusing on Character Art. Our ways of working are flexible, and we need to quickly adapt to project needs, so you will also have the chance to work with various supporting tasks related to art production for the project.?



Key elements of the role

- Reviewing assets submitted by outsourcing partners according to documented guidelines and with guidance from our experienced Character Artists?

- Maintaining the backlog of assets by preparing order briefs and ensuring briefs and instructions are being followed by our external partners?

- Drive continuous improvement initiatives for all collaborations and workflows together with our External Development Specialist and Producers



Requirements

- Past experience as a Character Artist

- Attention to detail

- Good sense of art quality?

- Able to work methodically in tools such as Jira and Confluence

Bonus points

- Experience feedbacking on outsourced art for games?

- Experience managing outsourcing pipelines and collaborating with external partners

You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Senior Technical Artist

Ansök    Maj 17    Sharkmob AB    3D-grafiker
Are you that bridge between code and art? Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for! The role In this role, you will work closely with artists, designers, programmers, and many other disciplines. Guiding and mentoring other tech artists and the art department will become second n... Visa mer
Are you that bridge between code and art? Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them
a few seconds every time they click that one button)? Then you might be the
person we are looking for!

The role
In this role, you will work closely with artists, designers, programmers, and many other
disciplines. Guiding and mentoring other tech artists and the art
department will become second nature.

You will be a part of a helpful and kind team of six experienced and driven Tech Artists. The team looks forward to working with a true team player with excellent communication skills since a large part of your job is solving problems for others, and you need to be able to support artists/designers with their work. You will also provide feedback to other technical artists on how to grow and improve their processes as they advance. You will also enable and support them by ensuring they have everything they need to solve their tasks.

What we offer
- Competitive salaries aligned with industry and regional levels
- 30 days annual leave, in addition to all public holidays
- Hybrid work-from-home policy
- Bonus and profit sharing
- Pension plans and insurance
- Private Healthcare
- 5000 SEK yearly preventative healthcare allowance
- The core studio hours are 10.00-16.00 with 1' wellness hour' to be used per week
- Breakfast, fika and after work at the studio
- VISA sponsorship and relocation assistance

- Happy for you to have side projects outside of work

Your essentials

- Shipped at least one previous AAA title

- Extensive production experience with Unreal Engine

- Strong problem-solving and prototyping abilities

- Good knowledge of real-time rendering techniques and PBR material
workflows

- Competence in identifying and driving performance goals and optimizations for
open-world development on consoles and PCs

- Experience with mentoring other technical artists

- Great understanding of render pipelines

- Experience with scripting or programming (python, c++, blueprints)

- Knowledge of working with shaders

- You have worked with optimization

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Senior Technical Artist

Ansök    Jun 20    Sharkmob AB    3D-grafiker
We are looking for a Senior Technical Artist to join Sharkmob on a new unannounced project! This is someone who will be working with Houdini and Unreal Engine and helps us create a wide range of procedural tools as we advance. The Role You will work with a team that the artists thank in their prayers, as you save them hours and hours of boredom by creating tools that automate tedious, repetitive tasks. You enjoy designing procedural pipelines as well as ... Visa mer
We are looking for a Senior Technical Artist to join Sharkmob on a new unannounced project! This is someone who will be working with Houdini and Unreal Engine and helps us create a wide range of procedural tools as we advance.

The Role

You will work with a team that the artists thank in their prayers, as you save them hours and hours of boredom by creating tools that automate tedious, repetitive tasks. You enjoy designing procedural pipelines as well as growing the individuals in your team.

We are looking for someone who likes solving complex, hard-to-define problems and working with talented artists and designers.

You will work with areas like procedural world generation, tool creation (in Houdini and Unreal Engine), and generating of content to be used in the game. Beyond that, you will research and develop art pipelines to help bring your coworkers' ideas to life!

As we are always looking for innovative solutions there will be many opportunities for you to bring your own ideas on how to use proceduralism to improve the game.

What we offer

- Competitive salaries aligned with industry and regional levels
- 30 days annual leave, in addition to all public holidays.
- Hybrid work-from-home policy.
- Bonus and profit sharing
- Pension
- Private Healthcare
- 5000 SEK yearly preventative healthcare allowance.
- Core studio hours 10:00-16:00 with 1 'wellness hour' to be used per week.
- Breakfasts, fika & after works at the studio.
- VISA sponsorship and relocation assistance
- Happy for you to have side projects outside of work

Your essentials

- You have shipped at least one AAA game as Senior or Lead Technical Artist.
- Experience working with procedural setups in Houdini.
- You have previous professional experience working with a game engine.
- Excellent communication skills as you will work closely with your team and other departments.
- Strong problem-solving and prototyping abilities. You will face tasks and requests that are not clearly defined and work together with other departments to determine what you can achieve and how best to achieve it.
- A true team player since a large part of our job is solving problems for others, and you need to be able to support artists/designers with their work.
- A bonus if you have experience in mentoring Technical artists.

Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skill sets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions, and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Web Focused 3D Graphic Engineer - IPEX, Malmö

Ansök    Mar 3    Shaya Solutions AB    3D-grafiker
About the assignment: - Location: Malmö - Duration: 6 months - Start: TBD - Apply: as soon as possible - Extent: 100% - Please note that the mandatory requirements have to be met in full for us to present your profile to our Customer. Description Science/Engineering, Master of Science or experience from Game and Software Engineering. Big plus if you have experience in building your own 3D models. Please note that the client is not looking for a 3D ... Visa mer
About the assignment:

- Location: Malmö

- Duration: 6 months

- Start: TBD

-
Apply: as soon as possible

- Extent: 100%

- Please note that the mandatory requirements have to be met in full for us to present your profile to our Customer.

Description

Science/Engineering, Master of Science or experience from Game and Software Engineering. Big plus if you have experience in building your own 3D models. Please note that the client is not looking for a 3D designer.

You will be embedded in one or more of the development teams working with planners.

IPEX delivers solutions to all the clients retailers. All solutions are made to help customers and co-workers in all customer meetings, from a mobile phone to the larger stores.

Work tasks:

- Be part of a diverse, international, and knowledgeable team with great colleagues.

- Be driven by a customer value mindset and conduct data science practices with an end-to-end perspective: business understanding, iterative exploration, agile development, operationalization, monitoring, and continuous improvement.

- Apply your knowledge in Graphic Development to a wide variety of deliveries across the IPEX Product Portfolio.

- Be expected to excel in communication with colleagues and collaborators across the world.

- Be expected to excel in English.

Mandatory competence and experience:

- Development of real time 3D engines.

- OpenGL/DirectX.

- Developing shaders.

- WebGL.

- Working with Babylon.js or Three.js.

- Familiar with the product technical lifecycle.

- Experience in the DevOps/agile way of working.

- JavaScript/TypeScript.

- Education: Master’s degree in Computer Science/Engineering or similar

Preferred competence and experience:

-
Self-development skills to keep up to date with fast-changing trends.

- Enjoy solving problems and create efficiency in the development.

- Team Work Experience.

How to proceed with the process

- Apply for the assignment through this ad.

- State your preferred hourly rate in the application.

- Upload your CV in word format.

- We will revert to you if we need further information or clarification regarding your application.

- The Customer usually reverts to us within 10 working days from the last application date. We aim to get back to you promptly with any new information regarding your application or the assignment. If you have not received any information from us within this time frame, please contact us through our platform.

You will be informed about the Customer should you be called for an interview.

About Shaya Solutions

Stockholm-based consultancy and competence firm with a focus on IT, Management and Technology.

We focus on customer/consultant satisfaction and quality in our services offered throughout Sweden.

Our core values are Humility, Perseverance and Flexibility.

Please do not hesitate to contact us if you have any questions.

We politely decline all contact from ad vendors. Many thanks! Visa mindre

Mid-, Senior-level 3D-Artist

Ansök    Mar 30    AFRY AB    3D-grafiker
Företagsbeskrivning AFRY är ett ledande europeiskt företag med global räckvidd inom teknik, design och rådgivning. Vi är hängivna experter inom infrastruktur, industri, energi och digitalisering, som skapar hållbara lösningar för kommande generationer. Tillsammans accelererar vi omställningen mot ett hållbart samhälle. Jobbeskrivning Visualiseringssektionen i Malmö söker nu en person med minimum 2-5 års yrkeserfarenhet som brinner för detta spännande yrk... Visa mer
Företagsbeskrivning
AFRY är ett ledande europeiskt företag med global räckvidd inom teknik, design och rådgivning.
Vi är hängivna experter inom infrastruktur, industri, energi och digitalisering, som skapar hållbara lösningar för kommande generationer. Tillsammans accelererar vi omställningen mot ett hållbart samhälle.


Jobbeskrivning
Visualiseringssektionen i Malmö söker nu en person med minimum 2-5 års yrkeserfarenhet som brinner för detta spännande yrke och hantverk. En stark portfolio med fokus på fotorealism är premierande.


Vi har en stor bredd i teamet redan idag och du kommer att jobba med huvudsakligen seniora kollegor så det finns mycket möjlighet att lära och bredda dina kunskaper inom high-end visualisering och pipeline-produktion. Vi är idag ett glatt gäng som alla brinner för det vi gör. Med en ödmjuk men ändå driven attityd så kommer du att passa in i gruppen fint.
Samarbete och gemensamma ansträngningar är nyckeln för att producera på toppnivå med ett högt tempo. Våra kunder ställer höga krav på oss och vi behöver personal som är engagerade teamspelare och brinner för att flytta gränser, överträffa förväntningar och ha kul tillsammans med likasinnade.


Kravspecifikation
Vi ser gärna att du som söker har:
2-5 års erfarenhet av fotorealistisk bildproduktion, helst med primärt Autodesk Maya.
erfarenhet av Redshift3D då detta är vår primära renderingsmotor.
erfarenheter av pipeline-produktion och gillar kreativa utmaningar



Ytterligare information
Urval sker löpandes och tjänsten kan tillsättas innan ansökningstiden går ut.
Välkommen med din ansökan, sista ansökningsdag är 2023-04-30


Kontaktperson för frågor om tjänsten:
Johan Folkesson, Rekryterande chef
[email protected]
För övriga frågor kontakta:
Pantelija Jovanovic, Talent Acquisition Partner
[email protected]
AFRY is committed to creating an inclusive & diverse environment and we are actively looking for qualified candidates irrespective of gender, gender identity, sexual orientation, ethnicity, religion, disability, or age. You will be part of a global and diverse company where our differences are our strengths. Join us to accelerate the transition towards a sustainable society. Visa mindre

Game Artist

Ansök    Apr 29    Ming Media AB    3D-grafiker
Ming Media is looking for a talented Game Artist to help us develop new updates to our existing titles, as well as developing exciting new games for the Roblox Platform. You'll be working alongside a small team, giving you ample creative freedom to define the player experience and work on all aspects of the game, from 3D graphics and animation to level design. As part of our small studio, you'll have the opportunity to take on big responsibilities and grow... Visa mer
Ming Media is looking for a talented Game Artist to help us develop new updates to our existing titles, as well as developing exciting new games for the Roblox Platform. You'll be working alongside a small team, giving you ample creative freedom to define the player experience and work on all aspects of the game, from 3D graphics and animation to level design.
As part of our small studio, you'll have the opportunity to take on big responsibilities and grow with us. We're still in the process of defining our plans for the future, and we're eager to have a passionate colleague who can contribute to shaping our vision and bringing it to life.
The tasks
Design and build props, structures and landscapes using primitive blocks
Model and texture high quality 3D assets for use as props, character art and environment art
Ensure all assets fit within our established art style and are performant across PC, Mobile and Console platforms
Animate humanoid and animal rigs
Implement your assets into our games
When necessary, help improve workflows, techniques and content pipelines to help you and other artists create better art

You are
Excited about making games in collaboration with other game developers
Able to produce quality work in low poly art styles
Proficient in C4D, Blender, Maya or your preferred equivalent
Skilled in Photoshop or your preferred equivalent
OK with not every detail of our workflow being fixed at the outset

Plus if you have
Previous familiarity with Roblox Studio
Professional experience in the gaming industry
Knowledge of interior and exterior space theory, or other spatial design concepts
Secondary game development skills such as animation, level design, etc.
Sketching and other 2D art skills
Game production experience

We offer
Competitive salary
A 100% remote work environment
Flexible work hours
No crunch
Wellness grant
Christmas gift

Ming Media is a game development studio based in Sweden. We create simple fun experiences for the metaverse and have over 900 million play sessions across our titles. Visa mindre

Utbildare till spelgrafikerutbildning

Ansök    Jan 30    TGA utbildning AB    3D-grafiker
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand ski... Visa mer
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand skills, such as animators, technical artists, level designers, graphic designers and programmers. Today, almost 9 percent of all those who are professionally active in the game industry in Sweden were educated at The Game Assembly.

The Game Assembly (TGA) är en yrkeshögskola i Malmö och Stockholm som utbildar spelutvecklare till en nationell och internationell spelbransch.

The Game Assembly startade 2008 och utbildar juniora spelutvecklare inom fem olika yrkeskategorier; programmering, grafik, animation, leveldesign, technical art och procedural art. Idag består ca 10% av den svenska spelbranschen av personer som har studerat vid TGA vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor. The Game Assembly är även hbtqi-certifierande och bedriver ett aktivt arbete för inkludering.

Om tjänsten

The Game Assembly söker nu en ny utbildare inom spelgrafik som kommer arbeta med att utbilda våra studerande på skolan i Malmö. Arbetet omfattar bland annat planering och utformning av kurser och kursmaterial, undervisning samt handledning av de studerande som tillbringar två år på skolan. The Game Assemblys unika utbildningskoncept bygger på att de olika utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Du blir en del av ett engagerat team som tillsammans arbetar med att utbilda framtidens spelutvecklare.

Vem söker vi?

För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för spelutveckling, är öppen för att både ge och ta feedback samt finner glädje i att hjälpa människor att utvecklas och etablera sig inom spelbranschen. Arbetet innebär ett stort egenansvar där en förmåga att planera och strukturera arbetet är av stor vikt.

Vidare söker vi en person med:

• Förmåga att ge estetisk feedback

• Erfarenhet av programvarorna Adobe Photoshop, Substance Painter/Designer, Unreal, ZBrush
• God kunskap i 3D modellering
• Insatt i tillvägagångssätt och branschstandard för realistisk såväl som för stiliserad grafik
• God förståelse för visuell läsbarhet, formspråk och färg
• Erfarenhet från spelbranschen

Vi ser det som en bonus om du har:

• Erfarenhet av att skapa material i Unreal Engine och partikelsystemet Niagara
• Erfarenhet av handledning
• Erfarenheter som skulptur, anatomi och kroki
• Grundläggande erfarenhet av riggning och animation
• Erfarenhet av concept art

För att söka behöver du skicka in:

• CV och personligt brev
• Länk till portfolio

Varför TGA?

Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar.

The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. Du behöver ha god förståelse för svenska då hela utbildningen bedrivs på svenska.

Anställningsort: Malmö

Tillträde: 1 maj 2023, eller enligt överenskommelse

Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan. Sista ansökningsdag är den 19 mars 2023.

Omfattning: Heltid

Anställningsform: Tillsvidareanställning.

The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.

Vill du veta mer om tjänsten är du välkommen att kontakta platschef Linda Nilsson på [email protected] eller telefon på 0723-84 64 94. Visa mindre

Gameplay Animator

Ansök    Feb 17    IO Interactive AB    3D-grafiker
IO Interactive is currently looking for a (Senior) Gameplay Animator to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Collaborating with the animation team, lead animator, designers, artists and programmers to execute on... Visa mer
IO Interactive is currently looking for a (Senior) Gameplay Animator to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
Collaborating with the animation team, lead animator, designers, artists and programmers to execute on the vision of the game
Animating 3D characters, including working with motion capture data and hand key-framed animations
Work with programmers and designers to ensure animations are properly fitting technical and game design requirements
Working efficiently and effectively within technical setup of animations in our proprietary engine Glacier 2
Implementing constructive and iterative feedback to the animations at any given time of the development process

Who you are:
5+ years’ experience creating gameplay animation for AAA games with at least one shipped title
Working experience of animating in Motion Builder
Good general technical knowledge of gameplay processes and pipelines
Experience with motion capture or working with motion capture data
In-depth knowledge of human and animal anatomy, body language and emotions
Experience nailing the timing and appearance of human movement and facial expressions

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Utbildare till utbildningen Technical Artist

Ansök    Jan 30    TGA utbildning AB    3D-grafiker
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand ski... Visa mer
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand skills, such as animators, technical artists, level designers, graphic designers and programmers. Today, almost 9 percent of all those who are professionally active in the game industry in Sweden were educated at The Game Assembly.

The Game Assembly (TGA) är en yrkeshögskola i Malmö och Stockholm som utbildar spelutvecklare till en nationell och internationell spelbransch.

The Game Assembly startade 2008 och utbildar juniora spelutvecklare inom fem olika yrkeskategorier; programmering, grafik, animation, leveldesign, technical art och procedural art. Idag består ca 10% av den svenska spelbranschen av personer som har studerat vid TGA vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor. The Game Assembly är även hbtqi-certifierande och bedriver ett aktivt arbete för inkludering.

Om tjänsten

The Game Assembly söker nu en ny ansvarig utbildare till vår technical artist-utbildning som kommer arbeta med att utbilda våra studerande på skolan i Malmö. Vi söker dig som kan komplettera våra kunskaper och driva utbildningen framåt. Arbetet omfattar bland annat planering och utformning av kurser, undervisning samt handledning av de studerande som tillbringar ett år på skolan.

The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Du blir en del av ett engagerat team som tillsammans arbetar med att utbilda framtidens spelutvecklare.

Vem söker vi?

För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för spelutveckling, är öppen för att både ge och ta feedback samt finner glädje i att hjälpa människor att utvecklas och etablera sig inom spelbranschen. Arbetet innebär ett stort egenansvar där en förmåga att planera och strukturera arbetet är av stor vikt.

Vidare söker vi en person med:

• goda kunskaper inom realtids-3D-grafik
• kunskaper inom realtids-shaders och effekter
• kunskaper inom Python-scripting
• kunskaper inom riggning för spel
• erfarenhet från spelbranschen
•

Vi ser det som en bonus om du har:

• erfarenheter av Unreal och/eller Unity
• erfarenhet av handledning
• erfarenhet av agila utvecklingsmetoder

Varför TGA?

Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar.

The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. Du behöver ha god förståelse för svenska då hela utbildningen bedrivs på svenska.

För att söka behöver du skicka in:

• CV och personligt brev
• Länk till portfolio

Anställningsort: Malmö

Tillträde: 1 maj 2023, eller enligt överenskommelse

Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan. Sista ansökningsdag är den 19 mars 2023.

Omfattning: Heltid

Anställningsform: Tillsvidareanställning

The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.

Vill du veta mer om tjänsten är du varmt välkommen att kontakta platschef Linda Nilsson på [email protected] eller telefon på 0723-846494. Visa mindre

Städare sökes tack

Ansök    Jan 24    Cruitive AB    3D-grafiker
Blablbala blablaba s Visa mer
Blablbala

blablaba s Visa mindre

Technical Artist

Technical Artist [Avatar Project] Malmö, Sweden Full-time Flexible Working Organization: Hybrid Job Description As a technical artist working on James Cameron's world of Avatar you'll be a part of an ambitious team working to improve processes to make sure we reach our goals of delivering a truly immersive world on Pandora. You will be responsible for pushing the visual quality and the tech behind our art by supporting and developing cutting edge tools ... Visa mer
Technical Artist [Avatar Project]
Malmö, Sweden
Full-time
Flexible Working Organization: Hybrid



Job Description
As a technical artist working on James Cameron's world of Avatar you'll be a part of an ambitious team working to improve processes to make sure we reach our goals of delivering a truly immersive world on Pandora. You will be responsible for pushing the visual quality and the tech behind our art by supporting and developing cutting edge tools to develop and improve workflow and pipelines.
Responsibilities
Supporting the environment art team by improving processes
Solving ad-hoc problems in regards to tech art and developing efficient pipelines
Pushing the quality and looks of the game by developing scalable solutions
Collaboration on a day-to-day basis with other disciplines such as programming, art and design to understand needs, blockers etc.
Developing shaders, textures and meshes
Evaluating rendering and memory cost of game environments and assets



Qualifications
By communicating clearly - and often - with your peers and other teams you're always one step ahead when it comes to defining goals and how we can improve our workflows to reach our ambitious goals faster and easier. You thrive when goals are met and recognize opportunities for improvements miles away; this means that you're happy when you can be creative in your problem-solving approach and have a list of potential solutions ready, both in and outside the box to keep us on our toes. Your understanding of other disciplines and their needs makes it easy for you to cooperate with people, and this way you become the trusted go-to person for everything related to the wider scope of technical art.

Besides the above we're looking for someone aligned with our core values and the following skills and experience:
Working knowledge of constraints of rendering technology
Knowledge of creating shader effects
Experience writing tools using Python or similar
Understanding, and ideally experience with console profiling tools



Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive job perks here
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Senior Prop Artist

Ansök    Jan 17    Sharkmob AB    3D-grafiker
Sharkmob is working on an unannounced AAA, open-world, 3rd person multiplayer shooter built on a custom version of Unreal Engine 5. This game is still early in development, and you will join us in an exciting and pivotal phase. Collaboration is key, and working in cross-discipline teams allows us to bring together our expertise and create the best possible experiences for our players. We are looking for people who want to have fun at work, share ownership... Visa mer
Sharkmob is working on an unannounced AAA, open-world, 3rd person multiplayer shooter built on a custom version of Unreal Engine 5. This game is still early in development, and you will join us in an exciting and pivotal phase.

Collaboration is key, and working in cross-discipline teams allows us to bring together our expertise and create the best possible experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

We have an opening for a Senior Prop Artist with great team spirit and sound technical knowledge! A genuine interest in creating 3D Art is expected - this is why you got into the business, right? You will be part of a team working on an entirely new game. Due to this, we trust you - as a senior - to be a mentor for juniors and a sounding board for others.

You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability, and performance.

Requirements:

- Several years of experience within the field and shipped at least one AAA title

- Experience with outsourcing

- Knowledge of game engines

- Proficiency in 3D software (3dsMax, Maya, or equivalent)

- Solid familiarity of modeling techniques

- Proficiency in Substance Painter

- Good knowledge of texture mapping and material

- Good sense of form, shape, silhouette and proportion in regards to objects

- Great practical knowledge of PBR

- Experience with mentoring others

- Solid English and communication skills

That Little Extra:

- Experience with Unreal Engine 5 in particular

- Experience with photogrammetry

- Good understanding and proficiency in Substance Designer

Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Utbildare till Technical Artist-utbildning

Ansök    Nov 7    TGA utbildning AB    3D-grafiker
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand ski... Visa mer
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand skills, such as animators, technical artists, level designers, graphic designers and programmers. Today, almost 9 percent of all those who are professionally active in the game industry in Sweden were educated at The Game Assembly.

Om tjänsten
The Game Assembly söker nu en ny ansvarig utbildare till vår technical artist-utbildning som kommer arbeta med att utbilda framtidens spelutvecklare. Vi söker dig som kan ta ansvar för och driva utbildningen framåt. Arbetet omfattar bland annat planering och utformning av kurser, undervisning samt handledning av de studerande som tillbringar ett år på skolan.

The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Du blir en del av ett engagerat team som tillsammans arbetar med att utbilda framtidens spelutvecklare.

Vem söker vi?
För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för spelutveckling, är öppen för att både ge och ta feedback samt finner glädje i att lära och hjälpa människor att utvecklas och etablera sig inom spelbranschen.

Vidare söker vi en person med:

• goda kunskaper inom realtids-3D-grafik
• kunskaper inom realtids-shaders
• kunskaper inom realtids-effekter
• kunskaper inom Python-scripting
• kunskaper inom rigging för spel
• erfarenhet från spelbranschen

Vi ser det som en bonus om du har:

• erfarenheter av Unreal och/eller Unity
• erfarenhet av handledning
• erfarenhet av agila utvecklingsmetoder
• har släppt ett eller flera spel

Varför TGA?
Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar.

The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. Du behöver ha god förståelse för svenska då hela utbildningen bedrivs på svenska.

Anställningsort: Malmö

Tillträde: 2 januari eller enligt överenskommelse.

Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan. Sista ansökningsdag är den 27 november 2022.

Omfattning: Heltid, eller enligt överenskommelse

Anställningsform: Tillsvidareanställning

The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.

Vill du veta mer om tjänsten är du välkommen att kontakta Linda Nilsson på [email protected] eller telefon på 0723-846494. Visa mindre

Gameplay Animator

Ansök    Dec 6    IO Interactive AB    3D-grafiker
IO Interactive is currently looking for a full-time Intermediate/Senior Gameplay Animator to join our Project 007, a brand new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. As part of the animation team at IO Interactive you are a central part of making the game come ... Visa mer
IO Interactive is currently looking for a full-time Intermediate/Senior Gameplay Animator to join our Project 007, a brand new James Bond video game to be developed and published by IOI.
Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
As part of the animation team at IO Interactive you are a central part of making the game come to life – through collaboration and iteration with designers, artists and programmers. This means that you are involved in all aspects of the game production; from initial design of character movement and technical constraints to close collaboration with other disciplines in planning and creating the final animation. You aspire to challenge the status quo and bring an energetic and creative mindset to the table. You have an eye for detail and set the quality bar high – which comes into play when overseeing the potential outsourced animations to ensure alignment in style and quality with our benchmarks inhouse, as well as you're the expereinced senior who can guide our talented juniors in the right direction. Ideally you're a combat oriented animator, with experience in 3C's and a passion for smooth and tactile gameplay.
What you will do
Collaborating with the animation team, lead animator, designers, artists and programmers to execute on the vision of the game
Animating 3D characters, including working with motion capture data and hand key-framed animations
Creating gameplay animations
Communicating with external partners to define animation deliverables
Planning for and taking part in motion capture sessions
Delivering content on schedule and within technical limitations
Working with programmers and designers to ensure animations properly fitting technical and game design requirements
Working efficiently and effectively within technical setup of animations in our proprietary engine Glacier 2
Implementing constructive and iterative feedback to the animations at any given time of the development process

Who you are
3-5+ years’ experience creating gameplay animation for AAA games with at least one shipped title
Good general technical knowledge of gameplay processes and pipelines
Solid understanding of gameplay animations systems
Prototyping experience for new features, all in-engine
In-depth knowledge of human and animal anatomy, body language and emotions
Experience nailing the timing and appearance of human movement and facial expressions
Working experience of animating in Motion Builder
Understanding of rigging and skinning principles
Experience with motion capture or working with motion capture data.

We would love it if you had
Knowledge of creating facial/lip sync animations
Experience with motion matching and modern industry animation technologies
Experience with combat system animations
Knowledge of art and animation fundamentals including staging, camera, layout, storytelling, and editing

Who we are
A team, above all. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with over 30 nationalities working in both our Copenhagen, Barcelona and Malmö studios. We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome in our team never fail to integrate, and are supported, valued and listened to at all steps. We are dedicated to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in both our Malmö, Barcelona and Copenhagen studios. For the right candidate, will take location preference into consideration. We welcome candidates from all over the world and we are looking forward to hearing from you! Please submit your application in English. Visa mindre

Art Manager

Ansök    Dec 16    Sharkmob AB    3D-grafiker
Sharkmob is working on an open-world, online, action-packed experience developed by an ambitious crew of industry veterans and new talent. We are now looking for an Art Manager to help our artists develop themselves and grow as individuals and as a team. You should have an interest in or experience with the artistic disciplines of game development, but what really interests you is helping others grow. As a manager, you will guide and inspire people to rea... Visa mer
Sharkmob is working on an open-world, online, action-packed experience developed by an ambitious crew of industry veterans and new talent. We are now looking for an Art Manager to help our artists develop themselves and grow as individuals and as a team.

You should have an interest in or experience with the artistic disciplines of game development, but what really interests you is helping others grow. As a manager, you will guide and inspire people to reach their goals and be a role model for our core values. You lead by example and bring out the best in the people around you.



Responsibilities

- Leadership responsibilities for artists across all art teams, working closely with the leads to identify, plan and execute the art staff's career paths through professional and personal development.

- Provide line management for artists, ensuring 1-on-1's take place, performance reviews are held and career development plans stay on track for your direct reports.

- Collaborate with Producers and Directors to identify improvement areas based on the artists' input, as well as addressing staffing and resource planning issues.

Requirements

- Experience in managing Art teams through the complete life cycle of project development.

- Strong knowledge of art content pipelines.

- Experience in negotiation, mediation and conflict resolution in complex project setups.

- Strong communication skills across all levels of the organization.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Cinematic Artist

Ansök    Okt 13    Tarsier Studios AB    3D-grafiker
About the role As a Cinematic Artist at Tarsier, you'll join us in an exciting phase as we are developing our new franchise following in the steps of award winning Little Nightmares. You would work closely with our art team and Narrative Director, creating striking cutscenes and working out how to tell the story of the game visually. You'll be an important contributor to finding the style and essence of the storytelling in our new game, getting the chance ... Visa mer
About the role
As a Cinematic Artist at Tarsier, you'll join us in an exciting phase as we are developing our new franchise following in the steps of award winning Little Nightmares. You would work closely with our art team and Narrative Director, creating striking cutscenes and working out how to tell the story of the game visually.
You'll be an important contributor to finding the style and essence of the storytelling in our new game, getting the chance to work on interesting and unique stories with a devoted team.
What we offer
At Tarsier, it's important that our office is welcoming and fun so that our employees want to work onsite; because we believe that working closely with your team is the best way to make great games. That is why our office management and HR department works closely with making the office a really good place to both work and hangout in. We have a large focus on ergonomic, personal work stations, we eat breakfast together on Fridays, and we play games together in the game room. Sometimes we even grab an after work beer together in the kitchen, or throw a Christmas party for the ages.


Our benefit package includes:
Pension
Insurance (life, occupational injury, health care support, sick leave)
Health contributions and check-ups
Sports/healthy activities
Six weeks of vacation
Overtime pay
Relocation help
Flexible working hours

Your responsibilities will include:
In charge of the cutscenes and other cinematic events of the game
Solving and figuring out how to tell the story in the game in collaboration with the narrative director
Close collaboration with the art and animation department

We think you are:
A strong collaborator
A self-going and driven artist
Familiar with cinematography
Familiar with the basics of working in an engine (blueprint, lighting, post-effect work, cinematic camera, and level sequencer)
Experienced in making visual cutscenes for the games-, film- or TV-industry
Proficient in written and spoken English
Passionate about telling stories

It's a plus if you also have:
Simple concept skills for storyboards and other previz work
Familiar with 3D modelling


This position is full time onsite in the office in Malmö, and will start with a trial period.


Currently employing around 70 people, Tarsier Studios is an independent game development studio based in the vibrant city of Malmö, Sweden. We are the developers of Statik and the award winning Little Nightmares franchise.


We welcome applicants of all backgrounds and genders, and look forward to hearing from you.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

3D Character artist - Crusader Kings 3

Do you want to make a big difference at a small studio? Paradox is on an ambitious journey to explore and expand on Grand Strategy Games, a genre we invented and want to take to new heights. To do this, we are looking for a 3D artist in Malmö at Paradox Thalassic to help make sure our games live up to its vast potential. About the role We are looking for a 3D Character artist with a broad skillset who could take on a variety of 3D character creation tasks,... Visa mer
Do you want to make a big difference at a small studio? Paradox is on an ambitious journey to explore and expand on Grand Strategy Games, a genre we invented and want to take to new heights. To do this, we are looking for a 3D artist in Malmö at Paradox Thalassic to help make sure our games live up to its vast potential.
About the role
We are looking for a 3D Character artist with a broad skillset who could take on a variety of 3D character creation tasks, primarily focusing on realistic characters, with a high degree of historical accuracy in clothing and associated props. If you’re into viking beards, Tiraz patterns and plate armor you’ve come to the right place.
In this role you will also be working together with Art Leads, Directors and External partners to drive the vision for the game. We believe that you will deliver high quality assets of 3D characters, clothing, hairstyles and character props to strive towards this vision.
As you will be participating in sprint planning, task scoping and estimation, we look for, you, who can communicate effectively and proactively with other team members while keeping work organized and the production team up to date about your tasks.
We are interested in applicants with many different backgrounds so although you might not meet all the requirements we highly encourage you to apply.
Requirements
2+ years of experience working with character creation in the games industry
Proficiency in sculpting software, Marvelous designer, Maya and Photoshop
Proficiency with the Substance tools suite
Technical skills and experience from, modular content creation and shaders
Knowledge of skinning, rigging, technical constraints and engine implementation

We believe that the right candidate is familiar with the Paradox Grand-strategy games and intrigued by working with and doing research in World culture and History. We are passionate and take pride in how we maintain historical accuracy in our work, as it is a central part for many of our IPs.


This position is based in our Malmö office with weekly, optional, "Work from home days". Visa mindre

Utbildare inom spelanimation på The Game Assembly

Ansök    Nov 7    TGA utbildning AB    3D-grafiker
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand ski... Visa mer
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand skills, such as animators, technical artists, level designers, graphic designers and programmers. Today, almost 9 percent of all those who are professionally active in the game industry in Sweden were educated at The Game Assembly.

The Game Assembly söker utbildare inom spelanimation till Malmö

The Game Assembly (TGA) är en yrkeshögskola i Malmö och Stockholm som utbildar spelutvecklare till en nationell och internationell spelbranschen.

The Game Assembly startade 2008 och utbildar juniora spelutvecklare inom fem olika yrkeskategorier; programmering, grafik, animation, leveldesign och technical art. Idag består ca 9% av den svenska spelbranschen av personer som har studerat vid TGA vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de tre senaste åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor. The Game Assembly har även nyligen blivit hbtqi-certifierande och bedriver ett aktivt arbete för inkludering.

Om tjänsten
The Game Assembly söker nu en ny medarbetare inom spelanimation som kommer arbeta med att utbilda våra studerande på skolan i Malmö. Arbetet omfattar bland annat planering och utformning av kurser och kursmaterial, undervisning samt handledning av de studerande som tillbringar två år på skolan. The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Du blir en del av ett engagerat team som tillsammans arbetar med att utbilda framtidens spelutvecklare. Våra lokaler belägna i Västra hamnen i Malmö där vi har omkring 200 studerande och 12 utbildare.

Vem söker vi?
För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för spelutveckling, är öppen för att både ge och ta feedback samt finner glädje i att hjälpa människor att utvecklas och etablera sig inom spelbranschen. Du trivs med att ha stort egenansvar i ditt arbete och att planera och utveckla utbildningen du driver.

Vidare söker vi en person med:

• kunskaper och erfarenhet av 3D-grafik och animation för spel
• erfarenhet av riggning och scripting i Maya
• kunskap om implementation av spelanimation i spelmotor
• (Unreal och Blueprint eller Unity och C#)
• förmåga att ge såväl estetisk som teknisk feedback
• erfarenhet från spelbranschen

Vi ser det som en bonus om du har:

• kunskaper om mocap och Motionbuilder
• erfarenhet av såväl traditionell som digital grafik
• erfarenheter som skulptur, anatomi, kroki, skådespeleri
• erfarenhet av handledning
• erfarenhet av någon av följande programvaror: Autodesk Maya, Adobe Photoshop, Unreal, Unity och Pixologic Zbrush, Houdini

För att söka behöver du skicka in:

• CV och personligt brev
• Portfolio

Start: Tillträde 1 januari 2023 eller enligt överenskommelse.

Ansökan: Ansök senast 27 november.

Omfattning: Heltid, alternativt deltid.

Anställningsform: Tillsvidareanställning.

The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.

Vill du veta mer om tjänsten är du välkommen att kontakta platschef:
Linda Nilsson på [email protected] eller telefon på 0723 – 84 64 94 Visa mindre

Utbildare till Technical Artist-utbildning

Ansök    Sep 6    TGA utbildning AB    3D-grafiker
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand ski... Visa mer
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand skills, such as animators, technical artists, level designers, graphic designers and programmers. Today, almost 9 percent of all those who are professionally active in the game industry in Sweden were educated at The Game Assembly.

Om tjänsten
The Game Assembly söker nu en ny ansvarig utbildare till vår technical artist-utbildning som kommer arbeta med att utbilda framtidens spelutvecklare. Vi söker dig som kan ta ansvar för och driva utbildningen framåt. Arbetet omfattar bland annat planering och utformning av kurser, undervisning samt handledning av de studerande som tillbringar ett år på skolan.

The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Du blir en del av ett engagerat team som tillsammans arbetar med att utbilda framtidens spelutvecklare.

Vem söker vi?
För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för spelutveckling, är öppen för att både ge och ta feedback samt finner glädje i att lära och hjälpa människor att utvecklas och etablera sig inom spelbranschen.

Vidare söker vi en person med:

• goda kunskaper inom realtids-3D-grafik
• kunskaper inom realtids-shaders
• kunskaper inom realtids-effekter
• kunskaper inom Python-scripting
• kunskaper inom rigging för spel
• erfarenhet från spelbranschen

Vi ser det som en bonus om du har:

• erfarenheter av Unreal och/eller Unity
• erfarenhet av handledning
• erfarenhet av agila utvecklingsmetoder
• har släppt ett eller flera spel

Varför TGA?
Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar.

The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. Du behöver ha god förståelse för svenska då hela utbildningen bedrivs på svenska.

Anställningsort: Malmö

Tillträde: Snarast

Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan. Sista ansökningsdag är den 7 oktober 2022.

Omfattning: Heltid, eller enligt överenskommelse

Anställningsform: Tillsvidareanställning

The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.

Vill du veta mer om tjänsten är du välkommen att kontakta Linda Nilsson på [email protected] eller telefon på 0723-846494. Visa mindre

Terrain Artist

As a Terrain Artist at Massive Entertainment, you'll be developing the landscape and help bring to life to the flora & fauna int he game's environments. You'll get to influence the creation of next-gen terrain and environments and on a daily basis, you'll collaborate with our World Art, Environment Art, and Tech Art teams. This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplac... Visa mer
As a Terrain Artist at Massive Entertainment, you'll be developing the landscape and help bring to life to the flora & fauna int he game's environments. You'll get to influence the creation of next-gen terrain and environments and on a daily basis, you'll collaborate with our World Art, Environment Art, and Tech Art teams.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we'll check your application asap!
What you'll be doing
Creating living & breathing terrain environments that are visually stunning as gameplay spaces;
Collaborating with terrain/tech art teams, world builders, and designers to ensure artistic consistency
Excel at technical and aesthetic quality throughout the production pipeline;
Optimize for performance and memory.

Qualifications
What you'll bring


You're passionate about building realistic worlds and technical art tools which you utilize for this purpose. You encourage what environment art can mean to a game through creative initiatives, and you're not afraid to take responsibility/ownership for what's needed to make the game better. Your openness and flexibility complements this and enables you to provide insights from all parts of the development into your area of expertise, which makes you a valuable source of ideas and suggestions.
Besides the above we're looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of artwork (which must include Terrain/Level Art, ideally with a realistic art style);
Proven experience as a Terrain/Environment Artist;
Understanding of art fundamentals and design (including composition, color theory, and lighting);
Knowledge of 3D/texturing packages, and game engines like Unity/Unreal;
Solid understanding of the workflows required to create an asset from Blockout to final quality, and optimized for real-time rendering.

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines.
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Cinematic Animator

Ansök    Okt 12    IO Interactive AB    3D-grafiker
IO Interactive is currently looking for a full-time Cinematic Animator to join Project 007, a brand new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. We are looking for a Cinematic Animator that will join our game team and contribute to this exciting and unique projec... Visa mer
IO Interactive is currently looking for a full-time Cinematic Animator to join Project 007, a brand new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
We are looking for a Cinematic Animator that will join our game team and contribute to this exciting and unique project. If you're interested, we should have a conversation about unleashing your skills into the iconic James Bond universe.
You will work closely together with game designers, level designers, animators, and tech programmers.
What you will do:
Focus on character performance, and cinematics that reflect the personality of the character, and show their motivation, emotions, and fully immerse the player into the game narrative.
Follow closely the instructions of directors and leads from multiple disciplines in order to create a cohesive and engaging Bond experience.
You will make sure that the animations can play well in a level and connect with the rest of the gameplay experience, making the transition between cinematic and gameplay moments feel seamless.
Create cutscenes and performances, emphasizing weight, timing & silhouette to create visually stunning cinematics for in-game integration.
Implement, troubleshoot, and debug animation systems.
Help improve animation pipelines.

Who you are:
You are passionate about storytelling, composition, and dialogue.
You have experience with facial motion capture and facial animation.
Experience with both motion capture and hand-keyed animation.
Highly skilled in Maya.
Minimum 2+ years working with cinematic animation, for movies or video games.
Exceptional skill in animating the human face and figure to create realistic character animations.
Experience of film editing, lighting or VFX.

We would love if you had:
Experience with a game engine, such as Unreal, Unity or a bespoke engine.
Professional experience developing third person action games.
Practical knowledge of state machines and motion trees.
Advanced knowledge of MotionBuilder, 3ds Max, rigging and skinning.



Who we are:
???????We are a team, above all. If you join our studio, expect to be encouraged, listened to, and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with people from over 40 nationalities working in both our Copenhagen, Barcelona, and Malmö studios.
We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome in our team never fail to integrate and are supported, valued, and listened to at all steps. We dedicate ourselves to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in our Copenhagen, Malmö and Barcelona studios, and we will take your location preference into consideration. We welcome candidates from all over the world, providing relocation support.
Please send us a motivational letter and CV telling us why IO Interactive and you would be a perfect match, all in English. We are looking forward to hearing from you! Visa mindre

Lead Technical Artist

Ansök    Jul 29    Sharkmob AB    3D-grafiker
We are looking for a Lead Technical Artist to join Sharkmob on a new unannounced project! Someone who will lead the team working with Houdini and Unreal Engine and help us create a wide range of procedural tools as we advance. Responsibilities You will build and lead a team that the artists thank in their prayers as you save them hours and hours of boredom by creating tools that automate tedious, repetitive tasks. You enjoy designing procedural pipelines ... Visa mer
We are looking for a Lead Technical Artist to join Sharkmob on a new unannounced project! Someone who will lead the team working with Houdini and Unreal Engine and help us create a wide range of procedural tools as we advance.

Responsibilities
You will build and lead a team that the artists thank in their prayers as you save them hours and hours of boredom by creating tools that automate tedious, repetitive tasks. You enjoy designing procedural pipelines as well as growing the individuals in your team.

We are looking for someone who likes solving complex, hard-to-define problems and working with talented artists and designers.

You will work with areas like procedural world generation, tool creation (in Houdini and Unreal Engine), and generating content to be used in the game. Beyond that, you will research and develop art pipelines to help bring your coworkers' ideas to life!

There are also many opportunities to bring your ideas on how we can use proceduralism to improve the game as we are always looking for innovative solutions.

Requirements
- You have shipped at least one AAA game as Senior or Lead Technical Artist.
- Experience working with procedural setups in Houdini.
- You have experience leading a team of Technical artists.
- You have previous professional experience working with a game engine.
- Excellent communication skills as you will work closely with your team and other departments.
- Strong problem-solving and prototyping abilities. You will face tasks and requests that are not clearly defined and work together with other departments to determine what you can achieve and how best to achieve it.
- A true team player since a large part of our job is solving problems for others, and you need to be able to support artists/designers with their work.




About Sharkmob
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Utbildare inom Spelgrafik

Ansök    Aug 11    TGA utbildning AB    3D-grafiker
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand ski... Visa mer
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand skills, such as animators, technical artists, level designers, graphic designers and programmers. Today, almost 9 percent of all those who are professionally active in the game industry in Sweden were educated at The Game Assembly.

The Game Assembly (TGA) är en yrkeshögskola i Malmö och Stockholm som utbildar spelutvecklare till en nationell och internationell spelbranschen.

The Game Assembly startade 2008 och utbildar juniora spelutvecklare inom fem olika yrkeskategorier; programmering, grafik, animation, leveldesign och technical art. Idag består ca 9% av den svenska spelbranschen av personer som har studerat vid TGA vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de tre senaste åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor.

Om tjänsten

The Game Assembly söker nu en ny medarbetare inom spelgrafik som kommer arbeta med att utbilda våra studerande på skolan i Malmö. Arbetet omfattar bland annat planering och utformning av kurser och kursmaterial, undervisning samt handledning av de studerande som tillbringar två år på skolan. The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Du blir en del av ett engagerat team som tillsammans arbetar med att utbilda framtidens spelutvecklare.

Vem söker vi?

För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för spelutveckling, är öppen för att både ge och ta feedback samt finner glädje i att hjälpa människor att utvecklas och etablera sig inom spelbranschen.

Vidare söker vi en person med:

• god förståelse för visuell läsbarhet, formspråk och färg
• förmåga att ge estetisk feedback
• erfarenhet av programvarorna Autodesk Maya, Adobe Photoshop, Substance Painter/Designer och Unreal
• grundläggande erfarenhet av riggning och animation
• insatt i tillvägagångssätt och branschstandard för realistisk såväl som för stiliserad grafik
• erfarenhet från spelbranschen

Vi ser det som en bonus om du har:

• erfarenhet av att skapa material i Unreal Engine och jobba med Unreal Engines partikelsystem Niagara
• erfarenhet av handledning
• erfarenheter som skulptur, anatomi och kroki

För att söka behöver du skicka in:

• CV och personligt brev
• Länk till portfolio

Varför TGA?

Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar.

The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. Verksamheten har nyligen blivit hbtqi-certifierade och arbetar aktivt för en inkluderande arbetsmiljö för både personal och anställda. Du behöver ha god förståelse för svenska då hela utbildningen bedrivs på svenska.

Om anställningen:

Anställningsort: Malmö

Tillträde: 1 september 2022, eller enligt överenskommelse

Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan. Sista ansökningsdag är den 10 augusti 2022.

Omfattning: Heltid

Anställningsform: Tillsvidareanställning.

The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.

Vill du veta mer om tjänsten är du välkommen att kontakta platschef Linda Nilsson på [email protected] eller telefon på 0723-84 64 94. Visa mindre

Terrain Artist

As a Terrain Artist at Massive Entertainment, you'll be developing the landscape, and help bring to life flora & fauna. You'll get to influence the creation of next-gen terrain and environments and on a daily basis, you'll collaborate with our World Art, Environment Art, and Tech Art teams. This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English... Visa mer
As a Terrain Artist at Massive Entertainment, you'll be developing the landscape, and help bring to life flora & fauna. You'll get to influence the creation of next-gen terrain and environments and on a daily basis, you'll collaborate with our World Art, Environment Art, and Tech Art teams.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll be doing
Creating living & breathing terrain environments that are visually stunning as gameplay spaces;
Collaborating with terrain/tech art teams, world builders, and designers to ensure artistic consistency
Excel at technical and aesthetic quality throughout the production pipeline;
Optimize for performance and memory.

Qualifications
What you'll bring


You're passionate about building realistic worlds and technical art tools which you utilize for this purpose. You encourage what environment art can mean to a game through creative initiatives, and you’re not afraid to take responsibility/ownership for what's needed to make the game better. Your openness and flexibility complements this and enables you to provide insights from all parts of the development into your area of expertise, which makes you a valuable source of ideas and suggestions.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of artwork (which must include Terrain/Level Art, ideally with a realistic art style);
Proven experience as a Terrain/Environment Artist;
Understanding of art fundamentals and design (including composition, color theory, and lighting);
Knowledge of 3D/texturing packages, and game engines like Unity/Unreal;
Solid understanding of the workflows required to create an asset from Blockout to final quality, and optimized for real-time rendering.

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines.
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Intermediate-Senior UI Technical Artist

Job Description As a UI Technical Artist at Massive, you'll be the link between art and code. You'll work with industry-leading tools, like our Snowdrop game engine and collaborate with a team of UI/UX Designers, Artists and Programmers, to create some of the most advanced UI content ever seen in video games. This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Plea... Visa mer
Job Description
As a UI Technical Artist at Massive, you'll be the link between art and code. You'll work with industry-leading tools, like our Snowdrop game engine and collaborate with a team of UI/UX Designers, Artists and Programmers, to create some of the most advanced UI content ever seen in video games.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Creating UI for in-game screens, features, and content. Utilizing our node-based (visual scripting language) in Snowdrop
Collaborating with all disciplines necessary to deliver features on time, in line with the art direction, and with the players best interest in mind
Ensuring our UI is optimal with continual iteration and development
Mentoring and guiding Junior artists

Qualifications
What you'll bring
You enjoy creating content (or realizing content based on concepts) and are not afraid of taking initiative. You have an eye for quality and are always seeking to improve. You enjoy solving problems and are able to think both technically and artistically, considering accessibility and optimization in your work. You are comfortable working within a multidisciplinary team and you are team-oriented. You have a positive attitude with the ability to give and receive constructive feedback.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Several years of professional experience as a UI Technical Artist (or equivalent titles) in gaming, entertainment or web industry
Ability to find and debug issues within content
A relevant degree in an Art/Tech field, or equivalent work experience
If you have a portfolio available, we're looking forward to seeing it

Below requirements are not a must-have for this opening:
Experience with node-based, visual scripting game engines is a plus
Understanding various design tools (e.g. Photoshop, Illustrator, After Effect & 3D software) is a plus
Experience in scripting/programming is a plus
Knowledge in Shading in nodes (HLSL/GLSL) is a plus

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
Questions? We're more then happy to answer them. Please contact Moa Sellin Ödling, Talent Acquisition Specialist, at [email protected]
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Utbildare inom Spelgrafik

Ansök    Jul 8    TGA utbildning AB    3D-grafiker
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand ski... Visa mer
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand skills, such as animators, technical artists, level designers, graphic designers and programmers. Today, almost 9 percent of all those who are professionally active in the game industry in Sweden were educated at The Game Assembly.

The Game Assembly (TGA) är en yrkeshögskola i Malmö och Stockholm som utbildar spelutvecklare till en nationell och internationell spelbranschen.

The Game Assembly startade 2008 och utbildar juniora spelutvecklare inom fem olika yrkeskategorier; programmering, grafik, animation, leveldesign och technical art. Idag består ca 9% av den svenska spelbranschen av personer som har studerat vid TGA vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de tre senaste åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor.

Om tjänsten

The Game Assembly söker nu en ny medarbetare inom spelgrafik som kommer arbeta med att utbilda våra studerande på skolan i Malmö. Arbetet omfattar bland annat planering och utformning av kurser och kursmaterial, undervisning samt handledning av de studerande som tillbringar två år på skolan. The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Du blir en del av ett engagerat team som tillsammans arbetar med att utbilda framtidens spelutvecklare.

Vem söker vi?

För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för spelutveckling, är öppen för att både ge och ta feedback samt finner glädje i att hjälpa människor att utvecklas och etablera sig inom spelbranschen.

Vidare söker vi en person med:

• god förståelse för visuell läsbarhet, formspråk och färg
• förmåga att ge estetisk feedback
• erfarenhet av programvarorna Autodesk Maya, Adobe Photoshop, Substance Painter/Designer och Unreal
• grundläggande erfarenhet av riggning och animation
• insatt i tillvägagångssätt och branschstandard för realistisk såväl som för stiliserad grafik
• erfarenhet från spelbranschen

Vi ser det som en bonus om du har:

• erfarenhet av att skapa material i Unreal Engine och jobba med Unreal Engines partikelsystem Niagara
• erfarenhet av handledning
• erfarenheter som skulptur, anatomi och kroki

För att söka behöver du skicka in:

• CV och personligt brev
• Länk till portfolio

Varför TGA?

Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar.

The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. Du behöver ha god förståelse för svenska då hela utbildningen bedrivs på svenska.

Om anställningen:

Anställningsort: Malmö

Tillträde: 1 september 2022, eller enligt överenskommelse

Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan. Sista ansökningsdag är den 10 augusti 2022.

Omfattning: Heltid

Anställningsform: Tillsvidareanställning.

The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.

Vill du veta mer om tjänsten är du välkommen att kontakta platschef Linda Nilsson på [email protected] eller telefon på 0723-84 64 94. Visa mindre

Senior 3D Grafiker

Ansök    Jul 15    Ayeware AB    3D-grafiker
Senior 3D Grafiker Behöver minst 5 års erfarenhet i Maya och Photoshop. Bra engelska och ryska är också ett krav då stora delar av grafik teamet är Ryssar. Visa mer
Senior 3D Grafiker
Behöver minst 5 års erfarenhet i Maya och Photoshop. Bra engelska och ryska är också ett krav då stora delar av grafik teamet är Ryssar. Visa mindre

Gameplay Animator

Ansök    Jun 29    IO Interactive AB    3D-grafiker
IO Interactive is currently looking for a full-time Intermediate/Senior Gameplay Animator to join our Project 007, a brand new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. As part of the animation team at IO Interactive you are a central part of making the game come ... Visa mer
IO Interactive is currently looking for a full-time Intermediate/Senior Gameplay Animator to join our Project 007, a brand new James Bond video game to be developed and published by IOI.
Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
As part of the animation team at IO Interactive you are a central part of making the game come to life – through collaboration and iteration with designers, artists and programmers. This means that you are involved in all aspects of the game production; from initial design of character movement and technical constraints to close collaboration with other disciplines in planning and creating the final animation. You aspire to challenge the status quo and bring an energetic and creative mindset to the table. You have an eye for detail and set the quality bar high – which comes into play when overseeing the potential outsourced animations to ensure alignment in style and quality with our benchmarks inhouse, as well as you're the expereinced senior who can guide our talented juniors in the right direction. Ideally you're a combat oriented animator, with experience in 3C's and a passion for smooth and tactile gameplay.
What you will do
Collaborating with the animation team, lead animator, designers, artists and programmers to execute on the vision of the game
Animating 3D characters, including working with motion capture data and hand key-framed animations
Creating gameplay animations
Communicating with external partners to define animation deliverables
Planning for and taking part in motion capture sessions
Delivering content on schedule and within technical limitations
Working with programmers and designers to ensure animations properly fitting technical and game design requirements
Working efficiently and effectively within technical setup of animations in our proprietary engine Glacier 2
Implementing constructive and iterative feedback to the animations at any given time of the development process

Who you are
3-5+ years’ experience creating gameplay animation for AAA games with at least one shipped title
Good general technical knowledge of gameplay processes and pipelines
Solid understanding of gameplay animations systems
Prototyping experience for new features, all in-engine
In-depth knowledge of human and animal anatomy, body language and emotions
Experience nailing the timing and appearance of human movement and facial expressions
Working experience of animating in Motion Builder
Understanding of rigging and skinning principles
Experience with motion capture or working with motion capture data.

We would love it if you had
Knowledge of creating facial/lip sync animations
Experience with motion matching and modern industry animation technologies
Experience with combat system animations
Knowledge of art and animation fundamentals including staging, camera, layout, storytelling, and editing

Who we are:?
A team, above all. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with over 30 nationalities working in both our Copenhagen, Barcelona and Malmö studios. We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome in our team never fail to integrate, and are supported, valued and listened to at all steps. We are dedicated to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in both our Malmö, Barcelona and Copenhagen studios. For the right candidate, will take location preference into consideration. We welcome candidates from all over the world and we are looking forward to hearing from you! Please submit your application in English. Visa mindre

Utbildare inom spelgrafik

Ansök    Jun 13    TGA utbildning AB    3D-grafiker
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand ski... Visa mer
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand skills, such as animators, technical artists, level designers, graphic designers and programmers. Today, almost 9 percent of all those who are professionally active in the game industry in Sweden were educated at The Game Assembly.

Om tjänsten
The Game Assembly söker nu en erfaren spelgrafiker som är intresserad av att under ett halvår dela med sig av sina kunskaper till ambitiösa blivande spelgrafiker. Tjänsten är ett föräldravikariat under perioden juli-december 2022.

Arbetet omfattar främst undervisning för våra förstaårs-studerande under deras första termin på utbildningen där fokus ligger på introduktion till 3D-grafik, texturering och Unreal Engine. Utbildningsmaterial till kurserna finns redan framtaget så utöver själva undervisningen utgörs arbetet till stor del av att ge våra studerande feedback på deras arbete samt ge handledning i spelprojekt.

The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Du blir en del av ett engagerat team som tillsammans arbetar med att utbilda framtidens spelutvecklare.

Vem söker vi?
För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för spelutveckling, är öppen för att både ge och ta feedback samt finner glädje i att hjälpa människor att utvecklas och etablera sig inom spelbranschen.

Vidare söker vi en person med:

• förmåga att ge estetisk feedback
• erfarenhet av programvarorna Autodesk Maya, Adobe Photoshop, Substance Painter, Unreal
• erfarenhet från spelbranschen
• god förståelse för visuell läsbarhet, formspråk och färg

Vi ser det som en bonus om du har:

• erfarenhet av att skapa material i Unreal Engine och jobba med Unreal Engines partikelsystem Niagara
• erfarenhet av handledning

För att söka behöver du skicka in:

• CV och personligt brev
• Portfolio

Varför TGA?
Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar.

The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. Du behöver ha god förståelse för svenska då hela utbildningen bedrivs på svenska.

Anställningsort: Malmö

Tillträde: Snarast

Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan. Sista ansökningsdag är den 30 juni 2022.

Omfattning: Heltid

Anställningsform: Föräldravikariat under perioden 1 augusti till och med 31 december 2022

The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.

Vill du veta mer om tjänsten är du välkommen att kontakta utbildningschef Isa Nordén på [email protected] eller telefon på 010-7094113 Visa mindre

Technical Artist

Ansök    Jun 17    Sharkmob AB    3D-grafiker
We are looking for a procedural mastermind to join Sharkmob on an unannounced project! Someone who will work with Houdini and Unreal to help us create a wide range of procedural tools as we advance. Responsibilities You will be the hero that the artists thank in their prayers as you save them hours and hours of boredom by creating tools that automate away those tedious, repetitive tasks. Hopefully, you are passionate about procedural pipelines and want to... Visa mer
We are looking for a procedural mastermind to join Sharkmob on an unannounced project! Someone who will work with Houdini and Unreal to help us create a wide range of procedural tools as we advance.

Responsibilities
You will be the hero that the artists thank in their prayers as you save them hours and hours of boredom by creating tools that automate away those tedious, repetitive tasks. Hopefully, you are passionate about procedural pipelines and want to spread the gospel of proceduralism.

You enjoy solving complex, hard-to-define problems and working with talented artists and designers.

You will work with areas like procedural world generation, tool creation (in Houdini and Unreal Engine), and generating content off-line to be used in the game. Beyond that, you will also research and develop art pipelines to help bring your coworkers' ideas to life!

There are also many opportunities to bring your own ideas on how we can use proceduralism to improve the game as we are always looking for innovative solutions.

Requirements
- Experience working with procedural setups in Houdini.
- You have previous work experience working with a game engine.
- Excellent communication skills as you will work closely with your team and other departments.
- Strong problem-solving and prototyping abilities. You will face tasks and requests that are not clearly defined and work together with other departments to figure out what you can achieve and how best to achieve it.
- A true team player since a large part of our job is solving problems for others, and you need to be able to support artists/designers with their work.


About Sharkmob
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Senior Technical Artist [Avatar: Frontiers of Pandora]

Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience. As... Visa mer
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As an experienced Technical Artist you will be the link between art and code. You’ll work with industry-leading tools, like our Snowdrop engine. You’ll empower the visual quality and the tech behind our art by supporting and developing innovative tools to develop and improve workflow and pipelines for our AAA game. As a Technical Artist, you will interact across teams consisting of Artists, Level Designers and Programmers to advance the status quo within technical art and games development.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Frequent communication with other artists, level designers and programmers to understand needs
Developing shaders, textures and meshes with a focus on dynamic and procedural effects
Documenting and continuously developing best practices
Evaluation of rendering and memory costs
Contribute to solving specific issues blocking the production
Streaming set up and techniques for in-engine assets

Qualifications
What you'll bring
You have an eye for quality and a true focus on how we can advance the overall and immersive feel of our game through next-level tools, workflows and pipelines. You thrive when you find an efficient development solution to a task and that shows in your creative and innovative approach to game development; all with a focus on results and improving efficiency for yourself and your larger team. You're aware that a game is a collaborative endeavor, and you enjoy collaborating with your team members. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional experience as a Technical Artist, ideally in video games industry
Knowledge of rendering technology and real-time engines such as Unity or Unreal
Experience developing AAA games and an understanding of the workflows and pipelines
In-depth knowledge of the DCC packages
If you have a portfolio, we're looking forward to see it in your resumé

You can also find a summary of the Massive Job Perks here.
Questions? We’re happy to answer them. Please contact Moa Sellin Ödling, Talent Acquisition Specialist, at [email protected]
Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines.m members. Visa mindre

Utbildare till Technical Artist-utbildning

Ansök    Maj 31    TGA utbildning AB    3D-grafiker
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand ski... Visa mer
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand skills, such as animators, technical artists, level designers, graphic designers and programmers. Today, almost 9 percent of all those who are professionally active in the game industry in Sweden were educated at The Game Assembly.

Om tjänsten
The Game Assembly söker nu en ny ansvarig utbildare till vår technical artist-utbildning som kommer arbeta med att utbilda framtidens spelutvecklare. Vi söker dig som kan ta ansvar för och driva utbildningen framåt. Arbetet omfattar bland annat planering och utformning av kurser, undervisning samt handledning av de studerande som tillbringar ett år på skolan.

The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Du blir en del av ett engagerat team som tillsammans arbetar med att utbilda framtidens spelutvecklare.

Vem söker vi?
För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för spelutveckling, är öppen för att både ge och ta feedback samt finner glädje i att lära och hjälpa människor att utvecklas och etablera sig inom spelbranschen.

Vidare söker vi en person med:

• goda kunskaper inom realtids-3D-grafik
• kunskaper inom realtids-shaders
• kunskaper inom realtids-effekter
• kunskaper inom Python-scripting
• kunskaper inom rigging för spel
• erfarenhet från spelbranschen

Vi ser det som en bonus om du har:

• erfarenheter av Unreal och/eller Unity
• erfarenhet av handledning
• erfarenhet av agila utvecklingsmetoder
• har släppt ett eller flera spel

Varför TGA?
Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar.

The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. Du behöver ha god förståelse för svenska då hela utbildningen bedrivs på svenska.

Anställningsort: Malmö

Tillträde: Snarast

Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan. Sista ansökningsdag är den 19 juni 2022.

Omfattning: Heltid, eller enligt överenskommelse

Anställningsform: Tillsvidareanställning

The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.

Vill du veta mer om tjänsten är du välkommen att kontakta utbildningschef Isa Nordén på [email protected] eller telefon på 010-7094113 Visa mindre

Senior Technical Animator [Avatar: Frontiers of Pandora]

Job Description Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open worl... Visa mer
Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
We're looking for a Technical Animator, to assist and closely collaborate with our skilled Brand team.
In this role, you'll collaborate with the Brand Realization Director and Video Artists to balance our creative vision with production realities. You'll verify the quality of the animation pipeline, by making necessary improvements to fit technical constraints and our Artistic direction. With your expertise, you'll share knowledge and help the team ensure high-quality cinematic trailers as well as push our pipeline and workflows to the next level.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Interacting with Video Artists to effectively solve potential blockers in regard to Technical Animation
Developing animation workflow tools
Working with Maya as well as Character and Prop rigs
Prototyping, keyframing and solve animation blocking
Defining efficient workflows and promoting best practices
Creating documentation about developed tools
Training other artists to use the developed tools

Qualifications
What you'll bring
You are passionate about animation, rigging, and the emerging technologies that surround them. You have an eye for quality, enjoy problem solving and are always seeking to improve. You enjoy collaborating with peers and are a good communicator to express your ideas and suggestions. You are open to feedback and thrive in a creative and innovative environment
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of your work
Strong knowledge of 3D software such as Maya and Motion Builder with a technical focus on rigging and skinning
Strong knowledge of the video game development process and production pipelines
Good knowledge of human anatomy
Experience cleaning Mocap animations
Experience writing scripts/tools in Python is an asset

You can also find a summary of the Massive Job Perks here.
Questions? We’re happy to answer them. Please contact Moa Sellin Ödling, Talent Acquisition Specialist, at [email protected]
Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Utbildare inom spelgrafik

Ansök    Maj 6    TGA utbildning AB    3D-grafiker
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand ski... Visa mer
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand skills, such as animators, technical artists, level designers, graphic designers and programmers. Today, almost 9 percent of all those who are professionally active in the game industry in Sweden were educated at The Game Assembly.

Om tjänsten
The Game Assembly söker nu en erfaren spelgrafiker som är intresserad av att under ett halvår dela med sig av sina kunskaper till ambitiösa blivande spelgrafiker. Tjänsten är ett föräldravikariat under perioden juli-december 2022.

Arbetet omfattar främst undervisning för våra förstaårs-studerande under deras första termin på utbildningen där fokus ligger på introduktion till 3D-grafik, texturering och Unreal Engine. Utbildningsmaterial till kurserna finns redan framtaget så utöver själva undervisningen utgörs arbetet till stor del av att ge våra studerande feedback på deras arbete samt ge handledning i spelprojekt.

The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Du blir en del av ett engagerat team som tillsammans arbetar med att utbilda framtidens spelutvecklare.

Vem söker vi?
För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för spelutveckling, är öppen för att både ge och ta feedback samt finner glädje i att hjälpa människor att utvecklas och etablera sig inom spelbranschen.

Vidare söker vi en person med:

• förmåga att ge estetisk feedback
• erfarenhet av programvarorna Autodesk Maya, Adobe Photoshop, Substance Painter, Unreal
• erfarenhet från spelbranschen
• god förståelse för visuell läsbarhet, formspråk och färg

Vi ser det som en bonus om du har:

• erfarenhet av att skapa material i Unreal Engine och jobba med Unreal Engines partikelsystem Niagara
• erfarenhet av handledning

För att söka behöver du skicka in:

• CV och personligt brev
• Portfolio

Varför TGA?
Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar.

The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. Du behöver ha god förståelse för svenska då hela utbildningen bedrivs på svenska.

Anställningsort: Malmö

Tillträde: Snarast

Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan. Sista ansökningsdag är den 29 maj 2022.

Omfattning: Heltid

Anställningsform: Föräldravikariat under perioden 1 juni till och med 31 december 2022

The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.

Vill du veta mer om tjänsten är du välkommen att kontakta utbildningschef Isa Nordén på [email protected] eller telefon på 010-7094113 Visa mindre

Utbildare till Technical Artist-utbildning

Ansök    Maj 6    TGA utbildning AB    3D-grafiker
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand ski... Visa mer
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand skills, such as animators, technical artists, level designers, graphic designers and programmers. Today, almost 9 percent of all those who are professionally active in the game industry in Sweden were educated at The Game Assembly.

Om tjänsten
The Game Assembly söker nu en ny ansvarig utbildare till vår technical artist-utbildning som kommer arbeta med att utbilda framtidens spelutvecklare. Vi söker dig som kan ta ansvar för och driva utbildningen framåt. Arbetet omfattar bland annat planering och utformning av kurser, undervisning samt handledning av de studerande som tillbringar ett år på skolan.

The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Du blir en del av ett engagerat team som tillsammans arbetar med att utbilda framtidens spelutvecklare.

Vem söker vi?
För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för spelutveckling, är öppen för att både ge och ta feedback samt finner glädje i att lära och hjälpa människor att utvecklas och etablera sig inom spelbranschen.

Vidare söker vi en person med:

• goda kunskaper inom realtids-3D-grafik
• kunskaper inom realtids-shaders
• kunskaper inom realtids-effekter
• kunskaper inom Python-scripting
• kunskaper inom rigging för spel
• erfarenhet från spelbranschen

Vi ser det som en bonus om du har:

• erfarenheter av Unreal och/eller Unity
• erfarenhet av handledning
• erfarenhet av agila utvecklingsmetoder
• har släppt ett eller flera spel

Varför TGA?
Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar.

The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. Du behöver ha god förståelse för svenska då hela utbildningen bedrivs på svenska.

Anställningsort: Malmö

Tillträde: Snarast

Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan. Sista ansökningsdag är den 29 maj 2022.

Omfattning: Heltid, eller enligt överenskommelse

Anställningsform: Tillsvidareanställning

The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.

Vill du veta mer om tjänsten är du välkommen att kontakta utbildningschef Isa Nordén på [email protected] eller telefon på 010-7094113 Visa mindre

Senior Technical Artist [Tom Clancy's The Division 2]

Job Description We are looking for a Technical Artist who will support a passionate team focused on the continued development of our proudest projects, Tom Clancy's The Division 2. As Technical Artist, you will act as the bridge between the artists and programmers, art and engine, ensuring the art content and features are easily integrated into the game while respecting the artistic vision and technical constraints of the project. This is a permanent po... Visa mer
Job Description
We are looking for a Technical Artist who will support a passionate team focused on the continued development of our proudest projects, Tom Clancy's The Division 2.
As Technical Artist, you will act as the bridge between the artists and programmers, art and engine, ensuring the art content and features are easily integrated into the game while respecting the artistic vision and technical constraints of the project.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Your role is to support the content production art teams in achieving top-quality results within the context of the project; You will work closely with the artists and directors to help implement technical art features and new technologies in the project. You will work in the Snowdrop Engine to support the game needs for:
Rigging and animation
Lighting
Game scripting
Special FX
Other technical art solutions as needed

Qualifications
What you'll bring
You have an eye for quality and a true focus on how we can advance the overall and immersive feel of our game through next-level tools, workflows, and pipelines. You thrive when you find an efficient development solution to a task and that shows in your creative and innovative approach to game development; all with a focus on results and improving efficiency for yourself and your larger team. You're aware that a game is a collaborative endeavor, and you enjoy collaborating with your team members. Visa mindre

3D Artist

As a 3D artist, you will bring existing games to mobile platforms, adapting or creating new assets to run on a vast array of devices as well as working on new titles in the future. About Coffee Stain Malmö As the latest Coffee Stain office, founded this year, we are looking to build our new studio WITH our new hires, not just for them. That’s why we are on the lookout for the best and brightest in mobile games development and production. We offer the chanc... Visa mer
As a 3D artist, you will bring existing games to mobile platforms, adapting or creating new assets to run on a vast array of devices as well as working on new titles in the future.
About Coffee Stain Malmö
As the latest Coffee Stain office, founded this year, we are looking to build our new studio WITH our new hires, not just for them. That’s why we are on the lookout for the best and brightest in mobile games development and production. We offer the chance to build our Malmö studio from the foundations, with the backing of one of the hottest indie games studios and publishers in the world.
We are a small, but rapidly growing, team of developers and publishers who care deeply for every game we make, not just the one closest to release or the one that’s the most successful right now. As part of the wider Coffee Stain family, we share their values, and helping each other out is important to us. We believe that people are at their best when they’re supported and trusted.
Role Description
As a mobile developer at Coffee Stain Malmö, daily work will consist of bringing existing games to mobile platforms, adapting or creating new assets to run on a vast array of devices as well as potentially working on the new titles in the future.
The ideal candidate has some experience with creating 3D models for games and has the ability to make the models look as good as possible within given constraints."
You will be joining the team at an early stage and growing with it from the start. There will be a big focus on collaboration, sharing experiences, and ensuring best practices.
These are things you’ll do on the job
Optimize 3D assets and meet constraints based on project needs
Ensure all assets created (shape, color, shading) reach required quality level
Troubleshoot assets and maintain them within the desired look and function
Collaborate with other artists and be a part of a multidisciplinary team

These are things your CV already contains
At least 1+ year of game industry experience working as a 3D artist in a similar role
A strong polygonal modelling skillset with the ability to create clean and efficient models using Maya or equivalent software
Advanced skills in creating texture maps and texture atlases in Photoshop
Good knowledge of the standard 3D pipeline of creating assets for games
Good understanding and interest in optimisation of 3D assets
Experience working with Unreal Engine 4
Ability to be a team player and work independently
Positive attitude when it comes to receiving and providing feedback
Link to the portfolio website, Artstation or equivalent
Excellent verbal and written communication skills in English

Thumbs up if you have
UX/UI experience
Passion and/or experience with mobile games development
Being proactive, self-driven
Fluent spoken and written English


Perks of being a Coffee Stainer
We frequently engage with each other around the games we're working on and playtests are a natural part of our day-to-day regardless of the role we have. We’re firmly against micromanaging, we trust our colleagues with the expertise and work ethic they bring to the table.
We can be flexible to accommodate your individual needs to make sure you have the right prerequisites to do your job and we allow for a healthy balance of working from home and working from the office, even outside of the consequences of the pandemic. We do however like to see each other in the office in person a number of times in any given week if we can.
We offer competitive salaries with excellent benefits. We try to follow the Collective Agreement as close as we can, which means payments to your pension fund and insurances. We also believe that a healthy body leads to a healthy mind, so on top of the wellness grant, you get some paid time off to work out.
Practical info
The position is permanent, full-time, 40 hours per week, in Malmö.
Right now, most of us work from home, but it’s possible to work from the office as well. Some of us are there a few days a week and it’s up to you what you’re comfortable with.
Apart from us, the Coffee Stain group consists of COFFEE STAIN STUDIOS in Skövde (Sanctum, Goat Simulator, Satisfactory), COFFEE STAIN PUBLISHING (Stockholm) EASY TRIGGER (Huntdown) and COFFEE STAIN NORTH that’s currently working on a super-secret project.
We look forward to hearing from you! Visa mindre

Junior, Mid-level 3D-Artist

Ansök    Feb 21    AFRY AB    3D-grafiker
Företagsbeskrivning AFRY är ett ledande europeiskt företag med global räckvidd inom teknik, design och rådgivning. Vi accelererar omställningen mot ett hållbart samhälle. Vi är 16 000 hängivna experter inom infrastruktur, industri, energi och digitalisering, som skapar hållbara lösningar för kommande generationer. Jobbeskrivning Visualisering och animations-avdelningen i Malmö söker nu en person med 2-5års erfarenhet som brinner för detta spännande y... Visa mer
Företagsbeskrivning


AFRY är ett ledande europeiskt företag med global räckvidd inom teknik, design och rådgivning. Vi accelererar omställningen mot ett hållbart samhälle.
Vi är 16 000 hängivna experter inom infrastruktur, industri, energi och digitalisering, som skapar hållbara lösningar för kommande generationer.


Jobbeskrivning


Visualisering och animations-avdelningen i Malmö söker nu en person med 2-5års erfarenhet som brinner för detta spännande yrke. Vi tar även emot ansökningar från nyutexaminerade eller med lite erfarenhet. Viktigast är en stark portfolio och rätt attityd.


Vi har en stor bredd i teamet redan idag och du kommer att jobba med huvudsakligen seniora kollegor så det finns mycket möjlighet att lära och bredda dina kunskaper inom high-end visualisering och pipeline-produktion. Vi är idag ett glatt gäng som alla brinner för det vi gör. Med en ödmjuk men ändå driven attityd så kommer du att passa in i gruppen fint.
Samarbete och gemensamma ansträngningar är nyckeln för att producera på toppnivå med ett högt tempo. Våra kunder ställer höga krav på oss och vi behöver personal som är engagerade teamspelare och brinner för att flytta gränser, överträffa förväntningar och ha kul tillsammans med likasinnade.


Kravspecifikation


Du som söker har gärna 2-5 års erfarenhet av fotorealistisk bildproduktion, helst med primärt Autodesk Maya, ett ytterligare plus är om du har erfarenhet av Redshift3D då detta är vår primära renderingsmotor.Du har erfarenheter av pipeline-produktion och är van vid högt tempo.
Vi erbjuder en spännande miljö med många kompetenta kollegor att samverka med…Malmö-studion är ~10 personer men inom AFRY så närmar vi oss 50 personer som blir dina nya kollegor, bara inom detta intressanta område.


Ytterligare information


Vi erbjuder dig en flexibel arbetsmiljö och stor frihet under ansvar då vi förstår att allas liv ser olika ut och vikten av att ha en god balans mellan jobb och fritid. På AFRY delar vi en stark kultur som präglas av att dela kunskap och kompetensutveckling i form av interna och externa utbildningar samt individuella utvecklingsplaner.
Utöver detta erbjuder vi dig generöst årligt friskvårdbidrag, företagshälsovård, tjänstepension samt tillhörighet i vår fantastiska personalförening Club AFRY. Här anordnar vi roliga aktiveter så som skidresor, handledda träningstillfällen, stuguthyrning, gästföreläsningar och mycket, mycket mer!
AFRY är rankat som en av Sveriges mest populära arbetsgivare bland ingenjörer och vi vill gärna visa dig varför!
Vi jobbar med löpande urval. Vi erbjuder en trygg arbetsplats med utrymme att utveckla och utvecklas.
Skall bli kul att träffa just dig och ha dig med på vår fortsatta resa.


AFRY is committed to creating an inclusive & diverse environment and we are actively looking for qualified candidates irrespective of gender, gender identity, sexual orientation, ethnicity, religion, disability, or age. You will be part of a global and diverse company where our differences are our strengths. Join us to accelerate the transition towards a sustainable society. Visa mindre

Environment Artis

Ansök    Feb 22    Byeware AB    3D-grafiker
Bygga miljöer i TV spel samt att ta hand om all outsourcing till externa partners i Ryssland och Ukraina. Visa mer
Bygga miljöer i TV spel samt att ta hand om all outsourcing till externa partners i Ryssland och Ukraina. Visa mindre

Environment Artist

Ansök    Jan 3    Sharkmob AB    3D-grafiker
As an environment artist, you will be working hands-on with the game world, seeing it grow in front of your hands and eyes. Perhaps one day, you will be populating a riverside with beautiful rocks, the next crafting a story of what happened in a forgotten back alley behind a theatre. At Sharkmob we believe in a creative workflow - making sure that everyone contributes to the final look and feel of the world. It is a team effort! As an environment artist, ... Visa mer
As an environment artist, you will be working hands-on with the game world, seeing it grow in front of your hands and eyes. Perhaps one day, you will be populating a riverside with beautiful rocks, the next crafting a story of what happened in a forgotten back alley behind a theatre.

At Sharkmob we believe in a creative workflow - making sure that everyone contributes to the final look and feel of the world. It is a team effort! As an environment artist, you will work with Art and Narrative to create believable 3D environments.

Your responsibility will be building gameplay spaces with a focus on environmental storytelling together with Level Designers. Collaborate with the Tech and Prop Art teams to push visuals to new heights using cutting-edge UE tech.

Requirements:
- A relevant portfolio.
- You have been involved in shipping at least one AAA game.
- 3+ years of experience within Level Art/Set Dressing, using game engines.
- A deep understanding of art fundamentals such as form, proportion, and color theory.
- Interest in mentoring junior team members.
- Proficiency in modeling/texturing software, great knowledge of PBR, and content optimization.
- A comprehensive understanding of game content creation workflows, including different modeling and propping techniques.


It's a plus if you have:
- Experience with outsourcing
- Knowledge of UE4, shaders, and Blueprints
- Experience with lighting in game engines
- Understanding of architecture and design fundamentals


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Utbildare till Technical Artist-utbildning

Ansök    Feb 9    TGA utbildning AB    3D-grafiker
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand ski... Visa mer
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand skills, such as animators, technical artists, level designers, graphic designers and programmers. Today, almost 9 percent of all those who are professionally active in the game industry in Sweden were educated at The Game Assembly.

Om tjänsten
The Game Assembly söker nu en ny ansvarig utbildare till vår technical artist-utbildning som kommer arbeta med att utbilda framtidens spelutvecklare. Vi söker dig som kan ta ansvar för och driva utbildningen framåt. Arbetet omfattar bland annat planering och utformning av kurser, undervisning samt handledning av de studerande som tillbringar ett år på skolan.

The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Du blir en del av ett engagerat team som tillsammans arbetar med att utbilda framtidens spelutvecklare.

Vem söker vi?
För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för spelutveckling, är öppen för att både ge och ta feedback samt finner glädje i att lära och hjälpa människor att utvecklas och etablera sig inom spelbranschen.

Vidare söker vi en person med:

• goda kunskaper inom realtids-3D-grafik
• kunskaper inom realtids-shaders
• kunskaper inom realtids-effekter
• kunskaper inom Python-scripting
• kunskaper inom rigging för spel
• erfarenhet från spelbranschen

Vi ser det som en bonus om du har:

• erfarenheter av Unreal och/eller Unity
• erfarenhet av handledning
• erfarenhet av agila utvecklingsmetoder
• har släppt ett eller flera spel

Varför TGA?
Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar.

The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. Du behöver ha god förståelse för svenska då hela utbildningen bedrivs på svenska.

Anställningsort: Malmö

Tillträde: Snarast

Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan. Sista ansökningsdag är den 13 mars 2022.

Omfattning: Heltid, eller enligt överenskommelse

Anställningsform: Tillsvidareanställning

The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.

Vill du veta mer om tjänsten är du välkommen att kontakta utbildningschef Isa Nordén på [email protected] eller telefon på 010-7094113 Visa mindre

Utbildare inom spelgrafik

Ansök    Feb 9    TGA utbildning AB    3D-grafiker
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand ski... Visa mer
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand skills, such as animators, technical artists, level designers, graphic designers and programmers. Today, almost 9 percent of all those who are professionally active in the game industry in Sweden were educated at The Game Assembly.

Om tjänsten
The Game Assembly söker nu en erfaren spelgrafiker som är intresserad av att under ett halvår dela med sig av sina kunskaper till ambitiösa blivande spelgrafiker. Tjänsten är ett föräldravikariat under perioden juni-december 2022.

Arbetet omfattar främst undervisning för våra förstaårs-studerande under deras första termin på utbildningen där fokus ligger på introduktion till 3D-grafik, texturering och Unreal Engine. Utbildningsmaterial till kurserna finns redan framtaget så utöver själva undervisningen utgörs arbetet till stor del av att ge våra studerande feedback på deras arbete samt ge handledning i de spelprojekt de genomför under höstterminen.

The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Du blir en del av ett engagerat team som tillsammans arbetar med att utbilda framtidens spelutvecklare.

Vem söker vi?
För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för spelutveckling, är öppen för att både ge och ta feedback samt finner glädje i att hjälpa människor att utvecklas och etablera sig inom spelbranschen.

Vidare söker vi en person med:

• förmåga att ge estetisk feedback
• erfarenhet av programvarorna Autodesk Maya, Adobe Photoshop, Substance Painter/Designer, Unreal och Unity
• grundläggande erfarenhet av riggning och animation
• erfarenhet från spelbranschen
• insatt i tillvägagångssätt och branschstandard för realistisk såväl som för stiliserad grafik
• god förståelse för visuell läsbarhet, formspråk och färg

Vi ser det som en bonus om du har:

• erfarenhet av att skapa material i Unreal Engine och jobba med Unreal Engines partikelsystem Niagara
• erfarenhet av handledning

För att söka behöver du skicka in:

• CV och personligt brev
• Portfolio

Varför TGA?
Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar.

The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. Du behöver ha god förståelse för svenska då hela utbildningen bedrivs på svenska.

Anställningsort: Malmö

Tillträde: 1 juni 2022

Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan. Sista ansökningsdag är den 13 mars 2022.

Omfattning: Heltid

Anställningsform: Föräldravikariat under perioden 1 juni till och med 31 december 2022

The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.

Vill du veta mer om tjänsten är du välkommen att kontakta utbildningschef Isa Nordén på [email protected] eller telefon på 010-7094113 Visa mindre

Outsourcing Props Artist [Star Wars Project]

Job Description We are collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years. As an Outsourcing Props Artist at Massive you’ll be responsible for the direction, feedback, quality level, and delivery of prop... Visa mer
Job Description
We are collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
As an Outsourcing Props Artist at Massive you’ll be responsible for the direction, feedback, quality level, and delivery of prop assets we outsource for our latest Star Wars project.
You’ll collaborate with our experienced in-house prop art team; prototyping, choosing shaders, the best set-ups, creating detailed briefs that are also easy to follow. Cooperating primarily with Ubisoft Shanghai you'll review each asset to ensure the highest level of quality and consistency. There'll be thousands of props outsourced, mainly non-interactable objects which will help to bring the Star Wars galaxy to life.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do
Defining and maintaining the artistic vision of the project/IP;
Be the key stakeholder and interface between Missive’s in house prop art team and our external partners;
Developing prototypes and defining assets, writing up detailed briefs which can be easily understood by a wide audience;
Guiding outsourcing artists with paint-overs and feedback to enable them to deliver quality assets;
Share best practices in both directions between Massive and our partners;
Contributing to define, maintain and improve the asset production pipeline;

Qualifications
What you'll bring


You see the big picture and have an eye for detail. You’re clear and direct with your communication, with a curiosity and enthusiasm for art, video games, and movies. You’re more of a generalist, aware of what can be done in each kind of 3D software (modeling, sculpting, simulating, baking, & texturing), and you’re also familiar with game engines.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of your artwork is required (portfolio tips here);
Proven experience creating props for AAA video game projects, with a good understanding of 3D tools, techniques, and workflows;
Experience working with, or as an outsourcing artist on a large production;
Production experience collaborating with multidisciplined game designers, ideally you have credits on at least 1 major AAA project;
If you have a technical inclination and knowledge of shaders, this is also hugely valued

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Senior Prop Artist

Ansök    Dec 17    Sharkmob AB    3D-grafiker
Sharkmob is working on an unannounced AAA, open-world, 3rd person multiplayer shooter built on a custom version of Unreal Engine 5. This game is still early in development, and you will join us in an exciting and pivotal phase. Collaboration is key, and working in cross-discipline teams allows us to bring together our expertise and create the best possible experiences for our players. We are looking for people who want to have fun at work, share ownership... Visa mer
Sharkmob is working on an unannounced AAA, open-world, 3rd person multiplayer shooter built on a custom version of Unreal Engine 5. This game is still early in development, and you will join us in an exciting and pivotal phase.

Collaboration is key, and working in cross-discipline teams allows us to bring together our expertise and create the best possible experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

We have an opening for a Senior Prop Artist with great team spirit and sound technical knowledge! A genuine interest in creating 3D Art is expected - this is why you got into the business, right? You will be part of a team working on an entirely new game. Due to this, we trust you - as a senior - to be a mentor for juniors and a sounding board for others.

You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability, and performance.

Requirements:
- Several years of experience within the field and shipped at least one AAA title
- Experience with outsourcing
- Knowledge of game engines
- Proficiency in 3D software (3dsMax, Maya, or equivalent)
- Solid familiarity of modeling techniques
- Proficiency in Substance Painter
- Good knowledge of texture mapping and material
- Good sense of form, shape, silhouette and proportion in regards to objects
- Great practical knowledge of PBR
- Experience with mentoring others
- Solid English and communication skills


That Little Extra:
- Experience with Unreal Engine 5 in particular
- Experience with photogrammetry
- Good understanding and proficiency in Substance Designer


Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Environment Artist

Ansök    Dec 22    Sharkmob AB    3D-grafiker
We are creating a whole new world, and we are looking for YOU - a world-class world builder! As a senior environment artist, you will be working hands-on with the game world, seeing it grow in front of your hands and eyes. Perhaps one day, you will be populating a riverside with beautiful rocks, the next crafting a story of what happened in a forgotten back alley behind a theatre. At Sharkmob we believe in a creative workflow - making sure that everyone ... Visa mer
We are creating a whole new world, and we are looking for YOU - a world-class world builder!

As a senior environment artist, you will be working hands-on with the game world, seeing it grow in front of your hands and eyes. Perhaps one day, you will be populating a riverside with beautiful rocks, the next crafting a story of what happened in a forgotten back alley behind a theatre.

At Sharkmob we believe in a creative workflow - making sure that everyone contributes to the final look and feel of the world. It is a team effort! As an environment artist, you will work with Art and Narrative to create believable 3D environments.

Your responsibility will be building gameplay spaces with a focus on environmental storytelling together with Level Designers. Collaborate with the Tech and Prop Art teams to push visuals to new heights using cutting-edge UE tech.

Requirements:
- A relevant portfolio.
- You have been involved in shipping at least one AAA game.
- 3+ years of experience within Level Art/Set Dressing, using game engines.
- A deep understanding of art fundamentals such as form, proportion, and color theory.
- Interest in mentoring junior team members.
- Proficiency in modeling/texturing software, great knowledge of PBR, and content optimization.
- A comprehensive understanding of game content creation workflows, including different modeling and propping techniques.


It's a plus if you have:
- Experience with outsourcing
- Knowledge of UE4, shaders, and Blueprints
- Experience with lighting in game engines
- Understanding of architecture and design fundamentals


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Environment Artist [Star Wars Project]

We are collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years. As an Environment (Level) Artist here at Massive, you'll get the chance to use your artistic eye to create gameplay spaces that not only play ... Visa mer
We are collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.


As an Environment (Level) Artist here at Massive, you'll get the chance to use your artistic eye to create gameplay spaces that not only play well but look visually stunning too. Utilizing the power of our in-house game engine - Snowdrop, you'll collaborate with fellow Artists, Tech Art, and Level Designers to create unique AAA game worlds.
This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager in English. Applications will be reviewed whilst the job ad is posted.
Responsibilities
Environmental storytelling through set dressing, composition & lighting;
Distribute and prop 3D assets throughout the game for great readability;
Build 3D scenes for environments based on concept art and reference imagery;
Collaborate with Level Design Teams to maintain gameplay requirements and Tech Art to maintain performance requirements.

Qualifications
You push what environment art can mean to a game through creative initiatives, and you’re not afraid to take responsibility/ownership for what's needed to make the game better. Your openness and flexibility complements this and enables you to provide insights from all parts of the development into your area of expertise, which makes you a valuable source of ideas and suggestions.


Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of artwork (must include Level/Environment Art, ideally with a realistic style);
Proven experience working in the games industry on at least one AAA title;
Deep understanding of art fundamentals and design (including composition, color theory, and lighting);
Knowledge of 3D/texturing packages, and game engines like Unity/Unreal;
Solid understanding of the workflows required to create an asset from Blockout to final quality, and optimizing for real-time rendering.

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Technical Artist [Snowdrop]

Job Description Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future. We are looking for a Technical Artist to join our Snowdrop™ team. In this role you will be working on the Snowdrop™ content pipel... Visa mer
Job Description
Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.
We are looking for a Technical Artist to join our Snowdrop™ team. In this role you will be working on the Snowdrop™ content pipeline; you will support our art teams using our in-house developed engine Snowdrop at Ubisoft. You will frequently interact across teams with our other artists, level designers and programmers. In this position you will not be working directly on one specific game, but on the underlying engine of multiple games.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Day-to-day Art and Tech team support
Help improving Snowdrop processes
Assist other team members in achieving their tasks more efficiently
Documentation of systems and art pipeline
Creating samples, examples, and prototypes
Advising best workflows to safeguard memory budgets for art assets
Documenting and iterating on how to improve the process relating to performance optimization of art assets
Handling and maintaining the art specific tools that are content developer facing

Qualifications
What you'll bring
You are passionate about technical quality and games. You are open to new ideas, and you constantly aspire to push your work to the highest possible level. As a Technical Artist you are inspired by innovative technology and clever solutions. You are constantly on the lookout for ways to enhance the visual quality, the tech behind it or the workflow to achieve it. It is also important that you have strong verbal and written communication skills to be able to share your knowledge with the rest of the team. Preferably you have a combination of classical or 3D art training with a good technical knowledge and a focus on games. You are interested in engine development and want to work on improving workflows and pipelines for multiple teams.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional experience with using and customizing DCCs for modelling, procedural content creation and/or texture creation. (We utilize Houdini, Substance Painter, Substance Designer, Blender, 3Ds Max, Maya, Motionbuilder, and Photoshop)
Scripting in Python or C#
Shipped one title as Technical Artist
Experience with art asset optimization techniques
Experience with memory budgets and optimization
Solid game engine knowledge and experience (proprietary and/or Unreal or Unity)
Experience of multi-platform development is an advantage
Any adjacent field (Level Design, Art, UI (User Interface), Animation) is beneficial but not a must, as we often work cross disciplinary

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
Questions? We're more then happy to answer them. Please contact Moa Sellin Ödling, Talent Acquisition Specialist, at [email protected]
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Senior Environment Artist

Ansök    Nov 16    Sharkmob AB    3D-grafiker
We are creating a whole new world, and we are looking for YOU - a world-class world builder! As a senior environment artist you will be working hands-on with the game world, seeing it grow in front of your hands and eyes. Perhaps one day you will be populating a river side with beautiful rocks, the next telling a story of what happened at an abandoned shack. At Sharkmob we believe in a creative workflow - making sure that everyone contributes to the fina... Visa mer
We are creating a whole new world, and we are looking for YOU - a world-class world builder!

As a senior environment artist you will be working hands-on with the game world, seeing it grow in front of your hands and eyes. Perhaps one day you will be populating a river side with beautiful rocks, the next telling a story of what happened at an abandoned shack.

At Sharkmob we believe in a creative workflow - making sure that everyone contributes to the final look and feel of the world, it’s a team effort! As a Level Artist you will work together with Art and Narrative to create believable 3D environments.

Your responsibility will be building gameplay spaces with a focus on environmental storytelling together with Level Designers. Collaborate with the Tech and Prop Art teams to push visuals to new heights using cutting edge UE5 tech.

Requirements:
- Relevant portfolio
- Involved in shipping at least two AAA Game
- 6+ years experience within Level Art/Set Dressing, using game engines
- A deep understanding of art fundamentals such as form, proportion and color theory
- Experience in mentoring junior team members
- Proficiency in modeling/texturing software, great knowledge of PBR and content optimization
- A comprehensive understanding of game content creation workflows including different modelling and propping techniques


It's a plus if you have:
- Experience with outsourcing
- Knowledge of UE4, shaders and Blueprints
- Experience with lighting in game engines
- Understanding of architecture and design fundamentals


Who we are:
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: The Bloodhunt set for release in 2021; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member . (https://career.sharkmob.com/pages/perks) If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/). Visa mindre

Outsourcing Character Artist

Ansök    Nov 11    Sharkmob AB    3D-grafiker
In the role of Outsourcing Artist your main goal will be to help maintain a high level of quality for external asset production, as well as to support in the maintenance of a healthy backlog of work for outsourcing partners to work on. You will belong to the our Outsourcing Team but work closely together with our Character Art team as well as external partners. Working in this role will give you the opportunity to learn the ins and outs of character produ... Visa mer
In the role of Outsourcing Artist your main goal will be to help maintain a high level of quality for external asset production, as well as to support in the maintenance of a healthy backlog of work for outsourcing partners to work on. You will belong to the our Outsourcing Team but work closely together with our Character Art team as well as external partners.

Working in this role will give you the opportunity to learn the ins and outs of character production for AAA games, and to develop a great eye for assessing art quality. On top of that, you will work with talented teams of artists both at Sharkmob and at several of our great suppliers." - Eduardo do Amaral, Outsourcing Lead

You will be a key part of the journey to increase our external production and improve how we work with our art outsourcing partners, primarily focusing on Character Art. Our ways of working are flexible and we need to quickly adapt to project needs, so you will also have the chance to work with various supporting tasks such as producing your own concepts for assets to be produced externally.

Key elements of the role:

- Reviewing assets submitted by outsourcing partners according to documented guidelines and with guidance from our experienced character artists
- Maintaining backlog of assets by preparing order briefs and ensuring briefs and instructions are followed
- Drive continuous improvement initiatives for all collaborations and workflows together with Outsourcing Team


Requirements:

- Maya or equivalent experience with 3D art production
- Attention to detail
- Good sense of art quality
- Friendly and eager to learn


That little extra:

- Asset skinning experience

You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).

Who we are:
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is working on three major projects:?Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe currently in Early Access; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more about Sharkmob and the perks of being a crew member here (https://career.sharkmob.com/pages/perks). Visa mindre

Senior Environment Artist [Star Wars Project]

Job Description We are collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years. As an Environment (Level) Artist here at Massive, you'll get the chance to use your artistic eye to create gameplay spaces tha... Visa mer
Job Description
We are collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.


As an Environment (Level) Artist here at Massive, you'll get the chance to use your artistic eye to create gameplay spaces that not only play well but look visually stunning too. Utilizing the power of our in-house game engine - Snowdrop, you'll collaborate with fellow Artists, Tech Art, and Level Designers to create unique AAA game worlds.
This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager in English. Applications will be reviewed whilst the job ad is posted.
Responsibilities
Environmental storytelling through set dressing, composition & lighting;
Distribute and prop 3D assets throughout the game for great readability;
Build 3D scenes for environments based on concept art and reference imagery;
Collaborate with Level Design Teams to maintain gameplay requirements and Tech Art to maintain performance requirements.

Qualifications
You push what environment art can mean to a game through creative initiatives, and you’re not afraid to take responsibility/ownership for what's needed to make the game better. Your openness and flexibility complements this and enables you to provide insights from all parts of the development into your area of expertise, which makes you a valuable source of ideas and suggestions.


Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of artwork (must include Level/Environment Art, ideally with a realistic style);
Proven experience working in the games industry on at least one AAA title;
Deep understanding of art fundamentals and design (including composition, color theory, and lighting);
Knowledge of 3D/texturing packages, and game engines like Unity/Unreal;
Solid understanding of the workflows required to create an asset from Blockout to final quality, and optimizing for real-time rendering.

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

3D Character Artist - Crusader Kings III

Do you want to make a big difference at a small studio? Paradox is on an ambitious journey to explore and expand on Grand Strategy Games, a genre we invented and want to take to new heights. To do this, we are looking for a 3D Character Artist in Malmö at Paradox Thalassic to help make sure Crusader Kings III lives up to its vast potential. About the role We are looking for a 3D Character Artist with a broad skillset who could take on a variety of 3D chara... Visa mer
Do you want to make a big difference at a small studio? Paradox is on an ambitious journey to explore and expand on Grand Strategy Games, a genre we invented and want to take to new heights. To do this, we are looking for a 3D Character Artist in Malmö at Paradox Thalassic to help make sure Crusader Kings III lives up to its vast potential.
About the role
We are looking for a 3D Character Artist with a broad skillset who could take on a variety of 3D character creation tasks, primarily focusing on realistic characters, with a high degree of historical accuracy in clothing and associated props. If you’re into Viking beards, fur capes, and Abbasid armor you’ve come to the right place.
Responsibilities
Create high-quality 3D characters, clothing, hairstyles, and character props
Work with Art Leads, directors, and external partners to drive the vision for the game
Communicate effectively and proactively with other team members
Participate in sprint planning, task scoping, and estimation. Keeping work organized and the production team informed


Qualifications
At least 2+ years of experience working with character creation in the games industry
Proficiency in sculpting software, Marvelous designer, Maya, and Photoshop
Proficiency with the Substance tools suite
Technical skills and experience from, modular content creation and shaders
Knowledge of skinning, rigging, technical constraints, and engine implementation
An interest and understanding of world culture and history



Bonus points for...
Familiarity with Paradox grand-strategy games
An interest and understanding of world culture and history

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude, and interest in Paradox might compensate for this.
At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team. Visa mindre

Senior Character Artist

Ansök    Okt 5    Sharkmob AB    3D-grafiker
Sharkmob is looking for a Senior Character Artist with a passion for creating highly detailed 3D characters for AAA games. We’re looking for someone who can join us and take on the responsibility of leadership. This role offers great creative freedom, ownership and the time needed to create the quality we strive for. While we do strive for quality we also equally value you and everyone on our team. Your input matters, not only when it comes to characters ... Visa mer
Sharkmob is looking for a Senior Character Artist with a passion for creating highly detailed 3D characters for AAA games. We’re looking for someone who can join us and take on the responsibility of leadership. This role offers great creative freedom, ownership and the time needed to create the quality we strive for.

While we do strive for quality we also equally value you and everyone on our team. Your input matters, not only when it comes to characters but also the game and Sharkmob as a studio. We pride ourselves in having a collaborative environment and also focus on keeping a healthy work-life balance.

Responsibilities:
- Creating high quality 3D character models for AAA Production
- Ensuring the visual excellence of the characters in the finished game
- Critique character art assets and provide concise and constructive feedback internally and externally
- Work closely with the team and ensure the art supports the gameplay
- Participating in planning and supervising


Requirements:
- At least 4 years of experience as a Character artist and one shipped title.
- Strong understanding of anatomy, proportions, functionality and design
- Strong proficiency in Maya, Zbrush, Marvelous Designer, Substance Painter and Photoshop.
- Experience leading and guiding other team members
- Understands the needs of animation for proper geometry creation and function
- Able to receive and give constructive feedback
- Ensure consistency and quality of work
- Understands latest game technology and pipelines required for creating AAA quality characters


Desired Skills:
- Experience with AAA Production.
- An understanding and experience of Unreal Engine. Understanding of Unreal’s node-based shader networks is a big plus.
- Experience with outsourcing pipelines
- Ability to propagate learned knowledge to other art team members


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt, the battle royale set in the Vampire: The Masquerade universe just released; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member here. (https://career.sharkmob.com/pages/perks) If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/). Visa mindre

Senior Character Artist

Ansök    Okt 5    Sharkmob AB    3D-grafiker
Sharkmob is looking for a Senior Character Artist with a passion for creating highly detailed 3D characters for AAA games. We’re looking for someone who can join us and take on the responsibility of leadership. This role offers great creative freedom, ownership and the time needed to create the quality we strive for. While we do strive for quality we also equally value you and everyone on our team. Your input matters, not only when it comes to characters ... Visa mer
Sharkmob is looking for a Senior Character Artist with a passion for creating highly detailed 3D characters for AAA games. We’re looking for someone who can join us and take on the responsibility of leadership. This role offers great creative freedom, ownership and the time needed to create the quality we strive for.

While we do strive for quality we also equally value you and everyone on our team. Your input matters, not only when it comes to characters but also the game and Sharkmob as a studio. We pride ourselves in having a collaborative environment, which allows you to have a good work-life balance.

Responsibilities:
- Creating high quality 3D character models for AAA Production
- Ensuring the visual excellence of the characters in the finished game
- Critique character art assets and provide concise and constructive feedback internally and externally
- Work closely with the team and ensure the art supports the gameplay
- Participating in planning and supervising


Requirements:
- At least 4 years of experience as a Character artist and one shipped title.
- Strong understanding of anatomy, proportions, functionality and design
- Strong proficiency in Maya, Zbrush, Marvelous Designer, Substance Painter and Photoshop.
- Experience leading and guiding other team members
- Understands the needs of animation for proper geometry creation and function
- Able to receive and give constructive feedback
- Ensure consistency and quality of work
- Understands latest game technology and pipelines required for creating AAA quality characters


Desired Skills:
- Experience with AAA Production.
- An understanding and experience of Unreal Engine. Understanding of Unreal’s node-based shader networks is a big plus.
- Experience with outsourcing pipelines
- Ability to propagate learned knowledge to other art team members


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt, the battle royale set in the Vampire: The Masquerade universe just released; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member here. (https://career.sharkmob.com/pages/perks) If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/). Visa mindre

Senior Character Artist

Ansök    Okt 5    Sharkmob AB    3D-grafiker
Sharkmob is looking for a Senior Character Artist with a passion for creating highly detailed 3D characters for AAA games. We’re looking for someone who can join us and take on the responsibility of leadership. This role offers great creative freedom, ownership and the time needed to create the quality we strive for. While we do strive for quality we also equally value you and everyone on our team. We find that keeping a healthy work-life balance as well ... Visa mer
Sharkmob is looking for a Senior Character Artist with a passion for creating highly detailed 3D characters for AAA games. We’re looking for someone who can join us and take on the responsibility of leadership. This role offers great creative freedom, ownership and the time needed to create the quality we strive for.

While we do strive for quality we also equally value you and everyone on our team. We find that keeping a healthy work-life balance as well as a collaborative environment to be important. Your input matters, not only when it comes to characters but also the game and Sharkmob as a studio.

Responsibilities:
- Creating high quality 3D character models for AAA Production
- Ensuring the visual excellence of the characters in the finished game
- Critique character art assets and provide concise and constructive feedback internally and externally
- Work closely with the team and ensure the art supports the gameplay
- Participating in planning and supervising


Requirements:
- At least 4 years of experience as a Character artist and one shipped title.
- Strong understanding of anatomy, proportions, functionality and design
- Strong proficiency in Maya, Zbrush, Marvelous Designer, Substance Painter and Photoshop.
- Experience leading and guiding other team members
- Understands the needs of animation for proper geometry creation and function
- Able to receive and give constructive feedback
- Ensure consistency and quality of work
- Understands latest game technology and pipelines required for creating AAA quality characters


Desired Skills:
- Experience with AAA Production.
- An understanding and experience of Unreal Engine. Understanding of Unreal’s node-based shader networks is a big plus.
- Experience with outsourcing pipelines
- Ability to propagate learned knowledge to other art team members


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt, the battle royale set in the Vampire: The Masquerade universe just released; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member here. (https://career.sharkmob.com/pages/perks) If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/). Visa mindre

Intermediate/Senior UI designer

Ansök    Okt 4    Sharkmob AB    3D-grafiker
Become a part of our small UI team working on a new exciting project, where your vision for UI design will have a big impact on the final game! At Sharkmob we believe in the ownership of your own work. This is a chance to make your mark! As a UI designer, you will be a part of a multidisciplinary team, creating UI concepts and wireframes. You will have a hand in implementing the features you are working on into the game with the help of technical artists ... Visa mer
Become a part of our small UI team working on a new exciting project, where your vision for UI design will have a big impact on the final game! At Sharkmob we believe in the ownership of your own work. This is a chance to make your mark!

As a UI designer, you will be a part of a multidisciplinary team, creating UI concepts and wireframes. You will have a hand in implementing the features you are working on into the game with the help of technical artists and programmers. You will be joining early in the game’s process and have the opportunity to make a major impact on the UI design of the game.

In our UI team, we have a big focus on collaboration and feedback! We help each other to create the best possible experiences for the player. Our team consists of designers and technical artists so that we can handle the whole development process. At Sharkmob we believe in the importance of UI and how it enhances the experience for the player, we have a UI director to make sure that UI never takes the back seat!

This is a very friendly studio, we have a big focus on work-life balance and that you enjoy being at work is most important for us. I believe that if you don’t enjoy being at work, you can’t produce good work.“ - Hugo Öringe, Lead UI. You are a designer with a strong feeling of color, form and composition. You have a strong eye for graphical design and can realize your wireframes into game-ready mock-ups to communicate your vision. You have experience working in the game industry and ideally also experience with implementing your design.

Requirements
- Implementation experience
- Game industry experience
- Graphic design experience
- Wireframes, flows and prototype experience
- An active and up to date portfolio


That little extra
- Unreal experience
- AAA experience
- Motion graphics knowledge


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: The Bloodhunt set for release in 2021; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member . (https://career.sharkmob.com/pages/perks) If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/). Visa mindre

Illustrator/Marketing Artist for Seasonal Brand Team

Ansök    Jul 12    Sharkmob AB    3D-grafiker
If you could re-brand your favorite game, what would you do? What crazy ideas would you like to see and how would you bring novelty for the players to enjoy? What if we told you that we have an opportunity just like that, to create and constantly evolve the seasons and art styles of our AAA-game? This is an opportunity to be part of a tight-knitted brand team that will work not only with setting the art style, but also with producing in-game assets for th... Visa mer
If you could re-brand your favorite game, what would you do? What crazy ideas would you like to see and how would you bring novelty for the players to enjoy? What if we told you that we have an opportunity just like that, to create and constantly evolve the seasons and art styles of our AAA-game?

This is an opportunity to be part of a tight-knitted brand team that will work not only with setting the art style, but also with producing in-game assets for the seasonal content.

We’re looking for a passionate and experienced Illustrator/Marketing Artist who will help us bring our IP to the AAA-market. As a professional, you’re used to working in a fast-paced and global environment. You’re used to the 3D and 2D pipeline and thrive the most when the two are combined. You’re not afraid to challenge the status quo to push our brands to the next level!

Most importantly, you are a true team player who shares insight and learnings with your team. You’re good at delivering feedback, but you’re just as good at taking notes when your team and different stakeholders share their points of view.

Daily responsibilities
- Producing in-game assets for the seasonal content.
- Re-imagining the season look together with the brand team.
- Capturing and setting up scenes in Unreal editor as a baseline for your illustrations.
- Post work with screenshots and other visual assets.
- Working with, and staying coherent to our visual strategies, while also having the courage to challenge the status quo to develop our IP further.
- Collaborating with other teams such as Marketing, UI, Communications, and Game Development.


Qualifications
- Proven experience working with a 3D and 2D pipeline.
- Excellent eye for image composition, colors, and storytelling.
- Eager to streamline your workflow, but stay neat and tidy in your layer structure from the start.
- Advanced user of Photoshop.
- A good understanding of 3D workflow.
- Excellent matte painter and experience in illustration techniques for realistic art.
- Good written and spoken English.
- Master of time management.


That little extra
- Experienced working in Unreal Engine.
- Good at presenting your ideas in front of several stakeholders.


Language
Please make sure your application is in English as it is our official company language.

Location
This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt - a battle royale set in the Vampire: The Masquerade universe slated for release in 2021; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more about Sharkmob and the perks of being a crew member here (https://www.sharkmob.com/about). Visa mindre

Vacant job as 3D Coordinator in Älmhult

Ansök    Aug 20    Experis AB    3D-grafiker
Right now, Experis has many assignments at both existing and new customers. We therefore need to increase our workforce with new talent. Right now we are looking for new consultants which means that you are employed by us at Experis but work as a hired consultant with our customer. This gives you a variety of benefits that we are happy to tell you more about! Please note that this role is positioned in Älmhult. What does the job as a 3D-ccordinator entai... Visa mer
Right now, Experis has many assignments at both existing and new customers. We therefore need to increase our workforce with new talent. Right now we are looking for new consultants which means that you are employed by us at Experis but work as a hired consultant with our customer. This gives you a variety of benefits that we are happy to tell you more about!

Please note that this role is positioned in Älmhult.

What does the job as a 3D-ccordinator entail?

Your first assignment as a consultant with us will be carried out at an exciting customer in Älmhult where you will work with coordinating and contributing to projects related to 3D design. More specifically, this means that you will plan and follow up on different projects. You will allocate resources, follow up on the work that is being done and contribute with your skills in 3D in order to successfully complete the projects. There is also some admin work to be done in order to make sure that all the information related to the specific projects are communicated.



Who are you?

To succeed in this role, you need to have good knowledge of coordinating and you will need to have prior knowledge about 3D-related design, you need to have have experience in working with 3DS Max or similar software. It is important that you are stress-resistant and can work both efficiently and strategically.



Working as a consultant at Experis

Based on what you know, what ambitions you have and what needs our customers have in the short and long term, you can create a career with us or gain experiences on the way to your career goal. Experis is in every way a flexible workplace. We have several of Sweden's most attractive companies as customers and our task is to match the right skills with the right assignments.



About Experis

Experis is a world leader in IT competence, project solutions and managed services. As the need for IT skills increases, we assist our customers in developing their IT infrastructure, applications, cloud services and cybersecurity. Through Experis Academy, we educate people both in relevant technical skills and other crucial "soft" abilities. We grow and develop talent as well as businesses. Experis is located all over Sweden and is together with Manpower, Jefferson Wells and Talent Solutions part of the ManpowerGroup Group. Read more at: www.experis.se Visa mindre

Environment Artist [Avatar Project]

Job Description As part of the Avatar Project, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment. As an Environment (Level) Artist here at Massive, you'll get the chance to use your artistic eye to create gameplay sp... Visa mer
Job Description
As part of the Avatar Project, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.


As an Environment (Level) Artist here at Massive, you'll get the chance to use your artistic eye to create gameplay spaces that not only play well, but look visually stunning too.
Utilizing the power of our in-house game engine - Snowdrop, you'll collaborate with fellow Artists, Tech Art, and Level Designers to create unique AAA game worlds.
This is a permanent position based in Malmö, Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
Environmental storytelling through set dressing;
Distribute and prop 3D assets throughout the game for great composition and readability;
Build 3D scenes for environments based on concept art and reference imagery;
Collaborate with Level Design Teams to maintain gameplay requirements and Tech Art to maintain performance requirements;
Maintain quality, efficiency and consistency across your work.

Qualifications
You as a person
You push what environment art can mean to a game through creative initiatives. You’re not afraid to take responsibility and ownership for whatever's needed within the team, to make the game better. Your openness and flexibility complements this and enables you to provide insights from all parts of the development into your area of expertise, which makes you a valuable source of ideas and suggestions.


Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of artwork (must include Level/Environment Art and ideally, examples with a fluid/organic nature - remembering Pandora, "It's kinda the Garden of Eden with teeth and claws" James Cameron);
Proven experience working in the games industry with at least one AAA title to your name;
Deep understanding of art fundamentals and design (including an understanding of composition, color theory and lighting);
Great technical knowledge of 3D packages, texturing packages and game engines like Unity/Unreal;
Solid understanding of the workflows required to create an asset from the Blockout stage to final quality, and optimization for real-time rendering.

Additional information
Longing to be part of a fun, creative, and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden, and fully owned by Ubisoft, the world’s third-largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division, and our latest Avatar Project.
We value diversity at Massive, promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun, and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
All your information will be kept confidential according to EEO guidelines. Visa mindre

Intermediate/Senior Character Artist

Ansök    Jun 28    Sharkmob AB    3D-grafiker
Do you consider yourself to be an artist who thrives in a collaborative environment? Then look no further! We are looking for an Intermediate/Senior Character Artist with a passion for creating high-quality characters to join our character team. An artist in this position will create assets consistent with the look and feel established by the Art Director, in addition to participating in exploring and researching new pipelines and visuals. This role offer... Visa mer
Do you consider yourself to be an artist who thrives in a collaborative environment? Then look no further! We are looking for an Intermediate/Senior Character Artist with a passion for creating high-quality characters to join our character team. An artist in this position will create assets consistent with the look and feel established by the Art Director, in addition to participating in exploring and researching new pipelines and visuals.

This role offers great creative freedom and ownership, but it also comes with the responsibility of leadership.

Responsibilities:
- Ensuring the visual excellence of the characters in the finished game.
- Creating high-quality models for real-time rendering, based on the art direction.
- Participating in planning and supervising.
- Critique character art assets and provide concise and constructive feedback internally and externally.
- Work closely with the design department and to ensure the art supports the gameplay.


Requirements:
- Strong understanding of anatomy, proportions, functionality & design.
- Experience with AAA First or Third Person titles.
- Strong proficiency in Maya, Zbrush, Marvelous Designer, Substance Painter, and Photoshop.
- Experience leading and guiding other team members.
- Understands the needs of animation for proper geometry creation & function.
- Able to receive and give constructive feedback.
- Ensure consistency and quality of work.
- Understands the latest game technology and pipelines required for creating AAA-quality characters.
- 3+ years of industry experience and at least one shipped title.
- Must provide an up-to-date portfolio that demonstrates the above skills.


Desired Skills:
- Traditional sculpting & artistic abilities
- Experience with Substance Designer and Unreal Engine, understanding of node-based shader networks is a plus.
- Ability to propagate learned knowledge to other art team members
- Experience with outsourcing pipelines.


Please make sure to upload a link to your portfolio when sending in your application!

Who we are:
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: The Bloodhunt set for release in 2021; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member . (https://career.sharkmob.com/pages/perks) If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/). Visa mindre

Senior Environment Artist [Star Wars Project]

Job Description We are collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years. As an Environment (Level) Artist here at Massive, you'll get the chance to use your artistic eye to create gameplay spaces tha... Visa mer
Job Description
We are collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.


As an Environment (Level) Artist here at Massive, you'll get the chance to use your artistic eye to create gameplay spaces that not only play well, but look visually stunning too.
Utilizing the power of our in-house game engine - Snowdrop, you'll collaborate with fellow Artists, Tech Art, and Level Designers to create unique AAA game worlds.
This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager in English. Applications will be reviewed whilst the job ad is posted.
Responsibilities
Environmental storytelling through set dressing;
Distribute and prop 3D assets throughout the game for great composition and readability;
Build 3D scenes for environments based on concept art and reference imagery;
Collaborate with Level Design Teams to maintain gameplay requirements and Tech Art to maintain performance requirements;
Maintain quality, efficiency and consistency across your work.

Qualifications
You push what environment art can mean to a game through creative initiatives. You’re not afraid to take responsibility and ownership for whatever's needed within the team, to make the game better. Your openness and flexibility complements this and enables you to provide insights from all parts of the development into your area of expertise, which makes you a valuable source of ideas and suggestions.


Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of artwork (must include Level/Environment Art);
Proven experience working in the games industry with at least one AAA title to your name;
Deep understanding of art fundamentals and design (including an understanding of composition, color theory, and lighting);
Great technical knowledge of 3D packages, texturing packages, and game engines like Unity/Unreal;
Solid understanding of the workflows required to create an asset from Blockout to final quality, and optimization for real-time rendering.

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Senior Prop Artist

Ansök    Jun 10    Sharkmob AB    3D-grafiker
We are looking for a Senior Prop Artist with great team spirit and good technical knowledge! A genuine interest in creating 3D Art is expected - this is why you got into the business, right? You will be part of a team working on a completely new game, due to this we trust you - as a senior - to be a mentor for juniors and a sounding board for others. You will be working closely with the team to make sure we achieve the best quality in terms of visuals, pl... Visa mer
We are looking for a Senior Prop Artist with great team spirit and good technical knowledge! A genuine interest in creating 3D Art is expected - this is why you got into the business, right? You will be part of a team working on a completely new game, due to this we trust you - as a senior - to be a mentor for juniors and a sounding board for others.

You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability, and performance.

Requirements:
- Several Years of Experience within the field.
- At least one shipped AAA title.
- Experience with outsourcing.
- Great knowledge of game engines, understanding of metadata, blueprints, and performance.
- Proficiency in 3D software (3dsMax, Maya, or equivalent).
- Proficiency in a texturing software such as Substance Painter and/or Substance Designer. Photoshop is a plus but not required.
- Excellent understanding of art and design fundamentals - Form, Function, Proportion, and Scale.
- Great practical knowledge of PBR.
- Experience with mentoring others.


It’s a plus if you have:
- Experience with Unreal Engine 4 in particular.
- Experience with photogrammetry.


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: a battle royale set in the Vampire: The Masquerade universe slated for release in 2021; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member here. (https://career.sharkmob.com/pages/perks) If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/). Visa mindre

Senior Character Artist

Ansök    Jun 10    Sharkmob AB    3D-grafiker
Do you consider yourself to be an artist who thrives in a collaborative environment? Then look no further! We are looking for a Senior Character Artist with a passion for creating high quality characters to join our character team. An artist in this position will create assets consistent with the look and feel established by the Art Director, in addition to participating in exploring and researching new pipelines and visuals. This role offers great creati... Visa mer
Do you consider yourself to be an artist who thrives in a collaborative environment? Then look no further! We are looking for a Senior Character Artist with a passion for creating high quality characters to join our character team. An artist in this position will create assets consistent with the look and feel established by the Art Director, in addition to participating in exploring and researching new pipelines and visuals.

This role offers great creative freedom and ownership, but it also comes with responsibility of leadership.

Responsibilities:
- Ensuring the visual excellence of the characters in the finished game.
- Creating high quality models for real time rendering, based on the art direction.
- Participating in planning and supervising.
- Critique character art assets and provide concise and constructive feedback internally and externally.
- Work closely with the design department and to ensure the art supports the gameplay.


Requirements:
- Strong understanding of anatomy, proportions, functionality & design
- Experience with AAA First or Third Person titles
- Strong proficiency in Maya, Zbrush,Marvelous Designer, Substance Painter and Photoshop.
- Experience leading and guiding other team members
- Understands the needs of animation for proper geometry creation & function
- Able to receive and give constructive feedback
- Ensure consistency and quality of work
- Understands latest game technology and pipelines required for creating AAA quality characters
- 4+ years of industry experience and at least one shipped title
- Must provide an up to date portfolio that demonstrates the above skills


Desired Skills:
- Traditional sculpting & artistic abilities
- Experience with Substance Designer and Unreal Engine, understanding of node-based shader networks is a plus.
- Ability to propagate learned knowledge to other art team members
- Experience with outsourcing pipelines.


Please make sure to upload a link to your portfolio when sending in your application!

Who we are:
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: a battle royale in the Vampire: The Masquerade universe set for release in 2021; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member here. (https://career.sharkmob.com/pages/perks) If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/). Visa mindre

Intermediate Level Artist

Ansök    Jun 10    Sharkmob AB    3D-grafiker
Do you want to be part of creating a whole new world? Well, then you should come and join us because that is precisely what we're doing! At Sharkmob, we believe in a creative workflow - making sure that everyone contributes to the final look and feel of the world. It’s a team effort! As a Level Artist, you will work together with Art and Narrative to create believable 3D environments. Your responsibility will be building gameplay spaces with a focus on e... Visa mer
Do you want to be part of creating a whole new world? Well, then you should come and join us because that is precisely what we're doing!

At Sharkmob, we believe in a creative workflow - making sure that everyone contributes to the final look and feel of the world. It’s a team effort! As a Level Artist, you will work together with Art and Narrative to create believable 3D environments.

Your responsibility will be building gameplay spaces with a focus on environmental storytelling in collaboration with Level Designers. Together with the Tech and Prop Art teams, you will push visuals to new heights using cutting-edge Unreal Engine 5 tech.

Requirements:
- A relevant portfolio.
- Involved in shipping at least one AAA game.
- 3+ years experience within Level Art/Set Dressing in a game engine.
- Deep understanding of art fundamentals such as form, proportion, and color theory.
- Proficiency in modeling/texturing software, great knowledge of PBR, and content optimization.
- Understanding of game content creation workflows, including different modeling and propping techniques.


It's a plus if you have:
- Experience with outsourcing.
- Knowledge of UE4 and Blueprints.
- Experience with lighting in-game engine.
- Understanding of architecture and design fundamentals.


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: a battle royale in the Vampire: The Masquerade universe set for release in 2021; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member here. (https://career.sharkmob.com/pages/perks) If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/). Visa mindre

Senior Environment Artist

Ansök    Maj 11    Sharkmob AB    3D-grafiker
We are creating a whole new world, and we are looking for YOU - a world-class world builder! As a senior environment artist you will be working hands-on with the game world, seeing it grow in front of your hands and eyes. Perhaps one day you will be populating a river side with beautiful rocks, the next telling a story of what happened at an abandoned shack. At Sharkmob we believe in a creative workflow - making sure that everyone contributes to the fina... Visa mer
We are creating a whole new world, and we are looking for YOU - a world-class world builder!

As a senior environment artist you will be working hands-on with the game world, seeing it grow in front of your hands and eyes. Perhaps one day you will be populating a river side with beautiful rocks, the next telling a story of what happened at an abandoned shack.

At Sharkmob we believe in a creative workflow - making sure that everyone contributes to the final look and feel of the world, it’s a team effort! As a Level Artist you will work together with Art and Narrative to create believable 3D environments.

Your responsibility will be building gameplay spaces with a focus on environmental storytelling together with Level Designers. Collaborate with the Tech and Prop Art teams to push visuals to new heights using cutting edge UE5 tech.

Requirements:
- Relevant portfolio
- Involved in shipping at least two AAA Game
- 6+ years experience within Level Art/Set Dressing, using game engines
- A deep understanding of art fundamentals such as form, proportion and color theory
- Experience in mentoring junior team members
- Proficiency in modeling/texturing software, great knowledge of PBR and content optimization
- A comprehensive understanding of game content creation workflows including different modelling and propping techniques


It's a plus if you have:
- Experience with outsourcing
- Knowledge of UE4, shaders and Blueprints
- Experience with lighting in game engines
- Understanding of architecture and design fundamentals


Besides being a part of our amazing crew - we have more great perks of being a sharkster... Find them here (https://career.sharkmob.com/pages/benefits)! Visa mindre

Character Artist

Ansök    Maj 10    Tarsier Studios AB    3D-grafiker
Tarsier Studios is looking for an experienced and talented Character Artist to join our art team and help us create the characters that will populate our game worlds. We take great pride in our art, and are passionate about our craft and our responsibility for making our games look visually stunning. As a Character Artist at Tarsier Studios you will work closely together with concept artists, animators and the art director on the project, and be part of t... Visa mer
Tarsier Studios is looking for an experienced and talented Character Artist to join our art team and help us create the characters that will populate our game worlds. We take great pride in our art, and are passionate about our craft and our responsibility for making our games look visually stunning.
As a Character Artist at Tarsier Studios you will work closely together with concept artists, animators and the art director on the project, and be part of the team who through iterations will bring the characters to life. So if you are passionate about creating memorable characters of high quality then you might be what we are looking for.
Character Artist responsibilities include:
Create high end 3D models of our game characters in high quality - from sculpting to final textures.
Be able to iterate and adjust the character models in accordance our needs, both artistically and from a gameplay perspective.
Contribute to the development of the entire character art pipeline - through a proactive collaboration with concept artists, animators, technical animators and the rest of the development team.

Qualifications
3+ years experience in the games industry
Strong skills in organic modelling and sculpting in Zbrush
Basic understanding of rigging, skinning and python-scripting in Maya
Experience with Unreal Engine 4
Good understanding of creature and human anatomy and structure
Driven to solve technical challenges with artists, programmers and designers
Willingness to accept and provide direction and work well under pressure
Flexibility to cope with frequent iterations
Fluent in English, both verbal and written
Able to relocate and work onsite at our office in Malmö, Sweden

Pluses
Excellent skills in Photoshop
Familiarity with Maya and Substance Painter and/or Substance Designer

What we offer:
At Tarsier Studios, we believe in quality above all else; but quality is the residue of care, and most of all, care for people. So our great perks, like 6 weeks vacation, flexible working hours, company-paid supplemental pension and sick leave insurance, additional health allowance and a relocation package, are not there just to make people happy, but to ensure we reach the highest quality bar possible. Making great games means demanding a lot from people, but that doesn't mean we can’t take good care of them while we do so. That is the Tarsier way and what we offer to all our colleagues. Visa mindre