Lediga jobb som Utvecklare inom spel och digitala media i Malmö

Se lediga jobb som Utvecklare inom spel och digitala media i Malmö. Genom att välja en specifik arbetsgivare kan du även välja att se alla jobb i Malmö som finns hos arbetsgivaren.

Utbildare 3D Shader programmering

Ansök    Nov 21    Grit Academy AB    Programmerare, PC-spel
Vi söker utbildare som kan undervisa i 3D Shader progrogramming, men även i Verktygsytveckling Vi söker erfarna spelprogrammerare som vill arbeta som utbildare. Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Spelprogrammering. Omfattning Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för fler tjänster/uppdrag. Kvalifikationer: Utbildningsbakgrund med relevant examen ... Visa mer
Vi söker utbildare som kan undervisa i 3D Shader progrogramming, men även i Verktygsytveckling
Vi söker erfarna spelprogrammerare som vill arbeta som utbildare.
Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Spelprogrammering.
Omfattning
Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för fler tjänster/uppdrag.
Kvalifikationer:
Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet.
Dokumenterad erfarenhet av arbete som spelprogrammerare.
Stark kommunikationsförmåga och förmåga att inspirera och motivera elever.
Förmåga att hålla sig uppdaterad om de senaste trenderna och teknikerna inom spelprogrammering.
Erfarenhet av att utforma och genomföra utbildningsprogram är meriterande.


Vi söker utbildare inom följande kurser:
3D Shader programming,
När: i slutet på december och början på januari.
Verktygsutveckling
När: vecka 3-4, 2026
Personliga egenskaper: Vi söker en engagerad och entusiastisk person som har passion för att dela med sig av sin kunskap och erfarenhet inom spelutveckling. Du bör vara flexibel, kreativ och ha förmåga att anpassa dig till olika studerandes behov.
Ansökan: Skicka in ditt CV och ett personligt brev på svenska.
Ange de kurser du har kompetens att undervisa i.
Vänta inte med att ansöka då vi anställer omgående.
Skicka ansökan till: [email protected] Visa mindre

Utbildare Verktygsutveckling Spelprogrammering

Ansök    Nov 21    Grit Academy AB    Programmerare, PC-spel
Vi söker utbildare som kan undervisa Verktygsutveckling men även i i 3D Shader progrogramming Vi söker erfarna spelprogrammerare som vill arbeta som utbildare. Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Spelprogrammering. Omfattning Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för fler tjänster/uppdrag. Kvalifikationer: Utbildningsbakgrund med relevant examen e... Visa mer
Vi söker utbildare som kan undervisa Verktygsutveckling men även i i 3D Shader progrogramming
Vi söker erfarna spelprogrammerare som vill arbeta som utbildare.
Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Spelprogrammering.
Omfattning
Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för fler tjänster/uppdrag.
Kvalifikationer:
Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet.
Dokumenterad erfarenhet av arbete som spelprogrammerare.
Stark kommunikationsförmåga och förmåga att inspirera och motivera elever.
Förmåga att hålla sig uppdaterad om de senaste trenderna och teknikerna inom spelprogrammering.
Erfarenhet av att utforma och genomföra utbildningsprogram är meriterande.


Vi söker utbildare inom följande kurser:
3D Shader programming,
När: i slutet på december och början på januari.
Verktygsutveckling
Den studerande ska lära sig scripting med C# och C++ samt att hantera flera av spelmotorernas editor-verktyg.
När: vecka 3-4, 2026
Personliga egenskaper: Vi söker en engagerad och entusiastisk person som har passion för att dela med sig av sin kunskap och erfarenhet inom spelutveckling. Du bör vara flexibel, kreativ och ha förmåga att anpassa dig till olika studerandes behov.
Ansökan: Skicka in ditt CV och ett personligt brev på svenska.
Ange de kurser du har kompetens att undervisa i.
Vänta inte med att ansöka då vi anställer omgående.
Skicka ansökan till: [email protected] Visa mindre

Marketing Artist med passion för spel och storytelling - ett AAA-spelpro...

Är du en kreativ och tekniskt skicklig Marketing Artist som brinner för spel, berättande och visuellt uttryck? Q söker nu, på uppdrag av en av vår kund inom spelindustrin, en passionerad och mångsidig Marketing Artist till deras Creative Content Team Malmö. Du får möjlighet att arbeta med marknadsföringsmaterial av hög kvalitet för ett av kundens ledande AAA-spel – där du kombinerar gameplay, filmiskt uttryck och digital design på högsta nivå. Om rollen So... Visa mer
Är du en kreativ och tekniskt skicklig Marketing Artist som brinner för spel, berättande och visuellt uttryck? Q söker nu, på uppdrag av en av vår kund inom spelindustrin, en passionerad och mångsidig Marketing Artist till deras Creative Content Team Malmö.
Du får möjlighet att arbeta med marknadsföringsmaterial av hög kvalitet för ett av kundens ledande AAA-spel – där du kombinerar gameplay, filmiskt uttryck och digital design på högsta nivå.
Om rollen
Som Marketing Artist kommer du att arbeta i nära samarbete med art-, brand- och communityteamet hos vår kund. Du ansvarar för att skapa visuella och rörliga marknadsföringstillgångar som stärker spelets identitet och engagerar spelarnas community.
Du kommer bland annat att:

Skapa in-game-scener och key visuals med ljussättning, komposition och efterbehandling


Designa grafiska element för kampanjer, uppdateringar och sociala medier


Producera renders av vapen, karaktärer och utrustning för marknadsföringsmaterial


Skapa animerade klipp, cinemagraphs och loopar för digitala kampanjer


Samarbeta med andra kreatörer för att utveckla nya visuella koncept


Använda spelmotorer som Snowdrop, Unreal eller Unity för att skapa högkvalitativa bilder och videor

Vi söker dig som
Har erfarenhet som Marketing Artist, Game Capture Artist eller Grafisk Designer, helst inom spel- eller underhållningsbranschen


Har en stark portfolio med exempel på screenshots, key art och rörligt material


Behärskar Adobe Creative Suite (Photoshop, After Effects, Illustrator)


Har god förståelse för komposition, ljus, färg och storytelling


Är självständig, noggrann och samarbetsinriktad


Har ett stort intresse för spel, spelkultur och communityn

Meriterande
Erfarenhet av motion graphics, animation eller VFX


Kännedom om sociala medier och plattformsspecifik optimering


Förståelse för live service-innehåll och marknadsföringsflöden kring speluppdateringar

Du erbjuds
En unik möjlighet att arbeta i ett internationellt spelbolag med en välkänd AAA-titel


En kreativ och dynamisk miljö där du får samarbeta med skickliga kollegor i branschen


En roll med stort ansvar och kreativ frihet att påverka visuella koncept och marknadsföringsstrategi


Låter det som du? Skicka in din ansökan tillsammans med portfolio eller showreel som visar ditt arbete med in-game-material, grafik eller rörligt innehåll. Detta Rekryteringen sker via Q, men du kommer att arbeta direkt hos vår kund.
Villkor
Anställningsform: Konsultuppdrag (uthyrning via [ert företagsnamn]) Period: 2026-01-05 – 2026-12-31 Arbetsort: Malmö/Lund Sista ansökningsdag: 2025-11-21 Rekrytering sker löpande – skicka därför in din ansökan så snart som möjligt.
Vi ser fram emot att höra från dig!
Observera att vi inte tar emot ansökningar via e-post på grund av GDPR. För att din ansökan ska kunna behandlas ber vi dig därför att skicka in den via vår karriärsida Visa mindre

Online Programmer

A passion for fantasy worlds has long been ingrained in our studio, and at last, we can announce that we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionise the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us, a... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last, we can announce that we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionise the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us, and together we will write the next chapter in IOI's history.
We are currently looking for a Senior Online Programmer to become an integral member of our dynamic Online team, contributing to the ongoing development of exceptional games on our cutting-edge engine, Glacier.
This is a permanent position based in one of our studios, with the option to work from home 1 day per week.
What you will do:
Plan and develop the online game features for the titles currently in production, in line with the overall online vision for each project.
Maintain a prioritised backlog of online features.
Align plans and solutions with your lead, other developers, and producers.
Develop and maintain our online game technology and tools, as well as game-specific code, on the server and on the client side.
Optimise code and data structures to deliver the best possible performance.
Help programmers and designers get the most out of the game systems.
Collaborate with programmers and content providers from their own teams as well as other teams to make optimal solutions.



Who you are:
One or more shipped online client/server products (games, web services, cloud solutions, etc).
Strong knowledge of C++, but we would love it if you also have knowledge of C# and code design.
Experience building and deploying cloud-native solutions, eg. using Azure (preferred), AWS, or GCP services.
Advanced understanding of TCP/IP, UDP, NAT, and in-depth knowledge of networking models.
Excellent written and verbal communication skills in English.
A collaborative attitude.

We would love it if you had: 
Experience building game features using off-the-shelf cloud solutions, such as PlayFab (preferred), GameLift or Pragma is a plus

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially, though, we’re all one team. We value the work and impact that each person brings to the tabl,e and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Marketing Artist – Static & Gameplay

Ansök    Nov 4    Jobbusters AB    Programmerare, webbspel
Your New Role We are looking for a passionate and versatile Marketing Artist to join a dynamic Creative Content Team, with a primary focus on one of our flagship AAA titles. In this role, you will create high-quality marketing assets that blend in-game captures, renders, and live-action elements to support marketing campaigns, community engagement, and in-game events. You will be responsible for developing visually compelling scenes, key visuals, 2D and 3D... Visa mer
Your New Role We are looking for a passionate and versatile Marketing Artist to join a dynamic Creative Content Team, with a primary focus on one of our flagship AAA titles. In this role, you will create high-quality marketing assets that blend in-game captures, renders, and live-action elements to support marketing campaigns, community engagement, and in-game events. You will be responsible for developing visually compelling scenes, key visuals, 2D and 3D graphics, and high-fidelity renders of in-game models, all while maintaining the game’s visual identity and storytelling.
You will also generate motion and animated assets, including turntables, VFX previews, cinemagraphs, and animated loops for digital marketing, live service promotions, and social media campaigns. Collaboration with brand, art, and community teams is central, ensuring all content aligns with marketing strategy and audience expectations. Additionally, you will manage visual asset libraries, production workflows, and technical tools to deliver high-quality visuals efficiently.
To succeed in this role, you will need: Proven experience as a Marketing Artist, Game Capture Artist, or Graphic Designer in gaming or entertainment

Strong portfolio showcasing in-game screenshots, key art, and motion assets


Proficiency in Adobe Creative Suite (Photoshop, After Effects, Illustrator)


Experience with game engines such as Snowdrop, Unreal, or Unity for visual capture and asset setup


Excellent understanding of composition, lighting, color theory, and visual storytelling


Ability to work independently and collaboratively in a fast-paced, iterative environment

Who You Are 
You are a creative storyteller with a passion for video games and gaming culture. You thrive at the intersection of gameplay, cinematography, and digital media, and enjoy developing visually striking content that engages players. You are proactive, detail-oriented, and flexible, capable of managing multiple projects while maintaining high-quality output.
We look forward to receiving your application Scope of employment: 100% Type of contract: Fixed-term employment as a consultant via JobBusters Working model: On-site in Malmö/Lund Salary: According to agreement Start date: 2026-01-05 End date: 2026-12-31, with the possibility of extension Application deadline: 2025-11-11 Selected benefits: Collective agreement, wellness allowance, Benifex In your application: Please ensure your CV clearly demonstrates how you meet the required qualifications.
Good to Know Applications are reviewed on an ongoing basis. The position may be filled before the advertised deadline — we encourage you to apply promptly. A cover letter is not required; please respond to the screening questions in the application process. Visa mindre

Utbildare inom spelprogrammering sökes

Ansök    Okt 30    Grit Academy AB    Programmerare, PC-spel
Vi söker utbildare inom Spelprogrammering som vill undervisa Vi söker erfarna spelprogrammerare som vill arbeta som utbildare. Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Spelprogrammering. Omfattning Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för en större tjänst är möjligt. Kvalifikationer: Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet... Visa mer
Vi söker utbildare inom Spelprogrammering som vill undervisa
Vi söker erfarna spelprogrammerare som vill arbeta som utbildare.
Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Spelprogrammering.
Omfattning
Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för en större tjänst är möjligt.
Kvalifikationer:
Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet.
Dokumenterad erfarenhet av arbete som spelprogrammerare.
Stark kommunikationsförmåga och förmåga att inspirera och motivera elever.
Förmåga att hålla sig uppdaterad om de senaste trenderna och teknikerna inom spelprogrammering.
Erfarenhet av att utforma och genomföra utbildningsprogram är meriterande.


Vi söker utbildare inom följande kurser:
Verktygsutveckling
Linjär algebra och 3D-matematik
AI för spelprogrammerare
Netcode
Projekarbete



Personliga egenskaper: Vi söker en engagerad och entusiastisk person som har passion för att dela med sig av sin kunskap och erfarenhet inom spelutveckling. Du bör vara flexibel, kreativ och ha förmåga att anpassa dig till olika studerandes behov.
Ansökan: Skicka in ditt CV och ett personligt brev på svenska.
Ange de kurser du har kompetens att undervisa i.
Vänta inte med att ansöka då vi anställer omgående.
Skicka ansökan till: [email protected] Visa mindre

Utbildare inom spelprogrammering sökes

Ansök    Sep 24    Grit Academy AB    Programmerare, PC-spel
Vi söker utbildare inom Spelprogrammering som vill undervisa Vi söker erfarna spelprogrammerare som vill arbeta som utbildare. Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Spelprogrammering. Omfattning Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för en större tjänst är möjligt. Kvalifikationer: Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet... Visa mer
Vi söker utbildare inom Spelprogrammering som vill undervisa
Vi söker erfarna spelprogrammerare som vill arbeta som utbildare.
Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Spelprogrammering.
Omfattning
Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för en större tjänst är möjligt.
Kvalifikationer:
Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet.
Dokumenterad erfarenhet av arbete som spelprogrammerare.
Stark kommunikationsförmåga och förmåga att inspirera och motivera elever.
Förmåga att hålla sig uppdaterad om de senaste trenderna och teknikerna inom spelprogrammering.
Erfarenhet av att utforma och genomföra utbildningsprogram är meriterande.


Vi söker utbildare inom följande kurser:
Verktygsutveckling
Linjär algebra och 3D-matematik
AI för spelprogrammerare
Netcode
Projekarbete



Personliga egenskaper: Vi söker en engagerad och entusiastisk person som har passion för att dela med sig av sin kunskap och erfarenhet inom spelutveckling. Du bör vara flexibel, kreativ och ha förmåga att anpassa dig till olika studerandes behov.
Ansökan: Skicka in ditt CV och ett personligt brev på svenska.
Ange de kurser du har kompetens att undervisa i.
Vänta inte med att ansöka då vi anställer omgående.
Skicka ansökan till: [email protected] Visa mindre

Social Media Intern

We’re looking for a passionate and creative Social Media Intern to join our team in Malmö. You’ll help manage and grow the online communities for our franchises, including 007 First Light, HITMAN, and IO Interactive’s brand channels. This role is perfect for someone who is local to Malmö, and who lives and breathes social media, enjoys creating engaging content, and wants to gain hands-on experience in the gaming industry.  We do not offer relocation for t... Visa mer
We’re looking for a passionate and creative Social Media Intern to join our team in Malmö. You’ll help manage and grow the online communities for our franchises, including 007 First Light, HITMAN, and IO Interactive’s brand channels. This role is perfect for someone who is local to Malmö, and who lives and breathes social media, enjoys creating engaging content, and wants to gain hands-on experience in the gaming industry. 
We do not offer relocation for this role.
What you will do:
Manage the day-to-day publishing and monitoring of our social media channels.
Assist in creating and curating content (copy, images, video, and more) tailored for each platform.
Contribute to the development of both short-term campaigns and long-term social strategies for 007 First Light, HITMAN, and IO Interactive.
Track performance metrics and community sentiment to inform future content and campaigns.
Stay on top of social media trends, emerging platforms, and best practices in gaming and entertainment.
Collaborate with the wider marketing and communications team to ensure brand consistency.

Who you are:
Strong interest in social media, gaming, and community culture.
Excellent communication skills and a flair for writing engaging copy.
Familiarity with key social platforms (Twitter/X, Instagram, TikTok, YouTube, Facebook, LinkedIn).
Basic understanding of content creation tools (e.g., Photoshop, Canva, or video editing software) is a plus.
Detail-oriented, organised, and eager to learn.
Currently studying or recently graduated in marketing, communications, media, or a related field.
What We Offer Hands-on experience working with global gaming IPs.
Mentorship and guidance from experienced marketing professionals.
A collaborative and creative environment where your ideas are valued.
The opportunity to grow your portfolio with real-world campaigns.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially, though, we’re all one team. We value the work and impact that each person brings to the table, and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers who look after you as an individual and as an employee. With more than 50 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about 007 First Light. Visa mindre

Online Engineer

Ansök    Sep 1    Sharkmob AB    Programmerare, onlinespel
We are creating a highly ambitious AAA game, Exoborne, and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting. What you will do: At our core, we’re focused on building a kick-ass game. That means we care... Visa mer
We are creating a highly ambitious AAA game, Exoborne, and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting.
What you will do:
At our core, we’re focused on building a kick-ass game. That means we care deeply about the player experience and make decisions that elevate the game as a whole. Everyone on the team is encouraged to act as domain champions: driving improvements, challenging the status quo, and leading change when it makes the game better. You won’t just execute tasks, you’ll help shape what we build and how we build it.
At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and a productive work environment.  The games we are making at Sharkmob and our ambition level require a wide range of backgrounds and expertise. It takes lots of different people, and we would love for you to be one of them!
You will be part of a team of highly skilled engineers working together to realize new features and enhance existing for our game, while striving for long-term goals, which include:
Excellent tools and development environments; ensure fast, efficient development with reliable tools, automation, and easy-to-use local and parallel environments.
Smart, simple, and scalable solutions; build smart, simple, and scalable solutions that are easy to understand, low in dependencies, and easy to replace.
Live mindset; build features with live in mind from day one.
Outstanding Work Environment; create a safe, supportive environment where we deliver great work without anyone getting burned out.

Your work will cover a broad spectrum, from the front end in Unreal Engine to backend services in C# and infrastructure in Google Cloud. Your daily tasks will include design, scoping, planning, implementation, debugging, and ultimately, delivering robust, secure, and scalable solutions for our players.
We’re looking for individuals who bring positivity, professionalism, and a sense of ownership to everything they do. At Sharkmob, we believe in creating great shooter games while having fun and sharing ownership.
Requirements: Experience with C++ and/or C
Experienced with cloud providers such as Google Cloud, AWS, or Azure
Experienced with databases and database design with My and/or Postgre
Experienced with API design
Experienced with network and server programming

That Little Extra:
An engineering degree in computer science, or equivalent, is a plus
Experience with Kubernetes and Google Cloud
Experience with non-relational databases
Experience with game development and working with first parties
Experience with live services
Experience with Unreal Engine
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage. Visa mindre

Senior Rendering Engineer

Ansök    Sep 16    Sharkmob AB    Programmerare, onlinespel
Ready to squeeze every last drop of performance out of a GPU? Love the smell of optimized shaders in the morning? We're looking for a Senior Rendering Engineer to help us push the boundaries of real-time graphics on console and PC. This is your chance to work on visually ambitious, large-scale worlds. From modern lighting to asset streaming, you'll play a key role in shaping the tech that brings our game worlds to life. If you're the kind of engineer who d... Visa mer
Ready to squeeze every last drop of performance out of a GPU? Love the smell of optimized shaders in the morning? We're looking for a Senior Rendering Engineer to help us push the boundaries of real-time graphics on console and PC.
This is your chance to work on visually ambitious, large-scale worlds. From modern lighting to asset streaming, you'll play a key role in shaping the tech that brings our game worlds to life. If you're the kind of engineer who dreams in draw calls and thinks multi-threading is fun (or at least necessary), let’s talk.
What You’ll Do Develop and optimize core rendering systems for console and PC.
Implement modern lighting features, dynamic and static.
Enhance asset streaming and support large-scale world rendering.
Tackle memory and asset management challenges for high-performance platforms.
Improve multi-threading and concurrency across the engine.
Drive GPU and CPU-level optimization for real-time applications.
Collaborate across disciplines to ensure seamless integration of rendering tech.


Desired experience and skills: At least 6 years of experience, focusing on game engine or renderer development.
Great C++ and shader programmer.
A good understanding of how to design, implement, and work in a feature-rich game engine.
An understanding of how to safely and efficiently run tasks concurrently.
A true collaborative spirit - who ensures smooth and efficient communication and support between disciplines.
Well-versed in modern lighting techniques, both dynamic and static.
Shipped a minimum of one game for PC and console.
Good understanding of how modern rendering pipelines and techniques work
Ability to understand and improve existing systems

Bonus points for experience within any or all of the following:
Experience working with Unreal Engine 4 and 5.
Experience from PlayStation 5 and Xbox Series X development.
Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
Experience working with any of the following:
Memory management
Streaming
Optimization
Ray Tracing
PBR
HDR


Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022. 
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Utbildare i C# på yrkeshögskola

Är du pedagogiskt lagd, har goda kunskaper i C# med bakgrund från spelbranshcen samt intresserad av att dela med dig av dina yrkeserfarenheter? Då kan du vara den vi söker! Om Grit Academy Grit Games är en yrkeshögskola belägen i centrala Malmö där vi sätter kunskap och beteende i fokus! Hos oss ges du chansen att vara påverka dina arbetsuppgifter samtidigt som du är med och skapar en skola utöver det vanliga! Om rollen Som vår utbildare inom C# får du en... Visa mer
Är du pedagogiskt lagd, har goda kunskaper i C# med bakgrund från spelbranshcen samt intresserad av att dela med dig av dina yrkeserfarenheter? Då kan du vara den vi söker!
Om Grit Academy
Grit Games är en yrkeshögskola belägen i centrala Malmö där vi sätter kunskap och beteende i fokus! Hos oss ges du chansen att vara påverka dina arbetsuppgifter samtidigt som du är med och skapar en skola utöver det vanliga!
Om rollen
Som vår utbildare inom C# får du en roll för kursen/kurserna. Tjänsten är på deltid och kan med fördel kombineras med andra uppdrag.
Arbetet utgörs främst av just undervisning men även administrativa uppgifter i form av bl.a. planering och schemaläggning kan förekomma. På Grit Games har vi korta beslutsvägar och du ges själva möjlighet att utforma utbildningens upplägg utifrån dina idéer!
Som skola är vårt mål att erbjuda utbildningar utöver det vanliga. Därför söker vi nu dig med yrkeserfarenhet, pedagogisk förmåga och engagemang.
Om tjänsten
Deltidstjänst med placering i centrala Malmö.
Uppdraget går även att faktureras om så önskas.
Goda möjligheter till mer arbete.


Tidigare erfarenheter:
· Dokumenterad kunskap inom IT/webbutveckling/spelbranschen
· Gärna erfarenhet av att hålla i undervisning och/eller föreläsningar
· Flytande svenska, både skriftligt och muntligt Visa mindre

Junior Prop Artist - 007 First Light

At IOI, we're passionate creators of immersive and memorable game worlds. Known for our iconic franchises like Hitman, we are constantly evolving, pushing creative and technological boundaries to deliver unique experiences. Now, with exciting projects like Project 007, an original James Bond origin story, and Project Fantasy, a revolutionary new online fantasy RPG, we’re expanding our universe and exploring new genres. We are excited to welcome Junior Prop... Visa mer
At IOI, we're passionate creators of immersive and memorable game worlds. Known for our iconic franchises like Hitman, we are constantly evolving, pushing creative and technological boundaries to deliver unique experiences. Now, with exciting projects like Project 007, an original James Bond origin story, and Project Fantasy, a revolutionary new online fantasy RPG, we’re expanding our universe and exploring new genres.
We are excited to welcome Junior Prop Artist to our team in Malmo. As a prop artist at IO Interactive, you’ll work alongside industry veterans and passionate newcomers alike, gaining hands-on experience in AAA game development.
What you will do:
Work closely with our other prop artists, tech artists, concept, animation etc, crafting props and setpieces for our 007 game.
Create models, textures and materials for hard surface, and sometimes sculpted, more organic assets.
Support Tech Art with destructible versions of some of the assets
Work on refining and adding final polish to already existing game assets, ie. Tweaking textures, adjusting materials, LODs, collision, and ensuring assets meet our visual quality standards and meet technical specifications.
Actively participate in team meetings, share any insights or ideas for workflow improvement, collaborating with other disciplines such as technical artists.
Set up assets and materials with our game engine Glacier, ensuring they function correctly with shaders, lighting and physics.
Assist in identifying and fixing visual or technical bugs

Who you are:
Proficiency in one or more 3D applications such as 3DsMax, Maya, Blender etc. and experienced with different modeling techniques.
Great understanding of asset creation tools and techniques


Experience in setting up assets in game engines like Unity or Unreal Engine.
Knowledge of optimization practices, such as reducing polygon counts, creating efficient UV maps, LODs and optimizing textures
Experience with texturing tools like Substance Painter, Designer, Photoshop or similar software.
A keen eye for detail to polish assets, spot potential issues and able to work on minor bugs
Ethusiasm for learning new tools, techniques and pipelines

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Online Engineer

Ansök    Maj 16    Sharkmob AB    Programmerare, onlinespel
We are creating a highly ambitious AAA game, Exoborne, and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting. What you will do: At our core, we’re focused on building a kick-ass game. That means we care... Visa mer
We are creating a highly ambitious AAA game, Exoborne, and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting.
What you will do:
At our core, we’re focused on building a kick-ass game. That means we care deeply about the player experience and make decisions that elevate the game as a whole. Everyone on the team is encouraged to act as domain champions: driving improvements, challenging the status quo, and leading change when it makes the game better. You won’t just execute tasks, you’ll help shape what we build and how we build it.
At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and a productive work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work. The games we are making at Sharkmob and our ambition level require a wide range of backgrounds and expertise. It takes lots of different people, and we would love for you to be one of them!
You will be part of a team of highly skilled engineers working together to realize new features and enhance existing for our game, while striving for long-term goals, which include:
Excellent tools and development environments; ensure fast, efficient development with reliable tools, automation, and easy-to-use local and parallel environments.
Smart, simple, and scalable solutions; build smart, simple, and scalable solutions that are easy to understand, low in dependencies, and easy to replace.
Live mindset; build features with live in mind from day one.
Outstanding Work Environment; create a safe, supportive environment where we deliver great work without anyone getting burned out.

Your work will cover a broad spectrum, from the front end in Unreal Engine to backend services in C# and infrastructure in Google Cloud. Your daily tasks will include design, scoping, planning, implementation, debugging, and ultimately, delivering robust, secure, and scalable solutions for our players.
We’re looking for individuals who bring positivity, professionalism, and a sense of ownership to everything they do. At Sharkmob, we believe in creating great shooter games while having fun and sharing ownership.
Requirements: Experience with C++ and/or C
Experienced with cloud providers such as Google Cloud, AWS, or Azure
Experienced with databases and database design with My and/or Postgre
Experienced with API design
Experienced with network and server programming

That Little Extra:
An engineering degree in computer science, or equivalent, is a plus
Experience with Kubernetes and Google Cloud
Experience with non-relational databases
Experience with game development and working with first parties
Experience with live services
Experience with Unreal Engine
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage. Visa mindre

Senior Cinematic Lighting Artist

IO Interactive is currently looking for a Senior Cinematic Lighting Artist to join 007 First Light, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. We’re looking for a Senior Cinematic Lighting Artist with strong experience in games and a sharp eye for chara... Visa mer
IO Interactive is currently looking for a Senior Cinematic Lighting Artist to join 007 First Light, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
We’re looking for a Senior Cinematic Lighting Artist with strong experience in games and a sharp eye for character lighting. This is a hands-on role where you'll help shape the emotional and visual tone of our cinematics; not by leading the charge, but by delivering high-impact lighting work that elevates every shot.
The position is located at one of our studios in Malmö, Barcelona, or Brighton. Please note: a start date no later than August 4th is required, and unfortunately, IOI is not able to provide VISA sponsorship for this role.
What you will do:
Contribute high-quality lighting for in-game cinematics, enhancing mood, atmosphere, and storytelling.
Focus on character lighting that brings performances to life and makes key moments pop.
Work with cinematic directors, artists, and tech teams to ensure consistency and quality across sequences.
Use lighting, shaders, and post-processing to support narrative intent and visual continuity.
Optimise lighting for performance across platforms while maintaining fidelity.
Troubleshoot lighting-related issues and refine tools and workflows with the broader team.

Who you are:
A  Senior lighting Artist with shipped AA or AAA game experience.
Strong portfolio showcasing real-time character lighting in either gameplay or cinematic content.
Comfortable working in a proprietary or commercial engine, with a good grasp of lighting tools and workflows.
Deep understanding of light, colour, composition, and their impact on storytelling.
Technically adept, with experience in debugging, optimising, and refining lighting work.
Collaborative, communicative, and able to adapt your work to serve a shared creative vision.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Animation Programmer / Realization Programmer

We’re seeking a talented individual to innovate and enhance player experiences through groundbreaking animation technologies. If this sounds interesting, please apply to join our team as a Programmer and help us create our next great AAA title! We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. What you'll do Developing advanced character anim... Visa mer
We’re seeking a talented individual to innovate and enhance player experiences through groundbreaking animation technologies. If this sounds interesting, please apply to join our team as a Programmer and help us create our next great AAA title!
We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
What you'll do
Developing advanced character animation systems for TCTD3
Working with core animation systems, ragdolls, IK, procedural animations, locomotion systems, workflow improvements and runtime optimizations
Prototyping and integrating cutting edge animation technologies
Developing and supporting of the connections between animation, AI and physics systems
Drive the interactions between the animation and physics systems to implement dynamic character behaviors



Qualifications
What you’ll bring
You will be part of a newly created team of programmers where quality and attention to detail is highly valued. You will also work close to both game-designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You have a passion for creating games, and breath-taking animations, and will most likely describe yourself as creative, result oriented and cooperative. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Solid experience of console game development (Xbox or PlayStation) using C++
Good understanding of the animation pipeline from start to end – techniques used for facial capture and motion capture, rigging, data clean-up, etc.
Good understanding of modern animation techniques such as motion fields and inverse kinematics
Techniques for low-level optimization and data compression
Good understanding of 3D math



Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
You can also find a summary of the Massive Job Perks here.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Intermediate/Senior Generalist Engine Programmer

Company Description Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The D... Visa mer
Company Description
Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.
At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.
We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.
Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.


Job Description
Working on our team, your primary focus will be on implementing and maintaining the various engine systems used by Tom Clancy’s The Division 3. As an engine programmer you will be part of a team working with multiple hardware platforms. You will be expected to work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions where performance, memory, and load times are taken into account.
We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
What You’ll Do
Designing, implementing, debugging, and iterating on new and existing engine systems, using C++ programming
Performance awareness in algorithms as well as memory usage and loading times
Developing in a multithreaded environment using modern techniques



Qualifications
What You’ll Bring
You will be part of a team where quality and attention to detail is highly valued. You will work close to both game designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You probably have a passion for creating games, and breath-taking animations, and will most likely describe yourself as creative and cooperative. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Solid professional programming experience in the video game industry, using C++
Strong optimization skills
Ability to accurately estimate task duration and understand dependencies
Experience of developing a AAA title from concept to release
Low level CPU or assembly programming
Experience with performance analysis tools



Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Lead Core Systems Engineer

Ansök    Maj 15    Sharkmob AB    Programmerare, onlinespel
Sharkmob is looking for a new Lead to our Core Systems team! Our tech team tackles engine customization, performance profiling and optimization, memory management, streaming, rendering and console platform support, among other things. What you will do: As a Lead, you will mentor and guide your team’s development, working in close partnership with fellow Lead Engineers, Technical Directors, and your Department Manager. Collaboration and mutual support are ... Visa mer
Sharkmob is looking for a new Lead to our Core Systems team!
Our tech team tackles engine customization, performance profiling and optimization, memory management, streaming, rendering and console platform support, among other things.
What you will do:
As a Lead, you will mentor and guide your team’s development, working in close partnership with fellow Lead Engineers, Technical Directors, and your Department Manager. Collaboration and mutual support are core to our culture. 
We are a team with big ambitions, united by a commitment to smart decision-making, creativity, and a passion for our craft. In your leadership role, you'll be responsible for 1:1s, salary reviews, performance evaluations, and fostering the personal growth of your team members.
At Sharkmob, leadership means empowering others. You’ll ensure your team has the tools, guidance, and environment they need to thrive. By promoting teamwork, encouraging individual strengths, and celebrating your team’s successes, you help build a culture of collaboration and continuous improvement.
We’re looking for individuals who bring positivity, professionalism, and a sense of ownership to everything they do. At Sharkmob, we believe in creating great shooter games while having fun, and sharing ownership.

Requirements:
Experience in leading a team
You have a genuine interest in growing and developing your team members
You as a leader is interested in developing your leadership skills further
You have shipped a game in a senior or lead tech role
At least 4 years of professional experience working independently in C++
Enjoys developing architecture and systems supporting the game
You lead by example and bring out the best in the people around you
You are solution-minded and always bring a positive attitude
A true collaborative spirit that ensures smooth and efficient communication between disciplines

That little extra:
Experience in console development
Experience in render programming
Experience working with Unreal Engine
Experience in making tools to support development
Experience with open-world games

Who we are:
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage. Visa mindre

Lead 3C Programmer

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like To... Visa mer
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
As a Craft Lead, your mission is to play a central part in our development process, guiding and enhancing the quality and technical expertise of our teams. You will own systems, pipelines, and workflows, ensuring that quality and style are consistent with the director's vision. A crucial part of your role will be to act as a bridge between Directors and Production, ensuring that creative and technical leadership is aligned with planning.?
Please submit your application as soon as possible through Career Hub. Please note these roles are not published externally and need to remain internal for now.
What you’ll do
Creating a collaborative environment that encourages creativity and technical excellence
Ensuring the consistent quality of deliverables, continuing to develop your skills, and supporting the growth of those around you.
Providing feedback on various aspects of the craft, from code reviews to art critiques.
Support your team to reach their goals efficiently while maintaining high quality and sustainability in their work.
Delegating responsibilities effectively, guiding junior team members and focusing on key implementations.?
Working closely with leads from other disciplines to plan projects, assess risks, and ensure timely delivery, always maintaining high standards for your work and your team. ?



Qualifications
What you’ll bring:
Craft Enthusiast: You are committed to driving and elevating your area of expertise, with a focus on in-game content.?
Problem Solver: You excel at overcoming challenges, pushing the craft forward, and organizing effective workflows.?
Feedback & Collaboration: You provide specific, actionable feedback and handle difficult conversations with ease as well as foster collaboration and act as a change agent when needed?
Role Model: You set a high standard and expect the same from your team?
Quality Assurance: You ensure high quality in day-to-day work.?
Adaptable Leader: You are flexible and can prioritize and coordinate efforts in a live environment.?
AAA Experience: You have significant experience in AAA game development and have ideally shipped at least one AAA title.?



Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

BCK

IO Interactive is seeking a Multiplayer programmer to help implement multiplayer functionalities in our Glacier Tech on our backbone team. We are currently working on three exciting game projects: Project 007, Project Fantasy and Hitman. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. As we work on ... Visa mer
IO Interactive is seeking a Multiplayer programmer to help implement multiplayer functionalities in our Glacier Tech on our backbone team. We are currently working on three exciting game projects: Project 007, Project Fantasy and Hitman. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.
As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier.
What you will do:
You will help enhance our in-house Glacier engine by adding multiplayer capabilities. This involves working on the design and implementation of network/multiplayer features for the engine and our games that need multiplayer support.
You’ll collaborate closely with the AI and gameplay teams to develop network-aware features and ensure smooth workflows and setups.
You will work with the online team to help create, manage, and monitor backend infrastructure.
Your team will be responsible for building and maintaining the network layer, ensuring the smooth delivery of multiplayer features.

Who you are:
You have experience as a software, engine, or multiplayer/network programmer and have contributed to the development of at least one multiplayer game.
You have solid knowledge of C/C++ programming.
You understand key multiplayer technology concepts like firewall traversal, data compression, encryption, distributed algorithms, latency compensation, and more.
You are comfortable working within large, existing codebases and integrating new technologies.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 50 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine. Visa mindre

Spelutvecklare som vill arbeta som utbildningsledare på en Yrkeshögskola

Ansökan för rollen som Utbildningsledare på Grit Games/Academy För dig som har erfarenhet inom spelutveckling kan detta vara en intressant tjänst. Är du en organiserad och kommunikativ person med en stark drivkraft att göra skillnad för studerande och bidra till ett framgångsrikt samarbete mellan skola och näringsliv? Då kan detta vara rollen för dig! Om rollen Som Utbildningsledare på Grit Academy inom våra spelutbildningar arbetar du på plats och ansvar... Visa mer
Ansökan för rollen som Utbildningsledare på Grit Games/Academy
För dig som har erfarenhet inom spelutveckling kan detta vara en intressant tjänst.
Är du en organiserad och kommunikativ person med en stark drivkraft att göra skillnad för studerande och bidra till ett framgångsrikt samarbete mellan skola och näringsliv? Då kan detta vara rollen för dig!
Om rollen
Som Utbildningsledare på Grit Academy inom våra spelutbildningar arbetar du på plats och ansvarar för både studentstöd och samarbeten med näringslivet, där du fyller en nyckelposition med ansvar för mentorskap, studentuppföljning och hantering av LIA (praktikplatser). Tjänsten är på 60–100 %.
Dina huvudsakliga ansvarsområden:
Studentstöd och mentorskap: Handleda och följa upp studerandes utveckling för att säkerställa att alla når sina mål och tar examen.
LIA-hantering: Organisera och tillse att alla studerande har tillgång till praktikplatser i tid.
Näringslivssamarbete: Utveckla och underhålla relationer med företag för att stärka kopplingen mellan utbildning och arbetsliv.
Ambassadörskap: Representera Grit Academy i olika nätverk och fungera som en kontaktperson både för företagen och studerandena.

Vem vi söker:
För att lyckas i denna roll tror vi att du har:
Akademisk utbildning och erfarenhet av handledning, coachning eller liknande roller.
Vana att tala inför grupper och en trygghet i att arbeta både självständigt och i team.
En stark förmåga att bygga relationer och representera vår verksamhet på ett professionellt sätt.
En självgående och resultatorienterad inställning, med förmåga att ta egna initiativ och hitta lösningar.
Mycket goda kunskaper i svenska, både i tal och skrift.

Du trivs i en entreprenöriell miljö och får energi av att nätverka och skapa nya kontakter. Din kommunikativa förmåga och organiserade arbetssätt gör att du kan balansera många ansvarsområden samtidigt och skapa ett positivt intryck hos våra studerande och samarbetspartners.
Om Grit Academy
Grit Academy är en yrkeshögskola som fokuserar på att utveckla kompetens och engagemang för arbetsmarknaden. Hos oss blir du en del av ett engagerat team där alla är betydelsefulla för vår framgång. Vår arbetsmiljö präglas av samarbete, entreprenörskap och möjlighet till personlig utveckling. Vi erbjuder centralt belägen arbetsplats, friskvård och pensionsavsättningar.
Kontakt och ansökan: För mer information om rollen, kontakta vår VD och grundare Eric Badeur på telefonnummer 073-6970095 eller via e-post [email protected].
Vi gör löpande urval, så skicka gärna din ansökan så snart som möjligt. Ansökan ska innehålla CV och ett personligt brev på svenska. Oseriösa ansökningar undanbedes.
Varmt välkommen med din ansökan! Visa mindre

Utbildare inom spelprogrammering sökes

Ansök    Dec 12    Grit Academy AB    Programmerare, PC-spel
Vi söker utbildare inom Spelprogrammering som vill undervisa Vi söker erfarna spelprogrammerare som vill arbeta som utbildare. Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Spelprogrammering. Omfattning Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för en större tjänst är möjligt. Kvalifikationer: Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet... Visa mer
Vi söker utbildare inom Spelprogrammering som vill undervisa
Vi söker erfarna spelprogrammerare som vill arbeta som utbildare.
Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Spelprogrammering.
Omfattning
Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för en större tjänst är möjligt.
Kvalifikationer:
Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet.
Dokumenterad erfarenhet av arbete som spelprogrammerare.
Goda kunskaper inom C# och C++
Stark kommunikationsförmåga och förmåga att inspirera och motivera elever.
Förmåga att hålla sig uppdaterad om de senaste trenderna och teknikerna inom spelprogrammering.
Erfarenhet av att utforma och genomföra utbildningsprogram är meriterande.
Personliga egenskaper: Vi söker en engagerad och entusiastisk person som har passion för att dela med sig av sin kunskap och erfarenhet inom spelutveckling. Du bör vara flexibel, kreativ och ha förmåga att anpassa dig till olika studerandes behov.
Ansökan: Skicka in ditt CV och ett personligt brev på svenska.
Vänta inte med att ansöka då vi anställer omgående.
Skicka ansökan till: [email protected] Visa mindre

Spelutvecklare som vill arbeta som utbildningsledare på en Yrkeshögskola

Ansökan för rollen som Utbildningsledare på Grit Games/Academy För dig som har erfarenhet inom spelutveckling kan detta vara en intressant tjänst. Är du en organiserad och kommunikativ person med en stark drivkraft att göra skillnad för studerande och bidra till ett framgångsrikt samarbete mellan skola och näringsliv? Då kan detta vara rollen för dig! Om rollen Som Utbildningsledare på Grit Academy inom våra spelutbildningar arbetar du på plats och ansvar... Visa mer
Ansökan för rollen som Utbildningsledare på Grit Games/Academy
För dig som har erfarenhet inom spelutveckling kan detta vara en intressant tjänst.
Är du en organiserad och kommunikativ person med en stark drivkraft att göra skillnad för studerande och bidra till ett framgångsrikt samarbete mellan skola och näringsliv? Då kan detta vara rollen för dig!
Om rollen
Som Utbildningsledare på Grit Academy inom våra spelutbildningar arbetar du på plats och ansvarar för både studentstöd och samarbeten med näringslivet, där du fyller en nyckelposition med ansvar för mentorskap, studentuppföljning och hantering av LIA (praktikplatser). Tjänsten är på 60–100 %.
Dina huvudsakliga ansvarsområden:
Studentstöd och mentorskap: Handleda och följa upp studerandes utveckling för att säkerställa att alla når sina mål och tar examen.
LIA-hantering: Organisera och tillse att alla studerande har tillgång till praktikplatser i tid.
Näringslivssamarbete: Utveckla och underhålla relationer med företag för att stärka kopplingen mellan utbildning och arbetsliv.
Ambassadörskap: Representera Grit Academy i olika nätverk och fungera som en kontaktperson både för företagen och studerandena.

Vem vi söker:
För att lyckas i denna roll tror vi att du har:
Akademisk utbildning och erfarenhet av handledning, coachning eller liknande roller.
Vana att tala inför grupper och en trygghet i att arbeta både självständigt och i team.
En stark förmåga att bygga relationer och representera vår verksamhet på ett professionellt sätt.
En självgående och resultatorienterad inställning, med förmåga att ta egna initiativ och hitta lösningar.
Mycket goda kunskaper i svenska, både i tal och skrift.

Du trivs i en entreprenöriell miljö och får energi av att nätverka och skapa nya kontakter. Din kommunikativa förmåga och organiserade arbetssätt gör att du kan balansera många ansvarsområden samtidigt och skapa ett positivt intryck hos våra studerande och samarbetspartners.
Om Grit Academy
Grit Academy är en yrkeshögskola som fokuserar på att utveckla kompetens och engagemang för arbetsmarknaden. Hos oss blir du en del av ett engagerat team där alla är betydelsefulla för vår framgång. Vår arbetsmiljö präglas av samarbete, entreprenörskap och möjlighet till personlig utveckling. Vi erbjuder centralt belägen arbetsplats, friskvård och pensionsavsättningar.
Kontakt och ansökan: För mer information om rollen, kontakta vår VD och grundare Eric Badeur på telefonnummer 073-6970095 eller via e-post [email protected].
Vi gör löpande urval, så skicka gärna din ansökan så snart som möjligt. Ansökan ska innehålla CV och ett personligt brev på svenska. Oseriösa ansökningar undanbedes.
Varmt välkommen med din ansökan! Visa mindre

Utbildare inom spelprogrammering sökes

Ansök    Dec 27    Grit Academy AB    Programmerare, PC-spel
Vi söker utbildare inom Spelprogrammering som vill undervisa Vi söker erfarna spelprogrammerare som vill arbeta som utbildare. Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Spelprogrammering. Omfattning Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för en större tjänst är möjligt. Kvalifikationer: Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet... Visa mer
Vi söker utbildare inom Spelprogrammering som vill undervisa
Vi söker erfarna spelprogrammerare som vill arbeta som utbildare.
Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Spelprogrammering.
Omfattning
Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för en större tjänst är möjligt.
Kvalifikationer:
Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet.
Dokumenterad erfarenhet av arbete som spelprogrammerare.
Goda kunskaper inom C# och C++
Stark kommunikationsförmåga och förmåga att inspirera och motivera elever.
Förmåga att hålla sig uppdaterad om de senaste trenderna och teknikerna inom spelprogrammering.
Erfarenhet av att utforma och genomföra utbildningsprogram är meriterande.
Personliga egenskaper: Vi söker en engagerad och entusiastisk person som har passion för att dela med sig av sin kunskap och erfarenhet inom spelutveckling. Du bör vara flexibel, kreativ och ha förmåga att anpassa dig till olika studerandes behov.
Ansökan: Skicka in ditt CV och ett personligt brev på svenska.
Vänta inte med att ansöka då vi anställer omgående.
Skicka ansökan till: [email protected] Visa mindre

Gameplay Programmer

IO Interactive is currently looking for aGameplay Programmerto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favorite Secret Agent to earn their 00 status in the very first James Bond origin story. The position is open in our Brighton, Barcelona, Malmö and Istanbul offices where we offer a hybrid setup working 2 days from home... Visa mer
IO Interactive is currently looking for aGameplay Programmerto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favorite Secret Agent to earn their 00 status in the very first James Bond origin story.
The position is open in our Brighton, Barcelona, Malmö and Istanbul offices where we offer a hybrid setup working 2 days from home and 3 days in our studios.
For the right candidate, we will offer relocation support and welcome you to any of the locations.
What you will do:
As a Gameplay Programmer, you'll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
You'll be responsible for designing, owning, and maintaining systems and code across some of those areas, but also have the chance to contribute with designs and reviews in other areas and have a general overview of the whole domain.
You'll work primarily in C++, creating code, systems, and visual building blocks for our designers to use in Glacier, our in-house technology, via our integrated Visual Scripting Language.
As a part of a game team, you will collaborate with other programmers, designers, and content creators, to build and enrich the game
You will collaborate creatively with the other gameplay programmers and create engaging gameplay for our future players.

Who you are:
You have 3+ years of professional gameplay programming experience, on a AAA title.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.
You have hands-on experience with gameplay features implementation, such as systems, characters, cameras, control schemes, weapons, gadgets, abilities, progression, and interactions.
You will work day-to-day in C++, so we expect you to have a strong foundation and understanding of the best practices.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007.
#LI-GK1 Visa mindre

Senior UI Designer

Ansök    Nov 25    Sharkmob AB    Programmerare, onlinespel
As a Senior UI Designer at Sharkmob, you will play a big role in creating visually captivating and intuitive user interfaces for our game titles. Leveraging your expertise in graphic design and user interfaces you will collaborate with cross-department teams to craft engaging and immersive interactive experiences that resonate with stakeholders and players. "The vision is to make a UI that is integrated with the world, that caters to the user needs and fe... Visa mer
As a Senior UI Designer at Sharkmob, you will play a big role in creating visually captivating and intuitive user interfaces for our game titles. Leveraging your expertise in graphic design and user interfaces you will collaborate with cross-department teams to craft engaging and immersive interactive experiences that resonate with stakeholders and players.
"The vision is to make a UI that is integrated with the world, that caters to the user needs and feels like a natural part of the product. As a developer I am motivated to make the team work together, to be part of a solution driven mindset, to teach and to learn from each other”. - Anders Johansson, UI Director.
Responsibilities
Collaborate closely with the UI Director, Game Designers, Programmers and your team to design and create visually stunning and intuitive user interfaces that enhance the player experience and seamlessly integrate with the game world.
Help to develop and maintain a consistent visual style and design language for UI elements, ensuring that they are in line with the overall art direction of the game.
Create amazing UI elements that enhance immersion and storytelling, integrating UI seamlessly into the game world and narrative
Stay up to date with industry trends, emerging technologies, and design techniques to continuously improve the quality and innovation of our UI designs.
Incorporate motion graphics and animations into the user interface to enhance interactivity and provide visual feedback to players. Create engaging transitions, animations, and dynamic elements that elevate the overall user experience.
Collaborate with User Experience (UX) designers to ensure that UI designs are user-friendly and intuitive, providing a seamless gameplay experience.

Requirements
Minimum of 7 years of professional experience in UI/UX design, with a strong emphasis on designing for video games.
Exceptional graphic design skills, with a keen eye for typography, color theory, and composition.
Proficiency in industry-standard design tools such as Adobe Creative Suite and Figma.
Strong portfolio showcasing a range of UI designs, including examples of high quality UI elements and integration into game worlds.
Solid understanding of game development pipelines and the ability to collaborate effectively with cross-functional teams.
Experience creating UI assets for various platforms (PC, console), with an understanding of technical limitations and considerations.
Excellent communication skills and the ability to receive and provide clear, constructive feedback to team members.
Passion for gaming and a deep understanding of how UI/UX design contributes to player engagement and immersion.
Unhindered in English, both written and spoken.
Up to date portfolio showcasing relevant projects

That little extra
Used to implement designs directly into the game
Experience in motion design software’s such as After effects
3D and lighting skills


Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Senior Web Developer

Ubisoft Connect is the ecosystem of player services for Ubisoft games across all platforms. It aims at giving the best environment for all players to enjoy their games and connect with each other on any device. As part of the team, you will design, develop, refine, optimize, deploy and maintain features and systems in different parts of our player-facing client and in-game overlay as well as other products in the ecosystem. You will join a global, multi-d... Visa mer
Ubisoft Connect is the ecosystem of player services for Ubisoft games across all platforms. It aims at giving the best environment for all players to enjoy their games and connect with each other on any device. As part of the team, you will design, develop, refine, optimize, deploy and maintain features and systems in different parts of our player-facing client and in-game overlay as well as other products in the ecosystem.
You will join a global, multi-disciplinary team where everyone is willing to expand their knowledge and encouraged to continue learning new things. The team is characterized by a great sense of craftsmanship and an interest for delivering quality gaming experiences. You will work in close collaboration with the other programmers, designers and testers in your agile team, with the opportunity to visit and work from collaborating studios.
We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company’s primary language.
What you’ll do?
Develop and maintain front-end features for our player-facing client and in-game overlay.
Develop build and CI/CD pipelines to ensure efficient development workflows.
Write clean, maintainable, and standards-compliant code.
Participate in team ceremonies.
Collaborate with other programmers, designers, and testers to enhance our codebase.
Primarily use TypeScript, React, and GraphQL.

What you´ll bring?
You’re excited about building software platforms for a large player base. You prioritize performance, readability, and maintainability in your code. You are a team player who believes in team ownership and enjoy collaborating with your colleagues. Furthermore, the performance, readability, developer experience, and maintainability of both your code and the build tools is something you care about. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Production experience with modern JavaScript frameworks (preferably React).
Proficiency in setting up single-page applications and designing maintainable architectures.
High interest and expertise in TypeScript.
Understanding of techniques to optimize web performance and ensure fast load times.
Proficiency with Git and platforms like GitHub or GitLab.
Developing layouts that adapt to a large range of screens and devices.
Experience in designing and consuming APIs. Visa mindre

Senior UI Tech Artist

Ansök    Okt 3    Sharkmob AB    Programmerare, onlinespel
With the upcoming release ofExoborne , a tactical open-world extraction shooter set in an apocalyptic U.S. transformed by extreme forces of nature, we are looking for a passionate UI Tech Artist to guide and help us create an innovative UI. UI is close to our hearts, and we work hard to make sure it has a natural place in the game's development. You will work closely with our team and UI Leads. What’s the vision for UI at Sharkmob? “At Sharkmob we create ... Visa mer
With the upcoming release ofExoborne , a tactical open-world extraction shooter set in an apocalyptic U.S. transformed by extreme forces of nature, we are looking for a passionate UI Tech Artist to guide and help us create an innovative UI. UI is close to our hearts, and we work hard to make sure it has a natural place in the game's development. You will work closely with our team and UI Leads.
What’s the vision for UI at Sharkmob? “At Sharkmob we create unforgettable experiences, where the player is at the very heart of everything we do. With UI, we are communicating directly with the player making a unique and frictionless experience, and most importantly, we make it fun” – Anders, UI Director
The role We are looking for someone to build the key link between the artistic vision and the technical solution for our project! A great UI Tech Artist will be able to contribute to our designs, implement them into the game, and do them justice. You will be involved in every step of the design and implementation process. You will be an integral part in creating a playable game.
Responsibilities
UI Artistry: Lead and contribute to the creation of visually captivating and functional UI designs, including menus, HUD elements, in-game displays, and interactive components. Ensure that the UI aligns with the game's artistic direction.
Technical Integration: Collaborate closely with engineers to implement UI assets and systems into the game engine. Ensure that UI elements are correctly integrated, responsive, and optimized for performance.
Shader Development: Develop and maintain shaders and materials for UI elements. Create visually engaging and interactive effects, animations, and transitions within the UI to enhance player immersion.
Interactive UI Elements: Create interactive UI elements that respond to player actions and enhance the overall gameplay experience. This includes designing and implementing UI animations, button interactions, and feedback systems.
UI Optimization: Optimize UI assets and systems to meet performance targets while maintaining visual quality. Work with engineers to minimize memory usage and reduce rendering overhead.
UI Tools and Workflow: Contribute to the development and improvement of UI tools and workflows. Streamline the UI creation process and collaborate with the UI/UX design team to ensure efficient iteration.
Cross-Discipline Collaboration: Collaborate with artists, designers, and engineers to understand UI requirements and align technical solutions with artistic and gameplay goals. Act as a communication bridge between these disciplines.
Documentation: Maintain documentation for UI processes, techniques, and best practices. Ensure that knowledge is accessible to the UI team and other relevant stakeholders.
Quality Assurance: Conduct thorough testing and debugging of UI elements within the game engine. Ensure that UI functions correctly, is user-friendly, and aligns with design specifications.
Mentor: You will help mentor and guide our junior and intermediate tech artists.

Requirements
Minimum of 7 years of professional experience in UI/UX implementation, with a strong emphasis on designing for video games.
Exceptional skills in UI design and implementation, including a deep understanding of user-centred design principles, typography, layout, and interactivity.
Strong technical skills, including experience with shader development, scripting (e.g., Python, C#), and the integration of UI elements within game engines (e.g., Unity, Unreal Engine).
Proven ability to identify and solve complex technical challenges related to UI elements, interactions, and performance optimization.
Deep knowledge and experience working with cross platform titles (console and PC)
Strong portfolio showcasing a range of UI designs, including examples of high quality UI elements and integration into game worlds
Solid understanding of game development pipelines and the ability to collaborate effectively with cross-functional teams.
Excellent communication and collaboration skills, with a demonstrated ability to work effectively with artists, designers, and engineers to achieve project goals.
Willingness to adapt to changing project requirements and embrace emerging technologies and trends in UI and game development.
Unhindered in English, both written and spoken.
Up to date portfolio showcasing relevant projects


Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership,creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Senior Game Economy Designer

Ansök    Okt 3    Sharkmob AB    Programmerare, onlinespel
Sharkmob is looking for a Senior Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on economy progression and monetization systems for our upcoming game, Exoborne. Come explore new territory in the realm of online gaming! Collaboration for us is crucial. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences fo... Visa mer
Sharkmob is looking for a Senior Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on economy progression and monetization systems for our upcoming game, Exoborne. Come explore new territory in the realm of online gaming!
Collaboration for us is crucial. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.
At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the game and how we work.
The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!
Responsibilities
Designing and developing meta-game progression and economy-related features on a live game.
Designing and balancing quantitative systems that provide an excellent experience for our players while remaining sustainable.
Maintaining and improving live systems, such as the in-game store and events.
Designing and using telemetry to make sure that the features you work on achieve the intended results.
Keeping an eye on trends and industry best practices within the field of game economy and meta-game design to inform your work.

Requirements
Proven experience working on a live service game.
Experience working with telemetry data.
A passion for translating numbers into great player experiences – and back again.
Understanding of player psychology, motivational models, and how they relate to game design.
Proficiency with tools for modelling and balancing quantitative design, such as Excel.
Good writing, and visual communication skills.
Excellent collaboration skills.
Experience with Unreal Engine.
Strong Microsoft Excel skills

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Senior Game Economy Designer

Ansök    Okt 3    Sharkmob AB    Programmerare, onlinespel
Sharkmob is looking for a Senior Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on economy progression and monetization systems for our upcoming game, Exoborne. Come explore new territory in the realm of online gaming! Collaboration for us is crucial. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences fo... Visa mer
Sharkmob is looking for a Senior Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on economy progression and monetization systems for our upcoming game, Exoborne. Come explore new territory in the realm of online gaming!
Collaboration for us is crucial. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.
At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the game and how we work.
The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!
Responsibilities
Designing and developing meta-game progression and economy-related features on a live game.
Designing and balancing quantitative systems that provide an excellent experience for our players while remaining sustainable.
Maintaining and improving live systems, such as the in-game store and events.
Designing and using telemetry to make sure that the features you work on achieve the intended results.
Keeping an eye on trends and industry best practices within the field of game economy and meta-game design to inform your work.

Requirements
Proven experience working on a live service game.
Experience working with telemetry data.
A passion for translating numbers into great player experiences – and back again.
Understanding of player psychology, motivational models, and how they relate to game design.
Proficiency with tools for modelling and balancing quantitative design, such as Excel.
Good writing, and visual communication skills.
Excellent collaboration skills.
Experience with Unreal Engine.
Strong Microsoft Excel skills

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Programansvarig inom Spelutveckling

Programansvarig med expertis spelutveckling Vi söker en driven och erfaren spelutvecklare som vill undervisa, vara programansvarig och ansluta sig till vårt växande team. Som programansvarig kommer du att spela en nyckelroll i att utveckla och leverera högkvalitativ utbildning inom spelutveckling, samt undervisa de studerande. Vi söker personer med erfarenhet från: spelprogrammering speldesign spelgrafiker Arbetsbeskrivning: Som programansvarig kommer ... Visa mer
Programansvarig med expertis spelutveckling
Vi söker en driven och erfaren spelutvecklare som vill undervisa, vara programansvarig och ansluta sig till vårt växande team. Som programansvarig kommer du att spela en nyckelroll i att utveckla och leverera högkvalitativ utbildning inom spelutveckling, samt undervisa de studerande.
Vi söker personer med erfarenhet från:
spelprogrammering
speldesign
spelgrafiker



Arbetsbeskrivning: Som programansvarig kommer du att ansvara för att planera, organisera och genomföra utbildningsprogram inom spel dvs programmering, grafiker och design. Du kommer tillsammans med representanter från branschen utforma och leverera läroplanerna. I arbetet kommer du undervisa och bedöma studerandes framsteg, samt stödja dem i att utveckla sina utveckling. Dessutom kommer du att vara ansvarig för att hålla dig uppdaterad om de senaste trenderna och teknikerna inom spelutveckling för att säkerställa att utbildningen är relevant och modern.


Tjänstens omfattning: Deltid: 60-100%


Kvalifikationer:
Dokumenterad erfarenhet av arbete som spelutvecklare inom något av de tre spåren spelprogrammering, spelgrafik och speldesign.
Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet.
Stark kommunikationsförmåga och förmåga att inspirera och motivera elever.
Förmåga att hålla sig uppdaterad om de senaste trenderna och teknikerna inom spelutveckling.
Erfarenhet av att utforma och genomföra utbildningsprogram är meriterande.
Personliga egenskaper: Vi söker en engagerad och entusiastisk person som har passion för att dela med sig av sin kunskap och erfarenhet. Du bör vara flexibel, kreativ och ha förmåga att anpassa dig till olika studerandes behov.
Ansökan: Skicka in ditt CV och ett personligt brev där du på svenska beskriver din erfarenhet och hur du kan bidra till vårt utbildningsteam.
Skicka ansökan till: [email protected] Visa mindre

Gameplay Programmer

IO Interactive is currently looking for a Gameplay Programmerto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favorite Secret Agent to earn their 00 status in the very first James Bond origin story. The position is open in our Brighton, Barcelona, Malmö and Istanbul offices where we offer a hybrid setup working 2 days from hom... Visa mer
IO Interactive is currently looking for a Gameplay Programmerto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favorite Secret Agent to earn their 00 status in the very first James Bond origin story.
The position is open in our Brighton, Barcelona, Malmö and Istanbul offices where we offer a hybrid setup working 2 days from home and 3 days in our studios.
For the right candidate, we will offer relocation support and welcome you to any of the locations.
What you will do:
As a Gameplay Programmer, you'll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
You'll be responsible for designing, owning, and maintaining systems and code across some of those areas, but also have the chance to contribute with designs and reviews in other areas and have a general overview of the whole domain.
You'll work primarily in C++, creating code, systems, and visual building blocks for our designers to use in Glacier, our in-house technology, via our integrated Visual Scripting Language.
As a part of a game team, you will collaborate with other programmers, designers, and content creators, to build and enrich the game
You will collaborate creatively with the other gameplay programmers and create engaging gameplay for our future players.


Who you are:
You have 3+ years of professional gameplay programming experience, on a AAA title.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.
You have hands-on experience with gameplay features implementation, such as systems, characters, cameras, control schemes, weapons, gadgets, abilities, progression, and interactions.
You will work day-to-day in C++, so we expect you to have a strong foundation and understanding of the best practices.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Programansvarig inom Spelutveckling

Programansvarig med expertis spelutveckling Vi söker en driven och erfaren spelutvecklare som vill undervisa, vara programansvarig och ansluta sig till vårt växande team. Som programansvarig kommer du att spela en nyckelroll i att utveckla och leverera högkvalitativ utbildning inom spelutveckling, samt undervisa de studerande. Vi söker personer med erfarenhet från: spelprogrammering speldesign spelgrafiker Arbetsbeskrivning: Som programansvarig kommer ... Visa mer
Programansvarig med expertis spelutveckling
Vi söker en driven och erfaren spelutvecklare som vill undervisa, vara programansvarig och ansluta sig till vårt växande team. Som programansvarig kommer du att spela en nyckelroll i att utveckla och leverera högkvalitativ utbildning inom spelutveckling, samt undervisa de studerande.
Vi söker personer med erfarenhet från:
spelprogrammering
speldesign
spelgrafiker



Arbetsbeskrivning: Som programansvarig kommer du att ansvara för att planera, organisera och genomföra utbildningsprogram inom spel dvs programmering, grafiker och design. Du kommer tillsammans med representanter från branschen utforma och leverera läroplanerna. I arbetet kommer du undervisa och bedöma studerandes framsteg, samt stödja dem i att utveckla sina utveckling. Dessutom kommer du att vara ansvarig för att hålla dig uppdaterad om de senaste trenderna och teknikerna inom spelutveckling för att säkerställa att utbildningen är relevant och modern.


Tjänstens omfattning: Deltid: 60-100%


Kvalifikationer:
Dokumenterad erfarenhet av arbete som spelutvecklare inom något av de tre spåren spelprogrammering, spelgrafik och speldesign.
Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet.
Stark kommunikationsförmåga och förmåga att inspirera och motivera elever.
Förmåga att hålla sig uppdaterad om de senaste trenderna och teknikerna inom spelutveckling.
Erfarenhet av att utforma och genomföra utbildningsprogram är meriterande.
Personliga egenskaper: Vi söker en engagerad och entusiastisk person som har passion för att dela med sig av sin kunskap och erfarenhet. Du bör vara flexibel, kreativ och ha förmåga att anpassa dig till olika studerandes behov.
Ansökan: Skicka in ditt CV och ett personligt brev där du på svenska beskriver din erfarenhet och hur du kan bidra till vårt utbildningsteam.
Skicka ansökan till: [email protected] Visa mindre

Senior/Principal Multiplayer Programmer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
For developing this new fantasy project, we are seeking aSenior/Principal MultiplayerProgrammer who is passionate and experienced with online tech. We can offer the immersive mastery we are known for, on a whole other level of player interaction.
What you will do:
You will get to extend the technology of our in-house Glacier engine with multiplayer capabilities. That means helping design and implement the network/multiplayer software stack for the engine, and for any in-house games that need to support multiplayer.
You will collaborate with the AI and gameplay teams to define and implement network-aware features, workflows and setups.
You will get to share responsibility with the online team to create, run and monitor our game servers and back end infrastructure.
In short, the team you will be part of will be responsible for the development of the network layer.



Who you are:
You are an engine, software or multiplayer/network programmer who helped ship at least one AAA multiplayer game.
You have a strong knowledge of C/C++
You are well-versed in anything multiplayer-related tech: firewall traversal, data compression and encryption, distributed algorithms, mesh topologies, objects replication, prediction models, latency compensation and anti-cheating.
We expect you to be experienced in navigating and integrating new technologies into large existing codebases.
Have experience mentoring your fellow programmers.



Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

C++ Programmer (Animation Tech)

IO Interactive is seeking a talented Animation Tech Programmer to join our team on our backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. As we work on these exciting projects, we need a skilled prof... Visa mer
IO Interactive is seeking a talented Animation Tech Programmer to join our team on our backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.
As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier.

What you will do:

You will be part of the Animation Tech team that has the goal of building a system that allows the creation of games with high quality animations.
You will be working on developing the new animation system, primarily with focus on the runtime.
Your help will be instrumental in training and assisting animators and content creators to fully utilize the new system to achieve their creative vision in an efficient way.



Who you are:
Solid demonstrable experience with animation programming from AAA games or indie games that used novel animation techniques
Master’s degree in computer science or Software Engineering
Excellent C++ skills
Well-founded in mathematics, especially in linear algebra

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Generalist Programmer (Unreal)

Avalanche Studios group is looking for a Generalist Programmer as part of our prototyping team! The ideal candidate has solid Unreal Engine knowledge and would be involved in recommending implementation actions for the various prototyping teams and systems. While a prototyping team is running, you would assist with implementations and make sure future proofing can be performed as efficiently as possible. In addition, you would be in charge of guaranteeing ... Visa mer
Avalanche Studios group is looking for a Generalist Programmer as part of our prototyping team!
The ideal candidate has solid Unreal Engine knowledge and would be involved in recommending implementation actions for the various prototyping teams and systems. While a prototyping team is running, you would assist with implementations and make sure future proofing can be performed as efficiently as possible. In addition, you would be in charge of guaranteeing plugin quality and make sure bought as well as in-house ported or created plugins are implemented correctly and support their maintenance. Periodically your responsibility will be to qualify, in collaboration with the Technical Director, which systems to future proof as well as doing the actual implementation in the shared engine.
The role can be based in or Malmo or Liverpool offices.
Who you are
About 3+ years developing games in Unreal Engine.
Familiar with GAS, networking, AI behavior trees, UI, CPU/memory optimization and general game development.
Have experience using “Slate”, utility blueprints, and developing plugins and tools for Unreal Engine development.
A well-rounded Unreal Engine programmer with solid general C++ programming skills.
Developed 1+ plugins for Unreal Engine and have been part of releasing 1+ titles using Unreal Engine. Visa mindre

UI Programmer

IO Interactive is seeking a talented UI Programmer to join our team on our backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. As we work on these exciting projects, we need a skilled professional to ... Visa mer
IO Interactive is seeking a talented UI Programmer to join our team on our backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.
As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier and our own developed UI tech.
What will you do:
Development of game UI, menu, HUD, and underlying systems.
Development, maintenance, and integration of core UI tech with the engine.
Development of UI system and tools - this includes the runtime system, ensuring optimal performance and tools for UI designers.

Who you are:
An experienced, top-tier C++ programmer with code design skills.
Experience working with UI systems, HUD, and Menu on at least one game title.
A keen interest for UI and UX.
Experience with multi-threading and synchronization primitives.
An engaging team-player as well as an independent go-getter when a direction is set.
As we are an international studio where we should all be able to communicate both by our famous coffee island but also in writing and when our great ideas have to be conveyed to your new team and the rest of our studio, you need to be confident in doing this in our corporate language, which is English.

We would love it if you had:
Bachelor’s degree in Computer Science or similar education
Experience with Scaleform, Gameface, or similar technology
Experience with Action Script
Experiences with C#/.NET
General knowledge of current UI frameworks (eg. UIKit, WPF, Vue, Angular, React etc.)
A passion for video games

Who we are:
IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, Brighton and Istanbul. As the creative force behind some of the most talked-about multi-platform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

UI Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking a UI Designerwho is able to focus on hands-on implementation. With a strong studio culture dedicated to high quality of life, supported by transparent communication and supportive engagement with our team members, we are seeking individuals who can see the vision and take the leap on this new adventure that promises to deliver a one-of-a-kind gameplay experience for players.

What you will do:
Collaborate with game designers and engineers in the creation of user interface and user experience to help define and develop games.
Explore UI designs and implement visual prototypes using appropriate prototype tools and/or in-game.
Create and maintain UI designs and technical documentation.
Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible.
Translate concepts into producible game elements.
Fix bugs and optimize game assets for required performance and to comply with specifications on various platforms.


Who you are:
Some familiarity with a scripting language (i.e. JavaScript, Lua, ActionScript, or Python).
Has a keen artistic eye with strong graphic design and motion graphic skills.
Ability to respond elegantly to creative changes.
Ability to maximize result under strong technical constraints.
A dedicated team player, yet able to work independently.


Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Senior Core Systems Engineer

Ansök    Jun 25    Sharkmob AB    Programmerare, onlinespel
We are extending our team focused on building the tech for our newly announced game Exoborne. The project is our own proprietary IP, and we are looking for a developertofocus on the Consoles. Of course, you'll shareour values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collabo... Visa mer
We are extending our team focused on building the tech for our newly announced game Exoborne. The project is our own proprietary IP, and we are looking for a developertofocus on the Consoles. Of course, you'll shareour values and passion for creating the best games possible.
Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for.
Why is this a great time to join Sharkmob?
We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.
Desired experience and skills: Game engine or renderer development experience.
Great C++ programmer.
A good understanding of how to design, implement, and work in a feature-rich game engine.
A solid understanding of profiling and optimization for speed and memory.
An understanding of how to run tasks concurrently safely and efficiently.
Driven by supporting the whole team and disciplines.
A true collaborative spirit - who ensures smooth and efficient communication between disciplines.
Bonus: Experience working with Unreal Engine 4 and 5.
Experience with PlayStation 5 and Xbox Series X development.
Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
Knowledgeable of how modern rendering pipelines and techniques work.


You may be asked to complete a take-home assignment as part of the interview process.
This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Senior Gameplay/AI Engineer

Ansök    Jun 24    Sharkmob AB    Programmerare, onlinespel
Sharkmob is currently developing two new exciting games: Exoborne and one unannounced project,and we are looking for someone to help us make the best games possible. Our team has big ambitions, and we value smart decisions, creative professionalism, and passion for the craft. We seek someone with a deep interest in AI who is dedicated to creating interesting and polished behaviors. The candidate we are looking for is a skilled Gameplay/AI programmer who wi... Visa mer
Sharkmob is currently developing two new exciting games: Exoborne and one unannounced project,and we are looking for someone to help us make the best games possible. Our team has big ambitions, and we value smart decisions, creative professionalism, and passion for the craft. We seek someone with a deep interest in AI who is dedicated to creating interesting and polished behaviors. The candidate we are looking for is a skilled Gameplay/AI programmer who will work closely with the design, art, and other teams to create different types of agents in the game.
As an AI programmer, you will work with a wide range of agents for different encounters. You’ll also make the world full of life while making sure to reach set performance targets.We see that you have several years of coding experience (in gaming, preferably working with C++ or equivalent) rather than machine learning.
Desired experience A passion for games!
Ability to analyze and dissect AI behaviors and what makes them work.
Advanced/Expert knowledge in C++ (or equivalent programming language).
Being able to help or lead AI-related feature implementation.
Can design highly performant systems that support many agents.
Effective communication and collaboration skills with other development disciplines.
Enjoys working with multiple different disciplines to create interesting AI agents and the encounters surrounding them.
Good understanding of designing, implementing, and working in a feature-rich game engine.
Several years of game development experience.
Added bonus Experience working with Unreal Engine 4 or 5.
Shipped one or more games for PC and Console.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

UI Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking a UI Designerwho is able to focus on hands-on implementation. With a strong studio culture dedicated to high quality of life, supported by transparent communication and supportive engagement with our team members, we are seeking individuals who can see the vision and take the leap on this new adventure that promises to deliver a one-of-a-kind gameplay experience for players.

What you will do:
Collaborate with game designers and engineers in the creation of user interface and user experience to help define and develop games.
Explore UI designs and implement visual prototypes using appropriate prototype tools and/or in-game.
Create and maintain UI designs and technical documentation.
Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible.
Translate concepts into producible game elements.
Fix bugs and optimize game assets for required performance and to comply with specifications on various platforms.


Who you are:
Some familiarity with a scripting language (i.e. JavaScript, Lua, ActionScript, or Python).
Has a keen artistic eye with strong graphic design and motion graphic skills.
Ability to respond elegantly to creative changes.
Ability to maximize result under strong technical constraints.
A dedicated team player, yet able to work independently.


Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Senior Core Systems Engineer

Ansök    Jun 10    Sharkmob AB    Programmerare, onlinespel
We are extending our team focused on building the tech for our newly announced game Exoborne. The project is our own proprietary IP, and we are looking for a developertofocus on the Consoles. Of course, you'll shareour values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collabo... Visa mer
We are extending our team focused on building the tech for our newly announced game Exoborne. The project is our own proprietary IP, and we are looking for a developertofocus on the Consoles. Of course, you'll shareour values and passion for creating the best games possible.
Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for.
Why is this a great time to join Sharkmob?
We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.
Desired experience and skills: Game engine or renderer development experience.
Great C++ programmer.
A good understanding of how to design, implement, and work in a feature-rich game engine.
A solid understanding of profiling and optimization for speed and memory.
An understanding of how to run tasks concurrently safely and efficiently.
Driven by supporting the whole team and disciplines.
A true collaborative spirit - who ensures smooth and efficient communication between disciplines.
Bonus: Experience working with Unreal Engine 4 and 5.
Experience with PlayStation 5 and Xbox Series X development.
Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
Knowledgeable of how modern rendering pipelines and techniques work.


You may be asked to complete a take-home assignment as part of the interview process.
This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Senior/Principal Multiplayer Programmer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
For developing this new fantasy project, we are seeking aSenior/Principal MultiplayerProgrammer who is passionate and experienced with online tech. We can offer the immersive mastery we are known for, on a whole other level of player interaction.
What you will do:
You will get to extend the technology of our in-house Glacier engine with multiplayer capabilities. That means helping design and implement the network/multiplayer software stack for the engine, and for any in-house games that need to support multiplayer.
You will collaborate with the AI and gameplay teams to define and implement network-aware features, workflows and setups.
You will get to share responsibility with the online team to create, run and monitor our game servers and back end infrastructure.
In short, the team you will be part of will be responsible for the development of the network layer.



Who you are:
You are an engine, software or multiplayer/network programmer who helped ship at least one AAA multiplayer game.
You have a strong knowledge of C/C++
You are well-versed in anything multiplayer-related tech: firewall traversal, data compression and encryption, distributed algorithms, mesh topologies, objects replication, prediction models, latency compensation and anti-cheating.
We expect you to be experienced in navigating and integrating new technologies into large existing codebases.
Have experience mentoring your fellow programmers.



Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Lead Gameplay Programmer

A passion forfantasy worldshas long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building anambitious new IP for console and PCthat will revolutionize the onlinefantasy RPGgenre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together w... Visa mer
A passion forfantasy worldshas long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building anambitious new IP for console and PCthat will revolutionize the onlinefantasy RPGgenre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking aLead Gameplay Programmerfor theProject Fantasy. Glacier, our state-of-the-art engine technology, is part of our success as a studio. Built around visual scripting and hot-reloading to enable completely data-driven WYSIWYG game development, our game development engine was designed from the ground-up to enable faster iterations on content creation, tweaking and debugging. This has been achieved through a highly-optimized Runtime Resource System, a powerful Live Editor and an on-demand Asset Pipeline.

What you will do:
You'll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
You'll work primarily in C++, creating code, systems, and visual building blocks for our designers to be used in Glacier, our in-house technology, via our integrated Visual Scripting Language.
You will interact and collaborate on shared technology with other adjacent domains, particularly animtech, multiplayer and AI.
As a part of a game team, you will collaborate with other programmers, designers and content creators, to build and enrich the game, while adhering to the main vision set by the Game Director, and in accordance with the guidelines defined by the Technical Director on the project.
You will collaborate and help other gameplay programmers across the studio, to strengthen our shared codebase and build cross-project robust systems, in accordance with the long-term objectives set for our studio’s technology.
Provide candid and compassionate feedback in 1:1s with every team member & Coach and mentor people in the team and the company.


Who you are:

You have extensive professional experience in gameplay programming experience, on a AAA title, preferably multiplayer and have demonstrated leadership skills in a Lead role.
You will work day-to-day in C++, so we expect you to have a strong foundation and understanding of the best practices.
You have hands-on experience with gameplay features implementation, such as: systems, characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions.
Strong communication and collaboration skills, with the ability to work effectively with cross-functional teams.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona and Istanbul. As the creative force behind some of the most talked-about multi-platform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals; we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly talent people. Visa mindre

Tools Engineer

Ansök    Jun 4    Sharkmob AB    Programmerare, onlinespel
The role Is helping others and solving complex problems your calling in life? Great! Helping others is a crucial part of being a Tools Engineer (and it also makes you an amazing teammate)! As our new Tools Engineer, your job will be to help your colleagues make better games through automatization.You will build tools that assist and enable artists, designers, and fellow software engineers with their work. The project is complex in the best way. We have su... Visa mer
The role
Is helping others and solving complex problems your calling in life? Great! Helping others is a crucial part of being a Tools Engineer (and it also makes you an amazing teammate)!
As our new Tools Engineer, your job will be to help your colleagues make better games through automatization.You will build tools that assist and enable artists, designers, and fellow software engineers with their work.
The project is complex in the best way. We have such a high visual target and a big world with many players. This means we need to customize Unreal a lot to make it possible.
If this resonates with you and you fulfill the below requirements - you could be the sharkster for us!
The team You will be an essential part of the Tools team- 8 peoplewith big ambitions and passion for their craft. The game is in its early stages, and you will be an important part of its success!
There areno social hierarchies. We are all just Engineers, making a great game and having a great time doing it.
Requirements Professional experience with modern C++
Experience with additional languages such as C#, Python, JavaScript
Comfortable working independently and driving tasks from start to finish
Professional experience with software tool development
Game industry experience
Bonus points Experience working in Unreal 4/5
Knowledge of graphical asset pipelines
GUI design experience
Experience of automating workflows
Collaborative minded
Have worked with cross disciplinary teams before
Experience with agile software development
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Senior Core Systems Engineer

Ansök    Apr 18    Sharkmob AB    Programmerare, onlinespel
We are extending our team focused on building the tech for our newly announced game Exoborne. The project is our own proprietary IP, and we are looking for a developertofocus on the Consoles. Of course, you'll shareour values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collabo... Visa mer
We are extending our team focused on building the tech for our newly announced game Exoborne. The project is our own proprietary IP, and we are looking for a developertofocus on the Consoles. Of course, you'll shareour values and passion for creating the best games possible.
Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for.
Why is this a great time to join Sharkmob?
We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.
Desired experience and skills: Game engine or renderer development experience.
Great C++ programmer.
A good understanding of how to design, implement, and work in a feature-rich game engine.
A solid understanding of profiling and optimization for speed and memory.
An understanding of how to run tasks concurrently safely and efficiently.
Driven by supporting the whole team and disciplines.
A true collaborative spirit - who ensures smooth and efficient communication between disciplines.
Bonus: Experience working with Unreal Engine 4 and 5.
Experience with PlayStation 5 and Xbox Series X development.
Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
Knowledgeable of how modern rendering pipelines and techniques work.


You may be asked to complete a take-home assignment as part of the interview process.
This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Tools Engineer

Ansök    Apr 22    Sharkmob AB    Programmerare, onlinespel
The role Is helping others and solving complex problems your calling in life? Great! Helping others is a crucial part of being a Tools Engineer (and it also makes you an amazing teammate)! As our new Tools Engineer, your job will be to help your colleagues make better games through automatization.You will build tools that assist and enable artists, designers, and fellow software engineers with their work. The project is complex in the best way. We have su... Visa mer
The role
Is helping others and solving complex problems your calling in life? Great! Helping others is a crucial part of being a Tools Engineer (and it also makes you an amazing teammate)!
As our new Tools Engineer, your job will be to help your colleagues make better games through automatization.You will build tools that assist and enable artists, designers, and fellow software engineers with their work.
The project is complex in the best way. We have such a high visual target and a big world with many players. This means we need to customize Unreal a lot to make it possible.
If this resonates with you and you fulfill the below requirements - you could be the sharkster for us!
The team You will be an essential part of the Tools team- 8 peoplewith big ambitions and passion for their craft. The game is in its early stages, and you will be an important part of its success!
There areno social hierarchies. We are all just Engineers, making a great game and having a great time doing it.
Requirements Professional experience with modern C++
Experience with additional languages such as C#, Python, JavaScript
Comfortable working independently and driving tasks from start to finish
Professional experience with software tool development
Game industry experience
Bonus points Experience working in Unreal 4/5
Knowledge of graphical asset pipelines
GUI design experience
Experience of automating workflows
Collaborative minded
Have worked with cross disciplinary teams before
Experience with agile software development
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Senior Core Systems/Tools Engineer (World Generation team)

Ansök    Apr 12    Sharkmob AB    Programmerare, PC-spel
The role We are extending our team focused on building tech for our newly announced game Exoborne. The project is our proprietary IP, and we are looking for a Core Systems / Tools Engineer who will help our World team create tools and support our Procedural Generation systems. You will be essential toa team of programmers and technical artists. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you co... Visa mer
The role
We are extending our team focused on building tech for our newly announced game Exoborne. The project is our proprietary IP, and we are looking for a Core Systems / Tools Engineer who will help our World team create tools and support our Procedural Generation systems. You will be essential toa team of programmers and technical artists.
Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for
The teamYou will report to the Developing Manager for World Gen. The team consists of two coders and five technical artists working together creating the best tools, as well as optimising and maintaining our pipelines. As a coder, you will support the technical artists within the team and the end users for the tools, mainly Level artists, Environment artists, and Level designers.
ResponsibilitiesThe game will continuously release content when it’s live and one important aspect is creating workflow and pipelines for artists enabling them to work effectively and iterate quickly.
Requirements Several years of professionalC++ experience.
Experience working with Unreal Engine 4 and 5.
A good understanding of designing, implementing, and working in a feature-rich game engine.
A solid understanding of profiling and optimization for speed and memory.
An understanding of how to run tasks concurrently safely and efficiently.
Driven by supporting the whole team and disciplines.
A true collaborative spirit - which ensures smooth and efficient communication between disciplines.

Bonus:
• Experience working with Houdini
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Programansvarig inom Spelutveckling

Programansvarig med expertis spelutveckling Vi söker en driven och erfaren spelutvecklare som vill undervisa, vara programansvarig och ansluta sig till vårt växande team. Som programansvarig kommer du att spela en nyckelroll i att utveckla och leverera högkvalitativ utbildning inom spelutveckling, samt undervisa de studerande. Vi söker personer med erfarenhet från: spelprogrammering speldesign spelgrafiker Arbetsbeskrivning: Som programansvarig kommer ... Visa mer
Programansvarig med expertis spelutveckling
Vi söker en driven och erfaren spelutvecklare som vill undervisa, vara programansvarig och ansluta sig till vårt växande team. Som programansvarig kommer du att spela en nyckelroll i att utveckla och leverera högkvalitativ utbildning inom spelutveckling, samt undervisa de studerande.
Vi söker personer med erfarenhet från:
spelprogrammering
speldesign
spelgrafiker



Arbetsbeskrivning: Som programansvarig kommer du att ansvara för att planera, organisera och genomföra utbildningsprogram inom spel dvs programmering, grafiker och design. Du kommer tillsammans med representanter från branschen utforma och leverera läroplanerna. I arbetet kommer du undervisa och bedöma studerandes framsteg, samt stödja dem i att utveckla sina utveckling. Dessutom kommer du att vara ansvarig för att hålla dig uppdaterad om de senaste trenderna och teknikerna inom spelutveckling för att säkerställa att utbildningen är relevant och modern.
Kvalifikationer:
Dokumenterad erfarenhet av arbete som spelutvecklare inom något av de tre spåren spelprogrammering, spelgrafik och speldesign.
Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet.
Stark kommunikationsförmåga och förmåga att inspirera och motivera elever.
Förmåga att hålla sig uppdaterad om de senaste trenderna och teknikerna inom spelutveckling.
Erfarenhet av att utforma och genomföra utbildningsprogram är meriterande.
Personliga egenskaper: Vi söker en engagerad och entusiastisk person som har passion för att dela med sig av sin kunskap och erfarenhet. Du bör vara flexibel, kreativ och ha förmåga att anpassa dig till olika studerandes behov.
Ansökan: Skicka in ditt CV och ett personligt brev där du på svenska beskriver din erfarenhet och hur du kan bidra till vårt utbildningsteam.
Skicka ansökan till: [email protected] Visa mindre

Core Systems/Tools Engineer (World Generation team)

Ansök    Apr 9    Sharkmob AB    Programmerare, PC-spel
The role We are extending our team focused on building tech for our newly announced game Exoborne. The project is our proprietary IP, and we are looking for a Core Systems / Tools Engineer who will help our World team create tools and support our Procedural Generation systems. You will be essential toa team of programmers and technical artists. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you co... Visa mer
The role
We are extending our team focused on building tech for our newly announced game Exoborne. The project is our proprietary IP, and we are looking for a Core Systems / Tools Engineer who will help our World team create tools and support our Procedural Generation systems. You will be essential toa team of programmers and technical artists.
Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for
The teamYou will report to the Developing Manager for World Gen. The team consists of two coders and five technical artists working together creating the best tools, as well as optimising and maintaining our pipelines. As a coder, you will support the technical artists within the team and the end users for the tools, mainly Level artists, Environment artists, and Level designers.
ResponsibilitiesThe game will continuously release content when it’s live and one important aspect is creating workflow and pipelines for artists enabling them to work effectively and iterate quickly.
Requirements Great C++ programmer.
Experience working with Unreal Engine 4 and 5.
A good understanding of designing, implementing, and working in a feature-rich game engine.
A solid understanding of profiling and optimization for speed and memory.
An understanding of how to run tasks concurrently safely and efficiently.
Driven by supporting the whole team and disciplines.
A true collaborative spirit - which ensures smooth and efficient communication between disciplines.

Bonus:
• Experience working with Houdini
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Core Systems/Tools Engineer (World Generation team)

Ansök    Apr 11    Sharkmob AB    Programmerare, PC-spel
The role We are extending our team focused on building tech for our newly announced game Exoborne. The project is our proprietary IP, and we are looking for a Core Systems / Tools Engineer who will help our World team create tools and support our Procedural Generation systems. You will be essential toa team of programmers and technical artists. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you co... Visa mer
The role
We are extending our team focused on building tech for our newly announced game Exoborne. The project is our proprietary IP, and we are looking for a Core Systems / Tools Engineer who will help our World team create tools and support our Procedural Generation systems. You will be essential toa team of programmers and technical artists.
Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for
The teamYou will report to the Developing Manager for World Gen. The team consists of two coders and five technical artists working together creating the best tools, as well as optimising and maintaining our pipelines. As a coder, you will support the technical artists within the team and the end users for the tools, mainly Level artists, Environment artists, and Level designers.
ResponsibilitiesThe game will continuously release content when it’s live and one important aspect is creating workflow and pipelines for artists enabling them to work effectively and iterate quickly.
Requirements Great C++ programmer.
Experience working with Unreal Engine 4 and 5.
A good understanding of designing, implementing, and working in a feature-rich game engine.
A solid understanding of profiling and optimization for speed and memory.
An understanding of how to run tasks concurrently safely and efficiently.
Driven by supporting the whole team and disciplines.
A true collaborative spirit - which ensures smooth and efficient communication between disciplines.

Bonus:
• Experience working with Houdini
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Programansvarig inom Spelutveckling

Programansvarig med expertis spelutveckling Vi söker en driven och erfaren spelutvecklare som vill undervisa, vara programansvarig och ansluta sig till vårt växande team. Som programansvarig kommer du att spela en nyckelroll i att utveckla och leverera högkvalitativ utbildning inom spelutveckling, samt undervisa de studerande. Vi söker personer med erfarenhet från: spelprogrammering speldesign spelgrafiker Arbetsbeskrivning: Som programansvarig kommer ... Visa mer
Programansvarig med expertis spelutveckling
Vi söker en driven och erfaren spelutvecklare som vill undervisa, vara programansvarig och ansluta sig till vårt växande team. Som programansvarig kommer du att spela en nyckelroll i att utveckla och leverera högkvalitativ utbildning inom spelutveckling, samt undervisa de studerande.
Vi söker personer med erfarenhet från:
spelprogrammering
speldesign
spelgrafiker



Arbetsbeskrivning: Som programansvarig kommer du att ansvara för att planera, organisera och genomföra utbildningsprogram inom spel dvs programmering, grafiker och design. Du kommer tillsammans med representanter från branschen utforma och leverera läroplanerna. I arbetet kommer du undervisa och bedöma studerandes framsteg, samt stödja dem i att utveckla sina utveckling. Dessutom kommer du att vara ansvarig för att hålla dig uppdaterad om de senaste trenderna och teknikerna inom spelutveckling för att säkerställa att utbildningen är relevant och modern.


Tjänstens omfattning: Deltid: 60-100%


Kvalifikationer:
Dokumenterad erfarenhet av arbete som spelutvecklare inom något av de tre spåren spelprogrammering, spelgrafik och speldesign.
Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet.
Stark kommunikationsförmåga och förmåga att inspirera och motivera elever.
Förmåga att hålla sig uppdaterad om de senaste trenderna och teknikerna inom spelutveckling.
Erfarenhet av att utforma och genomföra utbildningsprogram är meriterande.
Personliga egenskaper: Vi söker en engagerad och entusiastisk person som har passion för att dela med sig av sin kunskap och erfarenhet. Du bör vara flexibel, kreativ och ha förmåga att anpassa dig till olika studerandes behov.
Ansökan: Skicka in ditt CV och ett personligt brev där du på svenska beskriver din erfarenhet och hur du kan bidra till vårt utbildningsteam.
Skicka ansökan till: [email protected] Visa mindre

Lead Gameplay/AI Engineer

Ansök    Feb 16    Sharkmob AB    Programmerare, onlinespel
We are looking for a Team Lead to join our Engineering team working on our new original project: Exoborne (https://www.exoborne.com/en/). As Team Lead, you will support and take responsibility for defining, planning, and executing the work of the AI team, as well as developing your team members. You will support the Producers and Managers with the planning process, ensuring that the team can deliver on their goals through problem-solving, motivating, and s... Visa mer
We are looking for a Team Lead to join our Engineering team working on our new original project: Exoborne (https://www.exoborne.com/en/). As Team Lead, you will support and take responsibility for defining, planning, and executing the work of the AI team, as well as developing your team members. You will support the Producers and Managers with the planning process, ensuring that the team can deliver on their goals through problem-solving, motivating, and supporting them when necessary. Being collaborative and helping each other is the most essential part of our culture and the way we work.

We are a team with big ambitions that value smart decisions, creativity, and a love for the craft. And if you see yourself as a leader who thrives in an environment where you can influence the course of the project and develop your team - then we are the studio you're looking for!

Requirements
- You have shipped two games and at least one in a senior or lead role.
- Several years of experience in having direct reports and working with the development of your team.
- Several years of professional experience working independently in C++.
- You lead by example and bring out the best in the people around you.
- You are solution-minded and always bring a positive attitude.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.

That little extra:
- Experience working with Unreal Engine 4/5.
- Experience in building multiplayer games.

Who we are

Sharkmob was founded in 2017 and has offices in Malmö (https://career.sharkmob.com/locations/malmo), Sweden, and London (https://career.sharkmob.com/locations/london-uk), UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/about). Visa mindre

Senior Gameplay/AI Engineer

Ansök    Feb 16    Sharkmob AB    Programmerare, onlinespel
Sharkmob is currently developing two new exciting games: Exoborne (https://www.exoborne.com/en/) and one unannounced project, and we are looking for someone to help us make the best games possible. Our team has big ambitions, and we value smart decisions, creative professionalism, and passion for the craft. We seek someone with a deep interest in AI who is dedicated to creating interesting and polished behaviors. The candidate we are looking for is a skill... Visa mer
Sharkmob is currently developing two new exciting games: Exoborne (https://www.exoborne.com/en/) and one unannounced project, and we are looking for someone to help us make the best games possible. Our team has big ambitions, and we value smart decisions, creative professionalism, and passion for the craft. We seek someone with a deep interest in AI who is dedicated to creating interesting and polished behaviors. The candidate we are looking for is a skilled Gameplay/AI programmer who will work closely with the design, art, and other teams to create different types of agents in the game.

As an AI programmer, you will work with a wide range of agents for different encounters. You’ll also make the world full of life while making sure to reach set performance targets. We see that you have several years of coding experience (in gaming, preferably working with C++ or equivalent) rather than machine learning.

Desired experience

- A passion for games!

- Ability to analyze and dissect AI behaviors and what makes them work.

- Advanced/Expert knowledge in C++ (or equivalent programming language).

- Being able to help or lead AI-related feature implementation.

- Can design highly performant systems that support many agents.

- Effective communication and collaboration skills with other development disciplines.

- Enjoys working with multiple different disciplines to create interesting AI agents and the encounters surrounding them.

- Good understanding of designing, implementing, and working in a feature-rich game engine.

- Several years of game development experience.


Added bonus
- Experience working with Unreal Engine 4 or 5.
- Shipped one or more games for PC and Console.


Who we are
Sharkmob was founded in 2017 and has offices in Malmö (https://career.sharkmob.com/locations/malmo), Sweden, and London (https://career.sharkmob.com/locations/london-uk), UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/about). Visa mindre

Online Engineer

Ansök    Jan 25    Sharkmob AB    Programmerare, onlinespel
We are creating a highly ambitious AAA game, Exoborne (https://www.exoborne.com/en/), and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting. At Sharkmob, we value teamwork, trust, motivation, and setti... Visa mer
We are creating a highly ambitious AAA game, Exoborne (https://www.exoborne.com/en/), and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting.

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and a productive work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work. The games we are making at Sharkmob and our ambition level require a wide range of backgrounds and expertise. It takes lots of different people, and we would love for you to be one of them!

You will be part of a team of highly skilled engineers working together to realize new features and enhance existing for our game while striving for long-term goals, which include:

- Excellent development tools and environments.

- Smart, simple, and scalable solutions.

- Lean and fast development with as much automation as possible.

- Modular and isolated systems to ease improvements and enhancement.

Your work will cover a broad spectrum, from the front end in Unreal Engine to backend services in C# and infrastructure in Google Cloud. Your daily tasks will include design, scoping, planning, implementation, debugging, and ultimately, delivering robust, secure, and scalable solutions for our players.

Requirements:
- Experience with C++ and/or C
- Experienced with cloud providers such as Google Cloud, AWS, or Azure
- Experienced with databases and database design with My and/or Postgre
- Experienced with API design
- Experienced with network and server programming


That Little Extra:
- An engineering degree in computer science, or equivalent, is a plus
- Experience with Kubernetes and Google Cloud
- Experience with non-relational databases
- Experience with game development and working with first parties
- Experience with live services
- Experience with Unreal Engine


About us
Sharkmob was founded in 2017 and has offices in Malmö, Sweden (https://career.sharkmob.com/locations/malmo), and London, UK (https://career.sharkmob.com/locations/london-uk). The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/about). Visa mindre

Lead Gameplay/AI Engineer

Ansök    Feb 16    Sharkmob AB    Programmerare, onlinespel
We are looking for a Team Lead to join our Engineering team working on our new original project: Exoborne (https://www.exoborne.com/en/). As Team Lead, you will support and take responsibility for defining, planning, and executing the work of the AI team, as well as developing your team members. You will support the Producers and Managers with the planning process, ensuring that the team can deliver on their goals through problem-solving, motivating, and s... Visa mer
We are looking for a Team Lead to join our Engineering team working on our new original project: Exoborne (https://www.exoborne.com/en/). As Team Lead, you will support and take responsibility for defining, planning, and executing the work of the AI team, as well as developing your team members. You will support the Producers and Managers with the planning process, ensuring that the team can deliver on their goals through problem-solving, motivating, and supporting them when necessary. Being collaborative and helping each other is the most essential part of our culture and the way we work.

We are a team with big ambitions that value smart decisions, creativity, and a love for the craft. And if you see yourself as a leader who thrives in an environment where you can influence the course of the project and develop your team - then we are the studio you're looking for!

Requirements
- You have shipped two games and at least one in a senior or lead role.
- Several years of experience in having direct reports and working with the development of your team.
- Several years of professional experience working independently in C++.
- You lead by example and bring out the best in the people around you.
- You are solution-minded and always bring a positive attitude.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.

That little extra:
- Experience working with Unreal Engine 4/5.
- Experience in building multiplayer games.

Who we are

Sharkmob was founded in 2017 and has offices in Malmö (https://career.sharkmob.com/locations/malmo), Sweden, and London (https://career.sharkmob.com/locations/london-uk), UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/about). Visa mindre

Online Programmer

We are looking for a Senior Online Programmer to be responsible for our online services and their integration for an ambitious new game IP. With your experience as a senior we hope you will provide many great qualities to our game production such as: navigation through change, problem-solving, advising & implementing and a self-leadership mindset. Joining our studio At Ubisoft Stockholm we’re pioneers, building the future of games and creating great enter... Visa mer
We are looking for a Senior Online Programmer to be responsible for our online services and their integration for an ambitious new game IP. With your experience as a senior we hope you will provide many great qualities to our game production such as: navigation through change, problem-solving, advising & implementing and a self-leadership mindset.
Joining our studio
At Ubisoft Stockholm we’re pioneers, building the future of games and creating great entertainment. Here you will be joining our production for an ambitious new game IP that is vastly different from what you have seen on the market before. On this new journey of yours, we want to give you and your team the freedom and trust you need to succeed in a creative and ever-evolving environment. We encourage you to make conscious choices and decisions, ask for feedback and iterate to learn new things, and as no one working here is alike we ask you to express what you need to be successful.
What you’ll be doing
As our Senior Online Programmer, you’ll be the first addition to our Online team on the project. This means you will have the opportunity to affect how the team is set up in our project and how to collaborate with our other teams, such as Engine and QA/QC. You will get direction for your work from our Game Technical Director and report to one of our producers.
Summary of the role:
Set up the foundation for our online team, putting you on the track for a lead position.
Develop powerful, reliable, and most importantly, fun online systems in collaboration with various teams.
Design, build and implement microservices for exciting new game features.
Integrate with Ubisoft service API.
Explore and report on implementation options for new features.
Establish a plan for and monitor online performance.
Implement efficient code refactoring and reduce technical debt.
Contribute to maintaining our code at a high level of quality.
Analyze the project code to optimize performance, minimize errors and enhance the overall player experience.

Qualifications
We would love if you...
Have solid understanding of design patterns, algorithms, and online databases.
Are strong with C++ in a game development production environment.
Have a keen interest in or experience from online features for multiplayer games.
Know how to navigate and work with a microservice architecture.
Can drive your own work forward with a leadership mindset of your area.
Have great interpersonal skills combined with strong oral and written communication skills in English.
Are interested in everything online and what the future may bring. Visa mindre

Gameplay Engineer

Ansök    Dec 22    Sharkmob AB    Programmerare, onlinespel
Annons-Id: 28007403 Publicerad: 5 september 2023, Stängd 28/11 2023 We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkm... Visa mer
Annons-Id: 28007403 Publicerad: 5 september 2023, Stängd 28/11 2023

We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

The role
Sharkmob is working on two, completely new, AAA online games using UE5 and is looking for a Gameplay Engineer to design & prototype fun, engaging & useable game systems across all layers from network to screen. Working in a cross-functional engineering team, you'll be collaborating closely with Design, Narrative & Art to bring to life world class interactive experiences.

The team
The Engineering Team is a multi-disciplinary group working across all things tech. The team is at the cutting edge of development in UE5 and are all passionate technologists who thrive on engineering excellence and a collaborative approach to finding new and innovative solutions.

Responsibilities
- Work closely with the Design team to prototype new, innovative & exciting game experiences.
- Develop game systems that stretch from the network layer, to gameplay, to screen.
- Liaise with other disciplines to reduce friction and streamline iteration.


- Work collaboratively & communicate effectively to maintain engineering excellence and high quality across our codebase.

Requirements
- Demonstrable experience of having shipped at least one title or equivalent experience of working on a AAA title in a Gameplay Engineering role or similar.

- A confident & skillful C/C++ programmer with experience using C/C++ in a Gameplay Engineering role or similar.
- High level of understanding of computer science fundamentals and mathematics.
- You understand the concepts behind developing networked gameplay systems.
- You have a passion for online games.
- You have a developed sense of game design and high-quality in gameplay features.


Bonus points
- Understanding of 3d math or linear algebra
- Excited about prototyping features and solving abstract software problems.
- Experience of using Unreal Engine


You may be asked to complete a take-home assignment as part of the interview process.



Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/about). Visa mindre

Senior Core Systems Engineer

Ansök    Jan 19    Sharkmob AB    Programmerare, onlinespel
We are extending our team focused on building the tech for our newly announced game Exoborne. The project is our own proprietary IP, and we are looking for two types of developers; one will focus on Core Systems and the Engine, and the other one will focus on the Consoles. Of course, both will share our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the ... Visa mer
We are extending our team focused on building the tech for our newly announced game Exoborne. The project is our own proprietary IP, and we are looking for two types of developers; one will focus on Core Systems and the Engine, and the other one will focus on the Consoles. Of course, both will share our values and passion for creating the best games possible.

Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for.

Why is this a great time to join Sharkmob?
We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.

Desired experience and skills:
- Game engine or renderer development experience.
- Great C++ programmer.
- A good understanding of how to design, implement, and work in a feature-rich game engine.
- A solid understanding of profiling and optimization for speed and memory.
- An understanding of how to run tasks concurrently safely and efficiently.


- Driven by supporting the whole team and disciplines.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.


Bonus:
- Experience working with Unreal Engine 4 and 5.

- Experience with PlayStation 5 and Xbox Series X development.
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
- Knowledgeable of how modern rendering pipelines and techniques work.


You may be asked to complete a take-home assignment as part of the interview process.

This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/about). Visa mindre

Amanuens i Datavetenskap – inriktning Spelutveckling

Malmö universitet är ett nyskapande, urbant och internationellt lärosäte som tack vare engagerade och erfarna medarbetare bidrar till samhällsutveckling. Hos oss arbetar lärare, forskare och andra medarbetare med olika kompetenser tillsammans för att bedriva utbildning och forskning av hög kvalitet. Alla yrkeskategorier och roller är viktiga. Du är välkommen att söka jobb hos oss!  Här kan du läsa mer om hur det är att arbeta på Malmö universitet: Jobba h... Visa mer
Malmö universitet är ett nyskapande, urbant och internationellt lärosäte som tack vare engagerade och erfarna medarbetare bidrar till samhällsutveckling. Hos oss arbetar lärare, forskare och andra medarbetare med olika kompetenser tillsammans för att bedriva utbildning och forskning av hög kvalitet. Alla yrkeskategorier och roller är viktiga. Du är välkommen att söka jobb hos oss! 

Här kan du läsa mer om hur det är att arbeta på Malmö universitet: Jobba hos oss??  

Vi söker??? 
Amanuens i Datavetenskap – inriktning Spelutveckling vid Fakulteten för teknik och samhälle.??  

Innehåll och arbetsuppgifter??? 
Vi söker amanuenser till programmet Spelutveckling

Arbetsuppgifter:


• Vara lärarassistent och ge studenterna stöd och hjälp i den inledande kursen i Systemutveckling med inriktning spel (DA335B)
• Ansvara för spelsalarna och dess utrustning samt vara tillgänglig för studenterna under angivna timmar varje dag

Behörighet??? 
Bara den som är antagen till utbildning på grundnivå eller avancerad nivå får anställas som amanuens (Högskoleförordningen 5 kap 10 §). 

 

Utöver den formella kompetensen ska?universitetets medarbetare ha de personliga förmågor som behövs för att fullgöra anställningen väl och för att företräda universitetet på bästa sätt.? 

För denna anställning krävs specifikt:??? 


• Att du är antagen till utbildning på grundnivå eller avancerad nivå vid Malmö universitet
• Kompetens motsvarande den som de ovan angivna kurserna utvecklar 
• Förmåga att tala, läsa och skriva svenska

Särskilt meriterande för denna anställning:??? 


• Att du är antagen vid, alternativt avslutat programmet Spelutveckling vid Malmö universitet 

Fakultet, institution och forskningsmiljö??? 
Fakulteten för teknik och samhälle bedriver utbildning och forskning med fokus på teknik och naturvetenskap vid de två institutionerna för datavetenskap och medieteknik samt materialvetenskap och tillämpad matematik. Fakulteten samverkar med företag och andra organisationer i syfte att höja kompetensnivån, skapa nya produkter, utveckla verksamheter och ge studenterna tidig anknytning till sitt framtida arbetsliv. Våra forskningssamarbeten och medarbetare från ett stort antal länder ger verksamheten en internationell prägel.

Institutionen för datavetenskap och medieteknik erbjuder forskningsanknutna utbildningar på grund- och avancerad nivå samt forskarutbildning. Forskningen vid institutionen bedrivs inom datavetenskap, informationssystem, programvaruteknik och medieteknik. Några av de områden vi intresserar oss för inom forskning och utbildning är artificiell intelligens, digitala medier, e-hälsa, internet of things och spelutveckling.

Institutionen för datavetenskap och medieteknik?? 

Upplysningar??? 
Tf prefekt Henriette Lucander, [email protected]

HR-specialist Magdalena Brossing, [email protected]??? 

??? 
Inför rekryteringsarbetet har Malmö universitet tagit ställning till rekryteringskanaler och marknadsföring. Vi undanber oss därför alla erbjudanden om annonserings- och rekryteringshjälp i samband med denna annons.???? 

Ansökan??? 
Du söker anställningen via Malmö universitets rekryteringssystem genom att klicka på knappen "Ansök". Du som sökande ansvarar för att ansökan är komplett i enlighet med instruktioner nedan och att den är universitetet tillhanda senast 2023-12-14. Din ansökan ska skrivas på svenska, engelska eller något av de nordiska språken. Du som sökande ansvarar för att din ansökan och dess bilagor översätts vid behov.??? 

Ansökan skall innehålla: 


• Meritförteckning 
• Relevanta betyg och intyg 
• Kortfattad redogörelse på max 1 sida där du beskriver din erfarenhet, bakgrund och kompetens relaterad till den sökta anställningen och hur detta gör dig till den mest lämpliga kandidaten 

?Övrigt??? 
Anställningen kan vara 5-50% av en heltidstjänst och är tidsbegränsad från 2024-01-15 till och med 2024-05-31 eller enligt överenskommelse.

Malmö universitet är en arbetsplats och ett lärosäte som strävar efter att ha ett öppet och inkluderande synsätt, där jämställdhet och lika villkor tillför mervärde i vår verksamhet.??? 

Malmö universitet tillämpar individuell lönesättning.??? 

Tillträde??? 
2024-01-15 eller enligt överenskommelse.?? ?? 

Fackliga företrädare??? 
SACO-S Mats Syde, [email protected]
OFR/ST Bodil Sterner, [email protected]??? 

???? 

Välkommen med din ansökan! Visa mindre

UI Programmer

As an UI programmer, you will play a crucial role in shaping the user interface for our upcoming AAA game! Joining our dedicated UI team, you'll collaborate closely with fellow programmers, designers, artists, and testers. Your daily tasks will involve crafting innovative game features using our inhouse engine, Snowdrop. As a key member of the UI team, your primary responsibility will be to assist Technical Artists in creating an exceptional UI for the pro... Visa mer
As an UI programmer, you will play a crucial role in shaping the user interface for our upcoming AAA game! Joining our dedicated UI team, you'll collaborate closely with fellow programmers, designers, artists, and testers. Your daily tasks will involve crafting innovative game features using our inhouse engine, Snowdrop. As a key member of the UI team, your primary responsibility will be to assist Technical Artists in creating an exceptional UI for the project.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Collaborate with UI Artists to enrich and expand the functionality of the engine, ensuring a seamless integration of artistic vision into the user interface.
Play a key role in the design and implementation of robust gameplay systems, leveraging your expertise to enhance the overall gaming experience.
Engage in the development process of a C++ multithreaded engine, employing cutting-edge techniques to ensure efficiency and optimal performance.
Demonstrate a keen awareness of performance considerations by optimizing algorithms and efficiently managing memory and bandwidth usage, contributing to an optimized and responsive gaming environment.



What you'll bring
As a seasoned professional in the gaming industry, you thrive on autonomy and possess a well-honed ability to structure your tasks effectively. Your commitment to quality and attention to detail is evident in your day-to-day work. Collaboration is second nature to you, and your efficient communication style fosters a harmonious team environment.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Demonstrated experience in UI or Gameplay programming within the game development landscape.
Proven track record with over two years of professional experience in C++ programming specifically within the gaming industry.
A solid understanding of the intricacies of game development processes and the complete life cycle of game production. Visa mindre

Senior AI Programmer [Avatar: Frontiers of Pandora]

Job Description Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open worl... Visa mer
Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As a Senior AI Programmer, you will help create our next AAA game! As part of our dedicated AI team, you will work closely with other programmers, designers, artists and testers. In your day-to-day work, you will develop new game features using Massive's in-house engine, Snowdrop™. Working as part of the AI team, your primary focus will be on implementing and maintaining the various AI systems.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
Design, implement, debug, and iterate on new and existing AI systems and features
Development in a C++ multithreaded engine, using modern techniques
Performance awareness in algorithms as well as in memory and bandwidth usage



Qualifications
You as a person
You have previous experience in the games industry. You enjoy working autonomously, and you know how to structure your tasks. You pay attention to quality and detail in your day-to-day work. You co-operate and communicate efficiently with the other members of your team. Besides the above we're looking for someone aligned with our core values and the following skills and experience:
AI game development experience
Professional experience working with C++ programming in the games industry
Knowledge of the process and life-cycle of games development



Good to know
As we aim to build a team who continuously push the boundaries of what's possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process. We look forward to receiving your application and learning more about you. Meanwhile, please check-out the videos posted below and our employee perks here, to gain greater insight into life at Massive. Visa mindre

Senior Gameplay Engineer

Ansök    Nov 28    Sharkmob AB    Programmerare, konsolspel
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up f... Visa mer
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

The role
Sharkmob is working on two, completely new, AAA online games using UE5 and is looking for a Senior Gameplay Engineer to design & prototype fun, engaging & useable game systems across all layers from network to screen. Working in a cross-functional engineering team, you'll be collaborating closely with Design, Narrative & Art to bring to life world class interactive experiences.

The team
The Engineering Team is a multi-disciplinary group working across all things tech. The team is at the cutting edge of development in UE5 and are all passionate technologists who thrive on engineering excellence and a collaborative approach to finding new and innovative solutions.

Responsibilities
- Work closely with the Design team to prototype new, innovative & exciting game experiences.
- Develop game systems that stretch from the network layer, to gameplay, to screen.
- Liaise with other disciplines to reduce friction and streamline iteration.


- Work collaboratively & communicate effectively to maintain engineering excellence and high quality across our codebase.

Requirements
- Demonstrable experience of having shipped at least one title or equivalent experience of working on a AAA title in a Gameplay Engineering role or similar.

- A confident & skillful C/C++ programmer with experience using C/C++ in a Gameplay Engineering role or similar.
- High level of understanding of computer science fundamentals and mathematics.
- You understand the concepts behind developing networked gameplay systems.
- You have a passion for online games.
- You have a developed sense of game design and high-quality in gameplay features.


Bonus points
- Understanding of 3d math or linear algebra
- Excited about prototyping features and solving abstract software problems.
- Experience of using Unreal Engine


You may be asked to complete a take-home assignment as part of the interview process.



Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Senior Core Systems Engineer

Ansök    Okt 13    Sharkmob AB    Programmerare, onlinespel
We are extending our team focused on building the tech for our next ambitious project. The project is our own proprietary IP, and we are looking for two coders; one will focus on Core Systems and the Engine, and the other one will focus on the Consoles. Of course, both will share our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consid... Visa mer
We are extending our team focused on building the tech for our next ambitious project. The project is our own proprietary IP, and we are looking for two coders; one will focus on Core Systems and the Engine, and the other one will focus on the Consoles. Of course, both will share our values and passion for creating the best games possible.

Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder who thrives in close collaborations with others - then we might be the next challenge you're looking for.

Why is this a great time to join Sharkmob?
The projects will face a lot of interesting challenges when it comes to world-building, pipelines, streaming, and performance - I can't wait to take them on!" - Johan Bernhardsson, Associate Technical Director on our second project.

We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.

Desired experience and skills:
- Game engine or renderer development experience.
- Great C++ programmer.
- A good understanding of how to design, implement, and work in a feature-rich game engine.
- A solid understanding of profiling and optimization for speed and memory.
- An understanding of how to run tasks concurrently safely and efficiently.


- Driven by supporting the whole team and disciplines.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.


Bonus:
- Experience working with Unreal Engine 4 and 5.

- Experience with PlayStation 5 and Xbox Series X development.
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
- Knowledgeable of how modern rendering pipelines and techniques work.


You may be asked to complete a take-home assignment as part of the interview process.

This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

QA Lead at Divine Robot

QA Lead at Divine Robot - a company of innovation cutting edge technology  Title: Software Quality Assurance Lead Location: Central Malmö, Sweden Start: ASAP or when possible Extent: Full time Type: Flexible work hours Onsite: 2 days at office The role This is an opportunity for you who are looking for a career advancement while devoting your time to a meaningful yet playful occupation. As the new QA Lead, your work sphere consists of a wide variety of ... Visa mer
QA Lead at Divine Robot - a company of innovation cutting edge technology 

Title: Software Quality Assurance Lead
Location: Central Malmö, Sweden
Start: ASAP or when possible
Extent: Full time
Type: Flexible work hours
Onsite: 2 days at office

The role
This is an opportunity for you who are looking for a career advancement while devoting your time to a meaningful yet playful occupation. As the new QA Lead, your work sphere consists of a wide variety of tasks. These include code reviews, knowledge sharing, design documentation and time estimation. One of your main responsibilities is keeping the QA document up-to-date ensuring that developers comply. Other tasks consist of scripting, project management and RD.   The candidate
If you are meticulous, ambitious and wishes to develop your skills this might be the perfect match. You will have the opportunity to shape your own role and lay the groundwork for the company’s future QA department. Furthermore, together with a dedicated team of game developers, housed in our newly renovated and central office in Malmö, you will be able to build a legacy.

Your area of expertise Maintain and secure quality development.
Find methods for long term QA.
Create and implement tools for code analysis, and automated testing etc.
Identify software strengths and weaknesses.
Communicate both internally and externally (with clients).
Exercise strategic thinking and leadership.
Exercise team spirited collaborations.
Your background Relevant work experience or a degree in engineering.
Experience of QA and automated testing.
The tech-stack
We are using for instance Unreal Engine, Unity, C++, Go, Typescript, PHP and we have several projects running in VR and Oculus Quest. We are also platform independent.
The projects
When working at Divine Robot you will run projects that are different in nature offering both stimulating and purposeful day-to-day practice. We work with anything from VR shooting simulators for hunters and sport shooters, to gamified onboarding platforms for water engineers and city planners, naming a few. We are expert advisors to our clients in both commercial and strategic business development. In the spectrum of assignments, we could for example create extraordinary tradeshow illustrations.The company
Divine Robot, founded in 2009 and based in Malmö Sweden, is a company with roots in the gaming industry that later came to expand into corporate VR development and simulation. With a vision ‘to accelerate civilization by turning tech into business value’, we are dedicated to being the strategic business partner to both national and international clients. This is initiated by creating intuitive large-scale applications systems for millions of users worldwide where a few of our long term strategic business partners are Sony Mobile, Yara and Aimpoint. 

Our CEO, Jaana Nykänen, happily presents one of the perks of working at Divine Robot which is held under the no non-compete clause. Every two weeks one day is devoted to the development of an own creative idea or game project. This is to offer support, and to inspire and spark the innovative spirit of the company.    
Some benefits
At Divine Robot we offer Occupational pension, Wellness allowance as well as Upskill programs such as Swedish language or AI summer courses. You will also receive Member benefits through organizations such as game Habitat, Spelplan-ASGD, Handelskammaren, and Media Evolution. Divine Robot additionally promotes work-life balance and offers flexibility in working hours and location. Nonetheless, we look forward seeing you over fika at the office 2 days per week. The process
If you enjoy working with cutting-edge technology in a smaller company that brings its own spice and where everybody is encouraged to be creative and independent, this position could be just the one for you. Additionally, if you recognize yourself as a self-starter that isn’t afraid being inventive and wishes to join a friendly, open-minded, and supporting team you are very welcome to apply. Any questions?Please reach out to Agnes Hildén at [email protected]. Visit out website at https://barona.se/om-barona/

Apply today as the position may be filled before the application deadline.
 
For relocation
https://www.brandox.com/gamehabitat/assets-library-and-knowledge-bank/asset/12c653fc-95b2-4bfd-bc6b-19078032d316/view

Cheers! Visa mindre

Senior Core Systems Engineer

Ansök    Okt 13    Sharkmob AB    Programmerare, onlinespel
We are extending our team focused on building the tech for our next ambitious project. The project is our own proprietary IP, and we are looking for two coders; one will focus on Core Systems and the Engine, and the other one will focus on the Consoles. Of course, both will share our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consid... Visa mer
We are extending our team focused on building the tech for our next ambitious project. The project is our own proprietary IP, and we are looking for two coders; one will focus on Core Systems and the Engine, and the other one will focus on the Consoles. Of course, both will share our values and passion for creating the best games possible.

Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder who thrives in close collaborations with others - then we might be the next challenge you're looking for.

Why is this a great time to join Sharkmob?
The projects will face a lot of interesting challenges when it comes to world-building, pipelines, streaming, and performance - I can't wait to take them on!" - Johan Bernhardsson, Associate Technical Director on our second project.

We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.

Desired experience and skills:
- Game engine or renderer development experience.
- Great C++ programmer.
- A good understanding of how to design, implement, and work in a feature-rich game engine.
- A solid understanding of profiling and optimization for speed and memory.
- An understanding of how to run tasks concurrently safely and efficiently.


- Driven by supporting the whole team and disciplines.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.


Bonus:
- Experience working with Unreal Engine 4 and 5.

- Experience with PlayStation 5 and Xbox Series X development.
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
- Knowledgeable of how modern rendering pipelines and techniques work.


You may be asked to complete a take-home assignment as part of the interview process.

This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Version Control Engineer

This is a permanent position based in Malmö, Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we'll check your application asap! What you'll do Developing and optimizing engine systems and tools to ensure smooth and sate iteration on work. Identifying and resolving recurring issues and pain points in collaboration with build engineers and data managers... Visa mer
This is a permanent position based in Malmö, Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we'll check your application asap!


What you'll do
Developing and optimizing engine systems and tools to ensure smooth and sate iteration on work.
Identifying and resolving recurring issues and pain points in collaboration with build engineers and data managers.
Creating user-friendly tools for data version control systems and their associated backend and connecting technologies.
Testing, debugging, and iterating on new and existing engine systems and tools. Visa mindre

Lead AI Engineer

Ansök    Sep 20    Sharkmob AB    Programmerare, konsolspel
We are now looking for a Team Lead to support and take responsibility for defining, planning, and executing the work of the AI team as well as developing your team members. Besides this, you support the Producers and Managers with the planning process, ensuring that the team can deliver on their goals through problem-solving, motivating, and supporting them when necessary. Being collaborative and helping each other is the most essential part of our culture... Visa mer
We are now looking for a Team Lead to support and take responsibility for defining, planning, and executing the work of the AI team as well as developing your team members. Besides this, you support the Producers and Managers with the planning process, ensuring that the team can deliver on their goals through problem-solving, motivating, and supporting them when necessary. Being collaborative and helping each other is the most essential part of our culture and the way we work.

We are a team with big ambitions that values smart decisions, creativity, and a love for the craft. And if you see yourself as a leader who thrives in an environment where you can influence the course of the project and develop your team - then we are the studio you're looking for!

Requirements

- You have shipped two games and at least one in a senior or lead role.
- Several years of experience in having direct reports and working with the development of your team.
- Several years of professional experience working independently in C++.
- You lead by example and bring out the best in the people around you.
- You are solution-minded and always bring a positive attitude.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.

That little extra:

- Experience working with Unreal Engine 4/5.
- Experience in building multiplayer games.

Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year, and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Lead Gameplay Animator [Avatar: Frontiers of Pandora]

As a Lead at Massive, you would contribute to the development of a skilled Gameplay animation team working on James Cameron's world of Avatar. You'll also collaborate with other Leads, Producers, and multidisciplinary developers across our AAA production. This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll ... Visa mer
As a Lead at Massive, you would contribute to the development of a skilled Gameplay animation team working on James Cameron's world of Avatar. You'll also collaborate with other Leads, Producers, and multidisciplinary developers across our AAA production.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Providing constructive feedback, mentoring, and coaching a team of Gameplay Animators
Collaborate with Production to prioritize and coordinate the Animation Team’s tasks to ensure that deliverables are completed on time
Supervising the development of high-quality AAA animations
Creating and maintaining a prospering art culture within the Animation Team
Ensuring a productive internal workflow and beneficial relationships with external partners
Collaborating with other Leads, Directors, and cross-functional teams Visa mindre

Tools Programmer

IO Interactive is seeking a talented Tools Programmer to join our team on our backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. As we work on these exciting projects, we need a skilled professional ... Visa mer
IO Interactive is seeking a talented Tools Programmer to join our team on our backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.
As we work on these exciting projects, we need a skilled professional to assist us in the development of tools in our state-of-the-art propriety game development engine, Glacier.
What you will do:
On the Tools team, you will take part in designing and implementing improvements to the Glacier editor - our own proprietary WYSIWIG editor - and associated tools to allows content creators to work efficiently on building our games.
You will work close together with users across multiple disciplines to help them solve their production needs.
You get to work on a team of highly skilled programmers who all share a passion for both games and software design.

Who you are:
Strong knowledge of C#, C++ and code design. Experience with WPF or other user interface technologies is an advantage.
Ability to break down and estimate own tasks, and take part in assessing other tasks, as well.
Good collaboration and communication skills and the ability to figure out what users “really” want.
Bachelor in Computer Science or equivalent. A Master’s degree will be an advantage.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

QA Lead at Divine Robot

QA Lead at Divine Robot - a company of innovation cutting edge technology  Title: Software Quality Assurance Lead Location: Central Malmö, Sweden Start: ASAP or when possible Extent: Full time Type: Flexible work hours Onsite: 2 days at office The role This is an opportunity for you who are looking for a career advancement while devoting your time to a meaningful yet playful occupation. As the new QA Lead, your work sphere consists of a wide variety of ... Visa mer
QA Lead at Divine Robot - a company of innovation cutting edge technology 

Title: Software Quality Assurance Lead
Location: Central Malmö, Sweden
Start: ASAP or when possible
Extent: Full time
Type: Flexible work hours
Onsite: 2 days at office

The role
This is an opportunity for you who are looking for a career advancement while devoting your time to a meaningful yet playful occupation. As the new QA Lead, your work sphere consists of a wide variety of tasks. These include code reviews, knowledge sharing, design documentation and time estimation. One of your main responsibilities is keeping the QA document up-to-date ensuring that developers comply. Other tasks consist of scripting, project management and RD.   The candidate
If you are meticulous, ambitious and wishes to develop your skills this might be the perfect match. You will have the opportunity to shape your own role and lay the groundwork for the company’s future QA department. Furthermore, together with a dedicated team of game developers, housed in our newly renovated and central office in Malmö, you will be able to build a legacy.

Your area of expertise Maintain and secure quality development.
Find methods for long term QA.
Create and implement tools for code analysis, and automated testing etc.
Identify software strengths and weaknesses.
Communicate both internally and externally (with clients).
Exercise strategic thinking and leadership.
Exercise team spirited collaborations.
Your background Relevant work experience or a degree in engineering.
Experience of QA and automated testing.
The tech-stack
We are using for instance Unreal Engine, Unity, C++, Go, Typescript, PHP and we have several projects running in VR and Oculus Quest. We are also platform independent.
The projects
When working at Divine Robot you will run projects that are different in nature offering both stimulating and purposeful day-to-day practice. We work with anything from VR shooting simulators for hunters and sport shooters, to gamified onboarding platforms for water engineers and city planners, naming a few. We are expert advisors to our clients in both commercial and strategic business development. In the spectrum of assignments, we could for example create extraordinary tradeshow illustrations.The company
Divine Robot, founded in 2009 and based in Malmö Sweden, is a company with roots in the gaming industry that later came to expand into corporate VR development and simulation. With a vision ‘to accelerate civilization by turning tech into business value’, we are dedicated to being the strategic business partner to both national and international clients. This is initiated by creating intuitive large-scale applications systems for millions of users worldwide where a few of our long term strategic business partners are Sony Mobile, Yara and Aimpoint. 

Our CEO, Jaana Nykänen, happily presents one of the perks of working at Divine Robot which is held under the no non-compete clause. Every two weeks one day is devoted to the development of an own creative idea or game project. This is to offer support, and to inspire and spark the innovative spirit of the company.    
Some benefits
At Divine Robot we offer Occupational pension, Wellness allowance as well as Upskill programs such as Swedish language or AI summer courses. You will also receive Member benefits through organizations such as game Habitat, Spelplan-ASGD, Handelskammaren, and Media Evolution. Divine Robot additionally promotes work-life balance and offers flexibility in working hours and location. Nonetheless, we look forward seeing you over fika at the office 2 days per week. The process
If you enjoy working with cutting-edge technology in a smaller company that brings its own spice and where everybody is encouraged to be creative and independent, this position could be just the one for you. Additionally, if you recognize yourself as a self-starter that isn’t afraid being inventive and wishes to join a friendly, open-minded, and supporting team you are very welcome to apply. Any questions?Please reach out to Agnes Hildén at [email protected]. Visit out website at https://barona.se/om-barona/

Apply today as the position may be filled before the application deadline.
 
For relocation
https://www.brandox.com/gamehabitat/assets-library-and-knowledge-bank/asset/12c653fc-95b2-4bfd-bc6b-19078032d316/view

Cheers! Visa mindre

Gameplay Engineer

Ansök    Sep 5    Sharkmob AB    Programmerare, onlinespel
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up f... Visa mer
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

The role
Sharkmob are working on two, completely new, AAA online games using UE5 and are looking for a Gameplay Engineer to design & prototype fun, engaging & useable game systems across all layers from network to screen. Working in a cross-functional engineering team, you'll be collaborating closely with Design, Narrative & Art to bring to life world class interactive experiences.

The team
The Engineering Team is a multi-disciplinary group working across all things tech. The team is at the cutting edge of development in UE5 and are all passionate technologists who thrive on engineering excellence and a collaborative approach to finding new and innovative solutions.

Responsibilities
- Work closely with the Design team to prototype new, innovative & exciting game experiences.
- Develop game systems that stretch from the network layer, to gameplay, to screen.
- Liaise with other disciplines to reduce friction and streamline iteration.


- Work collaboratively & communicate effectively to maintain engineering excellence and high quality across our codebase.

Requirements
- Demonstrable experience of having shipped at least one title or equivalent experience of working on a AAA title in a Gameplay Engineering role or similar.

- A confident & skillful C/C++ programmer with experience of using C/C++ in a Gameplay Engineering role or similar.
- High level of understanding of computer science fundamentals and mathematics.
- You understand the concepts behind developing networked gameplay systems.
- You have a passion for online games.
- You have a developed sense of game design and high quality in gameplay features.


Bonus points
- Understanding of 3d math or linear algebra
- Excited about prototyping features and solving abstract software problems.
- Experience of using Unreal Engine


You may be asked to complete a take-home assignment as part of the interview process

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Senior Tools Programmer

The Position Avalanche Studios Group is hiring a Senior Tools Programmer for our latest AAA game project in Stockholm/Malmö. As a Tools Programmer, you will work with multiple teams in developing the tools for our open-world engine Apex that is used in all of our industry-leading open-world games. Your primary responsibility will be to build, maintain and support user-friendly, yet advanced tools to be used by a range of disciplines in development. You wi... Visa mer
The Position
Avalanche Studios Group is hiring a Senior Tools Programmer for our latest AAA game project in Stockholm/Malmö. As a Tools Programmer, you will work with multiple teams in developing the tools for our open-world engine Apex that is used in all of our industry-leading open-world games.
Your primary responsibility will be to build, maintain and support user-friendly, yet advanced tools to be used by a range of disciplines in development. You will also work with our content pipeline to allow maximum efficiency for our content creators.
The solutions you work on require careful consideration of how they impact many different projects and teams. You will need to take the lead in collaborating and coordinating with others to successfully achieve results that benefit all users of our technology.
Our perfect candidate should be a team player with a strong passion for optimizing productivity and developing tools that are fun to work with. We can offer you a challenging, stimulating and value-driven environment where you will work together with some of the industry's strongest minds, and where you will constantly apply and deepen your skills.


Required Qualifications:
Excellent programming skills in C/C++
5+ years of professional tools development
Bachelor's degree in software engineering/computer science or equivalent experience
Fluent in English, both written and spoken
Strong coordination and collaboration skills



Desired Qualifications:
Passion for making great games
Windows application development
Qt development
Automated software testing (e.g. TDD)
Strong programming skills in Python and Lua
Understanding of typical UX principles and how to apply them to tools





Employee Promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.


Our Values
At Avalanche Studios Group, we believe in worlds beyond limits, and we are committed to developing a diverse and inclusive workplace. We are an equal-opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.


How to Apply
We will only consider candidates who have submitted their CVs and who can work from the office a few days a week.
To apply for this position, please register below. Apply as soon as possible, as we review applications on a rolling basis. All further information is provided under a non-disclosure agreement only. Visa mindre

Core Systems Engineer

Ansök    Aug 29    Sharkmob AB    Programmerare, konsolspel
We are extending our team focused on building the tech for our next ambitious project. The project is our own original IP and we are looking for a Core systems Engineer who shares our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder who thrives in close collaborations with others - then we might be ... Visa mer
We are extending our team focused on building the tech for our next ambitious project. The project is our own original IP and we are looking for a Core systems Engineer who shares our values and passion for creating the best games possible.

Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder who thrives in close collaborations with others - then we might be the next challenge you're looking for.

Why is this a great time to join Sharkmob?
The projects will face a lot of interesting challenges when it comes to world-building, pipelines, streaming, and performance - I can't wait to take them on!" - Johan Bernhardsson, Associate Technical Director on our second project.

We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task will mainly be to make the game able to run smoothly on consoles and collaborate with several teams so features and content work out effectively on Playstation and Xbox.

Desired experience and skills:
- Experience with programming in C++
- A good understanding of how to design, implement, and work in a feature-rich game engine
- A solid understanding of profiling and optimization for speed and memory
- An understanding of how to run tasks concurrently safely and efficiently
- Driven by supporting the whole team and disciplines
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines


That little extra:
- Game engine or renderer development experience
- Experience working with Unreal Engine 4 and/or 5

- Shipped a game on consoles
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU
- Knowledgeable of how modern rendering pipelines and techniques work


This a permanent position based in Malmö, Sweden, and open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Build Engineer

About the role Working as Build Engineer at Tarsier, you will be working on our new franchise following in the footsteps of award-winning Little Nightmares, together with a passionate, interdisciplinary team. Your main responsibilities will include: - Developing and maintaining continuous build system, including automated packaging, deployment and testing - Implementing improvements to build framework, packaging and deployment workflow - Close collabora... Visa mer
About the role
Working as Build Engineer at Tarsier, you will be working on our new franchise following in the footsteps of award-winning Little Nightmares, together with a passionate, interdisciplinary team. Your main responsibilities will include:

- Developing and maintaining continuous build system, including automated packaging, deployment and testing

- Implementing improvements to build framework, packaging and deployment workflow

- Close collaboration with QA and production to ensure high quality releases

- Resolving and monitoring build issues

- Collaborating with IT to maintain the build infrastructure

- Support with administration of the version control systems and implementing branching strategies with key contributors

- Integrating development tools into the build, packaging, testing and releasing infrastructure

- Coordinating with the production team to manage build configurations and build deployment activities

- Collaborating with Producers for archiving source files and builds throughout the project to produce the final archive of a project

- Being self-sufficient is important in this position, however you will still be working closely with the rest of the Tech-team. Feedback and collaboration will therefore also be important aspects of your day-to-day work.

What we offer:
At Tarsier, it's important that our office is welcoming and fun so that our employees want to work onsite; because we believe that working closely with your team is the best way to make great games. That is why our office management and HR department works closely with making the office a really good place to both work and hangout in. We have a large focus on ergonomic, personal work stations, we eat breakfast together on Fridays, and we play games together in the game room. Sometimes we even grab an after work beer together in the kitchen, or throw a Christmas party for the ages.

Our benefit package includes:

- Pension

- Insurance (life, occupational injury, health care support, sick leave)

- Health contributions and check-ups

- Sports/healthy activities

- Six weeks of vacation

- Overtime pay

- Relocation help

- Flexible working hours

We believe that you have:

- Bachelor’s degree in Computer Science or equivalent

- 2+ years experience as a Programmer or Build Engineer

- Experience with continuous integration and delivery platforms

- Working experience with version control systems

- Experience as Developer of command line tools

- Strong technical abilities, experience with Python (or similar)

- Excellent communication skills both verbally and in writing

- Fluency in spoken and written English

- Willingness to locate to Malmö, Sweden

It’s a bonus if you also have:

- Experience with Perforce

- Experience with TeamCity

- Experience with Unreal Engine 4

- Working experience in a full game production cycle

- Shipped at least one game for current platforms

- Experience with the Windows environment

Applicants must hold a Swedish or EU/EEA citizenship or valid work permit for Sweden as we are unfortunately unable to support relocation from outside the EU at the moment.

This position is full time onsite in the office in Malmö, and will start with a trial period.

Currently employing around 70 people, Tarsier Studios is an independent game development studio based in the vibrant city of Malmö, Sweden. We are the developers of Statik and the award winning Little Nightmares franchise.

We welcome applicants of all backgrounds and genders, and look forward to hearing from you! Visa mindre

QA Lead at Divine Robot

QA Lead at Divine Robot - a company of innovation cutting edge technology  Title: Software Quality Assurance Lead Location: Central Malmö, Sweden Start: ASAP or when possible Extent: Full time Type: Flexible work hours Onsite: 2 days at office The role This is an opportunity for you who are looking for a career advancement while devoting your time to a meaningful yet playful occupation. As the new QA Lead, your work sphere consists of a wide variety of ... Visa mer
QA Lead at Divine Robot - a company of innovation cutting edge technology 

Title: Software Quality Assurance Lead
Location: Central Malmö, Sweden
Start: ASAP or when possible
Extent: Full time
Type: Flexible work hours
Onsite: 2 days at office

The role
This is an opportunity for you who are looking for a career advancement while devoting your time to a meaningful yet playful occupation. As the new QA Lead, your work sphere consists of a wide variety of tasks. These include code reviews, knowledge sharing, design documentation and time estimation. One of your main responsibilities is keeping the QA document up-to-date ensuring that developers comply. Other tasks consist of scripting, project management and RD.   The candidate
If you are meticulous, ambitious and wishes to develop your skills this might be the perfect match. You will have the opportunity to shape your own role and lay the groundwork for the company’s future QA department. Furthermore, together with a dedicated team of game developers, housed in our newly renovated and central office in Malmö, you will be able to build a legacy.

Your area of expertise Maintain and secure quality development.
Find methods for long term QA.
Create and implement tools for code analysis, and automated testing etc.
Identify software strengths and weaknesses.
Communicate both internally and externally (with clients).
Exercise strategic thinking and leadership.
Exercise team spirited collaborations.
Your background Relevant work experience or a degree in engineering.
Experience of QA and automated testing.
The tech-stack
We are using for instance Unreal Engine, Unity, C++, Go, Typescript, PHP and we have several projects running in VR and Oculus Quest. We are also platform independent.
The projects
When working at Divine Robot you will run projects that are different in nature offering both stimulating and purposeful day-to-day practice. We work with anything from VR shooting simulators for hunters and sport shooters, to gamified onboarding platforms for water engineers and city planners, naming a few. We are expert advisors to our clients in both commercial and strategic business development. In the spectrum of assignments, we could for example create extraordinary tradeshow illustrations.The company
Divine Robot, founded in 2009 and based in Malmö Sweden, is a company with roots in the gaming industry that later came to expand into corporate VR development and simulation. With a vision ‘to accelerate civilization by turning tech into business value’, we are dedicated to being the strategic business partner to both national and international clients. This is initiated by creating intuitive large-scale applications systems for millions of users worldwide where a few of our long term strategic business partners are Sony Mobile, Yara and Aimpoint. 

Our CEO, Jaana Nykänen, happily presents one of the perks of working at Divine Robot which is held under the no non-compete clause. Every two weeks one day is devoted to the development of an own creative idea or game project. This is to offer support, and to inspire and spark the innovative spirit of the company.    
Some benefits
At Divine Robot we offer Occupational pension, Wellness allowance as well as Upskill programs such as Swedish language or AI summer courses. You will also receive Member benefits through organizations such as game Habitat, Spelplan-ASGD, Handelskammaren, and Media Evolution. Divine Robot additionally promotes work-life balance and offers flexibility in working hours and location. Nonetheless, we look forward seeing you over fika at the office 2 days per week. The process
If you enjoy working with cutting-edge technology in a smaller company that brings its own spice and where everybody is encouraged to be creative and independent, this position could be just the one for you. Additionally, if you recognize yourself as a self-starter that isn’t afraid being inventive and wishes to join a friendly, open-minded, and supporting team you are very welcome to apply. Any questions?Please reach out to Agnes Hildén at [email protected].

Apply today as the position may be filled before the application deadline.
For relocation
https://www.brandox.com/gamehabitat/assets-library-and-knowledge-bank/asset/12c653fc-95b2-4bfd-bc6b-19078032d316/view

Cheers! Visa mindre

AI Programmer

IO Interactive is currently looking for a skilled AI Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. You will be part of the team implementing our very own cutting-edge AI tech. Few AAA companies rely on their own AI technolog... Visa mer
IO Interactive is currently looking for a skilled AI Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
You will be part of the team implementing our very own cutting-edge AI tech. Few AAA companies rely on their own AI technology, but at IO Interactive we have created a brand-new AI framework ready to be implemented across multiple projects. We have our own AI team and we want to grow it.
What you will do:
You will work closely with game designers, level designers, and animation programmers not just to make the game come alive on the screens, but to make our games become a fun AAA experience.
You will take part in the design and implementation of our new AI system.
You will develop additional features and bug-fixes for AI running in our current AI system.
The AI team is part of the gameplay team, so you will collaborate with core gameplay and animation programmers. Over time, there will be excellent possibilities for taking different roles.

Who you are:
Experienced with AI programming from games, preferably AAA. Knowledge of implementing AI behaviour.
Excellent C++ skills.
Excellent written and verbal communications skills in English.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Istanbul, Brighton, and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

AI Engineer

Ansök    Jun 21    Sharkmob AB    Programmerare, konsolspel
Sharkmob is making two exciting new games, and we are looking for someone to help us make the best games possible. The team has big ambitions, and we value smart decisions, creative professionalism, and passion for the craft. We seek someone with a deep interest in AI who is dedicated to creating interesting and polished behaviors. The candidate we are looking for is a skilled AI programmer that can work closely with the design, art, and other teams to cre... Visa mer
Sharkmob is making two exciting new games, and we are looking for someone to help us make the best games possible. The team has big ambitions, and we value smart decisions, creative professionalism, and passion for the craft. We seek someone with a deep interest in AI who is dedicated to creating interesting and polished behaviors. The candidate we are looking for is a skilled AI programmer that can work closely with the design, art, and other teams to create different types of agents in the game.

As an AI programmer, you will work with a wide range of agents for different encounters. You’ll also make the world full of life while making sure to reach set performance targets. We see that you have several years of coding experience (in gaming industry preferably; working with C++ or equivalent) rather than with machine learning.

Desired experience
- Several years of game development experience
- Advanced/Expert knowledge in C++ (or equivalent programming language)
- Enjoys working with multiple different disciplines to create interesting AI agents and the encounters surrounding them
- Good understanding of how to design, implement, and work in a feature-rich game engine
- Ability to analyze and dissect AI behaviors and what makes them work
- Can design highly performant systems that support many agents
- Effective communication and collaboration skills with other development disciplines
- Being able to help or lead AI-related feature implementation
- A passion for games!


Added bonus
- Experience working with Unreal Engine 4 or 5
- Shipped one or more games for PC and Console


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Gameplay Engineer

Ansök    Jun 16    Sharkmob AB    Programmerare, onlinespel
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up f... Visa mer
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

The role
Sharkmob are working on two, completely new, AAA online games using UE5 and are looking for a Gameplay Engineer to design & prototype fun, engaging & useable game systems across all layers from network to screen. Working in a cross-functional engineering team, you'll be collaborating closely with Design, Narrative & Art to bring to life world class interactive experiences.

The team
The Engineering Team is a multi-disciplinary group working across all things tech. The team is at the cutting edge of development in UE5 and are all passionate technologists who thrive on engineering excellence and a collaborative approach to finding new and innovative solutions.

Responsibilities
- Work closely with the Design team to prototype new, innovative & exciting game experiences.
- Develop game systems that stretch from the network layer, to gameplay, to screen.
- Liaise with other disciplines to reduce friction and streamline iteration.


- Work collaboratively & communicate effectively to maintain engineering excellence and high quality across our codebase.

Requirements
- Demonstrable experience of having shipped at least one title or equivalent experience of working on a AAA title in a Gameplay Engineering role or similar.

- A confident & skillful C/C++ programmer with experience of using C/C++ in a Gameplay Engineering role or similar.
- High level of understanding of computer science fundamentals and mathematics.
- You understand the concepts behind developing networked gameplay systems.
- You have a passion for online games.
- You have a developed sense of game design and high quality in gameplay features.


Bonus points
- Understanding of 3d math or linear algebra
- Excited about prototyping features and solving abstract software problems.
- Experience of using Unreal Engine


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Automation engineer

Ansök    Maj 16    Sharkmob AB    Programmerare, onlinespel
Do you dislike solving the same problem twice and enjoy automating things? Makes life easier right? Come do that with us, and help ensure that our projects maintain a high-quality level. As an automation engineer within games, you will ensure that the project does not break, both before and after release. You will continuously monitor and present findings to stakeholders. This entails working closely with both the QA and code teams and create tools to fac... Visa mer
Do you dislike solving the same problem twice and enjoy automating things? Makes life easier right? Come do that with us, and help ensure that our projects maintain a high-quality level.

As an automation engineer within games, you will ensure that the project does not break, both before and after release. You will continuously monitor and present findings to stakeholders. This entails working closely with both the QA and code teams and create tools to facilitate their work, making sure we have a high-performant and high-quality end-product.

You will be an essential part of the programming team - a team with big ambitions and passion for their craft. The game is in its early stages and you will be an important part of its success!

What is different about developing games in comparison to other software?

Creating games is very challenging and rewarding! You will play the game often and see your contributions in action - you can feel the impact you are making.” - Johan, Associate Technical Director. . If this resonates with you and you fulfil the below requirements - you could be the Sharkster for us!

Requirements:
- Professional experience in Continuous Integration pipelining tools.
- Comfortable working independently in C++ and one additional language (example python, javascript, C#).
- Experience with databases and query languages.
- A true collaborative spirit - making sure communication works efficiently between disciplines.
- Excited about researching new technologies!


That little extra:
- Quality assurance experience.
- Game industry experience.
- Console development.
- Experience of working with Unreal Engine.
- Data gathering and presentation.
- Server and client orchestration.


Please make sure your application is in English as it is our official company language. This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects. We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

AI Engineer

Ansök    Maj 8    Sharkmob AB    Programmerare, konsolspel
Sharkmob is making two exciting new games, and we are looking for someone to help us make the best games possible. The team has big ambitions, and we value smart decisions, creative professionalism, and passion for the craft. We seek someone with a deep interest in AI who is dedicated to creating interesting and polished behaviors. The candidate we are looking for is a skilled AI programmer that can work closely with the design, art, and other teams to cre... Visa mer
Sharkmob is making two exciting new games, and we are looking for someone to help us make the best games possible. The team has big ambitions, and we value smart decisions, creative professionalism, and passion for the craft. We seek someone with a deep interest in AI who is dedicated to creating interesting and polished behaviors. The candidate we are looking for is a skilled AI programmer that can work closely with the design, art, and other teams to create different types of agents in the game.

As an AI programmer, you will work with a wide range of agents for different encounters. You’ll also make the world full of life while making sure to reach set performance targets.

Desired experience
- Several years of game development experience
- Advanced/Expert knowledge in C++ (or equivalent programming language)
- Enjoys working with multiple different disciplines to create interesting AI agents and the encounters surrounding them
- Good understanding of how to design, implement, and work in a feature-rich game engine
- Ability to analyze and dissect AI behaviors and what makes them work
- Can design highly performant systems that support many agents
- Effective communication and collaboration skills with other development disciplines
- Being able to help or lead AI-related feature implementation
- A passion for games!

Added bonus
- Experience working with Unreal Engine 4 or 5
- Shipped one or more games for PC and Console

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is working on three major projects:?Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more about Sharkmob and the perks of being a crew member here (https://career.sharkmob.com/pages/perks). Visa mindre

Gameplay Engineer

Ansök    Mar 28    Sharkmob AB    Programmerare, onlinespel
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up f... Visa mer
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

The role
Sharkmob are working on two, completely new, AAA online games using UE5 and are looking for a Gameplay Engineer to design & prototype fun, engaging & useable game systems across all layers from network to screen. Working in a cross-functional engineering team, you'll be collaborating closely with Design, Narrative & Art to bring to life world class interactive experiences.

The team
The Engineering Team is a multi-disciplinary group working across all things tech. The team is at the cutting edge of development in UE5 and are all passionate technologists who thrive on engineering excellence and a collaborative approach to finding new and innovative solutions.

Responsibilities
- Work closely with the Design team to prototype new, innovative & exciting game experiences.
- Develop game systems that stretch from the network layer, to gameplay, to screen.
- Liaise with other disciplines to reduce friction and streamline iteration.


- Work collaboratively & communicate effectively to maintain engineering excellence and high quality across our codebase.

Requirements
- Demonstrable experience of having shipped at least one title or equivalent experience of working on a AAA title in a Gameplay Engineering role or similar.

- A confident & skillful C/C++ programmer with experience of using C/C++ in a Gameplay Engineering role or similar.
- High level of understanding of computer science fundamentals and mathematics.
- You understand the concepts behind developing networked gameplay systems.
- You have a passion for online games.
- You have a developed sense of game design and high quality in gameplay features.


Bonus points
- Excited about prototyping features and solving abstract software problems.
- Experience of using Unreal Engine


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects. We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Gameplay Programmer

Ming Media is looking for a talented Gameplay Programmer to help us develop new updates to our existing titles, as well as developing exciting new games for the Roblox Platform. You'll be working alongside a small team, giving you ample creative freedom to define the player experience and work on all aspects of the game, from UI and gameplay logic to server code. As part of our small studio, you'll have the opportunity to take on big responsibilities and g... Visa mer
Ming Media is looking for a talented Gameplay Programmer to help us develop new updates to our existing titles, as well as developing exciting new games for the Roblox Platform. You'll be working alongside a small team, giving you ample creative freedom to define the player experience and work on all aspects of the game, from UI and gameplay logic to server code.
As part of our small studio, you'll have the opportunity to take on big responsibilities and grow with us. We're still in the process of defining our plans for the future, and we're eager to have a passionate colleague who can contribute to shaping our vision and bringing it to life.
The tasks
Develop new features using Roblox Studio.
Write high quality Lua code that is clean, performant, extensible, and portable.
Learn from existing bodies of work (from us, our platform provider, and open source) to ensure your code is both native to our codebase and uses industry-standard approaches.
Project manage updates from start to finish, including planning, assessing risk, following up with collaborators, testing and ensuring timely delivery.
Understand the full game development process and be ready to take on various tasks as required, such as wireframing UI, tweaking particles, positioning/resizing art assets, and more.

You are
Excited about making games in collaboration with other game developers
Proficient in your programming language of choice
Experienced working in a game engine
Interested in learning new tools, technologies, and ways of working
Great at solving problems
OK with not every detail of our workflow being fixed at the outset

Plus if you have
Your own projects that you have designed and programmed
Previous familiarity with Lua and the Roblox platform
Professional experience in the gaming industry
Secondary game development skills such as UI/UX, game design, graphic design, modeling + texturing, etc

We offer
Competitive salary
A 100% remote work environment
Flexible work hours
No crunch
Wellness grant
Christmas gift

Ming Media is a game development studio based in Sweden. We create simple fun experiences for the metaverse and have over 900 million play sessions across our titles. Visa mindre

Utbildare spelprogrammering - Malmö

The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand ski... Visa mer
The Game Assembly is a Higher Vocational Education that focus on education within game development. The Game Assembly was founded in Malmö, Sweden in 2008 and in 2019 the school opened its second location in Stockholm. For three years in a row, The Game Assembly has been ranked among the world's best game and design schools by The Rookies, a global community of game creators. The Game Assembly provide the game industry with employees who have in-demand skills, such as animators, technical artists, level designers, graphic designers and programmers. Today, almost 9 percent of all those who are professionally active in the game industry in Sweden were educated at The Game Assembly.

The Game Assembly (TGA) är en yrkeshögskola i Malmö och Stockholm som utbildar spelutvecklare till den nationella och internationella spelbranschen.

The Game Assembly startade 2008 och utbildar spelutvecklare inom sex olika yrkeskategorier; programmering, grafik, animation, leveldesign, technical art och procedural art. TGA har under de tre senaste åren hamnat på topplaceringar på The Rookies årliga lista för världens bästa spelutvecklarskolor och är en stark aktör i dataspelbranschens ekosystem. The Game Assembly har även nyligen blivit hbtqi-certifierande och bedriver ett aktivt arbete för inkludering och mångfald.

Om tjänsten
The Game Assembly söker nu en ny medarbetare inom spelprogrammering som kommer arbeta med att utbilda våra studerande på plats. Vi söker dig som kan komplettera våra kunskaper och tillsammans med tre andra utbildare inom spelprogrammering, driva utbildningen framåt. Arbetet omfattar bland annat planering och utformning av kurser, undervisning samt handledning av de studerande som tillbringar två år på skolan. The Game Assemblys unika utbildningskoncept bygger på att utbildningarna på skolan tillsammans skapar spel vilket gör att du även kommer ha ett tätt samarbete med de övriga utbildningsansvariga. Du blir en del av ett engagerat team på 14 personer som tillsammans arbetar med att utbilda framtidens spelutvecklare.

Vem söker vi?
För att trivas i rollen som utbildare ser vi att du är kommunikativ och har ett genuint intresse för människor och spelutveckling. Du har en god pedagogisk förmåga tillsammans med ett ödmjukt förhållningssätt och tålamod. Vidare har du ett djupgående intresse för programmering och är en driven team player som ser glädjen i att hjälpa våra studerande att utvecklas och etablera sig inom spelbranschen.

Vidare söker vi en person med:

• goda kunskaper inom programmering i C++
• kunskaper inom objektorienterad programmering
• kunskaper i linjär algebra
• förståelse för hur hårdvara arbetar
• mångårig erfarenhet inom spelbranschen
• kunskaper i grafik- och nätverksprogrammering
• erfarenhet av handledning

Vi ser det som en bonus om du har:

• kunskaper i Visual Studio
• Kunskaper inom AI
• erfarenheter av Unity och/eller Unreal
• erfarenhet av att utforma utbildningsmaterial
• erfarenhet av agila utvecklingsmetoder
• har släppt ett eller flera spel

Varför TGA?

Vi erbjuder en kreativ, energigivande, ambitiös och omtänksam miljö. Arbetet med att utbilda drivna och nyfikna individer är otroligt givande och utvecklande, både på ett personligt och arbetsrelaterat plan. Vi är ett sammansvetsat team som alla har ett stort engagemang och driv, där alla bidrar på olika sätt utifrån sina egna erfarenheter och förutsättningar.

The Game Assembly eftersträvar ökad mångfald och jämnare könsfördelning och uppmuntrar därför kvinnor, icke-binära och personer med internationell bakgrund att söka tjänsten. The Game Assembly är hbtqi-certifierade genom RSFL.

Anställningsort: Malmö.

Tillträde: Snarast eller enligt överenskommelse.

Ansök senast: Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdag. Skicka därför in sin ansökan så snart du kan. Sista ansökningsdag är den 24 maj 2022.

Omfattning: Heltid/deltid enligt överenskommelse.

Anställningsform: Tillsvidareanställning.

The Game Assembly är en del av Academedia-koncernen och tillämpar kollektivavtal mellan Almega och Unionen samt Sveriges Ingenjörer.

Vill du veta mer om tjänsten är du välkommen att kontakta platschef Linda Nilsson på [email protected] eller telefon på 0723 – 84 64 94 Visa mindre

Gameplay Programmer

IO Interactive is currently looking for a Gameplay Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: As a Gameplay Programmer, you'll work across multiple areas within the core gameplay domain: characters, came... Visa mer
IO Interactive is currently looking for a Gameplay Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
As a Gameplay Programmer, you'll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
You'll be responsible for designing, owning, and maintaining systems and code across some of those areas, but also have the chance to contribute with designs and reviews in other areas, and have a general overview of the whole domain.
You'll work primarily in C++, creating code, systems, and visual building blocks for our designers to be used in Glacier, our in-house technology, via our integrated Visual Scripting Language.
As a part of a game team, you will collaborate with other programmers, designers, and content creators, to build and enrich the game
You will collaborate creatively with the other gameplay programmers and create engaging gameplay for our future players.

Who you are:
You have 2+ years of professional gameplay programming experience, on a AAA title.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.
You have hands-on experience with gameplay features implementation, such as systems, characters, cameras, control schemes, weapons, gadgets, abilities, progression, and interactions.
You will work day-to-day in C++, so we expect you to have a strong foundation and understanding of the best practices.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

AI Programmer

IO Interactive is currently looking for a skilled AI Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. You will be part of the team implementing our very own cutting-edge AI tech. Few AAA companies rely on their own AI technolog... Visa mer
IO Interactive is currently looking for a skilled AI Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
You will be part of the team implementing our very own cutting-edge AI tech. Few AAA companies rely on their own AI technology, but at IO Interactive we have created a brand-new AI framework ready to be implemented across multiple projects. We have our own AI team and we want to grow it.
What you will do:
You will work closely with game designers, level designers, and animation programmers not just to make the game come alive on the screens, but to make our games become a fun AAA experience.
You will take part in the design and implementation of our new AI system.
You will develop additional features and bug-fixes for AI running in our current AI system.
The AI team is part of the gameplay team, so you will collaborate with core gameplay and animation programmers. Over time, there will be excellent possibilities for taking different roles.

Who you are:
Experienced with AI programming from games, preferably AAA. Knowledge of implementing AI behaviour.
Excellent C++ skills.
Excellent written and verbal communications skills in English.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Tech/Engine Coder

Ansök    Mar 27    Sharkmob AB    Programmerare, onlinespel
We are extending our team focused on building the tech for our next ambitious project. The project is our own proprietary IP and we are looking for Tech/Engine Coder who share our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder that thrives in close collaborations with others - then we might be the... Visa mer
We are extending our team focused on building the tech for our next ambitious project. The project is our own proprietary IP and we are looking for Tech/Engine Coder who share our values and passion for creating the best games possible.

Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder that thrives in close collaborations with others - then we might be the next challenge you're looking for.

Why is this a great time to join Sharkmob?
The projects will face a lot of interesting challenges when it comes to world building, pipelines, streaming and performance - I can't wait to take them on!" - Johan Bernhardsson, Associate Technical Director on our second project.

We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.

Desired experience and skills:
- Game engine or renderer development experience.
- Great C++ programmer.
- A good understanding of how to design, implement, and work in a feature-rich game engine.
- A solid understanding of profiling and optimization for speed and memory.
- An understanding of how to run tasks concurrently safely and efficiently.


- Driven by supporting the whole team and disciplines.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.


Added bonus:
- Experience working with Unreal Engine 4 and 5.

- Experience from PlayStation 5 and Xbox Series X development.
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
- Knowledgeable of how modern rendering pipelines and techniques work.


This is a permanent position based in Malmö, Sweden and is open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more about Sharkmob and the perks of being a crew member here (https://www.sharkmob.com/about). Visa mindre

Core Systems Engineer | Console Development

Ansök    Feb 28    Sharkmob AB    Programmerare, konsolspel
We are extending our team focused on building the tech for our next ambitious project. The project is our own original IP and we are looking for Core systems Engineer who shares our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder that thrives in close collaborations with others - then we might be t... Visa mer
We are extending our team focused on building the tech for our next ambitious project. The project is our own original IP and we are looking for Core systems Engineer who shares our values and passion for creating the best games possible.

Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder that thrives in close collaborations with others - then we might be the next challenge you're looking for.

Why is this a great time to join Sharkmob?
The projects will face a lot of interesting challenges when it comes to world-building, pipelines, streaming, and performance - I can't wait to take them on!" - Johan Bernhardsson, Associate Technical Director on our second project.

We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to make the game able to run smoothly on consoles, and collaborate with several teams so features and content work out effectively on Playstation and Xbox.

Desired experience and skills:

- Great C++ programmer.

- Shipped at least one game on consoles.
- A good understanding of how to design, implement, and work in a feature-rich game engine.
- A solid understanding of profiling and optimization for speed and memory.
- An understanding of how to run tasks concurrently safely and efficiently.
- Driven by supporting the whole team and disciplines.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.


That little extra:

- Game engine or renderer development experience.

- Experience working with Unreal Engine 4 and/or 5.
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
- Knowledgeable of how modern rendering pipelines and techniques work.


This a permanent position based in Malmö, Sweden, and open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Online Engineer

Ansök    Feb 21    Sharkmob AB    Programmerare, konsolspel
We are creating a highly ambitious unannounced AAA game and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting. At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, ... Visa mer
We are creating a highly ambitious unannounced AAA game and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting.

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and a productive work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work. The games we are making at Sharkmob, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!

You will be part of a team of highly skilled engineers working together to realize new features and enhance existing for our game while striving for long-term goals which include:

- Excellent development tools and environments

- Smart, simple, and scalable solutions

- Lean and fast development with as much automation as possible

- Modular and isolated systems to ease improvements and enhancement

Your work will cover a broad spectrum, from the front end in Unreal Engine to backend services in C# and infrastructure in Google Cloud. Your daily tasks will include design, scoping, planning, implementation, debugging and ultimately delivering robust, secure, and scalable solutions for our players.

Requirements:

- Experience with C++ and/or C

- Experienced with cloud providers such as Google Cloud, AWS or Azure

- Experienced with databases and database design with My and/or Postgre

- Experienced with API design

- Experienced with network and server programming

That Little Extra:

- Engineering degree in computer science, or equivalent is a plus

- Experience with Kubernetes and Google Cloud

- Experience with non-relational databases

- Experience with game development and working with first parties

- Experience with live services

- Experience with Unreal Engine

About us
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two original, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Core Systems Engineer | Console Development

Ansök    Feb 24    Sharkmob AB    Programmerare, konsolspel
We are extending our team focused on building the tech for our next ambitious project. The project is our own original IP and we are looking for Core systems Engineer who shares our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder that thrives in close collaborations with others - then we might be t... Visa mer
We are extending our team focused on building the tech for our next ambitious project. The project is our own original IP and we are looking for Core systems Engineer who shares our values and passion for creating the best games possible.

Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder that thrives in close collaborations with others - then we might be the next challenge you're looking for.

Why is this a great time to join Sharkmob?
The projects will face a lot of interesting challenges when it comes to world-building, pipelines, streaming, and performance - I can't wait to take them on!" - Johan Bernhardsson, Associate Technical Director on our second project.

We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to make the game able to run smoothly on consoles, and collaborate with several teams so features and content work out effectively on Playstation and Xbox.

Desired experience and skills:

- Great C++ programmer.

- Shipped at least one game on consoles.
- A good understanding of how to design, implement, and work in a feature-rich game engine.
- A solid understanding of profiling and optimization for speed and memory.
- An understanding of how to run tasks concurrently safely and efficiently.
- Driven by supporting the whole team and disciplines.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.


That little extra:

- Game engine or renderer development experience.

- Experience working with Unreal Engine 4 and/or 5.
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
- Knowledgeable of how modern rendering pipelines and techniques work.


This a permanent position based in Malmö, Sweden, and open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Gameplay Programmer

IO Interactive is currently looking for a Gameplay Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: As a Gameplay Programmer, you'll work across multiple areas within the core gameplay domain: characters, came... Visa mer
IO Interactive is currently looking for a Gameplay Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
As a Gameplay Programmer, you'll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
You'll be responsible for designing, owning, and maintaining systems and code across some of those areas, but also have the chance to contribute with designs and reviews in other areas, and have a general overview of the whole domain.
You'll work primarily in C++, creating code, systems, and visual building blocks for our designers to be used in Glacier, our in-house technology, via our integrated Visual Scripting Language.
As a part of a game team, you will collaborate with other programmers, designers, and content creators, to build and enrich the game
You will collaborate creatively with the other gameplay programmers and create engaging gameplay for our future players.

Who you are:
You have 2+ years of professional gameplay programming experience, on a AAA title.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.
You have hands-on experience with gameplay features implementation, such as systems, characters, cameras, control schemes, weapons, gadgets, abilities, progression, and interactions.
You will work day-to-day in C++, so we expect you to have a strong foundation and understanding of the best practices.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

AI Programmer

IO Interactive is currently looking for a skilled AI Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. You will be part of the team implementing our very own cutting-edge AI tech. Few AAA companies rely on their own AI technolog... Visa mer
IO Interactive is currently looking for a skilled AI Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
You will be part of the team implementing our very own cutting-edge AI tech. Few AAA companies rely on their own AI technology, but at IO Interactive we have created a brand-new AI framework ready to be implemented across multiple projects. We have our own AI team and we want to grow it.
What you will do:
You will work closely with game designers, level designers, and animation programmers not just to make the game come alive on the screens, but to make our games become a fun AAA experience.
You will take part in the design and implementation of our new AI system.
You will develop additional features and bug-fixes for AI running in our current AI system.
The AI team is part of the gameplay team, so you will collaborate with core gameplay and animation programmers. Over time, there will be excellent possibilities for taking different roles.

Who you are:
Experienced with AI programming from games, preferably AAA. Knowledge of implementing AI behaviour.
Excellent C++ skills.
Excellent written and verbal communications skills in English.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Lead Programmer

Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and is best known for the long-standing and successful theHunter franchise. We are now looking for a Lead Programmer to work with us in Malmö or Stockholm on theHunter: Call of the Wild. The Position As a Le... Visa mer
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and is best known for the long-standing and successful theHunter franchise.

We are now looking for a Lead Programmer to work with us in Malmö or Stockholm on theHunter: Call of the Wild.

The Position
As a Lead Programmer on this project, you will run a talented, multi-discipline, multi-location programming team and be responsible for maintaining, developing and improving many aspects of the game and core engine technology. This is a live product, so part of your responsibility is to make sure the releases are well prepared and operational when we release them on multiple target platforms. To do this, you will need to work closely with all disciplines, know when to say no and be comfortable making quick decisions, sometimes with incomplete information. Good leadership instinct and strong collaborative skills are equally if not more important as strong technical skills in this role.

Your work will take you all over our proprietary Apex open-world engine. You will work on system development, updating existing systems and workflows, profiling and optimization, supporting the link between the project and our central Apex technology and many more. Making multi-platform, open-world games you will have the opportunity to work with a variety of different systems including streaming, threading, memory management, platform and middleware abstractions and more.

Required Qualifications

- 5+ years of relevant experience.
- In-depth knowledge of C++.
- Experience programming with recent generation PC, Xbox and PlayStation APIs.
- Experience with a range of tools and pipelines used in modern game development.
- Self-motivated, strong work ethic, able to work independently.
- The ability and desire to work in a team, including different disciplines.
- Experience guiding/mentoring junior developers.
- Excellent English verbal and written communication skills.


Desired Qualifications

- Past team leadership experience.
- Working knowledge of Python.
- Knowledge of Jenkins CI/CD workflows.
- In-depth knowledge of game engine architectures.
- In-depth knowledge of current generation console architectures and future architectural trends.


Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Malmö or Stockholm a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Tech/Engine Coder

Ansök    Nov 11    Sharkmob AB    Programmerare, onlinespel
We are extending our team focused on building the tech for our next ambitious project. The project is our own proprietary IP and we are looking for Tech/Engine Coder who share our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder that thrives in close collaborations with others - then we might be the... Visa mer
We are extending our team focused on building the tech for our next ambitious project. The project is our own proprietary IP and we are looking for Tech/Engine Coder who share our values and passion for creating the best games possible.

Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Coder that thrives in close collaborations with others - then we might be the next challenge you're looking for.

Why is this a great time to join Sharkmob?
The projects will face a lot of interesting challenges when it comes to world building, pipelines, streaming and performance - I can't wait to take them on!" - Johan Bernhardsson, Associate Technical Director on our second project.

We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.

Desired experience and skills:
- Game engine or renderer development experience.
- Great C++ programmer.
- A good understanding of how to design, implement, and work in a feature-rich game engine.
- A solid understanding of profiling and optimization for speed and memory.
- An understanding of how to run tasks concurrently safely and efficiently.


- Driven by supporting the whole team and disciplines.
- A true collaborative spirit - who ensures smooth and efficient communication between disciplines.


Added bonus:
- Experience working with Unreal Engine 4 and 5.

- Experience from PlayStation 5 and Xbox Series X development.
- Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
- Knowledgeable of how modern rendering pipelines and techniques work.


This is a permanent position based in Malmö, Sweden and is open to all applicants intending to relocate as soon as possible.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more about Sharkmob and the perks of being a crew member here (https://www.sharkmob.com/about). Visa mindre

Programmer

We are looking for a Programmer! As a mobile developer at Coffee Stain Malmö, daily work will consist of developing new titles, as well as creating mobile adaptations of existing Coffee Stain games. About Coffee Stain Malmö As the latest Coffee Stain office, founded this year, we are looking to build our new studio WITH our new hires, not just for them. That’s why we are on the lookout for the best and brightest in mobile games development and production. ... Visa mer
We are looking for a Programmer! As a mobile developer at Coffee Stain Malmö, daily work will consist of developing new titles, as well as creating mobile adaptations of existing Coffee Stain games.
About Coffee Stain Malmö
As the latest Coffee Stain office, founded this year, we are looking to build our new studio WITH our new hires, not just for them. That’s why we are on the lookout for the best and brightest in mobile games development and production. We offer the chance to build our Malmö studio from the foundations, with the backing of one of the hottest indie games studios and publishers in the world.
We are a small, but rapidly growing, team of developers and publishers who care deeply for every game we make, not just the one closest to release or the one that’s the most successful right now. As part of the wider Coffee Stain family, we share their values, and helping each other out is important to us. We believe that people are at their best when they’re supported and trusted.
Role Description
As a mobile developer at Coffee Stain Malmö, daily work will consist of working on games for mobile platforms; which includes working on new prototypes / games, and adapting existing code, assets, and gameplay mechanics to run on a vast array of mobile devices.
You will also continually examine every part of the codebase and asset libraries for optimizations that could be made, changes that would benefit the gameplay, and integrations to be added. All in order to create the best experience for the end users.
You will be joining the team at an early stage, growing with it from the start. There will be a big focus on collaboration, sharing experiences, and ensuring best practices.
These are things you’ll do on the job
Develop games and their codebases to run on mobile platforms
Implement and support game systems written in C++, mainly in Unreal Engine 4.
Adapt features and mechanics for mobile platforms, including already established codebases.
Work with different release platforms, making sure that the games are well suited to each platform
Look for optimizations that can be made in the projects and be part of implementing the solutions

These are things your CV already contains
2+ years experience as a Game Programmer
Solid C++ knowledge
Strong communication and problem-solving skills
Ability to write clear, maintainable, portable code
Ability to work independently, by managing and tracking your own workload
Excellent verbal and written communication skills in English

Bonus if you also have
Experience with Unreal Engine
Experience working with continuous integration and automated testing.
Knowledge of native Java and Objective-C for use on mobile platforms.
Experience developing multiplayer games


Perks of being a Coffee Stainer
We frequently engage with each other around the games we're working on and playtests are a natural part of our day-to-day regardless of the role we have. We’re firmly against micromanaging, we trust our colleagues with the expertise and work ethic they bring to the table.
We can be flexible to accommodate your individual needs to make sure you have the right prerequisites to do your job and we allow for a healthy balance of working from home and working from the office, even outside of the consequences of the pandemic. We do however like to see each other in the office in person a number of times in any given week if we can.
We offer competitive salaries with excellent benefits. We try to follow the Collective Agreement as close as we can, which means payments to your pension fund and insurances. We also believe that a healthy body leads to a healthy mind, so on top of the wellness grant, you get some paid time off to work out.
Practical info
The position is permanent, full-time, 40 hours per week, in Malmö.
Right now, most of us work from home, but it’s possible to work from the office as well. Some of us are there a few days a week and it’s up to you what you’re comfortable with.
Apart from us, the Coffee Stain group consists of COFFEE STAIN STUDIOS in Skövde (Sanctum, Goat Simulator, Satisfactory), COFFEE STAIN PUBLISHING (Stockholm) EASY TRIGGER (Huntdown) and COFFEE STAIN NORTH that’s currently working on a super-secret project.
We look forward to hearing from you! Visa mindre

Gameplay Engineer

Ansök    Nov 11    Sharkmob AB    Programmerare, onlinespel
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up f... Visa mer
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work.

The role
Sharkmob are working on two, completely new, AAA online games using UE5 and are looking for a Gameplay Engineer to design & prototype fun, engaging & useable game systems across all layers from network to screen. Working in a cross-functional engineering team, you'll be collaborating closely with Design, Narrative & Art to bring to life world class interactive experiences.

The team
The Engineering Team is a multi-disciplinary group working across all things tech. The team is at the cutting edge of development in UE5 and are all passionate technologists who thrive on engineering excellence and a collaborative approach to finding new and innovative solutions.

Responsibilities
- Work closely with the Design team to prototype new, innovative & exciting game experiences.
- Develop game systems that stretch from the network layer, to gameplay, to screen.
- Liaise with other disciplines to reduce friction and streamline iteration.


- Work collaboratively & communicate effectively to maintain engineering excellence and high quality across our codebase.

Requirements
- Demonstrable experience of having shipped at least one title or equivalent experience of working on a AAA title in a Gameplay Engineering role or similar.

- A confident & skillful C/C++ programmer with experience of using C/C++ in a Gameplay Engineering role or similar.
- High level of understanding of computer science fundamentals and mathematics.
- You understand the concepts behind developing networked gameplay systems.
- You have a passion for online games.
- You have a developed sense of game design and high quality in gameplay features.


Bonus points
- Excited about prototyping features and solving abstract software problems.
- Experience of using Unreal Engine


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt?- a battle royale set in the Vampire: The Masquerade universe; and two proprietary, unannounced projects. We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about). Visa mindre

Art Producer

About the job Art Producer will be coordinating the outsourcing of asset production and managing the processes for implementing assets into our cloud native MMO, working closely with external outsourcers, our art teams and the production team. Visa mer
About the job
Art Producer will be coordinating the outsourcing of asset production and managing the processes for implementing assets into our cloud native MMO, working closely with external outsourcers, our art teams and the production team. Visa mindre

Gameplay Programmer

Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ... Visa mer
Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making world-class games with top publishers; all the while pushing the bar of what comes next with our in-house concept team. Tarsier is all about great ideas executed to perfection, and if you want to be part of it, why not see if you fit the bill.
As a Gameplay Programmer at Tarsier, we want you to bring your passion for quality gameplay to our next games. You’ll work in a cross-disciplinary team to develop the team’s ideas into playable mechanics, features and systems and polish them to excellence. You understand what quality gameplay means and can feel what the game wants. At the same time, you want the code base to stay clean, efficient and functional. You like solving problems and experimenting with new ways to make the game better for the players and the work more efficient for the team.
Responsibilities include:
Develop high-quality gameplay systems and mechanics in cross-disciplinary teams
Actively share your ideas, knowledge and passion for the games we make
Participate in code reviews and help ensure a high level of quality in our code bases
Adhere to and actively influence best practices and processes
Be a positive and professional influence to your team and the company

Qualifications
Fluent in C++
Experience as gameplay and/or generalist programmer
Good knowledge of and experience in Unreal Engine 4
Currently in a junior or intermediate programming role on a game development team
Able to work well in a multidisciplinary and iterative environment
Fluent in English, both verbal and written
Willing to relocate to Malmö, Sweden (or commute within the area)

Additional experience:
Memory management, CPU & GPU optimization
Developed Atmospheric or Action Adventure games
Experience working with AI
Experience with animation programming
Other game engine experience
Experience with additional middleware systems
Shipped games for PC or current generation consoles

What we offer
At Tarsier Studios, we believe in quality above all else; but quality is the residue of care, and most of all, care for people. So our great perks, like 6 weeks vacation, flexible working hours, company-paid supplemental pension and sick leave insurance, additional health allowance and a relocation package, are not there just to make people happy, but to ensure we reach the highest quality bar possible. Making great games means demanding a lot from people, but that doesn't mean we can’t take good care of them while we do so. That is the Tarsier way and what we offer to all our colleagues.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Lead Programmer

Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and is best known for the long-standing and successful theHunter franchise. We are now looking for a Lead Programmer to work with us in Malmö or Stockholm on theHunter: Call of the Wild. The Position As a L... Visa mer
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and is best known for the long-standing and successful theHunter franchise.

We are now looking for a Lead Programmer to work with us in Malmö or Stockholm on theHunter: Call of the Wild.

The Position

As a Lead Programmer on this project, you will run a talented, multi-discipline, multi-location programming team and be responsible for maintaining, developing and improving many aspects of the game and core engine technology. This is a live product, so part of your responsibility is to make sure the releases are well prepared and operational when we release them on multiple target platforms. To do this, you will need to work closely with all disciplines, know when to say 'NO!' and be comfortable making quick decisions, sometimes with incomplete information. Good leadership instinct and strong collaborative skills are equally if not more important as strong technical skills in this role.

Your work will take you all over our proprietary Apex open-world engine. You will work on system development, updating existing systems and workflows, profiling and optimization, supporting the link between the project and our central Apex technology and many more. Making multi-platform, open-world games you will have the opportunity to work with a variety of different systems including streaming, threading, memory management, platform and middleware abstractions and more.

Required Qualifications

- 5+ years of relevant experience.
- In depth knowledge of C++.
- Experience programming with recent generation PC, Xbox and PlayStation APIs.
- Experience with a range of tools and pipelines used in modern game development.
- Self-motivated, strong work ethic, able to work independently.
- The ability and desire to work in a team, including different disciplines.
- Experience guiding/mentoring junior developers.
- Strong communication skills - must possess excellent English verbal and written communication skills.


Desired Experience

- Past team leadership experience.
- Working knowledge of Python.
- Knowledge of Jenkins CI/CD workflows.
- In-depth knowledge of game engine architectures.
- In-depth knowledge of current generation console architectures and future architectural trends.


Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Malmö or Stockholm a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Lead Systems Engineer

Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise. We are now looking for a Lead Systems Engineer to work with us in Malmö on theHunter: Call of the Wild The Position As a Lead Systems... Visa mer
Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise.

We are now looking for a Lead Systems Engineer to work with us in Malmö on theHunter: Call of the Wild

The Position

As a Lead Systems Engineer on this project, you will run a talented, multi-discipline, multi-location programming team and be responsible for maintaining, developing and improving many aspects of the game and core engine technology. This is a live product, so part of your responsibility is to make sure the releases are well prepared and operational when we release them on multiple target platforms. To do this, you will need to work closely with all disciplines, know when to say 'NO!' and be comfortable making quick decisions, sometimes with incomplete information. Good leadership instinct and strong collaborative skills are equally if not more important as strong technical skills in this role.

Your work will take you all over our proprietary Apex open world engine. You will work on system development, updating existing systems and workflows, profiling and optimization, supporting the link between the project and our central Apex technology and many more. Making multi-platform, open world games you will have the opportunity to work with a variety of different systems including streaming, threading, memory management, platform and middleware abstractions and more.

Required Qualifications

- 3+ years of relevant experience.In depth knowledge of C++.
- Experience programming with recent generation PC, Xbox and PlayStation APIs
- Experience with a range of tools and pipelines used in modern game development.
- Self-motivated, strong work ethic, able to work independently.
- The ability and desire to work in a team, including different disciplines.
- Experience guiding/mentoring junior developers.
- Strong communication skills - must possess excellent English verbal and written communication skills.


Desired Experience

- Past team leadership experience.
- Working knowledge of Python.
- Knowledge of Jenkins CI/CD workflows.
- In-depth knowledge of game engine architectures.
- In-depth knowledge of current generation console architectures and future architectural trends.


Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Malmö a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only. Visa mindre

Node system programmer [Snowdrop]

Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future. Working in our editor technology team, your primary focus will be to ensure structured continued development of our inhouse engine Snowdrop™. You... Visa mer
Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.
Working in our editor technology team, your primary focus will be to ensure structured continued development of our inhouse engine Snowdrop™. You will be part of a friendly team of twelve programmers who demonstrates technical transparency and close collaboration to achieve the goals.
As a tool programmer (node system) you will have centralized code ownership for the user-interfacing part of the node system. This is a key position with the goal to provide clarity for projects and their developers where to turn to for requests and questions. You will have a clear ownership inside the team, to be the one central point for core development and a roadmap where we want to take the system with the needs of the projects as focus.
You will enable to relieve node programmers on the projects to put their focus on making the best game possible and to be the bridge between game projects.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do
Working in C++ on our integrated editor/game development tools
Designing, implementing, and iterating on new and existing systems and tools
Developing Snowdrop as a shared and complex ecosystem for video games creation
Developing and maintaining a node system and tools shared through Snowdrop
Supporting multiple teams around the world with knowledge and practical help
Working towards improving documentation and samples

About Production Technology at Ubisoft
At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds. To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life. From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community, to leveraging the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.
Qualifications
What you’ll bring
We are looking for an experienced curious programmer who wants to investigate our codebase and engine to find strengths and weaknesses. Then, take pride in taking it to new levels! We believe you have experience with codebases of extensive size and that you have worked with new and old code of varying quality. Besides the above we’re looking for someone who is well organized, aligned with our core values and the following skills and experience:
Professional high competence in C++
Experience working with Node graph pattern and data driven engines (Node Graphs, Unreal Engine Blueprint, etc.)
Worked with software related to game engines
Worked with software development closely with the software users

Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here. Visa mindre