Lediga jobb som Expeditör, spedition i Malmö

Se lediga jobb som Expeditör, spedition i Malmö. Genom att välja en specifik arbetsgivare kan du även välja att se alla jobb i Malmö som finns hos arbetsgivaren.

CAD-konstruktör / 3D-konstruktör till konstgjuteri i Malmö

Vill du arbeta med CAD, 3D-modellering och digital formgivning i en roll där teknik, problemlösning och kreativitet möts? Vi söker nu en CAD-konstruktör / 3D-konstruktör som vill bli en viktig del av vårt team. I den här rollen kommer du att arbeta med framtagning, bearbetning och anpassning av 3D-underlag för produktion, visualisering och vidare teknisk hantering. Vi söker dig som är trygg i digitala arbetsflöden och som har erfarenhet av CAD, mesh-bearbe... Visa mer
Vill du arbeta med CAD, 3D-modellering och digital formgivning i en roll där teknik, problemlösning och kreativitet möts? Vi söker nu en CAD-konstruktör / 3D-konstruktör som vill bli en viktig del av vårt team.
I den här rollen kommer du att arbeta med framtagning, bearbetning och anpassning av 3D-underlag för produktion, visualisering och vidare teknisk hantering. Vi söker dig som är trygg i digitala arbetsflöden och som har erfarenhet av CAD, mesh-bearbetning och andra relevanta 3D-program.
Om oss
Rosengren & Nilsson Group grundades 2021 genom sammanslagningen av två väletablerade metallgjuterier: Rosengrens Metallgjuteri (grundat 1909) och Vetlanda Gjuteri (grundat 2001). Tillsammans förenar vi mer än ett sekel av hantverkstradition med modern kompetens inom metallgjutning.
I vårt konstgjuteri i Vintrie, strax utanför Malmö, arbetar vi med allt från konstnärer och arkitekter till kommuner, kyrkor och industriföretag. Våra produkter omfattar bland annat konstverk, gravskyltar i brons och aluminium, 3D-modeller och 3D-graverade kristallglas.
Varje uppdrag är unikt – och vi ser varje produkt som ett konstverk.
Om rollen
Som CAD-konstruktör hos oss kommer du att arbeta med att ta fram, bearbeta och kvalitetssäkra digitala modeller och ritningsunderlag. Arbetet kan variera mellan rena konstruktionsuppgifter, modellbearbetning, filhantering och anpassningar inför produktion.
Du kommer bland annat att arbeta med:
CAD-konstruktion och modellering i 2D och 3D
Bearbetning av mesh-filer och andra digitala 3D-underlag
Anpassning och förberedelse av filer för produktion eller vidare bearbetning
Korrigering, optimering och kvalitetssäkring av modeller
Samarbete med kollegor inom produktion, projekt och andra tekniska funktioner
Hantering av olika filformat och arbetsflöden mellan flera programvaror

Vi söker dig som
har erfarenhet av CAD-konstruktion och 3D-modellering
har god förståelse för mesh, geometri och digitala modeller
är van vid att arbeta i flera olika 3D-program och snabbt kan sätta dig in i nya system
har ett strukturerat arbetssätt och god känsla för noggrannhet och kvalitet
är lösningsorienterad och gillar att arbeta både självständigt och tillsammans med andra

Meriterande
Erfarenhet av Rhino
Erfarenhet av andra 3D-program för modellering, mesh-bearbetning eller visualisering
Erfarenhet av produktionsnära arbete eller tekniska underlag för tillverkning
Förståelse för material, tillverkningsprocesser eller digitala produktionsflöden

Personliga egenskaper
Vi lägger stor vikt vid att du är nyfiken, ansvarstagande och prestigelös. Du behöver vara bekväm med att växla mellan detaljerat tekniskt arbete och mer praktisk problemlösning. Du trivs sannolikt bäst om du tycker om att förbättra, justera och hitta smarta lösningar i digitala modeller och filer.
Vi erbjuder
Hos oss får du en varierad roll där du arbetar nära både teknik, form och produktion. Du blir en del av en verksamhet där kvalitet, utveckling och samarbete står i fokus, och där dina kunskaper inom CAD och 3D blir en viktig del av det dagliga arbetet. Visa mindre

Webbdesigner Wordpress sökes

Ansök    Feb 4    Grit Academy AB    Webbdesigner
Vi söker nu en kreativ och självgående webbdesigner som vill arbeta med oss på deltid och vid behov. Rollen passar dig som trivs med varierande arbetsuppgifter och som vill vara med och skapa samt vidareutveckla hemsidor och digital marknadsföring. Tjänsten är perfekt för dig som studerar eller har en annan sysselsättning. Om rollen Som webbdesigner hos oss kommer du att arbeta med både design och funktion. Omfattningen av arbetet beror på vilka arbetsuppg... Visa mer
Vi söker nu en kreativ och självgående webbdesigner som vill arbeta med oss på deltid och vid behov. Rollen passar dig som trivs med varierande arbetsuppgifter och som vill vara med och skapa samt vidareutveckla hemsidor och digital marknadsföring. Tjänsten är perfekt för dig som studerar eller har en annan sysselsättning.
Om rollen
Som webbdesigner hos oss kommer du att arbeta med både design och funktion. Omfattningen av arbetet beror på vilka arbetsuppgifter du tar ansvar för. I dagsläget handlar uppdraget främst om att skapa och vidareutveckla cirka fyra webbplatser.
Arbetsuppgifter
Design och vidareutveckling av webbplatser
Hantering och utveckling av grafiska profiler
Arbete med UX och användarvänlig design
Uppdatering och underhåll av webbplatser i WordPress



Vi söker dig som:
Är trygg i att arbeta med grafiska profiler, design och UX
Har god erfarenhet av WordPress
Kan arbeta med HTML/CSS
Är van vid Canva och andra verktyg för bildredigering
Är strukturerad, självgående och har öga för detaljer

Meriterande
Erfarenhet av enklare videoredigering/fil
Erfarenhet av digital marknadsföring



Anställningsform
Deltid/vid behov
Flexibel omfattning beroende på arbetsuppgifter



Ansökan
I din ansökan vill vi att du bifogar:
Personligt brev på svenska
CV
Produktportfölj - länkar med hemsidor gjorda i wordpress



Ansök genom att skicka ovanstående till [email protected].
Ansökningar med chatgpt eller liknande undanbedes.
Ange referensen Webbdesigner i din ansökan.
Vi gör löpande urval, så skicka gärna din ansökan så snart som möjligt. Oseriösa ansökningar undanbedes.
Varmt välkommen med din ansökan! Visa mindre

Game Designer (Encounters)

Ansök    Dec 18    IO Interactive AB    Speldesigner
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
In this role, you will get to craft the way players encounter friends and foes in our fantasy world. You will collaborate with different teams to create cohesive gameplay that defines interaction and rewards our players.
What you will do:

Facilitate and create encounters with both NPC and players


Collaborate with cross-discipline teams to implement multiplayer game systems and gameplay mechanics.


Use our proprietary tools to design, prototype, and test gameplay mechanics while identifying opportunities for improvements.


Operate effectively where you must balance hands-on implementation and high-level direction.


Create and develop game features and make sure that they are represented properly throughout the game.


Developing rules for reward systems and game achievements.


Deliver content within quality requirements, on schedule, and within technical limitations.


Who you are:

Accomplished game designer with relevant experience, preferably AAA titles where you worked on encounters, NPC battles, or similar.


Practical understanding and experience in the full development cycle of a AAA game, which means that you know what it takes to go from initial concept to full, fun, and functional game experiences.


You have thorough experience with combat design, encounter design, NPC encounter, or something similar topic from your previous work on a AAA title.


Possess a problem-solving attitude, able to look past immediate technical constraints.


Able to respond elegantly to creative changes, at any part of the process, using an analytical and organized approach.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Game Designer

Ansök    Dec 18    IO Interactive AB    Speldesigner
A passion for fantasy worlds and memorable characters is at the core of our next ambitious project. We are building a bold new AAA fantasy RPG for console and PC, where expressive gameplay and strong character identity are central to the player experience. With a team of seasoned developers and new creative voices, we are crafting a new IP that blends deep systems, meaningful progression, and a welcoming, emotionally resonant world. If you are excited abou... Visa mer
A passion for fantasy worlds and memorable characters is at the core of our next ambitious project. We are building a bold new AAA fantasy RPG for console and PC, where expressive gameplay and strong character identity are central to the player experience.
With a team of seasoned developers and new creative voices, we are crafting a new IP that blends deep systems, meaningful progression, and a welcoming, emotionally resonant world. If you are excited about designing playable characters that feel powerful, distinct, and deeply connected to the game’s mechanics and narrative, we would love to hear from you.
As a Game Designer, you will define how playable characters function, grow, and feel to play. Working closely with multiple disciplines, you will help ensure each character offers a clear identity, engaging mechanics, and a rewarding gameplay experience.
What you will do
Design and develop playable characters, including abilities, kits, and gameplay roles.


Prototype, implement, and iterate on character mechanics using proprietary tools.


Collaborate closely with combat, systems, narrative, animation, and engineering teams to bring characters to life.


Help balance and refine character gameplay across solo and multiplayer experiences.


Contribute to progression, rewards, and mastery systems tied to character play.


Playtest regularly and iterate based on feedback to improve clarity, balance, and fun.

Who you are
An experienced game designer with a background in character, combat, or gameplay systems, ideally on AAA titles.


Comfortable designing abilities and mechanics that clearly express a character’s fantasy and role.


Familiar with the full game development cycle, from early concepts through iteration and polish.


A thoughtful problem solver who can adapt to creative changes and technical constraints.


Collaborative, organized, and able to communicate ideas clearly across disciplines.



Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Technical Sound Designer

Ansök    Dec 17    IO Interactive AB    Speldesigner
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking a talented Technical Sound Designer to help bring this dream to life.
What you will do:

Design and implement scripted audio systems using our in-house engine and Wwise middleware.


Create final level assets using a combination of pre-recorded material and in-house recordings, ensuring high-quality audio assets.


Provide technical support for sound designers.


Improve and implement audio using our proprietary tools, with a keen focus on the combined game experience.


Actively participate in cross-disciplinary collaboration, from initial conceptualization to final production, contributing to the overall audio vision of the game.


Act as a liaison to advocate for audio to the engineering staff, and partner with team members across disciplines to find solutions that best support quality audio.


 
Who you are:

A technical sound design generalist with proven experience in game audio.


Have at least 3 years of professional experience in game audio, with involvement in at least one AAA game project.


Proficient in scripting environments such as Unreal Blueprints, Max, Pure Data, etc., for audio implementation.


Possess a critical eye for storytelling through sound, capable of bringing rich soundscapes to life.


Showcase a strong reel/portfolio demonstrating sound design, design process, and technical design skills.


Demonstrate proficiency in fantasy sound design, with the ability to create immersive audio experiences in fantastical settings.




Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Lead Game Designer

Ansök    Nov 14    IO Interactive AB    Speldesigner
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking
As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier.

What you will do:
Lead and manage the design team, prioritizing the personal and professional development of each team member.
Create, optimize, and maintain workflows/pipelinesto ensure the team's work aligns with the game's vision and goals.
Collaborate with other leads to fully realize the game's vision.
Inspire the team to create engaging, innovative, and high-quality design gameplay that exceeds player expectations.
Mentor and guide the team to foster creativity, collaboration, and excellence.
Foster strong relationships as a conduit between game management team and the design team.
Use our proprietary tools to design, prototype, and test gameplay mechanics while identifying opportunities for improvements.
Work with project management to ensure the design team meets milestones and delivers on time and on budget.
Deliver content within quality requirements, on schedule, and within technical limitations.

Who you are:
At least 8 years of experience in game design, with 3 years in a leadership role.
1 or more AAA games from the start of the development cycle to the final release.
Excellent communication and interpersonal skills.
Strong problem-solver with a deep understanding of game design principles and gameplay mechanics.
Passion for people development and creating a supportive and inclusive culture.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Software Development Engineer in Test (SDET)

Ansök    Dec 17    IO Interactive AB    Speldesigner
IO Interactive is seeking a talented SDET to join our team on our Backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the fantasy RPG genre. As we work on these exciting projects, we need a skilled professional to assist us in the... Visa mer
IO Interactive is seeking a talented SDET to join our team on our Backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the fantasy RPG genre.
As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier.
What you will do:
Test Engineering & Automation
Design, develop, and maintain automated test solutions and frameworks for game systems, tools, and pipelines


Collaborate closely with developers to integrate testing into the development lifecycle


Develop and execute test cases using both automated and manual approaches where appropriate


Perform regression testing to ensure build stability and feature reliability


Continuously improve test coverage, reliability, and execution speed

Software Testing in an Agile Environment
Participate in structured testing within an agile development process


Validate new features, systems, and tools from a technical and functional perspective


Investigate defects, assist with debugging, and verify fixes


Ensure quality standards are upheld across builds and milestones

Tools, Pipelines & Infrastructure
Apply knowledge of the game engine and internal tools used in development


Build and improve testing tools, frameworks, and workflows to increase efficiency


Contribute to and support CI/CD pipelines and build infrastructure from a quality perspective

QA Research & Development
Evaluate testing needs for new features and systems


Research and prototype new testing approaches, tools, and technologies


Support Leads and management in evolving QA frameworks and technical strategies


Create and maintain documentation for both QA and non-QA team members

Collaboration & Communication
Be an advocate for automated testing across the company and across all disciplines.


Work closely with the QA department, sharing knowledge and supporting them where needed. 


Who you are:

1–3 years of experience in a QA, SDET, or software testing role (games industry experience is a plus)


Strong foundation in software testing principles and quality engineering


Experience with test automation and scripting/programming (C# and Python preferred)


Familiarity with build pipelines, CI/CD systems, or development infrastructure


Fluent in English, written and spoken


Self-motivated, detail-oriented, and driven by high quality standards


Strong communication and documentation skills


Passion for video games, ideally with an interest in fantasy-style games


Work showcases (e.g. shipped titles, GitHub, personal projects, website, or YouTube) are a plus


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine. Visa mindre

Speditör till DB Cargo Full Load Solutions

Har du flera års erfarenhet av internationella transporter och vill arbeta i en roll där du blir en viktig del av att säkerställa smidiga och kundanpassade logistiklösningar? Som speditör hos DB Cargo får du möjlighet att arbeta nära både kunder och transportörer, driva hela transportflödet och lösa utmaningar i det dagliga arbetet. Här erbjuds du en dynamisk och utvecklande miljö där du kan växa, bidra till förbättringar och vara med och skapa långsiktiga... Visa mer
Har du flera års erfarenhet av internationella transporter och vill arbeta i en roll där du blir en viktig del av att säkerställa smidiga och kundanpassade logistiklösningar? Som speditör hos DB Cargo får du möjlighet att arbeta nära både kunder och transportörer, driva hela transportflödet och lösa utmaningar i det dagliga arbetet. Här erbjuds du en dynamisk och utvecklande miljö där du kan växa, bidra till förbättringar och vara med och skapa långsiktiga kundrelationer!
Om tjänsten
Den här tjänsten är en direktrekrytering vilket innebär att rekryteringsprocessen sker genom Bravura och du anställs direkt hos DB Cargo Full Load Solutions.
 Om företaget
För DB Cargo Full Load Solutions är medarbetaren den viktigaste framgångsfaktorn. Du blir en del av ett europeiskt logistiknätverk med över 30.000 kollegor över hela Europa. DB Cargo är en del av Deutsche Bahn och är en filial till det tyska bolaget, som erbjuder multimodala transporter inom Europa samt till och från Asien. DB Cargo tror att det är den enskilda individens glädje och engagemang som gör skillnad. Tjänsten är placerad i Malmö där du kommer bli del av ett ambitiöst och drivet team.
 Arbetsuppgifter
Som speditör ansvarar du för att planera, koordinera och genomföra både nationella och internationella transporter. Du arbetar med hela transportflödet från bokning till fakturering. Rollen innebär kontinuerlig kontakt med kunder, transportörer och andra samarbetspartners samt aktiv övervakning av försändelser för att säkerställa att allt följer kundkrav, lagar och interna riktlinjer. Du arbetar även med prissättning, fakturering och kostnadskontroller för att säkerställa lönsamhet. Utöver detta bidrar du till att utveckla och förbättra interna processer, stöttar kollegor och ser till att säkerhets- och kvalitetsstandarder efterlevs.
• Genomföra nationella och internationella transporter
• Kontakt med kunder, transportörer och samarbetspartners
• Genomföra fakturering och säkerställa lönsamhet
 Utbildning, erfarenhet och personliga egenskaper
• Eftergymnasial utbildning inom spedition eller motsvarande arbetslivserfarenhet, kunskaper inom tull är meriterande
• Några års arbetslivserfarenhet av internationella transporter med flera olika transportsätt, inklusive internationell spedition
• Mycket goda kunskaper i Officepaketet, specifikt Excel
• Obehindrade kunskaper i svenska och engelska, i tal och skrift
För att lyckas i rollen ser vi att du är målmedveten, självständig och trivs i ett arbete där du har många kontaktytor. Du hanterar ett högre arbetstempo med trygghet, anpassar dig snabbt till förändringar och arbetar strukturerat även när flera uppgifter ska lösas parallellt. Du visar engagemang, är nyfiken och tar gärna initiativ för att utvecklas och bidra till teamets framsteg. Samarbete faller dig naturligt, du har en öppen och prestigelös inställning och hjälper kollegor när det behövs. Du har dessutom ett genuint intresse för service och strävar alltid efter att leverera resultat med hög kvalitet.
Övrig information
Start: Omgående Plats: Malmö Lön: Enligt överenskommelse  Som ett steg i denna rekryteringsprocess genomförs utdrag ut belastningsregister.
Under julledigheten förlängs ansökningstiden och svar kan ta lite längre tid än vanligt. Tack för ditt tålamod! Vi önskar dig en fin jul!
Vi använder en kompetensbaserad metodik i alla rekryteringsprocesser för att säkerställa fördomsfria urval. Vi jobbar också med löpande urval, vilket innebär att vi tar ner annonsen när tillräckligt många kandidater har ansökt. Om du blir aktuell för tjänsten kommer vi att kontakta dig för en första telefonintervju. Oavsett om du går vidare i processen eller inte så kommer du att få återkoppling på din ansökan.
Har du frågor? Hör gärna av dig!
[email protected]
010-171 47 10
Vi rekommenderar att du skickar in din ansökan omgående då vi gör ett löpande urval.
Välkommen med din ansökan!
#Nextgen Visa mindre

People Manager

Ansök    Okt 27    IO Interactive AB    Speldesigner
IO Interactive is seeking a skilled and dedicated People Manager to join our team and support Project Fantasy, an ambitious new IP set to redefine the online fantasy RPG genre. In this role, you’ll foster the growth and career development of our talented designers, developers, and artists. Working closely with Project Fantasy’s other People Manager, you’ll ensure team members have the clarity, tools, and support they need to thrive. You’ll collaborate on ... Visa mer
IO Interactive is seeking a skilled and dedicated People Manager to join our team and support Project Fantasy, an ambitious new IP set to redefine the online fantasy RPG genre. In this role, you’ll foster the growth and career development of our talented designers, developers, and artists.
Working closely with Project Fantasy’s other People Manager, you’ll ensure team members have the clarity, tools, and support they need to thrive. You’ll collaborate on people initiatives, aligning development and engagement efforts with the project’s creative and technical goals.
As a People Manager at IOI, you’ll help teams navigate change, strengthen ways of working, and ensure consistent people practices across projects — all while nurturing our One Team, One Rule culture.
Your mission: to create conditions for both people and projects to succeed.

What you will do:
Collaborate closely with the other People Manager on the project to ensure effective information sharing and alignment.
Support and guide team members through regular development and career conversations.
Lead and improve people processes such as performance reviews, talent development, and salary reviews.
Use data and feedback to spot trends, address challenges, and drive engagement.
Partner with HR, Talent Acquisition, and Employer Branding to ensure a great employee experience.
Help teams build healthy dynamics, resolve blockers, and foster open communication.
Contribute to key people initiatives and OKRs, ensuring alignment across studios and projects.


Who you are:
2–3 years’ experience in people management or organizational development, ideally in a creative or fast-moving industry.
Solid understanding of recruitment, onboarding, and performance management.
Great communication and mediation skills — you can balance empathy with practical problem-solving.
A collaborative mindset and confidence in having honest conversations.
Fluent English (written and spoken).
Willingness to travel a few times a year to connect with teams across our studios.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Kreativ webbutvecklare och marknadsföringsmedarbetare

Ansök    Okt 24    IN24K AB    Webbdesigner
Guldvalvet är ett säkerhets- och guldhandelsföretag med butik och valv i centrala Malmö. Vi erbjuder försäljning och köp av guld samt uthyrning av bankfack. Vårt mål är att modernisera och utveckla vår digitala närvaro, samtidigt som vi behåller hög professionalism och respekt för branschen. Arbetsuppgifter Som kreativ webbutvecklare och marknadsföringsmedarbetare kommer du att: Utveckla, underhålla och uppdatera vår webbplats Hantera SEO, digitala annonse... Visa mer
Guldvalvet är ett säkerhets- och guldhandelsföretag med butik och valv i centrala Malmö. Vi erbjuder försäljning och köp av guld samt uthyrning av bankfack. Vårt mål är att modernisera och utveckla vår digitala närvaro, samtidigt som vi behåller hög professionalism och respekt för branschen.
Arbetsuppgifter
Som kreativ webbutvecklare och marknadsföringsmedarbetare kommer du att:
Utveckla, underhålla och uppdatera vår webbplats
Hantera SEO, digitala annonser och sociala medier
Utföra enklare programmering och integrationer vid behov för nya funktioner
Bidra med kreativa idéer för att lyfta vårt digitala innehåll och varumärkesprofil
Samarbeta nära ledningen för att skapa en modern, attraktiv och professionell digital närvaro

Kvalifikationer och egenskaper
Kreativ och lösningsorienterad, med känsla för design och användarupplevelse
Erfarenhet av webbutveckling, e-handelsprojekt eller digital marknadsföring
Förmåga att arbeta självständigt och driva projekt framåt
God kommunikationsförmåga och teamkänsla
Referenser från tidigare e-handels- eller webbutvecklingsprojekt kommer att efterfrågas och verifieras

Övrigt:
Ingen formell utbildning krävs
Praktisk erfarenhet och kreativitet värderas högre än formella meriter
Möjlighet till hemarbete vid överenskommelse Visa mindre

Logistik-koordinator / Speditör

Ansök    Okt 29    Carl F AB    Expeditör, spedition
Logistik-koordinator / Speditör Vi söker en noggrann och lösningsorienterad Logistikkoordinator / Speditör som vill vara en del av vår växande verksamhet i Malmö. Hos oss får du en central roll nära vår återvinningsanläggning, där du ser till att transportflöden och vågadministration fungerar smidigt och effektivt – varje dag. Om rollen Som Logistikkoordinator hos Carl F arbetar du med planering, bokning och uppföljning av transporter till och i synnerhet... Visa mer
Logistik-koordinator / Speditör
Vi söker en noggrann och lösningsorienterad Logistikkoordinator / Speditör som vill vara en del av vår växande verksamhet i Malmö. Hos oss får du en central roll nära vår återvinningsanläggning, där du ser till att transportflöden och vågadministration fungerar smidigt och effektivt – varje dag.
Om rollen
Som Logistikkoordinator hos Carl F arbetar du med planering, bokning och uppföljning av transporter till och i synnerhet från vår återvinningsanläggning. Du ansvarar också för att vågdata hanteras korrekt – att externa förare kör rätt, att vågkvitton stämmer och att avvikelser följs upp.
Du har tät kontakt med chaufförer, kunder, transportörer och interna avdelningar som ekonomi och försäljning. Rollen kräver både struktur och initiativförmåga, särskilt i de situationer där det automatiserade systemet behöver kompletteras manuellt.
Kort sagt: du är spindeln i nätet som håller ordning på logistiken även när verkligheten inte följer planen.
Vi erbjuder
En stabil och trygg arbetsgivare med över 130 års erfarenhet i branschen.
En arbetsmiljö där säkerhet, kvalitet och delaktighet står i fokus.
Kollektivavtal, friskvårdsbidrag och möjlighet till kompetensutveckling.
Kollegor som både tar sitt jobb på allvar – och gärna bjuder på ett skratt i vardagen.

Vi söker dig som
Har erfarenhet av logistik- eller transportplanering, gärna inom återvinning eller produktion.
Har god datorvana och erfarenhet av affärs- eller logistiksystem.
Har goda kunskaper i Excel och trivs med att arbeta med data.
Är noggrann, ansvarstagande och kommunikativ.
Har goda kunskaper i svenska och engelska i tal och skrift.

Eftergymnasial utbildning inom logistik, transport eller ekonomi är meriterande men inte ett krav – rätt erfarenhet, attityd och engagemang väger lika tungt.
Om Carl F AB
Carl F AB är ett familjeföretag med bas i Malmö. Vi är en av Skånes ledande aktörer inom transport och återvinning och har sedan 1888 kombinerat kvalitet, ansvar och hållbarhet. Idag är vi cirka 90 medarbetare som tillsammans driver utvecklingen framåt – med kunden och miljön i fokus.
Ansökan
Låter detta som din nästa utmaning? Skicka in din ansökan via Teamtailor – vi ser fram emot att höra från dig! Har du frågor om tjänsten är du välkommen att kontakta Thorbjörn Olséen, Produktionschef ([email protected]). Visa mindre

Sjö- och flygspeditör (fokus Sjö)

Vi söker en erfaren Sjö- och Flygspeditör till vårt kontor i Malmö – med tydligt fokus på sjöspedition. Här får du en central roll i ett engagerat team som varje dag arbetar för att skapa effektiva och hållbara logistiklösningar för våra kunder världen över. Om rollen Som speditör hos oss ansvarar du för att planera, boka och följa upp transporter – med huvudsaklig inriktning på sjöfrakt (import/export). Du har nära kontakt med kunder, rederier och agenter... Visa mer
Vi söker en erfaren Sjö- och Flygspeditör till vårt kontor i Malmö – med tydligt fokus på sjöspedition. Här får du en central roll i ett engagerat team som varje dag arbetar för att skapa effektiva och hållbara logistiklösningar för våra kunder världen över.
Om rollen
Som speditör hos oss ansvarar du för att planera, boka och följa upp transporter – med huvudsaklig inriktning på sjöfrakt (import/export). Du har nära kontakt med kunder, rederier och agenter och säkerställer att varje leverans hanteras med kvalitet, precision och god kommunikation. Rollen innebär både operativt ansvar och möjlighet att påverka processer och kundrelationer.
Arbetsuppgifter
Ansvara för hela transportkedjan inom sjöfrakt – från bokning till fakturering


Kontakt med kunder, leverantörer, rederier och agenter världen över


Upprätta transportdokumentation och tullhandlingar


Hantera offerter, prisförhandlingar och uppföljning


Samarbete med kollegor inom flyg, väg och lager för helhetslösningar

Kvalifikationer
Minst 3 års erfarenhet som speditör, med tydlig erfarenhet inom sjöfrakt


Goda kunskaper i speditörssystem och Microsoft Office


Flytande svenska och engelska, både i tal och skrift


Strukturerad, lösningsorienterad och med god känsla för service


Erfarenhet av flygspedition är meriterande

Vi erbjuder
En stabil och växande arbetsplats med internationell prägel


Kollegor med lång erfarenhet och stark teamkänsla


Möjlighet att påverka och utvecklas inom spedition


Modern arbetsmiljö på vårt kontor i Malmö Visa mindre

Utbildare inom speldesigner sökes

Utbildare i Speldesigner (uppdrag/deltid) Grit Games söker erfarna speldesigner som vill dela sin kompetens och inspirera nästa generation kreatörer. Din roll Som utbildare planerar, organiserar och genomför du kurser inom speldesign. Du stöttar studerande i deras utveckling och vägleder dem i arbetet med visuella uttryck – från koncept och design till färdiga lösningar i spelprojekt. Omfattning Uppdragsbaserat och/eller deltid Goda möjligheter till utökad... Visa mer
Utbildare i Speldesigner (uppdrag/deltid)
Grit Games söker erfarna speldesigner som vill dela sin kompetens och inspirera nästa generation kreatörer.
Din roll
Som utbildare planerar, organiserar och genomför du kurser inom speldesign. Du stöttar studerande i deras utveckling och vägleder dem i arbetet med visuella uttryck – från koncept och design till färdiga lösningar i spelprojekt.
Omfattning
Uppdragsbaserat och/eller deltid
Goda möjligheter till utökad tjänst för rätt person



Kvalifikationer
Relevant utbildning inom speldesign, digital design eller motsvarande yrkeserfarenhet
Dokumenterad erfarenhet av arbete som speldesigner
Mycket god kommunikativ förmåga och pedagogiskt driv
Håller dig uppdaterad kring trender, verktyg och tekniker inom speldesign och digitalt skapande
Meriterande: erfarenhet av kursdesign och genomförande av utbildningsprogram



Vi söker utbildare inom:
Board game design
Level design och World design
Narrative design
Prototyping
UX, UI och Interactiion Design



Personliga egenskaper
Du är engagerad, entusiasmerande och brinner för att dela kunskap. Du är flexibel, kreativ och har förmåga att anpassa undervisningen efter olika studerandes behov.
Ansökan
Skicka CV och personligt brev på svenska. Vi tillämpar löpande urval och anställer omgående.
Ange de kurser du har kompetens att undervisa i.
Skicka din ansökan till: [email protected] Visa mindre

Lead Technical Producer

IO Interactive is looking for a talented Lead Technical Producer to join our Backbone team, the core programming team that powers our ambitious game projects. We are currently working on Project 007, a brand-new James Bond video game featuring an original Bond story, and Project Fantasy, a groundbreaking online fantasy RPG for console and PC. Both projects are built on Glacier, our state-of-the-art proprietary game engine. As a Lead Technical Producer, you... Visa mer
IO Interactive is looking for a talented Lead Technical Producer to join our Backbone team, the core programming team that powers our ambitious game projects. We are currently working on Project 007, a brand-new James Bond video game featuring an original Bond story, and Project Fantasy, a groundbreaking online fantasy RPG for console and PC. Both projects are built on Glacier, our state-of-the-art proprietary game engine.
As a Lead Technical Producer, you will oversee a team of producers, each responsible for leading cross-disciplinary teams alongside a Technical Lead and a Product Owner. You will drive production strategy and execution for technical initiatives, ensuring smooth workflows, aligned priorities, and successful project delivery.
Working closely with the Executive Technical Producer, Technical Director, and Product Manager, you will play a key role in balancing scope, quality, and efficiency across multiple teams while optimizing production processes and risk management strategies.
What you will do: Lead and mentor a team of Technical Producers, ensuring they have the support, guidance, and tools to drive their respective teams effectively.
Oversee production strategy and execution for technical initiatives, aligning with company goals and product roadmaps.
Facilitate communication and alignment between technical, production, and product leadership to optimize cross-functional collaboration.
Improve processes, tools, and workflows to enhance efficiency, risk mitigation, and technical excellence.
Proactively identify and mitigate risks, ensuring teams remain on track while maintaining performance and quality standards.
Track memory budgets and performance at all stages of development.
Manage, coordinate, and validate builds and branches, ensuring alignment with game timelines and milestones.
Drive production best practices, ensuring smooth coordination between engineering, design, and product teams.
Collaborate with the Executive Producer and leadership to define long-term production strategies and scalability plans.
Participate in recruitment and performance reviews for technical team members.
Who you are: Proven experience in technical production, project management, or leadership roles within game development or technology-driven projects.
Strong knowledge of project management methods, tools (JIRA, Confluence, etc.), and software defect tracking.
Deep understanding of game development pipelines, live service workflows, and/or technical platform development.
Experience managing and mentoring production teams and fostering a culture of continuous improvement.
Strong problem-solving and risk management skills, able to balance priorities in a fast-paced environment.
Effective communicator and relationship builder across multiple stakeholders and leadership levels.
Familiarity with software development practices, system integration, and version control systems (Perforce, Git, etc.).
Excellent leadership, mentorship, and conflict resolution skills.
Nice to have: Experience with game engines or large-scale technical development.
Background in software engineering.
Experience in organizational change, process improvement, or scaling teams.
Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine. Visa mindre

Lärare till kursen Kreativ spelutveckling

Malmö folkhögskola söker lärare till kursen Kreativ spelutveckling Vill du vara med och utbilda framtidens spelutvecklare? Vi söker en engagerad lärare till vår 1-åriga kurs Kreativ spelutveckling. Om kursen Kursen ger deltagarna en introduktion till spelutveckling med fokus på kreativt skapande, berättande, speldesign och samarbete. Vi kombinerar teori och praktik genom Game-Jam-inspirerade projekt, både individuellt och i grupp. Vi arbetar praktiskt ... Visa mer
Malmö folkhögskola söker lärare till kursen Kreativ spelutveckling
Vill du vara med och utbilda framtidens spelutvecklare? Vi söker en engagerad lärare till vår 1-åriga kurs Kreativ spelutveckling.
Om kursen
Kursen ger deltagarna en introduktion till spelutveckling med fokus på kreativt skapande, berättande, speldesign och samarbete. Vi kombinerar teori och praktik genom Game-Jam-inspirerade projekt, både individuellt och i grupp. Vi arbetar praktiskt och uppmuntrar våra deltagare att experimentera och utveckla egna idéer – från koncept till spelbara prototyper i en mängd olika spelmotorer och genrer. Undervisningen sker på plats i våra lokaler på Trindyxegatan i Malmö.
Dina arbetsuppgifter
Planera och genomföra undervisning, både teoretiskt och praktiskt.
Handleda studenter i deras projekt och idéutveckling.
Inspirera och motivera till ett kreativt arbetssätt.
Bidra till utvecklingen av kursens innehåll och pedagogik.

Vi söker dig som
Har erfarenhet av spelutveckling och en bred förståelse för de olika områden och verktyg som ingår i att skapa spel.
Har pedagogisk skicklighet och trivs med att undervisa på ett folkbildande och inkluderande sätt.
Är kreativ, kommunikativ och gillar att arbeta nära kursdeltagare.
Har en nyfikenhet på nya metoder, verktyg och trender inom spelområdet.

Det är meriterande om du besitter någon/några av dessa teoretiska och praktiska kunskaper:
Pedagogisk erfarenhet.
Grafik - 2D, 3D, koncept, texturering, UI etc.
Programmering - principer, olika språk, spellogik, versionshantering etc.
Design - speldesign, level design, storytelling, spelanalys etc.
Animation - 2D, 3D, riggning, motion capture etc.
Ljud – ljuddesign, ljudeffekter, musik för spel etc.
Kreativa processer, idégenerering, presentationsteknik, rapid prototyping etc.
Produktionsprocess, agil utveckling, feedback, gruppdynamik etc.
Erfarenhet av verktyg som används inom ovan nämnda områden, t.ex. Blender, Unity, Godot, Unreal, GitHub etc.

Vi erbjuder
En kreativ och inspirerande miljö där idéer får ta plats.
Möjlighet att påverka kursens innehåll och upplägg.
En härlig arbetsmiljö med trevliga kollegor.



?Om Malmö folkhögskola.
Malmö folkhögskola huserar i en gammal skånelänga mitt i Fosie industriområde. I drygt trettio år har Malmö folkhögskola varit en mänsklig trädgård där deltagarna ges möjlighet att växa i sin egen takt, utvecklas och ta steg mot uppsatta mål.
Malmö folkhögskola har ABF, Hyresgästföreningen och LO som huvudmän och vilar på arbetarrörelsens värdering - alla människors lika värde.
Anställningsvillkor: Tillsvidare med 6 månaders provtjänstgöring. Tillträde enligt överenskommelse.
Omfattning: 40-50%
Lönetyp: Fast månadslön enligt kollektivavtal
Varmt välkommen med din ansökan till [email protected]. Vi arbetar med löpande urval så skicka gärna in din ansökan så snart som möjligt.


Vi undanber oss vänligen men bestämt direktkontakt med bemannings-, förmedlings- och rekryteringsföretag samt andra externa aktörer och försäljare av ytterligare jobbannonser. Visa mindre

Digital Designer/ Frontend-utvecklare

Ansök    Okt 6    Mild Media AB    Webbdesigner
Vi söker dig som är både kreativ och teknisk. Som har känsla för form, storytelling och detaljer – men också kompetensen att omsätta din design i ren kod. Hos oss på Mild får du en kombinerad roll där du jobbar med såväl koncept och design som frontend- och WordPress-utveckling. Det här är inte en roll för dig som vill sitta still i ett fack. Det är en roll för dig som vill jobba brett och samtidigt på djupet. Som gillar att driva projekt från ax till limp... Visa mer
Vi söker dig som är både kreativ och teknisk. Som har känsla för form, storytelling och detaljer – men också kompetensen att omsätta din design i ren kod. Hos oss på Mild får du en kombinerad roll där du jobbar med såväl koncept och design som frontend- och WordPress-utveckling.
Det här är inte en roll för dig som vill sitta still i ett fack. Det är en roll för dig som vill jobba brett och samtidigt på djupet. Som gillar att driva projekt från ax till limpa och vill göra det tillsammans med ett av Sveriges mest erfarna digitala team.
Det här kommer du att göra
- Skapa koncept, design och UX för webbplatser, kampanjer och digitala gränssnitt.
- Utveckla kompletta WordPress-webbplatser från grunden – både frontend och backend.
- Bygga användarflöden, wireframes och UI-komponenter i Figma.
- Ta fram design för banners, sociala medier och kampanjmaterial.
- Jobba nära projektledare, utvecklare och kreatörer för att forma starka digitala upplevelser.
Det här är en kombinerad roll där du förväntas ta både design- och utvecklingsansvar. Du behöver alltså vara lika trygg i dina visuella beslut som i att skriva kod.
Det här tror vi att du har med dig
- Minst 5 års byråerfarenhet – du är van att jobba i flera parallella projekt och hantera snabba svängar.
- En stark portfolio med fokus på digital design, UX och webb.
- Mycket goda kunskaper i Figma och Adobe Creative Cloud.
- Gedigen erfarenhet av HTML, CSS och JavaScript samt vana att jobba med moderna ramverk och verktyg. Det är ett plus om du har jobbat med React och Tailwind, även om det inte är ett krav.
- Trygg i backend och van att arbeta direkt i WordPress – du kan bygga egna teman från grunden.
- Ett öga för storytelling, bildval, video, copy, tajming och komposition – du förstår hur allt hänger ihop i en digital upplevelse, även om du inte producerar allt själv.
- Förmåga att arbeta strukturerat, leverera hög kvalitet och ta ansvar i projekt.
Bonuspoäng om du är nyfiken på nya verktyg och AI i design- och utvecklingsprocessen. Det är vi.
Vad du får hos oss
Hos oss på Mild blir du en del av ett team där vi hjälps åt, utvecklas tillsammans och har kul på vägen. Vi jobbar nära våra kunder och varandra – och du får möjlighet att påverka både arbetssätt, uttryck och resultat. Vår ambition är att du inte ska känna någon söndagsångest. Hos oss ska du ha kul, växa, utvecklas och bidra, ta fullt ansvar för ditt jobb och samtidigt känna att du har hela teamet och bolaget bakom dig.
Förutom en härlig arbetsplats med trevliga kollegor så erbjuder vi självklart även en bra lön, flexibla arbetstider, tjänstepension och friskvårdsbidrag.
Vi kör en hybridmodell för distansarbete – 5 dagar i månaden kan du jobba från valfri plats, resten av tiden ses vi på kontoret.
Vi erbjuder dig:
- En trygg anställning med konkurrenskraftig lön
- Flexibla arbetstider
- Personlig utbildningsplan – framtagen med din teamleader
- Tjänstepension och friskvårdsbidrag
Och framför allt – riktigt roliga projekt, med kunder som vill framåt.
Är det dig vi beskriver?
Skicka in ditt CV, en kort presentation och portfolio med digitala projekt du är stolt över. Vi intervjuar löpande, så vänta inte för länge.
Välkommen med din ansökan! Visa mindre

Utbildare inom spelgrafiker sökes

Utbildare i Spelgrafik (uppdrag/deltid) Grit Games söker erfarna spelgrafiker som vill dela sin kompetens och inspirera nästa generation kreatörer. Din roll Som utbildare planerar, organiserar och genomför du kurser inom spelgrafik. Du stöttar studerande i deras utveckling och vägleder dem i arbetet med visuella uttryck – från koncept och design till färdiga grafiklösningar i spelprojekt. Omfattning Uppdragsbaserat och/eller deltid Goda möjligheter till ut... Visa mer
Utbildare i Spelgrafik (uppdrag/deltid)
Grit Games söker erfarna spelgrafiker som vill dela sin kompetens och inspirera nästa generation kreatörer.
Din roll
Som utbildare planerar, organiserar och genomför du kurser inom spelgrafik. Du stöttar studerande i deras utveckling och vägleder dem i arbetet med visuella uttryck – från koncept och design till färdiga grafiklösningar i spelprojekt.
Omfattning
Uppdragsbaserat och/eller deltid
Goda möjligheter till utökad tjänst för rätt person



Kvalifikationer
Relevant utbildning inom spelgrafik, digital design eller motsvarande yrkeserfarenhet
Dokumenterad erfarenhet av arbete som spelgrafiker
Mycket god kommunikativ förmåga och pedagogiskt driv
Håller dig uppdaterad kring trender, verktyg och tekniker inom spelgrafik och digitalt skapande
Meriterande: erfarenhet av kursdesign och genomförande av utbildningsprogram



Vi söker utbildare inom:
3D shader programmering
VFX
Animation
Riggning
Game project



Personliga egenskaper
Du är engagerad, entusiasmerande och brinner för att dela kunskap. Du är flexibel, kreativ och har förmåga att anpassa undervisningen efter olika studerandes behov.
Ansökan
Skicka CV och personligt brev på svenska. Vi tillämpar löpande urval och anställer omgående.
Skicka din ansökan till: [email protected] Visa mindre

Senior Product Designer

Ansök    Aug 29    One.com Group AB    Webbdesigner
Our team is on a mission to design great user experiences that help our over 2 million web customers create, configure, and develop their web presence. We are looking for an experienced Digital Commerce Product Designer who has a solid understanding of e-commerce metrics to collaborate with our marketing leads in translating user needs and business ideas into outstanding landing pages, order and upselling/cross-selling flows, campaign concepts, and visu... Visa mer
Our team is on a mission to design great user experiences that help our over 2 million web customers create, configure, and develop their web presence.

We are looking for an experienced Digital Commerce Product Designer who has a solid understanding of e-commerce metrics to collaborate with our marketing leads in translating user needs and business ideas into outstanding landing pages, order and upselling/cross-selling flows, campaign concepts, and visual designs for our one.com brand.
As a passionate designer, you excel at transforming complex concepts into beautiful, simple, and user-friendly experiences. You inspire the organisation with insightful customer journeys, value propositions, and prototypes. Driven by data, you utilise market and user research methods such as interviews, surveys, usability tests, A/B tests and heatmaps to test and refine ideas both before and after implementation. This means that rather than being measured on the output of your design work, you are being measured on the success of your designs. As a true team player, you will work closely with our marketing, product, UX and design, and development teams. And, to our 32 passionate designers, you are a sparring partner who is inspiring, results-driven and keen to make a difference.
Qualifications 5+ years of experience in e-commerce, digital commerce, marketing, or agency settings
Degree in New Media Design, Visual Communication, Product Design, UX Design, or similar
Strong digital commerce-focused design portfolio with a mobile-first mindset, with expertise in designing for both mobile and desktop.
You can conduct data analysis, market, and user research to identify best practices and shape hypotheses on how best to address requirements.
Ability to translate user needs and business goals into clear, effective design
Skilled in user research, data analysis, customer journeys, and persona creation
Experience with tools like Maze, HotJar, Dovetail, Mixpanel, and Google Analytics
Advocate for user testing, customer centricity, and evidence-based design decisions
Comfortable collaborating across teams – from concept and ideation to implementation
You are effective in managing stakeholders. Engage and involve them from the beginning (research, strategy, concept) to the end (design and implementation).
Proficient in Figma and Adobe Creative Cloud
Familiar with working in Agile/Scrum teams and using design systems
High attention to detail and strong visual aesthetics
You provide and receive honest, valuable feedback.

You’re a curious, collaborative, and creative problem solver who enjoys turning complexity into clarity. You have a passion for beautiful, minimalist design and care deeply about creating meaningful user experiences. You’re confident in your craft, open to feedback, and thrive in a fast-moving, team-oriented environment. Most importantly, you want to make the web not just more usable — but more beautiful.
About usone.com is a part of group.one is a leading European provider of online presence, cloud hosting, and digital marketing services. Over 2 million customers trust us with their online success. Our global team consists of 1 500+ employees operating from nearly 20 locations across 15 countries, with our headquarters in Sweden. Thanks to the support of our partners Cinven and Ontario Teachers' Pension Plan, we are steadily expanding the group's service portfolio and geographical footprint.
When you join group.one, you become a part of a global network that values collaboration, growth, and excellence. Join us in creating online success stories!
We don't care whether you are female, male or diverse, where you come from, how old you are, what colour your skin is or what you believe in. For us, the focus is on mutual respect, personal appreciation as well as fun and motivation at work. Develop yourself - your personality - because we focus on you as a person and team member.
We want to continue to grow with you. That's why we look forward to getting to know you. Visa mindre

Build Engineer

Are you the type of person who thrives on removing blockers, optimizing workflows, and solving complex software challenges? Your expertise will be key in ensuring smooth production processes, and no two days will be the same. If so, we might have the perfect role for you. We are looking for a Build Engineer to join our team on a hybrid basis. You'll be joining a team of passionate engineers who take ownership of their work while fostering a culture of lear... Visa mer
Are you the type of person who thrives on removing blockers, optimizing workflows, and solving complex software challenges? Your expertise will be key in ensuring smooth production processes, and no two days will be the same. If so, we might have the perfect role for you. We are looking for a Build Engineer to join our team on a hybrid basis.
You'll be joining a team of passionate engineers who take ownership of their work while fostering a culture of learning and collaboration. We value ambition and humility in equal measure, and we hope you do too.
What you will do:
Develop and maintain CI/CD pipelines, virtual environments, and infrastructure (Perforce, TeamCity, etc.).
Maintain and optimize build farms on-premise and in Azure.
Contribute to an ambitious build farm migration project, rewriting build agents with state-of-the-art technologies.
Write and debug automation scripts/programs in C#, PowerShell, Python, Kotlin, and more.
Support in-house development and production teams.

Who you are:
Experienced with Windows and Linux system administration.
Hands-on with PC/Server hardware.
Proficient in programming (C#, PowerShell, Python, Java, etc.).
Hold a Bachelor’s degree in Computer Science or have equivalent experience.
Skilled in troubleshooting and research.
Adaptable and able to prioritize tasks in a dynamic environment.
Have a strong interest in system integration and game infrastructure.
Experienced in source control management systems as an administrator (Git, Perforce, Mercurial).

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine. Visa mindre

Senior Product Designer

Ansök    Sep 11    One.com Group AB    Webbdesigner
Our team is on a mission to design great user experiences that help our over 2 million web customers create, configure, and develop their web presence. We are looking for an experienced Digital Commerce Product Designer who has a solid understanding of e-commerce metrics to collaborate with our marketing leads in translating user needs and business ideas into outstanding landing pages, order and upselling/cross-selling flows, campaign concepts, and visu... Visa mer
Our team is on a mission to design great user experiences that help our over 2 million web customers create, configure, and develop their web presence.

We are looking for an experienced Digital Commerce Product Designer who has a solid understanding of e-commerce metrics to collaborate with our marketing leads in translating user needs and business ideas into outstanding landing pages, order and upselling/cross-selling flows, campaign concepts, and visual designs for our one.com brand.
As a passionate designer, you excel at transforming complex concepts into beautiful, simple, and user-friendly experiences. You inspire the organisation with insightful customer journeys, value propositions, and prototypes. Driven by data, you utilise market and user research methods such as interviews, surveys, usability tests, A/B tests and heatmaps to test and refine ideas both before and after implementation. This means that rather than being measured on the output of your design work, you are being measured on the success of your designs. As a true team player, you will work closely with our marketing, product, UX and design, and development teams. And, to our 32 passionate designers, you are a sparring partner who is inspiring, results-driven and keen to make a difference.
Qualifications 5+ years of experience in e-commerce, digital commerce, marketing, or agency settings
Degree in New Media Design, Visual Communication, Product Design, UX Design, or similar
Strong digital commerce-focused design portfolio with a mobile-first mindset, with expertise in designing for both mobile and desktop.
You can conduct data analysis, market, and user research to identify best practices and shape hypotheses on how best to address requirements.
Ability to translate user needs and business goals into clear, effective design
Skilled in user research, data analysis, customer journeys, and persona creation
Experience with tools like Maze, HotJar, Dovetail, Mixpanel, and Google Analytics
Advocate for user testing, customer centricity, and evidence-based design decisions
Comfortable collaborating across teams – from concept and ideation to implementation
You are effective in managing stakeholders. Engage and involve them from the beginning (research, strategy, concept) to the end (design and implementation).
Proficient in Figma and Adobe Creative Cloud
Familiar with working in Agile/Scrum teams and using design systems
High attention to detail and strong visual aesthetics
You provide and receive honest, valuable feedback.

You’re a curious, collaborative, and creative problem solver who enjoys turning complexity into clarity. You have a passion for beautiful, minimalist design and care deeply about creating meaningful user experiences. You’re confident in your craft, open to feedback, and thrive in a fast-moving, team-oriented environment. Most importantly, you want to make the web not just more usable — but more beautiful.
About usone.com is a part of group.one is a leading European provider of online presence, cloud hosting, and digital marketing services. Over 2 million customers trust us with their online success. Our global team consists of 1 500+ employees operating from nearly 20 locations across 15 countries, with our headquarters in Sweden. Thanks to the support of our partners Cinven and Ontario Teachers' Pension Plan, we are steadily expanding the group's service portfolio and geographical footprint.
When you join group.one, you become a part of a global network that values collaboration, growth, and excellence. Join us in creating online success stories!
We don't care whether you are female, male or diverse, where you come from, how old you are, what colour your skin is or what you believe in. For us, the focus is on mutual respect, personal appreciation as well as fun and motivation at work. Develop yourself - your personality - because we focus on you as a person and team member.
We want to continue to grow with you. That's why we look forward to getting to know you. Visa mindre

2D/3D Animator

Ansök    Aug 22    Relax Tech Sweden AB    Animatör
2D/3D Animators check this out! Are you interested in working with game design in a fast-moving industry? At Relax Gaming we make games come alive and we are looking for a skilled Animator to join our game studio in Malmö! As an animator at Relax, you will work closely with both the artists and developers within your project and studio to create visually compelling animations for both gameplay and cinematics. We are looking for a highly motivated team play... Visa mer
2D/3D Animators check this out!
Are you interested in working with game design in a fast-moving industry?
At Relax Gaming we make games come alive and we are looking for a skilled Animator to join our game studio in Malmö!
As an animator at Relax, you will work closely with both the artists and developers within your project and studio to create visually compelling animations for both gameplay and cinematics. We are looking for a highly motivated team player to help us innovate, develop and deliver the best games in the industry.
In this role, you will
Animate 2D characters, props, and UI elements
Design and implement visual effects, sprite sheets, and procedural textures
Collaborate with animators and programmers to develop, test, and refine animation pipelines
Create mockup videos and visual concepts to communicate game features
Contribute creative ideas and inspiration while also bringing others’ concepts to life

We wish you to have
At least 2 years of professional experience
Proven experience with 2D animation
Education or professional experience using industry-standard 2D tools such as After Effects, Spine, or equivalent tools
Strong foundation in skeletal animation and rigging
Proficiency in Photoshop
Ability to work both collaboratively and independently

You’ll have us extra excited if you have
Experience working with casino/online games
Experience working with Spine 2D
3D – Animation skills
Experience working with game engines and optimization skills
Drawing skills

Life at Relax in Malmö
Located in the heart of the city, just a few steps from Lilla Torg, our (two floor + terrace) Malmö office is more than just a workplace. Here, you’ll find a diverse, vibrant, family-like community. With a vibe in the office, that is always upbeat. Our modern space blends Scandinavian comfort with a fast-paced, international mindset. With excellent transport connections and all the best the city has to offer right outside the door, it's the perfect base for doing great work — and enjoying life while you do it. Come for the innovation, stay for the people.
About Relax Gaming
Relax Gaming Group was founded in 2010 with the goal of creating games for the modern iGaming landscape. Always staying true to the Relax core values - Driven, Adaptable, Supportive, and Respectful - the recent and rapid expansion has been conceived in order to deliver unparalleled global reach. Via a quick one-time integration, Relax Gaming now provides access to a roster of 1500+ casino games and a diverse range of proprietary products, including Poker, Bingo, and its own rapidly expanding slot portfolio.
The high-quality aggregated content is provided through its selected Silver Bullet (commercially represented) and Powered By Relax (commercially independent) partners. Regulated markets are also at the heart of its growth strategy, with both fully supported regulated markets as well as licenses held in multiple jurisdictions. Keen to find out more? Learn about us here. Visa mindre

Gameplay Animator

Ansök    Aug 25    IO Interactive AB    Animatör
IO Interactive is currently looking for A Gameplay Animator to join 007 First Light, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in a James Bond origin story. What you will do: Collaborating with the animation team, lead animator, designers, artists and programmers to execute on the vision of... Visa mer
IO Interactive is currently looking for A Gameplay Animator to join 007 First Light, a brand-new James Bond video game to be developed and published by IOI.
Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in a James Bond origin story.
What you will do:
Collaborating with the animation team, lead animator, designers, artists and programmers to execute on the vision of the game
Animating 3D characters, including working with motion capture data and hand key-framed animations
Work with programmers and designers to ensure animations are properly fitting technical and game design requirements
Working efficiently and effectively within technical setup of animations in our proprietary engine Glacier 2
Implementing constructive and iterative feedback to the animations at any given time of the development process


Who you are:
3+ years’ experience creating gameplay animation for AAA games with at least one shipped title
Working experience of animating in Motion Builder
Good general technical knowledge of gameplay processes and pipelines
Experience with motion capture or working with motion capture data
In-depth knowledge of human and animal anatomy, body language and emotions
Experience nailing the timing and appearance of human movement and facial expressions


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about First Light. Visa mindre

Lead UX Designer

Ansök    Aug 12    Tactel AB    Webbdesigner
Who we are Tactel is a digital interaction studio based in Malmo but working with clients across the globe. We contribute with insights, design and technology that brings our customers closer to their customers. We are often involved early in the process of problem solving or finding new business opportunities. To create a great service you need to know why and for whom. This is where You come into the picture! The Tactel design team The Tactel design team... Visa mer
Who we are Tactel is a digital interaction studio based in Malmo but working with clients across the globe. We contribute with insights, design and technology that brings our customers closer to their customers. We are often involved early in the process of problem solving or finding new business opportunities. To create a great service you need to know why and for whom. This is where You come into the picture!
The Tactel design team The Tactel design team is a group of 20+ happy and passionate designers, with a wide set of skills. We are engaged in both projects and products, often working closely with other designers and developers, always underpinned by the strong Tactel culture of kindness, empathy and knowledge sharing. This way, we continuously learn from each other, get inspired, keep up with a high design standard, and together discover new tools and trends.
What you will do Working as a Lead UX Designer at Tactel, you will lead and contribute to creating both new innovative services and products as well as already existing services. You will take an active role in design work, leading, coaching and challenging your fellow designers. You may also prepare and lead local and international customer workshops, both live and digitally, with the purpose to help drive, inspire and challenge the participants to co-create innovative solutions, or to get to know the customer (most often an international airline) to be able to compose the best solution for their business.
In this role, understanding and conveying the “bigger picture” to all stakeholders is key but you’ll also get the chance to work hands-on with design details based on your background. You’ll be doing a variety of activities, ranging from brainstorming and creating concepts and logic for new innovative services and products, to contributing or leading the design work of digital products for an international airline. Your role will also include offering your UX expertise and support in sales situations.
What you need to have to succeed in this role:
5 + years of documented experience of recent UX design skills
Documented experience leading designers and design work in design projects
Documented experience in user-centred activities such as service design, interviews, and user testing
Strategic skills and the ability to understand and meet client goals
Experience in planning and leading remote and live workshops, in international environments
Ability to explain design and concepts objectively and convincingly in a way that is easy for anyone to understand
Leadership skills to be able to motivate and lead your team in the concept-creation phase
Native or bilingual English
Willingness to travel internationally

Perks we offer Besides great coworkers, challenging and rewarding work and an inspiring international environment, we also offer the following perks and benefits:
Flexible working hours
30 days of vacation + compensation for overtime & travel time
Pension plan and insurances
Breakfast and fruit every day and unlimited amounts of coffee
A generous "friskvårdsbidrag" of 5000 kr
Computer and phone of your choice with calls/sms/data included
Panasonic employee discount
Extra compensation when on longer parental leave
Yearly conference trip with the whole company
Lots of social activities such as afterworks, team-fun, exercise-classes etc.

Read more about working at Tactel here. Visa mindre

Senior Concept Artist

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like... Visa mer
Company Description

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.

Job Description

We are looking for a Senior Concept Artist to join to help us enhance, design, and create amazing concepts for our game. You’ll work closely with our Art Director to help build and realize the game's vision, sharing feedback and insights with your team. You'll also collaborate with other multidisciplinary specialists, guiding concepts for environments, props, and characters.
What you'll do
Leading the development of high-quality art for our AAA game(s), from concept to completion;
Researching and proposing concept references together with the Art Director;
Preparing creative concepts for internal and external production teams;
Ensuring a productive workflow with artists and external partners, through briefs, daily communication, and by providing clear feedback to ensure that deliverables are completed at quality, and to specification;
Understanding and evangelizing the visual style of the game;
Organizing and updating work and backlog using project management/planning tools (e.g. JIRA);
Working together with producers, leads, directors, and other teams to push the quality and creativity of the project.


Qualifications

What You'll Bring
You have a passion for video games. You enjoy working autonomously, and you know how to structure your tasks. You pay attention to quality and detail in your day-to-day work and have a problem-solving mindset. You co-operate and communicate efficiently with the other members of your team.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Experience as a concept artist (or similar role) through the process and life cycle of AAA-game
Working knowledge with Adobe Photoshop (photo-bashing), 3D, and familiarity with game engines (e.g. Unity & Unreal);



Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Senior Product Designer

Ansök    Jun 12    One.com Group AB    Webbdesigner
Our team is on a mission to design great user experiences that help our over 2 million web customers create, configure, and develop their web presence. We are looking for an experienced Digital Commerce Product Designer who has a solid understanding of e-commerce metrics to collaborate with our marketing leads in translating user needs and business ideas into outstanding landing pages, order and upselling/cross-selling flows, campaign concepts, and visu... Visa mer
Our team is on a mission to design great user experiences that help our over 2 million web customers create, configure, and develop their web presence.

We are looking for an experienced Digital Commerce Product Designer who has a solid understanding of e-commerce metrics to collaborate with our marketing leads in translating user needs and business ideas into outstanding landing pages, order and upselling/cross-selling flows, campaign concepts, and visual designs for our one.com brand.
As a passionate designer, you excel at transforming complex concepts into beautiful, simple, and user-friendly experiences. You inspire the organisation with insightful customer journeys, value propositions, and prototypes. Driven by data, you utilise market and user research methods such as interviews, surveys, usability tests, A/B tests and heatmaps to test and refine ideas both before and after implementation. This means that rather than being measured on the output of your design work, you are being measured on the success of your designs. As a true team player, you will work closely with our marketing, product, UX and design, and development teams. And, to our 32 passionate designers, you are a sparring partner who is inspiring, results-driven and keen to make a difference.
Qualifications 5+ years of experience in e-commerce, digital commerce, marketing, or agency settings
Degree in New Media Design, Visual Communication, Product Design, UX Design, or similar
Strong digital commerce-focused design portfolio with a mobile-first mindset, with expertise in designing for both mobile and desktop.
You can conduct data analysis, market, and user research to identify best practices and shape hypotheses on how best to address requirements.
Ability to translate user needs and business goals into clear, effective design
Skilled in user research, data analysis, customer journeys, and persona creation
Experience with tools like Maze, HotJar, Dovetail, Mixpanel, and Google Analytics
Advocate for user testing, customer centricity, and evidence-based design decisions
Comfortable collaborating across teams – from concept and ideation to implementation
You are effective in managing stakeholders. Engage and involve them from the beginning (research, strategy, concept) to the end (design and implementation).
Proficient in Figma and Adobe Creative Cloud
Familiar with working in Agile/Scrum teams and using design systems
High attention to detail and strong visual aesthetics
You provide and receive honest, valuable feedback.

You’re a curious, collaborative, and creative problem solver who enjoys turning complexity into clarity. You have a passion for beautiful, minimalist design and care deeply about creating meaningful user experiences. You’re confident in your craft, open to feedback, and thrive in a fast-moving, team-oriented environment. Most importantly, you want to make the web not just more usable — but more beautiful.
About usone.com is a part of group.one is a leading European provider of online presence, cloud hosting, and digital marketing services. Over 2 million customers trust us with their online success. Our global team consists of 1 500+ employees operating from nearly 20 locations across 15 countries, with our headquarters in Sweden. Thanks to the support of our partners Cinven and Ontario Teachers' Pension Plan, we are steadily expanding the group's service portfolio and geographical footprint.
When you join group.one, you become a part of a global network that values collaboration, growth, and excellence. Join us in creating online success stories!
We don't care whether you are female, male or diverse, where you come from, how old you are, what colour your skin is or what you believe in. For us, the focus is on mutual respect, personal appreciation as well as fun and motivation at work. Develop yourself - your personality - because we focus on you as a person and team member.
We want to continue to grow with you. That's why we look forward to getting to know you. Visa mindre

Senior Game Designer - NPC/AI

Ansök    Jun 26    Sharkmob AB    Game designer/Speldesigner
Sharkmob is looking for a Senior Game Designer focused on NPC/AI to join us at our studio in Malmö, Sweden. In this role, you’ll own the design of NPCs, from behaviour-tree logic to moment-to-moment combat feel, working closely with coders, artists, fellow designers, as well as production and direction. Together, you’ll deliver nail-biting, fair, and rewarding gameplay experiences that align with the game’s creative vision and development goals. We're look... Visa mer
Sharkmob is looking for a Senior Game Designer focused on NPC/AI to join us at our studio in Malmö, Sweden. In this role, you’ll own the design of NPCs, from behaviour-tree logic to moment-to-moment combat feel, working closely with coders, artists, fellow designers, as well as production and direction. Together, you’ll deliver nail-biting, fair, and rewarding gameplay experiences that align with the game’s creative vision and development goals.
We're looking for someone who is passionate about AI design, excited by the challenges of the extraction shooter genre, and eager to push the gameplay experience forward through thoughtful, systems-driven design.

At Sharkmob we value teamwork, trust, motivation and setting colleagues up for success. We believe that is key to making great games and creating a healthy work environment. Since we strive to empower our developers, there will be plenty of opportunities to make your mark and effect the way we work. 

Responsibilities Driving the development of the games NPC/AI related features such as behaviour, feedback, dialogue systems, difficulty and animation.
Making sure the NPC/AI is fun, fair, believable and rewarding.
Ensuring that the NPC/AI systems work well together with other game loops.
Mentor and support junior/intermediate game designers, offering feedback, guidance, and knowledge sharing.
Work together with the team to iterate on features, take initiative for improvements and feedback on all aspects of the game.
Requirements 5+ years of experience in game design, with a strong focus on AI or combat systems, and a proven track record of working on larger development teams.
Experience with Shooters.
Outstanding communication skills; you can pitch a concept, justify a decision, and give, as well as receive, feedback with ease.
Excellent collaboration and stakeholder management skills, with the ability to align the team around shared goals.
Bonus points Experience with Unreal Engine.
Live-service experience: balancing, telemetry analysis, post-launch iteration.
Experience working with project/product management.
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage. Visa mindre

Senior Accessibility Designer

Senior Accessibility Designer As a Senior Accessibility Designer, you will play a key role in making our games more inclusive by designing and implementing accessibility features that remove barriers for players. You’ll collaborate across disciplines to integrate accessibility from the ground up, ensuring our titles are playable and enjoyable for as many players as possible. What You Will Do Design and improve accessibility features for our games, ens... Visa mer
Senior Accessibility Designer
As a Senior Accessibility Designer, you will play a key role in making our games more inclusive by designing and implementing accessibility features that remove barriers for players. You’ll collaborate across disciplines to integrate accessibility from the ground up, ensuring our titles are playable and enjoyable for as many players as possible.

What You Will Do
Design and improve accessibility features for our games, ensuring they meet the needs of players with diverse abilities.
Implement accessibility features directly into our titles and our in-house engine (Glacier), where possible.
Partner with production to pitch, develop and maintain an accessibility roadmap, ensuring accessibility is integrated across development.
Work closely with Game Design and UX Design teams to integrate accessibility into core game mechanics and UI/UX.
Work with Tech and Gameplay Programmer teams to ensure accessibility considerations are embedded in development.
Act as an accessibility advocate, sharing knowledge and best practices across the studio.
Conduct accessibility evaluations and playtests, incorporating feedback from players with disabilities.
Stay updated on industry standards, ensuring compliance with accessibility guidelines (e.g., XAG, WCAG, PlayStation/Xbox standards).
Contribute to accessibility documentation, creating resources to guide designers and developers in best practices.
Prioritize accessibility features that make the game playable for larger and more diverse groups of players.
While the primary focus of this role is accessibility, responsibilities may temporarily shift based on project needs and development priorities.




Who You Are

Experience in Game UX/Design with Accessibility Focus – Background in game development, UX design, or a related field.
Knowledge of Accessibility Standards – Familiarity with XAG, WCAG, and best practices for inclusive game design.
Understanding of Player Needs – Awareness of motor, cognitive, visual, and hearing disabilities, with a player-first approach to removing barriers.
Design & Problem-Solving – Experience with UI/UX accessibility patterns.
Strong Communication & Collaboration – Ability to advocate for accessibility, present ideas clearly, and work across teams.
Project & Tool Experience – Comfortable with Jira, Confluence, and game engines like Unreal, Unity, or proprietary tools.
Technical Knowledge (Bonus) – Familiarity with coding, Visual Studio, or scripting is a plus.
Passion for Inclusive Design – A strong belief that games should be for everyone and a drive to push accessibility forward. Visa mindre

Build Engineer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
Are you that person who likes to help people by identifying blockers and making workflows more efficient? Your workday at IOI will always be new and challenging, and we will rely on your skills and knowledge to solve software build and delivery issues. Your role would be crucial to ensure that the game production runs smoothly.
What you will do:
Develop and maintain CI/CD pipelines, virtual environments and infrastructure – Perforce source control, TeamCity, etc.
Maintain our build farm for Project Fantasy in Azure.
Help develop new build engineering tools, such as a cloud-based distribution system to share builds across offices.
Write and debug scripts/programs for automation in C#, PowerShell, Python, Kotlin, etc.
Facilitate in-house development and production.

Who you are:
Experienced working with DevOps / Developer Platform engineering.
Experienced with system administration in Windows and Linux.
Experienced with Azure administration and infrastructure development.
Experienced with programming - C#, PowerShell, Python, Java, etc.
Bachelor’s degree in computer science OR relevant experience.
Excellent research and troubleshooting skills.
Ability to prioritize your workload and thrive with changing tasks.
General interest in system integration and games infrastructure.
Service mentality and excellent collaboration skills.

Nice to have:
Experience with Kubernetes and cloud native technologies

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We are a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine. Visa mindre

Senior UI Designer

Ansök    Maj 28    Sharkmob AB    2D artist/2D-grafiker
We are looking for two Senior UI Designers for our soon to be released AAA project Exoborne - an open-world extraction shooter. As senior members of the team, you’ll collaborate closely with designers, directors, UX experts and engineers to create user interfaces that are both visually engaging and highly functional. Your work will help ensure the UI is consistent, accessible, and fully aligned with the overall vision of the game. You’ll take responsibilit... Visa mer
We are looking for two Senior UI Designers for our soon to be released AAA project Exoborne - an open-world extraction shooter. As senior members of the team, you’ll collaborate closely with designers, directors, UX experts and engineers to create user interfaces that are both visually engaging and highly functional. Your work will help ensure the UI is consistent, accessible, and fully aligned with the overall vision of the game.
You’ll take responsibility for key UI systems and workflows, working together with the team to establish best practices and maintain a high standard of quality throughout the project. By sharing your expertise and contributing ideas, you’ll help the whole team deliver a polished and immersive player experience.

Responsibilities Work closely with the Directors, Game Designers, Programmers, and fellow team members to create polished and intuitive user interfaces that enhance gameplay and integrate seamlessly into the game world.
Drive the creation and evolution of the game’s UI ensuring cohesive visual style and design language for all UI elements, aligning with the overall artistic vision of the game.
Mentor and support junior/intermediate UI designers, offering feedback, guidance, and knowledge sharing.
Maintain and evolve the existing design library. Ensure design files are well-structured, organized, and consistently delivered.
Stay up to date with industry trends, emerging technologies, and design techniques to continuously improve the quality and innovation of our UI designs.
Incorporate motion graphics and animations into the user interface to enhance interactivity and provide visual feedback to players. Create engaging transitions, animations, and dynamic elements that elevate the overall user experience.
Collaborate with the broader team to ensure that all UI designs are intuitive, accessible, and enhance the overall user experience. While UX is a shared responsibility across the company, you will work closely with our UX experts to refine and elevate design decisions.
Requirements A minimum of 8 years of professional experience in UI/UX design, ideally with experience from AAA game development or equivalent.
Exceptional graphic design skills, with a solid understanding of typography, colour theory, and composition.
Proficiency in industry-standard design tools such as Adobe Creative Suite and Figma.
Demonstrated experience with interactive and motion design.
A strong understanding of game development pipelines and the ability to work effectively with cross-functional teams.
Proven experience designing for multi-platform games (PC, console), with knowledge of platform-specific UX expectations and constraints.
Excellent communication skills and the ability to both give and receive constructive feedback and the ability to communicate your design concepts and ideas to both internal teams and stakeholders, ensuring clarity and alignment throughout the project.
A passion for gaming, with a deep appreciation for how UI/UX design impacts player engagement and immersion.
Fluent in English, both written and spoken.
An up-to-date portfolio showcasing a range of UI designs, including high-quality UI elements.
That little extra Experience with UI implementation in Unreal Engine (UMG, Blueprints, etc.).
Skills in 3D modelling, rendering, or lighting to support in-world UI or 3D interfaces.
Familiarity with accessibility standards and best practices in games.
Experience conducting or analysing usability testing.
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage. Visa mindre

Animation Director

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like To... Visa mer
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
We are looking for an additional Animation Director to our studio. As our Animation Director, you will shape and shepherd the animation vision and quality for the game – in line with the overall creative direction – from conception to final implementation.
What you'll do
Be one of the key stakeholders ensuring the game feels good, looks good, and has an excellent sense of control and responsiveness
Establish, communicate, and drive the animation direction across the entire project, in support of the overall creative/game direction
Ensure the balance between gameplay excellence and animation visual quality
Define animation team organization and pipelines, together with production team, and help ensure that scope and quality targets are met
Collaborate with Snowdrop Engine team to help push animation tools and technology forward



We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
What you'll bring
As a Director in the Animation field, you’re enthusiastic about quality and innovation. You excel at communicating your vision to various stakeholders and leading strategic efforts with your team. Your team leadership experience equips you to navigate through challenges, providing constructive feedback, and streamline workflows.
Besides the above we’re looking for someone aligned with?our core values?and the following skills and experience:
Experience in at least one full AAA videogame production, in a supervising role (Director, Lead)
Expert knowledge and passion for gameplay & technical animation on AAA video game productions with a proven track record of shipped titles
Professional experience in supervising/directing a team
Capacity to clearly articulate and communicate a vision and strategy
Extensive knowledge of animation software like Motion Builder, 3DS Max and Maya.
An understanding of the technologies available to be used in animation like IK, FK, Motion Matching and Procedural, and the pros and cons of their use.



Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. Visa mindre

Senior Lighting Artist

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We’re creating a visually stunning world, and lighting plays a key role in shaping its atmosphere, mood, and immersion. This requires both a strong artistic eye and deep technical expertise. We’re looking for a highly skilled Senior Lighting Artist to bring our vision to life, balancing creative expression with technical precision.
What you will do:
Design, implement, and optimise high-quality lighting that enhances gameplay, environments, and cinematics.
Collaborate closely with Render Programmers and Technical Artists to develop real-time lighting solutions within our proprietary Glacier engine.
Shape the mood, tone, and storytelling of the game through expert use of light and shadow.
Ensure performance-friendly lighting solutions without compromising artistic vision.
Troubleshoot technical challenges related to lighting and ensure seamless integration across platforms.

Who you are:
A seasoned lighting artist with AA/AAA game development experience.
Proficient in real-time lighting techniques and game rendering workflows.
Strong technical expertise, with the ability to collaborate effectively with technical teams.
Skilled at balancing artistic vision with technical constraints to ensure optimal performance.
Experienced in working within game engines and adapting to new technologies.
A strong communicator and team player who thrives in a collaborative development environment.
Experience with multiple game engines is a plus, but not essential.
Film and/or VFX experience is a plus, but not essential.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Technical Designer

IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Implement unique and reusable environmental interactions and items using the scripting tools for our propri... Visa mer
IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
Implement unique and reusable environmental interactions and items using the scripting tools for our proprietary engine Glacier.
Collaborate closely with Level Designers to craft memorable experiences in our James Bond game.
Write and maintainin documentation of tech and designs.

Who you are:
You have some experience in the AAA games industry as a technical designer
You have a working background or education in game design or programming.
You take an interest in game design, technical design, UX, and tech.
You have a passion for collaborating with a wide range of developers and creating impactful games.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
 Learn more about Project 007. Visa mindre

Technical Artist

We are looking to strengthen our Art & Tech team with a Technical Artist who is a highly motivated team player so that they can innovate and optimize the development of the best games in the industry. You will work at our game studio in Malmö, Sweden. Job Summary: As a Technical Artist at Relax Gaming, you will act as the vital link between creatives and developers. Your role will ensure that creative visions are implemented seamlessly, overcoming the c... Visa mer
We are looking to strengthen our Art & Tech team with a Technical Artist who is a highly motivated team player so that they can innovate and optimize the development of the best games in the industry. You will work at our game studio in Malmö, Sweden.
Job Summary:
As a Technical Artist at Relax Gaming, you will act as the vital link between creatives and developers. Your role will ensure that creative visions are implemented seamlessly, overcoming the constraints of Web-based games while delivering an exceptional gaming experience for players.
To excel in this role, you should have a solid grasp of character rigging, expertise in asset creation, and sprite sheet development. Proficiency in scripting tools and visual software is also essential.
Responsibilities:
Rig stylized 3D characters and props for posing and animation.
Rig stylized 2D characters and props in Spine 2D.
Develop tools and scripts for:
2D & 3D software like Maya, Photoshop, and After Effects.
Streamlining the pipeline to improve asset exchange across departments.
Perform optimization and compression to minimize sprite export sizes without compromising quality.
Assist animators with high quality particle effects creation.
Work independently to identify technical challenges and propose solutions to department leads.
Establish, maintain, and enhance production pipelines and workflows.
Document established workflows and technical details in clear, accessible formats such as documents or Wiki pages.

Qualifications:
Strong Rigging skills.
Strong technical skills in industry-standard tools for 2D and 3D, such as Maya, After Effects & Photoshop.
Experience creating tools that help Art-Animation-Dev
Experience in working with Animators
3+ years' experience in art production
Experience with JavaScript and Python languages
Great communication and teamwork skills
Fluency in English
Creative in finding solutions
Strong organizational skills
Passionate for games!

Bonus:
Experience in working with Spine (Esoteric Software)
Experience with Jira and Confluence
Previous iGaming experience



Location
This role is placed in Malmö, Sweden. The Relax game studio in Malmö is perfectly located on Lilla Torg, right in the middle of the beautiful old parts of Malmö. It’s a five-minute walk from the central station and all types of shopping and restaurants can be found right on our doorstep.
About Relax Gaming
Relax Gaming Group was founded in 2010 with the goal of creating games for the modern iGaming landscape. Always staying true to the Relax core values - Driven, Adaptable, Supportive and Respectful - the recent and rapid expansion has been conceived in order to deliver unparalleled global reach. Via a quick one-time integration, Relax Gaming now provides access to a roster of 1500+ casino games and a diverse range of proprietary products, including Poker, Bingo, and its own rapidly expanding slot portfolio.
The high-quality aggregated content is provided through its selected Silver Bullet (commercially represented) and Powered By Relax (commercially independent) partners. Regulated markets are also at the heart of its growth strategy, with both fully supported regulated markets as well as licences held in multiple jurisdictions.
Relax Gaming have offices in Malta, Estonia, Serbia, Finland, Sweden, and Gibraltar - and game studios in Belgrade, Malmö, and Stockholm. Learn more about us here: www.relax-gaming.com


Life at Relax
Relax is at a very exciting growth stage as a company, however, we cherish our informal and flexible core atmosphere where self-initiative, taking pride in what you do and ambition to deliver the best results are key components. For the right person, there are endless opportunities for personal and professional development.
We are starting with interviews right away, so be quick to apply! Please link to your portfolio when submitting your application.
All applications are handled with full confidentiality. Visa mindre

Performance Designer

Vi söker en Performance Designer till Sunbird! ???? Sunbird är en växande webbyrå som nu söker en designer som älskar digital tillväxt ???? Om dig Vi letar efter en doer med ett positivt mindset som brinner för visuell kommunikation som ger resultat. Du har en vass känsla för design, gillar att experimentera och har en naturlig nyfikenhet på vad som driver klick, konvertering och engagemang. Du gillar dialog med kunder, kan både lyssna och leda, och tar an... Visa mer
Vi söker en Performance Designer till Sunbird! ????
Sunbird är en växande webbyrå som nu söker en designer som älskar digital tillväxt ????
Om dig
Vi letar efter en doer med ett positivt mindset som brinner för visuell kommunikation som ger resultat. Du har en vass känsla för design, gillar att experimentera och har en naturlig nyfikenhet på vad som driver klick, konvertering och engagemang.
Du gillar dialog med kunder, kan både lyssna och leda, och tar ansvar för att förvandla idéer till konkreta lösningar.
Om rollen
Rollen som Performance Designer är bred och kreativ - du gör det som behövs för att öka våra kunders försäljning, men dina huvudsakliga uppgifter är:
Annonsmaterial för paid social
Du skapar engagerande annonser (statiska & rörliga) för sociala medier. Det handlar om att kombinera design, microcopy och känsla för vad som presterar. Du jobbar nära marknadsteamet.
Hemsidor från scratch
Du designar snygga, tydliga och resultatinriktade hemsidor.
Konverteringsoptimering
Du förbättrar befintliga sidor med målet att öka konvertering, minska friktion och göra upplevelsen bättre för användarna. Du tänker både som designer och analytiker.
Bonus: Fotografering, bildhantering och lättare animationer är meriterande men inget krav.
Krav på dig
Minst två års tidigare erfarenhet av de huvudsakliga uppgifterna
Kan jobba några dagar i veckan på kontoret

Praktiskt
Startdatum: Enligt överenskommelse
Tjänst: Heltid
Plats: Hybrid - vi sitter centralt i Malmö men jobbar även delvis på distans

Så ansöker du
Du får gärna skicka in CV och personligt brev till [email protected], men vi kommer primärt kolla på dina tidigare arbeten – det är det enda vi kollar på i det första steget. Därefter hör vi gärna av oss för ett första, förutsättningslöst samtal. Visa mindre

Senior Character Artist

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like ... Visa mer
Company Description


Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description


Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As a Senior Character Artist at Massive, your mission will be to develop characters from concept right through to fully realized 3D models. You'll help to tell our story through realistic-looking characters of Pandora, from the Na'vi's and human colonies to the wide range of creatures inhabiting the living world. As part of the Avatar Project, you'll play an instrumental role in bringing to life the beautiful and dangerous world of Pandora.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
What you'll do
Working closely with the character lead and concept team to conceptualize and create high-quality characters and accessories based on original art and/or photographic reference
Collaborating with our shader tech team to create and apply textures and materials with aesthetic appreciation on real world references and in-game lighting while staying true to the game's narrative
Participating in the set up and maintenance of character production pipelines
Working within the engine to preview, iterate, optimize and polish models to a quality bar and visual direction as set by the Art Director
Collaborating with the animation tech team to help define modeling standards for rigging, deformation, and simulation within performance budgets, and other run-time requirements

Qualifications


What you'll bring
You are excited about games and characters. You have a good sense of time management which enables you to create quality content on schedule, in a fast-paced environment. You are curious and open to new ideas while actively looking for the best solution to the task at hand. You are comfortable working autonomously and can present your ideas in a clear way. You enjoy collaborating with peers and are a good communicator to express your ideas and suggestions. You are open to feedback and thrive in a creative and innovative environment.
Besides the above we're looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of your artwork (Characters)
A couple of years of professional experience working with Character Art
Proficient with industry-standard tools (e.g. Maya, 3Ds MAX, ZBrush, Blender, Substance)
Ability to realize characters from concepts and Art Director briefs
Experience in game development workflow is preferred

Additional information


Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. Visa mindre

Animation Director

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like To... Visa mer
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
We are looking for an?Animation Director?for one of Massive Entertainment’s exciting IPs. As our Animation Director, you will shape and shepherd the animation vision and quality for the game – in line with the overall creative direction – from conception to final implementation.
What you'll do
Be one of the key stakeholders ensuring the game feels good, looks good, and has an excellent sense of control and responsiveness
Establish, communicate, and drive the animation direction across the entire project, in support of the overall creative/game direction
Ensure the balance between gameplay excellence and animation visual quality
Define animation team organization and pipelines, together with production team, and help ensure that scope and quality targets are met
Collaborate with Snowdrop Engine team to help push animation tools and technology forward

We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
What you'll bring
As a Director in the Animation field, you’re enthusiastic about quality and innovation. You excel at communicating your vision to various stakeholders and leading strategic efforts with your team. Your team leadership experience equips you to navigate through challenges, providing constructive feedback, and streamline workflows.
Besides the above we’re looking for someone aligned with?our core values?and the following skills and experience:
Experience in at least one full AAA videogame production, in a supervising role (Director, Lead)
Expert knowledge and passion for gameplay & technical animation on AAA video game productions with a proven track record of shipped titles
Professional experience in supervising/directing a team
Capacity to clearly articulate and communicate a vision and strategy
Extensive knowledge of animation software like Motion Builder, 3DS Max and Maya.
An understanding of the technologies available to be used in animation like IK, FK, Motion Matching and Procedural, and the pros and cons of their use.

Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. Visa mindre

UI Designer

Ansök    Mar 28    Sharkmob AB    Game designer/Speldesigner
Join the fun and take part in the development of our project,Exoborne, an exciting next step in our studio’s evolution and growth. As a UI Designer, you will play a crucial role in crafting visually striking and user-friendly interfaces for our project Exoborne. With your strong foundation in graphic design and UI principles, you’ll work alongside multidisciplinary teams to create engaging, intuitive experiences that resonate with both players and stakehol... Visa mer
Join the fun and take part in the development of our project,Exoborne, an exciting next step in our studio’s evolution and growth.
As a UI Designer, you will play a crucial role in crafting visually striking and user-friendly interfaces for our project Exoborne. With your strong foundation in graphic design and UI principles, you’ll work alongside multidisciplinary teams to create engaging, intuitive experiences that resonate with both players and stakeholders.
At Sharkmob, we are looking for people who want to have fun at work, share ownership, and create great shooter games. Responsible people with a positive attitude, are passionate about their work and value professionalism.
Responsibilities Work closely with the Directors, Game Designers, Programmers, and fellow team members to create polished and intuitive user interfaces that enhance gameplay and integrate seamlessly into the game world.
Contribute to the development and maintenance of a cohesive visual style and design language for all UI elements, aligning with the game's overall artistic vision.
Design immersive UI elements that elevate storytelling, blending seamlessly into the game world and narrative.
Stay up to date with industry trends, emerging technologies, and design techniques to continuously improve the quality and innovation of our UI designs.
Incorporate motion graphics and animations into the user interface to enhance interactivity and provide visual feedback to players. Create engaging transitions, animations, and dynamic elements that elevate the overall user experience.
Collaborate with the broader team to ensure that all UI designs are intuitive and accessible and enhance the overall user experience. While UX is a shared responsibility across the company, you will work closely with our UX experts to refine and elevate design decisions.
Requirements Minimum 3 years of professional experience in UI/UX design, especially in the gaming industry.
Strong graphic design skills, with a solid understanding of typography, color theory, and composition.
Proficiency in industry-standard design tools such as Adobe Creative Suite and Figma.
A strong understanding of game development pipelines and the ability to work effectively with cross-functional teams.
Experience designing UI assets for multiple platforms (PC, console), with an understanding of technical limitations and constraints.
Excellent communication skills, the ability to give and receive constructive feedback, and the ability to communicate your design concepts and ideas to internal teams and stakeholders ensure clarity and alignment throughout the project.
A passion for gaming, with a deep appreciation for how UI/UX design impacts player engagement and immersion.
Unhindered in English, both written and spoken.
A strong, up-to-date portfolio showcasing a range of UI designs, including high-quality UI elements.

That little extra
Experience in implementing designs directly into the game.
Experience in motion design softwares such as After Effects.
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage. Visa mindre

Associate Game Director

Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professional hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while cont... Visa mer
Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professional hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.
At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.
We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform. Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.
Job Description


We are looking for an Associate Game Director focused on multiplayer to enable us to keep ensuring the quality of the gameplay experience and good functioning of all the game systems within our upcoming game. You will collaborate with the Game Director and the Creative Director and other core team members to define the game and unify your visions, contributing to continuous improvements.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
What You'll Do
Collaborate with the Game Director and interdependent teams to align all design, technical, graphic, and narrative elements.
Develop your game design direction and communicate clearly across the production floor.
Support your game designers in developing their features (e.g. gameplay rules, progression systems, combat systems, weapon attributes, artificial intelligence behaviors, 3Cs, etc.), while providing mentorship and constructive feedback to ensure quality.
Review and discuss timelines with the producer and keep the editorial team up to date on progress and milestones.
Adapt to technical and production constraints, feedback, and playtest results, readjusting your design direction when need be.
Follow up on features after their release to improve, add, or remove components; interpreting data to inform decision-making.
Anticipate technological advancements and stay up to date on market trends to evolve our production processes and define our best practices

Qualifications


What You'll Bring
You have a collaborative mentality to ensure good morale and motivation within the entire team, being comfortable working in an international environment. To be effective in the role, we also believe that you are creative and innovative in your way of working as well as a respectful colleague. You need to bring a curious mindset and creative problem-solving to find innovative and meaningful solutions in your daily tasks.
Besides the above we're looking for someone aligned with our core values and the following skills and experience:
Experience in at least one full videogame production, in a supervising role (Director, Lead)
Capacity to clearly articulate and communicate a vision and strategy
Extensive knowledge of and experience with co-op and multiplayer design.
Comprehensive experience within the shooter genre
Solid understanding of the technical constraints of engines and the different game platforms

Additional information


Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
All your application information will be kept confidential according to EEO & GDPR guidelines. Visa mindre

Senior Game Economy Designer

Ansök    Mar 11    Sharkmob AB    Game designer/Speldesigner
Sharkmob is looking for a Senior Game Economy Designer to join our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on meta-game, progression and economy systems for our upcoming game, Exoborne. Come join us on a new career adventure! Collaboration is crucial to us. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences for our players. We ar... Visa mer
Sharkmob is looking for a Senior Game Economy Designer to join our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on meta-game, progression and economy systems for our upcoming game, Exoborne. Come join us on a new career adventure!
Collaboration is crucial to us. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions. We value responsible individuals with a positive attitude, passion for their craft, and a commitment to professionalism.
At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and you'll have plenty of opportunities to make your mark, both on the game and in how we work.
The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!
Responsibilities Designing and developing meta-game, progression and economy-related features on a live game.
Designing and balancing systems that provide excellent long-term engagement for our players while remaining sustainable.
Maintaining and improving live systems.
Using telemetry to make sure that the features you work on achieve the intended results.
Keeping an eye on trends and industry best practices within the field of game economy and meta-game design to inform your work.
Requirements 5+ years of experience in a senior designer role.
Experience working on a live service game.
Experience working with telemetry data.
A passion for translating numbers into great player experiences – and back again.
Understanding of player psychology, motivational models, and how they relate to game design.
Excellent collaboration and stakeholder management skills.
Excellent English written communication skills.
Strong Microsoft Excel skills.
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working on Exoborne – a Sharkmob original game. We have previously released Bloodhunt – a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Visualisera söker kreativ 3D-artist till Malmö

Ansök    Mar 12    Emploid AB    3D artist/3D-grafiker
OM VISUALISERA Visualisera är en ledande aktör inom 3D-visualisering, animation och digitala konfiguratorer. Sedan starten 2001 har vi specialiserat oss på att presentera nyproduktion av bostäder, arkitektur och inredning. Vårt team består av byggnadsarkitekter, 3D-artister och utvecklare, vilket ger oss förståelse för både konstruktion och estetik. Vi har flera av Sveriges mest framträdande företag inom bygg- och inredningsbranschen som våra kunder. Tac... Visa mer
OM VISUALISERA

Visualisera är en ledande aktör inom 3D-visualisering, animation och digitala konfiguratorer. Sedan starten 2001 har vi specialiserat oss på att presentera nyproduktion av bostäder, arkitektur och inredning.

Vårt team består av byggnadsarkitekter, 3D-artister och utvecklare, vilket ger oss förståelse för både konstruktion och estetik. Vi har flera av Sveriges mest framträdande företag inom bygg- och inredningsbranschen som våra kunder. Tack vare att vi jobbar långsiktigt så har många av dem arbetat tillsammans med oss sedan starten.

Vi utför merparten av arbetet från vårt kontor i centrala Malmö, vilket ger oss full kontroll över produktionen och möjliggör ett starkt engagemang i varje projekt.

TJÄNSTEN

Vi söker nu en engagerad 3D-visualiserare som vill vara med och skapa inspirerande visualiseringar, främst för nyproduktion av bostäder. I rollen som 3D-visualiserare hos oss får du möjlighet att bidra med din kreativitet och tekniska skicklighet i projekt som innehåller interiörer, exteriörer, 3D-modellering och bildbehandling, men även animation och visualiseringar av byggprodukter.

Tillsammans med övriga i teamet arbetar du med varierande uppgifter inom 3D-visualisering, där din förmåga att skapa korrekta och estetiskt tilltalande bilder står i centrum. Ditt arbete blir en viktig del i att kommunicera våra kunders visioner och hjälpa slutkunder att föreställa sig sin framtida bostad.

Ansvar och arbetsuppgifter:

Skapa högkvalitativa 3D-visualiseringar för bostadsprojekt mm.
Tolka och arbeta utifrån ritningar och tekniska beskrivningar
Modellera i 3D och utföra efterbearbetning i bildbehandlingsprogram
Delta i projektmöten och bidra med idéer och lösningar
Samarbeta med kollegor för att leverera bästa möjliga resultat
Hålla dig uppdaterad inom den senaste tekniken och trenderna inom visualisering


DIN PROFIL

Tekniska kunskaper:

Du har mycket god erfarenhet av 3D Studio Max, vilket är ett krav för tjänsten
Du har kunskaper i renderingsmotorer som V-Ray eller motsvarande
Du har mycket goda kunskaper i Photoshop för efterbearbetning
Du kan modellera i 3D, inte enbart rendera färdiga modeller
Du kan läsa och tolka ritningar
Erfarenhet av animering och realtidsgrafik är meriterande men inte ett krav


Erfarenhet:

Du har erfarenhet av bostadsvisualisering, både exteriörer och interiörer


Personliga egenskaper:

Du är självgående och tar ansvar för ditt arbete
Du har god problemlösningsförmåga
Du är noggrann och kvalitetsmedveten
Du är teknikintresserad och nyfiken på nya lösningar
Du har en god balans mellan teknisk och konstnärlig kompetens
Du trivs med att arbeta i team men kan också driva projekt självständigt


ANSÖKNINGSPROCESS

För att söka tjänsten ska du inkomma med:

Ditt CV
Ett personligt brev som beskriver varför du är intresserad av tjänsten
En portfölj med exempel på dina tidigare arbeten (länk eller PDF)


Vi rekommenderar dig att skicka in ansökan skyndsamt då vi arbetar med löpande urval för tjänsten.

ANSTÄLLNINGSVILLKOR

Heltidstjänst med placering på vårt kontor i centrala Malmö
Önskad start: Enligt överenskommelse
Vi tillämpar sex månaders provanställning
Lön enligt överenskommelse


KONTAKTINFORMATION

För frågor om tjänsten, vänligen kontakta:

Helena Eriksson E-post: [email protected]

Mer information om Visualisera hittar du på www.visualisera.se

Vi ser fram emot din ansökan! Visa mindre

Junior 3D Engineer to a Global Furniture Company

Ansök    Mar 21    Friday Väst AB    3D artist/3D-grafiker
Are you passionate about 3D development and interactive experiences? Do you like working with real-time graphics, game engines, and interactive web applications? We are looking for several Junior 3D Engineers who is eager to learn, experiment, and grow in a dynamic and collaborative team. This is a great opportunity for someone with a strong interest in 3D programming, rendering, and mathematical problem-solving, who wants to gain hands-on experience with... Visa mer
Are you passionate about 3D development and interactive experiences? Do you like working with real-time graphics, game engines, and interactive web applications? We are looking for several Junior 3D Engineers who is eager to learn, experiment, and grow in a dynamic and collaborative team.

This is a great opportunity for someone with a strong interest in 3D programming, rendering, and mathematical problem-solving, who wants to gain hands-on experience with modern 3D technologies.

JOB DESCRIPTION:
This position is part of our client’s Digital Engineering Division, the core of where all products sold worldwide are created. As a junior 3D Engineer, you will be part of a team that creates interactive and visually intuitive digital tools to help users design and visualize their homes. You will work on developing real-time 3D applications, optimizing performance, and ensuring smooth user experiences. You’ll collaborate closely with designers and developers to build user-friendly solutions, and you’ll have the opportunity to experiment with modern web technologies and 3D frameworks.

In this role, you’ll work with technologies such as WebGL, BabylonJS, Three.js, Kotlin, Java, and ECS (Entity Component System), while also gaining experience with Azure, Docker, Terraform, React, and databases like MongoDB and Neo4J. A basic understanding of linear algebra and how math is used in 3D programming is also a plus. If you're not familiar with all these technologies—no worries! We value curiosity and a willingness to learn.

IDEAL CANDIDATE:
Have a Master’s or Bachelor’s degree in Engineering within Digital Media, Interactive Media, Media Technology, Computer Science, or a related field.
Good general understanding of 3D and computer graphics.
Have a strong interest in 3D- development.

EMPLOYMENT:

This is a consulting assignment meaning you will initially be employed by Friday. The ambition is for the assignment to result in a permanent employment at the client company after a 6-8 month consultancy.

ADDITIONAL INFORMATION:
Employment type: Full-time
Start date: As soon as possible, but no later than August 2025
Location: Malmö, the position includes travels to Älmhult occasionally
Point of contact: Daniel Andersson
Salary: Fixed monthly

ABOUT FRIDAY:

By being a partner to both our candidates and clients, we strive to find the best match. We achieve this by truly getting to know our clients and candidates! Naturally, we ensure that knowledge and experience requirements match, but above all, we emphasize shared values and company culture that both parties appreciate.

Our passion is to help people find the right role, workplace, and context within IT and technology. That’s why we founded Friday, with the ambition to help you find a job that gives you the Friday feeling – every day!

We primarily target those who are at the beginning of their career or are studying at a college/university within IT and Technology.

We believe that people reach their full potential when they look forward to going to work every morning. “Friday – every day,” how does that sound? Visa mindre

Technical Artist

IO Interactive is currently looking for a Technical Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, con... Visa mer
IO Interactive is currently looking for a Technical Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, contributing from initial concept to final execution. Your responsibilities span the entire spectrum of asset creation, from designing and implementing real-time effects like particle systems and shaders to crafting intricate destructible setups and content.

This is a permanent position based in one of our studios, with the option to work from home up to two days per week.
What you will do:
Create, implement, and optimize assets and systems for in-game, real-time effects (e.g., for particle effects, shaders, simulations, rigging of real-time dynamics etc.)
Take ownership of creating destructible setups and content.
Take responsibility for cinematic setups and deliver custom high-quality visual effects for the cinematic team.
Support art teams in achieving the visual target by providing automation, shaders, documentation, cinematic setups, and scripts.
Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for art, working in conjunction with art team and the programming team.
Collaborate with leads and team members to define and prioritize goals and tasks for visual effects and tech art.
Coordinate with other studio groups to achieve project objectives.

Who you are:
Minimum of 2 years of professional experience as a technical artist in the gaming industry.
Demonstrated expertise in working with particle effects, optimization techniques, and shader development.
Previous hands-on experience with 3D software tools such as Maya, Blender, 3ds Max, Adobe AfterEffect, SideFX Houdini and/or Photoshop.
Hands-on experience with proprietary game engines.
Strong problem-solving skills and the ability to troubleshoot technical issues effectively.
A demonstrated ability to contribute innovative and original ideas across all facets of game production and development.
A team player, actively fostering a collaborative and supportive work environment, and dedicated to maximizing team and departmental performance.

We would love it if you had:
Strong focus on VFX and/or cinematics.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007.
#LI-GK1 Visa mindre

Technical Animator

Ansök    Feb 24    IO Interactive AB    Animatör
IO Interactive is currently looking for a Technical Animator to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This is a permanent position based in one of our studios, with the option to work from home up to two days per week. What you ... Visa mer
IO Interactive is currently looking for a Technical Animator to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.
What you will do:
Collaborate with the team to develop and implement character rigs, focusing on weight skinning, RBF deformation, and animation.
Set up animatable rigged objects such as weapons and vehicles, including skeletons, weight skinning, and control rig development.
Utilize our Glacier engine to create cloth and rigid body physics for realistic character movement.
Work closely with the central DCC team to develop and maintain tools and pipelines, troubleshoot issues, and provide documentation.
Coordinate with gameplay and cinematic animation teams to ensure smooth and fluid animation implementation.
Identify and resolve technical animation issues, ensuring a seamless experience for both developers and players.
Optimize animation workflows to improve efficiency and quality while ensuring high performance across various platforms.
Contribute to the development and enhancement of proprietary tools and technologies that support animation workflows.
Provide technical support and troubleshooting for animation-related tools and systems.

Who you are:
An experienced technical animator with a strong background in game development and real-time animation.
Proficient in animation software and tools such as Maya, 3ds Max, MotionBuilder, and game engines.
Experienced in Python development for animation and rigging tools, as well as automation.
Experienced in troubleshooting and resolving animation-related technical issues.
Adept at collaborating with cross-disciplinary teams, including animators, riggers, and programmers.
Proactive and detail-oriented, with a passion for optimizing animation processes and enhancing overall quality.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Senior UI Designer

IO Interactive is currently looking for a Senior UI Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This is a permanent position based in one of our studios, with the option to work from home up to two days per week. What you... Visa mer
IO Interactive is currently looking for a Senior UI Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Collaborate with game designers and engineers in the creation of user interface and user experience to help define and develop games.
Explore UI designs and implement visual prototypes using appropriate prototype tools and/or in-game.
Create and maintain UI designs and technical documentation.
Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible.
Translate concepts into producible game elements.
Fix bugs and optimize game assets for required performance and to comply with specifications on various platforms.


Who you are:
Familiarity with a scripting language (i.e. JavaScript, Lua, ActionScript, or Python).
Has a keen artistic eye with strong graphic design and motion graphic skills.
Ability to respond elegantly to creative changes.
Ability to maximize result under strong technical constraints.
5+ years in AAA game development in a UI role.
A dedicated team player, yet able to work independently.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Junior Shopify-utvecklare

Ansök    Feb 6    Stride Norden AB    Webbdesigner
Stride är en officiell partner med Shopify och vi söker nu en Junior Shopify-utvecklare som vill växa med sin roll och utvecklas tillsammans med oss. Vi erbjuder en heltidstjänst med fast lön, samt betald utbildning och certifiering via Shopify Academy. Om rollen I denna roll kommer du att arbeta med Shopify-plattformen på flera nivåer. Du kommer att: Hantera och ändra i Shopify-temafiler Arbeta fritt i Shopify-backoffice, inklusive att sätta upp menyer, k... Visa mer
Stride är en officiell partner med Shopify och vi söker nu en Junior Shopify-utvecklare som vill växa med sin roll och utvecklas tillsammans med oss. Vi erbjuder en heltidstjänst med fast lön, samt betald utbildning och certifiering via Shopify Academy.
Om rollen
I denna roll kommer du att arbeta med Shopify-plattformen på flera nivåer. Du kommer att:
Hantera och ändra i Shopify-temafiler
Arbeta fritt i Shopify-backoffice, inklusive att sätta upp menyer, kategorier och produkter
Ta emot support-ärenden
Stötta vid migrering av data från andra plattformar
Arbeta med frontend-design
Utveckla din förståelse för Liquid, Shopifys mallningsspråk (meriterande)



Vem vi söker
Vi letar efter dig som är driven och hungrig på att lära dig nytt. Du har redan erfarenhet av att arbeta i Shopify och är bekväm med att anpassa temafiler samt administrera produkter och menyer. Vi ser gärna att du har ett öga för design och kan skapa en tilltalande användarupplevelse.
Vi tror att du:
Har erfarenhet av Shopify och anpassning av teman
Är bekväm med att hantera backoffice-funktioner i Shopify
Har intresse för frontend-design och användarupplevelser
Är nyfiken på att lära dig mer och växa i din roll
Gärna har erfarenhet av migrering och integrationer (meriterande)
Har grundläggande kunskaper i Liquid (meriterande)
Pratar och skriver svenska flytande, god engelska är meriterande



Vad vi erbjuder
Fast lön och heltidstjänst
Betald utbildning och certifiering via Shopify Academy
Möjlighet att växa och utvecklas till en senior Shopify-utvecklare
En dynamisk arbetsplats i centrala Malmö
En spännande och växande e-handelsbransch



Tjänsten är 100% på plats på vårt kontor i Malmö och vi ser fram emot att ha dig i vårt team!
Är du redo att ta nästa steg i din karriär? Skicka in din ansökan idag! ???? Visa mindre

Content Designer

Ansök    Feb 13    RDT Engineers Sweden AB    Webbdesigner
We are looking for a new colleague to join an exciting project with our client in Malmø, Sweden. You will join a team of 2 other Content Designers and all three will be focused on our client's app. The app has a large growth plan in 2025 with a focus on presenting inspirational content for customers around our client's range and increasing conversion for sales in the app. Location: Malmø, Sweden, 2-3 days at the office required. QUALIFICATIONS & COMPET... Visa mer
We are looking for a new colleague to join an exciting project with our client in Malmø, Sweden. You will join a team of 2 other Content Designers and all three will be focused on our client's app. The app has a large growth plan in 2025 with a focus on presenting inspirational content for customers around our client's range and increasing conversion for sales in the app.


Location: Malmø, Sweden, 2-3 days at the office required.


QUALIFICATIONS & COMPETENCIES
Content writing background in a product environment, with a focus on ecommerce UX in mobile applications
Experience with stakeholder management
Strong portfolio showcasing examples of UX writing, tone-of-voice work, and specific examples for apps
A EU work permit making you able to start working in Sweden right away
Professional level of English - both oral and written

AREA OF RESPONSIBILITY
Collaborate with product, design, and development stakeholders to review initial product requirements and draft experience flows
Craft and direct UX copy and content to ensure accessibility, inclusivity, and consistency of brand voice in the their App. From large initiatives – like aligning the handoff between web, app and in-store journeys – to smaller, quick-turn projects, you’re willing to dive in and get the job done
In close collaboration with UX designers and researchers you’ll lead and help with audits, guide the documentation of our brand voice and help refine the processes that make it all possible
Write user-focused copy that emphasizes customer benefits and increases conversion
Evaluate and ensure brand voice consistency across the product ecosystem
Create and document content guidelines and processes



INTERESTED?
Please note that to apply for this position, you must go t our website. We are unable to process CVs sent directly to our email.
If you have questions about the position, please contact us on:
[email protected]
The position will be closed when we have found the right candidate, and we encourage you to apply as soon as possible. Notice only your CV in English is necessary.
Passionate about Engineering - RDT
At RDT, our primary focus is our PEOPLE. We support our employees in professional and individual development. With our flat hierarchy, commitment and values, which inspire them to do their best. We pursue our PEOPLE’s work satisfaction and can guarantee highest quality, which leads to our second mission – our CLIENTS. We, our PEOPLE, provide engineering solutions that enable our customers to have a competitive advantage in efficiency, flexibility and costs.
Thanks to our PEOPLE, we have supplied the best engineering services since 2007 and offer the best and most flexible terms in the market for engineering services.
Be part of our missions and join RDT in Denmark and Sweden. Visa mindre

2D Artist

Do you like playing games? Do you understand what differentiates a good game from a great game? Can you see how YOU can have input with your expertise and experience? As a 2D artist at Relax Gaming, you should aim no smaller than to make the best casino games the world has ever seen. We are now expanding our team and we are looking for a creative individual with skills to amaze to join us. In this role you will create impactful artwork - creating character... Visa mer
Do you like playing games? Do you understand what differentiates a good game from a great game? Can you see how YOU can have input with your expertise and experience?
As a 2D artist at Relax Gaming, you should aim no smaller than to make the best casino games the world has ever seen. We are now expanding our team and we are looking for a creative individual with skills to amaze to join us.
In this role you will create impactful artwork - creating characters, environments and game elements that stand out and catch the player’s eye. You will work closely with the Art Director, game producers, animators and game developers in a vibrant, fast paced and collaborative environment within a dedicated game development team.
Our studio will have several game projects running simultaneously so expect the freedom to dynamically work with a wide variety of projects and art styles as well as contributing to several new and old IPs.
As a game artist, you should have a profound understanding of shape and form, color theory and composition, perspective, proportions and scales. Be able to iterate on designs fast, make animated proof of concepts and produce highly detailed 2D renders for final implementation in the game.
We are particularly keen to hear from artists who have a strong portfolio that demonstrate concept art skills, illustrations in a variety of art styles, game art assets creation and highly detailed final renders.
We offer a nice office in central Malmö and an opportunity to work with other experienced game enthusiasts!
Responsibilities:
Producing 2D concept art in a variety of art styles in the early stages of development
Create mood boards that can explain art styles and intentions behind your designs
Create mock-ups and reference materials that game developers can use as a goal when implementing designs
Create art assets, while keeping consistent visual language for a wide range of art styles
Produce highly detailed final artwork for implementation in the game
Actively participate in collaboration with studio’s art team
Participate in game progress reviews and give/take feedback about the designs and implementation process
Improve processes and best practices
Learn about the online gaming industry and stay up to date on current trends and what is popular with players



Required skills and background:
You have completed education, or have equivalent work experience, in visual arts
An excellent understanding of graphic design and colour theory
Excellent knowledge of lighting, perspective and composition
Strong drawing and illustration skills, ability to visualize and design from abstract ideas
Excellent knowledge of game art asset creation, preparing deliverables for animation and in-game implementation
Skilled using industry standard digital painting software
Eye for quality and detail
Ability to present ideas and to receive/address constructive feedback, a positive team player that gladly speaks your mind
Ability to work independently and as part of a team
Excellent communication skills, self-driven, ongoing professional development, willingness to learn



Bonus points for…
It's very desirable to have skills and knowledge from game art development.
Passionate about games, with an interest in game-play mechanics
Interest in advanced trends in digital art
Animation, VFX or 3D skills



Apply with…
Motivational letter with some words about yourself
Resume and/or portfolio highlighting your previous work, education and experience



About Relax Gaming
Relax Gaming Group was founded in 2010 with the goal of creating games for the modern iGaming landscape. Always staying true to the Relax core values - Driven, Adaptable, Supportive and Respectful - the recent and rapid expansion has been conceived in order to deliver unparalleled global reach. Via a quick one-time integration, Relax Gaming now provides access to a roster of 1500+ casino games and a diverse range of proprietary products, including Poker, Bingo, and its own rapidly expanding slot portfolio.
The high-quality aggregated content is provided through its selected Silver Bullet (commercially represented) and Powered By Relax (commercially independent) partners. Regulated markets are also at the heart of its growth strategy, with both fully supported regulated markets as well as licences held in multiple jurisdictions.
Relax Gaming has offices in Malta, Estonia, Serbia, Finland, Sweden, and Gibraltar - and game studios in Belgrade, Malmö and Stockholm. Learn more about us here.
Life at Relax
This role is placed in Malmö, Sweden. The Relax game studio in Malmö is perfectly located on Lilla Torg, right in the middle of the beautiful old parts of the city. We span across 2 floors with a terrace and plenty of space to “relax”. A real home from home. The studio is a five-minute walk from the central station and all types of shopping and restaurants can be found right outside our doorstep.
Relax is at a very exciting growth stage as a company, however, we cherish our informal and flexible core atmosphere where self-initiative, taking pride in what you do and ambition to deliver the best results are key components. For the right person, there are endless opportunities for personal and professional development.
We are starting with interviews right away, so be quick to apply! Please link to your portfolio when submitting your application.
All applications are handled in full confidentiality. Visa mindre

Säljare

Ansök    Jan 16    Moving Days AB    Expeditör, spedition
Vi söker efter en säljare till vårt team, med omgående start. I denna roll kommer du att arbeta i nära samarbete med driftledaren. Ditt huvudsakliga ansvar kommer att vara att kontakta kunder som har uttryckt intresse för våra tjänster, samt att aktivt sälja in våra erbjudanden och eventuella tilläggstjänster. För att lyckas i denna position är det viktigt att du är målinriktad och har en stark drivkraft att sälja. Du bör också vara lyhörd och kunna an... Visa mer
Vi söker efter en säljare till vårt team, med omgående start. I denna roll kommer du att arbeta i nära samarbete med driftledaren.
Ditt huvudsakliga ansvar kommer att vara att kontakta kunder som har uttryckt intresse för våra tjänster, samt att aktivt sälja in våra erbjudanden och eventuella tilläggstjänster.


För att lyckas i denna position är det viktigt att du är målinriktad och har en stark drivkraft att sälja.
Du bör också vara lyhörd och kunna anpassa din kommunikation utifrån kundens behov.
Din huvuduppgift kommer att vara att hantera de försäljningar som kommer in genom de förfrågningar som företaget mottar.


Vi ser fram emot att höra från dig om du tycker att detta låter som en spännande möjlighet!


Vi önskar inte att ni ringer in er ansökan, utan första kontakt går via mejl, vi ringer dem vi finner intressant till urval.


Mejla in din ansökan på: [email protected] Visa mindre

Game Designer (Systems)

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history. We are looking for a talentedSystems Designer to come on board an be a part of this exciting new chapter with us.This is a permanent position based in one of our studios, with the option to work from home up to two days per week.


What you will do:
Design a wide variety of game systems and mechanics that define player experience, engagement and enjoyment
Design and own game features, driving their implementation from concept to release through close collaboration with other disciplines.
Use our proprietary engine and tools to create content for your and other systems and features.
Use simulations, analytics and player feedback to refine and balance systems and content.
Work closely with the Live team to support the needs and opportunities of an online game.
Create detailed design documents and presentation material for product stakeholders and maintain them for the duration of project development.
Deliver content on schedule and within quality requirements and technical considerations.


Who you are:
You have experience as a Game Designer working on systems and feature design for at least 3 years.
You have worked on at least one AAA game where you were heavily involved in, or in charge of, sizable or complex systems and features, preferably including online and RPG elements.
You have a deep understanding of game systems, mechanics and interactions and are passionate about taking a systems-based approach to creating cohesive and interconnected game experiences.
You are proficient at data management and analytics, with a strong ability to prove hypotheses, draw conclusions and suggest action points based on data.
You have excellent written and verbal communication skills.



Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Technical Designer

IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Implement unique and reusable environmental interactions and items using the scripting tools for our proprie... Visa mer
IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
Implement unique and reusable environmental interactions and items using the scripting tools for our proprietary engine Glacier.
Collaborate closely with Level Designers to craft memorable experiences in our James Bond game.
Write and maintainin documentation of tech and designs.

Who you are:
You have some experience in the AAA games industry as a technical designer
You have a working background or education in game design or programming.
You take an interest in game design, technical design, UX, and tech.
You have a passion for collaborating with a wide range of developers and creating impactful games.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Lead Gameplay Animator [Avatar: Frontiers of Pandora]

As a Lead at Massive, you would contribute to the development of a skilled Gameplay animation team working on James Cameron's world of Avatar. You'll also collaborate with other Leads, Producers, and multidisciplinary developers across our AAA production. What you'll do Supervising the development of high-quality AAA animations Creating and maintaining a prospering art culture within the Animation Team Ensuring a productive internal workflow and benefici... Visa mer
As a Lead at Massive, you would contribute to the development of a skilled Gameplay animation team working on James Cameron's world of Avatar. You'll also collaborate with other Leads, Producers, and multidisciplinary developers across our AAA production.
What you'll do
Supervising the development of high-quality AAA animations
Creating and maintaining a prospering art culture within the Animation Team
Ensuring a productive internal workflow and beneficial relationships with external partners
Collaborate with Production to prioritize and coordinate the Animation Team’s tasks to ensure that deliverables are completed on time
Collaborating with other Leads, Directors, and cross-functional teams to advance project quality
Providing constructive feedback, mentoring, and coaching a team of Gameplay Animators



What you'll bring
You are a motivated and team-oriented Lead, dedicated to the craft of Animation. You find the team's achievements to be motivating and are able to supervise a team of like-minded people providing feedback and support whenever needed. As an animator, you share our enthusiasm for film and the games industry and are motivated by the chance to bring things to a higher level. Your experience within large productions and from leading a team allows you to solve problems on the job and organize an effective workflow. You have excellent communication skills in English (our company language) which with your emphatic nature enables you to build trust with your team and the various stakeholders you’ll collaborate with along the way.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional experience of supervising a team, for example in an agile project management environment
Professional animation experience in gameplay
Professional experience in Maya and State Machine systems
Experience working within Unreal and/or Unity, or similar engines Visa mindre

Senior Content Producer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.

Are you a seasoned Producer with a passion for leading teams and delivering exceptional games? We’re looking for a Senior Content Producer to manage a cross-functional strike team and feature development, execute the Game Director’s vision, and drive content production from planning to release.
In this role, you’ll oversee milestones, schedules, and budgets while collaborating closely with senior leadership to ensure the game’s vision comes to life. You’ll lead with expertise, tackling risks, mentoring talent, and presenting progress to executive stakeholders.


This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Managing a content strike team of cross functional talents, drivingfeature development.
Executing the vision of the Game Director.
Defining, planning, and executing milestones in line with the project’s overall milestone and release schedule.
Collaborate closely with Principal and Senior Producers to ensure game content production aligns with the game's vision.
Creating, updating, and tracking goals, schedules and budgets.
Controlling and reporting progress on each area of the project.
Presenting the project progress at various update meetings.
Tracking and managing issues and risks on an ongoing basis as well as proactively providing associated mitigation and resolution strategies.


Who you are:
Possess 5+ years as a Producer in the games industry, with Senior/Leadership experience.
Have directexperiencemanaging content teams and feature development.
Have a deep understanding of the challenges and requirements associated with the production and release of onlinegames.
Demonstrate a proven track record of successfully shipping AAA-qualitygames.
Expertise in planning, scheduling, budgeting, and resource allocation using tools.
Have a strong ability to manage, mentor, and motivate cross-functional teams while aligning with the Game Director's vision.
Excellent communication skills for collaborating with stakeholders and presenting project progress to executives.



Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Technical Director

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
As we work on these exciting projects, we need a Technical Director to assist us in the development of our state-of-the-art propriety game development engine, Glacier.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Shape the game’s infrastructure, systems, and tools to deliver smooth online game play.
Align technology strategies with the game’s design vision and production schedule to meet milestones efficiently.
Guide and inspire technical team leads, helping to develop a strong and collaborative engineering culture.
Conduct regular technical reviews to ensure high-quality, and maintainable code.
Facilitate communication between art, design, and engineering teams to solve complex, cross-discipline challenges.

Who you are:
Proven experience in a Technical Director or similar leadership role, ideally on AAA or online multiplayer games.
Strong background in game systems, architecture, and online infrastructure.
Experience mentoring and growing technical teams.
A problem-solving mindset and ability to bridge the gap between art, design, and engineering.
Passion for fantasy worlds and the games that bring them to life!


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Senior Level Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking a talented and experienced Senior Level Designer to join our dynamic team. As Senior Level Designer, you will play a crucial role in shaping the fantasy world of our upcoming online game. If you have a passion for mentoring teams, and supporting them in creating fantastic immersive experiences, then this is a role for you.




What you will do:
Design and build level design content using IOI's proprietary tools, including open world, procedural, handcrafted, narrative and quest content, with a high level of autonomy.
Design tools, workflows, best practices, and systems for creating level design content.
Generate and maintain documentation and task tracking in concert with leads and production.
Collaborate with other disciplines to provide expertise and integrate their work into level design content.
Playtest and provide feedback on content, level design or otherwise, and respond to and process feedback on level design content.
Take design ownership of features to coordinate and manage implementation from design to completion.
Provide mentorship, feedback, and sharing of technical knowledge and design expertise.
Support Directors and Leads in realizing the vision and goals for the project.



Who you are:
5+ years of relevant experience in level design in the AAA games industry.
A broad set of strong level design skills with some areas of deep expertise.
Experience with systemic design and procedural tools.
Experience designing tools and workflows for level design.
Experience working on Multiplayer titles.



Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Senior 3D Artist

Do you like playing games? Do you understand what differentiates a good game from a great game? Can you see how YOU can have input with your expertise and experience? As a Senior 3D Artist at Relax Gaming, you should aim no smaller than to make the best slot games the world has ever seen. We are now expanding our team, and we are looking for a creative individual with skills-to-amaze to join us. In this role, you will create impactful artwork - creatin... Visa mer
Do you like playing games? Do you understand what differentiates a good game from a great game? Can you see how YOU can have input with your expertise and experience?
As a Senior 3D Artist at Relax Gaming, you should aim no smaller than to make the best slot games the world has ever seen. We are now expanding our team, and we are looking for a creative individual with skills-to-amaze to join us.
In this role, you will create impactful artwork - creating characters, environments, and game elements that stand out and catch the player’s eye. You will work closely with the Art Director, game producers, animators, and game developers in a vibrant, fast-paced, and collaborative environment within a dedicated game development team.
Our studio will have several game projects running simultaneously so expect the freedom to dynamically work with a wide variety of projects and art styles as well as contributing to several new and old IPs.
As a game artist, you should have a profound understanding of shape and form, color theory and composition, perspective, proportions, and scales. Strong skills in lighting and rendering are a requirement. Be able to iterate on designs fast and produce highly detailed and in some cases stylized 3D-renders for final implementation in the game.
We are particularly keen to hear from artists who have a strong portfolio that demonstrates a variety of art styles, game art assets creation, and highly detailed final renders.
We offer a nice office in central Malmö and an opportunity to work with other experienced game enthusiasts!
Responsibilities:
Create highly detailed 3D & 2D artwork, from concepting to lighting and render, for implementation in the game
Producing concept art in a variety of art styles in the early stages of development
Create mood boards that can explain art styles and intentions behind your designs
Create mock-ups and reference materials that game developers can use as a goal when implementing designs
Create art assets, from concept to final render, while keeping consistent visual language for a wide range of art styles
Actively participate in collaboration with the studio’s art team
Take the lead in your projects
Participate in game progress reviews and give/take feedback about the designs and implementation process
Improve processes and best practices.
Learn about the online gaming industry and stay up to date on current trends and what is popular with players

Required skills and background:
You have completed education, or have equivalent work experience, in visual arts
2+ years' experience working as a Senior 3D Artist
Strong skills in character and props modeling/sculpting, with a portfolio showcasing it.
Strong skills in texturing, shading, lighting and rendering, supported by a strong portfolio that highlights these abilities
An excellent understanding of graphic design, and colour theory
Drawing and illustration skills, ability to visualize and design from abstract ideas
Excellent knowledge of game art asset creation, preparing deliverables for animation and in-game implementation
Skilled in using industry-standard 3D and 2D software, such as Maya, Substance, Redshift. Zbrush and Photoshop
Ability to present ideas and to receive constructive feedback, a positive team player who gladly speaks their mind
Ability to manage your own tasks, track them, and deliver in time
Ability to work independently and as part of a team
Excellent communication skills, self-driven, ongoing professional development, willingness to learn

Bonus points for…
Experience working with slot games
Experience working with mobile games

Apply with…
Cover letter with some words about yourself
Resume and/or portfolio highlighting your previous work, education, and experience

About Relax Gaming
Back in 2010, we kicked off our journey with a simple mission - to create outstanding games for the modern iGaming world. Fast forward to today, and we've grown to be one of the leading suppliers in the game, boasting an aggregation arm like no other. Despite our exponential growth, we've succeeded in staying true to our core values throughout the years, these are to be: Driven, Adaptable, Supportive, and Respectful. We live and breathe this ethos across our offices across the globe, namely in Malta, Estonia, Serbia, Finland, Sweden, and Gibraltar. Keen to find out more? Learn about us here.
Life at Relax
This role is placed in Malmö, Sweden. The Relax game studio in Malmö is perfectly located on Lilla Torg, right in the middle of the beautiful old parts of the city. We span across 2 floors with a terrace and plenty of space to “relax”. A real home from home. The studio is a five-minute walk from the central station and all types of shopping and restaurants can be found right outside our doorstep.
Relax is at a very exciting growth stage as a company, however, we cherish our informal and flexible core atmosphere where self-initiative, taking pride in what you do and ambition to deliver the best results are key components. For the right person, there are endless opportunities for personal and professional development.
We are starting with interviews right away, so be quick to apply! Please link to your portfolio when submitting your application.
All applications are handled in full confidentiality. Visa mindre

Cinematic Director

IO Interactive is currently looking for an excellent Cinematic Director to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This is a unique opportunity to blend the art of cinema with the world of gaming, shaping the visual and narrative jo... Visa mer
IO Interactive is currently looking for an excellent Cinematic Director to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
This is a unique opportunity to blend the art of cinema with the world of gaming, shaping the visual and narrative journey of an iconic character within a AAA gaming environment.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Bring the aesthetic appeal and storytelling depth of cinema to a AAA game environment, capturing the iconic feel of the James Bond cinematic universe.
Craft compelling narratives through cinematography, ensuring every frame speaks to the elevated, cinematic history of Bond.
Design and execute cinematic scenes that integrate into the gameplay experience, respecting the gaming medium.
Build and inspire a strong cinematics team, fostering an environment where creative and technical expertise come together seamlessly.
Navigate the challenges of a AAA development setting, leading the team to practical solutions that maintain cinematic quality.
Lead by example, working directly on scene layouts, camera work, and staging to elevate each cinematic moment.

Who you are:
You have a strong background in cinematics for AAA games, with a deep understanding of cinematic techniques and the technical tools needed to achieve high-caliber results.
A refined sense of storytelling through cinematography, particularly in crafting elevated, high-stakes narratives.
Proven experience in leading teams with a results-oriented, pragmatic approach to cinematic development.
Skilled at effectively conveying,communicating and executing a clear vision and strategy with your team.
Passionate about blending the best of cinema with gaming’s unique storytelling power, especially within the iconic James Bond universe.

Application Step:
As part of your application, please provide an example of one of your favourite scenes from the James Bond films, along with visuals (images or video) to support your analysis.
In your submission, be sure to:
Explain why you chose this scene and describe what makes it technically and creatively compelling to you.
Include a storytelling breakdown to illustrate why the scene is impactful.
Identify one aspect of the scene you would craft differently.

The format is open, so feel free to approach this in whatever way you think best.
Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007.
#LI-GK1 Visa mindre

UX Designer/UX Researcher sökes för konsultuppdrag

Q Professionals AB är ett företag nicschat mot techsektorn. Vi har kollektivavtal och är medlemmar i Almega TechSverige. Beskrivning För vår klient söker vi nu en erfaren UX Designer/UX Researcher. Uppdraget innebär att identifiera användargrupper och deras användarresor (user journeys) för att stärka interaktionen med klientens olika verksamheter och målgrupper. Arbetet är en del av en strategisk satsning på användarcentrerade lösningar. Arbetsup... Visa mer
Q Professionals AB är ett företag nicschat mot techsektorn. Vi har kollektivavtal och är medlemmar i Almega TechSverige.



Beskrivning
För vår klient söker vi nu en erfaren UX Designer/UX Researcher.

Uppdraget innebär att identifiera användargrupper och deras användarresor (user journeys) för att stärka interaktionen med klientens olika verksamheter och målgrupper. Arbetet är en del av en strategisk satsning på användarcentrerade lösningar.

Arbetsuppgifter
Som UX Designer/UX Researcher kommer du att:

- Skapa en genomförandeplan för uppdraget med tydliga etapper och leveranser.
- Genomföra undersökningar och identifiera relevanta personas.
- Analysera hur användargrupper interagerar med klientens verksamheter och digitala miljöer.
- Leverera en analys med förslag på förbättringar som kan implementeras direkt.
- Arbeta både självständigt och i nära samarbete med klientens team.

Kvalifikationer
Ska-krav:

- Erfarenhet av undersökningsmetoder, inklusive intervjuer.
- Dokumenterad kompetens inom användarcentrerade metoder och UX-design.
- Förmåga att skapa strukturerade tidsplaner och leverera enligt plan.

Bör-krav:

- Erfarenhet av arbete med kommuner eller andra offentliga organisationer.
- Kunskaper i verktyg som Figma, Jira, Confluence och Microsoft Teams.

Villkor
- Plats: Malmö
- Startdatum: Så snart som möjligt
- Slutdatum: 2025-03-31 (Option att förlänga avtalet finns på12 månader
- Sysselsättningsgrad: Heltid. Uppdraget utförs på plats i Malmö under genomförandeperioden. Visst distansarbete är möjligt vid analys och framtagande av åtgärdsförslag.

Du blir anställd av Q på heltid och arbetar på plats hos klient i Malmö

Är du en analytisk och självgående UX Designer/UX Researcher som vill bidra med din expertis? Tveka inte att skicka in din ansökan. Vi rekryterar löpande och ser fram emot att höra från dig!

 

Q har kollektivavtal och är medlem i branschorganisationen Almega samt i Svenskt Näringsliv. Företaget erbjuder interims- och rekryteringslösningar inom branscherna IT, teknik, administration, ekonomi, industri samt lager/logistik med personallösningar inom olika befattningsnivåer. Visa mindre

Cinematic Marketing Artist

IO Interactive is currently looking for a CinematicMarketing Artistto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This is a permanent position based in one of our studios, with the option to work from home up to two days per week. Wha... Visa mer
IO Interactive is currently looking for a CinematicMarketing Artistto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Lead the implementation of cinematic sequences for game trailers using in-engine tools, focusing on camera animation and character stage direction, set dressing, and lighting to create compelling visuals.
Spearhead the creation of previz and block out scenes, establishing the visual direction and narrative flow of the trailers.
Drive the editing process of game trailers, ensuring captivating storytelling and compelling cinematography.
Take ownership of key projects, overseeing production from concept to completion.
Collaborate closely with cinematic artists, animators, environment artists, audio designers, and lighting artists to achieve a cohesive and immersive cinematic experience.


Who you are:
Extensive experience in previz within the context of video games or game engines.
Proven track record of creating captivating cinematic sequences and previz layouts that effectively convey narrative and emotion.
Proficiency in animation software and tools, namely Maya and/or Motion Builder, with a keen eye for character performance and movement.
Strong understanding of cinematic principles, composition, and visual storytelling techniques.
Excellent communication and collaboration skills, with the ability to effectively convey creative ideas and feedback to cross-functional teams.
Passion for pushing the boundaries of game trailers in the gaming industry.
Curiosity and constant search for self-improvement, which IOI will nurture and enable through training & financing attendance to conference and courses.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Level Designer

IO Interactive is currently looking for a Level Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. As a Level Designer at IO Interactive, you'll play a key role in shaping immersive experiences in the world of 007. From initial la... Visa mer
IO Interactive is currently looking for a Level Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
As a Level Designer at IO Interactive, you'll play a key role in shaping immersive experiences in the world of 007. From initial layouts and gameplay prototypes to final in-game implementation, you'll own and refine your levels, ensuring high-quality standards and pushing the boundaries of entertainment in gaming.
What you will do:
Design captivating levels with a focus on delivering an exceptional experience.
Craft engaging missions that integrate gameplay, narrative, and environmental storytelling.
Take a holistic approach to level design, balancing mechanics, progression, and overall experience.
Collaborate with diverse teams, including game designers, artists, animators, programmers, as well as dialogue and sound designers, to deliver cohesive and immersive levels.
Own the player experience in your levels and strive for excellence at every stage.
Document your designs and communicate them clearly with the team.
Playtest, review, and iterate on levels to refine gameplay and improve quality.

Who you are:
Have 5+ years of relevant experience in level design with a robust portfolio showcasing your work.
Possess a holistic understanding of level design, from layout and mechanics to crafting memorable player experiences.
Proficient with 3D level editors and visual scripting tools.
Experienced in working with proprietary game engines.
A strong team player with excellent collaboration and communication skills.
Driven and passionate about creating innovative and engaging gameplay moments.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007.
#LI-GK1 Visa mindre

Senior Character Artist [Cinematics]

Company Description Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like T... Visa mer
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description


We're looking for a passionate artist to join our Cinematics team. You'll be creating high quality character assets from inside out. Your knowledge on techniques and workflows suited for high end cinematics will be an important addition to our creative force as we seek to push the quality bar for character art higher.

We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.

What You'll do
Working closely with the game team to uprez and create high quality characters and accessories based on original art, photographic reference and a base model
Collaborating with the Cinematics team to ensure the textures and materials fit the Houdini-Redshift pipeline with aesthetic appreciation on real world reference and in-game look.
Participating in the set up and maintenance of character production pipelines
Collaborating with the animation tech team to support define modeling standards for rigging, deformation, and simulation for high end results.
Participate in setting a high-quality standard across the team. This entails mentoring more junior artists and off-site developers creating and aiding direction and feedback

Qualifications


What You'll Bring
Your passion for storytelling through character art shows in your craftsmanship, where you like to try out various ways of handling challenging tasks. You are equally as eager to create aesthetically pleasing characters as you are interested in diving into the technical side of the process. You're keen on collaborating with concept artists, animators and tech art teams, among others. You have good communication skills and use it in favor of giving and receiving constructive feedback to achieve great results
Besides the above we're looking for someone aligned with our core values and the following skills and experience:
Solid experience working with character art
An online portfolio that showcases your most recent works complete with detailed breakdowns of your contributions.
Proficiency in Zbrush and at least one of the major 3D modeling packages and texturing software
Up to date knowledge on the methods, software innovations and other technologies related to character creation
Eagerness to do research on the technical processes involved such as in shaders, rigs and rendering
Experience with Houdini is beneficial
Experience with Substance Painter and Marvelous Designer is beneficial
Experience working with scan data is beneficial



Additional information


Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. Visa mindre

Senior Content Designer till uppdrag hos kund

Ansök    Nov 5    Experis AB    Webbdesigner
Vi söker en Senior Content Designer för ett längre konsultuppdrag hos ett välkänt internationellt möbelföretag - möjligheten för dig som brinner för digitalt innehåll och användarcentrerad design! * Plats: Distans * Uppdragets Start: Asap * Uppdragets längd: Initialt t.o.m 31/8-2025 men med ev. förlängning Om rollen Är du en mästare på ord och innehållsstrategi som vill göra skillnad i en global miljö? I den här rollen som Senior Content Designer komm... Visa mer
Vi söker en Senior Content Designer för ett längre konsultuppdrag hos ett välkänt internationellt möbelföretag - möjligheten för dig som brinner för digitalt innehåll och användarcentrerad design!

* Plats: Distans
* Uppdragets Start: Asap
* Uppdragets längd: Initialt t.o.m 31/8-2025 men med ev. förlängning

Om rollen

Är du en mästare på ord och innehållsstrategi som vill göra skillnad i en global miljö? I den här rollen som Senior Content Designer kommer du att spela en avgörande roll i att skapa och stärka vår kunds innehållsarbete genom hela den digitala kundresan. Du kommer att arbeta med ett dynamiskt team av produktdesigners, ingenjörer och digitala experter för att leverera inspirerande, vägledande och inkluderande UX-copy på flera plattformar.

Vem du är

* Du är en kreativ ordkonstnär som älskar att dyka ner i detaljerna och förstå varför och hur budskap fungerar bäst.
* Du har en djup förståelse för digitala trender och ett skarpt intresse för vad som driver människors beteenden.
* Du är en teamspelare och en naturlig ledare som trivs med att påverka människor och processer samt inspirera andra inom området.
* Flexibel och positiv - du välkomnar förändring och drivs av att skapa vinnande resultat i samarbete med andra.
* Flytande engelska i både tal och skrift är ett krav.

Som Senior Content Designer kommer du att:

* Utforma och leda innehållsstrategier för att säkerställa tillgänglighet, inkludering och konsekvent varumärkesröst över flera digitala upplevelser.
* Samarbeta nära med UX-forskare och produktdesigners för att granska och förbättra innehåll, säkerställa konsekvent dokumentation av varumärkesrösten och hjälpa till att utveckla effektiva processer.
* Agera mentor för teamets Digital Experience Writers och leda samtal kring användarcentrerade innehållsmetoder inom vår kunds digitala värld.
* Skapa innehåll som inspirerar, informerar och vägleder digitala kunder på ett engagerande sätt.

Vad vi söker

* Erfarenhet av att leda och främja innehållspraktiker som sätter användaren i centrum.
* Starkt driv att bygga relationer och samarbeta effektivt med både intressenter och kollegor inom organisationen.
* Förmåga att driva nya strategier och tillvägagångssätt inom digitalt innehåll, samt säkerställa att vår kunds digitala innehåll stämmer överens med företagets vision och mål.

Din framtid hos oss

Du kommer att ha din anställnng hos oss på Jefferson Wells men arbeta för vår kund och bli en del av deras samarbetsdrivet team inom Group Digital. Du kommer att få möjlighet att utvecklas i en internationell miljö där din röst är viktig. Tillsammans med produkt-, ingenjörs-, data- och affärsteam kommer du att göra skillnad i hur miljontals människor interagerar med vår kund via olika digitala plattformar.

Är du redo att bidra till en spännande digital resa och skapa innehåll som engagerar?

Ansök senast torsdagen den 7 november via ansökningslänker här bredvid.

Varmt välkommen med din ansökan till att bli en del av vår och vår kunds kreativa team! Visa mindre

Environment Artist

IO Interactive is currently looking for a Environment Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This is a permanent position based in one of our studios, with the option to work from home up to two days per week. What you ... Visa mer
IO Interactive is currently looking for a Environment Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Collaborate closely with our Art Director, Concept Artists, and the rest of the Environment Art team in the creation of in-game environments.
Block out levels together with level design that respect metrics and cinematic requirements, while also creating conceptually interesting spaces.
Translate concepts into producible game assets by creating modular and reusable assets.
Be responsible for the final art asset production for certain parts of the game.
When required, assist lighting artists and tech artists in their work for game environments.
Work closely with technical artists, using a mix of third party and proprietary tools, setting up art for optimal execution and displaying in our game engine.
Add final polish to already existing graphics.
Fix bugs and optimize game assets for required performance and compliance with specifications on various platforms.

Who you are:
You are a well-versed game artist and have worked on at least one AAA title.
An artist with an understanding and passion for environmental storytelling.
You have in-depth understanding of the technical limitations and requirements for in-game art creation.
You can do thorough optimization of environments and assets, making them ready to be placed in-engine. We work with our proprietary engine, Glacier.
Have experience working cross-disciplinary, with direction, concept, environment artists, technical artists and level designers, among other disciplines.
You are proficiency in one or more 3D applications (3ds Max, Maya, or other).


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Technical Designer

IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Implement unique and reusable environmental interactions and items using the scripting tools for our proprie... Visa mer
IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
Implement unique and reusable environmental interactions and items using the scripting tools for our proprietary engine Glacier.
Collaborate closely with Level Designers to craft memorable experiences in our James Bond game.
Write and maintainin documentation of tech and designs.

Who you are:
You have some experience in the AAA games industry as a technical designer
You have a working background or education in game design or programming.
You take an interest in game design, technical design, UX, and tech.
You have a passion for collaborating with a wide range of developers and creating impactful games.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

UX Designer

Q Professionals AB är ett företag nicschat mot techsektorn. Vi har kollektivavtal och är medlemmar i Almega TechSverige. Beskrivning Vi söker en UX-designer på uppdrag av vår kund som är redo att forma framtidens lärande för kundens medarbetare världen över. I denna roll kommer du att vara en nyckelperson för utvecklingen av kundens digitala lärandeteknologi. Som UX-designer hos vår kund kommer du att skapa användarvänliga, innovativa och intuitiva... Visa mer
Q Professionals AB är ett företag nicschat mot techsektorn. Vi har kollektivavtal och är medlemmar i Almega TechSverige.



Beskrivning
Vi söker en UX-designer på uppdrag av vår kund som är redo att forma framtidens lärande för kundens medarbetare världen över.

I denna roll kommer du att vara en nyckelperson för utvecklingen av kundens digitala lärandeteknologi. Som UX-designer hos vår kund kommer du att skapa användarvänliga, innovativa och intuitiva lärandemiljöer som stödjer både medarbetare, innehållsskapare och administratörer.



Arbetsuppgifter
- Utveckla användarvänliga lösningar: Designa digitala lärandeupplevelser som bidrar till ökat engagemang och förbättrar resultat för användarna.
- Användarcentrerad designprocess: Genomför användarundersökningar för att identifiera behov, utmaningar och skapa lösningar som stärker lärande och utveckling.
- Kontinuerlig förbättring: Testa och justera designen baserat på användarnas feedback för att säkerställa en optimal upplevelse.
- Förenkla komplexitet: Omvandla komplexa lärandemiljöer och system till tydliga och lättanvända lösningar.
- Driva innovation inom lärteknologi: Implementera nya teknologier, såsom AI och adaptivt lärande, för att möta framtidens behov.

Kvalifikationer
Vi söker dig som är en erfaren UX-designer med minst 5 års erfarenhet inom lärteknologi eller liknande. Du har en stark förståelse för användarcentrerade designprinciper och är van vid att arbeta i storskaliga lärandemiljöer.

För att lyckas i rollen har du:

- Erfarenhet av att skapa användarvänliga lösningar för lärplattformar och innehållsskaparverktyg.
- Förmåga att kommunicera komplexa idéer enkelt och tydligt till olika målgrupper.
- Stark problemlösningsförmåga och förmågan att omvandla komplexitet till tydlighet.
- God samarbetsförmåga och ett feedback-orienterat arbetssätt.
- Erfarenhet av att tolka data för att fatta informerade beslut.

Meriterande erfarenheter

- Erfarenhet av pedagogisk design eller utbildningsprinciper.
- God kunskap i Figma och erfarenhet av designsystem.

Villkor
I denna roll kommer du att ha möjlighet att påverka och forma lärandet för över 220,000 medarbetare världen över. Du kommer att arbeta i ett team som värdesätter samarbete, kontinuerligt lärande och en öppen feedbackkultur. Rollen innebär även spännande utmaningar inom att omvandla komplexa lärsystem till lättanvända, intuitiva lösningar som stärker medarbetares lärande och utveckling.

Plats: MalmöDistansarbete: 0%Uppdragsperiod: 18 nov 2024 - 18 maj 2025Är du redo för nästa steg och att göra en verklig skillnad? Vi ser fram emot din ansökan!

Q har kollektivavtal och är medlem i branschorganisationen Almega samt i Svenskt Näringsliv. Företaget erbjuder interims- och rekryteringslösningar inom branscherna IT, teknik, administration, ekonomi, industri samt lager/logistik med personallösningar inom olika befattningsnivåer. Visa mindre

Senior Technical Artist

Ansök    Okt 25    Sharkmob AB    3D artist/3D-grafiker
Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for! The roleIn this role, you will work closely with artists, designers, programmers, and many otherdisciplines on our recently announced title Exoborne! We are looking for a hands-on candidate with extensive experience working in editor for ... Visa mer
Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for!
The roleIn this role, you will work closely with artists, designers, programmers, and many otherdisciplines on our recently announced title Exoborne! We are looking for a hands-on candidate with extensive experience working in editor for prototyping, support, and performance. Someone who can build strong connections between teams and facilitate the world we are trying to build while providing good feedback to colleagues and mentoring other technical artists.
You will play a crucial role in focusing on the craft development aspect within the team, ensuring expertise and guidance in the specific craft area of technical art. This role reports to the Development Manager, who has the people management responsibility for the team.
Your essentials Ability and willingness to mentor other technical artists
Experience in setting up processes for different kinds of code reviews
Competence in identifying and driving performance goals and optimizations for open-world development on consoles and PCs
Extensive production experience with Unreal Engine Experience with scripting or programming (Python, C++, blueprints)
Shipped at least one previous AAA title
Strong understanding of streaming systems and setups for open-world games
Strong problem-solving and prototyping abilities
What we offer Competitive salaries aligned with industry and regional levels
30 days annual leave, in addition to all public holidays
Hybrid work-from-home policy
Bonus and profit sharing
Pension plans and insurance
Private Healthcare 5000 SEK yearly preventative healthcare allowance
1' wellness hour' to be used per week
VISA sponsorship and relocation assistance
Happy for you to have side projects outside of work
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Utbildare som Speldesigner sökes

Vi söker utbildare inom Speldesign som vill undervisa Vi söker erfarna speldesigner som vill arbeta som utbildare. Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Speldesign. Omfattning Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för en större tjänst är möjligt. Kvalifikationer: Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet. Dokumenterad er... Visa mer
Vi söker utbildare inom Speldesign som vill undervisa
Vi söker erfarna speldesigner som vill arbeta som utbildare.
Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Speldesign.
Omfattning
Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för en större tjänst är möjligt.
Kvalifikationer:
Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet.
Dokumenterad erfarenhet av arbete som speldesigner.
Stark kommunikationsförmåga och förmåga att inspirera och motivera elever.
Förmåga att hålla sig uppdaterad om de senaste trenderna och teknikerna inom speldesign.
Erfarenhet av att utforma och genomföra utbildningsprogram är meriterande.
Personliga egenskaper: Vi söker en engagerad och entusiastisk person som har passion för att dela med sig av sin kunskap och erfarenhet inom spelutveckling. Du bör vara flexibel, kreativ och ha förmåga att anpassa dig till olika studerandes behov.
Ansökan: Skicka in ditt CV och ett personligt brev på svenska.
Vänta inte med att ansöka då vi anställer omgående.
Skicka ansökan till: [email protected] Visa mindre

Technical Narrative Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
As the Technical Narrative Designer, you will play a key role in developing the narrative systems that empower our team to craft emotionally impactful, cinematic stories. Your primary focus will be on driving the creation and evolution of tools and systems that support narrative development.
In this position, you will be responsible for maintaining and improving our existing narrative framework while collaborating with multiple departments, such as game design, AI and audio. Acting as a bridge between writers, quest designers, game designers, and the AI team, you will ensure seamless integration of all narrative elements within the larger game systems.

What you will do:
Lead the formalization, iteration, and implementation of narrative content and systems, ensuring their successful integration into the game.
Own the technical aspects of narrative design, including tools, branching systems, menus, and other relevant features.
Contribute to the definition and development of our narrative delivery systems and features.
Design and develop tools to facilitate the creation and implementation of meaningful narratives within our games.
Implement narrative content using proprietary game development tools.
Manage the dialogue asset pipeline and assist with script management.
Integrate dialogue, cut scenes, and in-game storytelling moments to create immersive player experiences.
Collaborate closely with Writers, Game Designers, Quest Designers, Audio, AI teams, and more to support the creation of ambitious gameplay content by scripting and choreographing narrative elements.
Implement narrative moments and dialogue in line with the vision of the Game Director, Narrative Director, and Writing team.

Who you are:
You have a strong technical background with experience in narrative systems and game design tools in the AAA space.
You can diagnose and resolve complex technical issues within game systems.
You have experience working in cross-disciplinary teams, including game design, AI, and audio.
You are familiar with tools for generating narrative content in games.
You can shift into content creation roles when needed.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy.
#LI-GK1 Visa mindre

Speditör till företag i Arlöv

För kunds räkning söker vi nu en speditör med placering i Arlöv. Är detta jobbet för dig? Sök redan idag! Om jobbet Du blir placerad på kundens kontor i Arlöv och kommer arbeta tillsammans med många andra erfarna kollegor, i första hand med deras importverksamhet. Som speditör/bildirigent organiserar man transporter, man har daglig kontakt med kollegor, partners, åkare, chaufförer & terminaler. Arbetet består av registrering och sammanställning av trans... Visa mer
För kunds räkning söker vi nu en speditör med placering i Arlöv. Är detta jobbet för dig? Sök redan idag!

Om jobbet

Du blir placerad på kundens kontor i Arlöv och kommer arbeta tillsammans med många andra erfarna kollegor, i första hand med deras importverksamhet.

Som speditör/bildirigent organiserar man transporter, man har daglig kontakt med kollegor, partners, åkare, chaufförer & terminaler. Arbetet består av registrering och sammanställning av transportbokningar, man bokar & lastplanerar transporter. Skriftligen instruerar åkare/chaufförer om rederival, lastnings respektive lossnings instruktioner. Hanterar och tar fram dokumentationer vid både import och export. Aviserar kunder/agenter, debiterar enligt kund/partner enligt ingångna avtal. Estimerar externa fraktkostnader i Rochs för att underlätta administrationen.

Man utformar även offerter i huvudsak mellan olika länder men även inrikes, gör ruttplanering för att frakta godset den effektivaste vägen i förhållande till uppdragsgivarens instruktioner. Samordnar bokningar från speditörer och agenter samt disponering av företags lastbärare så att optimalt resursutnyttjande uppnås.

Om dig

Vi ser gärna att du har en komplett gymnasieutbildning. Svenska och engelska i tal och skrift, övriga språkkunskaper är meriterande. Baskunskaper i MS office (Excel & Word) är nödvändigt. Du är social och tycker om att arbeta i ett team men du kan också arbeta självständigt. Du är en problemlösare som alltid sätter kunden i focus.

Då det finns ett stort behov av administrativ stöttning är det bra om du har ett noggrant och strukturerat arbetssätt.

Övrigt

Placeringsort: Arlöv

Omfattning: Heltid, dagtid

Tillträde: Efter överenskommelse

Detta är en rekrytering där Lernia hjälper vår kund med urvalsarbetet. Rätt person kommer erbjudas anställning direkt på företaget. Ansvarig rekryterare på Lernia är Peter Sandqvist, [email protected].

Vi tar inte emot ansökningar via e-post, ansökan görs via vår hemsida.

Forma framtiden med oss

Lernia utvecklar framtidens arbetskraft. Det gör vi genom att utbilda, matcha, bemanna och rekrytera. Snabbt och utan krångel löser vi arbetsmarknadens behov så att människor och företag kan nå sin fulla potential. Det har varit vår uppgift i över hundra år. Lernia omsatte 3,3 miljarder kronor 2022 och finns över hela landet. Vi utbildade och coachade 19 900 personer och förmedlade 11 500 bemanningskonsulter. 13 700 personer fick möjlighet till nytt jobb genom våra tjänster. Visa mindre

Senior 3D Artist

Ansök    Sep 12    Sharkmob AB    3D artist/3D-grafiker
This role will allow you to be a part of the production of AAA games at a great game studio. Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough onboarding as well as all the tools and subsequent support you need to develop and achieve great results. Collaboration is key, and working in cross-discipline teams allows us to bring ... Visa mer
This role will allow you to be a part of the production of AAA games at a great game studio. Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough onboarding as well as all the tools and subsequent support you need to develop and achieve great results.
Collaboration is key, and working in cross-discipline teams allows us to bring together our expertise and create the best possible experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.
We have an opening for a Senior 3D Artist with great team spirit and sound technical knowledge! A genuine interest in creating 3D Art is expected - this is why you got into the business, right?Proficient in creating large-scale props, like architecture and hero props.We trust you - as a senior - to be a mentor for juniors and a sounding board for others. You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability, and performance.
Requirements: Several years of experience within the field and shipped at least one AAA title
Game engine experience with Unreal Engine 5
Proficient in at least one 3D Software, e.g. Blender, Maya, 3DS Max, etc.
Solid understanding of game development 3d modeling, e.g. subdiv modeling, texture baking, remeshing, scan re-purposing, trims
Proficiency in Substance Painter
Solid understanding of the texture mapping and material setups
Good sense of form, shape, silhouette, and proportion in regard to objects
Solid understanding of PBR workflows
Experience with mentoring others
Solid English and communication skills
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Senior Publishing Producer

This Publishing Producer position will be responsible for managing the production and successful delivery of gaming titles forinternal teams and external partners. This role requires overseeing a team dedicated to supporting publishing functions, including release management, customer support, and quality assurance. Work closely with developers, marketing teams, and other stakeholders to ensure that games are delivered on schedule, within budget, and to th... Visa mer
This Publishing Producer position will be responsible for managing the production and successful delivery of gaming titles forinternal teams and external partners. This role requires overseeing a team dedicated to supporting publishing functions, including release management, customer support, and quality assurance.
Work closely with developers, marketing teams, and other stakeholders to ensure that games are delivered on schedule, within budget, and to the highest quality standards.
What you will do:
Lead the planning, coordination, and execution of game publishing projects, managing timelines, budgets, and resource allocation.
Serve as the primary point of contact between development teams, marketing, sales, and external partners, ensuring smooth communication and alignment on project goals.
Oversee quality assurance processes to ensure all aspects of the game meet high standards, working with QA teams to resolve any issues.
Manage project documentation, including schedules, budgets, and progress reports, keeping stakeholders informed of updates and changes.
Proactively identify and mitigate project risks, addressing issues that could impact timelines or quality.
Collaborate with marketing and PR teams on go-to-market strategies and support product launches.
Track performance metrics of published titles and provide insights for future projects.
Coordinate smooth game releases, managing localization efforts and customer support to ensure high player satisfaction.

Who you are:
Senior level with 5+ years of experience in game production, project management, or a related field within the gaming industry.
Experience working on AAA game development lifecycles (various platforms), and international game publishing processes.
Proven ability to manage multiple project timelines, budgets, and risks effectively and simultaneously.
Strong communication, negotiation, and interpersonal skills, with the ability to work effectively with diverse teams internally and externally.
Experienced working with releasement management, quality assurance, localization, and customer support processes within the gaming industry.
Strong project management and leadership skills, with proficiency in project management tools (e.g., JIRA, Trello).
Knowledge of game industry market trends, player preferences, and the competitive landscape to analyze performance metrics and make data-driven decisions.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Senior Game Designer

IO Interactive is currently looking for a Senior Game Designerto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. You will play a pivotal role in creating innovative and engaging gameplay experiences in the world of 007. The successful cand... Visa mer
IO Interactive is currently looking for a Senior Game Designerto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
You will play a pivotal role in creating innovative and engaging gameplay experiences in the world of 007. The successful candidate must have a deep understanding of all game design principles and mechanics, as well as a track record of successfully shipping AAA titles.
This is a fantastic opportunity to contribute to building this exciting and unique game title. If you are passionate about what you do and are keen to work on Project 007, apply below.

What you will do:
Take ownership and drive key features and areas of our game.
Create detailed design documents and presentation material for product stakeholders and maintain them for the duration of project development.
Work with the Lead and Production teamsin breaking down complex designs to simple, prioritized tasks and goals that are clearly communicated to the wider team.
Collaborate with cross discipline teams to design and develop systems that support the director’s vision.
Use our proprietary tools to design, prototype and test gameplay mechanics while identifying opportunities for improvements.
Provide mentoring, feedback, and enrichment of the creative energies within the design team.
Deliver content within quality requirements, on schedule, and within technical limitations.


Who you are:
An experienced Senior Game Designer who has shipped at least one AAA title in a design role on console or PC (from pre-production to release).
Extensive technical capabilities, lots of implementation experience and eager to learn our proprietary engine Glacier.
A generalist designer with a strong grasp of systems and mechanics design.
Confident in your craft and have the ability to work independently.
Excellent written and verbal communication skills, who works collaboratively with the team and other departments.
Insatiable curiosity, enthusiasm and a desire to push the boundaries of what is possible.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Outsourcing Supervisor - Character Art

Ansök    Aug 27    Sharkmob AB    3D artist/3D-grafiker
With the upcoming release of Exoborne, we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Character Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners. This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as co... Visa mer
With the upcoming release of Exoborne, we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Character Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners.
This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as communication skills. As an Outsourcing Supervisor, you will be essential to the realization of the project and improving how we work with our art outsourcing partners.
Key elements of the role Reviewing assets submitted by outsourcing partners according to project needs and requirements
Managing the backlog of assets and preparing briefs according to project needs while ensuring assets align sufficiently with technical requirements, target quality and direction
Drive continuous improvement initiatives for all collaborations and workflows as a part of the Art Outsourcing team
Requirements Experience as a Character Artist, preferably with realistic art styles
Self-reliant and structured/organized
Strong interpersonal and communication skills
Good sense of art quality
Able to work methodically with tools such as Jira and Confluence
Bonus points Previous experience as a Lead, Producer or Supervisor
Experience giving feedback on outsourced art for games
Experience managing outsourcing pipelines and collaborating with external partners

You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Lighting Artist

EB Studio is looking for a skilled Lighting Artist to create the project-defining lighting scenarios that will help us forge the look and feel of our world. You will be responsible for lighting our in-game environments and characters. You will work closely with our Technical Artists and help them define shaders & materials that will work best with our way of lighting. With the power of UE5 and an amazing team behind the project, we will push the boundarie... Visa mer
EB Studio is looking for a skilled Lighting Artist to create the project-defining lighting scenarios that will help us forge the look and feel of our world. You will be responsible for lighting our in-game environments and characters.
You will work closely with our Technical Artists and help them define shaders & materials that will work best with our way of lighting. With the power of UE5 and an amazing team behind the project, we will push the boundaries of what is thought possible within a game engine. Since UE5 is bringing some new tools to the table it is important that you are up to date and have a great understanding of lighting within Unreal Engine.


Examples of what you will do
Light our game environments
Work closely with our Level Designers to balance beautiful scenery with the desired gameplay
Contribute to making the light coherent throughout the game
Work with Programmers and Technical Artists in developing new features and techniques to use in production
Keep an eye on performance and optimize lights to work well on all platforms we are shipping on
Collaborate with the Art Director, Concept Artists and Environment Artists to deliver the visual mood from concept art and references



What you will bring
Considerable experience of working in AAA digital game development as a Lighting Artist
A game lighting specialty, with extensive experience working in real-time game engines
Great understanding of lighting fundamentals
Understanding of the technical limitations and requirements for in-game art making
Great understanding of common game lighting as well as rendering techniques and methods (PBR)
Experienced in one or more game engines
The ability to tackle difficult tasks with a “nothing is impossible” mindset

?
Bonus Points
Unreal Engine experience
Cinematography background/hobby/interest
Art background/hobby/interest
Photography background
Matte painting skills
3D-sculpting
3D-modeling
A passion for story-driven RPG games and science fiction



How to Apply
Please submit your application here: [email protected]
We will only consider applicants who send us a CV & a Portfolio


About Us
EB Studio is a mid-sized game development studio in Malmö, Sweden with a specialty in creating immersive and stunning game environments. We combine our skills in game development with our experience working with real-life architecture. The result is niche expertise in creating AAA environments that are believable, authentic, atmospheric, and engaging.
Our goal is to create the most (un)believable game worlds ever! Visa mindre

Animator

Ansök    Aug 27    Tarsier Studios AB    Animator/Animatör
About the role: Working as an Animator at Tarsier Studios, you will be working closely together with your interdisciplinary team to create atmospheric, creative, scary, and readable gameplay. You will be an active part in discussions on how to solve issues and create memorable and striking scenarios. You have an interest in figuring out what good horror is, and more so; decoding what Tarsier-horror is. In this role it is important that you have a good sens... Visa mer
About the role:
Working as an Animator at Tarsier Studios, you will be working closely together with your interdisciplinary team to create atmospheric, creative, scary, and readable gameplay. You will be an active part in discussions on how to solve issues and create memorable and striking scenarios. You have an interest in figuring out what good horror is, and more so; decoding what Tarsier-horror is.
In this role it is important that you have a good sense of how to convey emotion through your animations, that you are good at both giving and receiving feedback, and that you are an open-minded and creative person.
What we offer:
At Tarsier, it's important that our office is welcoming and fun, so that our employees want to work onsite; because we believe that working closely with your team is the best way to make great games. That is why our Office Management and People & Culture-department work closely together to make our office a really great place to both work and hang out in. We have a strong focus on ergonomic, personal work stations, we eat breakfast together on Wednesdays, and we play games together in the game room. Sometimes we grab an after work beer together in the kitchen, or throw a Christmas party for the ages.
Pension & insurances
30 days of paid vacation
Overtime pay
Flexible working hours
Wellness contribution to use for gym memberships, swimming, crossfit, bouldering, dance classes, massage and much more
Healthier half hour - 30 minutes of your work day to spend on getting healthier
Health Insurance - access to preventive health care such as physiotherapy, counseling etc.
Skills & experience we are looking for: Experience of shipping at least one game or have worked in the industry for a minimum of two years
Experienced working professionally in Maya
Able to show us a strong portfolio of your previous work
It’s a bonus if you also have: Experience working in Unreal Engine
Experience from working in the film industry

As your future colleagues are a diverse group of people from many different countries we speak English - therefore it is important that you are fluent in both verbal and written English.
As a studio of 65 people we believe in the power of frequent collaboration onsite at our studio, therefore we are looking for someone who is able to work onsite at our office in Malmö several days per week. The position will start with a 6 month probationary period.
Applicants must hold a Swedish or EU/EEA citizenship or valid work permit for Sweden as we are unfortunately unable to support relocation from outside the EU at the moment.
We welcome applicants of all backgrounds and genders, and look forward to hearing from you! Visa mindre

Sound Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last, we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold, and impactful worlds, join us and to... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last, we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold, and impactful worlds, join us and together we will write the next chapter in IOI's history.
As Sound Designer, you will be an integral part of our sound team and be responsible for major parts of the game’s production. You will be expected to own technical designs and implementation in collaboration with programmers and designers to help develop our next generation multiplayer sound experience. You bring a passion for fantasy and multiplayer games.
The role is open hybrid on-site at our, Malmöstudio. You have the option to work 2 days from home and 3 days at our studio. We help with relocation and moving to any of the mentioned studios.
*This is not a music composition role. We can only consider candidates who can provide demonstrations of their sound design work along with their application.
What you will do:
Design and implement audio systems
Design final level assets using both pre-recorded material and in-house recordings.
Improve and implement audio in our proprietary tools, with a close ear on the combined game experience.
Be an active part in the initial conceptualization to final production in cross disciplinary collaboration.

Who you are:
A generalist with solid sound designer experience.
3+ years of professional experience in game audio, being part of at least one AAA game.
Experience with logic scripting (Unreal blueprints, Max, Pure data…).
Possess a critical eye for storytelling, with the ability to bring soundscapes to life.
Show a strong reel/portfolio of sound design, design process and/or technical design skills.
Demonstrate a good skillset in fantasy sound design.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Junior Supply Planner

Trivs du som bäst i en miljö med stark gemenskap och stöttning, där du får möjlighet att utvecklas och ta ansvar? Det gör vi också! Nu letar vi efter vår nya kollega som är en junior och engagerad Supply Planner. Om tjänsten Bioglan växer för fullt och vi har en spännande tid framför oss där vi bland annat utvidgar produktionskapaciteten med nya produktionslinjer. Som Junior Supply Planner hos oss får du en fantastisk möjlighet att kickstarta din karriär i... Visa mer
Trivs du som bäst i en miljö med stark gemenskap och stöttning, där du får möjlighet att utvecklas och ta ansvar? Det gör vi också! Nu letar vi efter vår nya kollega som är en junior och engagerad Supply Planner.
Om tjänsten
Bioglan växer för fullt och vi har en spännande tid framför oss där vi bland annat utvidgar produktionskapaciteten med nya produktionslinjer. Som Junior Supply Planner hos oss får du en fantastisk möjlighet att kickstarta din karriär inom supply chain management genom att arbeta nära våra erfarna Supply Planners. Du att få en bred insyn i alla delar av vår supply chain och utveckla din kompetens genom praktiskt arbete och stöd från kunniga kollegor.
I din roll kommer du få bidra till att vi balanserar hög kundservice med en effektiv produktionsplan och optimerade lagernivåer. Du kommer att arbeta nära både interna och externa intressenter för att säkerställa att våra processer inte bara är effektiva, utan också hållbara och anpassade för framtidens utmaningar och du förväntas vara med och bidra till utvecklingen inom planeringsprocesserna. Organisatoriskt kommer du att tillhöra logistikavdelningen (LO) med nära koppling till övriga delar av organisationen.
Dina arbetsuppgifter kommer bland annat bestå av:

Ansvara för den operativa kundkontakten och skapa, bekräfta, och kommunicera kundorders.


Löpande begära in kundprognoser för att säkerställa rätt kapacitet i fabriken samt beställa råvaror och förpackningsmaterial.


Skapa tillverkningsorder och vara en del av en detaljerad produktionsplan utifrån önskat leveransdatum till kund samt optimal sekvensering i produktionen.


Skapa inköpsorders utifrån behovet till produktion, kommunicera med leverantörerna gällande behov, leveransbevakning samt MOQ och prisuppföljning.


Boka och koordinera transporter.


Mätning och styrning utifrån avdelningens aktuella KPI:er.


Delta i nya och befintliga projekt.


Kommunikation och samarbete med övriga avdelningar på företaget.


Planering och optimering av flöden för att säkerställa kostnadseffektivitet och hög leveranssäkerhet.


Samordning med leverantörer och interna team för att säkerställa att våra behov möts i tid.


Din profil
Som Junior Supply Planner hos oss är du en kommunikativ lagspelare som har förmågan att bygga starka relationer både internt och externt. Du har ett stort intresse för supply chain och logistik och är i början av din karriär. I arbetet är du noggrann, analytisk, tar egna initiativ och vill utvecklas i en roll där du både lär dig och bidrar till företagets framgång. Du har lätt för att bygga relationer och tycker om att samarbeta med andra för att nå gemensamma mål. Vi uppskattar din positiva inställning, din integritet och ditt strukturerade arbetssätt som gör dig till en serviceinriktad och prestigelös kollega. Vidare uppskattar du en arbetsplats där sammanhållning och gemenskap står i centrum.
Utöver detta ser vi att du har:

Akademisk examen inom logistik, supply chain management eller liknande.


Max 2 års erfarenhet av arbete inom supply chain.


Vissa kunskaper i Excel och intresse av att lära dig nya system.


Goda kunskaper i både svenska och engelska, i tal och skrift.


Erfarenhet av arbete enligt GMP är meriterande.


Vi erbjuder
På Bioglan erbjuder vi en arbetsplats där gemenskap och stöttning står i centrum. Vi strävar efter att bygga starka relationer så att du känner dig som en del av vårt team. Här finns alltid möjligheter att skapa minnen tillsammans oavsett om det är under arbetsdagen, under en avkopplande fikapaus eller vid roliga aktiviteter utanför arbetstid.
Vi värdesätter din utveckling och erbjuder dig inte bara ett jobb, utan också en plattform för att växa och utvecklas i din karriär. Vår öppna och positiva arbetsmiljö präglas av god kommunikation, respekt och stödjande kollegor, vilket gör Bioglan till en arbetsplats där du kan trivas. Hos oss är din arbetsglädje och ditt välbefinnande lika viktigt som ditt professionella engagemang, och vi är stolta över att kunna erbjuda en varm atmosfär där du kan vara dig själv.

Centralt läge i Malmö hamn med gratis parkering,


Förmånspaket inklusive friskvårdsbidrag, gratis frukost och frukt dagligen och möjlighet till förmånscykel,


Flexibel arbetstid,


Ledighet röda dagar, kortare arbetsdag dag före röd dag samt ledighet dagarna mellan jul och nyår,


Kontinuerlig kompetensutveckling


 
Praktiskt
Tillsvidareanställning på heltid, med 6 månades provanställning
Tillträde enligt överenskommelse
Placerad i Malmö - ej hybrid
Anställningen omfattas av kollektivavtal
Ansökan
Vi hanterar ansökningar löpande då vi avser tillsätta tjänsten snarast möjligt, vänta därför inte med att söka.
För mer information om företaget och tjänsten - kontakta Jimmy Svensson (Logistics Manager) på [email protected] eller 040-28 75 53.
Tjänsten är en provanställning på 6 månader som sedan övergår till en tillsvidare anställning om båda parterna är överens.
Om oss
Bioglan AB utvecklar, tillverkar och marknadsför läkemedel, medicintekniska produkter, kosttillskott och kosmetika som varje dag hjälper människor över hela världen. I Malmö tillverkas produkter för topikal användning i form av krämer, salvor och geler. Bioglan AB ingår i den spanska läkemedelskoncernen Reig Jofré Group. Kvalitetssystemet följer GMP (Good Manufacturing Practice) och ISO 13485. På Bioglan värderar vi modiga och nyfikna medarbetare som strävar efter att med hög kvalité både utveckla sig själv och vår organisation. Vi värdesätter en positiv och nyfiken inställning och ett professionellt och kompetensbaserat arbetssätt.

Bioglan AB har strax över 100 medarbetare som definieras av en stor mångfald, med hänsyn till ålder, nationalitet och utbildning, vid anläggningen i Malmö. Organisationen är ansluten till IKEM-förbunden. Visa mindre

Senior Supply Planner

Trivs du som bäst i en miljö med stark gemenskap och stöttning, där du får möjlighet att utvecklas och ta ansvar? Det gör vi också! Nu letar vi efter vår nya kollega som är en erfaren och driven Supply Planner. Om tjänsten Bioglan växer för fullt och vi har en spännande tid framför oss där vi bland annat utvidgar produktionskapaciteten med nya produktionslinjer. Som Senior Supply Planner hos oss får du en nyckelroll i vår supply chain där du ansvarar för a... Visa mer
Trivs du som bäst i en miljö med stark gemenskap och stöttning, där du får möjlighet att utvecklas och ta ansvar? Det gör vi också! Nu letar vi efter vår nya kollega som är en erfaren och driven Supply Planner.
Om tjänsten
Bioglan växer för fullt och vi har en spännande tid framför oss där vi bland annat utvidgar produktionskapaciteten med nya produktionslinjer. Som Senior Supply Planner hos oss får du en nyckelroll i vår supply chain där du ansvarar för att balansera hög kundservice med en effektiv produktionsplan och optimerade lagernivåer. Du kommer att arbeta nära både interna och externa intressenter för att säkerställa att våra processer inte bara är effektiva, utan också hållbara och anpassade för framtidens utmaningar. Du förväntas driva på utvecklingen inom planeringsprocesserna och har erfarenhet av hur en effektiv supply chain fungerar. Organisatoriskt kommer du att tillhöra logistikavdelningen (LO) med nära koppling till övriga delar av organisationen.
Dina arbetsuppgifter kommer bland annat bestå av:

Ansvara för den operativa kundkontakten och skapa, bekräfta, och kommunicera kundorders.


Löpande begära in kundprognoser för att säkerställa rätt kapacitet i fabriken samt beställa råvaror och förpackningsmaterial.


Driva och utveckla planeringsarbetet, samt delta i nya och befintliga projekt.


Optimering och utveckling av arbetsprocesser inom planeringsgruppen.


Kommunikation och samarbete med övriga avdelningar på Bioglan.


Planering och optimering av flöden för att säkerställa kostnadseffektivitet och hög leveranssäkerhet.


Samordning med leverantörer och interna team för att säkerställa att våra behov möts i tid.


Utveckling och implementering av förbättringar i vår supply chain för att möta förändrade marknadsbehov.


Ledning av och deltagande i projekt som syftar till att förbättra våra processer och system.


Analys av nyckeltal och data för att kontinuerligt förbättra vår effektivitet och kvalitet.


Din profil
Som Senior Supply Planner hos oss är du en kommunikativ lagspelare som har förmågan att bygga starka relationer både internt och externt. Du har erfarenhet av att driva förbättringsprojekt, coacha juniora kollegor och hantera komplexa leveranskedjeutmaningar med ansvar och engagemang. Din strategiska förmåga att använda data för att fatta beslut och lösa problem, kombinerat med ett analytiskt och nytänkande sätt, gör dig till en ovärderlig tillgång i vårt team. Du är självgående, tar initiativ och har beslutsamheten att driva projekt framåt med fokus på resultat. Med ditt strukturerade och noggranna arbetssätt kan du effektivt hantera flera parallella processer, prioritera rätt och hålla deadlines. Vi uppskattar din positiva inställning, din integritet och din expertkunskap som gör dig till en serviceinriktad och prestigelös kollega. Vidare uppskattar du en arbetsplats där sammanhållning och gemenskap står i centrum.
Utöver detta ser vi att du har:

Akademisk examen inom logistik, supply chain management eller liknande.


Minst 5 års erfarenhet av arbete som Supply Planner, gärna inom läkemedels- eller tillverkningsindustrin.


Goda kunskaper i Excel och erfarenhet av att arbeta i affärssystem.


Erfarenhet av att leda förbättringsprojekt och förändringsarbete.


Goda kunskaper i både svenska och engelska, i tal och skrift.


Erfarenhet av arbete enligt GMP är meriterande.


Vi erbjuder
På Bioglan erbjuder vi en arbetsplats där gemenskap och stöttning står i centrum. Vi strävar efter att bygga starka relationer så att du känner dig som en del av vårt team. Här finns alltid möjligheter att skapa minnen tillsammans oavsett om det är under arbetsdagen, under en avkopplande fikapaus eller vid roliga aktiviteter utanför arbetstid.
Vi värdesätter din utveckling och erbjuder dig inte bara ett jobb, utan också en plattform för att växa och utvecklas i din karriär. Vår öppna och positiva arbetsmiljö präglas av god kommunikation, respekt och stödjande kollegor, vilket gör Bioglan till en arbetsplats där du kan trivas. Hos oss är din arbetsglädje och ditt välbefinnande lika viktigt som ditt professionella engagemang, och vi är stolta över att kunna erbjuda en varm atmosfär där du kan vara dig själv.

Centralt läge i Malmö hamn med gratis parkering,


Förmånspaket inklusive friskvårdsbidrag, gratis frukost och frukt dagligen och möjlighet till förmånscykel,


Flexibel arbetstid,


Ledighet röda dagar, kortare arbetsdag dag före röd dag samt ledighet dagarna mellan jul och nyår,


Kontinuerlig kompetensutveckling


 
Praktiskt
Tillsvidareanställning på heltid
Tillträde enligt överenskommelse
Placerad i Malmö - ej hybrid
Anställningen omfattas av kollektivavtal
Ansökan
Vi hanterar ansökningar löpande då vi avser tillsätta tjänsten snarast möjligt, vänta därför inte med att söka.
För mer information om företaget och tjänsten - kontakta Jimmy Svensson (Logistics Manager) på [email protected] eller 040-28 75 53.
Om oss
Bioglan AB utvecklar, tillverkar och marknadsför läkemedel, medicintekniska produkter, kosttillskott och kosmetika som varje dag hjälper människor över hela världen. I Malmö tillverkas produkter för topikal användning i form av krämer, salvor och geler. Bioglan AB ingår i den spanska läkemedelskoncernen Reig Jofré Group. Kvalitetssystemet följer GMP (Good Manufacturing Practice) och ISO 13485. På Bioglan värderar vi modiga och nyfikna medarbetare som strävar efter att med hög kvalité både utveckla sig själv och vår organisation. Vi värdesätter en positiv och nyfiken inställning och ett professionellt och kompetensbaserat arbetssätt.
Bioglan AB har strax över 100 medarbetare som definieras av en stor mångfald, med hänsyn till ålder, nationalitet och utbildning, vid anläggningen i Malmö. Organisationen är ansluten till IKEM-förbunden. Visa mindre

Technical UI Designer

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking a TechnicalUI Designer who is able to focus on hands-on implementation. With a strong studio culture dedicated to high quality of life, supported by transparent communication and supportive engagement with our team members, we are seeking individuals who can see the vision and take the leap on this new adventure that promises to deliver a one-of-a-kind gameplay experience for players.

What you will do:
Implement UI screens into our in-house Glacier engine, using a custom scripting language specially built for our engine
Collaborate with game designers and engineers in the creation of user interface and user experience to help define and develop games
Design UI screens that follow good UX practices, keeping in mind the balance between the needs of the player, systems complexity and production constraints
Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible
Fix bugs and optimize game assets for required performance and to comply with specifications on various platforms


Who you are:
Experience with a scripting language i.e. JavaScript, Lua, ActionScript, or Python
Experience with game development, familiarity with at least one major game engine (Unreal, Unity, studio proprietary engines etc.)
Has a keen artistic eye with graphic design skills
Familiarity with the basics of UX design
Ability to respond elegantly to creative changes
Ability to maximize result under strong technical constraints
A dedicated team player, yet able to work independently
Familiarity with an object-oriented language (C++, C#, Java) and Motion Graphic skillsis a bonus


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Gameplay Animator (Intermediate/Senior)

Ansök    Jul 25    IO Interactive AB    Animator/Animatör
IO Interactive is currently looking for Gameplay Animators (Intermediate/Senior)to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Collaborating with the animation team, lead animator, designers, artists and programmers... Visa mer
IO Interactive is currently looking for Gameplay Animators (Intermediate/Senior)to join Project 007, a brand-new James Bond video game to be developed and published by IOI.
Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

What you will do:
Collaborating with the animation team, lead animator, designers, artists and programmers to execute on the vision of the game
Animating 3D characters, including working with motion capture data and hand key-framed animations
Work with programmers and designers to ensure animations are properly fitting technical and game design requirements
Working efficiently and effectively within technical setup of animations in our proprietary engine Glacier 2
Implementing constructive and iterative feedback to the animations at any given time of the development process


Who you are:
3+ years’ experience creating gameplay animation for AAA games with at least one shipped title
Working experience of animating in Motion Builder
Good general technical knowledge of gameplay processes and pipelines
Experience with motion capture or working with motion capture data
In-depth knowledge of human and animal anatomy, body language and emotions
Experience nailing the timing and appearance of human movement and facial expressions


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Read more about Project 007. Visa mindre

Lead Gameplay Animator

Ansök    Jul 25    IO Interactive AB    Animator/Animatör
IO Interactive is currently looking for a Lead Gameplay Animatorto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This role is critical in driving animation quality and supporting our talented animation team. What You Will Do: Partner c... Visa mer
IO Interactive is currently looking for a Lead Gameplay Animatorto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
This role is critical in driving animation quality and supporting our talented animation team.

What You Will Do:
Partner closely with the production team, leveraging your hands-on experience to mentor and drive the animation team effectively.
Manage the animation scope across the team, ensuring timely delivery and alignment with project goals.
Provide critical feedback and direction to elevate the team's animation quality, ensuring all animations meet the high standards expected.
Be prepared to be hands-on when necessary, but focus primarily on guiding and mentoring the team.
Collaborate with other departments to ensure cohesive and polished animations that enhance the overall game experience.
Drive the quality of animations, focusing on delivering top-notch results and continually raising the bar for the team.


Who You Are:
An experienced animator with a strong background in leading animation teams and working on AAA projects.
Possess a balance of hands-on skills and the ability to mentor and guide the team effectively.
Quality-driven, with a focus on achieving outstanding animation results.
Able to provide constructive critiques and drive the team forward, enhancing their skills and output.
Experienced in people management, with the ability to inspire and motivate team members to achieve their best work.
Proficient in animation software and tools relevant to the industry.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Technical Character Artist

IO Interactive is currently looking for a Technical Character Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Collaborate with the animation and character teams to create high-quality character deformations, ri... Visa mer
IO Interactive is currently looking for a Technical Character Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

What you will do:
Collaborate with the animation and character teams to create high-quality character deformations, rigs, and skins.
Develop and optimize character rigging and skinning processes to enhance animation quality and efficiency.
Implement advanced deformation techniques to achieve realistic character movements and expressions.
Ensure seamless integration of character assets into the game engine while maintaining performance standards.
Collaborate with the animation and cinematic teams to ensure seamless integration of facial animations into the game.


Who you are:
3+ years working in the games industry in Rigging/Techncial Character Art
Proficiency in industry-standard tools such as Maya, 3DsMax, Blender, or equivalent software for character animation and rigging.
Experience with setting up physic simulation for cloth.
Familiarity with motion capture technology and processes.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

Cinematic Artist

IO Interactive is currently looking for a full-time Cinematic Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. The story is going to be true to the legend of Bond, yet completely unique in its own light. Our game will give players the opportunity to take on the challenge of being the worlds most renowned Secret Agent, and earn their 00 status. Are you a Cinematic Artist with a passion for capturing and edi... Visa mer
IO Interactive is currently looking for a full-time Cinematic Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. The story is going to be true to the legend of Bond, yet completely unique in its own light. Our game will give players the opportunity to take on the challenge of being the worlds most renowned Secret Agent, and earn their 00 status.
Are you a Cinematic Artist with a passion for capturing and editing cinematics to contribute to suspenseful and thrilling cut scenes? Do you take pride in your ability to channel the excitement of blockbuster film production to the medium of the games industry? Then you could be just the person to come on board for this eagerly anticipated project!
You will be an integral part of the cinematics team and be responsible for ensuring that all visual aspects of these scenes are delivered to the high-quality standards of IOI. You will use our game engine to create scenes that contribute to a wide variety of narratives and use your understanding of cinematics to help set the tone for this new Bond title.
What you will do
Collaborate with the lead and the rest of the team, in the creation of high-quality in-game cinematic sequences.
Areas of responsibility may include storyboarding, previsualization, design, camera work, lighting, sound integration and motion graphics.
Participate in brainstorming sessions and contribute creative ideas to enhance the overall cinematic experience of the game.
Stay updated on industry trends, emerging technologies, and techniques related to cinematic production, and share knowledge with the team.


Who you are
Minimum of 5 years of professional experience as a cinematic artist in the gaming industry.
Strong artistic and visual storytelling abilities, with an eye for detail and a passion for creating immersive experiences.
Proficiency in industry-standard software such as Unity, Unreal Engine, Cinema4D or equivalent.
Deep understanding of cinematography principles, camera techniques, and composition.
Excellent communication and interpersonal skills, with the ability to effectively collaborate with cross-functional teams.


We would love it if you had
Lighting and/or environment art experience.
Interest in technical art.
Foundational knowledge of animation.
A strong passion/familiarity for James Bond and our other titles.


Who we are
A team, above all. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with over 30 nationalities working in both our Copenhagen and Malmö studios. We also have a reputation for being a very friendly workplace with highly talented
people. That is why the members we welcome in our team never fail to integrate, and are supported, valued and listened to at all steps. We are dedicated to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in our Malmö studio. For the right candidate, we will take location preference into consideration.
We welcome candidates from all over the world and we are looking forward to hearing from you! Please submit your application in English. Visa mindre

Lead Technical Artist

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
As the Lead Technical Artist, you will serve as the crucial bridge between our technical art team and our directorial tier. Your role will encompass effective communication, team assessment, and advocacy, ensuring a smooth flow of information within the team and other relevant disciplines and support.This opportunity offers a hybrid work environment in one of our studios.

What you will do:
Bridge the tech art with diverse areas such as environment, VFX, and character art, ensuring seamless integration and collaboration.
Act as the intermediary between the technical art team and the directorial layer, facilitating effective communication and reporting.
Provide guidance on streamlining work processes, with a specific emphasis on establishing tailored pipelines for different disciplines.
Assess the team's well-being and advocate for necessary support and resources.
Demonstrate a keen interest in mentoring and nurturing team members, emphasizing soft skills development alongside technical expertise.
Understand and assess team dynamics, serving as a reliable point of contact and support for team members.


Who you are:
You have proven experience as a technical artist with 5+ years in the AAA space.
You are a strong generalist interested in diverse areas such as environment art, character art, tech art, and VFX.
You possess strong communication and interpersonal skills, along with the ability to mentor and develop team members.
You are adept at understanding and assessing team dynamics and challenges.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy. Visa mindre

Cinematic Animator

Ansök    Jul 15    IO Interactive AB    Animator/Animatör
IO Interactive is currently looking for Cinematic Animators to join Project 007, a brand new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. If you're interested inbuilding out this exciting and unique project with us, we should have a conversation about unleashing you... Visa mer
IO Interactive is currently looking for Cinematic Animators to join Project 007, a brand new James Bond video game to be developed and published by IOI.
Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
If you're interested inbuilding out this exciting and unique project with us, we should have a conversation about unleashing your skills into the iconic James Bond universe.
At IOI, we foster a hybrid work environment, allowing for the flexibility of working two days from home and three days from the studio.
What you will do:
Collaborate with the lead animator and the rest of the team, in the creation of outstanding cinematic experiences.
Deliver high quality key-framed and motion-capture animations with an emphasis on realism and emotion.
Contribute to the improvement of the animation pipeline.

Who you are:
Minimum of 3 years of experience in VFX, film or cinematicswith a robust portfolio demonstrating expertise in hyper-realistic body mechanics and facial animations.
You are passionate about storytelling, film, and games.
Proficient in both motion capture and hand-keyed animation.
Highly skilled in Maya and Motion Builder.
Proficient camera animator.
Fluency in English.

We would love if you had:
Experience with film editing.
3D Generalist.
Experience with a game engine, such as Unreal, Unity or a bespoke engine.
Professional experience developing narrative driven games.
On Set Motion Capture experience.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Read more about Project 007. Visa mindre

Senior Technical Artist

Ansök    Jul 4    Sharkmob AB    3D artist/3D-grafiker
Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for! The roleIn this role, you will work closely with artists, designers, programmers, and many otherdisciplines on our recently announced title Exoborne! We are looking for a hands-on candidate with extensive experience working in editor for ... Visa mer
Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for!
The roleIn this role, you will work closely with artists, designers, programmers, and many otherdisciplines on our recently announced title Exoborne! We are looking for a hands-on candidate with extensive experience working in editor for prototyping, support, and performance. Someone who can build strong connections between teams and facilitate the world we are trying to build while providing good feedback to colleagues and mentoring other technical artists.
You will play a crucial role in focusing on the craft development aspect within the team, ensuring expertise and guidance in the specific craft area of technical art. This role reports to the Development Manager, who has the people management responsibility for the team.
Your essentials Ability and willingness to mentor other technical artists
Experience in setting up processes for different kinds of code reviews
Competence in identifying and driving performance goals and optimizations for open-world development on consoles and PCs
Extensive production experience with Unreal Engine Experience with scripting or programming (Python, C++, blueprints)
Shipped at least one previous AAA title
Strong understanding of streaming systems and setups for open-world games
Strong problem-solving and prototyping abilities
What we offer Competitive salaries aligned with industry and regional levels
30 days annual leave, in addition to all public holidays
Hybrid work-from-home policy
Bonus and profit sharing
Pension plans and insurance
Private Healthcare 5000 SEK yearly preventative healthcare allowance
1' wellness hour' to be used per week
VISA sponsorship and relocation assistance
Happy for you to have side projects outside of work
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Senior Character Artist

Ansök    Maj 31    Sharkmob AB    3D artist/3D-grafiker
Sharkmob is embarking on an action-packed adventure with our latest project Exoborne. To help us createhighly detailed 3D characters, wearenow looking for a Senior Character Artist to join the team.This role offers great creative freedom, ownership and the time needed to create the quality we strive for. While we do strive for quality we also equally value you and everyone on our team. We find that keeping a healthy work-life balance as well as a collabor... Visa mer
Sharkmob is embarking on an action-packed adventure with our latest project Exoborne. To help us createhighly detailed 3D characters, wearenow looking for a Senior Character Artist to join the team.This role offers great creative freedom, ownership and the time needed to create the quality we strive for.
While we do strive for quality we also equally value you and everyone on our team. We find that keeping a healthy work-life balance as well as a collaborative environment to be important. Your input matters, not only when it comes to characters but also the game and Sharkmob as a studio.
Responsibilities: Creating high quality 3D character models for AAA Production
Ensuring the visual excellence of the characters in the finished game
Critique character art assets and provide concise and constructive feedback internally and externally
Work closely with the team and ensure the art supports the gameplay
Participating in planning and supervising
Requirements: At least 4 years of experience as a Character artist and one shipped title.
Strong understanding of anatomy, proportions, functionality and design
Strong proficiency in Maya, Zbrush, Marvelous Designer and Photoshop.
Experience leading and guiding other team members
Understands the needs of animation for proper geometry creation and function
Able to receive and give constructive feedback
Ensure consistency and quality of work
Understands latest game technology and pipelines required for creating AAA quality characters
Desired Skills: Experience with AAA Production.
An understanding and experience of Unreal Engine. Understanding of Unreal’s node-based shader networks is a big plus.
Experience with outsourcing pipelines
Ability to propagate learned knowledge to other art team members
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Technical Artist

We at Semi Random Interactive are looking for a passionate artist and programmer ready to tackle both creative and technical problems. In this role you will be responsible for art conceptualization and creation, as well as incorporating them into gameplay. Requirements Knowledge in a Game Engine (e.g. Godot, Unreal, Unity). Skilled designer in 2d and 3d art, including animations. Passionate about creating and playing games of various genres. Good to h... Visa mer
We at Semi Random Interactive are looking for a passionate artist and programmer ready to tackle both creative and technical problems. In this role you will be responsible for art conceptualization and creation, as well as incorporating them into gameplay.


Requirements
Knowledge in a Game Engine (e.g. Godot, Unreal, Unity).
Skilled designer in 2d and 3d art, including animations.
Passionate about creating and playing games of various genres.



Good to have
Experience coding in Python.
Experience in source control such as Git.
Experience working with Jira or equivalent.
Experience in C++ Visa mindre

Senior Game Designer - Encounters Design

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and toge... Visa mer
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
In this role, you will get to craft the way players encounter boss fights in our fantasy world. You will collaborate with different teams to create cohesive gameplay that defines interaction and rewards our players.

What you will do:
Design and create boss fight encounters.
Collaborate with cross-disciplinary teams to integrate multiplayer game systems and incorporate gameplay mechanics, with a special focus on someone who has a passion for overcoming larger-than-life boss fights.
Use our proprietary tools to design, prototype, and test gameplay mechanics while identifying opportunities for improvements.
Operate effectively where you must balance hands-on implementation and high-level direction.
Create and develop game features and make sure that they are represented properly throughout the game.
Deliver content within quality requirements, on schedule, and within technical limitations.



Who you are:
Extensive experience in designing impactful boss fight encounters, preferably within AAA titles.
Practical understanding and experience in the full development cycle of a AAA game, which means that you know what it takes to go from initial concept to full, fun, and functional game experiences.
You have thorough experience with combat design, encounter design, NPC encounter, or something similar topic from your previous work on a AAA title.
Possess a problem-solving attitude, able to look past immediate technical constraints.
Able to respond elegantly to creative changes, at any part of the process, using an analytical and organized approach.



Who we are:
?IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Kulturskolan söker lärare i spelskapande!

Ref: 20241140 Arbetsuppgifter Vi söker en spelpedagog - en lärare som kan hålla i digitala och fysiska utbildningar i spelskapande. Vi använder främst verktyget Scratch för nybörjare, men även andra verktyg kan vara aktuella för olika fortsättningsnivåer. Du får stöd av tidigare lärare, men får också stor frihet i upplägg, utformning och vidareutveckling av ämnet. Undervisningen sker i grupp, främst digitalt via plattformen Discord och är i huvudsak för... Visa mer
Ref: 20241140

Arbetsuppgifter
Vi söker en spelpedagog - en lärare som kan hålla i digitala och fysiska utbildningar i spelskapande. Vi använder främst verktyget Scratch för nybörjare, men även andra verktyg kan vara aktuella för olika fortsättningsnivåer. Du får stöd av tidigare lärare, men får också stor frihet i upplägg, utformning och vidareutveckling av ämnet.

Undervisningen sker i grupp, främst digitalt via plattformen Discord och är i huvudsak förlagd till eftermiddag- och kvällstid men planering och gemensamma studiedagar sker dagtid. En del kurser i tjänsten genomförs i samarbete med Skånes Regionala Kulturskola.

Kvalifikationer
Vi söker dig som har både utbildning och erfarenhet inom exempelvis spelutveckling, speldesign, programmering, spelpedagogik, bild, form och animation. Gällande utbildningen krävs i minst 180 högskolepoäng eller motsvarande, och minst 1 års arbetslivserfarenhet , som gärna får vara relevant för uppdraget. Det är meriterande om du även har erfarenhet av undervisning och/eller arbete med barn och unga.

Du ska behärska svenska språket väl men det är meriterande om du dessutom har kunskap inom något av Malmös andra stora språk.

Personen vi söker ska ha ett eget driv men samtidigt vara en fungerande lagspelare. Du förväntas självständigt skapa kurserna tillsammans med dina deltagare. Du är relationsskapande och har empatisk förmåga. Du förväntas att ha kontakt med både elever och föräldrar vid behov.

Om arbetsplatsen
Malmö Kulturskola är en del av kulturförvaltningen i Malmö stad och en av landets största kulturskolor med en pedagogisk verksamhet som når över 5 000 barn och ungdomar. Kulturskolan erbjuder kurser i animation, bild & form, dans, musik, serieteckning och teater, och har sitt centrum i Kulturhuset Mazetti, mitt i Malmö. Vi som arbetar på Malmö Kulturskola har som mål att ge Malmös barn och unga undervisning av god kvalitet som är tillgänglig oavsett var i Malmö en bor och vilken bakgrund en har. Vi arbetar målmedvetet för att etablera vår verksamhet i alla stadsdelar.

Malmö stads verksamheter är organiserade i 14 förvaltningar. Vårt gemensamma uppdrag är att skapa välfärd och hållbar samhällsutveckling. Tillsammans med Malmöborna utvecklar vi en ännu bättre stad att bo, verka och vara i; olikheter, livserfarenheter och talanger gör Malmö till en smart stad i hjärtat av Europa. Världens kunskap finns här.

Läs om Malmö stad som arbetsgivare här malmo.se/jobb 

Information om tjänsten
Anställningsform: Projektanställning (12 månader)
Omfattning: 60%
Antal tjänster: 1
Tillträde: 240812

Vi tillämpar löpande urval i denna rekrytering. 

Övrigt
Observera att vi i Malmö stad tagit bort det personliga brevet från ansökningsprocessen och ersatt det med urvalsfrågor, detta för en mer inkluderande rekryteringsprocess och en effektiv kandidatupplevelse för dig som söker jobb hos oss. Dina svar blir en viktig del i vårt urvalsarbete. 

Malmö stad strävar efter att medarbetarna ska representera den mångfald som finns i vår stad. Vi välkomnar därför sökande som kan bidra till att vi som arbetsgivare kan uppfylla Malmöbornas behov. Visa mindre

Senior 3D Artist

Ansök    Apr 11    Sharkmob AB    3D artist/3D-grafiker
This role will allow you to be a part of the production of AAA games at a great game studio. Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough onboarding as well as all the tools and subsequent support you need to develop and achieve great results. Collaboration is key, and working in cross-discipline teams allows us to bring ... Visa mer
This role will allow you to be a part of the production of AAA games at a great game studio. Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough onboarding as well as all the tools and subsequent support you need to develop and achieve great results.
Collaboration is key, and working in cross-discipline teams allows us to bring together our expertise and create the best possible experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.
We have an opening for a Senior 3D Artist with great team spirit and sound technical knowledge! A genuine interest in creating 3D Art is expected - this is why you got into the business, right?Proficient in creating large-scale props, like architecture and hero props.We trust you - as a senior - to be a mentor for juniors and a sounding board for others. You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability, and performance.
Requirements: Several years of experience within the field and shipped at least one AAA title
Experience with outsourcing
Game engine experience, e.g. (examples) Unreal Engine, Frostbyte, Snowdrop, Cryengine, Unity, etc
Proficient in at least one 3D Software, e.g. Blender, Maya, 3DS Max, Modo, etc.
Solid understanding of game development 3d modeling, e.g. subdiv modeling, texture baking, remeshing, scan re-purposing, trims
Proficiency in Substance Painter
Solid understanding of the texture mapping and material setups
Good sense of form, shape, silhouette, and proportion in regard to objects
Solid understanding of PBR workflows
Experience with mentoring others
Solid English and communication skills
Focus on architectural/structural assets i.e. Large scale buildings
Focus on destruction
That Little Extra: Experience with Unreal Engine 5 in particular
Experience with photogrammetry
Good understanding and proficiency in Substance Designer
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage. Visa mindre

Commercial Freight Forwarding Specialist till Blue Water Shipping!

Har du erfarenhet som speditör och motiveras av att utveckla nätverk och partnerskap? Är du van vid att tänka utanför ramarna och hitta speciallösningar för komplexa transporter? Vill du vara en del av en spännande tillväxtresa? Då kan rollen som Commercial Freight Forwarding Specialist till Blue Water Shipping vara något för dig! Om Blue Water Shipping Blue Water Shipping är en familjeägd global leverantör av logistiktjänster inom modern Supply Chain M... Visa mer
Har du erfarenhet som speditör och motiveras av att utveckla nätverk och partnerskap? Är du van vid att tänka utanför ramarna och hitta speciallösningar för komplexa transporter? Vill du vara en del av en spännande tillväxtresa? Då kan rollen som Commercial Freight Forwarding Specialist till Blue Water Shipping vara något för dig!

Om Blue Water Shipping
Blue Water Shipping är en familjeägd global leverantör av logistiktjänster inom modern Supply Chain Management. En nyckel till framgång är vår passion för att skapa värde för våra kunder genom att leverera unika, effektiva transportlösningar baserade på stark marknadskunskap. Vi erbjuder insikt och expertis på lokal, nationell och regional nivå för att tillhandahålla operativ excellens. Vi strävar efter att förbättra vår effektivitet och våra processer genom automatisering och digitalisering - med målet att förse våra kunder med personlig service och de bästa produkterna och tjänsterna. Genom att hålla våra löften och agera proaktivt, ses vi av våra kunder och leverantörer som en pålitlig, kompetent och ansvarsfull partner.

Om tjänsten som Commercial Freight Forwarding Specialist
I rollen som Commercial Freight Forwarding Specialist kommer du ansvara för att driva dialogen med kunder, åkerier och andra europeiska partners för att säkerställa både långsiktiga avtal och mer akuta komplexa transportlösningar. Ditt fokus kommer ligga vid förhandling av vägtransporter på den europeiska marknaden inom import, export och cross trade. Transporternas komplexitet kan exempelvis handla om vikt, omfång och tidsbegränsningar. Genom att utveckla och driva kontinuerlig dialog med kunder och våra nationella och internationella leverantörer hittar du effektiva lösningar som stärker Blue Water Shippings affär.

Du kommer att vara en del av ett kompetent och prestigelöst team med hög entreprenörsanda. Du utgår ifrån Blue Water Shippings kontor i Malmö med möjlighet att arbeta 1-2 dagar hemifrån på sikt.

Dina huvudsakliga arbetsuppgifter: Utveckla och driva dialog med kunder och leverentörer inom Europa för att stärka affären för både komplex och standard vägtransport.
Driva förhandlingar samt följa upp krav och leverans med kunder och leverentörer.
Samarbeta tätt med övriga funktioner inom Blue Water Shipping för att optimera kvalitativa och effektiva transportlösningar.

Om dig
Vi söker dig som sannolikt har en eftergymnasial utbildning inom logistik, ekonomi, försäljning och/eller arbetslivserfarenhet som kan bedömas likvärdig. För att lyckas i rollen söker vi dig som har minst fem års arbetslivserfarenhet inom logistik, framför allt värderas erfarenhet av spedition och förhandling av avtal med åkerier på den europeiska marknaden. Det är dessutom meriterande om du har ett internationellt nätverk inom branschen som du kan nyttja framåt. Du talar flytande svenska och engelska och besitter god systemvana.

Som person ser vi att du har en god förmåga att förstå helheten och har ett kommersiellt affärstänk i fokus. Du motiveras av att hitta lösningar på problem och trivs bra i en relationsskapande roll med breda kontaktytor. Vidare söker vi dig som är ansvarstagande, har ett flexibelt förhållningssätt och som är en lagspelare.

Viktigt för tjänsten är:
• Relevant erfarenhet inom speditionsyrket.
• Minst 5 års arbetslivserfarenhet inom spedition/logistik med fokus på att hitta hållbara transportlösningar och förhandling av avtal.
• Att du har ett kommersiellt driv och förmåga att skapa långsiktiga relationer.
• Flytande språkkunskaper i svenska och engelska.

Blue Water Shippings erbjudande
På Blue Water Shipping är vår viktigaste tillgång våra medarbetare och du vara med på en spännande resa med ett bolag som befinner sig i en expansiv tillväxtfas. Du blir del av ett kompetent och högpresterande team med entreprenörsanda. Utöver det erbjuder Blue Water Shipping ett förmånligt erbjudande med 30 semesterdagar och friskvårdsbidrag.

Övrigt
Start: Enligt överenskommelse.
Omfattning: Heltid, 100%.
Placering: Malmö.
Lön: Enligt överenskommelse.

Finner du tjänsten som Commercial Freight Forwarding Specialist hos Blue Water Shipping intressant? Skicka in din ansökan idag, vi på Needo ser fram emot att höra från dig! Visa mindre

Utbildare som Speldesigner sökes

Vi söker utbildare inom Speldesign som vill undervisa Vi söker erfarna speldesigner som vill arbeta som utbildare. Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Speldesign. Omfattning Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för en större tjänst är möjligt. Kvalifikationer: Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet. Dokumenterad er... Visa mer
Vi söker utbildare inom Speldesign som vill undervisa
Vi söker erfarna speldesigner som vill arbeta som utbildare.
Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Speldesign.
Omfattning
Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för en större tjänst är möjligt.
Kvalifikationer:
Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet.
Dokumenterad erfarenhet av arbete som speldesigner.
Stark kommunikationsförmåga och förmåga att inspirera och motivera elever.
Förmåga att hålla sig uppdaterad om de senaste trenderna och teknikerna inom speldesign.
Erfarenhet av att utforma och genomföra utbildningsprogram är meriterande.
Personliga egenskaper: Vi söker en engagerad och entusiastisk person som har passion för att dela med sig av sin kunskap och erfarenhet inom spelutveckling. Du bör vara flexibel, kreativ och ha förmåga att anpassa dig till olika studerandes behov.
Ansökan: Skicka in ditt CV och ett personligt brev på svenska.
Vänta inte med att ansöka då vi anställer omgående.
Skicka ansökan till: [email protected] Visa mindre

Technical Artist

IO Interactive is currently looking for a Technical Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, con... Visa mer
IO Interactive is currently looking for a Technical Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, contributing from initial concept to final execution. Your responsibilities span the entire spectrum of asset creation, from designing and implementing real-time effects like particle systems and shaders to crafting intricate destructible setups and content.
This opportunity offers a hybrid work environment in one of our studios.

What you will do:
Create, implement, and optimize assets and systems for in-game, real-time effects (e.g., for particle effects, shaders, simulations, rigging of real-time dynamics etc.)
Take ownership of creating destructible setups and content.
Take responsibility for cinematic setups and deliver custom high-quality visual effects for the cinematic team.
Support art teams in achieving the visual target by providing automation, shaders, documentation, cinematic setups, and scripts.
Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for art, working in conjunction with art team and the programming team.
Collaborate with leads and team members to define and prioritize goals and tasks for visual effects and tech art.
Coordinate with other studio groups to achieve project objectives.

Who you are:
Minimum of 2 years of professional experience as a technical artist in the gaming industry.
Demonstrated expertise in working with particle effects, optimization techniques, and shader development.
Previous hands-on experience with 3D software tools such as Maya, Blender, 3ds Max, Adobe AfterEffect, SideFX Houdini and/or Photoshop.
Hands-on experience with proprietary game engines.
Strong problem-solving skills and the ability to troubleshoot technical issues effectively.
A demonstrated ability to contribute innovative and original ideas across all facets of game production and development.
A team player, actively fostering a collaborative and supportive work environment, and dedicated to maximizing team and departmental performance.

We would love it if you had:
Strong focus on VFX and/or cinematics.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007. Visa mindre

VFX Artist till IGT i Växjö

IGT Sweden Interactive AB i Växjö skapar, utvecklar och levererar casinospel för den Europeiska marknaden. IGT är en globalt organisation som utvecklar och underhåller kompletta mjukvarulösningar för serverbaserade spelmaskiner. Det går bra för IGT Sweden Interactive i Växjö och de vill nu utöka teamet i Växjö med en kreativ VFX Artist. Vi på Maxkompetens i Växjö söker dig som vill vara med och skapa casinospel för spelautomater i världsklass. Läs mer o... Visa mer
IGT Sweden Interactive AB i Växjö skapar, utvecklar och levererar casinospel för den Europeiska marknaden. IGT är en globalt organisation som utvecklar och underhåller kompletta mjukvarulösningar för serverbaserade spelmaskiner. Det går bra för IGT Sweden Interactive i Växjö och de vill nu utöka teamet i Växjö med en kreativ VFX Artist.

Vi på Maxkompetens i Växjö söker dig som vill vara med och skapa casinospel för spelautomater i världsklass.
Läs mer om IGT på deras hemsida: https://www.igt.com/

Dina arbetsuppgifter
I rollen som VFX Artist hos IGT kommer din primära arbetsuppgift vara att skapa och utveckla specialeffekter till olika slottspel i Unity. Du behöver ha ett artistiskt öga och kunna komma med goda rekommendationer kring vad som passar vart, samtidigt som prestigelöshet är ett måste.

Som medarbetare kommer du ingå i olika utvecklingsprojekt där du tillsammans med kollegor både utformar nya samt vidareutvecklar befintliga spel för olika länder inom Europa. I Växjö sitter 45 kollegor som du arbetar nära dagligen och som VFX Artist kommer du rapportera direkt till ansvarig Manager i Växjö.
På IGT kommer du arbeta i ett framgångsrikt och energifullt team, samtidigt som du kommer få utveckla idéer på egen hand.

Din profil
För tjänsten som VFX Artist söker vi dig som har goda kunskaper inom Specialeffekter, partikelsystem och animering. På IGT kommer du arbeta mycket i olika projekt och därför är det även viktigt att du som söker trivs i en sådan yrkesroll.

Som person är du söker kreativ, engagerad och initiativtagande. Du drivs av att ständigt hitta nya lösningar och tycker arbetet är extra roligt när du får utmanas i din yrkesroll och kan bidra med dina kunskaper inom VFX till övriga kollegor. Som kollega har du god samarbetsförmåga och förstår vikten att genom kommunikation hitta rätt i varje enskilt projekt. Hos IGT är koncernspråket engelska och du kommer ha kollegor över hela världen. Vi ser därför att du som söker talar och skriver flytande i både svenska och engelska.

För att vara aktuell för rollen har du som söker:
Goda kunskaper inom Unity med fokus på: specialeffekter, partikelsystem och animator.
Goda kunskaper inom svenska och engelska, i båda tal och skrift.
Skulle du även ha kunskaper inom Spine ser vi det som meriterande. Har du även arbetslivserfarenhet inom spelutveckling ser vi det som starkt meriterande för tjänsten.

Vi erbjuder dig
Vi sätter oerhört stort värde på dig som medarbetare hos oss på Maxkompetens. Hos oss får du en personlig och prestigelös konsultchef vars främsta uppgift är att du ska trivas på din arbetsplats oavsett om du arbetar en kort period eller flera år som anställd hos oss. Din konsultchef är mån om kontakten med dig och kommer både besöka dig ute hos kundföretaget, men finns också tillgänglig via telefon och för personliga möten på Maxkompetens kontor.

Vi vill inget hellre än att hjälpa dig att utvecklas och lyckas i din jobbkarriär. Samtidigt ger vi dig branschens bästa friskvårdsersättning. Självklart erbjuder vi dig en formell trygghet när det kommer till allt det arbetsrättsliga såsom lön, semester, arbetsmiljö, friskvård, pension och sjukfrånvaro som medföljer stämpeln av att vara ett auktoriserat bemanningsföretag. Hoppas att du vill vara en del av oss!


Övrig information

*Placeringsort: Växjö
*Start: Enligt överenskommelse
*Varaktighet: Tillsvidare
*Arbetstid: mån-fre, dagtid

IGT Sweden Interactive har valt att samarbeta med Maxkompetens i denna rekryteringsprocess. För den här tjänsten blir du anställd som konsult hos Maxkompetens och arbetar ute hos IGT i deras lokaler, beläget på I11-området i Växjö.
Har du frågor angående tjänsten så kontakta gärna ansvarig rekryterare på Maxkompetens, Nathalie Stjärned på telefon 073 320 56 35. Urval och intervjuer kommer ske löpande i denna process så ansök gärna på www.maxkompetens.se redan idag!

IGT Sweden Interactive AB har valt att samarbeta med Maxkompetens i denna rekryteringsprocess.

Ansökningar via e-post mottages ej på grund av GDPR.

Om Maxkompetens
Maxkompetens är ett av Sveriges ledande rekrytering och bemanningsbolag sedan 2003 och har kontor på fem orter fördelade på Kristianstad, Växjö, Halmstad, Borås och Stockholm. Varje år tillsätter vi över 1200 jobb och varje dag har vi ca 280 konsulter ute på uppdrag. Våra kompetensområden är HR & Lön, Ekonomi & Finans, Kundtjänst & Administration, Marknad & Försäljning, It & Teknik, Inköp & Logistik, Industri.

Varje människa har en fantastisk potential. Det är viktigt att ta vara på alla människors kompetens och erbjuda dem möjligheten att uppnå sina drömmar. Genom omsorgsfullhet, väl fungerande rekryteringsprocesser och hög kompetens hjälper vi människor och företag att mötas och lyckas tillsammans. En bättre värld helt enkelt! Vi är ett auktoriserat bemanningsföretag med kollektivavtal, försäkringar, friskvård och tjänstepension.

Om kunden
IGT is the global leader in gaming. We enable players to experience their favorite games across all channels and regulated segments, from Gaming Machines to Lotteries to Interactive. We have a well-established local presence and relationships with governments and regulators in more than 100 countries around the world and create value by adhering to the highest standards of service, integrity, and responsibility. IGT has over 12,000 employees.

IGT is committed to sustaining a workforce that reflects the diversity of the global customers and communities we serve, and to creating a fair and inclusive culture that enables all our employees to feel valued, respected and engaged. IGT is an equal opportunity employer. We provide equal opportunities without regard to race, color, religion, gender, sexual orientation, gender identity, gender expression, pregnancy, marital status, national origin, citizenship, covered veteran status, ancestry, age, physical or mental disability, medical condition, genetic information, or any other legally protected status in accordance with applicable local, state, federal laws or other laws. We thank all applicants for applying; however, only those selected to interview will be contacted. Visa mindre

Senior Level Designer

Om jobbet IO Interactive is currently looking for a Senior Gameplay Producer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Work with our Executive Producer in defining the goals for the gameplay teams and break down t... Visa mer
Om jobbet
IO Interactive is currently looking for a Senior Gameplay Producer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
Work with our Executive Producer in defining the goals for the gameplay teams and break down the necessary milestones into realistic, achievable goals.
Work closely with the Game Director, gameplay and AI programmers, game and level designers and gameplay animators to build an experience.
Defining, planning, and executing milestones in line with the project’s overall milestone and release schedule. Creating, updating, and tracking goals, schedules, and budgets in Jira.
Controlling and reporting progress for the teams involved in the development of gameplay experiences.
You will determine the development of prototypes, review prototypes, ensure deliverables according to time plan and quality benchmark.
Work together with the game management team to get approvals at studio and publisher green light meetings.

Who you are:
You have worked as a Gameplay Producer, on a mission team, gameplay team or both, for at least 2 AAA games. You have a deep understanding of the production process and working with different teams, from technical to creative.
What you will be driving is not the building of an asset, but the building of an experience. That is why it is important that you understand the nuances of bringing an in-game experience together, at AAA standard.
Very strong workflow development and documentation skills.
Strong budgeting, controlling, and reporting skills.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre

Senior Environment Artist

As a Senior Environment artist, you will work hands-on with the game world, seeing it grow in front of your hands and eyes. Perhaps one day, you will be populating a riverside with beautiful rocks, the next crafting a story of what happened in a forgotten back alley behind a theatre. At Sharkmob, we believe in a creative workflow making sure that everyone contributes to the final look and feel of the world. It is a team effort! As an environment artist, y... Visa mer
As a Senior Environment artist, you will work hands-on with the game world, seeing it grow in front of your hands and eyes. Perhaps one day, you will be populating a riverside with beautiful rocks, the next crafting a story of what happened in a forgotten back alley behind a theatre.

At Sharkmob, we believe in a creative workflow making sure that everyone contributes to the final look and feel of the world. It is a team effort! As an environment artist, you will work alongside other World Art departments to create believable 3D environments. We have team-oriented communication and the ability to articulate ideas and questions within the team and other departments, which means being able to give and receive constructive feedback to ensure goals are met and deadlines are kept.

Your responsibility will essentially be building the foundation of the world with a focus on things like architecture, geology, and foliage, among many other things. Using cutting-edge UE tech, you will collaborate with the Tech and 3D Art teams to push visuals to new heights.

Responsibilities

- Creating high-poly and low-poly models for environmental objects. Anything from structures, terrain, vegetation, etc

- Utilizing photo reference and or concept art

- Capable of UV mapping efficient layouts that work well within the project constraints

- Create game-ready assets that respect the technical limitations of the project

- Work closely with other departments, such as level design or tech art, to ensure requirements are met

- Make sure the assets built are usable in a world-building environment

- Help troubleshoot and fix problems as they arise

Skills & Requirements

- Previous experience with professional game projects.

- Portfolio demonstrating commitment and passion to creating virtual worlds and the assets within them

- Demonstrated modeling skills and experience in major 3D packages

- Experience sculpting using software like Zbrush

- Good understanding of the PBR material pipeline

- A good understanding of baking and texturing using Substance Suite and Photoshop

- Ability to resolve issues from a visual, technical, and production perspective

- Basic level knowledge of shader creation

Bonuses

- Proficiency with Unreal Engine

- Knowledge of foliage creation

- Experience working with procedural workflows

- Game production experience

You may be requested to complete an art test to evaluate your skills.

About us
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/about). Visa mindre

Outsourcing Supervisor - Character Art

Ansök    Mar 22    Sharkmob AB    3D artist/3D-grafiker
With the upcoming release of Exoborne (https://www.exoborne.com/en/), we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Character Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners. This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, u... Visa mer
With the upcoming release of Exoborne (https://www.exoborne.com/en/), we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Character Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners.

This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as communication skills. As an Outsourcing Supervisor, you will be essential to the realization of the project and improving how we work with our art outsourcing partners.



Key elements of the role

- Reviewing assets submitted by outsourcing partners according to project needs and requirements?

- Managing the backlog of assets and preparing briefs according to project needs while ensuring assets align sufficiently with technical requirements, target quality and direction

- Drive continuous improvement initiatives for all collaborations and workflows as a part of the Art Outsourcing team

Requirements

- Experience as a Character Artist, preferably with realistic art styles

- Self-reliant and structured/organized

- Strong interpersonal and communication skills

- Good sense of art quality

- Able to work methodically with tools such as Jira and Confluence

Bonus points

- Previous experience as a Lead, Producer or Supervisor

- Experience giving feedback on outsourced art for games?

- Experience managing outsourcing pipelines and collaborating with external partners??

You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).?

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/). Visa mindre

Outsourcing Supervisor - Prop Art

Ansök    Mar 22    Sharkmob AB    3D artist/3D-grafiker
With the upcoming release of Exoborne (https://www.exoborne.com/en/), we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Prop Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners. This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using ... Visa mer
With the upcoming release of Exoborne (https://www.exoborne.com/en/), we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Prop Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners.

This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as communication skills. As an Outsourcing Supervisor, you will be essential to the realization of the project and improving how we work with our art outsourcing partners.

Key elements of the role

- Reviewing assets submitted by outsourcing partners according to project needs and requirements

- Managing the backlog of assets and preparing briefs according to project needs while ensuring assets align sufficiently with technical requirements, target quality and direction

- Drive continuous improvement initiatives for all collaborations and workflows as a part of the Art Outsourcing team

Requirements

- Experience as a Prop Artist, preferably with realistic art styles

- Self-reliant and structured/organized

- Strong interpersonal and communication skills

- Good sense of art quality

- Able to work methodically with tools such as Jira and Confluence

Bonus points

- Previous experience as a Lead, Producer or Supervisor

- Experience giving feedback on outsourced art for games?

- Experience managing outsourcing pipelines and collaborating with external partners??

You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).?

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/). Visa mindre

Senior Tech Artist

Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for! The role In this role, you will work closely with artists, designers, programmers, and many other disciplines on our recently announced title Exoborne (https://www.exoborne.com/en/)! We are looking for a hands-on candidate with extensiv... Visa mer
Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for!

The role
In this role, you will work closely with artists, designers, programmers, and many other

disciplines on our recently announced title Exoborne (https://www.exoborne.com/en/)! We are looking for a hands-on candidate with extensive experience working in editor for prototyping, support, and performance. Someone who can build strong connections between teams and facilitate the world we are trying to build while providing good feedback to colleagues and mentoring other technical artists.

Your essentials

- Ability and willingness to mentor other technical artists

- Competence in identifying and driving performance goals and optimizations for open-world development on consoles and PCs

- Extensive production experience with Unreal Engine

- Experience with scripting or programming (python, C++, blueprints)

- Experience working on a live game is a plus

- Shipped at least one previous AAA title

- Strong understanding of streaming systems and setups for open-world games.

- Strong problem-solving and prototyping abilities

What we offer

-
Competitive salaries aligned with industry and regional levels

- 30 days annual leave, in addition to all public holidays

- Hybrid work-from-home policy

- Bonus and profit sharing

-
Pension plans and insurance

- Private Healthcare
5000 SEK yearly preventative healthcare allowance

- 1' wellness hour' to be used per week

- VISA sponsorship and relocation assistance

- Happy for you to have side projects outside of work

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/). Visa mindre

Technical Designer

IO Interactive is currently looking for a Technical Designer to join Project Fantasy. A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar ... Visa mer
IO Interactive is currently looking for a Technical Designer to join Project Fantasy.
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
What you will do:
Writing and maintaining documentation of tech and designs.
Implementing unique and reusable environmental interactions and items using the scripting tools for our proprietary engine Glacier.

Who you are:
You have some experience in the AAA games industry as a technical designer
You have a working background or education in game design or programming.
You take an interest in game design, technical design, UX, and tech.
You have a passion for collaborating with a wide range of developers and creating impactful games.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Visa mindre