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Gameplay Animator

Ansök    Aug 25    IO Interactive AB    Animatör
IO Interactive is currently looking for A Gameplay Animator to join 007 First Light, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in a James Bond origin story. What you will do: Collaborating with the animation team, lead animator, designers, artists and programmers to execute on the vision of... Visa mer
IO Interactive is currently looking for A Gameplay Animator to join 007 First Light, a brand-new James Bond video game to be developed and published by IOI.
Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in a James Bond origin story.
What you will do:
Collaborating with the animation team, lead animator, designers, artists and programmers to execute on the vision of the game
Animating 3D characters, including working with motion capture data and hand key-framed animations
Work with programmers and designers to ensure animations are properly fitting technical and game design requirements
Working efficiently and effectively within technical setup of animations in our proprietary engine Glacier 2
Implementing constructive and iterative feedback to the animations at any given time of the development process


Who you are:
3+ years’ experience creating gameplay animation for AAA games with at least one shipped title
Working experience of animating in Motion Builder
Good general technical knowledge of gameplay processes and pipelines
Experience with motion capture or working with motion capture data
In-depth knowledge of human and animal anatomy, body language and emotions
Experience nailing the timing and appearance of human movement and facial expressions


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about First Light. Visa mindre

2D/3D Animator

Ansök    Aug 22    Relax Tech Sweden AB    Animatör
2D/3D Animators check this out! Are you interested in working with game design in a fast-moving industry? At Relax Gaming we make games come alive and we are looking for a skilled Animator to join our game studio in Malmö! As an animator at Relax, you will work closely with both the artists and developers within your project and studio to create visually compelling animations for both gameplay and cinematics. We are looking for a highly motivated team play... Visa mer
2D/3D Animators check this out!
Are you interested in working with game design in a fast-moving industry?
At Relax Gaming we make games come alive and we are looking for a skilled Animator to join our game studio in Malmö!
As an animator at Relax, you will work closely with both the artists and developers within your project and studio to create visually compelling animations for both gameplay and cinematics. We are looking for a highly motivated team player to help us innovate, develop and deliver the best games in the industry.
In this role, you will
Animate 2D characters, props, and UI elements
Design and implement visual effects, sprite sheets, and procedural textures
Collaborate with animators and programmers to develop, test, and refine animation pipelines
Create mockup videos and visual concepts to communicate game features
Contribute creative ideas and inspiration while also bringing others’ concepts to life

We wish you to have
At least 2 years of professional experience
Proven experience with 2D animation
Education or professional experience using industry-standard 2D tools such as After Effects, Spine, or equivalent tools
Strong foundation in skeletal animation and rigging
Proficiency in Photoshop
Ability to work both collaboratively and independently

You’ll have us extra excited if you have
Experience working with casino/online games
Experience working with Spine 2D
3D – Animation skills
Experience working with game engines and optimization skills
Drawing skills

Life at Relax in Malmö
Located in the heart of the city, just a few steps from Lilla Torg, our (two floor + terrace) Malmö office is more than just a workplace. Here, you’ll find a diverse, vibrant, family-like community. With a vibe in the office, that is always upbeat. Our modern space blends Scandinavian comfort with a fast-paced, international mindset. With excellent transport connections and all the best the city has to offer right outside the door, it's the perfect base for doing great work — and enjoying life while you do it. Come for the innovation, stay for the people.
About Relax Gaming
Relax Gaming Group was founded in 2010 with the goal of creating games for the modern iGaming landscape. Always staying true to the Relax core values - Driven, Adaptable, Supportive, and Respectful - the recent and rapid expansion has been conceived in order to deliver unparalleled global reach. Via a quick one-time integration, Relax Gaming now provides access to a roster of 1500+ casino games and a diverse range of proprietary products, including Poker, Bingo, and its own rapidly expanding slot portfolio.
The high-quality aggregated content is provided through its selected Silver Bullet (commercially represented) and Powered By Relax (commercially independent) partners. Regulated markets are also at the heart of its growth strategy, with both fully supported regulated markets as well as licenses held in multiple jurisdictions. Keen to find out more? Learn about us here. Visa mindre

Animation Director

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like To... Visa mer
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
We are looking for an additional Animation Director to our studio. As our Animation Director, you will shape and shepherd the animation vision and quality for the game – in line with the overall creative direction – from conception to final implementation.
What you'll do
Be one of the key stakeholders ensuring the game feels good, looks good, and has an excellent sense of control and responsiveness
Establish, communicate, and drive the animation direction across the entire project, in support of the overall creative/game direction
Ensure the balance between gameplay excellence and animation visual quality
Define animation team organization and pipelines, together with production team, and help ensure that scope and quality targets are met
Collaborate with Snowdrop Engine team to help push animation tools and technology forward



We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
What you'll bring
As a Director in the Animation field, you’re enthusiastic about quality and innovation. You excel at communicating your vision to various stakeholders and leading strategic efforts with your team. Your team leadership experience equips you to navigate through challenges, providing constructive feedback, and streamline workflows.
Besides the above we’re looking for someone aligned with?our core values?and the following skills and experience:
Experience in at least one full AAA videogame production, in a supervising role (Director, Lead)
Expert knowledge and passion for gameplay & technical animation on AAA video game productions with a proven track record of shipped titles
Professional experience in supervising/directing a team
Capacity to clearly articulate and communicate a vision and strategy
Extensive knowledge of animation software like Motion Builder, 3DS Max and Maya.
An understanding of the technologies available to be used in animation like IK, FK, Motion Matching and Procedural, and the pros and cons of their use.



Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. Visa mindre

Technical Animator

Ansök    Feb 24    IO Interactive AB    Animatör
IO Interactive is currently looking for a Technical Animator to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This is a permanent position based in one of our studios, with the option to work from home up to two days per week. What you ... Visa mer
IO Interactive is currently looking for a Technical Animator to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.
What you will do:
Collaborate with the team to develop and implement character rigs, focusing on weight skinning, RBF deformation, and animation.
Set up animatable rigged objects such as weapons and vehicles, including skeletons, weight skinning, and control rig development.
Utilize our Glacier engine to create cloth and rigid body physics for realistic character movement.
Work closely with the central DCC team to develop and maintain tools and pipelines, troubleshoot issues, and provide documentation.
Coordinate with gameplay and cinematic animation teams to ensure smooth and fluid animation implementation.
Identify and resolve technical animation issues, ensuring a seamless experience for both developers and players.
Optimize animation workflows to improve efficiency and quality while ensuring high performance across various platforms.
Contribute to the development and enhancement of proprietary tools and technologies that support animation workflows.
Provide technical support and troubleshooting for animation-related tools and systems.

Who you are:
An experienced technical animator with a strong background in game development and real-time animation.
Proficient in animation software and tools such as Maya, 3ds Max, MotionBuilder, and game engines.
Experienced in Python development for animation and rigging tools, as well as automation.
Experienced in troubleshooting and resolving animation-related technical issues.
Adept at collaborating with cross-disciplinary teams, including animators, riggers, and programmers.
Proactive and detail-oriented, with a passion for optimizing animation processes and enhancing overall quality.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Animation Director

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like To... Visa mer
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
We are looking for an?Animation Director?for one of Massive Entertainment’s exciting IPs. As our Animation Director, you will shape and shepherd the animation vision and quality for the game – in line with the overall creative direction – from conception to final implementation.
What you'll do
Be one of the key stakeholders ensuring the game feels good, looks good, and has an excellent sense of control and responsiveness
Establish, communicate, and drive the animation direction across the entire project, in support of the overall creative/game direction
Ensure the balance between gameplay excellence and animation visual quality
Define animation team organization and pipelines, together with production team, and help ensure that scope and quality targets are met
Collaborate with Snowdrop Engine team to help push animation tools and technology forward

We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
What you'll bring
As a Director in the Animation field, you’re enthusiastic about quality and innovation. You excel at communicating your vision to various stakeholders and leading strategic efforts with your team. Your team leadership experience equips you to navigate through challenges, providing constructive feedback, and streamline workflows.
Besides the above we’re looking for someone aligned with?our core values?and the following skills and experience:
Experience in at least one full AAA videogame production, in a supervising role (Director, Lead)
Expert knowledge and passion for gameplay & technical animation on AAA video game productions with a proven track record of shipped titles
Professional experience in supervising/directing a team
Capacity to clearly articulate and communicate a vision and strategy
Extensive knowledge of animation software like Motion Builder, 3DS Max and Maya.
An understanding of the technologies available to be used in animation like IK, FK, Motion Matching and Procedural, and the pros and cons of their use.

Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. Visa mindre

Lead Gameplay Animator [Avatar: Frontiers of Pandora]

As a Lead at Massive, you would contribute to the development of a skilled Gameplay animation team working on James Cameron's world of Avatar. You'll also collaborate with other Leads, Producers, and multidisciplinary developers across our AAA production. What you'll do Supervising the development of high-quality AAA animations Creating and maintaining a prospering art culture within the Animation Team Ensuring a productive internal workflow and benefici... Visa mer
As a Lead at Massive, you would contribute to the development of a skilled Gameplay animation team working on James Cameron's world of Avatar. You'll also collaborate with other Leads, Producers, and multidisciplinary developers across our AAA production.
What you'll do
Supervising the development of high-quality AAA animations
Creating and maintaining a prospering art culture within the Animation Team
Ensuring a productive internal workflow and beneficial relationships with external partners
Collaborate with Production to prioritize and coordinate the Animation Team’s tasks to ensure that deliverables are completed on time
Collaborating with other Leads, Directors, and cross-functional teams to advance project quality
Providing constructive feedback, mentoring, and coaching a team of Gameplay Animators



What you'll bring
You are a motivated and team-oriented Lead, dedicated to the craft of Animation. You find the team's achievements to be motivating and are able to supervise a team of like-minded people providing feedback and support whenever needed. As an animator, you share our enthusiasm for film and the games industry and are motivated by the chance to bring things to a higher level. Your experience within large productions and from leading a team allows you to solve problems on the job and organize an effective workflow. You have excellent communication skills in English (our company language) which with your emphatic nature enables you to build trust with your team and the various stakeholders you’ll collaborate with along the way.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional experience of supervising a team, for example in an agile project management environment
Professional animation experience in gameplay
Professional experience in Maya and State Machine systems
Experience working within Unreal and/or Unity, or similar engines Visa mindre

Lead Gameplay Animator

Ansök    Jul 25    IO Interactive AB    Animator/Animatör
IO Interactive is currently looking for a Lead Gameplay Animatorto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This role is critical in driving animation quality and supporting our talented animation team. What You Will Do: Partner c... Visa mer
IO Interactive is currently looking for a Lead Gameplay Animatorto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
This role is critical in driving animation quality and supporting our talented animation team.

What You Will Do:
Partner closely with the production team, leveraging your hands-on experience to mentor and drive the animation team effectively.
Manage the animation scope across the team, ensuring timely delivery and alignment with project goals.
Provide critical feedback and direction to elevate the team's animation quality, ensuring all animations meet the high standards expected.
Be prepared to be hands-on when necessary, but focus primarily on guiding and mentoring the team.
Collaborate with other departments to ensure cohesive and polished animations that enhance the overall game experience.
Drive the quality of animations, focusing on delivering top-notch results and continually raising the bar for the team.


Who You Are:
An experienced animator with a strong background in leading animation teams and working on AAA projects.
Possess a balance of hands-on skills and the ability to mentor and guide the team effectively.
Quality-driven, with a focus on achieving outstanding animation results.
Able to provide constructive critiques and drive the team forward, enhancing their skills and output.
Experienced in people management, with the ability to inspire and motivate team members to achieve their best work.
Proficient in animation software and tools relevant to the industry.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Animator

Ansök    Aug 27    Tarsier Studios AB    Animator/Animatör
About the role: Working as an Animator at Tarsier Studios, you will be working closely together with your interdisciplinary team to create atmospheric, creative, scary, and readable gameplay. You will be an active part in discussions on how to solve issues and create memorable and striking scenarios. You have an interest in figuring out what good horror is, and more so; decoding what Tarsier-horror is. In this role it is important that you have a good sens... Visa mer
About the role:
Working as an Animator at Tarsier Studios, you will be working closely together with your interdisciplinary team to create atmospheric, creative, scary, and readable gameplay. You will be an active part in discussions on how to solve issues and create memorable and striking scenarios. You have an interest in figuring out what good horror is, and more so; decoding what Tarsier-horror is.
In this role it is important that you have a good sense of how to convey emotion through your animations, that you are good at both giving and receiving feedback, and that you are an open-minded and creative person.
What we offer:
At Tarsier, it's important that our office is welcoming and fun, so that our employees want to work onsite; because we believe that working closely with your team is the best way to make great games. That is why our Office Management and People & Culture-department work closely together to make our office a really great place to both work and hang out in. We have a strong focus on ergonomic, personal work stations, we eat breakfast together on Wednesdays, and we play games together in the game room. Sometimes we grab an after work beer together in the kitchen, or throw a Christmas party for the ages.
Pension & insurances
30 days of paid vacation
Overtime pay
Flexible working hours
Wellness contribution to use for gym memberships, swimming, crossfit, bouldering, dance classes, massage and much more
Healthier half hour - 30 minutes of your work day to spend on getting healthier
Health Insurance - access to preventive health care such as physiotherapy, counseling etc.
Skills & experience we are looking for: Experience of shipping at least one game or have worked in the industry for a minimum of two years
Experienced working professionally in Maya
Able to show us a strong portfolio of your previous work
It’s a bonus if you also have: Experience working in Unreal Engine
Experience from working in the film industry

As your future colleagues are a diverse group of people from many different countries we speak English - therefore it is important that you are fluent in both verbal and written English.
As a studio of 65 people we believe in the power of frequent collaboration onsite at our studio, therefore we are looking for someone who is able to work onsite at our office in Malmö several days per week. The position will start with a 6 month probationary period.
Applicants must hold a Swedish or EU/EEA citizenship or valid work permit for Sweden as we are unfortunately unable to support relocation from outside the EU at the moment.
We welcome applicants of all backgrounds and genders, and look forward to hearing from you! Visa mindre

Gameplay Animator (Intermediate/Senior)

Ansök    Jul 25    IO Interactive AB    Animator/Animatör
IO Interactive is currently looking for Gameplay Animators (Intermediate/Senior)to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Collaborating with the animation team, lead animator, designers, artists and programmers... Visa mer
IO Interactive is currently looking for Gameplay Animators (Intermediate/Senior)to join Project 007, a brand-new James Bond video game to be developed and published by IOI.
Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

What you will do:
Collaborating with the animation team, lead animator, designers, artists and programmers to execute on the vision of the game
Animating 3D characters, including working with motion capture data and hand key-framed animations
Work with programmers and designers to ensure animations are properly fitting technical and game design requirements
Working efficiently and effectively within technical setup of animations in our proprietary engine Glacier 2
Implementing constructive and iterative feedback to the animations at any given time of the development process


Who you are:
3+ years’ experience creating gameplay animation for AAA games with at least one shipped title
Working experience of animating in Motion Builder
Good general technical knowledge of gameplay processes and pipelines
Experience with motion capture or working with motion capture data
In-depth knowledge of human and animal anatomy, body language and emotions
Experience nailing the timing and appearance of human movement and facial expressions


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Read more about Project 007. Visa mindre

Cinematic Animator

Ansök    Jul 15    IO Interactive AB    Animator/Animatör
IO Interactive is currently looking for Cinematic Animators to join Project 007, a brand new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. If you're interested inbuilding out this exciting and unique project with us, we should have a conversation about unleashing you... Visa mer
IO Interactive is currently looking for Cinematic Animators to join Project 007, a brand new James Bond video game to be developed and published by IOI.
Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
If you're interested inbuilding out this exciting and unique project with us, we should have a conversation about unleashing your skills into the iconic James Bond universe.
At IOI, we foster a hybrid work environment, allowing for the flexibility of working two days from home and three days from the studio.
What you will do:
Collaborate with the lead animator and the rest of the team, in the creation of outstanding cinematic experiences.
Deliver high quality key-framed and motion-capture animations with an emphasis on realism and emotion.
Contribute to the improvement of the animation pipeline.

Who you are:
Minimum of 3 years of experience in VFX, film or cinematicswith a robust portfolio demonstrating expertise in hyper-realistic body mechanics and facial animations.
You are passionate about storytelling, film, and games.
Proficient in both motion capture and hand-keyed animation.
Highly skilled in Maya and Motion Builder.
Proficient camera animator.
Fluency in English.

We would love if you had:
Experience with film editing.
3D Generalist.
Experience with a game engine, such as Unreal, Unity or a bespoke engine.
Professional experience developing narrative driven games.
On Set Motion Capture experience.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Read more about Project 007. Visa mindre

Lead Animator

Company Description Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and p... Visa mer
Company Description
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Job Description
Are you excited about making a mark on a whole new game IP? Do you have the competency to lead and build a team of talented gameplay animators and guide them in creating and implementing fantastic animations of all kinds? If you answered yes, then you don’t want to miss this chance!
We are looking for a solutions-oriented Lead Animator to join us to play a significant role in shaping the team and animation style for our new game IP. Leveraging Ubisoft Scalar, the game will have access to virtually unlimited amounts of computing power, creating gameplay never seen before.
What you will be doing:
Define style together with our Realization Director and lead our development and implementation of gameplay animations.
Build an animation team based on project needs and budget.
Define, manage and follow-up on animation goals through the life of the project.
Nurture positive culture based on constructive feedback, mentoring and coaching.
Collaborate with Production to prioritize, coordinate and ensure timely delivery of tasks.
Create and maintain an engaging animation culture within the team.
Build and maintain animation pipelines and other internal workflows.
Collaborate with other Leads, Directors and cross-functional teams.

Qualifications
We are striving toward increased diversity and want you to grow with us on this journey. So please don’t shy away even if you don’t tick all the boxes below. We are offering you larger questions to answer and new areas to investigate. Here you will be presented with an environment where you feel you can be heard and enthusiastic about your job and the industry at large.
We would love if you:
Are a solutions-oriented individual with experience setting up animation teams from the ground up.
Understand what animation needs that might be required throughout the full game development cycle.
Loves gameplay animation and can facilitate meetings and discussions on the topic with any game dev craft.
Have long experience with DCC tools, motion capture and implementation of animation into game engines.
Know how to guide animators, ensuring quality and that style is aligning with overall direction.

This is a rare and exciting opportunity to join a leading organization in developing fantastical game worlds. You will be part of a passionate and collaborative team and receive market-based compensation while having the opportunity to grow and develop your skills and career. If you are ready to take this on, send us your CV and tell us how you are a perfect fit for the role.

Additional Information
Apply to make it yours
Making good games takes effort, making great games takes a different type of thinking and is the key to unlocking our collective potential. We also want to ensure our developers reflect our players, so even if you don’t tick all the boxes above but you have a willingness to learn, we're eager to hear how you can contribute. We’re located at Fenix Stockholm, a re-imagined modern office block in the inner city district of Hagastaden. Visa mindre

Senior Gameplay Animator

Ansök    Dec 6    Sharkmob AB    Animator/Animatör
The role We are on the hunt for a talented and experienced Senior Gameplay Animator to join our friendly and supportive team. If you are passionate about creating cool gaming experiences and love bringing characters and worlds to life, we want to hear from you! We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The ... Visa mer
The role

We are on the hunt for a talented and experienced Senior Gameplay Animator to join our friendly and supportive team. If you are passionate about creating cool gaming experiences and love bringing characters and worlds to life, we want to hear from you!

We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

The games we are making and our ambition require a wide range of backgrounds and expertise. At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment.

The team

You will work in a supportive and passionate team of 7 animators and an Animation Director. Our team is a diverse group of industry veterans and young creatives who all share a love for gaming. We believe in fostering a culture of collaboration and creativity, where every team member gets ownership and has the space to grow and contribute their unique skills.

Responsibilities

You will collaborate closely with our design, art, and programming teams to create awesome animations. You will also:

- Develop and maintain high-quality animation pipelines and processes.

- Directing motion capture.

- Mentor and inspire junior animators, helping them hone their craft.

- Working in Unreal Engine 5 - Setting up graphs and state machines.

Requirements


- A good understanding of the relationship between gameplay animation and game design.

- Confident working in UE5 or similar engine.

- Experience in working with motion capture

- Experience in mentoring junior team members.

- Passion for games, gameplay mechanics, and animation.

- Shipped at least one AAA game on PC and/or console as a gameplay animator.

Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine 5 to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year, and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team representing diverse backgrounds, perspectives, and skill sets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/about).

Be part of the magic! Apply now! Visa mindre

Animator

Are you interested in working with game design in a fast-moving industry? Come join Relax Gaming where we make games come alive thanks to you and your animation skills! We need to strengthen our animation team with an Animator and are looking for a highly motivated team player to innovate, develop and deliver the best games in the industry. You will work at our game studio in Malmö, Sweden. Job Summary: We are looking for a skilled Animator to join our t... Visa mer
Are you interested in working with game design in a fast-moving industry? Come join Relax Gaming where we make games come alive thanks to you and your animation skills!
We need to strengthen our animation team with an Animator and are looking for a highly motivated team player to innovate, develop and deliver the best games in the industry. You will work at our game studio in Malmö, Sweden.
Job Summary:
We are looking for a skilled Animator to join our team. As an animator, you will work closely with both the artists and developers within your project and studio to create visually compelling animations for both gameplay and cinematics.
Responsibilities:
Skilled animator. Creating stunning effects, animating props, sprite sheets and procedural textures
Collaborate with other animators and programmers to establish, test, and refine the animation pipelines
Contribute to the creative process with ideas and inspiration but also be able to bring to life other ideas from other people

Required Skills:
Must have experience with 2D-animations.
Education and working experience in the industry standard 2D tools such as, After Effects, Spine or equivalent tools.
Good foundations in skeletal animation
Good foundations in rigging
Good Photoshop skills
Ability to work both collaboratively and independently

Bonus points for:
Experience working with casino/online games
Experience working with Spine 2D
3D – Animation skills.
Experience working with game engines and optimization skills
Drawing skills

About Relax Gaming
Relax Gaming Group was founded in 2010 with the goal of creating games for the modern iGaming landscape. Always staying true to the Relax core values - Driven, Adaptable, Supportive and Respectful - the recent and rapid expansion has been conceived in order to deliver unparalleled global reach. Via a quick one-time integration, Relax Gaming now provides access to a roster of 1500+ casino games and a diverse range of proprietary products, including Poker, Bingo, and its own rapidly expanding slot portfolio.
The high-quality aggregated content is provided through its selected Silver Bullet (commercially represented) and Powered By Relax (commercially independent) partners. Regulated markets are also at the heart of its growth strategy, with both fully supported regulated markets as well as licences held in multiple jurisdictions. Relax Gaming have offices in Malta, Estonia, Serbia, Finland, Sweden, and Gibraltar - and game studios in Belgrade, Malmö, and Stockholm.
Learn more about us here: www.relax-gaming.com.
Life at Relax
This role is placed in Malmö, Sweden. It is NOT a remote role.
The Relax game studio in Malmö is perfectly located on Lilla torg, right in the middle of the beautiful old parts of Malmö. It’s a five-minute walk from the central station and all types of shopping and restaurants can be found right on our doorstep.
Relax is at a very exciting growth stage as a company, however, we cherish our informal and flexible core atmosphere where self-initiative, taking pride in what you do and ambition to deliver the best results are key components.
For the right person, there are endless opportunities for personal and professional development.
We are starting with interviews right away, so be quick to apply!
All applications are handled in full confidentiality.
Apply Now Visa mindre

Senior Technical Animator [Avatar: Frontiers of Pandora]

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Divis... Visa mer
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
We are looking for a Senior Technical Animator. In this role you will be working on the content pipeline; you will support our art and animation teams using our in-house developed engine Snowdrop at Ubisoft. You will frequently interact across teams with our other artists, animators and programmers. In this position you will be working on support for DCC tools and pipelines to deliver the best experience for our Artists and Animators.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Develop and maintain the production’s DCC Tools with a focus on animation pipelines and contribute to the shared Snowdrop content pipeline.
Support other Technical Art and Animation teams with tool development
Work with content teams to define best workflows and practices and re-usable approaches to game development
Create sample data and documentation for the tools
Bridge the gap between creating new content in DCCs and Engine

What you'll bring
You are enthusiastic about technical quality and games. You are open to new ideas, and you constantly aspire to advance your work to the highest possible level by being proactive and self-motivated. You are constantly on the lookout for ways to enhance the visual quality, the tech behind it or the workflow to achieve it. It is also important that you have excellent communication skills, for knowledge-sharing with your team and your stakeholders.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional experience with using and customizing DCCs for animation, rigging and modelling (We utilize Maya and Motionbuilder for animation, but also 3Ds Max, Blender and other tools for additional workflows)
Programming with Python or C++ for Maya or Motionbuilder and Qt
Experience with automation and tool development
Game engine knowledge with regards to animation, rigging and character setup (in Unreal or Unity or a proprietary engine)

The below skills are not a requirement for the role but it's considered a bonus:
Shipped one AAA title or vfx/film project
Experience with usage or development of auto-rigging tools
Comfortable with Git or Perforce and CICD processes
Experience with development for FBX or USD Visa mindre

Lead Animator

Ansök    Nov 16    Sharkmob AB    Animatör
Sharkmob is working on two exciting unannounced games, and we are now looking for a Lead Animator who wants to be a part of the project produced in Malmö! We are a team with high ambitions that values smart decisions, creativity, and passion for the craft. At Sharkmob, workplace culture is really important, and we are looking for responsible people who have a positive attitude, are passionate about their work, and value professionalism. If you consider y... Visa mer
Sharkmob is working on two exciting unannounced games, and we are now looking for a Lead Animator who wants to be a part of the project produced in Malmö!

We are a team with high ambitions that values smart decisions, creativity, and passion for the craft.

At Sharkmob, workplace culture is really important, and we are looking for responsible people who have a positive attitude, are passionate about their work, and value professionalism.
If you consider yourself a Lead who thrives in close collaboration with others and is interested in developing and leading a talented team, then we may be the studio you are looking for!

What you will do:

- A big part of your role will be collaborating with the tech teams to define and maintain animation pipelines.

- We would also like you to be proactive and collaborate with the broader team to drive our project forward with innovative ideas.

- You will play an essential part in supporting and mentoring team members and ensuring their professional development.

- You will work with the production team to inform our project timelines and work closely with the Animation Director to develop and maintain a consistent visual direction.

- You will also be the animation team's representative and main point of contact.

Internal Performance Capture Capabilities :
Sharkmob is a full-service game studio that makes live, multiplayer, GaaS titles.

Our projects have a state-of-the-art motion capture and photogrammetry studio at their disposal.

We also have a dedicated content services team who operate the studio and work together with animators to create assets.

Who you are :

- You have shipped at least one AAA game.

- You have a passion for leading and developing your team.

- You are experienced in using MotionBuilder and/or Maya.

- You are experienced in using the Unreal Engine or similar game engine.

- You have a good understanding of state machine graphs and animation trees.

- You have experience in directing and working with motion capture.

- You have excellent communication skills and experience from working in a team environment.

Who we are:
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year, and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skills - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Senior Gameplay Animator [Avatar: Frontiers of Pandora]

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Divis... Visa mer
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
We’re looking for a Senior Gameplay Animator to join our skilled Animation team, working on one of the most loved IPs out there. In this role, you'll craft stunning gameplay animation and systems. You'll collaborate closely with Technical Artists, Technical Animators, Designers, and Programmers.
What you'll do
Working in our game engine to develop and support Gameplay Animation Systems
Working with both key-frame and motion capture animation to bring our characters to life
Collaborating with Tech Art, Tech Animation, Design, and Code to build compelling gameplay animation systems
Continue to innovate and push the animation boundaries
Work alongside your Lead, Design, Code and peers to proactively solve complex problems, with the goal of delivering content on time
When needed, opportunities to work with and direct Motion Capture shoots
As a Senior you'll also mentoring, coaching and share feedback with your peers

This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
Qualifications
What you'll bring
You are enthusiastic about games, animation, and creating the best gameplay experience through your craft. You are autonomous and take responsibility and ownership by driving your tasks from idea to implementation. You are comfortable collaborating and communicating in a cross-functional team, by being an efficient communicator. You are resilient and can work in an iterative development process where you quickly need to adapt to changes. You’re also open to feedback and enjoy a creative and innovative environment.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional experience in Animation, focused on gameplay animation systems, in the video game industry
Relevant and updated demo reel
Experienced in working with state machines and blend trees; Unity, Unreal Engine, or equivalent
Experience with both key-frame and motion capture animation
Experience with facial animation
Knowledge of the wider game development process
As a Senior we expect you have experience with the full development cycle, ideally with multiple titles credited to your name;

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Technical Artist

Ansök    Jun 2    Relax Tech Sweden AB    Animatör
We are looking to strengthen our Art team with a Technical Artist who is a highly motivated team player so that they could innovate and optimize the development of the best games in the industry. You will work at our game studio in Malmö, Sweden. Job Summary: A Technical Artist in Relax will serve as a bridge between the creatives and developers. You will help creatives to implement their creative vision intact, working with the challenge of limitations of... Visa mer
We are looking to strengthen our Art team with a Technical Artist who is a highly motivated team player so that they could innovate and optimize the development of the best games in the industry. You will work at our game studio in Malmö, Sweden.
Job Summary:
A Technical Artist in Relax will serve as a bridge between the creatives and developers. You will help creatives to implement their creative vision intact, working with the challenge of limitations of our Web-based games while still delivering the best gaming experience to the players.
To succeed in this, you will need a solid understanding and proficiency in asset creation and sprite sheet development. You should possess expertise in programming as well as proficiency in working visual software, such as Photoshop.
Responsibilities:
Optimizing the workflow for asset exchange between the art, animation, and development departments:
working with source files received from other artists and animators,
optimizing the images, sprite sheets, source files
preparing files for animation and exporting final graphics to developers
Help artists and animators to take the visuals to the next level through creating tools and applying up-to-date technical approaches
Setting up, maintaining, and improving production pipelines and workflow
Identifying technical design deficiencies and areas for improvement
Document established routines and technical information into documents/Wiki-pages
Help create tools, scripts & plug-ins to improve production workflow

Qualifications
Strong technical skills in industry standard tools for 2D and 3D
Experience creating tools that help Art-Animation-Dev
Experience in working with Animators
Expert knowledge of Adobe Photoshop
3+ years' experience in art production
Experience with JavaScript and Python languages
Great communication and teamwork skills
Fluency in English
Creative in finding solutions
Strong organizational skills
Passionate for games!

Bonus:
Experience in working with Spine (Esoteric Software)
Experience with Jira and Confluence
Previous iGaming experience

Location
This role is placed in Malmö, Sweden. The Relax game studio in Malmö is perfectly located on Lilla torg, right in the middle of the beautiful old parts of Malmö. It’s a five-minute walk from the central station and all types of shopping and restaurants can be found right on our doorstep.
About Relax Gaming
Relax Gaming Group was founded in 2010 with the goal of creating games for the modern iGaming landscape. Always staying true to the Relax core values - Driven, Adaptable, Supportive and Respectful - the recent and rapid expansion has been conceived in order to deliver unparalleled global reach. Via a quick one-time integration, Relax Gaming now provides access to a roster of 1500+ casino games and a diverse range of proprietary products, including Poker, Bingo, and its own rapidly expanding slot portfolio.
The high-quality aggregated content is provided through its selected Silver Bullet (commercially represented) and Powered By Relax (commercially independent) partners. Regulated markets are also at the heart of its growth strategy, with both fully supported regulated markets as well as licences held in multiple jurisdictions.
Relax Gaming have offices in Malta, Estonia, Serbia, Finland, Sweden, and Gibraltar - and game studios in Belgrade, Malmö, and Stockholm. Learn more about us here.
Life at Relax
Relax is at a very exciting growth stage as a company, however, we cherish our informal and flexible core atmosphere where self-initiative, taking pride in what you do and ambition to deliver the best results are key components. For the right person, there are endless opportunities for personal and professional development.
We are starting with interviews right away, so be quick to apply! Please link to your portfolio when submitting your application.
All applications are handled with full confidentiality. Visa mindre

Senior Animator/Video Artist

We're looking for an Animator, with experience in cinematic production, to assist and closely collaborate with our skilled Brand team. In this role, you'd develop our animations in marketing video assets. You'll be working on high-quality cinematic trailers where animation is key to ensuring a natural and cinematic look. This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplac... Visa mer
We're looking for an Animator, with experience in cinematic production, to assist and closely collaborate with our skilled Brand team.
In this role, you'd develop our animations in marketing video assets. You'll be working on high-quality cinematic trailers where animation is key to ensuring a natural and cinematic look.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do

Working in 3D character animation software (MotionBuilder/Maya/3Ds Max) to fix animations, clean/rig animations, and blend animations for trailer productions
Working in engine to create cinematic scenes for trailers
Collaborating with Video Artists to capture in-game footage
Editing videos to create sharp and dynamic pieces of content

Qualifications
What you'll bring
You are excited about games, game development, and the craft of animation. You have a good sense of composition, as well as an understanding of storytelling and cinematography. Your good time management skills enable you to create quality content on schedule, in a fast-paced environment. You enjoy collaborating with peers and are a good communicator to express your ideas and suggestions. You are open to feedback and thrive in a creative and innovative environment.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A couple of years of professional animation experience, ideally from the games or movie/entertainment industry
Proficient with industry-standard tools (e.g. Motion Builder, Maya, 3Ds Max)
Extensive knowledge of Adobe suite including Premiere Pro, After Effects, Photoshop
Relevant and updated portfolio/demo-reel

It’s considered a bonus if you have:
Experience with game engines (e.g. Unreal, Unity)
Experience in ZBrush, Blender, Substance Painter
Experience in-game trailer production and gameplay capturing

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Utbildare inom spelanimation på The Game Assembly

Ansök    Okt 7    TGA utbildning AB    Animatör
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand ski... Visa mer
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand skills, such as animators, technical artists, level designers, graphic designers and programmers. Today, almost 9 percent of all those who are professionally active in the game industry in Sweden were educated at The Game Assembly.

The Game Assembly söker utbildare inom spelanimation till Malmö

The Game Assembly (TGA) är en yrkeshögskola i Malmö och Stockholm som utbildar spelutvecklare till en nationell och internationell spelbranschen.

The Game Assembly startade 2008 och utbildar juniora spelutvecklare inom fem olika yrkeskategorier; programmering, grafik, animation, leveldesign och technical art. Idag består ca 9% av den svenska spelbranschen av personer som har studerat vid TGA vilket gör skolan till en stark aktör i dataspelbranschens ekosystem. TGA har under de tre senaste åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor. The Game Assembly har även nyligen blivit hbtqi-certifierande och bedriver ett aktivt arbete för inkludering.

Om tjänsten
The Game Assembly söker nu en ny medarbetare inom spelanimation som kommer arbeta med att utbilda våra studerande på skolan i Malmö. Arbetet omfattar bland annat planering och utformning av kurser och kursmaterial, undervisning samt handledning av de studerande som tillbringar två år på skolan. The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Du blir en del av ett engagerat team som tillsammans arbetar med att utbilda framtidens spelutvecklare. Våra lokaler belägna i Västra hamnen i Malmö där vi har omkring 200 studerande och 12 utbildare.

Vem söker vi?
För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för spelutveckling, är öppen för att både ge och ta feedback samt finner glädje i att hjälpa människor att utvecklas och etablera sig inom spelbranschen. Du trivs med att ha stort egenansvar i ditt arbete och att planera och utveckla utbildningen du driver.

Vidare söker vi en person med:

• kunskaper och erfarenhet av 3D-grafik och animation för spel
• erfarenhet av riggning och scripting i Maya
• kunskap om implementation av spelanimation i spelmotor
• (Unreal och Blueprint eller Unity och C#)
• förmåga att ge såväl estetisk som teknisk feedback
• erfarenhet från spelbranschen

Vi ser det som en bonus om du har:

• kunskaper om mocap och Motionbuilder
• erfarenhet av såväl traditionell som digital grafik
• erfarenheter som skulptur, anatomi, kroki, skådespeleri
• erfarenhet av handledning
• erfarenhet av någon av följande programvaror: Autodesk Maya, Adobe Photoshop, Unreal, Unity och Pixologic Zbrush, Houdini

För att söka behöver du skicka in:

• CV och personligt brev
• Portfolio

Start: Tillträde 12 december, eller enligt överenskommelse.

Ansökan: Ansök senast 1 november.

Omfattning: Heltid, alternativt deltid.

Anställningsform: Tillsvidareanställning.

The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.

Vill du veta mer om tjänsten är du välkommen att kontakta platschef:
Linda Nilsson på [email protected] eller telefon på 0723 – 84 64 94 Visa mindre

3D ARTISTER SÖKES TILL NY 3D LÅNGFILM

Ansök    Jan 13    Slugger Film AB    Animatör
Vi söker 3D artister till vår nya Super-Hemliga 3D Långfilm. Du bör ha ett par års professionell 3D-erfarenhet, helst från film- eller spel-/underhållningsindustrin. Arbetet sker på plats på Sluggerfilm i Malmö och vi arbetar tillsammans med A-Film i Köpenhamn. Tidsperioden är våren 2023 fram till våren 2024. Vi söker följande roller: Från April/Maj • Modelling / Texturing/Shading (character & or props/set dress) - Maya, Zbrush, Photoshop & Substance p... Visa mer
Vi söker 3D artister till vår nya Super-Hemliga 3D Långfilm. Du bör ha ett par års professionell 3D-erfarenhet, helst från film- eller spel-/underhållningsindustrin. Arbetet sker på plats på Sluggerfilm i Malmö och vi arbetar tillsammans med A-Film i Köpenhamn. Tidsperioden är våren 2023 fram till våren 2024.
Vi söker följande roller:
Från April/Maj
• Modelling / Texturing/Shading (character & or props/set dress) - Maya, Zbrush, Photoshop & Substance painter
• Groom - Maya, Yeti
• Rigging/blendshapes – Maya
Från September
• Animator - Maya
Från November
• Lighting / shading - Maya, Vray
• FX animator
• Compositing – Nuke
Maila CV och länk till Showreel till: [email protected] Visa mindre

Technical Animator

Ansök    Maj 23    Sharkmob AB    Animatör
We are now looking for a Technical Animator to join our newly announced game Bloodhunt set for launch in 2022! At Sharkmob we value having fun at work, shared ownership, and making smart decisions. We are looking for responsible people who have a positive attitude, are passionate about their work, and value professionalism. If you consider yourself to be a Technical Animator that thrives in close collaborations with others - then we are the studio you're ... Visa mer
We are now looking for a Technical Animator to join our newly announced game Bloodhunt set for launch in 2022!

At Sharkmob we value having fun at work, shared ownership, and making smart decisions. We are looking for responsible people who have a positive attitude, are passionate about their work, and value professionalism. If you consider yourself to be a Technical Animator that thrives in close collaborations with others - then we are the studio you're looking for.

As a Technical Animator, you will be supporting other departments with anything that moves in our game. You’ll develop, and maintain pipelines and tools for rigging and skinning characters in Maya. As the game is nearing launch, there is a big focus on producing content and variation for players so you will also work closely with the character team to produce a lot of customization for characters. We are looking for someone who can quickly adapt the art process and re-iterate until completion, during the upcoming live face of Bloodhunt.

You would be working with highly talented and passionate individuals that love making video games. You will also work closely with one or more outsourcing studios that are working on adding content to the game, you will validate their work and provide feedback.

Responsibilities:
You will ensure that our characters have the range needed in their setup to allow for the animation team to animate the game's characters. You will work closely with the character, animation and outsourcing departments to deliver hiqh quality deliverables. You will research other possible methods to improve our rigging/skinning pipeline, like procedural setups, new tools, or new software. Because we are working on a live game, you will have to be ready for quick tweaks during production to fit the need of the project. You will share information with the wider team on best practices and industry standards.

Requirements:
- Experience rigging/skinning characters in Maya for games.

- Good knowledge of Maya and Python.

- Great organization and communication skills. You will work together and coordinate with several departments to bring characters to life.

- A dedication to improving pipelines and processes.

- Be willing to both give and receive feedback related to your work.

- Ability to provide feedback to outsourcing departments that are working with related tasks.

- Flexibility to handle frequent iterations.

Bonus points:
- Programming/scripting experience with MEL, C#, C++.

- Experience with Unreal Engine.

- Experience with MotionBuilder.

- Previously released titles.

About Sharkmob

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Utbildare inom spelanimation

Ansök    Maj 6    TGA utbildning AB    Animatör
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand ski... Visa mer
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand skills, such as animators, technical artists, level designers, graphic designers and programmers. Today, almost 9 percent of all those who are professionally active in the game industry in Sweden were educated at The Game Assembly.

Om tjänsten
The Game Assembly söker nu en ny ansvarig utbildare till vår spelanimatörs-utbildning som kommer arbeta med att utbilda framtidens spelutvecklare. Vi söker dig som kan ta ansvar för och driva utbildningen framåt tillsammans med dina kollegor. Arbetet omfattar bland annat planering och utformning av kurser, undervisning samt handledning av de studerande.

The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Du blir en del av ett engagerat team som tillsammans arbetar med att utbilda framtidens spelutvecklare.

Vem söker vi?
För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för spelutveckling, är öppen för att både ge och ta feedback samt finner glädje i att lära och hjälpa människor att utvecklas och etablera sig inom spelbranschen.

Vidare söker vi en person med:

• kunskaper och erfarenhet av 3D-Grafik och animation för spel
• kunskaper om riggning och scripting i Maya
• kunskaper om mocap och Motionbuilder
• kunskap om implementation av spelanimation i spelmotor
• (Unreal och Blueprint eller Unity och C#)
• förmåga att ge såväl estetisk som teknisk feedback
• erfarenhet från spelbranschen

Vi ser det som en bonus om du har:

• erfarenhet av såväl traditionell som digital grafik
• erfarenheter som skulptur, anatomi, kroki, skådespeleri
• erfarenhet av handledning
• erfarenhet av någon av följande programvaror: Autodesk Maya, Adobe Photoshop, Unreal, Unity och Pixologic Zbrush, Houdini

För att söka behöver du skicka in:

• CV och personligt brev
• Portfolio

Varför TGA?
Vi erbjuder en kreativ, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar.

The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. Du behöver ha god förståelse för svenska då hela utbildningen bedrivs på svenska.

Anställningsort: Malmö

Tillträde: Snarast (för att få möjlighet att sätta sig in i utbildningsmaterialet innan undervisningen börjar i slutet på augusti)

Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan. Sista ansökningsdag är den 29 maj 2022.

Omfattning: Heltid eller enligt överenskommelse.

Anställningsform: Tillsvidareanställning.

The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.

Vill du veta mer om tjänsten är du välkommen att kontakta utbildningschef Isa Nordén på [email protected] eller telefon på 010-7094113 Visa mindre

Animator

Ansök    Jun 15    Relax Tech Sweden AB    Animatör
Do you like playing games? Do you understand what differentiates a good game from a great game? Can you see how YOU can have input with your expertise and experience? Come join Relax Gaming where we make games come alive thanks to you and your animation skills! As our studio continues to grow we also need to grow our already very talented Art & Animation team. We are looking for an Animator to innovate, develop and deliver the best games in the industry. Y... Visa mer
Do you like playing games? Do you understand what differentiates a good game from a great game? Can you see how YOU can have input with your expertise and experience?
Come join Relax Gaming where we make games come alive thanks to you and your animation skills!
As our studio continues to grow we also need to grow our already very talented Art & Animation team. We are looking for an Animator to innovate, develop and deliver the best games in the industry. You will work at our game studio in Malmö, Sweden.
Job Summary:
As an animator, you will work closely with both the artists and developers within your project and collaborate with the rest of the studio to create visually compelling animations for both gameplay and cinematics. Our animators play a key role as the bridge between the creative teams and the Game Developers.
Responsibilities:
Create stunning effects, animate props, 2D/3D characters, sprite sheets, and procedural textures
Create quick animation concept-videos, to visualize ideas and flow of the game
Liaise with producers, game developers, animators, and artists to manage the implementation of game animations
Collaborate with other animators and programmers to establish, test, and refine the animation pipelines
Contribute to the creative process with ideas and inspiration but also be able to bring to life other ideas from other people

Required skills and background:
2+ years of experience in Animations in a similar role.
Education and working experience in the industry-standard 2D and 3D tools such as, After Effects, Maya, Spine, or equivalent tools
Knowledge in animation processes from idea, and storyboarding to final polishing
Exceptional eye for detail and quality
Ability to work both collaboratively and independently
Ability to visually express concepts and ideas through animatics, drawings, and sketches
Excellent understanding of animation timing and VFX/particle effects
Thorough knowledge of animation principles.
Technical aptitude and rigor

Bonus points for:
Experience working with casino/online games
Experience working with game-engines and optimization skills
3D modeling, texturing & animation

About Relax Gaming
Relax Gaming Group was founded in 2010 with the goal of creating games for the modern iGaming landscape. Always staying true to the Relax core values - Driven, Adaptable, Supportive and Respectful - the recent and rapid expansion has been conceived in order to deliver unparalleled global reach. Via a quick one-time integration, Relax Gaming now provides access to a roster of 1500+ casino games and a diverse range of proprietary products, including Poker, Bingo, and its own rapidly expanding slot portfolio.
The high-quality aggregated content is provided through its selected Silver Bullet (commercially represented) and Powered By Relax (commercially independent) partners. Regulated markets are also at the heart of its growth strategy, with both fully supported regulated markets as well as licenses held in multiple jurisdictions.
Relax Gaming have offices in Malta, Estonia, Serbia, Finland, Sweden, and Gibraltar - and game studios in Belgrade, Malmö, and Stockholm. Learn more about us from here: www.relax-gaming.com.
Life at Relax
This role is placed in Malmö, Sweden. The Relax game studio in Malmö is perfectly located on Lilla Torg, right in the middle of the beautiful old parts of the city. We span across 2 floors with a terrace and plenty of space to “relax”. A real home from home. The studio is a five-minute walk from the central station and all types of shopping and restaurants can be found right outside our doorstep.
Relax is at a very exciting growth stage as a company, however, we cherish our informal and flexible core atmosphere where self-initiative, taking pride in what you do and ambition to deliver the best results are key components. For the right person, there are endless opportunities for personal and professional development.
We are starting with interviews right away, so be quick to apply! Please link to your portfolio when submitting your application.
All applications are handled with full confidentiality. Visa mindre

Technical Gameplay Animator

Ansök    Mar 22    Sharkmob AB    Animatör
As a Technical Gameplay Animator, you will be working on exciting upcoming games with some of the most talented people in the games industry @ Sharkmob in downtown Malmö! The Technical Gameplay Animator is an essential link between animators and programmers. You will help the animators transfer their vision to the game. You will also be heavily involved in developing and expanding our animation tech and tools. The games we are making, and the level of a... Visa mer
As a Technical Gameplay Animator, you will be working on exciting upcoming games with some of the most talented people in the games industry @ Sharkmob in downtown Malmö!

The Technical Gameplay Animator is an essential link between animators and programmers. You will help the animators transfer their vision to the game.

You will also be heavily involved in developing and expanding our animation tech and tools.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise.

It takes lots of different people and we would love for you to be one of them!



What you will do:
- Create and maintain animation Blueprints in Unreal Engine 4 & 5.
- Work closely with animators and programmers to build efficient, high-fidelity animation systems.
- Be proactive and work collaboratively with the wider team to drive our project forwards with exciting ideas.
- Continue to develop your skills and the skills of those around you.
- Be a big part of driving Sharkmob’s animation tech-forward.


Who you are:
- You have a passion for creating and playing games.
- You have shipped at least one AAA game from end-to-end.
- You have a deep understanding of modern toolsets and techniques.
- You have extensive knowledge in setting up and optimizing UE4 & 5 Blueprints.
- You are comfortable working with other disciplines to define animation tech and pipelines.
- You love problem-solving and driving innovation.
- You have a great passion for animation and anything that moves.


What you will learn:
At Sharkmob we want you to be the best you can be. That is why we will help you to learn and develop skills in:

- Collaboration within a AAA game development team.
- Your core technical abilities to become an even better animator.
- Up-to-date cutting edge production toolsets and techniques.


Who we are
Who we are :

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK.
The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: The Bloodhunt set for release first semester of 2022; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (www.sharkmob.com). Visa mindre

Technical Gameplay Animator

Ansök    Mar 21    Sharkmob AB    Animatör
As a Technical Gameplay Animator, you will be working on exciting upcoming games with some of the most talented people in the games industry @ Sharkmob in downtown Malmö! The Technical Gameplay Animator is an essential link between animators and programmers. You will help the animators transfer their vision to the game. You will also be heavily involved in developing and expanding our animation tech and tools. The games we are making, and the level of a... Visa mer
As a Technical Gameplay Animator, you will be working on exciting upcoming games with some of the most talented people in the games industry @ Sharkmob in downtown Malmö!

The Technical Gameplay Animator is an essential link between animators and programmers. You will help the animators transfer their vision to the game.

You will also be heavily involved in developing and expanding our animation tech and tools.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise.

It takes lots of different people and we would love for you to be one of them!



What you will do:
- Create and maintain animation Blueprints in Unreal Engine 4 & 5.
- Work closely with animators and programmers to build efficient, high-fidelity animation systems.
- Be proactive and work collaboratively with the wider team to drive our project forwards with exciting ideas.
- Continue to develop your skills and the skills of those around you.
- Be a big part of driving Sharkmob’s animation tech-forward.


Who you are:
- You have a passion for creating and playing games.
- You have shipped at least one AAA game from end-to-end.
- You have a deep understanding of modern toolsets and techniques.
- You have extensive knowledge in setting up and optimizing UE4 & 5 Blueprints.
- You are comfortable working with other disciplines to define animation tech and pipelines.
- You love problem-solving and driving innovation.
- You have a great passion for animation and anything that moves.


What you will learn:
At Sharkmob we want you to be the best you can be. That is why we will help you to learn and develop skills in:

- Collaboration within a AAA game development team.
- Your core technical abilities to become an even better animator.
- Up-to-date cutting edge production toolsets and techniques.


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Utbildare inom spelanimation

Ansök    Feb 21    TGA utbildning AB    Animatör
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand ski... Visa mer
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand skills, such as animators, technical artists, level designers, graphic designers and programmers. Today, almost 9 percent of all those who are professionally active in the game industry in Sweden were educated at The Game Assembly.

Om tjänsten
The Game Assembly söker nu en ny ansvarig utbildare till vår spelanimatörs-utbildning som kommer arbeta med att utbilda framtidens spelutvecklare. Vi söker dig som kan ta ansvar för och driva utbildningen framåt. Arbetet omfattar bland annat planering och utformning av kurser, undervisning samt handledning av de studerande.

The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Du blir en del av ett engagerat team som tillsammans arbetar med att utbilda framtidens spelutvecklare.

Vem söker vi?
För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för spelutveckling, är öppen för att både ge och ta feedback samt finner glädje i att lära och hjälpa människor att utvecklas och etablera sig inom spelbranschen.

Vidare söker vi en person med:

• kunskaper och erfarenhet av 3D-Grafik och animation för spel
• kunskaper om riggning och scripting i Maya
• kunskaper om mocap och Motionbuilder
• kunskap om implementation av spelanimation i spelmotor
• (Unreal och Blueprint eller Unity och C#)
• förmåga att ge såväl estetisk som teknisk feedback
• erfarenhet från spelbranschen

Vi ser det som en bonus om du har:

• erfarenhet av såväl traditionell som digital grafik
• erfarenheter som skulptur, anatomi, kroki, skådespeleri
• erfarenhet av handledning
• erfarenhet av någon av följande programvaror: Autodesk Maya, Adobe Photoshop, Unreal, Unity och Pixologic Zbrush, Houdini

För att söka behöver du skicka in:

• CV och personligt brev
• Portfolio

Varför TGA?
Vi erbjuder en kreativ, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar.

The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. Du behöver ha god förståelse för svenska då hela utbildningen bedrivs på svenska.

Anställningsort: Malmö

Tillträde: Snarast.

Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in din ansökan så snart du kan. Sista ansökningsdag är den 18 mars 2022.

Omfattning: Heltid eller enligt överenskommelse.

Anställningsform: Tillsvidareanställning.

The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.

Vill du veta mer om tjänsten är du välkommen att kontakta utbildningschef Isa Nordén på [email protected] eller telefon på 010-7094113 Visa mindre

Lead Animator

Ansök    Dec 21    Sharkmob AB    Animatör
Sharkmob is making three exciting new games and we are now looking for a Lead Animator who wants to be a part of our upcoming, unannounced project! The project is in an early and expansive phase and we are looking to add people to the crew who share our values and passion for creating the best games possible. We are a team with high ambitions, so we value smart decisions, creativity, and passion for the craft. At Sharkmob, workplace culture is really impo... Visa mer
Sharkmob is making three exciting new games and we are now looking for a Lead Animator who wants to be a part of our upcoming, unannounced project!

The project is in an early and expansive phase and we are looking to add people to the crew who share our values and passion for creating the best games possible. We are a team with high ambitions, so we value smart decisions, creativity, and passion for the craft. At Sharkmob, workplace culture is really important and we are looking for responsible people who have a positive attitude, are passionate about their work, and value professionalism. If you consider yourself to be an Animator that thrives in close collaboration with others and can lead a talented team, then we may be the studio you are looking for!

What you will do
You will play an important part in supporting and mentoring team members, and ensuring their professional development. You will work with the production team to inform our project timelines and work closely with the Animation Director to develop and maintain a consistent visual direction. A big part of your role will be collaborating with the tech teams to define and maintain animation pipelines. We would also like you to be proactive and work collaboratively with the wider team to drive our project forward with innovative ideas. You will also be the animation team's representative and main point of contact.

Internal Performance Capture Capabilities
Sharkmob is a full service game studio that makes live, multiplayer, GaaS titles. Our projects have a state of the art motion capture and photogrammetry studio at their disposal. We also have a dedicated content services team who operate the studio and work together with animators to create assets. The motion capture studio employs Vicon technology with vantage cameras, Vero cameras, and Sh?gun software. We use Faceware technologies for facial motion capture.

Who you are
- You have shipped at least one AAA game
- You are experienced in using MotionBuilder and/or Maya
- You have a good understanding of state machine graphs and animation trees
- You have experience in directing and working with motion capture.
- You have excellent communication skills and experience from working in a team environment
- You have a passion for creating and playing games.


Location
This is a permanent position based in Malmö, Sweden and is open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more about Sharkmob and the perks of being a crew member here (https://www.sharkmob.com/about). Visa mindre

Lead Technical Animator [Star Wars Project]

Job Description We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years. We’re looking for a Technical Animator to join Massive Entertainment in Malmö. This is a great opportunity if you want to be part... Visa mer
Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
We’re looking for a Technical Animator to join Massive Entertainment in Malmö. This is a great opportunity if you want to be part of a friendly and passionate team.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
Character rigging
Supporting the character art team on a day-to-day basis with character related tools and proactive suggestions for improvement of workflows
Maintaining and pushing quality and look of the characters through scalable solutions with a long-term perspective
Enforce good practices for modellers and riggers

Qualifications
You as a person
An eye for quality and a true focus on how we can push the overall and immersive feel of our game through next level tools, workflows and pipelines is your daily bread and butter. You thrive when you find efficient development solution to a challenge, and that shows in your creative and innovative approach to game development; all with a focus on results and improving efficiency for yourself and your team. You always see the larger scope of the development, and proactively come up with creative solutions as how to improve all of our workflows. You're aware that a game is a collaborative endeavor, and you enjoy collaborating with your peers to find the best solutions to the challenge.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional rigging experience
Understands character and facial pipelines from modelling to rigging to animation
Relevant portfolio/demo reel is required
Knowledge of FACS a plus
In-depth knowledge of Maya and/or scripting knowledge a plus

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Lead Technical Animator [Avatar: Frontiers of Pandora]

Job Description Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open worl... Visa mer
Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As a Lead at Massive, you´ll supervise and mentor a team of talented Technical Animators. You will contribute to crafting a stunning interactive world, by bringing your own thoughts and experience to the table while inspiring your team to push the limits. As a Lead you are the expert and support on how to set up and guide the team on technical challenges for the execution of this work, collaborating with programmers, animators, character artists, and game designers. You'll also collaborate with other Leads, Producers, and multidisciplinary developers across our AAA production.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Prioritizing, supervising and planning the team’s day-to-day work
Providing constructive feedback, mentoring and coaching a team of Technical Animators
Ensuring a productive workflow and beneficial relationships with multiple internal and external stakeholders
Ensuring deliverables are completed on-time, on specs and up to quality standards
Create and maintain an animation pipeline and DCC tools for gameplay and cinematic animators and character artists
Supporting the gameplay and cinematic animation teams with animatable rigs
Support animators with procedural animation solutions for some characters and vehicles
Establish real-time IK solutions for any gameplay feature that requires it
Debug animation and character problems in the game

Qualifications
What you'll bring
You are a motivated and team-oriented Lead, dedicated to the craft of Technical Animation. You find the team's achievements to be motivating and are able to supervise a team of like-minded people providing positive feedback and support whenever needed. You understand the challenges of real-time production and have previous experience with animation and character pipelines, animation systems, and character rigging. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional experience supervising Technical Animation within game production(s) or movie industry
Professional animation experience in rigging either from the game or movie industry
Professional experience with setting up and/or maintaining animation and character pipelines
Professional experience working with Maya, Mobu, Blender or other DCCs
Professional experience with Game Engines (unreal, unity or similar)
Ideally some experience setting animation systems in state machines
Relevant portfolio/demo reel is desirable

You can also find a summary of the Massive Job Perks here.
Questions? We’re happy to answer them. Please contact Moa Sellin Ödling, Talent Acquisition Specialist, at [email protected]
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Animator

Ansök    Dec 8    Relax Tech Sweden AB    Animatör
Do you like playing games? Do you understand what differentiates a good game from a great game? Can you see how YOU can have input with your expertise and experience? Come join Relax Gaming where we make games come alive thanks to you and your animation skills! As our studio continues to grow we also need to grow our already very talented Art & Animation team. We are looking for an Animator to innovate, develop and deliver the best games in the industry. Y... Visa mer
Do you like playing games? Do you understand what differentiates a good game from a great game? Can you see how YOU can have input with your expertise and experience?
Come join Relax Gaming where we make games come alive thanks to you and your animation skills!
As our studio continues to grow we also need to grow our already very talented Art & Animation team. We are looking for an Animator to innovate, develop and deliver the best games in the industry. You will work at our game studio in Malmö, Sweden.
Job Summary:
As an animator, you will work closely with both the artists and developers within your project and collaborate with the rest of the studio to create visually compelling animations for both gameplay and cinematics. Our animators play a key role as the bridge between the creative teams and the Game Developers.
Responsibilities:
Create stunning effects, animate props, 2D/3D characters, sprite sheets and procedural textures.
Create quick animation concept-videos, to visualize ideas and flow of the game.
Liaise with producers, game developers, animators and artists to manage implementation of game animations.
Collaborate with other animators and programmers to establish, test and refine the animation pipelines.
Contribute to the creative process with ideas and inspiration but also be able to bring to life other ideas from other people.



Required skills and background:
2+ years of experience in Animations in a similar role.
Education and working experience in the industry standard 2D and 3D tools as, After Effects, Maya, Spine or equivalent tools
Knowledge in animation processes from idea, storyboarding to final polishing
Exceptional eye for detail and quality
Ability to work both collaboratively and independently
Ability to visually express concepts and ideas through animatics, drawings and sketches.
Excellent understanding of animation timing and VFX/particle effects
Thorough knowledge of animation principles.
Technical aptitude and rigor



Bonus points for:
Experience working with casino/online games
Experience working with game-engines and optimization skills
3D modelling, texturing & animation



About Relax Gaming
Relax Gaming Group was founded in 2010 with the goal of creating games for the modern iGaming landscape. Always staying true to the Relax core values - Driven, Adaptable, Supportive and Respectful - the recent and rapid expansion has been conceived in order to deliver unparalleled global reach. Via a quick one-time integration, Relax Gaming now provides access to a roster of 1500+ casino games and a diverse range of proprietary products, including Poker, Bingo, and its own rapidly expanding slot portfolio.
The high-quality aggregated content is provided through its selected Silver Bullet (commercially represented) and Powered By Relax (commercially independent) partners. Regulated markets are also at the heart of its growth strategy, with both fully supported regulated markets as well as licences held in multiple jurisdictions.
Relax Gaming have offices in Malta, Estonia, Serbia, Finland, Sweden, and Gibraltar - and game studios in Belgrade, Malmö and Stockholm. Learn more about us from here: www.relax-gaming.com.
Life at Relax
This role is placed in Malmö, Sweden. The Relax game studio in Malmö is perfectly located on Lilla Torg, right in the middle of the beautiful old parts of the city. We span across 2 floors with a terrace and plenty of space to “relax”. A real home from home. The studio is a five-minute walk from the central station and all types of shopping and restaurants can be found right outside our doorstep.
Relax is at a very exciting growth stage as a company, however, we cherish our informal and flexible core atmosphere where self-initiative, taking pride in what you do and ambition to deliver the best results are key components. For the right person, there are endless opportunities for personal and professional development.
We are starting with interviews right away, so be quick to apply! Please link to your portfolio when submitting your application.
All applications are handled with full confidentiality. Visa mindre

Lead Animator

Ansök    Dec 7    Sharkmob AB    Animatör
Sharkmob is making three exciting new games and we are now looking for a Lead Animator who wants to be a part of our upcoming, unannounced project! The project is in an early and expansive phase and we are looking to add people to the crew who share our values and passion for creating the best games possible. We are a team with high ambitions, so we value smart decisions, creativity, and passion for the craft. At Sharkmob, workplace culture is really impo... Visa mer
Sharkmob is making three exciting new games and we are now looking for a Lead Animator who wants to be a part of our upcoming, unannounced project!

The project is in an early and expansive phase and we are looking to add people to the crew who share our values and passion for creating the best games possible. We are a team with high ambitions, so we value smart decisions, creativity, and passion for the craft. At Sharkmob, workplace culture is really important and we are looking for responsible people who have a positive attitude, are passionate about their work, and value professionalism. If you consider yourself to be an Animator that thrives in close collaboration with others and can lead a talented team, then we may be the studio you are looking for!

What you will do
You will play an important part in supporting and mentoring team members, and ensuring their professional development. You will work with the production team to inform our project timelines and work closely with the Animation Director to develop and maintain a consistent visual direction. A big part of your role will be collaborating with the tech teams to define and maintain animation pipelines. We would also like you to be proactive and work collaboratively with the wider team to drive our project forward with innovative ideas. You will also be the animation team's representative and main point of contact.

Internal Performance Capture Capabilities
Sharkmob is a full service game studio that makes live, multiplayer, GaaS titles. Our projects have a state of the art motion capture and photogrammetry studio at their disposal. We also have a dedicated content services team who operate the studio and work together with animators to create assets. The motion capture studio employs Vicon technology with vantage cameras, Vero cameras, and Sh?gun software. We use Faceware technologies for facial motion capture.

Who you are
- You have shipped at least one AAA game
- You are experienced in using MotionBuilder and/or Maya
- You have a good understanding of state machine graphs and animation trees
- You have experience in directing and working with motion capture.
- You have excellent communication skills and experience from working in a team environment
- You have a passion for creating and playing games.


Location
This is a permanent position based in Malmö, Sweden and is open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more about Sharkmob and the perks of being a crew member here (https://www.sharkmob.com/about). Visa mindre

Cinematic Animator [Avatar: Frontiers of Pandora]

Job Description Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open worl... Visa mer
Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As our Cinematic Animator you will craft stunning and life like animations, you would be a part of a team of creative Animators working on James Cameron's world of Avatar. You will also collaborate with our skilled Narrative Realization Team to craft stunning and life like character animations, with the support from both technical animators and tech/tools programmers to create character and storytelling sequences.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Working with both key frame and motion capture animation to breathe life into the world
Collaborating with designers and programmers to craft compelling character sequences
When needed, you will take part in motion capture shoots
Continuously push the quality of character and creature animation to the highest level
Coordination with artists and leads to proactively solve problems and deliver on schedule
Mentoring Junior to Intermediate team members by sharing knowledge

Qualifications
What you'll bring
You’re enthusiastic about playing and making games and keep yourself up to date with the latest releases and developments. You are encouraged by delivering high-quality and creative animations and enjoy to push the boundaries of what animation can accomplish. Your commitment to the player experience makes you a source for inspiration within your team and among other disciplines. Your ability to see the bigger picture makes you a trusted team member and efficient communicator. Besides the above we’re looking for someone aligned with our core values with the following skills and experience:
Professional animation experience in cinematics either from the game or movie industry.
You’ve worked on bigger productions and are used to collaborating with designers and programmers
Relevant and updated portfolio/demo-reel
Skills in animating the human bipedal figure, creatures as well as other organic and mechanic forms
Professional experience working with Maya

It’s considered a bonus if you have:
Experience working with motion capture
Experience with facial animation
Experienced in working with state machines and blend trees; Unity, Unreal Engine or equivalent

You can also find a summary of the Massive Job Perks here.
Questions? We’re happy to answer them. Please contact Moa Sellin Ödling, Talent Acquisition Specialist, at [email protected]
All your application information will be kept confidential according to EEO & GDPR guidelines.
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. Visa mindre

Technical Animator [Avatar: Frontiers of Pandora]

Job Description Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world... Visa mer
Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As a Technical Animator at Massive, you'll be the link between art and code. You'll work with industry-leading tools, like our Snowdrop game engine and collaborate with a cross-functional team of Technical Animators, Artists and Programmers.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Closely collaborating with producers, leads, directors and other teams to push the pipeline and the vision of what animation and rigging can be
Rigging and skinning of a?variety of characters, creatures, vehicles and gear
Researching and keeping up to date with?new rigging solutions to push our pipeline and workflows to the next level
Collaborating with a team of technical animators to develop current and new rigging tools
Be ready for quick tweaks during production to fit the animators current needs

Qualifications
What you'll bring
You are passionate about animation, rigging, and the emerging technologies that surround them. You have an eye for quality, enjoy problem solving and are always seeking to improve. You would like to work in a interdisciplinary team, you are team-oriented and you enjoy giving and receiving constructive feedback to reach the teams shared goal. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of your work
Professional experience as a Technical Animator or equivalent from TV/Film or game projects
Strong knowledge of Maya and Python
Facial and body rigging experience
A relevant degree in an Art/Tech field, or the equivalent work experience
If you are interested in procedural animation/IK duties it is seen as a plus

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
Questions? We’re happy to answer them. Please contact Moa Sellin Ödling, Talent Acquisition Specialist, at [email protected]
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Senior Cinematic Animator [Avatar: Frontiers of Pandora]

Job Description Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open worl... Visa mer
Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As our Cinematic Animator you will craft stunning and life like animations, you would be a part of a team of creative Animators working on James Cameron's world of Avatar. You will also collaborate with our skilled Narrative Realization Team to craft stunning and life like character animations, with the support from both technical animators and tech/tools programmers to create character and storytelling sequences.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Working with both key frame and motion capture animation to breathe life into the world
Collaborating with designers and programmers to craft compelling character sequences
When needed, you will take part in motion capture shoots
Continuously push the quality of character and creature animation to the highest level
Coordination with artists and leads to proactively solve problems and deliver on schedule
Mentoring Junior to Intermediate team members by sharing knowledge

Qualifications
What you'll bring
You’re enthusiastic about playing and making games and keep yourself up to date with the latest releases and developments. You are encouraged by delivering high-quality and creative animations and enjoy to push the boundaries of what animation can accomplish. Your commitment to the player experience makes you a source for inspiration within your team and among other disciplines. Your ability to see the bigger picture makes you a trusted team member and efficient communicator. Besides the above we’re looking for someone aligned with our core values with the following skills and experience:
Professional animation experience in cinematics either from the game or movie industry.
You’ve worked on bigger productions and are used to collaborating with designers and programmers
Relevant and updated portfolio/demo-reel
Skills in animating the human bipedal figure, creatures as well as other organic and mechanic forms
Professional experience working with Maya

It’s considered a bonus if you have:
Experience working with motion capture
Experience with facial animation
Experienced in working with state machines and blend trees; Unity, Unreal Engine or equivalent

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
Questions? We’re happy to answer them. Please contact Moa Sellin Ödling, Talent Acquisition Specialist, at [email protected]
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Gameplay Animator [Avatar: Frontiers of Pandora]

Job Description Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open worl... Visa mer
Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As a Gameplay Animator at Massive, you’ll contribute to to craft stunning gameplay features. You’ll work closely with our skilled team of Technical Artists, Technical Animators, Designers, and Programmers. This is a great opportunity if your interests peak beyond animation.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Working in our game engine to develop and support Gameplay Animation Systems
Working with both key-frame and motion capture animation to bring our characters to life
Collaborating with Tech Art, Tech Animation, Design, and Code to build compelling gameplay animation systems
Continue to innovate and advance the animation boundaries
Work alongside your Lead, Design, Code and peers to effectively solve complex problems, with the goal of delivering content on time
When needed, opportunities to work with and direct Motion Capture shoots

Qualifications
What you'll bring
Your history of delivering high-quality and at the same time creative animations, where the boundaries of what animation means in a game is pushed, makes you a source for inspiration when collaborating with other disciplines. Your ability to see the bigger picture makes you a trusted team member and efficient communicator when finding the best solution to both long and short-term tasks.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional experience as a Gameplay Animator or equivalent e.g. as a Senior
Solid game engine knowledge and experience (Unreal or Unity or equivalent)
Experience in bipedal, creature, and mechanical animation
Experience with both key-frame and motion capture animation
Please share your demo-reel in your application

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
Questions? We’re happy to answer them. Please contact Moa Sellin Ödling, Talent Acquisition Specialist, at [email protected]
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Senior Gameplay Animator

Ansök    Sep 24    Sharkmob AB    Animatör
With the successful early access release of Bloodhunt, a new time is dawning for the project. We need a talented animator to bring more deadly action to the game! With the incoming PS5 exclusive release, you would be joining in the absolute best time! As an animator at Sharkmob you will work closely with designers, programmers… and pretty much everyone that needs to be included to make the game feel awesome to play! We think it's crucial that each animato... Visa mer
With the successful early access release of Bloodhunt, a new time is dawning for the project. We need a talented animator to bring more deadly action to the game! With the incoming PS5 exclusive release, you would be joining in the absolute best time!

As an animator at Sharkmob you will work closely with designers, programmers… and pretty much everyone that needs to be included to make the game feel awesome to play! We think it's crucial that each animator feels ownership of their work, from directing motion capture sessions or asset creation, all the way to implementation.

The animation team has a great mix of backgrounds, experience and skills. As a senior, you will get the opportunity to refine your craft and mentor others in theirs. As a team, we value the interplay between gameplay and animation. Working on each feature, we need to find a solution to enhance both the visual fidelity and the gameplay.

We have put together a pipeline and a culture that allows people to bring their best. At Sharkmob, ownership isn't a concept; it's how we do things. We are players at heart, and we are making games we would like to play, and that explains why Bloodhunt is so fun to play." - Olivier Letellier, Lead Animator. Well-crafted gameplay animations can make a good feature great! Do you share this vision with us? Put on your scuba gear and come dive in with the Sharkmob!

Requirements:
- 5+ years experience in gameplay animation.
- Shipped a minimum of one game for PC or console.
- Excellent understanding of how animations interact with the game.
- Experienced with Motion Capture and Keyframed animation.
- Good communication and collaboration skills with other development disciplines.


That little extra:
- Experience with Motion Builder and/or Maya.
- Experience of working with Unreal Engine 4.
- Experience working with cinematics.


Who we are:
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: The Bloodhunt set for release in 2021; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member . (https://career.sharkmob.com/pages/perks) If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/). Visa mindre

Technical Animator [Star Wars Project]

Job Description We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years. We’re looking for a Technical Animator to join Massive Entertainment in Malmö. This is a great opportunity if you want to be part... Visa mer
Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
We’re looking for a Technical Animator to join Massive Entertainment in Malmö. This is a great opportunity if you want to be part of a friendly and passionate team.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
Character rigging
Supporting the character art team on a day-to-day basis with character related tools and proactive suggestions for improvement of workflows
Maintaining and pushing quality and look of the characters through scalable solutions with a long-term perspective
Enforce good practices for modellers and riggers

Qualifications
You as a person
An eye for quality and a true focus on how we can push the overall and immersive feel of our game through next level tools, workflows and pipelines is your daily bread and butter. You thrive when you find efficient development solution to a challenge, and that shows in your creative and innovative approach to game development; all with a focus on results and improving efficiency for yourself and your team. You always see the larger scope of the development, and proactively come up with creative solutions as how to improve all of our workflows. You're aware that a game is a collaborative endeavor, and you enjoy collaborating with your peers to find the best solutions to the challenge.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional rigging experience
Understands character and facial pipelines from modelling to rigging to animation
Relevant portfolio/demo reel is required
Knowledge of FACS a plus
In-depth knowledge of Maya and/or scripting knowledge a plus

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Animator

Ansök    Aug 20    Relax Tech Sweden AB    Animatör
Are you interested in working with game design in a fast-moving industry? Come join Relax Gaming where we make games come alive thanks to you and your animation skills! We need to strengthen our animation team with an Animator and are looking for a highly motivated team player to innovate, develop and deliver the best games in the industry. You will work at our game studio in Malmö, Sweden. Job Summary: We are looking for a skilled animator to join our tea... Visa mer
Are you interested in working with game design in a fast-moving industry? Come join Relax Gaming where we make games come alive thanks to you and your animation skills!
We need to strengthen our animation team with an Animator and are looking for a highly motivated team player to innovate, develop and deliver the best games in the industry. You will work at our game studio in Malmö, Sweden.
Job Summary:
We are looking for a skilled animator to join our team. As an animator, you will work closely with both the artists and developers within your project and studio to create visually compelling animations for both gameplay and cinematics.
Responsibilities:
Skilled animator. Creating stunning effects, animating props, sprite sheets, and procedural textures
Collaborate with other animators and programmers to establish, test, and refine the animation pipelines
Contribute to the creative process with ideas and inspiration but also be able to bring to life other ideas from other people

Required Skills:
Education and working experience in the industry-standard 2D and 3D tools as, After Effects, Maya, or equivalent tools
Good foundations in skeletal animation
Good foundations in rigging
Good Photoshop skills
Ability to work both collaboratively and independently

Bonus points for:
Experience working with casino/online games
Experience working with Spine 2D
Experience working with game-engines and optimization skills
Drawing skills

Location
This role is placed in Malmö, Sweden. The Relax game studio in Malmö is perfectly located on Lilla torg, right in the middle of the beautiful old parts of Malmö. It’s a five-minute walk from the central station and all types of shopping and restaurants can be found right on our doorstep.
About Relax Gaming
Relax Gaming Group was founded in 2010 with the goal of creating games for the modern iGaming landscape. Always staying true to the Relax core values - Driven, Adaptable, Supportive and Respectful - the recent and rapid expansion has been conceived in order to deliver unparalleled global reach. Via a quick one-time integration, Relax Gaming now provides access to a roster of 1500+ casino games and a diverse range of proprietary products, including Poker, Bingo, and its own rapidly expanding slot portfolio.
The high-quality aggregated content is provided through its selected Silver Bullet (commercially represented) and Powered By Relax (commercially independent) partners. Regulated markets are also at the heart of its growth strategy, with both fully supported regulated markets as well as licences held in multiple jurisdictions.
Relax Gaming has offices in Malta, Estonia, Serbia, Finland, Sweden, and Gibraltar - and game studios in Belgrade, Malmö, and Stockholm. Learn more about us here.
Life at Relax
Relax is at a very exciting growth stage as a company, however, we cherish our informal and flexible core atmosphere where self-initiative, taking pride in what you do and ambition to deliver the best results are key components. For the right person, there are endless opportunities for personal and professional development.
We are starting with interviews right away, so be quick to apply! Please link to your portfolio when submitting your application.
All applications are handled with full confidentiality. Visa mindre

Gameplay Animator [Avatar: Frontiers of Pandora]

Job Description Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open worl... Visa mer
Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As a Gameplay Animator at Massive, you’ll help to craft stunning gameplay features. You’ll work closely with our talented team of Tech Artists, Tech Animators, Designers, and Programmers. This is a great opportunity if your interests peak beyond animation.
Responsibilities
Working in our game engine to develop and support Gameplay Animation Systems
Working with both key-frame and motion capture animation to bring our characters to life
Collaborating with Tech Art, Tech Animation, Design, and Code to build compelling gameplay animation systems
Continue to innovate and push the animation boundaries
Work alongside your Lead, Design, Code and peers to proactively solve complex problems, with the goal of delivering content on time
When needed, opportunities to work with and direct Motion Capture shoots

This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask for you to apply with your CV, portfolio, and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Qualifications
You as a person
Your history of delivering high-quality, but at the same time creative animations where the boundaries of what animation means in a game is pushed, makes you a source for inspiration when collaborating with other disciplines. Your ability to see the bigger picture makes you a reliable team player and efficient communicator when finding the best solution to both long and short-term challenges.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Proven professional Gameplay Animation experience
Relevant and updated demo-reel
Experience working within Unreal and/or Unity, or similar engines
Experience in bipedal, creature, and mechanical animation
Experience with both key-frame and motion capture animation
Experience with facial animation is a plus
AAA and Gameplay Animation Systems experience is a plus

Good to know
As we aim to build a team who continuously push the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process. We look forward to receiving your application and learning more about you. Meanwhile, please check-out the videos posted below and our employee perks here, to gain greater insight into life at Massive.
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Gameplay Animator [Unannounced Project]

Job Description We are looking for a Gameplay Animator to join our new, unannounced, project that we have just started. This is a great opportunity for you who like working with smaller size teams and projects while having all the benefits of a AAA environment as well as developing a product using our in-house engine Snowdrop. This is a temporarily temporary position for 11 months, based in Malmö Sweden and requires working onsite. We kindly ask you to app... Visa mer
Job Description
We are looking for a Gameplay Animator to join our new, unannounced, project that we have just started. This is a great opportunity for you who like working with smaller size teams and projects while having all the benefits of a AAA environment as well as developing a product using our in-house engine Snowdrop.
This is a temporarily temporary position for 11 months, based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted.
As a Gameplay Animator at Massive, you’ll help to craft stunning gameplay features. You’ll work closely with our talented team of Tech Artists, Tech Animators, Designers, and Programmers. This is a great opportunity if your interests peak beyond animation.
Responsibilities
Working in our game engine to develop and support Gameplay Animation Systems
Working with both key-frame and motion capture animation to bring our characters to life
Collaborating with Tech Art, Tech Animation, Design, and Code to build compelling gameplay animation systems
Continue to innovate and push the animation boundaries
Work alongside your Lead, Design, Code and peers to proactively solve complex problems, with the goal of delivering content on time
When needed, opportunities to work with and direct Motion Capture shoots

Qualifications
You as a person
Your history of delivering high-quality, but at the same time creative animations where the boundaries of what animation means in a game is pushed, makes you a source for inspiration when collaborating with other disciplines. Your ability to see the bigger picture makes you a reliable team player and efficient communicator when finding the best solution to both long and short-term challenges.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Relevant and updated demo-reel
Proven professional Gameplay Animation experience
Experience working within Unreal, Unity or similar engines
Experience in bipedal, creature, and mechanical animation
Experience with both key-frame and motion capture animation
Experience with facial animation is a plus
AAA and Gameplay Animation Systems experience is a plus

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Technical Animator

Ansök    Aug 17    Tarsier Studios AB    Animatör
Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ... Visa mer
Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ideas executed to perfection, and if you want to be part of it, why not see if you fit the bill.
We are looking for a Technical Animator to help us keep delivering the high bar animations on which we have established our reputation for quality. As Technical Animator, it will be your job to own and define our animation pipeline and collaborate closely with our animators. You will be in charge of the rigging, skinning and anything else that’s part of integrating our animation assets into the game engine. You will also contribute to improving our internal scripts, tools and procedures by acting as a bridge between tech and art, working together on the tools and the game engine to overcome obstacles and solve problems.
Technical Animator responsibilities include:
Integrate animation assets into Unreal Engine
Work with the animators to meet the technical, performance and art objectives of the game
Develop improvements to the animation and art pipeline
Investigate and share information on best practices and industry standards



Qualifications
Experience with Unreal Engine 4
Experience with rigging, skinning and python-scripting in Maya
Understanding streamlining processes and pipelines
Keen understanding of human and creature anatomy
Strong understanding of animation logic and anim trees
Knowledge of performance improvement methods
Driven to solve technical challenges with artists, programmers and designers
3+ years experience in the games industry
Willingness to accept and provide direction and work well under pressure
Flexibility to cope with frequent iterations
Fluent in English, both verbal and written
Able to relocate and work onsite at our office in Malmö, Sweden


Pluses
Strong understanding of classic animation principles and fundamentals
Cinematic knowledge
Knowledge and experience with video game animations


What we offer:
At Tarsier Studios, we believe in quality above all else; but quality is the residue of care, and most of all, care for people. So our great perks, like 6 weeks vacation, flexible working hours, company-paid supplemental pension and sick leave insurance, additional health allowance and a relocation package, are not there just to make people happy, but to ensure we reach the highest quality bar possible. Making great games means demanding a lot from people, but that doesn't mean we can’t take good care of them while we do so. That is the Tarsier way and what we offer to all our colleagues. Visa mindre

Technical Animator [Studio]

Job Description We’re looking for a Senior Technical Animator to join Massive Entertainment in Malmö. This is a great opportunity if you want to be part of a friendly and passionate team. This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV, demo reel and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted. Responsibilities C... Visa mer
Job Description
We’re looking for a Senior Technical Animator to join Massive Entertainment in Malmö. This is a great opportunity if you want to be part of a friendly and passionate team.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV, demo reel and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
Character rigging
Supporting the character art team on a day-to-day basis with character related tools and proactive suggestions for improvement of workflows
Maintaining and pushing quality and look of the characters through scalable solutions with a long-term perspective
Enforce good practices for modellers and riggers

Qualifications
You as a person
An eye for quality and a true focus on how we can push the overall and immersive feel of our game through next level tools, workflows and pipelines is your daily bread and butter. You thrive when you find efficient development solution to a challenge, and that shows in your creative and innovative approach to game development; all with a focus on results and improving efficiency for yourself and your team. You always see the larger scope of the development, and proactively come up with creative solutions as how to improve all of our workflows. You're aware that a game is a collaborative endeavor, and you enjoy collaborating with your peers to find the best solutions to the challenge. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
3- 4 years professional rigging experience
Understands character and facial pipelines from modelling to rigging to animation
Relevant portfolio/demo reel is required
Knowledge of FACS a plus
In-depth knowledge of Maya and/or scripting knowledge a plus

Additional information
Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft, the world’s third largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.
We value diversity at Massive, promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
All your information will be kept confidential according to EEO guidelines. Visa mindre

Technical Animator

Ansök    Apr 22    Fatalist Development AB    Animatör
The Position Avalanche Studios Group and its creative division Systemic Reaction are looking for an experienced Technical Animator to join the Second Extinction team. Second Extinction is our new co-op FPS, where players battle mutant dinosaurs to reclaim Earth. As a Technical Animator you will be responsible for skinning and rigging characters and other in-game objects, setting-up and maintaining animation pipelines and facilitating animators and design... Visa mer
The Position

Avalanche Studios Group and its creative division Systemic Reaction are looking for an experienced Technical Animator to join the Second Extinction team. Second Extinction is our new co-op FPS, where players battle mutant dinosaurs to reclaim Earth.

As a Technical Animator you will be responsible for skinning and rigging characters and other in-game objects, setting-up and maintaining animation pipelines and facilitating animators and designers to help maximize efficiency in feature development. As a small team we look to promote autonomy where each developer has great ownership and can drive their area of the game forward. The Technical Animator reports to the Lead Animator and works closely with animators, character artists, animation code and technical artists.

You'll be responsible for

- Character rigging and setup for human, weapon and animal character
- Driving animation pipelines, and regularly improving upon them
- Working in collaboration with animators, designers and programmers to implement realisation of player mechanics and npc characters
- Communicate effectively with content teams to identify workflow issues, spec out the plan to solve them, and then drive that plan to a shippable state
- Use your technical expertise to find creative solutions to challenging problems


Required Qualifications

- Python scripting experience
- Knowledge of Autodesk animation software (Maya/Motionbuilder)
- Strong understanding of character mechanics and animation pipelines/workflows
- Experienced in rigging and skinning
- Clear and open communication skills
- Excellent problem solving skills
- Desire to work as part of a team; taking feedback and direction appropriately, and the motivation to work independently


Desired Qualifications

- Experience working on open world games or FPS games
- Experience working with player mechanics
- Owning and maintaining animation state machines
- Driving animation state machine tools and pipeline improvements
- C++ programming experience


Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group and which games you are currently playing. For this role you need to be able to work full-time in our Malmö office.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Technical Gameplay Animator

Ansök    Maj 24    Sharkmob AB    Animatör
As a Technical Gameplay Animator, you will be working on our exciting upcoming games, together with some of the most talented people in the games industry… in downtown Malmö @ Sharkmob! The Technical Gameplay Animator is an important link between animators and programmers. You will help the animators transfer their vision to the game. You will also be heavily involved in developing and expanding our animation tech and tools. The games we are making, and... Visa mer
As a Technical Gameplay Animator, you will be working on our exciting upcoming games, together with some of the most talented people in the games industry… in downtown Malmö @ Sharkmob!

The Technical Gameplay Animator is an important link between animators and programmers. You will help the animators transfer their vision to the game.

You will also be heavily involved in developing and expanding our animation tech and tools.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!

What you will do
- Create and maintain animation Blueprints in Unreal Engine.
- Work closely with animators and programmers to build efficient, high fidelity, animation systems.
- Be proactive and work collaboratively with the wider team to drive our project forwards with exciting ideas.
- Continue to develop your skills and the skills of those around you.
- Be a big part of driving Sharkmob’s animation tech forward.


Who you are
- You have shipped at least one AAA game from end-to-end.
- You have a deep understanding of modern toolsets and techniques.
- You have an extensive knowledge in setting up and optimizing UE4 Blueprints.
- You are comfortable working with other disciplines to define animation tech and pipelines.
- You love problem solving and driving innovation.
- You have a passion for creating and playing games.
- You have a great passion for animation and anything that moves.


What you will learn
At Sharkmob we want you to be the best you can be and that is why in this role we will help you to learn and develop skills in:

- Developing collaborative skills within a AAA game development team.
- Your core artistic skills to become an even better artist!
- Be kept up-to-date with cutting edge at production toolsets and techniques.


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: a battle royale in the Vampire: The Masquerade universe set for release in 2021; and two proprietary, unannounced projects.

https://career.sharkmob.com/pages/perks) If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/). Visa mindre

Cinematics Artist

Ansök    Feb 5    Sharkmob AB    Animatör
Join Sharkmob’s Creative Services team; the inhouse corner stone that provides the studio and all its different teams with visual assets of all sorts. Anything from release Trailers to style guides. Your role as a cinematics artist will focused on working with videos and screenshots for the games in production. It will range from anything in-between trailers to images for social media posts. You love to help and share your expertise with others in the te... Visa mer
Join Sharkmob’s Creative Services team; the inhouse corner stone that provides the studio and all its different teams with visual assets of all sorts. Anything from release Trailers to style guides.

Your role as a cinematics artist will focused on working with videos and screenshots for the games in production. It will range from anything in-between trailers to images for social media posts.

You love to help and share your expertise with others in the team and the company, and you’re driven to look for new solutions and processes to take our productions to the next level. You’re good at delivering feedback, but you’re just as good at taking notes when your team and different stakeholders share their point of view.

Daily responsibilities

- Animation work in Motion builder and Unreal editor
- Set up scenes in Unreal editor and rendering shots.
- Helping others with editor issues and improving editor workflow.
- Recording and processing Motion capture data.


Qualifications

- Experience in cinematic productions for games or movies.
- Excellent understanding of staging, framing, timing and lighting.
- Motion Capture Experience, preferably in Vicon.
- Proficiency in Motion builder.
- Well written and spoken English.
- Master of time management.


That little extra

- Experience with Unreal Engine 4. in particular
- Experience with Maya
- Rigging experience
- A passion and love for games Visa mindre

Senior Technical Animator [Star Wars Project]

Job Description We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years. We’re looking for a Senior Technical Animator to join Massive Entertainment in Malmö. This is a great opportunity if you want to ... Visa mer
Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
We’re looking for a Senior Technical Animator to join Massive Entertainment in Malmö. This is a great opportunity if you want to be part of a friendly and passionate team.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV, demo reel and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
Character rigging
Supporting the character art team on a day-to-day basis with character related tools and proactive suggestions for improvement of workflows
Maintaining and pushing quality and look of the characters through scalable solutions with a long-term perspective
Enforce good practices for modellers and riggers

Qualifications
You as a person
An eye for quality and a true focus on how we can push the overall and immersive feel of our game through next level tools, workflows and pipelines is your daily bread and butter. You thrive when you find efficient development solution to a challenge, and that shows in your creative and innovative approach to game development; all with a focus on results and improving efficiency for yourself and your team. You always see the larger scope of the development, and proactively come up with creative solutions as how to improve all of our workflows. You're aware that a game is a collaborative endeavor, and you enjoy collaborating with your peers to find the best solutions to the challenge. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
5+ years professional rigging experience
Understands character and facial pipelines from modelling to rigging to animation
Relevant portfolio/demo reel is required
Knowledge of FACS a plus
In-depth knowledge of Maya and/or scripting knowledge a plus

Additional Information
Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!


Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.
We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
All your information will be kept confidential according to EEO guidelines. Visa mindre

Technical Animator Second Extinction

Ansök    Jan 18    Fatalist Development AB    Animatör
The Position Avalanche Studios Group and its creative division Systemic Reaction are looking for an experienced Technical Animator to join the Second Extinction team. Second Extinction is our new co-op FPS, where players battle mutant dinosaurs to reclaim Earth. As a Technical Animator you will be responsible for skinning and rigging characters and other in-game objects, setting-up and maintaining animation pipelines and facilitating animators and design... Visa mer
The Position

Avalanche Studios Group and its creative division Systemic Reaction are looking for an experienced Technical Animator to join the Second Extinction team. Second Extinction is our new co-op FPS, where players battle mutant dinosaurs to reclaim Earth.

As a Technical Animator you will be responsible for skinning and rigging characters and other in-game objects, setting-up and maintaining animation pipelines and facilitating animators and designers to help maximize efficiency in feature development. As a small team we look to promote autonomy where each developer has great ownership and can drive their area of the game forward. The Technical Animator reports to the Lead Animator and works closely with animators, character artists, animation code and technical artists.

You'll be responsible for

- Character rigging and setup for human, weapon and animal character
- Driving animation pipelines, and regularly improving upon them
- Working in collaboration with animators, designers and programmers to implement realisation of player mechanics and npc characters
- Communicate effectively with content teams to identify workflow issues, spec out the plan to solve them, and then drive that plan to a shippable state
- Use your technical expertise to find creative solutions to challenging problems


Required Qualifications

- Python scripting experience
- Knowledge of Autodesk animation software (Maya/Motionbuilder)
- Strong understanding of character mechanics and animation pipelines/workflows
- Experienced in rigging and skinning
- Clear and open communication skills
- Excellent problem solving skills
- Desire to work as part of a team; taking feedback and direction appropriately, and the motivation to work independently


Desired Qualifications

- Experience working on open world games or FPS games
- Experience working with player mechanics
- Owning and maintaining animation state machines
- Driving animation state machine tools and pipeline improvements
- C++ programming experience


Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group and which games you are currently playing. For this role you need to be able to work full-time in our Malmö office.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Senior Gameplay Animator

Ansök    Nov 9    Sharkmob AB    Animatör
No animation, no game. Right? As an animator at Sharkmob you will work closely with designers, programmers… and pretty much everyone that needs to be included to make the game feel awesome! We think it's important that each animator feels ownership of their work, from directing motion capture sessions or asset creation, all the way to implementation. The animation team has a great mix of backgrounds, experience and skills. As a senior you will get the op... Visa mer
No animation, no game. Right?

As an animator at Sharkmob you will work closely with designers, programmers… and pretty much everyone that needs to be included to make the game feel awesome! We think it's important that each animator feels ownership of their work, from directing motion capture sessions or asset creation, all the way to implementation.

The animation team has a great mix of backgrounds, experience and skills. As a senior you will get the opportunity to refine your own craft and mentor others in theirs. As a team, we value the interplay between gameplay and animation. Each feature needs to find its own solution to enhance both visual fidelity and fun gameplay.

It’s a new studio, but already very organized, professional and ambitious. We make AAA games with an innovative mindset. Our flat hierarchy encourages everyone's voice to be heard!" - Martin Jilsmark, Animation director

Well-crafted gameplay animations can make a good feature great! Do you share this vision with us? Put on your scuba gear and come dive in with the Sharkmob!

Requirements:

- 5+ years experience of gameplay animation
- Shipped minimum one game for PC and console
- Excellent understanding of how animations interacts with the game
- Experienced with Motion Capture and Keyframed animation
- Good communication and collaboration skills with other development disciplines


That little extra:

- Experience with Motion Builder and/or Maya
- Experience of working with Unreal Engine 4
- Experience working with cinematics Visa mindre

Lead Animator

Ansök    Nov 2    Fatalist Development AB    Animatör
The Position We are looking for a creative and highly skilled animation lead for Second Extinction, our well received Dinosaur slaying FPS, currently in Early access on Steam and developed by Systemic Reaction in our Malmö studio. As Lead Animator you’ll work hands-on with character animation, driving a team of animators and technical animators. The ideal candidate would have experience with character and creature animation, mo-cap, facial animation, skel... Visa mer
The Position
We are looking for a creative and highly skilled animation lead for Second Extinction, our well received Dinosaur slaying FPS, currently in Early access on Steam and developed by Systemic Reaction in our Malmö studio.

As Lead Animator you’ll work hands-on with character animation, driving a team of animators and technical animators. The ideal candidate would have experience with character and creature animation, mo-cap, facial animation, skeletal construction and point weighting. You will also have a focus on quality control for the animations created on the team and influence the work in the group. The candidate must be good with people and able to work well collaborating with other disciplines, contributing on many levels to the project to achieve the best results possible.

This is a rare opportunity for the candidate who wants to play an instrumental and leading role in a small but senior team working on this exciting and very “Avalanche style” game. If you are a person who likes being challenged and the idea of working on a role that combines creativity with leadership then this job is ideal for you.

Responsibilities

- To plan, manage, coordinate and review the work of the animation team to ensure the highest quality
- To create animations (and if relevant technical work), both as directional prototypes and to finished quality.
- To work closely with the Game Director to define and maintain animation direction.
- To work closely with Lead/Senior Designers to establish the animation requirements in all areas of the game.
- To work closely with Lead artist and character artists to ensure characters can be realised to their full potential.
- To ensure that the integrity of the animations and character behaviors are realized as intended in the build via regular reviews, establishing issues and advising on implementation and technical solutions.
- Actively participate in animation system and tech design, pipeline improvements, and all animation related problem solving
- Act as a role-model for the animation team by emphasizing project and company goals, provide feedback on performance, mentoring and training the Animators to achieve the best of their ability.
- Act as a mentor, evangelist and supporter of your team
- Collaborate with the other leads to actively manage the development team, lead by example and reinforce the projects creative and business direction.


Required Qualifications

- Experience delivering multiple PC and console titles in a senior or lead animation role
- Passionate about animation with a high level of understanding of creative principles and technical application.
- Strong mentorship, interpersonal, and organizational skills.
- The ability to effectively communicate, both creatively and technically.


Additional Qualifications

- Mo-cap, rigging, skinning, animation state trees and animation scripting
- Experience with motionbuilder
- Experience with facial animation, cinematography, cinematic related character
- Experience with multi-player related animation systems and open world games
- Have a passion for making great games, with an awareness of current titles and industry trends ideally an avid gamer!


Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group and which games you are currently playing. For this role you need to be able to work full-time in our Malmö office.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Intermediate Gameplay Animator

Ansök    Nov 9    Sharkmob AB    Animatör
No animation, no game. Right? As an animator at Sharkmob you will work closely with designers, programmers… and pretty much everyone that needs to be included to make the game feel awesome! We think it's important that each animator feels ownership of their work, from directing motion capture sessions or asset creation, all the way to implementation. The animation team has a great mix of backgrounds, experience and skills. As a team, we value the interpl... Visa mer
No animation, no game. Right?

As an animator at Sharkmob you will work closely with designers, programmers… and pretty much everyone that needs to be included to make the game feel awesome! We think it's important that each animator feels ownership of their work, from directing motion capture sessions or asset creation, all the way to implementation.

The animation team has a great mix of backgrounds, experience and skills. As a team, we value the interplay between gameplay and animation. Each feature needs to find its own solution to enhance both visual fidelity and fun gameplay.

It’s a new studio, but already very organized, professional and ambitious. We make AAA games with an innovative mindset. Our flat hierarchy encourages everyone's voice to be heard!" - Martin Jilsmark, Animation director

Well-crafted gameplay animations can make a good feature great! Do you share this vision with us? Put on your scuba gear and come dive in with the Sharkmob!

Requirements:

- 2+ years experience of gameplay animation
- Broad understanding of how animations interacts with the game
- Experienced with Motion Capture and Keyframed animation
- Good communication and collaboration skills with other development disciplines




That little extra:

- Experience with Motion Builder and/or Maya
- Experience of working with Unreal Engine 4
- Experience working with cinematics Visa mindre

Senior Animation Engineer

Ansök    Okt 5    Sharkmob AB    Animatör
As a senior animation engineer you will be working on our exciting upcoming game, together with some of the most talented people in the games industry… here in downtown Malmö @Sharkmob! You will be an important part of the studios growing Animation team. The team supports both projects that we are developing right now. You will be heavily involved into creating our animation pipeline for both productions in the years to come! This is the opportunity to bu... Visa mer
As a senior animation engineer you will be working on our exciting upcoming game, together with some of the most talented people in the games industry… here in downtown Malmö @Sharkmob!

You will be an important part of the studios growing Animation team. The team supports both projects that we are developing right now. You will be heavily involved into creating our animation pipeline for both productions in the years to come! This is the opportunity to build something new!

Together with your teammates you will evolve and extend Unreal’s animation systems. We use a mix of manual and procedural animation techniques, also exploring ways to incorporate machine learning! The game we’re making is built in Unreal, using C++ and blueprints.

What you'll get to do

- Help problem-solve in-game animation implementation issues.
- Develop new techniques and processes to solve animation production challenges
- Research latest applicable technologies and 3rd party software packages.
- Crafting and adding new features to Unreal Engine.
- Improving our Animation Systems Performance.
- Being in constant contact with the Animation and Game Design teams.
- We are doing games and we are really proud of it, you will serve first and foremost the Gameplay and the Art Direction.


Qualifications

- A Creative and Curious spirit married with a refined problem-solving mindset
- At least one shipped AAA title
- Proficiency in C/C++
- A solid understanding of 3D math
- You have an understanding of Networking, Physic simulation and IK
- Experience with Multiplayer Game
- Experience of working with Unreal Engine 4
- Unhindered in English - our team comes from all over the world


That little extra

- You have a passion for Art and Technology
- Upcoming Animation technics makes you drool and you can’t wait anymore to implement and try them
- You have an understanding of Networking, Physic simulation and IK
- You are a team player and self-motivated, you have a strong work ethic Visa mindre

Senior Technical Animator

Ansök    Okt 5    Sharkmob AB    Animatör
As a senior technical animator you will be working on our exciting upcoming game, together with some of the most talented people in the games industry… here in downtown Malmö @Sharkmob! You will be an important part of the studios growing Animation team. The team supports both projects that we are developing right now. This is the opportunity to build something new! Together with your teammates you will evolve and extend Unreal’s animation systems. We use... Visa mer
As a senior technical animator you will be working on our exciting upcoming game, together with some of the most talented people in the games industry… here in downtown Malmö @Sharkmob!

You will be an important part of the studios growing Animation team. The team supports both projects that we are developing right now. This is the opportunity to build something new! Together with your teammates you will evolve and extend Unreal’s animation systems. We use a mix of manual and procedural animation techniques, also exploring ways to incorporate machine learning! The game we’re making is built in Unreal, using C++ and blueprints.

What you'll get to do

- Tailoring our Animation pipeline and look for opportunities to improve it and provide solutions for technical animation problems.
- Establish workflow processes to guarantee the success of the Animation Department.
- Using various scripting languages (e.g. Python), you will create and maintain animation related tools.
- Create and support advanced animation rigs for Motionbuilder and/or Maya.
- Collaborate with the character artists to help create characters that meet technical and animation requirements.
- We are doing games and we are really proud of it, you will serve first and foremost the Gameplay and the Art Direction.


Qualifications

- A Creative and Curious spirit married with a refined problem-solving mindset.
- Shipped at least one AAA game.
- Extended knowledge with MotionBuilder; Maya is a plus.
- Experience of working with Unreal Engine 4.
- You are knowledgeable of game development workflows and game engine implementation.
- Proficient in creating character animation.


That little extra

- You have a passion for Art and Technology.
- Upcoming Animation technics makes you drool and you can’t wait anymore to implement and try them.
- You are experienced with Motion Capture processes and pipelines.
- An interest for Complex State Machine Trees and Blueprints is a plus.
- You are a team player and self-motivated, you have a strong work ethic. Visa mindre

Lead Animator [Avatar Project]

Lead Animator [Avatar Project] Job Description At Massive, we are currently looking for a passionate new Lead Animator to contribute to the development of an ambitious gameplay animation team working on James Cameron's world of Avatar. You will contribute to crafting stunning and life-like animations, by bringing your own thoughts to the table and inspiring your team to push the limits. You will influence the creation of next gen animations for AAA proj... Visa mer
Lead Animator [Avatar Project]



Job Description
At Massive, we are currently looking for a passionate new Lead Animator to contribute to the development of an ambitious gameplay animation team working on James Cameron's world of Avatar. You will contribute to crafting stunning and life-like animations, by bringing your own thoughts to the table and inspiring your team to push the limits. You will influence the creation of next gen animations for AAA projects. As our new Lead Animator you are the expert and drive the team in both conceptual and production phases to deliver great quality across the board.


This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV, demo reel and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.


Responsibilities
Leading the development of high quality AAA animations
Creating and maintaining a prospering art culture within the Animation Team
Ensuring a productive internal workflow and beneficial relationships with external partners
Prioritizing and managing the Animation Team’s tasks through stand-ups and synchronization meetings to communicate vision and needs with other teams
Organizing work and backlog using project management/ planning tools i.e. Jira
Working together with producers, leads, directors and other teams to push project quality
Balancing quality and efficiency to reach the best results within given time frames
Managing the happiness and performance of the people in your team with reoccurring feedback and reviews

Qualifications
You as a person
You have experience as a Lead, and are looking for a new opportunity! The role will allow you to join and lead a team at an international studio, working on a AAA title. As a lead, you are well organized, like to be on top of things and find the success of your team very important. You have the ability to anticipate and find solutions to problems that may occur within the team, which you find inspiring. By interest in the process, you strive to have effective workflows for production. As an animator, you have a passion for the industry, and are driven by the chance to bring things to a higher level.Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
5+ years of professional experience creating animations for next gen AAA game environments, ideally with AAA titles shipped
At least 1 years' experience of leading a team, preferably in an agile project management environment or worked in a senior position and has experience of mentoring and supporting the team to prioritize
Ability to review and feedback on teams work in a clear and constructive manner
Working knowledge of Maya
Experience with co-development is a bonus

Good to know
As we aim to build a team who continuously push the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process. We look forward to receiving your application and learning more about you. Meanwhile, please check-out the videos posted below and our employee perks here, to gain greater insight into life at Massive.
Additional Information
Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.
We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
All your information will be kept confidential according to EEO guidelines. Visa mindre

Technical Animator

Ansök    Jun 3    Tarsier Studios Malmö AB    Animatör
Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ... Visa mer
Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ideas executed to perfection, and if you want to be part of it, why not see if you fit the bill.
We are looking for a Technical Animator to help us keep delivering the high bar animations on which we have established our reputation for quality. As Technical Animator, it will be your job to own and define our animation pipeline and collaborate closely with our animators. You will be in charge of the rigging, skinning and anything else that’s part of integrating our animation assets into the game engine. You will also contribute to improving our internal scripts, tools and procedures by acting as a bridge between tech and art, working together on the tools and the game engine to overcome obstacles and solve problems.
Technical Animator responsibilities include:
Integrate animation assets into Unreal Engine
Work with the animators to meet the technical, performance and art objectives of the game
Develop improvements to the animation and art pipeline
Investigate and share information on best practices and industry standards

Qualifications
Experience with Unreal Engine 4
Experience with rigging, skinning and python-scripting in Maya
Understanding streamlining processes and pipelines
Keen understanding of human and creature anatomy
Strong understanding of animation logic and anim trees
Knowledge of performance improvement methods
Driven to solve technical challenges with artists, programmers and designers
3+ years experience in the games industry
Willingness to accept and provide direction and work well under pressure
Flexibility to cope with frequent iterations
Fluent in English, both verbal and written
Able to relocate and work onsite at our office in Malmö, Sweden

Pluses
Strong understanding of classic animation principles and fundamentals
Cinematic knowledge
Knowledge and experience with video game animations

What we offer:
At Tarsier Studios, we believe in quality above all else; but quality is the residue of care, and most of all, care for people. So our great perks, like 6 weeks vacation, flexible working hours, company-paid supplemental pension and sick leave insurance, additional health allowance and a relocation package, are not there just to make people happy, but to ensure we reach the highest quality bar possible. Making great games means demanding a lot from people, but that doesn't mean we can’t take good care of them while we do so. That is the Tarsier way and what we offer to all our colleagues. Visa mindre

Animator

Ansök    Aug 24    Sharkmob AB    Animatör
No animation, no game. Right? We are making a very exciting new game, and are looking for someone to help us make the best game possible! We are a team with big ambitions, so we value smart decisions, creative professionalism and passion for the craft. We are looking for dedicated and skilled animators to help us breathe life into the game we are developing. The work includes character and props animation as well as integrating your work into the game. ... Visa mer
No animation, no game. Right?

We are making a very exciting new game, and are looking for someone to help us make the best game possible! We are a team with big ambitions, so we value smart decisions, creative professionalism and passion for the craft.

We are looking for dedicated and skilled animators to help us breathe life into the game we are developing.

The work includes character and props animation as well as integrating your work into the game. You will be part of a small but highly skilled team with drive and decades of experience shipping AAA games.

You have the ability to understand when something is good enough and the motivation to finish tasks to the level that is required.

Desired experience:

- Passion for animation
- Passion for games
- At least 3 years game development experience
- Shipped minimum one game for PC and console
- Good understanding of animation, state machines and gameplay.
- Broad understanding of movement, rhythm and character animation.
- Experienced with Motion Capture and Keyframed animation.
- Good communication and collaboration skills with other development disciplines


Added bonus:

- Experience with Motion Builder and/or Maya
- Experience of working with Unreal Engine 4 Experience working with cinematics Visa mindre

Animator

Ansök    Sep 24    Relax Tech Sweden AB    Animatör
We need to strengthen our development team with an Animator and are looking for a highly motivated team player to innovate, develop, and deliver the best games in the industry. You will work at our game studio in Malmö, Sweden. Job Summary: We are looking for a skilled animator to join our team. As an animator, you will work closely with both the artists and developers within your project and studio to create visually compelling animations for both gamepla... Visa mer
We need to strengthen our development team with an Animator and are looking for a highly motivated team player to innovate, develop, and deliver the best games in the industry. You will work at our game studio in Malmö, Sweden.
Job Summary:
We are looking for a skilled animator to join our team. As an animator, you will work closely with both the artists and developers within your project and studio to create visually compelling animations for both gameplay and cinematics.
Responsibilities:
Skilled animator. Creating stunning effects, animating props, sprite sheets, and procedural textures
Collaborate with other animators and programmers to establish, test, and refine the animation pipelines
Contribute to the creative process with ideas and inspiration but also be able to bring to life other ideas from other people

Required Skills:
Education and working experience in the industry-standard 2D and 3D tools as, After Effects, Maya, or equivalent tools
Good foundations in skeletal animation
Good foundations in rigging
Good Photoshop skills
Ability to work both collaboratively and independently

Bonus points for:
Experience working with casino/online games
Experience working with Spine 2D
Experience working with game-engines and optimization skills
Drawing skills
Experience with JavaScript and HTML5 game development

About Relax Gaming and location
This role is based in Malmö, Sweden.
The Malmö game studio is perfectly located on Lilla Torg, right in the middle of the beautiful old parts of the city. It’s a five-minute walk from the central station and all types of shopping and restaurants can be found right outside our doorstep.
We are a B2B multi-product provider driving innovative solutions and offerings to the iGaming market. We started off with Poker, soon Bingo and finally our own self-made Casino games and content distribution platform for our Casino studio partners followed. Founded in 2010 in the pub in Malta, our strategy has remained the same - we aim for technical excellence and have a passion for business simplicity. That’s why we have grown rapidly and now have more than 200 Relaxers working in our offices all over Europe.
Relax is at a very exciting stage as a company and we are expecting substantial growth in the future. Nevertheless, we will always cherish our informal and flexible core atmosphere where self-initiative, taking pride in what you do and ambition to deliver the best results are key components. For the right person, there are endless opportunities for an amazing personal growth experience. Read more about life at Relax from here.
Interest piqued? Great, we need you!
We handle all applications confidentially Visa mindre

Animatör/grafiker till P3 i Malmö

Ansök    Nov 28    Sveriges Radio AB    Animatör
Vill du jobba som animatör/grafiker för Sveriges Radios mest nyskapande radiokanal? Som animatör/grafiker på P3 lovar vi att du får en spännande och händelserik arbetsplats med positiva och nyskapande kollegor, där vi tillsammans har en helhetsblick över vårt plattformsoberoende programinnehåll. Här garanterar vi våra lyssnare radio och poddar, med hög kvalitet och mycket kunskap, samt en viss portion av humor. Älskar du färg och form? Är du kreativ och ... Visa mer
Vill du jobba som animatör/grafiker för Sveriges Radios mest nyskapande radiokanal?

Som animatör/grafiker på P3 lovar vi att du får en spännande och händelserik arbetsplats med positiva och nyskapande kollegor, där vi tillsammans har en helhetsblick över vårt plattformsoberoende programinnehåll. Här garanterar vi våra lyssnare radio och poddar, med hög kvalitet och mycket kunskap, samt en viss portion av humor.

Älskar du färg och form? Är du kreativ och vill vara med och skapa P3:s digitala utbud?

På P3 bygger vi innehåll som grundar sig på en gemensam publicistisk tanke. Därför planerar vi innehållet med en helhetsblick och jobbar tillsammans över hela kanalen och i hela landet. På så sätt kan vi ta fram det mest nyskapande och högkvalitativa ljudet och digitala innehållet för vår kunskapstörstande och musikintresserade publik. Därför har du som animatör/grafiker en viktig roll i att skapa innehåll till våra digitala plattformar som väcker intresse och engagerar lyssnaren.

I rollen som animatör/grafiker kommer du huvudsakligen att:

• Skapa animationer och kortare filmer för att marknadsföra P3
• Skapa grafik till P3:s produktioner
• Förnya det digitala redaktionella arbetet så att P3 ständigt ligger i framkant
• Bidra med egna idéer på engagerande innehåll till sociala medier

Trivs du med att jobba i team? Är du en idéspruta?

För att vara säkra på att vi fortsätter göra rätt saker, i rätt tid, och i rätt kanal, söker vi dig som är en driven och självgående person som är kreativ och modig. Du har ett stort intresse och en förmåga att föra fram ditt budskap med bilder, animationer och video. Du drivs av att utveckla P3:s radio- och poddinnehåll till angelägen och agendasättande digital journalistik.

För att stärka P3 på våra digitala plattformar söker vi dig som har:

• Dokumenterad erfarenhet av publicering i digitala och sociala medier
• Erfarenhet av att skapa animationer och grafik
• Kunskaper i Adobe Premiere Pro, Adobe Illustrator och Adobe Photoshop
• God kännedom om P3:s målgrupp

Det är meriterande om du har kunskap om eller erfarenhet av public service.

Ansökan och kontaktuppgifter

Tjänsten är en programställning på heltid under perioden 2020.01.13 – 2020.12.31. Tillträdesdatum kan diskuteras. Du kommer att utgå från vår redaktion i Malmö. Är du redo för en ny spännande utmaning så ser vi gärna att du skickar in din ansökan och ett arbetsprov på grafik och/eller animation som du är extra stolt över. Senast den 22 december 2019 behöver vi få in din ansökan.

Frågor om tjänsten: Lina Linderoth Asp, tel 040-666 56 48
Frågor om rekryteringen: Astrid Bergön, tel 040-666 55 93
Facklig kontakt: Unionen, David Åkesson, tel 040-666 55 23
Facklig kontakt: SJF, Lotta Malmstedt, tel 040- 040-666 55 72
För övriga fackförbund hänvisar vi till respektive klubbs kontor på Sveriges Radio i Stockholm. Dessa nås via växeln, tel 08-784 00 00. Visa mindre

Animator

Ansök    Feb 14    Sharkmob    Animatör
No animation, no game. Right? We are making a very exciting new game, and are looking for someone to help us make the best game possible! We are a team with big ambitions, so we value smart decisions, creative professionalism and passion for the craft. We are looking for dedicated and skilled animators to help us breathe life into the game we are developing. The work includes character and props animation as well as integrating your work into the game. ... Visa mer
No animation, no game. Right?

We are making a very exciting new game, and are looking for someone to help us make the best game possible! We are a team with big ambitions, so we value smart decisions, creative professionalism and passion for the craft.

We are looking for dedicated and skilled animators to help us breathe life into the game we are developing.

The work includes character and props animation as well as integrating your work into the game. You will be part of a small but highly skilled team with drive and decades of experience shipping AAA games.

You have the ability to understand when something is good enough and the motivation to finish tasks to the level that is required.

Desired experience:

- Passion for animation
- Passion for games
- At least 3 years game development experience
- Shipped minimum one game for PC and console
- Good understanding of animation, state machines and gameplay.
- Broad understanding of movement, rhythm and character animation.
- Experienced with Motion Capture and Keyframed animation.
- Good communication and collaboration skills with other development disciplines


Added bonus:

- Experience with Motion Builder and/or Maya
- Experience of working with Unreal Engine 4 Experience working with cinematics Visa mindre

Animator [Avatar Project]

Job Description In February 2017, it was announced that we are embarking on an amazing journey, together with Lightstorm Entertainment and FoxNext Games, to the world of Pandora, developing a new cutting-edge game set on the beautiful and dangerous moon from the prominent Avatar film franchise. As a part of the Animation team at Massive, you will work with our talented Narrative Realization Team to craft stunning and life like character animations, with th... Visa mer
Job Description
In February 2017, it was announced that we are embarking on an amazing journey, together with Lightstorm Entertainment and FoxNext Games, to the world of Pandora, developing a new cutting-edge game set on the beautiful and dangerous moon from the prominent Avatar film franchise.
As a part of the Animation team at Massive, you will work with our talented Narrative Realization Team to craft stunning and life like character animations, with the support from both technical animators and tech/tools programmers to create character and storytelling sequences.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
Working with both key frame and motion capture animation to breathe life into the world
Collaborating with designers and programmers to craft compelling character sequences
When needed, you will take part in motion capture shoots
Continuously push the quality of character and creature animation to the highest level
Coordination with artists and leads to proactively solve problems and deliver on schedule

Qualifications
You as a person
Your history of delivering high-quality, but at the same time creative, animations where the boundaries of what animation means in a game is pushed makes you a source for inspiration when collaborating with other disciplines. Your ability to see the bigger picture and a larger scope makes you a reliable team player and efficient communicator when finding the best solution to both long and short term challenges is of the essence. 
Besides the above we’re looking for someone with experience within the following areas:
3+ years of professional Animation experience in the video game industry, with at least 1 AAA title shipped 
Relevant and updated portfolio/demo-reel
Skills in animating the human bipedal figure, creatures as well as other organic and mechanic forms
Experience working with motion capture
Experience with facial animation a plus
Experienced in working with state machines and blend trees; Unity, Unreal Engine or equivalent a plus
Knowledge of the wider game development process

Good to know 
As we aim to build a team who continuously push the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process.


We look forward to receiving your application and learning more about you. In the meantime, why not take a look at the videos posted below? 
Additional Information
Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.
We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
All your information will be kept confidential according to EEO guidelines. Visa mindre

Technical Animator [Tom Clancy's The Division]

At Massive we're looking for a passionate Technical Animator to help rig and skin assets for Tom Clancy’s The Division 2, while supporting the character, props and animation teams. As a Technical Animator, you will frequently interact across teams consisting of artists, level designers and programmers to push the status quo within technical animation and games development.This is a permanent position based in Malmö, Sweden, and requires working o... Visa mer
At Massive we're looking for a passionate Technical Animator to help rig and skin assets for Tom Clancy’s The Division 2, while supporting the character, props and animation teams. As a Technical Animator, you will frequently interact across teams consisting of artists, level designers and programmers to push the status quo within technical animation and games development.This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV, portfolio and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted. ResponsibilitiesRigging and skinning of a variety of characters and gears optimized for real time enginesResearch new rigging solutions to push our characters to the next levelCollaborating with a team of technical animators to develop current and new rigging tools, on DCC’s and SnowdropCooperating on development of new facial rigging solutions for VHQ and NPC charactersContributing to the setup of a new automated facial animation pipelineCollaborate with animators and directors on character setup and new character specifications based on current and next-gen real time limitationsQualificationsYou are a passionate gamer and an even more passionate Technical Animator or passionate Animator who wants to transition into Technical Animation. You have spent a lot of time playing benchmark titles on both PC and Consoles. You are open to developing your own and on your wider teams' ideas and you constantly aspire to push your work to the highest possible level. This means that you're approachable, flexible, structured and responsible. You are inspired by new technology and cleaver solutions. You are constantly on the lookout for ways to improve visual quality, and what's behind it or the workflow to achieve it. It’s also important that you have strong verbal and written communication skills to be able to share your knowledge to the rest of the team. Preferably you have a combination of classical or 3D animation training with a good technical knowledge and a focus on games. Experience of multi-platform development is meriting.Besides the above we’re looking for someone with experience within the following areas: 2+ years' experience within technical animation and the games industryWorking knowledge at least one of the following; Maya, Motionbuilder, Blender, 3ds Max.Experience with art asset optimization techniques as well as memory budgetsUnderstanding of the character and animation pipeline and workflows to be able to come with suggestions for improvementsPrevious exposure to different areas of game content development – Animation, Visual Effects, Lighting, Cinematic, Characters, Scripting (Mel, python, max script), etc.We look forward to receiving your application and learning more about you. In the meantime, why not take a look at the videos posted below.Additional InformationLonging to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.All your information will be kept confidential according to EEO guidelines. Visa mindre

Gameplay Animator

Ansök    Nov 1    Tarsier Studios AB    Animatör
Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ... Visa mer
Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ideas executed to perfection, and if you want to be part of it, why not see if you fit the bill.

The animators we want are all about the gameplay. Understanding how the controls work and finding the best way to visualize them from all angles, in all situations is key. We like details and subtlety, which means we rely heavily on and give plenty of freedom to the animators to come up with both creative and technical solutions, all the while keeping in mind the final game that the player will experience. The ideal candidate doesn’t just make beautiful animations, but understands when they need to be quick and snappy and when to allow for longer animation sequences. We want all our artists, and that includes the animators, to WOW! us.

In practice, the animators work closely with the designers and programmers, communicate regularly and collaborate directly to hookup the tech with the animations and achieve perfection in both aesthetics and performance. So the role is largely a creative one, but with a tech element to it. Familiarity with Unreal Engine 4 is a huge plus!

Gameplay Animator responsibilities include:
Own, curate and implement animation blueprints in close collaboration with engineers
Create animations that portray character personalities consistent with the style and vision as laid out by the Creative Director and/or Art Director
Demonstrate a superior sense of posing, timing, and weight
Continuously push the quality of the animations
Help locate and solve animation processes and implementation issues
Qualifications
Mastery of Maya; we expect to see a strong portfolio with focus on gameplay animations
Experience with Unreal Engine 4 and setting up animation blueprints
Keen eye for creating gameplay animations for combat, core player abilities and interaction systems
Driven to solve technical challenges with designers and programmers
3+ years experience in the games industry
Willingness to accept and provide direction and work well under pressure
Flexibility to cope with frequent iterations
Fluent in English, both verbal and written
Able to relocate and work onsite at our office in Malmö, Sweden

Pluses
Skilled in animation scripting
Strong understanding of classic animation principles and fundamentals
Cinematic knowledge
Significant knowledge and experience of rigging

What we offer:
At Tarsier Studios, we believe in quality above all else; but quality is the residue of care, and most of all, care for people. So our great perks, like 6 weeks vacation, flexible working hours, company-paid supplemental pension and sick leave insurance, additional health allowance and a relocation package, are not there just to make people happy, but to ensure we reach the highest quality bar possible. Making great games means demanding a lot from people, but that doesn't mean we can’t take good care of them while we do so. That is the Tarsier way and what we offer to all our colleagues.

Other benefits:
Excellent colleagues
Newly renovated office situated just 5 min walk from Triangeln train station in the center of Malmö (30 min from Copenhagen C)
Company health care and health care benefits
30 days paid vacation per year
Occupational pension
Flexible work hours
Delicious Friday breakfast
Game nights and other activities

Application
Does this feel like your kind of place? Do you get excited by quality and attention to detail? Can’t stop yourself from wanting to learn new things? Thinking about games even when you’re taking a sh... ower? Want to work in an open environment with amazing co-workers who really care for each other and the games we do? Love job adverts that ask a few too many questions? If the answer is yes to all, we would love for you to join us!

We are extremely curious about what goes on in your head and what comes out of it. Therefore, please make sure you include a (link to your) Portfolio along with your CV/Resumé. That means; no portfolio, no proper application.

Apply NOW, we go through applications as soon as possible. Visa mindre

Animator

Ansök    Okt 18    Relax Tech Sweden AB    Animatör
Relax Gaming is a game studio and content aggregation platform for the casino (iGaming) industry.  We need to strengthen our development team with an Animator and are looking for a highly motivated team player to innovate, develop and deliver the best games in the industry. You will work at our game studio in Malmö, Sweden. Job Summary: We are looking for an exceptionally skilled animator to join our team. As an animator, you will work closely with both th... Visa mer
Relax Gaming is a game studio and content aggregation platform for the casino (iGaming) industry. 
We need to strengthen our development team with an Animator and are looking for a highly motivated team player to innovate, develop and deliver the best games in the industry. You will work at our game studio in Malmö, Sweden.
Job Summary:
We are looking for an exceptionally skilled animator to join our team. As an animator, you will work closely with both the artists and developers within your project and studio to create visually compelling animations for both gameplay and cinematics. 
Responsibilities:
Skilled animator. Creating stunning effects, animating props, sprite sheets and procedural textures.
Collaborate with other animators and programmers to establish, test and refine the animation pipelines.
Contribute to the creative process with ideas and inspiration but also be able to bring to life other ideas from other people.  

Required Skills:
Education and working experience in the industry standard 2D and 3D tools as, After Effects, Maya, or equivalent tools.
Good foundations in skeletal animation.
Good foundations in rigging.
Good Photoshop skills.
Ability to work both collaboratively and independently.

Bonus points for:
Experience working with casino/online games.
Experience working with Spine 2D.
Experience working with game-engines and optimization skills.
Drawing skills.
Experience with JavaScript and HTML5 game development.



Location & Nice to Know:
The Relax game studio in Malmö is perfectly located on Lilla torg, right in the middle of the beautiful old parts of Malmö. It’s a five-minute walk from the central station and all types of shopping and restaurants can be found right on our doorstep.
Relax Gaming Group has offices in Malta, Estonia, Sweden, Finland and Serbia.
Whichever location, we dare to say that you will be working in a very nice office, and probably at one of the best companies around. Well, that is if you value frequent memorable team events, poker tournaments, movie nights and fun sports competitions.


Relax is at a very exciting stage as a company and we are expecting substantial growth in the future. Nevertheless, we will always cherish our informal and flexible core atmosphere where self-initiative, taking pride in what you do and ambition to deliver the best results are key components. For the right person, there are endless opportunities for an amazing personal growth experience.


Ready to join us? Apply right away.
We handle all applications confidentially.
 
Relax Gaming is a game studio and content aggregation platform for the casino (iGaming) industry. We now provide access to a roster of 570+ casino games and a diverse range of proprietary products, including Poker, Bingo and its recently launched slot portfolio. Our games and those of our selected third-party suppliers are distributed globally to some of the biggest online casino names in regulated markets. Our activity is regulated by a number of Gaming Authorities including the Malta Gaming Authority, the UK Gambling Commission, the Alderney Gambling Control Commission or the Romania National Gaming Office, just to name a few.
The growing presence and strong drive to conquer regulated markets is part of our strategy and sets high expectations on professionalism, diligence, and processes. Relax operates three product verticals; Bingo, Poker, and Casino. Casino being the fastest growing of the three with over 100 games live and a distribution network of over 320 casino brand integrations to major European operators. Visa mindre

Lead Animator [Avatar Project]

Job DescriptionAt Massive, we are currently looking for a passionate new Associate Lead Animator to contribute to the development of an ambitious and growing animation team working on James Cameron's world of Avatar. You will contribute to crafting stunning and life-like animations, by bringing your own thoughts to the table and inspiring your team to push the limits. You will influence the creation of next gen animations for AAA projects. As our new Assoc... Visa mer
Job DescriptionAt Massive, we are currently looking for a passionate new Associate Lead Animator to contribute to the development of an ambitious and growing animation team working on James Cameron's world of Avatar. You will contribute to crafting stunning and life-like animations, by bringing your own thoughts to the table and inspiring your team to push the limits. You will influence the creation of next gen animations for AAA projects. As our new Associate Lead Animator you are the expert and support on how to setup and drive a team in both conceptual and production phases as well as guiding the team to deliver great quality across the board.This is a permanent position based in Malmö, Sweden, and requires working onsite. ResponsibilitiesLeading the development of high quality AAA animationsCreation and maintenance of a prospering art culture within the Animation TeamEnsuring a productive internal workflow and beneficial relationships with external partnersPrioritizing and managing the Animation Team’s tasks to ensure that deliverables are completed on time and to specifications through stand-ups and synchronization meetings to communicate vision and needs with other teamsOrganizing work and backlog using project management/ planning tools i.e. JiraWorking together with producers, leads, directors and other teams to push project qualityBalancing quality and efficiency of owns and teams work to reach the best results within given time framesManaging the Human Resources in your team by i.e. reoccurring performance feedback and salary reviewsYou as a personYou have a few years of experience as a Lead, and are looking for a new opportunity! The role will allow you to join and lead a team at an international studio, working on an AAA title. As a lead, you are well organized, like to be on top of things and find the success of your team very important. You have the ability to anticipate and find solutions to problems that may occur within the team, which you find inspiring. By interest in the process, you strive to have effective workflows for production. As an animator, you have a passion for film and the games industry, and are driven by the chance to bring things to a higher level and we can see that by looking at your portfolio.Qualifications5+ years of creating animations for next gen AAA game environments, ideally with two AAA titles shippedAt least 1 years' experience of leading a team, preferably in an agile project management environmentAt least 2 years working with technical limitations/constraints in a game studioAbility to review and feedback on teams work in a clear and constructive mannerWorking knowledge Maya as well as the MS Office packageExperience with outsourcing and co-development is a bonusAdditional InformationLonging to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are around 615 people from 47 different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.All your information will be kept confidential according to EEO guidelines. Visa mindre

Gameplay Animator

Ansök    Aug 22    Tarsier Studios AB    Animatör
Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ... Visa mer
Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ideas executed to perfection, and if you want to be part of it, why not see if you fit the bill.

The animators we want are all about the gameplay. Understanding how the controls work and finding the best way to visualize them from all angles, in all situations is key. We like details and subtlety, which means we rely heavily on and give plenty of freedom to the animators to come up with both creative and technical solutions, all the while keeping in mind the final game that the player will experience. The ideal candidate doesn’t just make beautiful animations, but understands when they need to be quick and snappy and when to allow for longer animation sequences. We want all our artists, and that includes the animators, to WOW! us.

In practice, the animators work closely with the designers and programmers, communicate regularly and collaborate directly to hookup the tech with the animations and achieve perfection in both aesthetics and performance. So the role is largely a creative one, but with a tech element to it. Familiarity with Unreal Engine 4 is a huge plus!

Gameplay Animator responsibilities include:
Own, curate and implement animation blueprints in close collaboration with engineers
Create animations that portray character personalities consistent with the style and vision as laid out by the Creative Director and/or Art Director
Demonstrate a superior sense of posing, timing, and weight
Continuously push the quality of the animations
Help locate and solve animation processes and implementation issues
Qualifications
Mastery of Maya; we expect to see a strong portfolio with focus on gameplay animations
Experience with Unreal Engine 4 and setting up animation blueprints
Keen eye for creating gameplay animations for combat, core player abilities and interaction systems
Driven to solve technical challenges with designers and programmers
3+ years experience in the games industry
Willingness to accept and provide direction and work well under pressure
Flexibility to cope with frequent iterations
Fluent in English, both verbal and written
Able to relocate and work onsite at our office in Malmö, Sweden

Pluses
Skilled in animation scripting
Strong understanding of classic animation principles and fundamentals
Cinematic knowledge
Significant knowledge and experience of rigging

What we offer:
At Tarsier Studios, we believe in quality above all else; but quality is the residue of care, and most of all, care for people. So our great perks, like 6 weeks vacation, flexible working hours, company-paid supplemental pension and sick leave insurance, additional health allowance and a relocation package, are not there just to make people happy, but to ensure we reach the highest quality bar possible. Making great games means demanding a lot from people, but that doesn't mean we can’t take good care of them while we do so. That is the Tarsier way and what we offer to all our colleagues.

Other benefits:
Excellent colleagues
Newly renovated office situated just 5 min walk from Triangeln train station in the center of Malmö (30 min from Copenhagen C)
Company health care and health care benefits
30 days paid vacation per year
Occupational pension
Flexible work hours
Delicious Friday breakfast
Game nights and other activities

Application
Does this feel like your kind of place? Do you get excited by quality and attention to detail? Can’t stop yourself from wanting to learn new things? Thinking about games even when you’re taking a sh... ower? Want to work in an open environment with amazing co-workers who really care for each other and the games we do? Love job adverts that ask a few too many questions? If the answer is yes to all, we would love for you to join us!

We are extremely curious about what goes on in your head and what comes out of it. Therefore, please make sure you include a (link to your) Portfolio along with your CV/Resumé. That means; no portfolio, no proper application.

Apply NOW, we go through applications as soon as possible. Visa mindre

Technical Animator [Snowdrop]

The Snowdrop Team is hiring!We have a dedicated team of experienced developers, focusing on engine sharing and collaboration between Ubisoft studios around the world. Some of the areas we work on are tech sharing, engine improvements, reduction of technical debt, documentation and training.We are looking for senior and strong intermediate Technical Animators to maintain, develop and support the various areas of and around our in-house Snowdrop engine: Anim... Visa mer
The Snowdrop Team is hiring!We have a dedicated team of experienced developers, focusing on engine sharing and collaboration between Ubisoft studios around the world. Some of the areas we work on are tech sharing, engine improvements, reduction of technical debt, documentation and training.We are looking for senior and strong intermediate Technical Animators to maintain, develop and support the various areas of and around our in-house Snowdrop engine: Animation, Rigging and Skinning, DCC tools, Engine Animation systems, Automation, Training of Individuals and entire projects, Deployment, Debugging and many other areas. Please specify which areas of Tech Animation you are most interested in when you apply.This is a rare opportunity to work and develop with teams around the world, and to support them in their usage of your specialist area tech and tools in Snowdrop.In this position, you will advise on new development, review tools and workflows, put a focus on creating shareable and reusable solutions for many projects. As a Snowdrop Technical Animator, you will be part of a friendly team developing and maintaining a variety of systems and tools. You will be expected to work in close collaboration with other technical artists, content creators, programmers, designers and testers to craft high quality, scalable solutions that bring Snowdrop and its various titles to an even higher standard.This is a permanent position based in Malmo, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted.Responsibilities:Working in the Snowdrop Engine to setup animation systemsBuilding, reviewing and improving tools in Maya, MotionBuilder and other tools used by animators on game and cinematic teamsDesigning, implementing, and iterating on new and existing systems and toolsDeveloping Snowdrop as a shared and complex ecosystem for videogames creationContributing to long term strategy for Snowdrop developmentSupporting multiple teams around the world with knowledge and practical helpWorking towards improving documentation and samplesDeveloping and maintaining a wide range of tech and tools shared through Snowdrop in your area of expertiseQualificationsYou as a personYou have a passion for creating games and an eye for long-term tech development. You will be part of a team of technical content creators, documentation specialists and programmers where quality and attention to detail is highly valued. This is a perfect position if you see yourself as creative, hard-working, result oriented and cooperative. You have great problem solving skills and an ability to predict task duration and understand dependencies, you are interested in learning new systems and good at debugging. To succeed in this position you are a strong communicator and easily get your point across.Besides the above we’re looking for someone with experiences within the following areas:3+ years of experience in animation or technical animation in the video game industry, preferably in 3D gamesGood understanding of pipelines in your area of expertise from beginning to endGood understanding of cutting edge techniques in your specialist areaExperience working with different engines and dcc applicationsKnowledgeable in at least one scripting language (Python, C#, MEL, etc.)Tools, workflow and engine development insightGood to know As we aim to build a team who continuously push the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process. We look forward to receiving your application and learning more about you. In the meantime, why not take a look at the videos posted below.Additional InformationLonging to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.All your information will be kept confidential according to EEO guidelines. Visa mindre