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Senior AI Game Designer

Company Description Massive Entertainment is a world-renowned AAA game development studio with offices in Malmö and Stockholm, and a proud part of the Ubisoft family. Our diverse and talented team of around 600 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom C... Visa mer
Company Description
Massive Entertainment is a world-renowned AAA game development studio with offices in Malmö and Stockholm, and a proud part of the Ubisoft family. Our diverse and talented team of around 600 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.
At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3, Tom Clancy’s The Division 2 and Tom Clancy’s The Division 2: Survivors.
We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.
Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.
Job Description
In 2023, it was announced that Massive Entertainment is leading the development of Tom Clancy's The Division 3. While we cannot unveil any details about the third entry in the series at this time, we are actively recruiting for the project.
We are looking for an experienced AI Designer, to join one of Massive Entertainment’s exciting IPs. In this role, you'll collaborate closely with design leads, directors, and multidisciplinary teams to deliver high-quality enemy NPCs that elevate a world-class combat experience.
What you'll do
Working closely with design leads and combat designers to conceptualize and refine NPC archetypes aligned with the core combat loop vision
Implementing and refining high-quality combat NPC behaviors using node graphs and behavior trees.
Working directly in the Snowdrop game engine to script, tweak, and fine-tune NPCs, while contributing to the continuous improvement of NPC-related tools and workflows.
Partnering with Tech, Art, and World teams to create combat NPCs that elevate the combat experience and to maximize their potential across all content.
Collaborating with production and leads across disciplines to plan tasks, assess risks, and manage scope effectively.
Continuously iterate on NPCs based on playtest feedback, in service of improving the overall combat experience.

Qualifications
What you'll bring
Proven game development experience in the shooter genre, with a strong preference for 3rd-person shooters on shipped titles.
Demonstrated expertise in designing humanoid enemy NPCs.
Proficiency with node-based tools for game development.
Extensive hands-on experience with behavior trees.
Strong ability to collaborate effectively with multidisciplinary teams toward a shared vision or goal.
Comprehensive understanding of iterative development processes and rapid prototyping methodologies.

Nice to have
Strong familiarity with The Division games.

Additional information


Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! Visa mindre

Game Designer

Ansök    Dec 18    IO Interactive AB    Speldesigner
A passion for fantasy worlds and memorable characters is at the core of our next ambitious project. We are building a bold new AAA fantasy RPG for console and PC, where expressive gameplay and strong character identity are central to the player experience. With a team of seasoned developers and new creative voices, we are crafting a new IP that blends deep systems, meaningful progression, and a welcoming, emotionally resonant world. If you are excited abou... Visa mer
A passion for fantasy worlds and memorable characters is at the core of our next ambitious project. We are building a bold new AAA fantasy RPG for console and PC, where expressive gameplay and strong character identity are central to the player experience.
With a team of seasoned developers and new creative voices, we are crafting a new IP that blends deep systems, meaningful progression, and a welcoming, emotionally resonant world. If you are excited about designing playable characters that feel powerful, distinct, and deeply connected to the game’s mechanics and narrative, we would love to hear from you.
As a Game Designer, you will define how playable characters function, grow, and feel to play. Working closely with multiple disciplines, you will help ensure each character offers a clear identity, engaging mechanics, and a rewarding gameplay experience.
What you will do
Design and develop playable characters, including abilities, kits, and gameplay roles.


Prototype, implement, and iterate on character mechanics using proprietary tools.


Collaborate closely with combat, systems, narrative, animation, and engineering teams to bring characters to life.


Help balance and refine character gameplay across solo and multiplayer experiences.


Contribute to progression, rewards, and mastery systems tied to character play.


Playtest regularly and iterate based on feedback to improve clarity, balance, and fun.

Who you are
An experienced game designer with a background in character, combat, or gameplay systems, ideally on AAA titles.


Comfortable designing abilities and mechanics that clearly express a character’s fantasy and role.


Familiar with the full game development cycle, from early concepts through iteration and polish.


A thoughtful problem solver who can adapt to creative changes and technical constraints.


Collaborative, organized, and able to communicate ideas clearly across disciplines.



Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Technical Sound Designer

Ansök    Dec 17    IO Interactive AB    Speldesigner
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking a talented Technical Sound Designer to help bring this dream to life.
What you will do:

Design and implement scripted audio systems using our in-house engine and Wwise middleware.


Create final level assets using a combination of pre-recorded material and in-house recordings, ensuring high-quality audio assets.


Provide technical support for sound designers.


Improve and implement audio using our proprietary tools, with a keen focus on the combined game experience.


Actively participate in cross-disciplinary collaboration, from initial conceptualization to final production, contributing to the overall audio vision of the game.


Act as a liaison to advocate for audio to the engineering staff, and partner with team members across disciplines to find solutions that best support quality audio.


 
Who you are:

A technical sound design generalist with proven experience in game audio.


Have at least 3 years of professional experience in game audio, with involvement in at least one AAA game project.


Proficient in scripting environments such as Unreal Blueprints, Max, Pure Data, etc., for audio implementation.


Possess a critical eye for storytelling through sound, capable of bringing rich soundscapes to life.


Showcase a strong reel/portfolio demonstrating sound design, design process, and technical design skills.


Demonstrate proficiency in fantasy sound design, with the ability to create immersive audio experiences in fantastical settings.




Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Game Designer (Encounters)

Ansök    Dec 18    IO Interactive AB    Speldesigner
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
In this role, you will get to craft the way players encounter friends and foes in our fantasy world. You will collaborate with different teams to create cohesive gameplay that defines interaction and rewards our players.
What you will do:

Facilitate and create encounters with both NPC and players


Collaborate with cross-discipline teams to implement multiplayer game systems and gameplay mechanics.


Use our proprietary tools to design, prototype, and test gameplay mechanics while identifying opportunities for improvements.


Operate effectively where you must balance hands-on implementation and high-level direction.


Create and develop game features and make sure that they are represented properly throughout the game.


Developing rules for reward systems and game achievements.


Deliver content within quality requirements, on schedule, and within technical limitations.


Who you are:

Accomplished game designer with relevant experience, preferably AAA titles where you worked on encounters, NPC battles, or similar.


Practical understanding and experience in the full development cycle of a AAA game, which means that you know what it takes to go from initial concept to full, fun, and functional game experiences.


You have thorough experience with combat design, encounter design, NPC encounter, or something similar topic from your previous work on a AAA title.


Possess a problem-solving attitude, able to look past immediate technical constraints.


Able to respond elegantly to creative changes, at any part of the process, using an analytical and organized approach.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Software Development Engineer in Test (SDET)

Ansök    Dec 17    IO Interactive AB    Speldesigner
IO Interactive is seeking a talented SDET to join our team on our Backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the fantasy RPG genre. As we work on these exciting projects, we need a skilled professional to assist us in the... Visa mer
IO Interactive is seeking a talented SDET to join our team on our Backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the fantasy RPG genre.
As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier.
What you will do:
Test Engineering & Automation
Design, develop, and maintain automated test solutions and frameworks for game systems, tools, and pipelines


Collaborate closely with developers to integrate testing into the development lifecycle


Develop and execute test cases using both automated and manual approaches where appropriate


Perform regression testing to ensure build stability and feature reliability


Continuously improve test coverage, reliability, and execution speed

Software Testing in an Agile Environment
Participate in structured testing within an agile development process


Validate new features, systems, and tools from a technical and functional perspective


Investigate defects, assist with debugging, and verify fixes


Ensure quality standards are upheld across builds and milestones

Tools, Pipelines & Infrastructure
Apply knowledge of the game engine and internal tools used in development


Build and improve testing tools, frameworks, and workflows to increase efficiency


Contribute to and support CI/CD pipelines and build infrastructure from a quality perspective

QA Research & Development
Evaluate testing needs for new features and systems


Research and prototype new testing approaches, tools, and technologies


Support Leads and management in evolving QA frameworks and technical strategies


Create and maintain documentation for both QA and non-QA team members

Collaboration & Communication
Be an advocate for automated testing across the company and across all disciplines.


Work closely with the QA department, sharing knowledge and supporting them where needed. 


Who you are:

1–3 years of experience in a QA, SDET, or software testing role (games industry experience is a plus)


Strong foundation in software testing principles and quality engineering


Experience with test automation and scripting/programming (C# and Python preferred)


Familiarity with build pipelines, CI/CD systems, or development infrastructure


Fluent in English, written and spoken


Self-motivated, detail-oriented, and driven by high quality standards


Strong communication and documentation skills


Passion for video games, ideally with an interest in fantasy-style games


Work showcases (e.g. shipped titles, GitHub, personal projects, website, or YouTube) are a plus


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine. Visa mindre

Lead Game Designer

Ansök    Nov 14    IO Interactive AB    Speldesigner
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking
As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier.

What you will do:
Lead and manage the design team, prioritizing the personal and professional development of each team member.
Create, optimize, and maintain workflows/pipelinesto ensure the team's work aligns with the game's vision and goals.
Collaborate with other leads to fully realize the game's vision.
Inspire the team to create engaging, innovative, and high-quality design gameplay that exceeds player expectations.
Mentor and guide the team to foster creativity, collaboration, and excellence.
Foster strong relationships as a conduit between game management team and the design team.
Use our proprietary tools to design, prototype, and test gameplay mechanics while identifying opportunities for improvements.
Work with project management to ensure the design team meets milestones and delivers on time and on budget.
Deliver content within quality requirements, on schedule, and within technical limitations.

Who you are:
At least 8 years of experience in game design, with 3 years in a leadership role.
1 or more AAA games from the start of the development cycle to the final release.
Excellent communication and interpersonal skills.
Strong problem-solver with a deep understanding of game design principles and gameplay mechanics.
Passion for people development and creating a supportive and inclusive culture.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

People Manager

Ansök    Okt 27    IO Interactive AB    Speldesigner
IO Interactive is seeking a skilled and dedicated People Manager to join our team and support Project Fantasy, an ambitious new IP set to redefine the online fantasy RPG genre. In this role, you’ll foster the growth and career development of our talented designers, developers, and artists. Working closely with Project Fantasy’s other People Manager, you’ll ensure team members have the clarity, tools, and support they need to thrive. You’ll collaborate on ... Visa mer
IO Interactive is seeking a skilled and dedicated People Manager to join our team and support Project Fantasy, an ambitious new IP set to redefine the online fantasy RPG genre. In this role, you’ll foster the growth and career development of our talented designers, developers, and artists.
Working closely with Project Fantasy’s other People Manager, you’ll ensure team members have the clarity, tools, and support they need to thrive. You’ll collaborate on people initiatives, aligning development and engagement efforts with the project’s creative and technical goals.
As a People Manager at IOI, you’ll help teams navigate change, strengthen ways of working, and ensure consistent people practices across projects — all while nurturing our One Team, One Rule culture.
Your mission: to create conditions for both people and projects to succeed.

What you will do:
Collaborate closely with the other People Manager on the project to ensure effective information sharing and alignment.
Support and guide team members through regular development and career conversations.
Lead and improve people processes such as performance reviews, talent development, and salary reviews.
Use data and feedback to spot trends, address challenges, and drive engagement.
Partner with HR, Talent Acquisition, and Employer Branding to ensure a great employee experience.
Help teams build healthy dynamics, resolve blockers, and foster open communication.
Contribute to key people initiatives and OKRs, ensuring alignment across studios and projects.


Who you are:
2–3 years’ experience in people management or organizational development, ideally in a creative or fast-moving industry.
Solid understanding of recruitment, onboarding, and performance management.
Great communication and mediation skills — you can balance empathy with practical problem-solving.
A collaborative mindset and confidence in having honest conversations.
Fluent English (written and spoken).
Willingness to travel a few times a year to connect with teams across our studios.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Lead Technical Producer

IO Interactive is looking for a talented Lead Technical Producer to join our Backbone team, the core programming team that powers our ambitious game projects. We are currently working on Project 007, a brand-new James Bond video game featuring an original Bond story, and Project Fantasy, a groundbreaking online fantasy RPG for console and PC. Both projects are built on Glacier, our state-of-the-art proprietary game engine. As a Lead Technical Producer, you... Visa mer
IO Interactive is looking for a talented Lead Technical Producer to join our Backbone team, the core programming team that powers our ambitious game projects. We are currently working on Project 007, a brand-new James Bond video game featuring an original Bond story, and Project Fantasy, a groundbreaking online fantasy RPG for console and PC. Both projects are built on Glacier, our state-of-the-art proprietary game engine.
As a Lead Technical Producer, you will oversee a team of producers, each responsible for leading cross-disciplinary teams alongside a Technical Lead and a Product Owner. You will drive production strategy and execution for technical initiatives, ensuring smooth workflows, aligned priorities, and successful project delivery.
Working closely with the Executive Technical Producer, Technical Director, and Product Manager, you will play a key role in balancing scope, quality, and efficiency across multiple teams while optimizing production processes and risk management strategies.
What you will do: Lead and mentor a team of Technical Producers, ensuring they have the support, guidance, and tools to drive their respective teams effectively.
Oversee production strategy and execution for technical initiatives, aligning with company goals and product roadmaps.
Facilitate communication and alignment between technical, production, and product leadership to optimize cross-functional collaboration.
Improve processes, tools, and workflows to enhance efficiency, risk mitigation, and technical excellence.
Proactively identify and mitigate risks, ensuring teams remain on track while maintaining performance and quality standards.
Track memory budgets and performance at all stages of development.
Manage, coordinate, and validate builds and branches, ensuring alignment with game timelines and milestones.
Drive production best practices, ensuring smooth coordination between engineering, design, and product teams.
Collaborate with the Executive Producer and leadership to define long-term production strategies and scalability plans.
Participate in recruitment and performance reviews for technical team members.
Who you are: Proven experience in technical production, project management, or leadership roles within game development or technology-driven projects.
Strong knowledge of project management methods, tools (JIRA, Confluence, etc.), and software defect tracking.
Deep understanding of game development pipelines, live service workflows, and/or technical platform development.
Experience managing and mentoring production teams and fostering a culture of continuous improvement.
Strong problem-solving and risk management skills, able to balance priorities in a fast-paced environment.
Effective communicator and relationship builder across multiple stakeholders and leadership levels.
Familiarity with software development practices, system integration, and version control systems (Perforce, Git, etc.).
Excellent leadership, mentorship, and conflict resolution skills.
Nice to have: Experience with game engines or large-scale technical development.
Background in software engineering.
Experience in organizational change, process improvement, or scaling teams.
Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine. Visa mindre

Senior Game Designer - NPC/AI

Ansök    Jun 26    Sharkmob AB    Game designer/Speldesigner
Sharkmob is looking for a Senior Game Designer focused on NPC/AI to join us at our studio in Malmö, Sweden. In this role, you’ll own the design of NPCs, from behaviour-tree logic to moment-to-moment combat feel, working closely with coders, artists, fellow designers, as well as production and direction. Together, you’ll deliver nail-biting, fair, and rewarding gameplay experiences that align with the game’s creative vision and development goals. We're look... Visa mer
Sharkmob is looking for a Senior Game Designer focused on NPC/AI to join us at our studio in Malmö, Sweden. In this role, you’ll own the design of NPCs, from behaviour-tree logic to moment-to-moment combat feel, working closely with coders, artists, fellow designers, as well as production and direction. Together, you’ll deliver nail-biting, fair, and rewarding gameplay experiences that align with the game’s creative vision and development goals.
We're looking for someone who is passionate about AI design, excited by the challenges of the extraction shooter genre, and eager to push the gameplay experience forward through thoughtful, systems-driven design.

At Sharkmob we value teamwork, trust, motivation and setting colleagues up for success. We believe that is key to making great games and creating a healthy work environment. Since we strive to empower our developers, there will be plenty of opportunities to make your mark and effect the way we work. 

Responsibilities Driving the development of the games NPC/AI related features such as behaviour, feedback, dialogue systems, difficulty and animation.
Making sure the NPC/AI is fun, fair, believable and rewarding.
Ensuring that the NPC/AI systems work well together with other game loops.
Mentor and support junior/intermediate game designers, offering feedback, guidance, and knowledge sharing.
Work together with the team to iterate on features, take initiative for improvements and feedback on all aspects of the game.
Requirements 5+ years of experience in game design, with a strong focus on AI or combat systems, and a proven track record of working on larger development teams.
Experience with Shooters.
Outstanding communication skills; you can pitch a concept, justify a decision, and give, as well as receive, feedback with ease.
Excellent collaboration and stakeholder management skills, with the ability to align the team around shared goals.
Bonus points Experience with Unreal Engine.
Live-service experience: balancing, telemetry analysis, post-launch iteration.
Experience working with project/product management.
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage. Visa mindre

Build Engineer

Are you the type of person who thrives on removing blockers, optimizing workflows, and solving complex software challenges? Your expertise will be key in ensuring smooth production processes, and no two days will be the same. If so, we might have the perfect role for you. We are looking for a Build Engineer to join our team on a hybrid basis. You'll be joining a team of passionate engineers who take ownership of their work while fostering a culture of lear... Visa mer
Are you the type of person who thrives on removing blockers, optimizing workflows, and solving complex software challenges? Your expertise will be key in ensuring smooth production processes, and no two days will be the same. If so, we might have the perfect role for you. We are looking for a Build Engineer to join our team on a hybrid basis.
You'll be joining a team of passionate engineers who take ownership of their work while fostering a culture of learning and collaboration. We value ambition and humility in equal measure, and we hope you do too.
What you will do:
Develop and maintain CI/CD pipelines, virtual environments, and infrastructure (Perforce, TeamCity, etc.).
Maintain and optimize build farms on-premise and in Azure.
Contribute to an ambitious build farm migration project, rewriting build agents with state-of-the-art technologies.
Write and debug automation scripts/programs in C#, PowerShell, Python, Kotlin, and more.
Support in-house development and production teams.

Who you are:
Experienced with Windows and Linux system administration.
Hands-on with PC/Server hardware.
Proficient in programming (C#, PowerShell, Python, Java, etc.).
Hold a Bachelor’s degree in Computer Science or have equivalent experience.
Skilled in troubleshooting and research.
Adaptable and able to prioritize tasks in a dynamic environment.
Have a strong interest in system integration and game infrastructure.
Experienced in source control management systems as an administrator (Git, Perforce, Mercurial).

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine. Visa mindre

Lärare till kursen Kreativ spelutveckling

Malmö folkhögskola söker lärare till kursen Kreativ spelutveckling Vill du vara med och utbilda framtidens spelutvecklare? Vi söker en engagerad lärare till vår 1-åriga kurs Kreativ spelutveckling. Om kursen Kursen ger deltagarna en introduktion till spelutveckling med fokus på kreativt skapande, berättande, speldesign och samarbete. Vi kombinerar teori och praktik genom Game-Jam-inspirerade projekt, både individuellt och i grupp. Vi arbetar praktiskt ... Visa mer
Malmö folkhögskola söker lärare till kursen Kreativ spelutveckling
Vill du vara med och utbilda framtidens spelutvecklare? Vi söker en engagerad lärare till vår 1-åriga kurs Kreativ spelutveckling.
Om kursen
Kursen ger deltagarna en introduktion till spelutveckling med fokus på kreativt skapande, berättande, speldesign och samarbete. Vi kombinerar teori och praktik genom Game-Jam-inspirerade projekt, både individuellt och i grupp. Vi arbetar praktiskt och uppmuntrar våra deltagare att experimentera och utveckla egna idéer – från koncept till spelbara prototyper i en mängd olika spelmotorer och genrer. Undervisningen sker på plats i våra lokaler på Trindyxegatan i Malmö.
Dina arbetsuppgifter
Planera och genomföra undervisning, både teoretiskt och praktiskt.
Handleda studenter i deras projekt och idéutveckling.
Inspirera och motivera till ett kreativt arbetssätt.
Bidra till utvecklingen av kursens innehåll och pedagogik.

Vi söker dig som
Har erfarenhet av spelutveckling och en bred förståelse för de olika områden och verktyg som ingår i att skapa spel.
Har pedagogisk skicklighet och trivs med att undervisa på ett folkbildande och inkluderande sätt.
Är kreativ, kommunikativ och gillar att arbeta nära kursdeltagare.
Har en nyfikenhet på nya metoder, verktyg och trender inom spelområdet.

Det är meriterande om du besitter någon/några av dessa teoretiska och praktiska kunskaper:
Pedagogisk erfarenhet.
Grafik - 2D, 3D, koncept, texturering, UI etc.
Programmering - principer, olika språk, spellogik, versionshantering etc.
Design - speldesign, level design, storytelling, spelanalys etc.
Animation - 2D, 3D, riggning, motion capture etc.
Ljud – ljuddesign, ljudeffekter, musik för spel etc.
Kreativa processer, idégenerering, presentationsteknik, rapid prototyping etc.
Produktionsprocess, agil utveckling, feedback, gruppdynamik etc.
Erfarenhet av verktyg som används inom ovan nämnda områden, t.ex. Blender, Unity, Godot, Unreal, GitHub etc.

Vi erbjuder
En kreativ och inspirerande miljö där idéer får ta plats.
Möjlighet att påverka kursens innehåll och upplägg.
En härlig arbetsmiljö med trevliga kollegor.



?Om Malmö folkhögskola.
Malmö folkhögskola huserar i en gammal skånelänga mitt i Fosie industriområde. I drygt trettio år har Malmö folkhögskola varit en mänsklig trädgård där deltagarna ges möjlighet att växa i sin egen takt, utvecklas och ta steg mot uppsatta mål.
Malmö folkhögskola har ABF, Hyresgästföreningen och LO som huvudmän och vilar på arbetarrörelsens värdering - alla människors lika värde.
Anställningsvillkor: Tillsvidare med 6 månaders provtjänstgöring. Tillträde enligt överenskommelse.
Omfattning: 40-50%
Lönetyp: Fast månadslön enligt kollektivavtal
Varmt välkommen med din ansökan till [email protected]. Vi arbetar med löpande urval så skicka gärna in din ansökan så snart som möjligt.


Vi undanber oss vänligen men bestämt direktkontakt med bemannings-, förmedlings- och rekryteringsföretag samt andra externa aktörer och försäljare av ytterligare jobbannonser. Visa mindre

Build Engineer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
Are you that person who likes to help people by identifying blockers and making workflows more efficient? Your workday at IOI will always be new and challenging, and we will rely on your skills and knowledge to solve software build and delivery issues. Your role would be crucial to ensure that the game production runs smoothly.
What you will do:
Develop and maintain CI/CD pipelines, virtual environments and infrastructure – Perforce source control, TeamCity, etc.
Maintain our build farm for Project Fantasy in Azure.
Help develop new build engineering tools, such as a cloud-based distribution system to share builds across offices.
Write and debug scripts/programs for automation in C#, PowerShell, Python, Kotlin, etc.
Facilitate in-house development and production.

Who you are:
Experienced working with DevOps / Developer Platform engineering.
Experienced with system administration in Windows and Linux.
Experienced with Azure administration and infrastructure development.
Experienced with programming - C#, PowerShell, Python, Java, etc.
Bachelor’s degree in computer science OR relevant experience.
Excellent research and troubleshooting skills.
Ability to prioritize your workload and thrive with changing tasks.
General interest in system integration and games infrastructure.
Service mentality and excellent collaboration skills.

Nice to have:
Experience with Kubernetes and cloud native technologies

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We are a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine. Visa mindre

Senior Accessibility Designer

Senior Accessibility Designer As a Senior Accessibility Designer, you will play a key role in making our games more inclusive by designing and implementing accessibility features that remove barriers for players. You’ll collaborate across disciplines to integrate accessibility from the ground up, ensuring our titles are playable and enjoyable for as many players as possible. What You Will Do Design and improve accessibility features for our games, ens... Visa mer
Senior Accessibility Designer
As a Senior Accessibility Designer, you will play a key role in making our games more inclusive by designing and implementing accessibility features that remove barriers for players. You’ll collaborate across disciplines to integrate accessibility from the ground up, ensuring our titles are playable and enjoyable for as many players as possible.

What You Will Do
Design and improve accessibility features for our games, ensuring they meet the needs of players with diverse abilities.
Implement accessibility features directly into our titles and our in-house engine (Glacier), where possible.
Partner with production to pitch, develop and maintain an accessibility roadmap, ensuring accessibility is integrated across development.
Work closely with Game Design and UX Design teams to integrate accessibility into core game mechanics and UI/UX.
Work with Tech and Gameplay Programmer teams to ensure accessibility considerations are embedded in development.
Act as an accessibility advocate, sharing knowledge and best practices across the studio.
Conduct accessibility evaluations and playtests, incorporating feedback from players with disabilities.
Stay updated on industry standards, ensuring compliance with accessibility guidelines (e.g., XAG, WCAG, PlayStation/Xbox standards).
Contribute to accessibility documentation, creating resources to guide designers and developers in best practices.
Prioritize accessibility features that make the game playable for larger and more diverse groups of players.
While the primary focus of this role is accessibility, responsibilities may temporarily shift based on project needs and development priorities.




Who You Are

Experience in Game UX/Design with Accessibility Focus – Background in game development, UX design, or a related field.
Knowledge of Accessibility Standards – Familiarity with XAG, WCAG, and best practices for inclusive game design.
Understanding of Player Needs – Awareness of motor, cognitive, visual, and hearing disabilities, with a player-first approach to removing barriers.
Design & Problem-Solving – Experience with UI/UX accessibility patterns.
Strong Communication & Collaboration – Ability to advocate for accessibility, present ideas clearly, and work across teams.
Project & Tool Experience – Comfortable with Jira, Confluence, and game engines like Unreal, Unity, or proprietary tools.
Technical Knowledge (Bonus) – Familiarity with coding, Visual Studio, or scripting is a plus.
Passion for Inclusive Design – A strong belief that games should be for everyone and a drive to push accessibility forward. Visa mindre

Technical Designer

IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Implement unique and reusable environmental interactions and items using the scripting tools for our propri... Visa mer
IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
Implement unique and reusable environmental interactions and items using the scripting tools for our proprietary engine Glacier.
Collaborate closely with Level Designers to craft memorable experiences in our James Bond game.
Write and maintainin documentation of tech and designs.

Who you are:
You have some experience in the AAA games industry as a technical designer
You have a working background or education in game design or programming.
You take an interest in game design, technical design, UX, and tech.
You have a passion for collaborating with a wide range of developers and creating impactful games.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
 Learn more about Project 007. Visa mindre

UI Designer

Ansök    Mar 28    Sharkmob AB    Game designer/Speldesigner
Join the fun and take part in the development of our project,Exoborne, an exciting next step in our studio’s evolution and growth. As a UI Designer, you will play a crucial role in crafting visually striking and user-friendly interfaces for our project Exoborne. With your strong foundation in graphic design and UI principles, you’ll work alongside multidisciplinary teams to create engaging, intuitive experiences that resonate with both players and stakehol... Visa mer
Join the fun and take part in the development of our project,Exoborne, an exciting next step in our studio’s evolution and growth.
As a UI Designer, you will play a crucial role in crafting visually striking and user-friendly interfaces for our project Exoborne. With your strong foundation in graphic design and UI principles, you’ll work alongside multidisciplinary teams to create engaging, intuitive experiences that resonate with both players and stakeholders.
At Sharkmob, we are looking for people who want to have fun at work, share ownership, and create great shooter games. Responsible people with a positive attitude, are passionate about their work and value professionalism.
Responsibilities Work closely with the Directors, Game Designers, Programmers, and fellow team members to create polished and intuitive user interfaces that enhance gameplay and integrate seamlessly into the game world.
Contribute to the development and maintenance of a cohesive visual style and design language for all UI elements, aligning with the game's overall artistic vision.
Design immersive UI elements that elevate storytelling, blending seamlessly into the game world and narrative.
Stay up to date with industry trends, emerging technologies, and design techniques to continuously improve the quality and innovation of our UI designs.
Incorporate motion graphics and animations into the user interface to enhance interactivity and provide visual feedback to players. Create engaging transitions, animations, and dynamic elements that elevate the overall user experience.
Collaborate with the broader team to ensure that all UI designs are intuitive and accessible and enhance the overall user experience. While UX is a shared responsibility across the company, you will work closely with our UX experts to refine and elevate design decisions.
Requirements Minimum 3 years of professional experience in UI/UX design, especially in the gaming industry.
Strong graphic design skills, with a solid understanding of typography, color theory, and composition.
Proficiency in industry-standard design tools such as Adobe Creative Suite and Figma.
A strong understanding of game development pipelines and the ability to work effectively with cross-functional teams.
Experience designing UI assets for multiple platforms (PC, console), with an understanding of technical limitations and constraints.
Excellent communication skills, the ability to give and receive constructive feedback, and the ability to communicate your design concepts and ideas to internal teams and stakeholders ensure clarity and alignment throughout the project.
A passion for gaming, with a deep appreciation for how UI/UX design impacts player engagement and immersion.
Unhindered in English, both written and spoken.
A strong, up-to-date portfolio showcasing a range of UI designs, including high-quality UI elements.

That little extra
Experience in implementing designs directly into the game.
Experience in motion design softwares such as After Effects.
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage. Visa mindre

Associate Game Director

Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professional hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while cont... Visa mer
Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professional hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.
At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.
We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform. Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.
Job Description


We are looking for an Associate Game Director focused on multiplayer to enable us to keep ensuring the quality of the gameplay experience and good functioning of all the game systems within our upcoming game. You will collaborate with the Game Director and the Creative Director and other core team members to define the game and unify your visions, contributing to continuous improvements.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
What You'll Do
Collaborate with the Game Director and interdependent teams to align all design, technical, graphic, and narrative elements.
Develop your game design direction and communicate clearly across the production floor.
Support your game designers in developing their features (e.g. gameplay rules, progression systems, combat systems, weapon attributes, artificial intelligence behaviors, 3Cs, etc.), while providing mentorship and constructive feedback to ensure quality.
Review and discuss timelines with the producer and keep the editorial team up to date on progress and milestones.
Adapt to technical and production constraints, feedback, and playtest results, readjusting your design direction when need be.
Follow up on features after their release to improve, add, or remove components; interpreting data to inform decision-making.
Anticipate technological advancements and stay up to date on market trends to evolve our production processes and define our best practices

Qualifications


What You'll Bring
You have a collaborative mentality to ensure good morale and motivation within the entire team, being comfortable working in an international environment. To be effective in the role, we also believe that you are creative and innovative in your way of working as well as a respectful colleague. You need to bring a curious mindset and creative problem-solving to find innovative and meaningful solutions in your daily tasks.
Besides the above we're looking for someone aligned with our core values and the following skills and experience:
Experience in at least one full videogame production, in a supervising role (Director, Lead)
Capacity to clearly articulate and communicate a vision and strategy
Extensive knowledge of and experience with co-op and multiplayer design.
Comprehensive experience within the shooter genre
Solid understanding of the technical constraints of engines and the different game platforms

Additional information


Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Technical Artist

We are looking to strengthen our Art & Tech team with a Technical Artist who is a highly motivated team player so that they can innovate and optimize the development of the best games in the industry. You will work at our game studio in Malmö, Sweden. Job Summary: As a Technical Artist at Relax Gaming, you will act as the vital link between creatives and developers. Your role will ensure that creative visions are implemented seamlessly, overcoming the c... Visa mer
We are looking to strengthen our Art & Tech team with a Technical Artist who is a highly motivated team player so that they can innovate and optimize the development of the best games in the industry. You will work at our game studio in Malmö, Sweden.
Job Summary:
As a Technical Artist at Relax Gaming, you will act as the vital link between creatives and developers. Your role will ensure that creative visions are implemented seamlessly, overcoming the constraints of Web-based games while delivering an exceptional gaming experience for players.
To excel in this role, you should have a solid grasp of character rigging, expertise in asset creation, and sprite sheet development. Proficiency in scripting tools and visual software is also essential.
Responsibilities:
Rig stylized 3D characters and props for posing and animation.
Rig stylized 2D characters and props in Spine 2D.
Develop tools and scripts for:
2D & 3D software like Maya, Photoshop, and After Effects.
Streamlining the pipeline to improve asset exchange across departments.
Perform optimization and compression to minimize sprite export sizes without compromising quality.
Assist animators with high quality particle effects creation.
Work independently to identify technical challenges and propose solutions to department leads.
Establish, maintain, and enhance production pipelines and workflows.
Document established workflows and technical details in clear, accessible formats such as documents or Wiki pages.

Qualifications:
Strong Rigging skills.
Strong technical skills in industry-standard tools for 2D and 3D, such as Maya, After Effects & Photoshop.
Experience creating tools that help Art-Animation-Dev
Experience in working with Animators
3+ years' experience in art production
Experience with JavaScript and Python languages
Great communication and teamwork skills
Fluency in English
Creative in finding solutions
Strong organizational skills
Passionate for games!

Bonus:
Experience in working with Spine (Esoteric Software)
Experience with Jira and Confluence
Previous iGaming experience



Location
This role is placed in Malmö, Sweden. The Relax game studio in Malmö is perfectly located on Lilla Torg, right in the middle of the beautiful old parts of Malmö. It’s a five-minute walk from the central station and all types of shopping and restaurants can be found right on our doorstep.
About Relax Gaming
Relax Gaming Group was founded in 2010 with the goal of creating games for the modern iGaming landscape. Always staying true to the Relax core values - Driven, Adaptable, Supportive and Respectful - the recent and rapid expansion has been conceived in order to deliver unparalleled global reach. Via a quick one-time integration, Relax Gaming now provides access to a roster of 1500+ casino games and a diverse range of proprietary products, including Poker, Bingo, and its own rapidly expanding slot portfolio.
The high-quality aggregated content is provided through its selected Silver Bullet (commercially represented) and Powered By Relax (commercially independent) partners. Regulated markets are also at the heart of its growth strategy, with both fully supported regulated markets as well as licences held in multiple jurisdictions.
Relax Gaming have offices in Malta, Estonia, Serbia, Finland, Sweden, and Gibraltar - and game studios in Belgrade, Malmö, and Stockholm. Learn more about us here: www.relax-gaming.com


Life at Relax
Relax is at a very exciting growth stage as a company, however, we cherish our informal and flexible core atmosphere where self-initiative, taking pride in what you do and ambition to deliver the best results are key components. For the right person, there are endless opportunities for personal and professional development.
We are starting with interviews right away, so be quick to apply! Please link to your portfolio when submitting your application.
All applications are handled with full confidentiality. Visa mindre

Senior Game Economy Designer

Ansök    Mar 11    Sharkmob AB    Game designer/Speldesigner
Sharkmob is looking for a Senior Game Economy Designer to join our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on meta-game, progression and economy systems for our upcoming game, Exoborne. Come join us on a new career adventure! Collaboration is crucial to us. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences for our players. We ar... Visa mer
Sharkmob is looking for a Senior Game Economy Designer to join our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on meta-game, progression and economy systems for our upcoming game, Exoborne. Come join us on a new career adventure!
Collaboration is crucial to us. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions. We value responsible individuals with a positive attitude, passion for their craft, and a commitment to professionalism.
At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and you'll have plenty of opportunities to make your mark, both on the game and in how we work.
The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!
Responsibilities Designing and developing meta-game, progression and economy-related features on a live game.
Designing and balancing systems that provide excellent long-term engagement for our players while remaining sustainable.
Maintaining and improving live systems.
Using telemetry to make sure that the features you work on achieve the intended results.
Keeping an eye on trends and industry best practices within the field of game economy and meta-game design to inform your work.
Requirements 5+ years of experience in a senior designer role.
Experience working on a live service game.
Experience working with telemetry data.
A passion for translating numbers into great player experiences – and back again.
Understanding of player psychology, motivational models, and how they relate to game design.
Excellent collaboration and stakeholder management skills.
Excellent English written communication skills.
Strong Microsoft Excel skills.
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working on Exoborne – a Sharkmob original game. We have previously released Bloodhunt – a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Senior UI Designer

IO Interactive is currently looking for a Senior UI Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This is a permanent position based in one of our studios, with the option to work from home up to two days per week. What you... Visa mer
IO Interactive is currently looking for a Senior UI Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Collaborate with game designers and engineers in the creation of user interface and user experience to help define and develop games.
Explore UI designs and implement visual prototypes using appropriate prototype tools and/or in-game.
Create and maintain UI designs and technical documentation.
Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible.
Translate concepts into producible game elements.
Fix bugs and optimize game assets for required performance and to comply with specifications on various platforms.


Who you are:
Familiarity with a scripting language (i.e. JavaScript, Lua, ActionScript, or Python).
Has a keen artistic eye with strong graphic design and motion graphic skills.
Ability to respond elegantly to creative changes.
Ability to maximize result under strong technical constraints.
5+ years in AAA game development in a UI role.
A dedicated team player, yet able to work independently.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Technical Designer

IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Implement unique and reusable environmental interactions and items using the scripting tools for our proprie... Visa mer
IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
Implement unique and reusable environmental interactions and items using the scripting tools for our proprietary engine Glacier.
Collaborate closely with Level Designers to craft memorable experiences in our James Bond game.
Write and maintainin documentation of tech and designs.

Who you are:
You have some experience in the AAA games industry as a technical designer
You have a working background or education in game design or programming.
You take an interest in game design, technical design, UX, and tech.
You have a passion for collaborating with a wide range of developers and creating impactful games.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Senior Level Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking a talented and experienced Senior Level Designer to join our dynamic team. As Senior Level Designer, you will play a crucial role in shaping the fantasy world of our upcoming online game. If you have a passion for mentoring teams, and supporting them in creating fantastic immersive experiences, then this is a role for you.




What you will do:
Design and build level design content using IOI's proprietary tools, including open world, procedural, handcrafted, narrative and quest content, with a high level of autonomy.
Design tools, workflows, best practices, and systems for creating level design content.
Generate and maintain documentation and task tracking in concert with leads and production.
Collaborate with other disciplines to provide expertise and integrate their work into level design content.
Playtest and provide feedback on content, level design or otherwise, and respond to and process feedback on level design content.
Take design ownership of features to coordinate and manage implementation from design to completion.
Provide mentorship, feedback, and sharing of technical knowledge and design expertise.
Support Directors and Leads in realizing the vision and goals for the project.



Who you are:
5+ years of relevant experience in level design in the AAA games industry.
A broad set of strong level design skills with some areas of deep expertise.
Experience with systemic design and procedural tools.
Experience designing tools and workflows for level design.
Experience working on Multiplayer titles.



Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Technical Director

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
As we work on these exciting projects, we need a Technical Director to assist us in the development of our state-of-the-art propriety game development engine, Glacier.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Shape the game’s infrastructure, systems, and tools to deliver smooth online game play.
Align technology strategies with the game’s design vision and production schedule to meet milestones efficiently.
Guide and inspire technical team leads, helping to develop a strong and collaborative engineering culture.
Conduct regular technical reviews to ensure high-quality, and maintainable code.
Facilitate communication between art, design, and engineering teams to solve complex, cross-discipline challenges.

Who you are:
Proven experience in a Technical Director or similar leadership role, ideally on AAA or online multiplayer games.
Strong background in game systems, architecture, and online infrastructure.
Experience mentoring and growing technical teams.
A problem-solving mindset and ability to bridge the gap between art, design, and engineering.
Passion for fantasy worlds and the games that bring them to life!


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Game Designer (Systems)

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history. We are looking for a talentedSystems Designer to come on board an be a part of this exciting new chapter with us.This is a permanent position based in one of our studios, with the option to work from home up to two days per week.


What you will do:
Design a wide variety of game systems and mechanics that define player experience, engagement and enjoyment
Design and own game features, driving their implementation from concept to release through close collaboration with other disciplines.
Use our proprietary engine and tools to create content for your and other systems and features.
Use simulations, analytics and player feedback to refine and balance systems and content.
Work closely with the Live team to support the needs and opportunities of an online game.
Create detailed design documents and presentation material for product stakeholders and maintain them for the duration of project development.
Deliver content on schedule and within quality requirements and technical considerations.


Who you are:
You have experience as a Game Designer working on systems and feature design for at least 3 years.
You have worked on at least one AAA game where you were heavily involved in, or in charge of, sizable or complex systems and features, preferably including online and RPG elements.
You have a deep understanding of game systems, mechanics and interactions and are passionate about taking a systems-based approach to creating cohesive and interconnected game experiences.
You are proficient at data management and analytics, with a strong ability to prove hypotheses, draw conclusions and suggest action points based on data.
You have excellent written and verbal communication skills.



Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Senior Content Producer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.

Are you a seasoned Producer with a passion for leading teams and delivering exceptional games? We’re looking for a Senior Content Producer to manage a cross-functional strike team and feature development, execute the Game Director’s vision, and drive content production from planning to release.
In this role, you’ll oversee milestones, schedules, and budgets while collaborating closely with senior leadership to ensure the game’s vision comes to life. You’ll lead with expertise, tackling risks, mentoring talent, and presenting progress to executive stakeholders.


This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Managing a content strike team of cross functional talents, drivingfeature development.
Executing the vision of the Game Director.
Defining, planning, and executing milestones in line with the project’s overall milestone and release schedule.
Collaborate closely with Principal and Senior Producers to ensure game content production aligns with the game's vision.
Creating, updating, and tracking goals, schedules and budgets.
Controlling and reporting progress on each area of the project.
Presenting the project progress at various update meetings.
Tracking and managing issues and risks on an ongoing basis as well as proactively providing associated mitigation and resolution strategies.


Who you are:
Possess 5+ years as a Producer in the games industry, with Senior/Leadership experience.
Have directexperiencemanaging content teams and feature development.
Have a deep understanding of the challenges and requirements associated with the production and release of onlinegames.
Demonstrate a proven track record of successfully shipping AAA-qualitygames.
Expertise in planning, scheduling, budgeting, and resource allocation using tools.
Have a strong ability to manage, mentor, and motivate cross-functional teams while aligning with the Game Director's vision.
Excellent communication skills for collaborating with stakeholders and presenting project progress to executives.



Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Cinematic Marketing Artist

IO Interactive is currently looking for a CinematicMarketing Artistto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This is a permanent position based in one of our studios, with the option to work from home up to two days per week. Wha... Visa mer
IO Interactive is currently looking for a CinematicMarketing Artistto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Lead the implementation of cinematic sequences for game trailers using in-engine tools, focusing on camera animation and character stage direction, set dressing, and lighting to create compelling visuals.
Spearhead the creation of previz and block out scenes, establishing the visual direction and narrative flow of the trailers.
Drive the editing process of game trailers, ensuring captivating storytelling and compelling cinematography.
Take ownership of key projects, overseeing production from concept to completion.
Collaborate closely with cinematic artists, animators, environment artists, audio designers, and lighting artists to achieve a cohesive and immersive cinematic experience.


Who you are:
Extensive experience in previz within the context of video games or game engines.
Proven track record of creating captivating cinematic sequences and previz layouts that effectively convey narrative and emotion.
Proficiency in animation software and tools, namely Maya and/or Motion Builder, with a keen eye for character performance and movement.
Strong understanding of cinematic principles, composition, and visual storytelling techniques.
Excellent communication and collaboration skills, with the ability to effectively convey creative ideas and feedback to cross-functional teams.
Passion for pushing the boundaries of game trailers in the gaming industry.
Curiosity and constant search for self-improvement, which IOI will nurture and enable through training & financing attendance to conference and courses.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Environment Artist

IO Interactive is currently looking for a Environment Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This is a permanent position based in one of our studios, with the option to work from home up to two days per week. What you ... Visa mer
IO Interactive is currently looking for a Environment Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Collaborate closely with our Art Director, Concept Artists, and the rest of the Environment Art team in the creation of in-game environments.
Block out levels together with level design that respect metrics and cinematic requirements, while also creating conceptually interesting spaces.
Translate concepts into producible game assets by creating modular and reusable assets.
Be responsible for the final art asset production for certain parts of the game.
When required, assist lighting artists and tech artists in their work for game environments.
Work closely with technical artists, using a mix of third party and proprietary tools, setting up art for optimal execution and displaying in our game engine.
Add final polish to already existing graphics.
Fix bugs and optimize game assets for required performance and compliance with specifications on various platforms.

Who you are:
You are a well-versed game artist and have worked on at least one AAA title.
An artist with an understanding and passion for environmental storytelling.
You have in-depth understanding of the technical limitations and requirements for in-game art creation.
You can do thorough optimization of environments and assets, making them ready to be placed in-engine. We work with our proprietary engine, Glacier.
Have experience working cross-disciplinary, with direction, concept, environment artists, technical artists and level designers, among other disciplines.
You are proficiency in one or more 3D applications (3ds Max, Maya, or other).


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Technical Narrative Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
As the Technical Narrative Designer, you will play a key role in developing the narrative systems that empower our team to craft emotionally impactful, cinematic stories. Your primary focus will be on driving the creation and evolution of tools and systems that support narrative development.
In this position, you will be responsible for maintaining and improving our existing narrative framework while collaborating with multiple departments, such as game design, AI and audio. Acting as a bridge between writers, quest designers, game designers, and the AI team, you will ensure seamless integration of all narrative elements within the larger game systems.

What you will do:
Lead the formalization, iteration, and implementation of narrative content and systems, ensuring their successful integration into the game.
Own the technical aspects of narrative design, including tools, branching systems, menus, and other relevant features.
Contribute to the definition and development of our narrative delivery systems and features.
Design and develop tools to facilitate the creation and implementation of meaningful narratives within our games.
Implement narrative content using proprietary game development tools.
Manage the dialogue asset pipeline and assist with script management.
Integrate dialogue, cut scenes, and in-game storytelling moments to create immersive player experiences.
Collaborate closely with Writers, Game Designers, Quest Designers, Audio, AI teams, and more to support the creation of ambitious gameplay content by scripting and choreographing narrative elements.
Implement narrative moments and dialogue in line with the vision of the Game Director, Narrative Director, and Writing team.

Who you are:
You have a strong technical background with experience in narrative systems and game design tools in the AAA space.
You can diagnose and resolve complex technical issues within game systems.
You have experience working in cross-disciplinary teams, including game design, AI, and audio.
You are familiar with tools for generating narrative content in games.
You can shift into content creation roles when needed.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy.
#LI-GK1 Visa mindre

Utbildare som Speldesigner sökes

Vi söker utbildare inom Speldesign som vill undervisa Vi söker erfarna speldesigner som vill arbeta som utbildare. Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Speldesign. Omfattning Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för en större tjänst är möjligt. Kvalifikationer: Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet. Dokumenterad er... Visa mer
Vi söker utbildare inom Speldesign som vill undervisa
Vi söker erfarna speldesigner som vill arbeta som utbildare.
Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Speldesign.
Omfattning
Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för en större tjänst är möjligt.
Kvalifikationer:
Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet.
Dokumenterad erfarenhet av arbete som speldesigner.
Stark kommunikationsförmåga och förmåga att inspirera och motivera elever.
Förmåga att hålla sig uppdaterad om de senaste trenderna och teknikerna inom speldesign.
Erfarenhet av att utforma och genomföra utbildningsprogram är meriterande.
Personliga egenskaper: Vi söker en engagerad och entusiastisk person som har passion för att dela med sig av sin kunskap och erfarenhet inom spelutveckling. Du bör vara flexibel, kreativ och ha förmåga att anpassa dig till olika studerandes behov.
Ansökan: Skicka in ditt CV och ett personligt brev på svenska.
Vänta inte med att ansöka då vi anställer omgående.
Skicka ansökan till: [email protected] Visa mindre

Technical Designer

IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Implement unique and reusable environmental interactions and items using the scripting tools for our proprie... Visa mer
IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
Implement unique and reusable environmental interactions and items using the scripting tools for our proprietary engine Glacier.
Collaborate closely with Level Designers to craft memorable experiences in our James Bond game.
Write and maintainin documentation of tech and designs.

Who you are:
You have some experience in the AAA games industry as a technical designer
You have a working background or education in game design or programming.
You take an interest in game design, technical design, UX, and tech.
You have a passion for collaborating with a wide range of developers and creating impactful games.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Sound Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last, we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold, and impactful worlds, join us and to... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last, we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold, and impactful worlds, join us and together we will write the next chapter in IOI's history.
As Sound Designer, you will be an integral part of our sound team and be responsible for major parts of the game’s production. You will be expected to own technical designs and implementation in collaboration with programmers and designers to help develop our next generation multiplayer sound experience. You bring a passion for fantasy and multiplayer games.
The role is open hybrid on-site at our, Malmöstudio. You have the option to work 2 days from home and 3 days at our studio. We help with relocation and moving to any of the mentioned studios.
*This is not a music composition role. We can only consider candidates who can provide demonstrations of their sound design work along with their application.
What you will do:
Design and implement audio systems
Design final level assets using both pre-recorded material and in-house recordings.
Improve and implement audio in our proprietary tools, with a close ear on the combined game experience.
Be an active part in the initial conceptualization to final production in cross disciplinary collaboration.

Who you are:
A generalist with solid sound designer experience.
3+ years of professional experience in game audio, being part of at least one AAA game.
Experience with logic scripting (Unreal blueprints, Max, Pure data…).
Possess a critical eye for storytelling, with the ability to bring soundscapes to life.
Show a strong reel/portfolio of sound design, design process and/or technical design skills.
Demonstrate a good skillset in fantasy sound design.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Senior Publishing Producer

This Publishing Producer position will be responsible for managing the production and successful delivery of gaming titles forinternal teams and external partners. This role requires overseeing a team dedicated to supporting publishing functions, including release management, customer support, and quality assurance. Work closely with developers, marketing teams, and other stakeholders to ensure that games are delivered on schedule, within budget, and to th... Visa mer
This Publishing Producer position will be responsible for managing the production and successful delivery of gaming titles forinternal teams and external partners. This role requires overseeing a team dedicated to supporting publishing functions, including release management, customer support, and quality assurance.
Work closely with developers, marketing teams, and other stakeholders to ensure that games are delivered on schedule, within budget, and to the highest quality standards.
What you will do:
Lead the planning, coordination, and execution of game publishing projects, managing timelines, budgets, and resource allocation.
Serve as the primary point of contact between development teams, marketing, sales, and external partners, ensuring smooth communication and alignment on project goals.
Oversee quality assurance processes to ensure all aspects of the game meet high standards, working with QA teams to resolve any issues.
Manage project documentation, including schedules, budgets, and progress reports, keeping stakeholders informed of updates and changes.
Proactively identify and mitigate project risks, addressing issues that could impact timelines or quality.
Collaborate with marketing and PR teams on go-to-market strategies and support product launches.
Track performance metrics of published titles and provide insights for future projects.
Coordinate smooth game releases, managing localization efforts and customer support to ensure high player satisfaction.

Who you are:
Senior level with 5+ years of experience in game production, project management, or a related field within the gaming industry.
Experience working on AAA game development lifecycles (various platforms), and international game publishing processes.
Proven ability to manage multiple project timelines, budgets, and risks effectively and simultaneously.
Strong communication, negotiation, and interpersonal skills, with the ability to work effectively with diverse teams internally and externally.
Experienced working with releasement management, quality assurance, localization, and customer support processes within the gaming industry.
Strong project management and leadership skills, with proficiency in project management tools (e.g., JIRA, Trello).
Knowledge of game industry market trends, player preferences, and the competitive landscape to analyze performance metrics and make data-driven decisions.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Senior Game Designer

IO Interactive is currently looking for a Senior Game Designerto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. You will play a pivotal role in creating innovative and engaging gameplay experiences in the world of 007. The successful cand... Visa mer
IO Interactive is currently looking for a Senior Game Designerto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
You will play a pivotal role in creating innovative and engaging gameplay experiences in the world of 007. The successful candidate must have a deep understanding of all game design principles and mechanics, as well as a track record of successfully shipping AAA titles.
This is a fantastic opportunity to contribute to building this exciting and unique game title. If you are passionate about what you do and are keen to work on Project 007, apply below.

What you will do:
Take ownership and drive key features and areas of our game.
Create detailed design documents and presentation material for product stakeholders and maintain them for the duration of project development.
Work with the Lead and Production teamsin breaking down complex designs to simple, prioritized tasks and goals that are clearly communicated to the wider team.
Collaborate with cross discipline teams to design and develop systems that support the director’s vision.
Use our proprietary tools to design, prototype and test gameplay mechanics while identifying opportunities for improvements.
Provide mentoring, feedback, and enrichment of the creative energies within the design team.
Deliver content within quality requirements, on schedule, and within technical limitations.


Who you are:
An experienced Senior Game Designer who has shipped at least one AAA title in a design role on console or PC (from pre-production to release).
Extensive technical capabilities, lots of implementation experience and eager to learn our proprietary engine Glacier.
A generalist designer with a strong grasp of systems and mechanics design.
Confident in your craft and have the ability to work independently.
Excellent written and verbal communication skills, who works collaboratively with the team and other departments.
Insatiable curiosity, enthusiasm and a desire to push the boundaries of what is possible.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Technical UI Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking a TechnicalUI Designer who is able to focus on hands-on implementation. With a strong studio culture dedicated to high quality of life, supported by transparent communication and supportive engagement with our team members, we are seeking individuals who can see the vision and take the leap on this new adventure that promises to deliver a one-of-a-kind gameplay experience for players.

What you will do:
Implement UI screens into our in-house Glacier engine, using a custom scripting language specially built for our engine
Collaborate with game designers and engineers in the creation of user interface and user experience to help define and develop games
Design UI screens that follow good UX practices, keeping in mind the balance between the needs of the player, systems complexity and production constraints
Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible
Fix bugs and optimize game assets for required performance and to comply with specifications on various platforms


Who you are:
Experience with a scripting language i.e. JavaScript, Lua, ActionScript, or Python
Experience with game development, familiarity with at least one major game engine (Unreal, Unity, studio proprietary engines etc.)
Has a keen artistic eye with graphic design skills
Familiarity with the basics of UX design
Ability to respond elegantly to creative changes
Ability to maximize result under strong technical constraints
A dedicated team player, yet able to work independently
Familiarity with an object-oriented language (C++, C#, Java) and Motion Graphic skillsis a bonus


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Senior Game Designer - Encounters Design

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
In this role, you will get to craft the way players encounter boss fights in our fantasy world. You will collaborate with different teams to create cohesive gameplay that defines interaction and rewards our players.

What you will do:
Design and create boss fight encounters.
Collaborate with cross-disciplinary teams to integrate multiplayer game systems and incorporate gameplay mechanics, with a special focus on someone who has a passion for overcoming larger-than-life boss fights.
Use our proprietary tools to design, prototype, and test gameplay mechanics while identifying opportunities for improvements.
Operate effectively where you must balance hands-on implementation and high-level direction.
Create and develop game features and make sure that they are represented properly throughout the game.
Deliver content within quality requirements, on schedule, and within technical limitations.



Who you are:
Extensive experience in designing impactful boss fight encounters, preferably within AAA titles.
Practical understanding and experience in the full development cycle of a AAA game, which means that you know what it takes to go from initial concept to full, fun, and functional game experiences.
You have thorough experience with combat design, encounter design, NPC encounter, or something similar topic from your previous work on a AAA title.
Possess a problem-solving attitude, able to look past immediate technical constraints.
Able to respond elegantly to creative changes, at any part of the process, using an analytical and organized approach.



Who we are:
?IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Kulturskolan söker lärare i spelskapande!

Ref: 20241140 Arbetsuppgifter Vi söker en spelpedagog - en lärare som kan hålla i digitala och fysiska utbildningar i spelskapande. Vi använder främst verktyget Scratch för nybörjare, men även andra verktyg kan vara aktuella för olika fortsättningsnivåer. Du får stöd av tidigare lärare, men får också stor frihet i upplägg, utformning och vidareutveckling av ämnet. Undervisningen sker i grupp, främst digitalt via plattformen Discord och är i huvudsak för... Visa mer
Ref: 20241140

Arbetsuppgifter
Vi söker en spelpedagog - en lärare som kan hålla i digitala och fysiska utbildningar i spelskapande. Vi använder främst verktyget Scratch för nybörjare, men även andra verktyg kan vara aktuella för olika fortsättningsnivåer. Du får stöd av tidigare lärare, men får också stor frihet i upplägg, utformning och vidareutveckling av ämnet.

Undervisningen sker i grupp, främst digitalt via plattformen Discord och är i huvudsak förlagd till eftermiddag- och kvällstid men planering och gemensamma studiedagar sker dagtid. En del kurser i tjänsten genomförs i samarbete med Skånes Regionala Kulturskola.

Kvalifikationer
Vi söker dig som har både utbildning och erfarenhet inom exempelvis spelutveckling, speldesign, programmering, spelpedagogik, bild, form och animation. Gällande utbildningen krävs i minst 180 högskolepoäng eller motsvarande, och minst 1 års arbetslivserfarenhet , som gärna får vara relevant för uppdraget. Det är meriterande om du även har erfarenhet av undervisning och/eller arbete med barn och unga.

Du ska behärska svenska språket väl men det är meriterande om du dessutom har kunskap inom något av Malmös andra stora språk.

Personen vi söker ska ha ett eget driv men samtidigt vara en fungerande lagspelare. Du förväntas självständigt skapa kurserna tillsammans med dina deltagare. Du är relationsskapande och har empatisk förmåga. Du förväntas att ha kontakt med både elever och föräldrar vid behov.

Om arbetsplatsen
Malmö Kulturskola är en del av kulturförvaltningen i Malmö stad och en av landets största kulturskolor med en pedagogisk verksamhet som når över 5 000 barn och ungdomar. Kulturskolan erbjuder kurser i animation, bild & form, dans, musik, serieteckning och teater, och har sitt centrum i Kulturhuset Mazetti, mitt i Malmö. Vi som arbetar på Malmö Kulturskola har som mål att ge Malmös barn och unga undervisning av god kvalitet som är tillgänglig oavsett var i Malmö en bor och vilken bakgrund en har. Vi arbetar målmedvetet för att etablera vår verksamhet i alla stadsdelar.

Malmö stads verksamheter är organiserade i 14 förvaltningar. Vårt gemensamma uppdrag är att skapa välfärd och hållbar samhällsutveckling. Tillsammans med Malmöborna utvecklar vi en ännu bättre stad att bo, verka och vara i; olikheter, livserfarenheter och talanger gör Malmö till en smart stad i hjärtat av Europa. Världens kunskap finns här.

Läs om Malmö stad som arbetsgivare här malmo.se/jobb 

Information om tjänsten
Anställningsform: Projektanställning (12 månader)
Omfattning: 60%
Antal tjänster: 1
Tillträde: 240812

Vi tillämpar löpande urval i denna rekrytering. 

Övrigt
Observera att vi i Malmö stad tagit bort det personliga brevet från ansökningsprocessen och ersatt det med urvalsfrågor, detta för en mer inkluderande rekryteringsprocess och en effektiv kandidatupplevelse för dig som söker jobb hos oss. Dina svar blir en viktig del i vårt urvalsarbete. 

Malmö stad strävar efter att medarbetarna ska representera den mångfald som finns i vår stad. Vi välkomnar därför sökande som kan bidra till att vi som arbetsgivare kan uppfylla Malmöbornas behov. Visa mindre

VFX Artist till IGT i Växjö

IGT Sweden Interactive AB i Växjö skapar, utvecklar och levererar casinospel för den Europeiska marknaden. IGT är en globalt organisation som utvecklar och underhåller kompletta mjukvarulösningar för serverbaserade spelmaskiner. Det går bra för IGT Sweden Interactive i Växjö och de vill nu utöka teamet i Växjö med en kreativ VFX Artist. Vi på Maxkompetens i Växjö söker dig som vill vara med och skapa casinospel för spelautomater i världsklass. Läs mer o... Visa mer
IGT Sweden Interactive AB i Växjö skapar, utvecklar och levererar casinospel för den Europeiska marknaden. IGT är en globalt organisation som utvecklar och underhåller kompletta mjukvarulösningar för serverbaserade spelmaskiner. Det går bra för IGT Sweden Interactive i Växjö och de vill nu utöka teamet i Växjö med en kreativ VFX Artist.

Vi på Maxkompetens i Växjö söker dig som vill vara med och skapa casinospel för spelautomater i världsklass.
Läs mer om IGT på deras hemsida: https://www.igt.com/

Dina arbetsuppgifter
I rollen som VFX Artist hos IGT kommer din primära arbetsuppgift vara att skapa och utveckla specialeffekter till olika slottspel i Unity. Du behöver ha ett artistiskt öga och kunna komma med goda rekommendationer kring vad som passar vart, samtidigt som prestigelöshet är ett måste.

Som medarbetare kommer du ingå i olika utvecklingsprojekt där du tillsammans med kollegor både utformar nya samt vidareutvecklar befintliga spel för olika länder inom Europa. I Växjö sitter 45 kollegor som du arbetar nära dagligen och som VFX Artist kommer du rapportera direkt till ansvarig Manager i Växjö.
På IGT kommer du arbeta i ett framgångsrikt och energifullt team, samtidigt som du kommer få utveckla idéer på egen hand.

Din profil
För tjänsten som VFX Artist söker vi dig som har goda kunskaper inom Specialeffekter, partikelsystem och animering. På IGT kommer du arbeta mycket i olika projekt och därför är det även viktigt att du som söker trivs i en sådan yrkesroll.

Som person är du söker kreativ, engagerad och initiativtagande. Du drivs av att ständigt hitta nya lösningar och tycker arbetet är extra roligt när du får utmanas i din yrkesroll och kan bidra med dina kunskaper inom VFX till övriga kollegor. Som kollega har du god samarbetsförmåga och förstår vikten att genom kommunikation hitta rätt i varje enskilt projekt. Hos IGT är koncernspråket engelska och du kommer ha kollegor över hela världen. Vi ser därför att du som söker talar och skriver flytande i både svenska och engelska.

För att vara aktuell för rollen har du som söker:
Goda kunskaper inom Unity med fokus på: specialeffekter, partikelsystem och animator.
Goda kunskaper inom svenska och engelska, i båda tal och skrift.
Skulle du även ha kunskaper inom Spine ser vi det som meriterande. Har du även arbetslivserfarenhet inom spelutveckling ser vi det som starkt meriterande för tjänsten.

Vi erbjuder dig
Vi sätter oerhört stort värde på dig som medarbetare hos oss på Maxkompetens. Hos oss får du en personlig och prestigelös konsultchef vars främsta uppgift är att du ska trivas på din arbetsplats oavsett om du arbetar en kort period eller flera år som anställd hos oss. Din konsultchef är mån om kontakten med dig och kommer både besöka dig ute hos kundföretaget, men finns också tillgänglig via telefon och för personliga möten på Maxkompetens kontor.

Vi vill inget hellre än att hjälpa dig att utvecklas och lyckas i din jobbkarriär. Samtidigt ger vi dig branschens bästa friskvårdsersättning. Självklart erbjuder vi dig en formell trygghet när det kommer till allt det arbetsrättsliga såsom lön, semester, arbetsmiljö, friskvård, pension och sjukfrånvaro som medföljer stämpeln av att vara ett auktoriserat bemanningsföretag. Hoppas att du vill vara en del av oss!


Övrig information

*Placeringsort: Växjö
*Start: Enligt överenskommelse
*Varaktighet: Tillsvidare
*Arbetstid: mån-fre, dagtid

IGT Sweden Interactive har valt att samarbeta med Maxkompetens i denna rekryteringsprocess. För den här tjänsten blir du anställd som konsult hos Maxkompetens och arbetar ute hos IGT i deras lokaler, beläget på I11-området i Växjö.
Har du frågor angående tjänsten så kontakta gärna ansvarig rekryterare på Maxkompetens, Nathalie Stjärned på telefon 073 320 56 35. Urval och intervjuer kommer ske löpande i denna process så ansök gärna på www.maxkompetens.se redan idag!

IGT Sweden Interactive AB har valt att samarbeta med Maxkompetens i denna rekryteringsprocess.

Ansökningar via e-post mottages ej på grund av GDPR.

Om Maxkompetens
Maxkompetens är ett av Sveriges ledande rekrytering och bemanningsbolag sedan 2003 och har kontor på fem orter fördelade på Kristianstad, Växjö, Halmstad, Borås och Stockholm. Varje år tillsätter vi över 1200 jobb och varje dag har vi ca 280 konsulter ute på uppdrag. Våra kompetensområden är HR & Lön, Ekonomi & Finans, Kundtjänst & Administration, Marknad & Försäljning, It & Teknik, Inköp & Logistik, Industri.

Varje människa har en fantastisk potential. Det är viktigt att ta vara på alla människors kompetens och erbjuda dem möjligheten att uppnå sina drömmar. Genom omsorgsfullhet, väl fungerande rekryteringsprocesser och hög kompetens hjälper vi människor och företag att mötas och lyckas tillsammans. En bättre värld helt enkelt! Vi är ett auktoriserat bemanningsföretag med kollektivavtal, försäkringar, friskvård och tjänstepension.

Om kunden
IGT is the global leader in gaming. We enable players to experience their favorite games across all channels and regulated segments, from Gaming Machines to Lotteries to Interactive. We have a well-established local presence and relationships with governments and regulators in more than 100 countries around the world and create value by adhering to the highest standards of service, integrity, and responsibility. IGT has over 12,000 employees.

IGT is committed to sustaining a workforce that reflects the diversity of the global customers and communities we serve, and to creating a fair and inclusive culture that enables all our employees to feel valued, respected and engaged. IGT is an equal opportunity employer. We provide equal opportunities without regard to race, color, religion, gender, sexual orientation, gender identity, gender expression, pregnancy, marital status, national origin, citizenship, covered veteran status, ancestry, age, physical or mental disability, medical condition, genetic information, or any other legally protected status in accordance with applicable local, state, federal laws or other laws. We thank all applicants for applying; however, only those selected to interview will be contacted. Visa mindre

Utbildare som Speldesigner sökes

Vi söker utbildare inom Speldesign som vill undervisa Vi söker erfarna speldesigner som vill arbeta som utbildare. Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Speldesign. Omfattning Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för en större tjänst är möjligt. Kvalifikationer: Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet. Dokumenterad er... Visa mer
Vi söker utbildare inom Speldesign som vill undervisa
Vi söker erfarna speldesigner som vill arbeta som utbildare.
Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Speldesign.
Omfattning
Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för en större tjänst är möjligt.
Kvalifikationer:
Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet.
Dokumenterad erfarenhet av arbete som speldesigner.
Stark kommunikationsförmåga och förmåga att inspirera och motivera elever.
Förmåga att hålla sig uppdaterad om de senaste trenderna och teknikerna inom speldesign.
Erfarenhet av att utforma och genomföra utbildningsprogram är meriterande.
Personliga egenskaper: Vi söker en engagerad och entusiastisk person som har passion för att dela med sig av sin kunskap och erfarenhet inom spelutveckling. Du bör vara flexibel, kreativ och ha förmåga att anpassa dig till olika studerandes behov.
Ansökan: Skicka in ditt CV och ett personligt brev på svenska.
Vänta inte med att ansöka då vi anställer omgående.
Skicka ansökan till: [email protected] Visa mindre

Senior Level Designer

Om jobbet IO Interactive is currently looking for a Senior Gameplay Producer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Work with our Executive Producer in defining the goals for the gameplay teams and break down t... Visa mer
Om jobbet
IO Interactive is currently looking for a Senior Gameplay Producer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
Work with our Executive Producer in defining the goals for the gameplay teams and break down the necessary milestones into realistic, achievable goals.
Work closely with the Game Director, gameplay and AI programmers, game and level designers and gameplay animators to build an experience.
Defining, planning, and executing milestones in line with the project’s overall milestone and release schedule. Creating, updating, and tracking goals, schedules, and budgets in Jira.
Controlling and reporting progress for the teams involved in the development of gameplay experiences.
You will determine the development of prototypes, review prototypes, ensure deliverables according to time plan and quality benchmark.
Work together with the game management team to get approvals at studio and publisher green light meetings.

Who you are:
You have worked as a Gameplay Producer, on a mission team, gameplay team or both, for at least 2 AAA games. You have a deep understanding of the production process and working with different teams, from technical to creative.
What you will be driving is not the building of an asset, but the building of an experience. That is why it is important that you understand the nuances of bringing an in-game experience together, at AAA standard.
Very strong workflow development and documentation skills.
Strong budgeting, controlling, and reporting skills.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Game Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last, we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold, and impactful worlds, join us, and t... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last, we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold, and impactful worlds, join us, and together we will write the next chapter in IOI's history.
We are hiring an?NPC AI Designer?to play a crucial role in shaping the interactive and immersive aspects of our upcoming fantasy RPG.
What you will do:
Collaborate with the audio, game design, programming, SFX and animation teams to define intelligent behaviours and decision-making processes for NPCs.
Design interactive systems that allow NPCs to respond dynamically to player actions, in-game events, and changes in the environment.
Create diverse and realistic NPC personalities, contributing to the vibrancy and authenticity of the game world.
Work closely with programmers to implement and organise AI systems within the game engine.
Test and iterate on NPC behaviours, balancing difficulty levels and fine-tuning to enhance the overall gaming experience.

Who you are:
Experienced in online games, with a track record of creating enemy NPCs in other game projects.
Technical proficiency is a must, with a focus on the graphical scripting of NPC behaviours within the game engine.
Familiarity with action RPG genres is preferred but not mandatory.
Previous experience working within a game engine environment is essential.
A problem-solver who is passionate about making NPCs work seamlessly within the gaming experience.

Who we are:
IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people, and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table, and we actively encourage new ideas while listening to your insights along the way.
We have a dedicated team of People Managers who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different, and we are proud to have a reputation for being a friendly workplace with highly-talented people. Visa mindre

Technical Designer

IO Interactive is currently looking for a Technical Designer to join Project Fantasy. A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar ... Visa mer
IO Interactive is currently looking for a Technical Designer to join Project Fantasy.
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
What you will do:
Writing and maintaining documentation of tech and designs.
Implementing unique and reusable environmental interactions and items using the scripting tools for our proprietary engine Glacier.

Who you are:
You have some experience in the AAA games industry as a technical designer
You have a working background or education in game design or programming.
You take an interest in game design, technical design, UX, and tech.
You have a passion for collaborating with a wide range of developers and creating impactful games.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Senior Tech Artist

Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for! The role In this role, you will work closely with artists, designers, programmers, and many other disciplines on our recently announced title Exoborne (https://www.exoborne.com/en/)! We are looking for a hands-on candidate with extensiv... Visa mer
Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for!

The role
In this role, you will work closely with artists, designers, programmers, and many other

disciplines on our recently announced title Exoborne (https://www.exoborne.com/en/)! We are looking for a hands-on candidate with extensive experience working in editor for prototyping, support, and performance. Someone who can build strong connections between teams and facilitate the world we are trying to build while providing good feedback to colleagues and mentoring other technical artists.

Your essentials

- Ability and willingness to mentor other technical artists

- Competence in identifying and driving performance goals and optimizations for open-world development on consoles and PCs

- Extensive production experience with Unreal Engine

- Experience with scripting or programming (python, C++, blueprints)

- Experience working on a live game is a plus

- Shipped at least one previous AAA title

- Strong understanding of streaming systems and setups for open-world games.

- Strong problem-solving and prototyping abilities

What we offer

-
Competitive salaries aligned with industry and regional levels

- 30 days annual leave, in addition to all public holidays

- Hybrid work-from-home policy

- Bonus and profit sharing

-
Pension plans and insurance

- Private Healthcare
5000 SEK yearly preventative healthcare allowance

- 1' wellness hour' to be used per week

- VISA sponsorship and relocation assistance

- Happy for you to have side projects outside of work

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/). Visa mindre

Narrative Designer

Avalanche Studios Group is looking for a Narrative Designer to join our team to work on our newest AAA title. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2. The Position As a Narrative Designer at Avalanche Studios Group, you will be an integral part of creating our story and mission content, as well as own the voice-over design and production. You will wo... Visa mer
Avalanche Studios Group is looking for a Narrative Designer to join our team to work on our newest AAA title. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2.
The Position
As a Narrative Designer at Avalanche Studios Group, you will be an integral part of creating our story and mission content, as well as own the voice-over design and production. You will work closely with Game Designers, World Designers, Producers and other major stakeholders to design the narrative elements of our content and help convey the team's vision for the game’s narrative. This role will primarily involve creating, owning, and implementing narrative content in close collaboration with Game and Level/World Designers.
Responsibilities
Co-design the narrative content of the game together with other designers and stakeholders
Write narrative briefs (story outlines, character biographies, world location briefs)
Coordinate and oversee dialogue asset creation from idea to final result in game, in close collaboration with production and audio teams; this will involve owning the casting process, scheduling and attending voice-over recording sessions, and bug fixing
Undertake research in order to create authentic characters and realise environments.
Write all in-game dialogue and player-facing texts and iterate on them through internal feedback
Support other designers with the implementation of in-game dialogue and other narrative elements; and in time, develop an interest in learning how to script some of the dialogue yourself
Support other disciplines (Level Design, Art, etc.) with narrative feedback
Review and own all text strings in game before they are released or sent to localization (consistency, editing, proofreading, tone)

Required Qualifications
Background in creative writing, or previous experience in game narrative design
Excellent command of spoken and written English
Comfortable with MS Office and/or Google Suite

Desired Qualifications
Having previously worked in a writing capacity in any industry (games industry, television, films or other media), or in a game narrative design capacity
Ability to manage and handle large amounts of text strings and dialogue
An understanding of or interest in the scripting of narrative content

Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. Visa mindre

Technical Artist / VFX Artist till IGT i Växjö

IGT Sweden Interactive AB i Växjö skapar, utvecklar och levererar casinospel. IGT är ett globalt företag som utvecklar och underhåller kompletta mjukvarulösningar för serverbaserade spelmaskiner. Det går bra för IGT i Växjö och de behöver nu utöka utvecklingsteamet med en Technical/VFX Artist. Vi på Maxkompetens i Växjö söker dig som vill bli en del av utvecklingsteamet och skapa casinospel för spelautomater i världsklass. Läs mer om IGT på deras hemsid... Visa mer
IGT Sweden Interactive AB i Växjö skapar, utvecklar och levererar casinospel. IGT är ett globalt företag som utvecklar och underhåller kompletta mjukvarulösningar för serverbaserade spelmaskiner. Det går bra för IGT i Växjö och de behöver nu utöka utvecklingsteamet med en Technical/VFX Artist.

Vi på Maxkompetens i Växjö söker dig som vill bli en del av utvecklingsteamet och skapa casinospel för spelautomater i världsklass.
Läs mer om IGT på deras hemsida: https://www.igt.com/

Dina arbetsuppgifter
Som Technical/VFX Artist hos IGT kommer din primära arbetsuppgift vara att skapa och utveckla specialeffekter IGT:s olika slottspel.

Som medarbetare kommer du ingå i olika utvecklingsprojekt där du tillsammans med kollegor både utformar nya samt vidareutvecklar befintliga spel för olika länder inom Europa. I Växjö sitter 47 kollegor som du arbetar nära dagligen och som Technical/VFX Artist kommer du rapportera direkt till ansvarig Manager i Växjö.
På IGT kommer du arbeta i ett framgångsrikt och energifullt team, samtidigt som du kommer få utveckla idéer på egen hand.

Din profil
För tjänsten som Technical/VFX Artist söker i dig som har goda kunskaper inom Specialeffekter, partikelsystem och animering. På IGT kommer du arbeta mycket i olika projekt och därför är det även viktigt att du som söker trivs i en sådan yrkesroll.

Som person är du söker kreativ, engagerad och initiativtagande. Du drivs av att ständigt hitta nya lösningar och tycker arbetet är extra roligt när du får utmanas i din yrkesroll och bidra med dina programmeringskunskaper. Som kollega har du god samarbetsförmåga och förstår vikten att genom kommunikation hitta rätt i varje enskilt projekt. Hos IGT är koncernspråket engelska och du kommer ha kollegor över hela världen. Vi ser därför att du som söker talar och skriver flytande i både svenska och engelska.

För att vara aktuell för rollen har du som söker:
Goda kunskaper inom Unity med focus på: specialeffekter, partikelsystem och animator.
Goda kunskaper inom svenska och engelska, i båda tal och skrift.
Skulle du även ha kunskaper inom Spine ser vi det som meriterande. Har du även arbetslivserfarenhet inom spelutveckling ser vi det som starkt meriterande för tjänsten.

Vi erbjuder dig
Vi sätter oerhört stort värde på dig som medarbetare hos oss på Maxkompetens. Hos oss får du en personlig och prestigelös konsultchef vars främsta uppgift är att du ska trivas på din arbetsplats oavsett om du arbetar en kort period eller flera år som anställd hos oss. Din konsultchef är mån om kontakten med dig och kommer både besöka dig ute hos kundföretaget, men finns också tillgänglig via telefon och för personliga möten på Maxkompetens kontor.

Vi vill inget hellre än att hjälpa dig att utvecklas och lyckas i din jobbkarriär. Samtidigt ger vi dig branschens bästa friskvårdsersättning. Självklart erbjuder vi dig en formell trygghet när det kommer till allt det arbetsrättsliga såsom lön, semester, arbetsmiljö, friskvård, pension och sjukfrånvaro som medföljer stämpeln av att vara ett auktoriserat bemanningsföretag. Hoppas att du vill vara en del av oss!


Övrig information

*Placeringsort: Växjö
*Start: Enligt överenskommelse
*Varaktighet: Tillsvidare
*Arbetstid: mån-fre, dagtid

IGT Sweden Interactive AB har valt att samarbeta med Maxkompetens i denna rekryteringsprocess.
Har du frågor angående tjänsten så kontakta gärna ansvarig rekryterare på Maxkompetens, Lisa Andersson på telefon 073-436 81 02. Urval och intervjuer kommer ske löpande i denna process så ansök gärna på www.maxkompetens.se redan idag!

Ansökningar via e-post mottages ej på grund av GDPR.

Om Maxkompetens
Maxkompetens är ett av Sveriges ledande rekrytering och bemanningsbolag sedan 2003 och har kontor på fem orter fördelade på Kristianstad, Växjö, Halmstad, Borås och Stockholm. Varje år tillsätter vi över 1200 jobb och varje dag har vi ca 280 konsulter ute på uppdrag. Våra kompetensområden är HR & Lön, Ekonomi & Finans, Kundtjänst & Administration, Marknad & Försäljning, It & Teknik, Inköp & Logistik, Industri.

Varje människa har en fantastisk potential. Det är viktigt att ta vara på alla människors kompetens och erbjuda dem möjligheten att uppnå sina drömmar. Genom omsorgsfullhet, väl fungerande rekryteringsprocesser och hög kompetens hjälper vi människor och företag att mötas och lyckas tillsammans. En bättre värld helt enkelt! Vi är ett auktoriserat bemanningsföretag med kollektivavtal, försäkringar, friskvård och tjänstepension.

Om kunden
IGT is the global leader in gaming. We enable players to experience their favorite games across all channels and regulated segments, from Gaming Machines to Lotteries to Interactive. We have a well-established local presence and relationships with governments and regulators in more than 100 countries around the world and create value by adhering to the highest standards of service, integrity, and responsibility. IGT has over 12,000 employees.

IGT is committed to sustaining a workforce that reflects the diversity of the global customers and communities we serve, and to creating a fair and inclusive culture that enables all our employees to feel valued, respected and engaged. IGT is an equal opportunity employer. We provide equal opportunities without regard to race, color, religion, gender, sexual orientation, gender identity, gender expression, pregnancy, marital status, national origin, citizenship, covered veteran status, ancestry, age, physical or mental disability, medical condition, genetic information, or any other legally protected status in accordance with applicable local, state, federal laws or other laws. We thank all applicants for applying; however, only those selected to interview will be contacted. Visa mindre

Game Product Owner

Did you ever play a game and thought to yourself “I can do that but in a better way”? Well, then put your money where your mouth is - join the Relax team and let's get creative! Our Casino team is looking for a Game Product Owner to join Relax Gaming. You will be a part of a young and growing organization in a truly international environment with people from different and diversified backgrounds. As a Game Product Owner, you will be in the center of the ac... Visa mer
Did you ever play a game and thought to yourself “I can do that but in a better way”? Well, then put your money where your mouth is - join the Relax team and let's get creative!
Our Casino team is looking for a Game Product Owner to join Relax Gaming. You will be a part of a young and growing organization in a truly international environment with people from different and diversified backgrounds.
As a Game Product Owner, you will be in the center of the action in producing the next generation of high-quality Casino games. You will have end to end ownership of new Game productions under the Relax brand. You will be essential in providing the vision of the game. Both in terms of game mechanics, features and math profile and as well as the visual direction, theme, narrative and animation flow - making sure that the high quality expected of all Relax products is exceeded.
Your knowledge, passion and attention to detail will be fully utilized and as a Game Product Owner, you will be the “go-to” person in more ways you can imagine.
Responsibilities
The Game Product Owner is responsible for:
Create the vision for new casino games
Provide requirements for Game Studios and work together with the Game Studios in everything from the right prioritization to execution
Focusing on the player journey, managing the overall UX - overseeing the design, mechanics, flow and delivery of the end game products
Communicating and maintaining project-related documentation including proof-of-concept presentations, high-level design summaries, detailed design schematics and presenting the product features that match the Relax Gaming's Strategic ambitions

Requirements
Must have:
Extremely good casino game knowledge. You should know slots inside out - from the mechanical, psychological and mathematical perspectives. You role is to understand what players will feel about the product and why it will be successful
Previous experience working with gambling games. A proven ability to work on a team level as well as on a studio level, taking the bigger picture into account
Being great at communicating feedback - The ability to present plans, ambitions and potential product features while understanding and explaining adaptations needed
Proactive can-do attitude, with the ability to take initiative and accountability
Highly proficient in spoken and written English

Bonus points for…
Minimum 2 years experience from working in a similar role
Extra bonus points for an Art + Math background

About Relax Gaming
Back in 2010, we kicked off our journey with a simple mission - to create outstanding games for the modern iGaming world. Fast forward to today, and we've grown to be one of the leading suppliers in the game, boasting an aggregation arm like no other.
Despite our exponential growth, we've succeeded in staying true to our core values throughout the years, these are to be: Driven, Adaptable, Supportive, and Respectful. We live and breathe this ethos across our offices across the globe, namely in Malta, Estonia, Serbia, Finland, Sweden, and Gibraltar. Keen to find out more? Learn about us here: https://relax-gaming.com/about/
Life at Relax
This role is placed in Malta, Stockholm or Malmö.
Relax is at a very exciting growth stage as a company; however, we cherish our informal and flexible core atmosphere where self-initiative, taking pride in what you do and ambition to deliver the best results are key components. For the right person, there are endless opportunities for personal and professional development.
We are starting with interviews right away, so be quick to apply!
All applications are handled in full confidentiality. Visa mindre

Senior Game Designer

Ansök    Nov 23    Sharkmob AB    Game designer/Speldesigner
Sharkmob wants to expand its Game Design team with a Senior Game Designer at our studio in Malmö, Sweden. In this role, you will design, own, and iterate on features in our upcoming unannounced AAA open-world action game. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambi... Visa mer
Sharkmob wants to expand its Game Design team with a Senior Game Designer at our studio in Malmö, Sweden. In this role, you will design, own, and iterate on features in our upcoming unannounced AAA open-world action game.

We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

Our Game Design team is looking to bring on board another senior who can share their expertise to help level up our colleagues, and shape a (hopefully) industry-defining AAA Multiplayer Shooter. We're a pretty broad team with diverse experience, and you will get to work with a diverse set of culturally and skill-wise designers! The person who joins us will join a compassionate, creative, and bold team, and I want them to reflect those values as well" - Gustav Stigenius, Lead Game Designer on our second project.

Rundown of desired skills and experience:
- Senior Designer with several years of professional experience in AAA games (approx. 10 but preferably more)
- Can take ownership of an area or areas of the game
- Expertise in one or several fields of game design
- Can provide leadership to and develop others in the team
- Make smart, well-informed choices when it comes to design
- Work in a structured way
- Be bold, creative, and compassionate
- Driven by making a kick-ass AAA Multiplayer Shooter


As a candidate, you are:
Good at communicating and collaborating with directors, other designers, and developers from various disciplines. You like to find creative solutions and don’t mind thinking big and ambitious while keeping production realities in mind. You have a firm grasp of both hard and soft values involved in making the player experience as fun as possible.

Quality and a focus on detail come naturally to you, and you know how to motivate and explain your designs and ideas. Feedback is core to your work, and you are good at both giving, receiving, and acting upon it.



Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Lead Game Economy Designer

Ansök    Nov 17    Sharkmob AB    Speldesigner
Sharkmob is looking for a Lead Game Economy Designer to join us at our studio in Malmö, Sweden. In this role, you will design, own, and iterate on features in our upcoming unannounced AAA open-world action game. Together with other Lead Game Designers, you will lead the design team and work closely with the Direction and production to deliver on the game's vision. Come explore new territory in the realm of online gaming! Collaboration for us is crucial. ... Visa mer
Sharkmob is looking for a Lead Game Economy Designer to join us at our studio in Malmö, Sweden. In this role, you will design, own, and iterate on features in our upcoming unannounced AAA open-world action game.

Together with other Lead Game Designers, you will lead the design team and work closely with the Direction and production to deliver on the game's vision. Come explore new territory in the realm of online gaming!

Collaboration for us is crucial. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the game and how we work. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!

What you will do

- Collaborate with the other Game Design Leads to ensure that features are planned and delivered with all quantitative aspects clearly defined.

- Work alongside the Monetization, Product, and Marketing teams to deliver game systems that are fun, engaging, and provide business value.

- Assist the Tech team in defining and delivering the tools and systems needed to meet the design and gameplay needs of the project.

- Create an environment where people feel empowered and can do their best work.

- Mentor your direct reports in the craft of Game Design, especially in the more quantitative fields of Economy, Monetization, and Systems design.

- Ensure designs are of AAA quality, provide sustained engagement, and align with business goals through regular reviews of design work with peers and the wider team.

- Provide line management for Game Designers, ensuring 1-on-1’s take place, performance reviews are held, and plan career development plans with your direct reports.

- Hiring and developing people to provide the right expertise for the project.

Who you are

- You are an experienced lead who will ensure the design workload is delivered on time and to quality.

- You have an excellent understanding of player psychology, motivational models, and how they relate to game design, and you know how to make decisions based on telemetry data while maintaining player empathy.

- You have demonstrable experience in economy, monetization, and/or systems design and have shipped several PC or console titles.

- You have proficiency in quantitative design tools for modeling and balancing game systems such as Microsoft Excel or Python.

- You are an individual with excellent communication skills, both written and verbal.

- You are a team member who cares for people, both personally and professionally, and can develop productive, lasting relationships across all disciplines.

Please make sure your application is in English, our official company language.

This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Game Designer & Community Manager

Ansök    Nov 6    Ming Media AB    Speldesigner
Ming Media is looking for a talented Game Designer & Community Manager to help us develop new updates to our existing titles, as well as developing exciting new games for the Roblox Platform. You'll be working alongside a small team, giving you ample creative freedom to define the player experience and work on all aspects of the game, from roadmaps and game mechanics to player communication. As part of our small studio, you'll have the opportunity to take ... Visa mer
Ming Media is looking for a talented Game Designer & Community Manager to help us develop new updates to our existing titles, as well as developing exciting new games for the Roblox Platform. You'll be working alongside a small team, giving you ample creative freedom to define the player experience and work on all aspects of the game, from roadmaps and game mechanics to player communication.
As part of our small studio, you'll have the opportunity to take on big responsibilities and grow with us. We're still in the process of defining our plans for the future, and we're eager to have a passionate colleague who can contribute to shaping our vision and bringing it to life.


The tasks
Develop design specifications for game mechanics and content updates
Balance, test and iterate on game features
Manage our product roadmap, prioritizing our backlog to maximize community impact
Collect player feedback and feature requests, understand their pain points, and design solutions
Solve challenging UX problems through thoughtful design
Define analytics requirements and make data informed design decisions in collaboration with our gameplay programmer
Manage our volunteer QA and moderation team in Discord as needed
Engaging directly with our players on social media



You are
Excited about making games in collaboration with other game developers
Experienced in designing live operations games, ideally mobile F2P games and/or social or MMORPG games
Attuned to what feels good in games and how to improve game feel for target audiences of 6-14 years
Excellent at communicating with both developers and players
OK with not every detail of our workflow being fixed at the outset



Plus if you have
Understanding of the Roblox community and Roblox player motivations
Prior experience working in a Community Manager role
Secondary social marketing skills that help you support your community work - social media, graphic design, video editing, etc.



We offer
Competitive salary
A 100% remote work environment
Flexible work hours
No crunch
Christmas gift
Wellness grant



Ming Media is a game development studio based in Sweden. We create simple fun experiences for the metaverse and have over 1 billion play sessions across our titles. Visa mindre

Rigging Artist

Ansök    Jul 14    Fatalist Development AB    Speldesigner
The Position Avalanche Studios Group and its creative self publishing division, Expansive Worlds are looking for a skilled and highly motivated Technical Animator. The role can be based out of the beautiful cities Malmö or Stockholm in Sweden (a relocation package can be provided if required). As a Technical Animator you will be responsible for skinning and rigging characters and other in-game objects, setting-up and maintaining animation pipelines and fac... Visa mer
The Position
Avalanche Studios Group and its creative self publishing division, Expansive Worlds are looking for a skilled and highly motivated Technical Animator. The role can be based out of the beautiful cities Malmö or Stockholm in Sweden (a relocation package can be provided if required).
As a Technical Animator you will be responsible for skinning and rigging characters and other in-game objects, setting-up and maintaining animation pipelines and facilitating animators and designers to help maximize efficiency in feature development. As a small team we look to promote autonomy where each developer has great ownership and can drive their area of the game forward. The Technical Animator works closely with animators, character artists, animation code and technical artists.
You'll be responsible for
Character rigging and setup for human, weapon and animal character
Driving animation pipelines, and regularly improving upon them
Working in collaboration with animators, designers and programmers to implement realization of player mechanics and npc characters
Communicating effectively with content teams to identify workflow issues, spec out the plan to solve them, and then drive that plan to a shippable state
Using your technical expertise to find creative solutions to challenging problems



Required Qualifications
Python scripting experience
Knowledge of Autodesk animation software (Maya/Motionbuilder)
Strong understanding of character mechanics and animation pipelines/workflows
Experienced in rigging and skinning
Owning and maintaining animation state machines
Clear and open communication skills
Excellent problem solving skills
Desire to work as part of a team; taking feedback and direction appropriately, and the motivation to work independently



Beneficial Experience
Experience working on open world games or FPS games
Experience working with player mechanics
Driving animation state machine tools and pipeline improvements
Some C++ programming experience Visa mindre

Live Designer

Ansök    Sep 29    Sharkmob AB    Speldesigner
The role As a Live Designer, you will work in a fast-paced but structured environment to improve the player experience, while following strategy and product decisions from the product’s overall direction. You will be a key part of keeping the player experience fresh and engaging; being a go-to, day-to-day person to make things happen. We believe you are adaptable and have a strong willingness to learn and grow in the role. To succeed, you have a true coll... Visa mer
The role
As a Live Designer, you will work in a fast-paced but structured environment to improve the player experience, while following strategy and product decisions from the product’s overall direction. You will be a key part of keeping the player experience fresh and engaging; being a go-to, day-to-day person to make things happen.

We believe you are adaptable and have a strong willingness to learn and grow in the role. To succeed, you have a true collaborative spirit that ensures smooth and efficient communication between your colleagues in the other disciplines. Could you be the person that we are looking for?

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the game and how we work.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!

Responsibilities
You will be proposing and helping design Live Events, with input and help from Game Design, Monetization, and Live Strategy Direction, and facilitate QA testing of these. This includes the gameplay, the rewards, and the general theme. You will also be writing creative briefs for Vanity items in the game - working with Live Strategy Direction, Character Art team, and Monetization.

- Integrating Gameplay tuning into the game, and facilitating testing of these

- Technically pushing config changes live, driving testing of these in advance (with help from other groups), and being responsive for hotfixes

- Be a contributor to the main Live Group

- Battle Pass design (progression, XP curves, and rewards)

- Progression tuning (economy curves) and setting up progression-based rewards

- Rewards distribution and tuning

- Loot tuning (probability and content)

Requirements

- Game Design or QA background (3+ years)

- Interest, ability, and experience in writing game design documents

-
Keen interest in Live/GaaS games and player experience

- Keen interest in shooter games on PC or console or, ideally both

-
Experience with game development and the different tools used

-
UE5 experience

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions, and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Senior Game Economy Designer

Ansök    Jul 10    Sharkmob AB    Speldesigner
Sharkmob is looking for a Senior Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on progression and monetization systems for our?upcoming unannounced AAA open-world action game. Come explore new territory in the realm of online gaming! Collaboration for us is crucial. Working in cross-discipline teams allows us to bring together our expertise and create the bes... Visa mer
Sharkmob is looking for a Senior Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on progression and monetization systems for our?upcoming unannounced AAA open-world action game. Come explore new territory in the realm of online gaming!

Collaboration for us is crucial. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the game and how we work.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!

Responsibilities:

- Designing and developing progression and economy-related features of a live game.

- Taking a player-first approach to progression and monetization, making sure that players are appropriately rewarded for the time, effort, and money they put into the game.

- Designing and balancing quantitative systems that provide an excellent experience for our players while remaining sustainable.

- Maintaining and improving live systems, such as the in-game store and events.

- Designing and using telemetry to make sure that the features you work on achieve the intended results.

- Keeping an eye on trends and industry best practices within progression and engagement design to inform your work.

Requirements:

- Proven experience working with systems design on a live game.

- Experience working with telemetry data.

- A passion for translating numbers into great player experiences - and back again.

- Understanding of player psychology, motivational models, and how they relate to game design.

- Proficiency with tools for modelling and balancing quantitative design, such as Excel.

- Good writing, and visual communication skills.

- Excellent collaboration skills.

- Experience with Unreal Engine.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions, and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Junior Technical Artist

Technical Artist(Default) Malmo, Sweden Full-time Job Description As a technical artist, you'll be a part of an ambitious team working to improve processes to make sure we reach our goals of delivering a truly immersive world. You will be responsible for pushing the visual quality and the tech behind our art by supporting and developing cutting edge tools to develop and improve workflow and pipelines. Responsibilities Supporting the environment art team... Visa mer
Technical Artist(Default)
Malmo, Sweden
Full-time



Job Description
As a technical artist, you'll be a part of an ambitious team working to improve processes to make sure we reach our goals of delivering a truly immersive world. You will be responsible for pushing the visual quality and the tech behind our art by supporting and developing cutting edge tools to develop and improve workflow and pipelines.
Responsibilities
Supporting the environment art team by improving processes
Solving ad-hoc problems in regards to tech art and developing efficient pipelines
Pushing the quality and looks of the game by developing scalable solutions
Collaboration on a day-to-day basis with other disciplines such as programming, art and design to understand needs, blockers etc.
Developing shaders, textures and meshes
Evaluating rendering and memory cost of game environments and assets



Qualifications
By communicating clearly - and often - with your peers and other teams, you're always one step ahead when it comes to defining goals and how we can improve our workflows to reach our ambitious goals faster and easier. You thrive when goals are met and recognize opportunities for improvements miles away; This means that you're happy when you can be creative in your problem-solving approach and have a list of potential solutions ready, both in and outside the box to keep us on our toes. Your understanding of other disciplines and their needs makes it easy for you to cooperate with people, and this way you become the trusted go-to person for everything related to the wider scope of technical art.
Besides the above we're looking for someone aligned with our core values and the following skills and experience:
Working knowledge of constraints of rendering technology
Knowledge of creating shader effects
Experience writing tools using Python or similar
Understanding, and ideally experience with console profiling tools



Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.


All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Narrative Designer

Ansök    Mar 24    Sharkmob AB    Speldesigner
We are looking for a Narrative designer to join us on one of our unannounced projects, an open-world, online, action-packed experience based on our own IP! In this role, you will champion the game’s narrative experience by designing and implementing the “tools” we use to tell the story in a non-linear and systemic way. As you will be working closely with multiple teams, it is important that you like collaborative work, thrive in a social setting and enjoy... Visa mer
We are looking for a Narrative designer to join us on one of our unannounced projects, an open-world, online, action-packed experience based on our own IP!

In this role, you will champion the game’s narrative experience by designing and implementing the “tools” we use to tell the story in a non-linear and systemic way. As you will be working closely with multiple teams, it is important that you like collaborative work, thrive in a social setting and enjoy working in a team environment.



Responsibilities

- Write designs and specs for Narrative systems

- Implement Narrative content in-engine

- Align with other disciplines, such as Features and World teams on how to translate Narrative systems from paper to reality

- Empower other disciplines to tell stories with their own tools

- Brainstorm with your teammates and provide constructive feedback to your peers in the Narrative team and be open to feedback yourself

Requirements

- Proven experience in game design, mission design, or narrative design

- Experience working in-engine to implement features and/or debugging

- Autonomous and self-driven with solid organization skills

- Strong collaboration and communication skills

- An interest in storytelling and emergent forms of narration

Bonus points

- Experience on AAA project

- Well-versed working in UE5

- Knowledge from working with online live games

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Technical Artist - Publishing Creative Services

Ansök    Maj 3    Sharkmob AB    Speldesigner
Can you quickly spot the relevant patterns and issues? Do you always know an alternative way to proceed? If you said yes, you should look no further and come join the Publishing Creative Services team at Sharkmob; the inhouse cornerstone that provides the Studio and its Marketing team with visual assets in all forms. Your role as a Technical Artist is to make everybody else's lives easier, to get rid of inefficiencies by creating rigs, scripts and other t... Visa mer
Can you quickly spot the relevant patterns and issues? Do you always know an alternative way to proceed? If you said yes, you should look no further and come join the Publishing Creative Services team at Sharkmob; the inhouse cornerstone that provides the Studio and its Marketing team with visual assets in all forms.

Your role as a Technical Artist is to make everybody else's lives easier, to get rid of inefficiencies by creating rigs, scripts and other technical solutions to support the team. You love to solve problems and no challenge is too big to take on.

Most importantly, you are a true team player who closely collaborates with the Development, Publishing and Creative teams to support their needs. You’re good at delivering feedback, sharing insights and learnings, but you’re just as good at taking notes when your team and different stakeholders share their point of view.



Daily responsibilities

- Tool and script development to streamline production

- Pipeline setup and maintenance between apps, teams and partners

Requirements

- Expert in Unreal Editor and Perforce

- Python and visual coding wizard

- Highly adapted in problem solving

Bonus points

- Passionate about video games and have experience in the industry

- Jira expertise

- Perforce command line experience

- Rigging in Unreal Editor



Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Gameplay Designer

Ansök    Mar 1    Tarsier Studios AB    Speldesigner
About the role Working as an Gameplay Designer at Tarsier, you will be working on our new franchise following in the footsteps of award-winning Little Nightmares, together with a passionate, interdisciplinary team. Your main responsibilities will include prototyping gameplay interactions, working with Level Designers to whitebox gameplay spaces and implement these interactions. These gameplay interactions can include elements such as; AI encounters, behavi... Visa mer
About the role
Working as an Gameplay Designer at Tarsier, you will be working on our new franchise following in the footsteps of award-winning Little Nightmares, together with a passionate, interdisciplinary team. Your main responsibilities will include prototyping gameplay interactions, working with Level Designers to whitebox gameplay spaces and implement these interactions. These gameplay interactions can include elements such as; AI encounters, behaviors, game mechanics, UI, systems, puzzle design, events and story moments.


Being self-sufficient is important in this position, however you will still be working closely with the rest of the design team, feedback and collaboration will also be important aspects of your day-to-day work.
What we offer:
At Tarsier, it's important that our office is welcoming and fun so that our employees want to work onsite; because we believe that working closely with your team is the best way to make great games. That is why our office management and HR department works closely with making the office a really good place to both work and hangout in. We have a large focus on ergonomic, personal work stations, we eat breakfast together on Fridays, and we play games together in the game room. Sometimes we even grab an after work beer together in the kitchen, or throw a Christmas party for the ages.
Our benefit package includes:
Pension
Insurance (life, occupational injury, health care support, sick leave)
Health contributions and check-ups
Sports/healthy activities
Six weeks of vacation
Overtime pay
Relocation help
Flexible working hours

We believe that you are:
Experienced developing Gameplay Interactions, throughout the whole development process in a professional engine environment (e.g. Unreal Engine)
Can work in an iterative workflow - Developing clean and easy to read prototype interactions, scenarios, encounters and satisfying gameplay pacing
Knowledgeable in game & level design fundamentals and methodologies
Experienced working in an interdisciplinary team environment
Proficient in spoken and written English

It’s a bonus if you also have:
A couple of shipped titles under your name
A strong understanding of narrative, story telling and pacing
Experience working with AI, Advanced Blueprints or C++ in Unreal Engine
A formal game related education
Knowledge about broader game development (e.g. VFX, Art, Code)


This position is full time onsite in the office in Malmö, and will start with a trial period.
Currently employing around 70 people, Tarsier Studios is an independent game development studio based in the vibrant city of Malmö, Sweden. We are the developers of Statik and the award winning Little Nightmares franchise.
We welcome applicants of all backgrounds and genders, and look forward to hearing from you.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Senior Game Designer

Ansök    Mar 1    Sharkmob AB    Speldesigner
Sharkmob is looking to expand its Game Design team with a Senior Game Designer at our studio in Malmö, Sweden. In this role, you will design, own, and iterate on features in our upcoming unannounced 3rd person shooter game. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of am... Visa mer
Sharkmob is looking to expand its Game Design team with a Senior Game Designer at our studio in Malmö, Sweden. In this role, you will design, own, and iterate on features in our upcoming unannounced 3rd person shooter game.

We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

Our Game Design team is looking to bring on board another senior who can share their expertise to help level up our colleagues, and shape a (hopefully) industry-defining AAA Multiplayer Shooter. We're a pretty broad team with diverse experience, and you will get to work with a diverse set of culturally and skill-wise designers! The person who joins us will join a compassionate, creative, and bold team, and I want them to reflect those values as well" - Gustav Stigenius, Lead Game Designer on our second project.

Rundown of desired skills and experience:

- Senior Designer with several years of professional experience in AAA games (approx. 10 but preferably more)

- Can take ownership of an area or areas of the game

- Expertise in one or several fields of game design

- Can provide leadership to and develop others in the team

- Make smart, well-informed choices when it comes to design

- Work in a structured way

- Be bold, creative, and compassionate

- Driven by making a kick-ass AAA Multiplayer Shooter

As a candidate, you are:
Good at communicating and collaborating with directors, other designers, and developers from various disciplines. You like to find creative solutions and don’t mind thinking big and ambitious while keeping production realities in mind. You have a firm grasp of both hard and soft values involved in making the player experience as fun as possible.

Quality and a focus on detail come naturally to you, and you know how to motivate and explain your designs and ideas. Feedback is core to your work, and you are good at both giving, receiving, and acting upon it.



Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Senior Game designer – Combat/3C

Ansök    Feb 9    Sharkmob AB    Speldesigner
Sharkmob is looking for a Game Designer to join us at our studio in Malmö, Sweden. In this role, you will design, own, and iterate on features in our upcoming unannounced 3rd person shooter game. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wi... Visa mer
Sharkmob is looking for a Game Designer to join us at our studio in Malmö, Sweden. In this role, you will design, own, and iterate on features in our upcoming unannounced 3rd person shooter game.

We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

Responsibilities
- Shared ownership of the game 3C and combat-related features such as camera, traversal, weapons, and game feel.
- Designing and balancing second-to-second gameplay to make sure the experience is fun, fair, and rewarding.
- Make sure the combat system works well together with other game loops.
- Work collaboratively with other departments to deliver finalized features.
- Ensure productive playtesting, fix reported bugs, and secure Director validation.
- Work with the design team to iterate on features, take the initiative to implement improvements, and feedback on all aspects of the game.


You as a candidate
Ideally, you have lots of experience with designing and balancing different combat systems for 3rd person games. You are good at communicating and collaborating with directors, other designers, and developers from various disciplines. You like to find creative solutions and don’t mind thinking big and ambitious while keeping a focus on the production realities. You have a firm grasp of both hard and soft values involved in making the player experience as fun as possible.

Quality and a focus on detail come naturally to you, and you know how to motivate and explain your designs and ideas. Feedback is core to your work, and you are good at both giving, receiving, and acting upon it.

Requirements
- 7+ years of experience as a game designer.
- Experience with combat or 3C design for 3rd-person action games.
- Good written and spoken English communication skills.
- Experience with working on game features from idea to design, implementation, and balancing.
- Good grasp of what makes games fun and enjoyable.
- An ability to think both creatively and logically with strong attention to detail.


That little extra
- Previous employment as a Senior Game Designer.
- Experience on a AAA multiplayer project in a game design role.
- Experience working with Unreal Engine 5.
- Developed at least one game from conception to launch and supported them during their live period.
- Experience working with player data to improve game content.
- Designed combat for games featuring a mix of melee and ranged weapons.


How you will grow
At Sharkmob we want you to be the best you can be. That is why we will help you to learn and develop.

- Continue to develop collaborative skills within a AAA game development team.
- Improve your understanding of player-centric development. Putting the player at the center of your feature and content decisions.
- Increase your familiarity with the Unreal Engine and Games-as-a-Service.
- Get acquainted with a design pathway that will help you to improve and help you to mentor other members of the team


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Monetization Designer

Ansök    Jan 6    IO Interactive AB    Speldesigner
IO Interactive is embarking on a new journey - into the world of emergent multi-player on a unique unannounced project that we believe will shape the future for years to come of both our studio and the relationships we’ve built with our players. When it comes to designing this new console project, we are seeking a game designer with experience in designing the monetization system. As a Monetization Designer at IO Interactive, you will Work with the Direct... Visa mer
IO Interactive is embarking on a new journey - into the world of emergent multi-player on a unique unannounced project that we believe will shape the future for years to come of both our studio and the relationships we’ve built with our players.
When it comes to designing this new console project, we are seeking a game designer with experience in designing the monetization system.
As a Monetization Designer at IO Interactive, you will
Work with the Directors, Product Manager, and Design team to establish the monetization strategy
Establish the design principles of monetization on the project, following the monetization strategy
Create designs for features that support the monetization strategy
Work with producers, game and economy designers, tech, and art teams to execute the designs
Provide ideas and improvement suggestions for monetization features
Monitor daily all monetization KPIs and take part in balancing the game economy
Become the day-to-day contact for all monetization-related features

Who you are
You have gained experience as a systems designer with relevant experience with monetization design.
You like working with hands-on prototypes.
You are comfortable providing and receiving constructive criticism.
You have excellent written and verbal communication skills.
You are self-motivated and take initiative.

Who we are:
We are a team, above all. If you join our studio, expect to be encouraged, listened to, and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with people from over 30 nationalities working in our Copenhagen, Barcelona, and Malmö studios.
We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome to our team never fail to integrate and are supported, valued, and listened to at all steps. We dedicate ourselves to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in our Copenhagen, Malmö, and Barcelona studios, and we will take your location preference into consideration. We welcome candidates from all over the world, providing relocation support.
Please send us a motivational letter telling us why IO Interactive and you would be a perfect match. We are looking forward to hearing from you! Visa mindre

Technical QA Engineer

Ansök    Jan 17    Fatalist Development AB    Speldesigner
Avalanche Studios Group is looking for a Technical QA Engineer to join us! This is a great opportunity to help improving the test and development processes, and proactively provide support as needed. In this role you will be able to make an impact by helping our team improve productivity by building and testing tools, environments and creating automation. We believe you have a great understanding of video game design and video game development. You are a ... Visa mer
Avalanche Studios Group is looking for a Technical QA Engineer to join us! This is a great opportunity to help improving the test and development processes, and proactively provide support as needed. In this role you will be able to make an impact by helping our team improve productivity by building and testing tools, environments and creating automation.

We believe you have a great understanding of video game design and video game development. You are a finisher who wants to fulfill your projects and tasks and finish the work to deliver. You will be using a mix of manual and technical testing skills to execute a variety of testing techniques to analyse the quality.

The way you like to work is sitting together with the code team, because you understand this is the strategy that will increase movement, decisions and quality.

Required Qualifications

- 4+ years working with AAA video game development and different console platforms

- Experience analyzing and testing game engines, content and asset editors, software tools, and shared technologies

- Understanding of game design and development.

- Experience with scripting (example Python, batch files and so on) some simple automation

- Proactive and solution-driven approach to problem-solving

Desired Qualifications

- You can on your own; design, implement and maintain simple automatic testing
JIRA

- Familiarity with any source control, debuggers, and other software development tools (e.g. Perforce, Visual Studio, etc).

- Knowledge in any of these areas: & MongoDB, and the ability to query databases, Game Engines or 3D toolsets, Backend servers and APIs, Games as a Service, Audio tooling and performance

- Prior experience with test automation tools

- High social skills and great at communication

- Experience as QA on at least 1 - 4 released software products is preferred

Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Malmö a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Game designer – Combat/3C

Ansök    Jan 30    Sharkmob AB    Speldesigner
Sharkmob is looking for a Game Designer to join us at our studio in Malmö, Sweden. In this role, you will design, own, and iterate on features in our upcoming unannounced 3rd person shooter game. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wi... Visa mer
Sharkmob is looking for a Game Designer to join us at our studio in Malmö, Sweden. In this role, you will design, own, and iterate on features in our upcoming unannounced 3rd person shooter game.

We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

Responsibilities
- Shared ownership of the game 3C and combat-related features such as camera, traversal, weapons, and game feel.
- Designing and balancing second-to-second gameplay to make sure the experience is fun, fair, and rewarding.
- Make sure the combat system works well together with other game loops.
- Work collaboratively with other departments to deliver finalized features.
- Ensure productive playtesting, fix reported bugs, and secure Director validation.
- Work with the design team to iterate on features, take the initiative to implement improvements, and feedback on all aspects of the game.


You as a candidate
Ideally, you have lots of experience with designing and balancing different combat systems for 3rd person games. You are good at communicating and collaborating with directors, other designers, and developers from various disciplines. You like to find creative solutions and don’t mind thinking big and ambitious while keeping a focus on the production realities. You have a firm grasp of both hard and soft values involved in making the player experience as fun as possible.

Quality and a focus on detail come naturally to you, and you know how to motivate and explain your designs and ideas. Feedback is core to your work, and you are good at both giving, receiving, and acting upon it.

Requirements
- 5+ years of experience as a game designer.
- Experience with combat or 3C design for 3rd-person action games.
- Good written and spoken English communication skills.
- Experience with working on game features from idea to design, implementation, and balancing.
- Good grasp of what makes games fun and enjoyable.
- An ability to think both creatively and logically with strong attention to detail.


That little extra
- Previous employment as a Senior Game Designer.
- Experience on a AAA multiplayer project in a game design role.
- Experience working with Unreal Engine 5.
- Developed at least one game from conception to launch and supported them during their live period.
- Experience working with player data to improve game content.
- Designed combat for games featuring a mix of melee and ranged weapons.


How you will grow
At Sharkmob we want you to be the best you can be. That is why we will help you to learn and develop.

- Continue to develop collaborative skills within a AAA game development team.
- Improve your understanding of player-centric development. Putting the player at the center of your feature and content decisions.
- Increase your familiarity with the Unreal Engine and Games-as-a-Service.
- Get acquainted with a design pathway that will help you to improve and help you to mentor other members of the team


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

QA Engineer

Ansök    Jan 3    Fatalist Development AB    Speldesigner
The Position Avalanche Studios Group and its AAA division Avalanche Studios are looking for an enthusiastic and exceptionally skilled QA Engineer for one of our upcoming titles. In this role you’ll have the opportunity to continuously drive and improve QA processes and workflows, design the projects’ test plans and work closely with developers of different disciplines to discuss and communicate plans clearly. You will be part of a small and awesome QA te... Visa mer
The Position

Avalanche Studios Group and its AAA division Avalanche Studios are looking for an enthusiastic and exceptionally skilled QA Engineer for one of our upcoming titles.

In this role you’ll have the opportunity to continuously drive and improve QA processes and workflows, design the projects’ test plans and work closely with developers of different disciplines to discuss and communicate plans clearly. You will be part of a small and awesome QA team, as well as working with external QA partners when additional resourcing or specialist testing is required.

We’re looking for a passionate and dynamic team member, whose attitude is backed up by their experience in QA helping to create great quality games, having worked as an embedded Experienced or Senior QA Engineer on at least one released project.
The role will be a mix of hands-on, strategy and processes, with you together with your team planning, coordinating and executing the testing of the project.


Required Qualifications

- 4+ years experience in Video Games Quality Assurance (preferable experience from shipping AA or AAA games).
- Experience from working as embedded QA within a development team.
- Excellent communication skills - must possess excellent English verbal and written communication skills.
- Strong analytical and critical thinking skills.Knowledge of bug writing and bug tracking software.
- Experience with testing tools and live product(s) with a frequent release cycle.
- Console & PC testing experience.Proactive and solution-driven approach to problem-solving




Desired qualifications

- Passion for games, the industry and next-generation technology across multiple platforms.
- Able to build a detailed test plan that is flexible with ongoing changes in features and verifies builds for full production testing.
- Good understanding of the development life cycle
- Familiarity with game engines and editors
- Comfortable with time allocating and task planning


Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Malmö a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Monetization Designer

Ansök    Jan 2    IO Interactive AB    Speldesigner
IO Interactive is embarking on a new journey - into the world of emergent multi-player on a unique unannounced project that we believe will shape the future for years to come of both our studio and the relationships we’ve built with our players. When it comes to designing this new console project, we are seeking a game designer with experience in designing the monetization system. As a Monetization Designer at IO Interactive, you will Work with the Direct... Visa mer
IO Interactive is embarking on a new journey - into the world of emergent multi-player on a unique unannounced project that we believe will shape the future for years to come of both our studio and the relationships we’ve built with our players.
When it comes to designing this new console project, we are seeking a game designer with experience in designing the monetization system.
As a Monetization Designer at IO Interactive, you will
Work with the Directors, Product Manager, and Design team to establish the monetization strategy
Establish the design principles of monetization on the project, following the monetization strategy
Create designs for features that support the monetization strategy
Work with producers, game and economy designers, tech, and art teams to execute the designs
Provide ideas and improvement suggestions for monetization features
Monitor daily all monetization KPIs and take part in balancing the game economy
Become the day-to-day contact for all monetization-related features

Who you are
You have gained experience as a systems designer with relevant experience with monetization design.
You like working with hands-on prototypes.
You are comfortable providing and receiving constructive criticism.
You have excellent written and verbal communication skills.
You are self-motivated and take initiative.

Who we are:
We are a team, above all. If you join our studio, expect to be encouraged, listened to, and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with people from over 30 nationalities working in our Copenhagen, Barcelona, and Malmö studios.
We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome to our team never fail to integrate and are supported, valued, and listened to at all steps. We dedicate ourselves to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in our Copenhagen, Malmö, and Barcelona studios, and we will take your location preference into consideration. We welcome candidates from all over the world, providing relocation support.
Please send us a motivational letter telling us why IO Interactive and you would be a perfect match. We are looking forward to hearing from you! Visa mindre

Lead Game Designer

Ansök    Nov 28    Sharkmob AB    Speldesigner
Sharkmob is looking for a Lead Game Designer to join us at our studio in Malmö, Sweden. In this role, you will design, own, and iterate on features in our upcoming unannounced AAA open-world action game. You will lead the design team and work closely with the Direction & Production to deliver that vision. Come explore new territory in the realm of online gaming! Collaboration for us is crucial. Working in cross-discipline teams allows us to bring together... Visa mer
Sharkmob is looking for a Lead Game Designer to join us at our studio in Malmö, Sweden. In this role, you will design, own, and iterate on features in our upcoming unannounced AAA open-world action game. You will lead the design team and work closely with the Direction & Production to deliver that vision. Come explore new territory in the realm of online gaming!

Collaboration for us is crucial. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the game and how we work.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!

Game Design
Game Designers work along other disciplines to find the best solutions to challenges and filter the game’s vision into individual features, levels, combat, quests, and encounters. The development teams at Sharkmob own features throughout the full lifecycle of the game, from idea to live operations, ensuring high-quality experiences for our players.

What you will do
- Work alongside art and narrative leadership to deliver designs aligned with the lore and visual goals.
- Assist the tech team in defining and delivering the tools and systems needed to meet the design and gameplay needs of the project.
- Work with the recruitment team to identify any resources you need to meet the goals of the game’s design.
- Create an environment where people feel empowered and can do their best work.
- Mentor your direct reports in the craft of Game Design.
- Ensure AAA-quality through regular reviews of design work with peers and the wider team.
- Provide line management for Game Designers, ensuring 1-on-1’s take place, performance reviews are held and plan career development plans with your direct reports.
- Hiring and developing people to provide the right expertise for the project.


Who you are
- An experienced lead who will ensure design workload is delivered on time and to quality.
- Someone highly experienced in design and has shipped several PC or console titles.
- A passionate gamer, preferably with a love for open-world and online games.
- Motivated, flexible and approachable. You will champion quality across the team.
- An individual with excellent communication skills, both written and verbal.
- A team member who can develop productive, lasting relationships across all disciplines.
- You care for people, both personally and professionally.
- You have demonstrable experience delivering high-quality features and content in your previous work.


Language
Please make sure your application is in English, our official company language.

Location
This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.?

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Gameplay Designer

Ansök    Okt 18    Tarsier Studios AB    Speldesigner
About the role Working as an Gameplay Designer at Tarsier, you will be working on our new franchise following in the footsteps of award-winning Little Nightmares, together with a passionate, interdisciplinary team. Your main responsibilities will include prototyping gameplay interactions, working with Level Designers to whitebox gameplay spaces and implement these interactions. These gameplay interactions can include elements such as; AI encounters, behavi... Visa mer
About the role
Working as an Gameplay Designer at Tarsier, you will be working on our new franchise following in the footsteps of award-winning Little Nightmares, together with a passionate, interdisciplinary team. Your main responsibilities will include prototyping gameplay interactions, working with Level Designers to whitebox gameplay spaces and implement these interactions. These gameplay interactions can include elements such as; AI encounters, behaviors, game mechanics, UI, systems, puzzle design, events and story moments.

Being self-sufficient is important in this position, however you will still be working closely with the rest of the design team, feedback and collaboration will also be important aspects of your day-to-day work.

What we offer:
At Tarsier, it's important that our office is welcoming and fun so that our employees want to work onsite; because we believe that working closely with your team is the best way to make great games. That is why our office management and HR department works closely with making the office a really good place to both work and hangout in. We have a large focus on ergonomic, personal work stations, we eat breakfast together on Fridays, and we play games together in the game room. Sometimes we even grab an after work beer together in the kitchen, or throw a Christmas party for the ages.

Our benefit package includes:

- Pension
- Insurance (life, occupational injury, health care support, sick leave)
- Health contributions and check-ups
- Sports/healthy activities
- Six weeks of vacation
- Overtime pay
- Relocation help
- Flexible working hours


We believe that you are:
- Experienced developing Gameplay Interactions, throughout the whole development process in a professional engine environment (e.g. Unreal Engine)
- Can work in an iterative workflow - Developing clean and easy to read prototype interactions, scenarios, encounters and satisfying gameplay pacing
- Knowledgeable in game & level design fundamentals and methodologies
- Experienced working in an interdisciplinary team environment
- Proficient in spoken and written English


It’s a bonus if you also have:


- A couple of shipped titles under your name
- A strong understanding of narrative, story telling and pacing
- Experience working with AI, Advanced Blueprints or C++ in Unreal Engine
- A formal game related education
- Knowledge about broader game development (e.g. VFX, Art, Code)




This position is full time onsite in the office in Malmö, and will start with a trial period.

Currently employing around 70 people, Tarsier Studios is an independent game development studio based in the vibrant city of Malmö, Sweden. We are the developers of Statik and the award winning Little Nightmares franchise.

We welcome applicants of all backgrounds and genders, and look forward to hearing from you. Visa mindre

Game designer – Combat/3C

Ansök    Nov 2    Sharkmob AB    Speldesigner
Sharkmob is looking for a Game Designer to join us at our studio in Malmö, Sweden. In this role, you will design, own, and iterate on features in our upcoming unannounced 3rd person shooter game. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wi... Visa mer
Sharkmob is looking for a Game Designer to join us at our studio in Malmö, Sweden. In this role, you will design, own, and iterate on features in our upcoming unannounced 3rd person shooter game.

We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

Responsibilities
- Shared ownership of the game 3C and combat-related features such as camera, traversal, weapons, and game feel.
- Designing and balancing second-to-second gameplay to make sure the experience is fun, fair, and rewarding.
- Make sure the combat system works well together with other game loops.
- Work collaboratively with other departments to deliver finalized features.
- Ensure productive playtesting, fix reported bugs, and secure Director validation.
- Work with the design team to iterate on features, take the initiative to implement improvements, and feedback on all aspects of the game.


You as a candidate
Ideally, you have lots of experience with designing and balancing different combat systems for 3rd person games. You are good at communicating and collaborating with directors, other designers, and developers from various disciplines. You like to find creative solutions and don’t mind thinking big and ambitious while keeping a focus on the production realities. You have a firm grasp of both hard and soft values involved in making the player experience as fun as possible.

Quality and a focus on detail come naturally to you, and you know how to motivate and explain your designs and ideas. Feedback is core to your work, and you are good at both giving, receiving, and acting upon it.

Requirements
- 3+ years of experience as a game designer.
- Experience with combat or 3C design for 3rd-person action games.
- Good written and spoken English communication skills.
- Experience with working on game features from idea to design, implementation, and balancing.
- Good grasp of what makes games fun and enjoyable.
- An ability to think both creatively and logically with strong attention to detail.


That little extra
- Previous employment as a Senior Game Designer.
- Experience on a AAA multiplayer project in a game design role.
- Experience working with Unreal Engine 5.
- Developed at least one game from conception to launch and supported them during their live period.
- Experience working with player data to improve game content.
- Designed combat for games featuring a mix of melee and ranged weapons.


How you will grow
At Sharkmob we want you to be the best you can be. That is why we will help you to learn and develop.

- Continue to develop collaborative skills within a AAA game development team.
- Improve your understanding of player-centric development. Putting the player at the center of your feature and content decisions.
- Increase your familiarity with the Unreal Engine and Games-as-a-Service.
- Get acquainted with a design pathway that will help you to improve and help you to mentor other members of the team


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Sound Designer

Ansök    Nov 8    Fatalist Development AB    Speldesigner
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise. The Position Expansive Worlds is currently looking for a Sound Designer to join our Call of the Wild development team in Malmö. As a S... Visa mer
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise.

The Position

Expansive Worlds is currently looking for a Sound Designer to join our Call of the Wild development team in Malmö. As a Sound Designer, you will work closely with our implementation and design teams using our editors and scripting languages, as well as middleware solutions and standard audio editors. The Avalanche Studio Group audio pipeline is design driven, so you will enjoy great freedom in your designs as you implement these designs into the game from start to finish.
As a Sound Designer you will be part of a tight and highly motivated team that strives to create the best sound experiences possible in games. In the role you will be expected to work with teams such as gameplay, world design, animation and UI to maintain and bring the sound of COTW to life and ensure audio feedback is present where required.

Qualified candidates must have a passion for audio (particularly environmental soundscapes), a feel for music and a solid grasp of theoretical concepts such as sonic perspective, layered textures and abstract vs. concrete sound design as well as more tangible concepts such as gain structure, and basic digital audio principals.

Responsibilities

- To understand, uphold and contribute to what makes the soundscape of COTW unique and appreciated by its players.
- Design sound effects and audio assets for in-game and linear formats.
- Integrate audio into our in-house game engine Apex using audio middleware, in-house proprietary tools and scripting.
- Partner and collaborate with non-audio team members to create the high quality audio that supports the game’s vision and audio direction.
- Edit dialog and music, mix and master assets and deliver within project milestones.
- Record, editing and organization of source material and sound libraries.
- Troubleshoot issues and bugs related to audio content.




Required Qualifications

- Minimum of 2 years working as a sound designer in the games industry.
- Strong understanding of sound implementation, audio systems and workflows the process of taking your design all the way from concept to in game.
- Proficiency at integrating audio using middleware - we are using FMOD
- Ability to take direction with sound design tasks.
- Experience in field and studio recording, microphones placement as well as audio signal flow and new standard loudness understanding.
- Proficiency in common audio tools and DAWs (Reaper, Nuendo, ProTools, etc) as well as industry standard plugins (Izotope RX, Fabfilter, Waves, etc).
- Strong organizational skills.
- Ability to edit and navigate within XML and Python scripts.
- Highly motivated and good at communicating.
- Independent and able to take ownership.
- Wwise experience while not required for the role will be beneficial.


To thrive in a Sound Designer position at Avalanche Studios Group, you need to be willing and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.

You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.

Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Malmö a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Technical QA Engineer

Ansök    Aug 30    Fatalist Development AB    Speldesigner
Avalanche Studios Group is looking for a Technical QA Engineer to join us! This is a great opportunity to help improving the test and development processes, and proactively provide support as needed. In this role you will be able to make an impact by helping our team improve productivity by building and testing tools, environments and creating automation. We believe you have a great understanding of video game design and video game development. You are a ... Visa mer
Avalanche Studios Group is looking for a Technical QA Engineer to join us! This is a great opportunity to help improving the test and development processes, and proactively provide support as needed. In this role you will be able to make an impact by helping our team improve productivity by building and testing tools, environments and creating automation.

We believe you have a great understanding of video game design and video game development. You are a finisher who wants to fulfill your projects and tasks and finish the work to deliver. You will be using a mix of manual and technical testing skills to execute a variety of testing techniques to analyse the quality.

The way you like to work is sitting together with the code team, because you understand this is the strategy that will increase movement, decisions and quality.

Required Qualifications

- 4+ years working with AAA video game development and different console platforms
- Experience analyzing and testing game engines, content and asset editors, software tools, and shared technologies
- Understanding of game design and development.
- Experience with scripting (example Python, batch files and so on) some simple automation
- Proactive and solution-driven approach to problem-solving


Desired Qualifications

- You can on your own; design, implement and maintain simple automatic testing
JIRA
- Familiarity with any source control, debuggers, and other software development tools (e.g. Perforce, Visual Studio, etc).
- Knowledge in any of these areas: & MongoDB, and the ability to query databases, Game Engines or 3D toolsets, Backend servers and APIs, Games as a Service, Audio tooling and performance
- Prior experience with test automation tools
- High social skills and great at communication
- Experience as QA on at least 1 - 4 released software products is preferred




Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Stockholm or Malmö, a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Senior QA Engineer

Ansök    Aug 30    Fatalist Development AB    Speldesigner
The Position Avalanche Studios Group and its creative divisions are looking for an enthusiastic and exceptionally skilled Senior QA Engineer to join us! In this role you will have the opportunity to continuously drive and improve our QA processes and workflows. You will also design the projects’ test plans and work closely with developers of different disciplines to discuss and communicate plans clearly. You will be part of a small and awesome QA team on... Visa mer
The Position

Avalanche Studios Group and its creative divisions are looking for an enthusiastic and exceptionally skilled Senior QA Engineer to join us!

In this role you will have the opportunity to continuously drive and improve our QA processes and workflows. You will also design the projects’ test plans and work closely with developers of different disciplines to discuss and communicate plans clearly. You will be part of a small and awesome QA team on site, as well as working with external QA partners.

We're looking for a passionate and dynamic team member, whose attitude is backed up by their experience in QA helping to create great quality games, having worked as a senior QA Engineer on at least one released AAA project for console.

The role will be a great mix of hands-on, strategy and processes, with you planning, coordinating and executing the testing of the project.


Required Qualifications

- A couple of years experience in Video Games Quality Assurance (preferable experience from shipping AA or AAA games).
- Experience from working as embedded QA within a development team, physically on site, sitting together with the designers and developers in the same space.
- Strong analytical and critical thinking skills.
- Knowledge of bug writing and bug tracking software.
- Experience with testing tools
- Experience from many different consoles and their testing tools
- Proactive and solution-driven approach to problem-solving


Desired qualifications

- Passion for games, the industry and next-generation technology across multiple platforms.
- Able to build a detailed test plan that is flexible with ongoing changes in features and verifies builds for full production testing.
- Able to create and maintain risk assessments and mitigation plans
- Good understanding of the development life cycle
- Familiarity with game engines and editors
- Comfortable with time allocating and task planning


Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Stockholm or Malmö, a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Technical Producer

Ansök    Aug 31    Fatalist Development AB    Speldesigner
Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for a Technical Producer to join our team in Stockholm or Malmö. You’ll support and plan with your team members for delivering against the schedule. The Technical Producer is a key person in the daily operation of our teams and is responsible for translating business and product goals into actionable plans. As a change a... Visa mer
Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for a Technical Producer to join our team in Stockholm or Malmö.

You’ll support and plan with your team members for delivering against the schedule. The Technical Producer is a key person in the daily operation of our teams and is responsible for translating business and product goals into actionable plans. As a change agent for process optimization, you’ll be keeping an eye on quality targets and team well being. Together with the management and director groups, you will help develop, champion, and communicate the product vision in order to build and maintain a strong team spirit and a highly collaborative, productive environment.
You will be primarily responsible for monitoring the progress of cross-disciplined teams and maintaining the schedule and backlog. Your work in coordinating resources and goals alongside the Technical Director and discipline leads will ensure the successful completion of milestones and deliveries.

Required qualifications

- Experience as a Producer within game development/production from the technical perspective
- Attention to detail, timely follow-up and strong leadership and organizational skills
- Ability to risk-assess, and propose risk-averse alternatives & mitigation plans
- Experience with project planning and agile/scrum development methodology
- Strong capability to multitask and prioritize your own work
- Excellent listening and communication skills with the ability to communicate studio and project goals, feedback, and requests in a clear, concise manner
- People management skills, where coaching and mentoring towards success are part of your leadership style


Desirable qualifications

- Experience with open-world game development
- Experience with running teams in a cross-disciplined development environment
- Experience as a game Producer within AAA development/production through all development cycles (concept > sunset)
- Experience in leading and motivating agile development teams
- A strong desire to grow, learn and develop yourself and others
- Any technical experience (QA, programming, software development background)Passionate about video games
- A strong desire to grow, learn and develop yourself and others




Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Stockholm or Malmö, a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Lead Narrative Designer

Ansök    Aug 9    Luau AB    Speldesigner
• Pace properly and make the important story sections effective • Combine different kinds of story conflicts within a single narrative. Deepen the plot with subplots (for special events for example) • Deliver knockout cliffhangers (our stories are likely to never end) • Evaluate narrative content across a feature or game • Initiate the development of new narrative concepts to support both creative and monetization objectives. • Keep what’s interesting... Visa mer
• Pace properly and make the important story sections effective
• Combine different kinds of story conflicts within a single narrative. Deepen the plot with subplots (for special events for example)
• Deliver knockout cliffhangers (our stories are likely to never end)
• Evaluate narrative content across a feature or game
• Initiate the development of new narrative concepts to support both creative and monetization objectives.
• Keep what’s interesting for our audience, not what’s fun to do as a writer
• Create dialogue and support narrative content
• Assist the game team iterate on narrative and its delivery
• Reinforce narrative and creative goals in relation to overall gameplay
• Be aware of technical limitations and constraints of mobile games
• Partner with the game lead to plan zone/patch storylines Visa mindre

Senior Game Designer - theHunter: Call of the Wild

Ansök    Jun 23    Fatalist Development AB    Speldesigner
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise. The Position Expansive Worlds is currently hiring a Senior Game Designer to join our Call of the Wild development team, either in Malm... Visa mer
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise.

The Position

Expansive Worlds is currently hiring a Senior Game Designer to join our Call of the Wild development team, either in Malmo or Stockholm. As a Senior Game Designer, it is your job to conceive of new and engaging gameplay content and implement it into Call of the Wild using our proprietary engine. You do this by collaborating closely with your fellow designers, artists, animators, programmers, audio designers and the QA team to map out and deliver your ideas from conception to final release. Being intimately familiar with the game, establishing a connection with our players and identifying new trends in the community, will be key to coming up with ideas that simultaneously retain the spirit of the existing game and push its boundaries into new territory.

Required Qualifications

- 5+ years in a game design role with at least 2 years in live operations
- Experience working on an Open World game
- Proven ability to contribute to releasable gameplay in a production environment
- Experience and confidence in presenting new ideas
- Proven ability to iterate and change gameplay based on feedback
- Proven ability to create viable design solutions on paper


Expectations on a Designer at Avalanche

- Seeking and achieving alignment with conflicting requirements and opinions.
- A drive to improve workflows, knowledge sharing and community
- A diligent gamer
- Vast and up to date knowledge of released games - able to draw references
- Motivated and driven


To thrive in a design position at Avalanche Studios Group, you need to be willing and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.

You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.

Our Values

At Avalanche Studios Group, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.

Avalanche Studios Group

Avalanche Studios Group is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive) and Rage 2 (published by Bethesda Softworks). As a publisher, Avalanche Studios Group has released theHunter: Call of the Wild, Generation Zero and the free-to-play service theHunter Classic which has reached more than 8 million players across 190 countries. Avalanche Studios Group was founded in 2003 and is based in Stockholm, New York City, Malmö and Liverpool. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. Learn more at www.avalanchestudios.com.

How to Apply

We will only consider applications that consist of a CV and who can work a few days a week from the office in Malmö or Stockholm. We support relocation if needed.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Game Economy Designer

Ansök    Jul 7    Sharkmob AB    Speldesigner
Sharkmob is looking for a Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on progression and monetization systems for our Battle Royale game Bloodhunt, set in the Vampire: The Masquerade universe. At Sharkmob we value teamwork, trust, motivation and setting colleagues up for success. We believe that is key to making great games and creating a healthy work envir... Visa mer
Sharkmob is looking for a Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on progression and monetization systems for our Battle Royale game Bloodhunt, set in the Vampire: The Masquerade universe.

At Sharkmob we value teamwork, trust, motivation and setting colleagues up for success. We believe that is key to making great games and creating a healthy work environment. Since we strive to empower our developers, there will be plenty of opportunities to make your mark and effect the way we work.

Responsibilities:
- Driving the design and development of the economy related features of a live game.
- Taking a player-first approach to progression and monetization, making sure that players are appropriately rewarded for the time, effort, and money they put into the game.
- Designing and balancing quantitative systems that provide an excellent experience for our players while remaining sustainable.
- Maintaining and improving live systems, such as the in-game store and events.
- Collaborating with other departments such as Sales and Marketing, to make sure that we meet business needs and KPIs.
- Designing and using telemetry to make sure that the features you work on achieves the intended results.
- Keeping an eye on trends and industry best-practices within game monetization to inform your work.


Requirements:
- Proven experience of working with monetization/game economy in a design role.
- Experience from working on a F2P and/or live game.
- Experience from working with telemetry data.
- A passion for translating numbers into great player experiences - and back again.
- Understanding of player psychology, motivational models and how they relate to game economy design.
- Proficiency with tools for modelling and balancing quantitative design, such as Excel.
- Good writing, and visual communication skills.
- Excellent collaboration skills.
- Experience with Unreal Engine.
- Experience with scripting, especially using Python or an equivalent language.


That little extra:
- You think vampires are pretty cool.



About Sharkmob:
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Game designer – Combat/3C

Ansök    Maj 17    Sharkmob AB    Speldesigner
Sharkmob is looking for a Game Designer to join us at our studio in Malmö, Sweden. In this role, you will design, own, and iterate on features in our upcoming unannounced 3rd person shooter game. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wi... Visa mer
Sharkmob is looking for a Game Designer to join us at our studio in Malmö, Sweden. In this role, you will design, own, and iterate on features in our upcoming unannounced 3rd person shooter game.

We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

Responsibilities
- Shared ownership of the game 3C and combat-related features such as camera, traversal, weapons, and game feel.
- Designing and balancing second-to-second gameplay to make sure the experience is fun, fair, and rewarding.
- Make sure the combat system works well together with other game loops.
- Work collaboratively with other departments to deliver finalized features.
- Ensure productive playtesting, fix reported bugs, and secure Director validation.
- Work with the design team to iterate on features, take the initiative to implement improvements, and feedback on all aspects of the game.


You as a candidate
Ideally, you have lots of experience with designing and balancing different combat systems for 3rd person games. You are good at communicating and collaborating with directors, other designers, and developers from various disciplines. You like to find creative solutions and don’t mind thinking big and ambitious while keeping a focus on the production realities. You have a firm grasp of both hard and soft values involved in making the player experience as fun as possible.

Quality and a focus on detail come naturally to you, and you know how to motivate and explain your designs and ideas. Feedback is core to your work, and you are good at both giving, receiving, and acting upon it.

Requirements
- 3+ years of experience as a game designer.
- Experience with combat or 3C design for 3rd-person action games.
- Good written and spoken English communication skills.
- Experience with working on game features from idea to design, implementation, and balancing.
- Good grasp of what makes games fun and enjoyable.
- An ability to think both creatively and logically with strong attention to detail.


That little extra
- Previous employment as a Senior Game Designer.
- Experience on a AAA multiplayer project in a game design role.
- Experience working with Unreal Engine 5.
- Developed at least one game from conception to launch and supported them during their live period.
- Experience working with player data to improve game content.
- Designed combat for games featuring a mix of melee and ranged weapons.


How you will grow
At Sharkmob we want you to be the best you can be. That is why we will help you to learn and develop.

- Continue to develop collaborative skills within a AAA game development team.
- Improve your understanding of player-centric development. Putting the player at the center of your feature and content decisions.
- Increase your familiarity with the Unreal Engine and Games-as-a-Service.
- Get acquainted with a design pathway that will help you to improve and help you to mentor other members of the team


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Lead Game Designer

Ansök    Maj 19    Tarsier Studios AB    Speldesigner
About Tarsier At Tarsier Studios we take pride in working with our own IPs and knowing that all creative decisions lie in our own hands. We also know that it comes with great responsibility. We push ourselves to be at the forefront of creating games that stand out. We are currently looking for creative individuals who do not adhere to the norm and push the envelope when it comes to their own creative thought. Taking risks while owning their responsibilit... Visa mer
About Tarsier
At Tarsier Studios we take pride in working with our own IPs and knowing that all creative decisions lie in our own hands. We also know that it comes with great responsibility. We push ourselves to be at the forefront of creating games that stand out.


We are currently looking for creative individuals who do not adhere to the norm and push the envelope when it comes to their own creative thought. Taking risks while owning their responsibility is something as a studio we love to see and encourage.


We are a mid-size studio (70 staff members) and are looking to grow our team. We are in the process of creating two new games and are looking to diversify and add like-minded team members. You think you got what it takes?


Our games
At this moment in time, we are not ready to say what the games are or what genre they will be in. HOWEVER what we can tell you is that standards are incredibly high and promise that you will be making world class games.


We want to believe in the worlds we create. Our games should feel authentic, fearless, imaginative, and memorable; forging a connection between the player and the game that leaves a lasting impression ... or a permanent scar. We do that by marrying artistically mesmerizing worlds, stories and characters that you relate to with mechanics that amplifies the intended emotion and stories we want to tell. Worlds that you’ve never experienced before yet care about and get affected by.


A Lead Game Designer at Tarsier
Our Game Designers are hands on in the game editor and experience with Unreal Engine helps. We believe it is vital to work together as a studio in a collaborative manner and encourage one another to be great and stay humble.


We are seeking a Lead Game Designer who thinks Tarsier games “make the world a better place” and more importantly are looking to personally gain experience and knowledge along the way. The desire to learn and be challenged is highly appreciated. You are curious about your colleagues and want to coach them to do their best. You want to take an active part in improving cross-disciplinary teams, work together with directors and leads to formulate and carry through the game vision and the desired player experience.
Ideally you have experience from games and features conception to the final shipment of several games. We also expect you to be a kind human.


What you can expect from Tarsier?
Besides a paycheck every month, we provide a creative environment for our employees as well as a complete employment package taking care of everything from pension plan, health benefits to parental leave.
We are located in the vibrant Swedish city Malmö and highly encourage non- Swedish individuals to apply. Our studio is international (we even allow dogs) and our studio language is English.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Design Director

Ansök    Jun 3    Tarsier Studios AB    Speldesigner
At Tarsier Studios we take pride in working with our own IPs and knowing that all creative decisions lie in our own hands. We also know that it comes with great responsibility. We push ourselves to be at the forefront of creating games that stand out. We are currently looking for creative individuals who do not adhere to the norm and push the envelope when it comes to their own creative thought. Taking risks while owning their responsibility is something a... Visa mer
At Tarsier Studios we take pride in working with our own IPs and knowing that all creative decisions lie in our own hands. We also know that it comes with great responsibility. We push ourselves to be at the forefront of creating games that stand out.
We are currently looking for creative individuals who do not adhere to the norm and push the envelope when it comes to their own creative thought. Taking risks while owning their responsibility is something as a studio we love to see and encourage.
We are a mid-size studio (70 staff members) and are looking to grow our team. We are in the process of creating two new games and are looking to diversify and add like-minded team members. You think you got what it takes?
Our games
At this moment in time, we are not ready to say what the games are or what genre they will be in. HOWEVER what we can tell you is that standards are incredibly high and promise that you will be making world class games.
We want to believe in the worlds we create. Our games should feel authentic, fearless, imaginative, and memorable; forging a connection between the player and the game that leaves a lasting impression ... or a permanent scar. We do that by marrying artistically mesmerizing worlds, stories and characters that you relate to with mechanics that amplifies the intended emotion and stories we want to tell. Worlds that you’ve never experienced before yet care about and get affected by.
About the role
As the Design Director, it is your job to be the driving force behind the implementation of all the design elements of the game (level, systems, technical, etc.). Your mission will be to provide direction to the design team and take ownership of:
Game mechanics and systems
Player control and abilities
NPC/AI quality
Keeping features in line with narrative elements
Game flows and design briefs

Secondary goals include:
Sharing the vision of the project and providing the motivation for key design decisions to all relevant parties, including the team and the publishers
Supporting the directors of the various disciplines: Design, Tech, Art and Audio
Collaboration with the main Producer on the project
Managing the Leads of the Design team
Provide mentoring, feedback and guidance as needed to all designers

We believe you have a strong game design background and an aptitude for managing people.
What you can expect from Tarsier?
Besides a paycheck every month, we provide a creative environment for our employees as well as a complete employment package taking care of everything from pension plan, health benefits to parental leave.
We are located in the vibrant Swedish city, Malmö and highly encourage non- Swedish individuals to apply. Our studio is international (we even allow dogs) and our studio language is English.
We welcome applicants of all backgrounds and genders, and look forward to hearing from you.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Game designer – Combat/3C

Ansök    Apr 13    Sharkmob AB    Speldesigner
Sharkmob is looking for a Game Designer to join us at our studio in Malmö, Sweden. In this role, you will design, own, and iterate on features in our upcoming unannounced 3rd person shooter game. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wi... Visa mer
Sharkmob is looking for a Game Designer to join us at our studio in Malmö, Sweden. In this role, you will design, own, and iterate on features in our upcoming unannounced 3rd person shooter game.

We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

Responsibilities
- Shared ownership of the game 3C and combat-related features such as camera, traversal, weapons, and game feel.
- Designing and balancing second-to-second gameplay to make sure the experience is fun, fair, and rewarding.
- Make sure the combat system works well together with other game loops.
- Work collaboratively with other departments to deliver finalized features.
- Ensure productive playtesting, fix reported bugs, and secure Director validation.
- Work with the design team to iterate on features, take the initiative to implement improvements, and feedback on all aspects of the game.


You as a candidate
Ideally, you have lots of experience with designing and balancing different combat systems for 3rd person games. You are good at communicating and collaborating with directors, other designers, and developers from various disciplines. You like to find creative solutions and don’t mind thinking big and ambitious while keeping a focus on the production realities. You have a firm grasp of both hard and soft values involved in making the player experience as fun as possible.

Quality and a focus on detail come naturally to you, and you know how to motivate and explain your designs and ideas. Feedback is core to your work, and you are good at both giving, receiving, and acting upon it.

Requirements
- 3+ years of experience as a game designer.
- Experience with combat design for 3rd person action games.
- Good written and spoken English communication skills.
- Experience with working on game features from idea to design, implementation, and balancing.
- Good grasp of what makes games fun and enjoyable.
- An ability to think both creatively and logically with strong attention to detail.


That little extra
- Previous employment as a Senior Game Designer.
- Experience on a AAA multiplayer project in a game design role.
- Experience working with Unreal Engine 5.
- Developed at least one game from conception to launch and supported them during their live period.
- Experience working with player data to improve game content.
- Designed combat for games featuring a mix of melee and ranged weapons.


How you will grow
At Sharkmob we want you to be the best you can be. That is why we will help you to learn and develop.

- Continue to develop collaborative skills within a AAA game development team.
- Improve your understanding of player-centric development. Putting the player at the center of your feature and content decisions.
- Increase your familiarity with the Unreal Engine and Games-as-a-Service.
- Get acquainted with a design pathway that will help you to improve and help you to mentor other members of the team


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Lead Narrative Designer

Ansök    Apr 18    Luau AB    Speldesigner
Luau Games is a new independent studio backed by Supercell and led by industry veterans with backgrounds from King, EA, and Zynga. We are based in Malmö and have so far assembled a team of more than 15 extremely talented individuals, who are currently working on a casual mobile game in the soft launch - Rose’s Adventure! We are looking for an experienced Writer/Narrative Designer to help us create world class stories and dialogs for an exciting Mobile g... Visa mer
Luau Games is a new independent studio backed by Supercell and led by industry veterans with backgrounds from King, EA, and Zynga. We are based in Malmö and have so far assembled a team of more than 15 extremely talented individuals, who are currently working on a casual mobile game in the soft launch - Rose’s Adventure!


We are looking for an experienced Writer/Narrative Designer to help us create world class stories and dialogs for an exciting Mobile game currently in soft launch. You will be able to play God as you will own the whole Universe (at least in our game)


Responsibilities:
The narrative designer is responsible to drive and communicate the narrative vision, develop games stories & characters in collaboration with the game lead. This includes:
• Create and own an immersive, consistent, and believable universe/characters
• Pace properly and make the important story sections effective
• Combine different kinds of story conflicts within a single narrative. Deepen the plot with subplots (for special events for example)
• Deliver knockout cliffhangers (our stories are likely to never end)
• Evaluate narrative content across a feature or game
• Initiate the development of new narrative concepts to support both creative and monetization objectives.
• Keep what’s interesting for our audience, not what’s fun to do as a writer
• Create dialogue and support narrative content
• Assist the game team iterate on narrative and its delivery
• Reinforce narrative and creative goals in relation to overall gameplay
• Be aware of technical limitations and constraints of mobile games
• Partner with the game lead to plan zone/patch storylines
• Write, review, and edit dialogue and other supporting text
• Work with sound producers regarding direction and ambiances
• Provide narrative context for music
• Review designers requests, assign and write scripts, offer feedback
• Review advertising story content and provide writing support


Location:
We are based in Malmo and strongly believe in collaborative culture fostered through human interactions. Luau is operating a hybrid workforce model and combines office presence in Malmo with work from home.


Benefits:
-Incentive program
-Competitive pension plan
-Health and group life insurance
-30 days of paid vacations + Luau days
-Wellness & Fitness subsidy
-Paid leave for new parents
-Free drinks and snacks in the office
-Company events Visa mindre

Game designer – Combat/3C

Ansök    Maj 9    Sharkmob AB    Speldesigner
Sharkmob is looking for a Game Designer to join us at our studio in Malmö, Sweden. In this role, you will design, own, and iterate on features in our upcoming unannounced 3rd person shooter game. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wi... Visa mer
Sharkmob is looking for a Game Designer to join us at our studio in Malmö, Sweden. In this role, you will design, own, and iterate on features in our upcoming unannounced 3rd person shooter game.

We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

Responsibilities
- Shared ownership of the game 3C and combat-related features such as camera, traversal, weapons, and game feel.
- Designing and balancing second-to-second gameplay to make sure the experience is fun, fair, and rewarding.
- Make sure the combat system works well together with other game loops.
- Work collaboratively with other departments to deliver finalized features.
- Ensure productive playtesting, fix reported bugs, and secure Director validation.
- Work with the design team to iterate on features, take the initiative to implement improvements, and feedback on all aspects of the game.


You as a candidate
Ideally, you have lots of experience with designing and balancing different combat systems for 3rd person games. You are good at communicating and collaborating with directors, other designers, and developers from various disciplines. You like to find creative solutions and don’t mind thinking big and ambitious while keeping a focus on the production realities. You have a firm grasp of both hard and soft values involved in making the player experience as fun as possible.

Quality and a focus on detail come naturally to you, and you know how to motivate and explain your designs and ideas. Feedback is core to your work, and you are good at both giving, receiving, and acting upon it.

Requirements
- 3+ years of experience as a game designer.
- Experience with combat or 3C design for 3rd-person action games.
- Good written and spoken English communication skills.
- Experience with working on game features from idea to design, implementation, and balancing.
- Good grasp of what makes games fun and enjoyable.
- An ability to think both creatively and logically with strong attention to detail.


That little extra
- Previous employment as a Senior Game Designer.
- Experience on a AAA multiplayer project in a game design role.
- Experience working with Unreal Engine 5.
- Developed at least one game from conception to launch and supported them during their live period.
- Experience working with player data to improve game content.
- Designed combat for games featuring a mix of melee and ranged weapons.


How you will grow
At Sharkmob we want you to be the best you can be. That is why we will help you to learn and develop.

- Continue to develop collaborative skills within a AAA game development team.
- Improve your understanding of player-centric development. Putting the player at the center of your feature and content decisions.
- Increase your familiarity with the Unreal Engine and Games-as-a-Service.
- Get acquainted with a design pathway that will help you to improve and help you to mentor other members of the team


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

VFX Artist

Ansök    Mar 7    Sharkmob AB    Speldesigner
Sharkmob is looking for a VFX-artist, a master of creation when it comes to shiny real-time pixels and mesmerizing ka-pows! You will be part of the Blood hunt team and add VFX for powers, in-world effects, UI, and any other place where VFX comes into play. Is there anything worse on earth than standing still in a game and nothing moves? Probably, but not that many! We want to fill the world with life and movement, and VFX is a big part of that! Some woul... Visa mer
Sharkmob is looking for a VFX-artist, a master of creation when it comes to shiny real-time pixels and mesmerizing ka-pows!

You will be part of the Blood hunt team and add VFX for powers, in-world effects, UI, and any other place where VFX comes into play. Is there anything worse on earth than standing still in a game and nothing moves? Probably, but not that many! We want to fill the world with life and movement, and VFX is a big part of that!

Some would say that the Tech Art Team is the best team here at Sharkmob, especially if you ask the people on the team. Together we support artists and designers with implementing their vision and you will add your very own flair (or in some cases, flares) to the game. You will have a great deal of ownership and influence over the VFX in the game, and you will collaborate and compromise with other departments to reach the best solution possible. You will work closely with the design, concept and programming departments to figure out what we want to create and help realize any and all cool ideas that will improve the game.

Do you have other passions than VFX as well? No problem, here at Sharkmob we are big believers in shared ownership and having fun at work. So if you feel you can contribute in other areas as well, that is highly encouraged. In the tech art team, we are big believers in teamwork so we value team performance over individual performance and strive to work as effectively as a unit as possible.

Key qualifications:
- Experience with real-time VFX creation
- Unreal Engine experience
- Great communication skills
- A good ability to break down tasks and plan your work
- Comfortable exploring different options and doing a lot of technical problem-solving
- Solid understanding of shaders and how to set up shader networks to support your VFX


Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

QA Analyst

Ansök    Apr 5    Fatalist Development AB    Speldesigner
The Position Avalanche Studios Group and its creative division Systemic Reaction are looking for an enthusiastic and exceptionally skilled QA Engineer / Analyst for our self-published title Generation Zero. You will be working closely with many different people within the different development disciplines. The ability to help scope game features, analyse & solve problems, create test plans, execute daily testing, and communicate clearly is required. You... Visa mer
The Position

Avalanche Studios Group and its creative division Systemic Reaction are looking for an enthusiastic and exceptionally skilled QA Engineer / Analyst for our self-published title Generation Zero.

You will be working closely with many different people within the different development disciplines. The ability to help scope game features, analyse & solve problems, create test plans, execute daily testing, and communicate clearly is required.

Your main tasks will be to perform functional and qualitative testing of gameplay mechanics & work in progress features, as well as write and execute test cases. It will be your responsibility to report all issues in a bug tracking tool, and you will be expected to have the knowledge and ability to write bugs to a high standard. You are proactive and can constructively communicate concerns, and work within deadlines. Actively promoting testing, build reliability & content quality within development is key.

Required Qualifications

- Professional QA experience from the Video Games Industry

- Experience from working as embedded QA within a development team.

- Excellent English (written and verbal), ability to describe complex information in a precise and detailed manner

- Strong analytical and critical thinking skills.

- Knowledge of bug writing and bug tracking software.

- Experience with testing tools and live product(s) with a frequent release cycle.

- Console & PC testing experience.

- Proactive and solution-driven approach to problem-solving



Desired Qualifications

- Education in fields related to games or/and testing/analysis/problem solving

- Experience from working as embedded QA within a dev team

- Experience with debugging software and software crash outputs

- Knowledge of current and next gen technologies

- Understanding of the development life cycle throughout

- Proactive, confident in time allocating, planning and solution driven

- Experience of working closely with production and various disciplines to plan and schedule testing around various requirements Visa mindre

Game Economy Designer

Ansök    Apr 7    Sharkmob AB    Speldesigner
Sharkmob is looking for a Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on progression and monetization systems for our Battle Royale game Bloodhunt, set in the Vampire: The Masquerade universe. At Sharkmob we value teamwork, trust, motivation and setting colleagues up for success. We believe that is key to making great games and creating a healthy work envir... Visa mer
Sharkmob is looking for a Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on progression and monetization systems for our Battle Royale game Bloodhunt, set in the Vampire: The Masquerade universe.

At Sharkmob we value teamwork, trust, motivation and setting colleagues up for success. We believe that is key to making great games and creating a healthy work environment. Since we strive to empower our developers, there will be plenty of opportunities to make your mark and effect the way we work.

Responsibilities:
- Driving the design and development of the economy related features of a live game.
- Taking a player-first approach to progression and monetization, making sure that players are appropriately rewarded for the time, effort, and money they put into the game.
- Designing and balancing quantitative systems that provide an excellent experience for our players while remaining sustainable.
- Maintaining and improving live systems, such as the in-game store and events.
- Collaborating with other departments such as Sales and Marketing, to make sure that we meet business needs and KPIs.
- Designing and using telemetry to make sure that the features you work on achieves the intended results.
- Keeping an eye on trends and industry best-practices within game monetization to inform your work.


Requirements:
- Proven experience of working with monetization/game economy in a design role.
- Experience from working on a F2P and/or live game.
- Experience from working with telemetry data.
- A passion for translating numbers into great player experiences - and back again.
- Understanding of player psychology, motivational models and how they relate to game economy design.
- Proficiency with tools for modelling and balancing quantitative design, such as Excel.
- Good writing, and visual communication skills.
- Excellent collaboration skills.
- Experience with Unreal Engine.
- Experience with scripting, especially using Python or an equivalent language.


That little extra:
- You think vampires are pretty cool.



About Sharkmob:
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Senior UI Technical Artist/UI Implementer

Ansök    Dec 20    Sharkmob AB    Speldesigner
We are looking for someone to build the key link of the artistic vision and the technical solution to our new game - Bloodhunt! A great UI Tech Artist will be able to take our designs, implement them into the game, and do them justice. You will be involved in every step of the design and implementation process. Without you, the game wouldn't even be playable. Your responsibility is to make sure the UI is implemented in the game and behaves like you, the a... Visa mer
We are looking for someone to build the key link of the artistic vision and the technical solution to our new game - Bloodhunt! A great UI Tech Artist will be able to take our designs, implement them into the game, and do them justice. You will be involved in every step of the design and implementation process. Without you, the game wouldn't even be playable.

Your responsibility is to make sure the UI is implemented in the game and behaves like you, the artists and designers have intended. It's a broad position where you are involved in every step of the game development. You will collaborate directly with multiple teams to create a consistent and engaging experience for players. As we are working with a live service game you will be tasked with ongoing improvements and updating features based on community feedback and user data. UI is never an afterthought at Sharkmob; creating smart and easily edited structures in the early stages of the project is crucial for success.

Requirements:
- At least five years experience specialized in UI Implementation
- Shipped a AAA title
- Experience in at least on of the following engines: Unreal, unity, snowdrop or frostbite
- Experience working crossdisciplinarity
- Experience in motion graphics, animation or VFX


That Little Extra:
- Knowledge in C++
- Graphics programming, working with shaders


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Game Designer - Encounter Design

Ansök    Feb 15    IO Interactive AB    Speldesigner
IO Interactive is embarking on a new journey - into the world of emergent multi-player on a unique unannounced project that we believe will shape the future for years to come of both our studio and the relationships we’ve built with our players. When it comes to designing this new console project, we are seeking a game designer with experience in designing various versions of encounters both with players and NPCs. You are passionate about creating amazing ... Visa mer
IO Interactive is embarking on a new journey - into the world of emergent multi-player on a unique unannounced project that we believe will shape the future for years to come of both our studio and the relationships we’ve built with our players.
When it comes to designing this new console project, we are seeking a game designer with experience in designing various versions of encounters both with players and NPCs. You are passionate about creating amazing experiences for players that immerse them in intense multiplayer gameplay. It is not a position for a narrative designer.
With a strong studio culture dedicated to high quality of life, supported by transparent communication and supportive engagement with our team members, we are seeking individuals who can see the vision and take the leap on this new adventure that promises to deliver a one-of-a-kind gameplay experience for players. Our world-class locations in Copenhagen, Malmo, and Barcelona offer flexibility, superior benefits, and a high commitment and respect for the individual.
Glacier, our state-of-the-art engine technology, is part of our success as a studio. Built around visual scripting and hot-reloading to enable completely data-driven WYSIWYG game development, our game development engine was designed from the ground up to enable faster iterations on content creation, tweaking, and debugging. We have achieved this through a highly-optimized Runtime Resource System, a powerful Live Editor, and an on-demand Asset Pipeline.
What you will do:
Facilitate and create encounters with both NPC and players
Collaborate with cross discipline teams to implement multiplayer game systems and gameplay mechanics.
Use our proprietary tools to design, prototype and test gameplay mechanics while identifying opportunities for improvements.
Operate effectively where you must balance hands-on implementation, and high-level direction.
Create and develop game features and make sure that they are represented properly throughout the game.
Developing rules for reward systems and game achievements.
Deliver content within quality requirements, on schedule, and within technical limitations.

Who you are:
Accomplished game designer with relevant experience, preferably AAA titles where you worked on encounters,
Practical understanding and experience in the full development cycle of a AAA game, which means that you know what it takes to go from initial concept to a full, fun, and functional game experiences.
You have thorough experience with combat design, encounter design, NPC encounter, or something similar topic from your previous work on a AAA title.
Possess a problem-solving attitude, able to look past immediate technical constraints.
Able to respond elegantly to creative changes, at any part of the process, using an analytical and organized approach.

We would love it if you had
Hands on experience implementing different kinds of combat systems and player cameras.
Relevant design education.
Work showcases (E. g. in published games, on personal website, or on YouTube).

Who we are
A team, above all. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with over 30 nationalities working in both our Copenhagen, Malmö and Barcelona studios. We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome in our team never fail to integrate, and are supported, valued and listened to at all steps. We are dedicated to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in both our Malmö, Barcelona and Copenhagen offices. For the right candidate, will take location preference into consideration. We support full relocation and VISA support, for you and your family.
We welcome candidates from all over the world and we are looking forward to hearing from you!
If you have any questions regarding this role please reach out to [email protected] Visa mindre

Senior Visual Designer

Ansök    Dec 20    Sharkmob AB    Speldesigner
The vision is to make a UI that is integrated with the world, not only an afterthought. My mission is to make UI a natural part of the game design process, as it should be!" - Lars Vincent, Art Director.Responsibilities: As a visual designer, your responsibility is to make sure the game is playable. How do you ensure this? Well, this should not come as a surprise for you - but obviously, the game design and gameplay must harmonize. You will make this happe... Visa mer
The vision is to make a UI that is integrated with the world, not only an
afterthought. My mission is to make UI a natural part of the game design
process, as it should be!"
- Lars Vincent, Art Director.Responsibilities:
As a visual designer, your responsibility is to make sure the game is playable. How do you ensure this? Well, this should not come as a surprise for you - but obviously, the game design and gameplay must harmonize. You will make this happen through your fantastic communication skills, working closely with game designers, creative directors, character artists, animators, everyone that needs to be involved making sure you can build a user interface that works with the game!

We have three games in the making. There will be a lot of opportunities to explore and push the boundaries for what is possible within UI for all the games... Exciting, right?

What is it like to work at Sharkmob?
Ever since joining Sharkmob I've been impressed with the open communication and the amount of trust within the company. People know you are here to do your best work and trust you to make the right decisions. It's a pleasure working here in such an open and thriving environment!"
- Hugo Öringe, Sr. UI DesignerRequirements
- Exceptional grasp of color, form, and function as well as visual hierarchy.
- Experience with UX.
- Excellent skills in Adobe Creative Suite.
- Experience within motion graphics.
- Up to date portfolio.
- Unhindered in English, both written and spoken.


That little extra
- Unreal or 3D.
- Experience within gamification.


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Lead Technical Artist

Ansök    Dec 7    Sharkmob AB    Speldesigner
We are now looking for a Lead Technical Artist! You will lead a team of tech artists working on our Vampire Battle Royale game after we launch the game and continue to develop live content. In this role, you will work closely with other artists, designers, programmers, and many other disciplines to take the game to the next level. You will be instrumental in developing new tools, processes and techniques to empower designers and artists to create great ne... Visa mer
We are now looking for a Lead Technical Artist! You will lead a team of tech artists working on our Vampire Battle Royale game after we launch the game and continue to develop live content.

In this role, you will work closely with other artists, designers, programmers, and many other disciplines to take the game to the next level. You will be instrumental in developing new tools, processes and techniques to empower designers and artists to create great new content. As a Lead Technical Artist you will wear many hats; work closely with the Art Director to support the artistic vision; be a detective and figure out solutions to tricky technical challenges; a communicator that gathers all the necessary people to solve a problem that has been found. You will also support other technical artists in your team with feedback, mentorship, and knowledge.

Responsibilities:
- Work together with the Art Director to implement their artistic vision while respecting technical restrictions.
- Bridge the gap between programmers and artists.
- Optimizing the game together with programmers and content creators.
- Oversee the development of tools and pipelines that are needed by various departments to produce content for the game.
- Assist other departments when planning and features/designs to avoid problems caused by technical restrictions.


Requirements:
- Shipped at least two previous games.
- Great organizational skills. You will plan the work for the department and make sure that we are working on the right things.
- Exceptional communication skills. You will be working closely with your team and with other departments.
- Great problem-solving and prototyping abilities. You will face tasks and requests that are not clearly defined and work together with other departments to figure out what you can achieve and how best to achieve it.
- Look out for potential risks to the project or the team and raise those risks to stakeholders.
- Experience with mentoring other technical artists. You will provide meaningful feedback to other technical artists on how to improve themselves and their processes going forward. You will also enable and support them by making sure that they have everything they need to solve their tasks.


Bonus points:
- Experience with procedural content creation.
- Programming/scripting experience with Python, MEL, C#, C++.
- Experience with shader creation.
- Experience with Unreal Engine.


Location of Role
This is a permanent position based in Malmö, Sweden, and is open to all applicants with the intention to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member . (https://career.sharkmob.com/pages/perks) If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/). Visa mindre

Intermediate UI Technical Artist/UI Implementer

Ansök    Dec 20    Sharkmob AB    Speldesigner
We are looking for someone to build the key link of the artistic vision and the technical solution to our new game - Bloodhunt! A great UI Tech Artist will be able to take our designs, implement them into the game, and do them justice. You will be involved in every step of the design and implementation process. Without you, the game wouldn't even be playable. Your responsibility is to make sure the UI is implemented in the game and behaves like you, the a... Visa mer
We are looking for someone to build the key link of the artistic vision and the technical solution to our new game - Bloodhunt! A great UI Tech Artist will be able to take our designs, implement them into the game, and do them justice. You will be involved in every step of the design and implementation process. Without you, the game wouldn't even be playable.

Your responsibility is to make sure the UI is implemented in the game and behaves like you, the artists and designers have intended. It's a broad position where you are involved in every step of the game development. You will collaborate directly with multiple teams to create a consistent and engaging experience for players. As we are working with a live service game you will be tasked with ongoing improvements and updating features based on community feedback and user data. UI is never an afterthought at Sharkmob; creating smart and easily edited structures in the early stages of the project is crucial for success.

Requirements:
- At least two years specialized in UI Implementation
- Experience in at least on of the following engines: Unreal, unity, snowdrop or frostbite
- Experience working crossdisciplinarity
- Experience in motion graphics, animation or VFX


That Little Extra:
- Shipped a AAA title
- Knowledge in UI/UX


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

UI designer

Ansök    Dec 20    Sharkmob AB    Speldesigner
Take on a new challenge and become a part of our growing UI team working on a new exciting project. Your vision for UI design will have a big impact on the final game! At Sharkmob we believe in the ownership of your own work. This is a chance to make your mark! As a UI designer, you will be a part of a multidisciplinary team, creating UI concepts and wireframes. You will have a hand in implementing the features you are working on into the game with the he... Visa mer
Take on a new challenge and become a part of our growing UI team working on a new exciting project. Your vision for UI design will have a big impact on the final game! At Sharkmob we believe in the ownership of your own work. This is a chance to make your mark!

As a UI designer, you will be a part of a multidisciplinary team, creating UI concepts and wireframes. You will have a hand in implementing the features you are working on into the game with the help of technical artists and programmers. You will be joining early in the game’s process and have the opportunity to make a major impact on the UI design of the game.

In our UI team, we have a big focus on collaboration and feedback! We help each other to create the best possible experiences for the player. Our team consists of designers and technical artists so that we can handle the whole development process. At Sharkmob we believe in the importance of UI and how it enhances the experience for the player, we have a UI director to make sure that UI never takes the back seat!

This is a very friendly studio, we have a big focus on work-life balance and that you enjoy being at work is most important for us. I believe that if you don’t enjoy being at work, you can’t produce good work.“ - Hugo Öringe, Lead UI. You are a designer with a strong feeling of color, form and composition. You have a strong eye for graphical design and can realize your wireframes into game-ready mock-ups to communicate your vision. You have experience working in the game industry and ideally also experience with implementing your design.

Requirements
- Implementation experience
- At least two years game industry experience
- Graphic design experience
- Wireframes, flows and prototype experience
- An active and up to date portfolio


That little extra
- Unreal experience
- AAA experience
- Motion graphics knowledge
- Scripting experience


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Senior Quest Designer [Avatar: Frontiers of Pandora]

Job Description Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open-worl... Visa mer
Job Description
Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open-world experience.
As a Quest (Narrative) Designer here at Massive Entertainment you'll have one foot in narrative and the other in design, you’ll bridge the gap between systems, UX, and are ultimately responsible for the player’s interaction with our story. Working with a diverse Narrative team and in collaboration with multidisciplinary game designers, you’ll be responsible for the holistic design of narrative systems, content pipelines, and the practical implementation of our story.
This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager in English. Applications will be reviewed whilst the job ad is posted.
Responsibilities
Designing and implementing narrative gameplay content;
Collaborating with your Lead & Narrative colleagues, the Mission & Narrative Directors, Lead Writers, and various Game, Level and Audio Designers to develop innovative quests that flow with the overall game;
Crafting narrative structure, creating and maintaining scripts/scenes for controlling various game elements;
Identifying blockers to your design ideas and communicating with the appropriate teams to see if they're possible to implement (New Gameplay, AI, Cameras, Audio, Text, Objectives etc.);
Constantly evaluating the accessibility, ease of understanding, and level of difficulty for your designs;
Participating in the development of tools and technology to improve the narrative workflow;
Mentoring Junior Quest Designers.

Qualifications
You have a passion for video games and interactive storytelling. You excel in a collaborative environment where novel ideas are valued, and you've previously demonstrated your resilience working under pressure and meeting key production deadlines.


Besides the above, we're also looking for someone aligned with our core values and the following skills and experience:
Proven professional experience with Quest/Narrative Design, ideally from AAA game production (do you have a portfolio to share?);
Proven experience with visual scripting tools;
Experience with linear & non-linear narrative structures;
A diploma involving scriptwriting, literature, video games, a similar field, or the equivalent work experience;
Understanding of the technical constraints regarding implementation on consoles, PC, and the ability to accurately predict task duration and understand dependencies.

Additional information
Additional Information
Making good games takes effort, making great games takes a different type of thinking.


Are you a game designer, artist or engineer? Cool. How about a chemist, economist or social scientist? Let’s talk. At Ubisoft Stockholm, we feel different thinking comes from many places and that good ideas, no matter where they come from, are the key to unlocking our potential.


Located in the storied Östermalm neighborhood in Stockholm Sweden, we believe thinking of new ways to solve old problems is a cornerstone of innovation and we are looking for passionate people who follow their dreams to make the world a better place.


We know there is a better way to making great games. Visa mindre

Narrative Designer

Ansök    Sep 10    Fatalist Development AB    Speldesigner
Avalanche Studios Group is looking for an Associate (Junior) / Experienced Narrative Designer to join our theHunter: Call of the Wild team in our Expansive Worlds Creative Division. The Position As a Narrative Designer at Avalanche Studios Group, you will be an integral part of creating our story and mission content, as well as own the voice-over design and production. You will work closely with Game Designers, World Designers, Producers and other major ... Visa mer
Avalanche Studios Group is looking for an Associate (Junior) / Experienced Narrative Designer to join our theHunter: Call of the Wild team in our Expansive Worlds Creative Division.

The Position
As a Narrative Designer at Avalanche Studios Group, you will be an integral part of creating our story and mission content, as well as own the voice-over design and production.

You will work closely with Game Designers, World Designers, Producers and other major stakeholders to design the narrative elements of our content and help convey the team's vision for the game’s narrative.

This role will primarily involve creating, owning, and implementing narrative content in close collaboration with Game and Level/World Designers.

Responsibilities

- Co-design the narrative content of hunting reserves together with other designers and stakeholders
- Write narrative briefs (story outlines, character biographies for our wardens, world location briefs)
- Coordinate and oversee dialogue asset creation from idea to final result in game, in close collaboration with production and audio teams; this will involve owning the casting process, scheduling and attending voice-over recording sessions, and bug fixing
- Undertake research in order to create authentic characters and realise environments based on real-world locations
- Write all in-game dialogue and player-facing texts and iterate on them through internal feedback
- Support other designers with the implementation of in-game dialogue and other narrative elements; and in time, develop an interest in learning how to script some of the dialogue yourself
- Support other disciplines (Level Design, Art, etc.) with narrative feedback
- Review and own all text strings in game before they are released or sent to localization (consistency, editing, proofreading, tone)
- In time, become the owner for the narrative and tone on theHunter: Call of the Wild


Required Qualifications

- Background in creative writing, or previous experience in game narrative design
- Excellent command of spoken and written English
- Comfortable with MS Office and/or Google Suite


Desirable Qualifications

- Having previously worked in a writing capacity in any industry (games industry, television, films or other media), or in a game narrative design capacity
- Ability to manage and handle large amounts of text strings and dialogue
- Interest in outdoor(s), sportsperson activities and/or environmentalism
- An understanding of or interest in the scripting of narrative content


Some qualities of a Narrative Designer at Avalanche Studios Group

- Be comfortable giving and receiving feedback, both from narrative designers and from other disciplines
- Capable of seeking and achieving alignment in a situation with conflicting requirements and opinions
- Driven to contribute to improving workflows, knowledge sharing and community, both within the project team and within the cross-project Narrative Design Craft


For this role, we'd like to see one to three writing and/or narrative design samples in any medium (game writing samples, play, screenplay, prose fiction, etc.) that demonstrate your skills as a writer and/or narrative designer. If provided in PDF format, the entire submission should be no longer than 5 pages in total.

Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group and which games you are currently playing. For this role you need to be able to work full-time in our Malmö or Stockholm office.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Senior AI Game Designer [Avatar: Frontiers of Pandora]

Job Description We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years. We're looking for an experienced Game Designer focused on AI to help us create a wide range of enemies and non-hostile NPCs for o... Visa mer
Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
We're looking for an experienced Game Designer focused on AI to help us create a wide range of enemies and non-hostile NPCs for our latest project.


You'll join an experienced international team, work closely with an experienced team of designers and multiple other disciplines as part of our unannounced project. In this position, you're going to have a major impact on the quality, design, and overall fun-factor of our game.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
Designing enemy archetypes as well as creatures and non-hostile characters
Collaborating with developers to define and realize the combat core loop
Taking NPCs from design to release quality and implementation
You'll work in-engine; tweaking, scripting, and tuning features, and helping define what tools you need to do so
Maintaining and evolving the overall gameplay vision together with the Game Director, Lead Game Designer, and the rest of the Design Team.

Qualifications
You are passionate about games, game-dev, and the craft of game design. You're proactive and offer creative solutions in the pursuit of your clearly defined goals. You should also be comfortable working within a multidisciplinary team, where you are expected to contribute with your expertise to achieve the highest quality possible. You have high standards in everything you do, and a devotion to creating the best possible player experience.
Qualifications
Experience working with enemy AI/NPCs in a story-driven open-world game,
Several years proven experience with multiple major titles credited to your name,
As a Senior you should also have experience mentoring your junior colleagues and driving the development of features designated to you,
Absolute passion for playing and making games, especially RPG and Action-Adventure games
Knowledge of an iterative development process and rapid prototyping
Knowledge of node based tools/engines and/or programming/scripting

Additional information
Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.
We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
All your information will be kept confidential according to EEO guidelines. Visa mindre

Lighting artist

Ansök    Sep 8    Sharkmob AB    Speldesigner
Who we are Sharkmob is growing, both expanding in Malmö and building a new studio in Central London. We are on an epic journey, and we want you to join us! Come explore new territory in the realm of AAA online gaming. Our studios are working on three new titles; the first being Bloodhunt, a battle royale twist on Vampire: The Masquerade. Collaboration for us is key. Working in cross-discipline teams allows us to bring together our expertise and create th... Visa mer
Who we are
Sharkmob is growing, both expanding in Malmö and building a new studio in Central London. We are on an epic journey, and we want you to join us!

Come explore new territory in the realm of AAA online gaming. Our studios are working on three new titles; the first being Bloodhunt, a battle royale twist on Vampire: The Masquerade.

Collaboration for us is key. Working in cross-discipline teams allows us to bring together our expertise and create the best possible experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people, and we would love for you to be one of them!

Our Environment Team
The Environment Team is a group working closely with all creative and technical aspects of the project. The goal is to draw players into our game worlds with a huge artistic impact. They have a passion for creating cutting-edge AAA environments that fully leverage what is possible with modern toolsets and hardware.

What you will do
- Work with 3d modeling software, and unreal4 blueprints to create assets used for lighting.
- Work within Unreal Engine 4 and place lights in the game environments, catering to visuals, gameplay, and performance.
- Teaching the environment and level art teams on how to create good lighting for their scenes.
- Give, receive and address feedback on lighting in the game.
- Work closely with the Art director to achieve her/his vision.
- Plan your work and make time estimations.


Who you are
- You are good at problem-solving and driving innovation.
- Passionate about creating and playing games.
- Having a good understanding of color and light theory.
- Skilled at grading and post-process workflows.
- Understanding the technical issues and the process of performance increasing tasks.
- Knowledge of the main types of lighting within UE4, and when to use what type.


It's nice if you also have
- In-depth knowledge of UE4.
- Modeling skills because you might have to create your own assets
- Experience in creating game lighting, e.g. how to help the players with the light


How you will grow
At Sharkmob we want you to be the best you can be. That is why we will help you to learn and develop skills in:

- How to create positive and effective working relationships both internal and external.
- Collaboration within a AAA game development team.
- Your core artistic skills to ultimately become an even better artist!
- Using cutting-edge art production toolsets and techniques.


Location of Role
This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible. Business travel may occur.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: The Bloodhunt set for release in 2021; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member . (https://career.sharkmob.com/pages/perks) If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/). Visa mindre

Game Designer

Ansök    Aug 10    Sharkmob AB    Speldesigner
Sharkmob is looking for a Game Designer to join us at our studio in Malmö, Sweden. You will work with a multidisciplinary team to design, implement, and iterate on gameplay features for our recently revealed game, Bloodhunt. Bloodhunt is an action-packed Battle Royale set in the Vampire: The Masquerade universe. At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating... Visa mer
Sharkmob is looking for a Game Designer to join us at our studio in Malmö, Sweden. You will work with a multidisciplinary team to design, implement, and iterate on gameplay features for our recently revealed game, Bloodhunt. Bloodhunt is an action-packed Battle Royale set in the Vampire: The Masquerade universe.

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

Responsibilities:

- Be a driving force in the design and development of gameplay features.
- Work collaboratively with other departments to deliver finalized features.
- Make sure features and systems work well together and integrate with other game loops.
- Work with the design team to iterate on features, take initiative to implement improvements, and feedback on all aspects of the game,


Requirements:

- Experience on a AAA multiplayer project in a game design role.
- Experience working on a live game.
- Good written and spoken English communication skills.
- Experience with working on game features from idea to design, implementation, and balancing.


That little extra:

- Experience working with Unreal Engine.
- Developed at least one game from conception to launch and supported them during their live period.
- Experience working with player data to improve game content.


Location:

This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.

Who we are:

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt - a battle royale set in the Vampire: The Masquerade universe slated for release in 2021; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more about Sharkmob and the perks of being a crew member here. (https://www.sharkmob.com/about) Visa mindre

Narrative Designer

Ansök    Sep 6    Fatalist Development AB    Speldesigner
Avalanche Studios Group is looking for an Associate (Junior) / Experienced Narrative Designer to join our theHunter: Call of the Wild team in our Expansive Worlds Creative Division. The Position As a Narrative Designer at Avalanche Studios Group, you will be an integral part of creating our story and mission content, as well as own the voice-over design and production. You will work closely with Game Designers, World Designers, Producers and other major ... Visa mer
Avalanche Studios Group is looking for an Associate (Junior) / Experienced Narrative Designer to join our theHunter: Call of the Wild team in our Expansive Worlds Creative Division.

The Position
As a Narrative Designer at Avalanche Studios Group, you will be an integral part of creating our story and mission content, as well as own the voice-over design and production.

You will work closely with Game Designers, World Designers, Producers and other major stakeholders to design the narrative elements of our content and help convey the team's vision for the game’s narrative.

This role will primarily involve creating, owning, and implementing narrative content in close collaboration with Game and Level/World Designers.

Responsibilities

- Co-design the narrative content of hunting reserves together with other designers and stakeholders
- Write narrative briefs (story outlines, character biographies for our wardens, world location briefs)
- Coordinate and oversee dialogue asset creation from idea to final result in game, in close collaboration with production and audio teams; this will involve owning the casting process, scheduling and attending voice-over recording sessions, and bug fixing
- Undertake research in order to create authentic characters and realise environments based on real-world locations
- Write all in-game dialogue and player-facing texts and iterate on them through internal feedback
- Support other designers with the implementation of in-game dialogue and other narrative elements; and in time, develop an interest in learning how to script some of the dialogue yourself
- Support other disciplines (Level Design, Art, etc.) with narrative feedback
- Review and own all text strings in game before they are released or sent to localization (consistency, editing, proofreading, tone)
- In time, become the owner for the narrative and tone on theHunter: Call of the Wild


Required Qualifications

- Background in creative writing, or previous experience in game narrative design
- Excellent command of spoken and written English
- Comfortable with MS Office and/or Google Suite


Desirable Qualifications

- Having previously worked in a writing capacity in any industry (games industry, television, films or other media), or in a game narrative design capacity
- Ability to manage and handle large amounts of text strings and dialogue
- Interest in outdoor(s), sportsperson activities and/or environmentalism
- An understanding of or interest in the scripting of narrative content


Some qualities of a Narrative Designer at Avalanche Studios Group

- Be comfortable giving and receiving feedback, both from narrative designers and from other disciplines
- Capable of seeking and achieving alignment in a situation with conflicting requirements and opinions
- Driven to contribute to improving workflows, knowledge sharing and community, both within the project team and within the cross-project Narrative Design Craft


For this role, we'd like to see one to three writing and/or narrative design samples in any medium (game writing samples, play, screenplay, prose fiction, etc.) that demonstrate your skills as a writer and/or narrative designer. If provided in PDF format, the entire submission should be no longer than 5 pages in total.

Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group and which games you are currently playing. For this role you need to be able to work full-time in our Malmö office.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. Visa mindre

Senior Narrative Designer [Avatar Project]

Job Description Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open-worl... Visa mer
Job Description
Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open-world experience.
As a Senior Narrative Designer at Massive Entertainment, you’ll be challenged with conceptualizing, researching, writing, and editing game quests for our latest Avatar project. You’ll help mentor an intimate team of writers, whilst collaborating with the Lead Writer, Mission Director, Narrative Director, and with multiple Quest (level) Designers who will implement the team’s quests in-game.
This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager in English. Applications will be reviewed whilst the job ad is posted.
Responsibilities
Conceptualizing and writing Quests that are consistent with the IP tone and quality;
Collaborate with Level Designers, Artists, Quest Designers, Writers, Leads, Directors and more;
Researching and writing narrative elements to anchor a reality-based narrative within an existing IP;
Developing and executing on a writing schedule together with the support of an Associate Producer;
Documenting the narrative material, making it accessible to stakeholders (writers, quest designers, & level designers);
Providing organized responses to last minute rewrites, or changing mission/game structures.

Qualifications
You have a passion for storytelling but you also take pride in enabling and collaborating with the team around you to deliver the highest possible quality. You have previous experience in a senior role through a AAA game release (or a similar-sized production) and communicate fluently in English (our company language).
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of your writing is required (2-3 samples that showcase your strongest work and a longer/screenplay sample with ~10 pages or less. See our portfolio tips here);
Proven work experience in a senior role with a team of writers on a major production;
Proven experience crafting and developing stories, writing dialogue, and various other content from concept to completion within a large production (ideally quest content for AAA games);
Experience working in a writer’s room or another similarly collaborative writing environment;
Ability to follow an established style guide and rules of usage;
Ability to communicate complex narrative ideas to stakeholders from other disciplines;
Experience with a non-linear narrative structure is preferred;
Strong copy-editing skills are preferred.

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Lead Quest Designer [Star Wars Project]

Job Description We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years. As a Lead Quest Designer at Massive, you’ll play an instrumental role in bringing the project to life. Ultimately your challenge ... Visa mer
Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
As a Lead Quest Designer at Massive, you’ll play an instrumental role in bringing the project to life. Ultimately your challenge will be the player’s interaction with our story. Leading a team of designers as collaborating with the Narrative team and in collaboration with multidisciplinary developers, you’ll be responsible for the holistic design of narrative systems, content pipelines, and their practical implementation.
This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager in English. Applications will be reviewed whilst the job ad is posted.
Responsibilities
Leading a team of Quest Designers;
Designing, writing and implementing narrative gameplay content;
Collaborating with the Narrative Director, Lead Writer, your Narrative colleagues, Audio (VO), and both Game & Level Designers to develop innovative missions/quests that flow with the overall game vision;
Crafting narrative structure, creating and maintaining scripts/scenes for controlling various game elements;
Identifying blockers to your design ideas and communicating with the appropriate teams to see if they're possible to implement (New Gameplay, AI, Cameras, Audio, Text, Objectives etc.);
Constantly evaluating the accessibility, ease of understanding, and level of difficulty for your designs;
Participating in the development of tools and technology to improve the narrative workflow;
Mentoring junior narrative designers;

Qualifications
You’re a combination of storyteller and designer but you're also technically competent with implementation and ideally, visual scripting. You've shipped one or more major/AAA Game projects in a leadership position. You're ready to utilize your new-found knowledge and experience, applying it to our unique challenge within the Star Wars IP. As a Lead you're also fond of helping your team, removing obstacles, helping to plan and develop their skills with constructive feedback. You have a passion for interactive storytelling and an excellent understanding of the English language (our company language).
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of your work/content is required (ideally a showreel);
You have shipped a AAA project in a LEadership role;
Several years of Narrative/Quest Design experience from within the video games industry; (Ideally you have credits on several major titles)
Previous experience with multiple AAA productions from concept through to post-launch;
Experience with linear & non-linear narrative structures;
Understanding of the technical constraints regarding narrative design implementation, on current-gen consoles & PC;
Ideally, you have experience with Game Engines (i.e. Snowdrop, Unity or Unreal) and scripting language systems.

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Senior Game Designer

Ansök    Aug 10    Sharkmob AB    Speldesigner
Sharkmob is looking for a Senior Game Designer to join us at our studio in Malmö, Sweden. Our studios are working on three new titles, two of which are new IPs. In this role, you will design, implement and iterate on features in our upcoming 3rd person shooter game. Seize the opportunity to join in and really have a stake in the game we make and have a lot of fun doing it. At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for su... Visa mer
Sharkmob is looking for a Senior Game Designer to join us at our studio in Malmö, Sweden. Our studios are working on three new titles, two of which are new IPs. In this role, you will design, implement and iterate on features in our upcoming 3rd person shooter game. Seize the opportunity to join in and really have a stake in the game we make and have a lot of fun doing it.

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people, and we would love for you to be one of them!

Responsibilities:
- Be a driving force in the design and development of gameplay features.
- Work collaboratively with other departments to deliver finalized features.
- Make sure features and systems work well together and integrate with other game loops.
- Work with the design team to iterate on features, take the initiative to implement improvements, and feedback on all aspects of the game.


Requirements:
- Experience on a AAA multiplayer project in a game design role.
- Good written and spoken English communication skills.
- Experience with working on game features from idea to design, implementation, and balancing.
- Several years of experience in similar roles.


That little extra:
- Experience working with Unreal Engine.
- Developed at least one game from conception to launch and supported them during their live period.
- Experience working with player data to improve game content.


Location:
This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.

Who we are:
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt - a battle royale set in the Vampire: The Masquerade universe slated for release in 2021; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more about Sharkmob and the perks of being a crew member here. (https://www.sharkmob.com/about) Visa mindre

Senior Quest Designer [Avatar: Frontiers of Pandora]

Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open-world experience. As... Visa mer
Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open-world experience.
As a Quest (Narrative) Designer here at Massive Entertainment you'll have one foot in narrative and the other in design, you’ll bridge the gap between systems, UX, and are ultimately responsible for the player’s interaction with our story. Working with a diverse Narrative team and in collaboration with multidisciplinary game designers, you’ll be responsible for the holistic design of narrative systems, content pipelines, and the practical implementation of our story.
This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager in English. Applications will be reviewed whilst the job ad is posted.
Responsibilities
Designing and implementing narrative gameplay content;
Collaborating with your Lead & Narrative colleagues, the Mission & Narrative Directors, Lead Writers, and various Game, Level and Audio Designers to develop innovative quests that flow with the overall game;
Crafting narrative structure, creating and maintaining scripts/scenes for controlling various game elements;
Identifying blockers to your design ideas and communicating with the appropriate teams to see if they're possible to implement (New Gameplay, AI, Cameras, Audio, Text, Objectives etc.);
Constantly evaluating the accessibility, ease of understanding, and level of difficulty for your designs;
Participating in the development of tools and technology to improve the narrative workflow;
Mentoring Junior Quest Designers.

Qualifications
You have a passion for video games and interactive storytelling. You excel in a collaborative environment where novel ideas are valued, and you've previously demonstrated your resilience working under pressure and meeting key production deadlines.


Besides the above, we're also looking for someone aligned with our core values and the following skills and experience:
Proven professional experience with Quest/Narrative Design, ideally from AAA game production (do you have a portfolio to share?);
Proven experience with visual scripting tools;
Experience with linear & non-linear narrative structures;
A diploma involving scriptwriting, literature, video games, a similar field, or the equivalent work experience;
Understanding of the technical constraints regarding implementation on consoles, PC, and the ability to accurately predict task duration and understand dependencies.

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Game Designer - NPC/AI

Ansök    Jul 6    Sharkmob AB    Speldesigner
Sharkmob is looking for a game designer focused on NPC/AI to join us at our studio in Malmö, Sweden. In this role you will work to design, implement and iterate on NPC/AI features in our 3rd person shooter game. This includes working together with artists, coders and designers on behaviors, feedback, difficulty for enemy, ally and NPC characters. At Sharkmob we value teamwork, trust, motivation and setting colleagues up for success. We believe that is key... Visa mer
Sharkmob is looking for a game designer focused on NPC/AI to join us at our studio in Malmö, Sweden. In this role you will work to design, implement and iterate on NPC/AI features in our 3rd person shooter game. This includes working together with artists, coders and designers on behaviors, feedback, difficulty for enemy, ally and NPC characters.

At Sharkmob we value teamwork, trust, motivation and setting colleagues up for success. We believe that is key to making great games and creating a healthy work environment. Since we strive to empower our developers, there will be plenty of opportunities to make your mark and effect the way we work.

Responsibilities
- Driving the development of the games NPC/AI related features such as behavior, feedback, dialogue systems, difficulty and animation.
- Making sure the NPC/AI is fun, fair, believable and rewarding.
- Ensuring that the NPC/AI systems works well together with other game loops.
- Work together with the team to iterate on features, take initiative for improvements and feedback on all aspects of the game.


Requirements
- Experience with NPC/AI game design in games.
- At least 3 years of experience in a similar role.
- Shipped at least 1 game for PC or console in a similar role.
- Good written, spoken and visual communication skills.
- Experience with working on game features from idea to design, implementation and balancing.
- A good grasp of what makes games fun and enjoyable.
- Good collaboration skills.


That little extra
- Experience with Unreal Engine.
- Developed games from conception to launch and supported them during their live period.


Who we are:
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: The Bloodhunt set for release in 2021; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member . (https://career.sharkmob.com/pages/perks) If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/). Visa mindre

Senior 3C Game Designer [Star Wars Project]

Job Description We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and we want to do justice with a game and story that bring both new and lifelong fans on an immersive journey that will stay with them for years. We're looking for an experienced Game Designer to explore 3C (Character, Controls & Camera) challenges. The interdependent relationship betwee... Visa mer
Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and we want to do justice with a game and story that bring both new and lifelong fans on an immersive journey that will stay with them for years.
We're looking for an experienced Game Designer to explore 3C (Character, Controls & Camera) challenges. The interdependent relationship between player inputs and on-screen reactions. Specializing with 3Cs on this open-world title will allow you to tackle a diverse range of GD challenges, and leave your mark on a major IP. You'll join an international team at one of the best studios in the world, work closely with an experienced Lead 3Cs Game Designer, and collaborate on multiple game experiences/features – primarily with GPP’s, Animators, Level Designers & Narrative.
This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager in English. Applications will be reviewed whilst the job ad is posted.
Responsibilities
Defining and communicating the fundamental (3C) player mechanics through documentation and presentation;
Collaborating with multidisciplined teams to guide the mechanics from start to finish;
Being a core contributor to the development of combat experiences, from a 3Cs perspective;
Setting up, implementing, and continually tweaking/iterating on game mechanics, using tools you’ll be responsible for helping shape;
Mentoring junior colleagues and peer-reviewing the work of your colleagues.

Qualifications
You're passionate about games, game-dev, and the craft of game design. You're proactive and offer creative solutions in the pursuit of your clearly defined goals. You're comfortable working within a multidisciplinary team, contributing with your expertise to achieve the highest quality possible. You have high standards in everything you do, and a devotion to creating the best possible player experience.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Proven experience working with 3C’s (character, controls and camera) in a story-driven open-world game;
Several years’ experience with full AAA game development cycles, having helped ship multiple major titles;
Experience collaborating with multidisciplined developers, from GPP & Animation, to Narrative & Level Designers;
As a Senior you have experience mentoring junior colleagues and driving the development of key features/experiences designated to you;
Knowledge of an iterative development process and rapid prototyping;
Knowledge of node-based tools/engines and/or programming/scripting abilities are highly valued.

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Senior 3C Game Designer [Star Wars Project]

Job Description We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and we want to do justice with a game and story that bring both new and lifelong fans on an immersive journey that will stay with them for years. We're looking for an experienced Game Designer to explore 3C (Character, Controls & Camera) challenges. The interdependent relationship betwee... Visa mer
Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and we want to do justice with a game and story that bring both new and lifelong fans on an immersive journey that will stay with them for years.
We're looking for an experienced Game Designer to explore 3C (Character, Controls & Camera) challenges. The interdependent relationship between player inputs and on-screen reactions. Specializing with 3Cs on this open-world title will allow you to tackle a diverse range of GD challenges, and leave your mark on a major IP. You'll join an international team at one of the best studios in the world, work closely with an experienced Lead 3Cs Game Designer, and collaborate on multiple game experiences/features – primarily with GPP’s, Animators, Level Designers & Narrative.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
Defining and communicating the fundamental (3C) player mechanics through documentation and presentation;
Collaborating with multidisciplined teams to guide the mechanics from start to finish;
Being a core contributor to the development of combat experiences, from a 3Cs perspective;
Setting up, implementing, and continually tweaking/iterating on game mechanics, using tools you’ll be responsible for helping shape;
Mentoring junior colleagues and peer-reviewing the work of your colleagues.

Qualifications
You're passionate about games, game-dev, and the craft of game design. You're proactive and offer creative solutions in the pursuit of your clearly defined goals. You're comfortable working within a multidisciplinary team, contributing with your expertise to achieve the highest quality possible. You have high standards in everything you do, and a devotion to creating the best possible player experience.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Proven experience working with 3C’s (character, controls and camera) in a story-driven open-world game;
Several years’ experience with full AAA game development cycles, having helped ship multiple major titles;
Experience collaborating with multidisciplined developers, from GPP & Animation, to Narrative & Level Designers;
As a Senior you have experience mentoring junior colleagues and driving the development of key features/experiences designated to you;
Knowledge of an iterative development process and rapid prototyping;
Knowledge of node-based tools/engines and/or programming/scripting abilities are highly valued.

Additional Information
Longing to be part of a fun, creative, and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden, and fully owned by Ubisoft, the world’s third-largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division, and our latest Avatar Project.
We value diversity at Massive, promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun, and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
All your information will be kept confidential according to EEO guidelines. Visa mindre

Game Economy Designer

Ansök    Maj 11    Sharkmob AB    Speldesigner
Sharkmob is looking for a Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on progression and monetization systems for our Battle Royale game set in the Vampire: The Masquerade universe. At Sharkmob we value teamwork, trust, motivation and setting colleagues up for success. We believe that is key to making great games and creating a healthy work environment. Sin... Visa mer
Sharkmob is looking for a Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on progression and monetization systems for our Battle Royale game set in the Vampire: The Masquerade universe.

At Sharkmob we value teamwork, trust, motivation and setting colleagues up for success. We believe that is key to making great games and creating a healthy work environment. Since we strive to empower our developers, there will be plenty of opportunities to make your mark and effect the way we work.

Responsibilities
- Driving the design and development of the economy related features of a live game.
- Taking a player-first approach to progression and monetization, making sure that players are appropriately rewarded for the time, effort, and money they put into the game.
- Designing and balancing quantitative systems that provide an excellent experience for our players while remaining sustainable.
- Maintaining and improving live systems, such as the in-game store and events.
- Collaborating with other departments such as Sales and Marketing, to make sure that we meet business needs and KPIs.
- Designing and using telemetry to make sure that the features you work on achieves the intended results.
- Keeping an eye on trends and industry best-practices within game monetization to inform your work.


Requirements
- Proven experience of working with monetization/game economy in a design role.
- Experience from working on a F2P and/or live game.
- Experience from working with telemetry data.
- A passion for translating numbers into great player experiences - and back again.
- Understanding of player psychology, motivational models and how they relate to game economy design.
- Proficiency with tools for modelling and balancing quantitative design, such as Excel.
- Good writing, and visual communication skills.
- Excellent collaboration skills.
- Experience with Unreal Engine.
- Experience with scripting, especially using Python or an equivalent language.


That little extra
- You think vampires are pretty cool.

Besides being a part of our amazing crew - there are more great perks of being a sharkster... Find them here! (https://career.sharkmob.com/pages/benefits) Visa mindre